[Churchofgaming] This is why 4th Ed D&D is Warped...

Michael Cole mcole222 at yahoo.com.au
Thu Jul 28 01:03:02 UTC 2011


>From the rec.games.frp.dnd newsgroup.
 
They were talking about ambushing a high level mage riding along the road...
 
---
 
>        Or very clever, organized, and trained. Strand of wire right at neck
> height...

How much damage does running into a wire do?

But consider, it's a mundane trap aimed at a level 12+ opponent. Let's
say it's a CR 10 trap. Then the MINIMUM COST is 1,000 GP. So the wire
costs 333 GP, it is DC 30 to rig the wire between two trees at the
right height, and a master trap-smith with a team of five skilled
assistants can tie the wire off in ONLY 11 and a fraction weeks of
full time work (in the middle of the road). Of course to get the cost
that low I had to give it EVERY possible disadvantage, one use no
reseting, reflex save DC to avoid of 19 or less, AND an attack bonus
of +9 or less.

A more "reasonable" CR 10 wire trap is 10,000 GP and the wire costs
3,333 GP and takes noticably more than two years to rig. So I don't
think this is a real threat!

--
 
I don't think I need to add any more...
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