[Churchofgaming] This is why 4th Ed D&D is Warped...

Carl Brown catodon at whale-mail.com
Thu Jul 28 02:27:57 UTC 2011


Avoiding this kind of thing is the great strength of simulationist
gaming it is a great pity this style of gaming seems to be loosing
support currently. 
<-----Original Message-----> 
>From: Michael Cole [mcole222 at yahoo.com.au]
>Sent: 7/28/2011 11:03:02 AM
>To: churchofgaming at rpgreview.net
>Subject: Re: [Churchofgaming] This is why 4th Ed D&D is Warped...
>
>
>From the rec.games.frp.dnd newsgroup.
> 
>They were talking about ambushing a high level mage riding along the
road...
> 
>---
> 
>> Or very clever, organized, and trained. Strand of wire right at neck
>> height...
>
>How much damage does running into a wire do?
>
>But consider, it's a mundane trap aimed at a level 12+ opponent. Let's
>say it's a CR 10 trap. Then the MINIMUM COST is 1,000 GP. So the wire
>costs 333 GP, it is DC 30 to rig the wire between two trees at the
>right height, and a master trap-smith with a team of five skilled
>assistants can tie the wire off in ONLY 11 and a fraction weeks of
>full time work (in the middle of the road). Of course to get the cost
>that low I had to give it EVERY possible disadvantage, one use no
>reseting, reflex save DC to avoid of 19 or less, AND an attack bonus
>of +9 or less.
>
>A more "reasonable" CR 10 wire trap is 10,000 GP and the wire costs
>3,333 GP and takes noticably more than two years to rig. So I don't
>think this is a real threat!
>
>--
> 
>I don't think I need to add any more... 


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