<table cellspacing="0" cellpadding="0" border="0" ><tr><td valign="top" style="font: inherit;"><DIV>From the rec.games.frp.dnd newsgroup.</DIV>
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<DIV>They were talking about ambushing a high level mage riding along the road...</DIV>
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<DIV id=X0>> Or very clever, organized, and trained. Strand of wire right at neck</DIV>
<DIV id=X0>> height...</DIV>
<DIV><BR>How much damage does running into a wire do?<BR><BR>But consider, it's a mundane trap aimed at a level 12+ opponent. Let's<BR>say it's a CR 10 trap. Then the MINIMUM COST is 1,000 GP. So the wire<BR>costs 333 GP, it is DC 30 to rig the wire between two trees at the<BR>right height, and a master trap-smith with a team of five skilled<BR>assistants can tie the wire off in ONLY 11 and a fraction weeks of<BR>full time work (in the middle of the road). Of course to get the cost<BR>that low I had to give it EVERY possible disadvantage, one use no<BR>reseting, reflex save DC to avoid of 19 or less, AND an attack bonus<BR>of +9 or less.<BR><BR>A more "reasonable" CR 10 wire trap is 10,000 GP and the wire costs<BR>3,333 GP and takes noticably more than two years to rig. So I don't<BR>think this is a real threat!<BR></DIV>
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<DIV>I don't think I need to add any more...</DIV></td></tr></table>