[Churchofgaming] one off game at COG place your votes.
Jay Superfluous
superfluos at gmail.com
Mon Aug 22 20:49:27 UTC 2011
On Tue, Aug 23, 2011 at 5:49 AM, Carl Brown <catodon at whale-mail.com> wrote:
> Have you got a 2nd and third choice?
> <-----Original Message----->
>>From: Jay Superfluous [superfluos at gmail.com]
>>Sent: 8/22/2011 11:28:27 AM
>>To: churchofgaming at rpgreview.net
>>Subject: Re: [Churchofgaming] one off game at COG place your votes.
>>
>>On Mon, Aug 22, 2011 at 9:19 AM, Carl Brown <catodon at whale-mail.com> wrote:
>>> One off game next week.
>>> So what can I run with less than a weeks notice?
>>> The games are presented in alphabetical order. Votes due in by Tuesday
>>> 7pm.
>>> Vote on your top three choices ONLY.
>>> 1=most wanted (3pt)
>>> 2=next most desirable (2pt)
>>> 3= Its ok. (1pt)
>>> Game with the most votes wins. I’m not having a vote.
>>>
>>> 1889: Luna
>>> Science fiction adventure in a more civilised time. Generate your
>>> Victorian
>>> Science Fiction character and set off on a mission of rescue and
>>> exploration
>>> on the far side of the moon. I have run this a few times A nice setting
>>> but
>>> the combat system is a but clunky.
>>>
>>> 1889: Temple of the Beastmen!
>>> In this board game select one of ten Victorian science fiction characters
>>> and rescue hostages from the clutches of the bestial Martian king. Never
>>> played this but would like to give it a spin.
>>>
>>> A Time of War: The Battletech RPG Quick Start Rules
>>> The Battlemech is the king of the battlefield but there are some missions
>>> that a 30’ tall walking tank cannot achieve. A hard SF universe as
>>> imagined in the 1980’s. Take part in a daring raid behind enemy
>>> lines
>>> to steal a ‘Mech. Pregenerated characters. I have never run this
>>> game
>>> but these are simplified quick start rules intended to introduce people
>>> to
>>> the games.
>>>
>>> Battletech Quick Start Rules:
>>> A series of short war-games to teach the latest version of this classic
>>> game
>>> of the future of war. Starting with giant ‘Mechs and building up to
>>> combined forces battles with ‘Mechs, aircraft, tanks, infantry etc.
>>> I
>>> have never played this game but I know others have and we will be using
>>> the
>>> simplified quick start rules designed to teach the game.
>>>
>>> Classic Traveller
>>> Science fiction adventure in the far future. Generate inexperienced
>>> characters (1 term) and investigate a sinister pyramid on a hostile
>>> world.
>>> What secrets does this ancient alien structure hold? A rpg classic
>>> from1977
>>> that has some quirks but stills plays well today. I ran several traveller
>>> campaigns during the 1980s.
>>>
>>> Fighting Fantasy
>>> Generate your bloodthirsty greedy warriors and send them into a monster
>>> filled dungeon. Kill things! Take their stuff! The group rpg version of
>>> the
>>> favourite of 12 year olds the world over. Really simple rules with few
>>> options but we can generate warriors and start in short order. THe
>>> adventure
>>> is a simple dungeon hack.
>>>
>>> Savage Worlds: Mars!
>>> This is Mars as it should be – ancient, dying, but not yet dead. A
>>> world where a vast canal network brings water and life to spired cities.
>>> Generate your dashing native of this fantastic world, take up your sabre
>>> and
>>> blaster and race out for swashbuckling adventure! I have never run the
>>> Savage Worlds rules but the system is rules light and designed to be fast
>>> playing. Uses miniatures/counters.
>>>
>>> Savage Worlds: Pirates!
>>> Yarr! 1670 the golden age of piracy Generate your salty sea dogs and
>>> investigate the wreck of a treasure ship on a Caribbean island. I have
>>> never
>>> run the Savage Worlds rules but the system is rules light and designed to
>>> be
>>> fast playing. Uses miniatures/counters.
>>>
>>> Tunnels and Trolls
>>> Generate your bloodthirsty greedy heroes and send them into a monster
>>> filled
>>> dungeon. Kill things! Take their stuff! A very early rpg sold as a
>>> simpler
>>> cheaper alternative to D&D. Unlike fighting fantasy you can play magic
>>> using
>>> characters and non-humans. I have some house rules to allow for tactical
>>> combat rather than just the all in brawls of the rules as written.
>>>
>>> Care2 makes it easy for everyone to live a healthy, green lifestyle and
>>> impact the causes you care about most. Over 12 Million members!
>>> http://www.care2.com
>>>
>>> Feed a child by searching the web! Learn how http://www.care2.com/toolbar
>>>
>>> _______________________________________________
>>> Churchofgaming mailing list
>>> Churchofgaming at rpgreview.net
>>> http://rpgreview.net/mailman/listinfo/churchofgaming_rpgreview.net
>>>
>>>hi, Carl.
>> My vote is for "Temple of the Beastmen". I like the occasional boardgame.
>>
>> Jay
>>
>>_______________________________________________
>>Churchofgaming mailing list
>>Churchofgaming at rpgreview.net
>>http://rpgreview.net/mailman/listinfo/churchofgaming_rpgreview.net
>>.
>>
>
> Care2 makes it easy for everyone to live a healthy, green lifestyle and
> impact the causes you care about most. Over 12 Million members!
> http://www.care2.com
>
> Feed a child by searching the web! Learn how http://www.care2.com/toolbar
>
> _______________________________________________
> Churchofgaming mailing list
> Churchofgaming at rpgreview.net
> http://rpgreview.net/mailman/listinfo/churchofgaming_rpgreview.net
>
>
Oh, sorry. First, "Temple of the Beastmen". Second, "Battletech - the
one with actual Mechs. Third, Savage Worlds: Pirates.
Thanks,
Jay
More information about the Churchofgaming
mailing list