Sixteenth Issue Released: Science Fiction Games

The sixteenth issue of RPG Review has been released with the following content:

Administrivia, Editorial, Letters many contributors p2-3
Hot Gossip: Industry News by Wu Mingshi p4
Interview with Marc Miller with Marc Miller p5-9
Eclipse Phase Review and Character by Lev Lafayette and Stew Wilson p10-19

Fiftheenth Issue Released: Indie Game Systems

The fiftheenth issue of RPG Review has been released with the following content:

Administrivia, Editorial, Letters many contributors p2-3
Hot Gossip: Industry News by Wu Mingshi p4
Interview with Liz Danforth with Liz Danforth p5-9
HeroQuest2 Review by Chris Jensen Romer p10-19
Sartar: Kingdom of Heroes by Chris Jensen Romer p20-23

Agon, In A Wicked Age and Best Friends Play Reports

Agon

Independent Games, Systems, and the Industry

Like independent press, music, or video games, the idea that there are defining characteristics that constitute "indie roleplaying games" is not simple. A typical argument is that independence implies that the organisation is not subject to funding from outside sources such as investment capital. Nevertheless, one must also recognise the potential of benefactor funding (as was once more common in the arts), which did not impede on independence.

Thirteenth and Fourteenth Issue Released: D20 and Planescape Double Issue

The thirteenth and fourteenth issue (a double issue!) of RPG Review has been released with the following content:

Administrivia, Editorial, Letters many contributors p2-3
A Crafty Interview with Patrick Kapera and Alex Flagg p4-7
Hot Gossip: Industry News by Wu Mingshi p8
D20 History and Product Review by Lev Lafayette p9-18

Twelth Issue Released: Historical Roleplaying

The twelth issue of RPG Review has been released with the following content:

Administrivia, Editorial, Letters many contributors p2-5
Hot Gossip: Industry News by Wu Mingshi p6
Wild Fields Review by Adriano Kuc p7-8
Historical Roleplaying Games; Theory and Practice by Lev Lafayette p9-12
Britannia­-Pendragon by Lev Lafayette p13-19

Open Game Table: The Anthology of Roleplaying Game Blogs, Volume II

The second anthology of roleplaying blogs by Open Game Table is much like the first in terms of presentation. The murky green cover with the barely distinguishable Victoria-era technician is replaced with an improved tone with advanced cyborg warriors. The internal artwork has improved somewhat as well, as has the general layout with much better use of white-space, although notably with more advertisements taking up the gaps. As per the previous edition a two-column justified serif font is used throughout and articles are specified by domain rather than absolute URLs.

Open Game Table: The Anthology of Roleplaying Game Blogs, Volume I

Open Game Table has the accurate subtitle of "The Anthology of Roleplaying Game Blogs, Volume 1". Editor Jonathan Jacobs has scoured the 'net in a quest of a number of articles that provide a snapshot of what is happening 'on the street', as it were, within our hobby. It is, of course, a highly selective and subjective process, however it is evident that some effort has been made to seek a diversity of sources. The book is softcover, well bound, with two column serif font throughout.

Eleventh Issue Released: Different Worlds March 2011

The eleventh issue of RPG Review has been released with the following content:

Administrivia, Editorial, Leters many contributors p2-4
Hot Gossip: Industry News by Wu Mingshi p5
Interview with Jonathan Tweet with Johnathan Tweet p6-10
A Multitude of Worlds by Lev Lafayette p11-15
The Allure of Middle Earth by Michael Cole p16-17

A Multitude of Settings : A Typology of RPG Gameworlds

To think that tens of millions of individuals over the world in the past thirty-five or so years have participated in improvised story telling in the fictional settings created by the roleplaying game hobby is, quite frankly, quite staggering and certainly one that will receive some small mention in cultural history of our time in the future. But how do these various published worlds stack up? There has been, by now, more than sufficient time to generate quite a variety of styles and thematic considerations which can be reviewed with the objective to tell whether there is any particular elements which provide lasting aid in the establishment of such settings. The overall orientation is, as always, constantly seeking improvement and further improvement for the RPG industry.

As an attempt to derive a typology, a simple classification is used which illustrates the key features of a multitude of settings. This is not, of course, an exhaustive study as the sheer quantity of game worlds is beyond the scope of this article. First, is the what can be described as (i) heroic fantasy, (ii) mythic fantasy, (iii) historical fantasy, (iv) modern fantasy, (v) science fantasy, and (vii) science fiction. The emphasis on the word "fantasy" will become apparent. The terms do not necessarily represent just a spatial-temporal location, as this is just the most obvious component of setting, but also setting devices in place which contribute to character generation and which can drive the narrative.

Syndicate content