[Churchofgaming] one off game at COG place your votes.
Carl Brown
catodon at whale-mail.com
Mon Aug 22 19:49:35 UTC 2011
Have you got a 2nd and third choice?
<-----Original Message----->
>From: Jay Superfluous [superfluos at gmail.com]
>Sent: 8/22/2011 11:28:27 AM
>To: churchofgaming at rpgreview.net
>Subject: Re: [Churchofgaming] one off game at COG place your votes.
>
>On Mon, Aug 22, 2011 at 9:19 AM, Carl Brown <catodon at whale-mail.com>
wrote:
>> One off game next week.
>> So what can I run with less than a weeks notice?
>> The games are presented in alphabetical order. Votes due in by
Tuesday 7pm.
>> Vote on your top three choices ONLY.
>> 1=most wanted (3pt)
>> 2=next most desirable (2pt)
>> 3= Its ok. (1pt)
>> Game with the most votes wins. I'm not having a vote.
>>
>> 1889: Luna
>> Science fiction adventure in a more civilised time. Generate your
Victorian
>> Science Fiction character and set off on a mission of rescue and
exploration
>> on the far side of the moon. I have run this a few times A nice
setting but
>> the combat system is a but clunky.
>>
>> 1889: Temple of the Beastmen!
>> In this board game select one of ten Victorian science fiction
characters
>> and rescue hostages from the clutches of the bestial Martian king.
Never
>> played this but would like to give it a spin.
>>
>> A Time of War: The Battletech RPG Quick Start Rules
>> The Battlemech is the king of the battlefield but there are some
missions
>> that a 30' tall walking tank cannot achieve. A hard SF universe as
>> imagined in the 1980's. Take part in a daring raid behind enemy lines
>> to steal a 'Mech. Pregenerated characters. I have never run this game
>> but these are simplified quick start rules intended to introduce
people to
>> the games.
>>
>> Battletech Quick Start Rules:
>> A series of short war-games to teach the latest version of this
classic game
>> of the future of war. Starting with giant 'Mechs and building up to
>> combined forces battles with 'Mechs, aircraft, tanks, infantry etc. I
>> have never played this game but I know others have and we will be
using the
>> simplified quick start rules designed to teach the game.
>>
>> Classic Traveller
>> Science fiction adventure in the far future. Generate inexperienced
>> characters (1 term) and investigate a sinister pyramid on a hostile
world.
>> What secrets does this ancient alien structure hold? A rpg classic
from1977
>> that has some quirks but stills plays well today. I ran several
traveller
>> campaigns during the 1980s.
>>
>> Fighting Fantasy
>> Generate your bloodthirsty greedy warriors and send them into a
monster
>> filled dungeon. Kill things! Take their stuff! The group rpg version
of the
>> favourite of 12 year olds the world over. Really simple rules with
few
>> options but we can generate warriors and start in short order. THe
adventure
>> is a simple dungeon hack.
>>
>> Savage Worlds: Mars!
>> This is Mars as it should be - ancient, dying, but not yet dead. A
>> world where a vast canal network brings water and life to spired
cities.
>> Generate your dashing native of this fantastic world, take up your
sabre and
>> blaster and race out for swashbuckling adventure! I have never run
the
>> Savage Worlds rules but the system is rules light and designed to be
fast
>> playing. Uses miniatures/counters.
>>
>> Savage Worlds: Pirates!
>> Yarr! 1670 the golden age of piracy Generate your salty sea dogs and
>> investigate the wreck of a treasure ship on a Caribbean island. I
have never
>> run the Savage Worlds rules but the system is rules light and
designed to be
>> fast playing. Uses miniatures/counters.
>>
>> Tunnels and Trolls
>> Generate your bloodthirsty greedy heroes and send them into a monster
filled
>> dungeon. Kill things! Take their stuff! A very early rpg sold as a
simpler
>> cheaper alternative to D&D. Unlike fighting fantasy you can play
magic using
>> characters and non-humans. I have some house rules to allow for
tactical
>> combat rather than just the all in brawls of the rules as written.
>>
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>>
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>>
>>hi, Carl.
> My vote is for "Temple of the Beastmen". I like the occasional
boardgame.
>
> Jay
>
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