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Have you got a 2nd and third choice?<br>
<-----Original Message-----> <br>
>From: Jay Superfluous [superfluos@gmail.com]<br>
>Sent: 8/22/2011 11:28:27 AM<br>
>To: churchofgaming@rpgreview.net<br>
>Subject: Re: [Churchofgaming] one off game at COG place your votes.<br>
><br>
>On Mon, Aug 22, 2011 at 9:19 AM, Carl Brown <catodon@whale-mail.com> wrote:<br>
>> One off game next week.<br>
>> So what can I run with less than a weeks notice?<br>
>> The games are presented in alphabetical order. Votes due in by Tuesday 7pm.<br>
>> Vote on your top three choices ONLY.<br>
>> 1=most wanted (3pt)<br>
>> 2=next most desirable (2pt)<br>
>> 3= Its ok. (1pt)<br>
>> Game with the most votes wins. I’m not having a vote.<br>
>><br>
>> 1889: Luna<br>
>> Science fiction adventure in a more civilised time. Generate your Victorian<br>
>> Science Fiction character and set off on a mission of rescue and exploration<br>
>> on the far side of the moon. I have run this a few times A nice setting but<br>
>> the combat system is a but clunky.<br>
>><br>
>> 1889: Temple of the Beastmen!<br>
>> In this board game select one of ten Victorian science fiction characters<br>
>> and rescue hostages from the clutches of the bestial Martian king. Never<br>
>> played this but would like to give it a spin.<br>
>><br>
>> A Time of War: The Battletech RPG Quick Start Rules<br>
>> The Battlemech is the king of the battlefield but there are some missions<br>
>> that a 30’ tall walking tank cannot achieve. A hard SF universe as<br>
>> imagined in the 1980’s. Take part in a daring raid behind enemy lines<br>
>> to steal a ‘Mech. Pregenerated characters. I have never run this game<br>
>> but these are simplified quick start rules intended to introduce people to<br>
>> the games.<br>
>><br>
>> Battletech Quick Start Rules:<br>
>> A series of short war-games to teach the latest version of this classic game<br>
>> of the future of war. Starting with giant ‘Mechs and building up to<br>
>> combined forces battles with ‘Mechs, aircraft, tanks, infantry etc. I<br>
>> have never played this game but I know others have and we will be using the<br>
>> simplified quick start rules designed to teach the game.<br>
>><br>
>> Classic Traveller<br>
>> Science fiction adventure in the far future. Generate inexperienced<br>
>> characters (1 term) and investigate a sinister pyramid on a hostile world.<br>
>> What secrets does this ancient alien structure hold? A rpg classic from1977<br>
>> that has some quirks but stills plays well today. I ran several traveller<br>
>> campaigns during the 1980s.<br>
>><br>
>> Fighting Fantasy<br>
>> Generate your bloodthirsty greedy warriors and send them into a monster<br>
>> filled dungeon. Kill things! Take their stuff! The group rpg version of the<br>
>> favourite of 12 year olds the world over. Really simple rules with few<br>
>> options but we can generate warriors and start in short order. THe adventure<br>
>> is a simple dungeon hack.<br>
>><br>
>> Savage Worlds: Mars!<br>
>> This is Mars as it should be – ancient, dying, but not yet dead. A<br>
>> world where a vast canal network brings water and life to spired cities.<br>
>> Generate your dashing native of this fantastic world, take up your sabre and<br>
>> blaster and race out for swashbuckling adventure! I have never run the<br>
>> Savage Worlds rules but the system is rules light and designed to be fast<br>
>> playing. Uses miniatures/counters.<br>
>><br>
>> Savage Worlds: Pirates!<br>
>> Yarr! 1670 the golden age of piracy Generate your salty sea dogs and<br>
>> investigate the wreck of a treasure ship on a Caribbean island. I have never<br>
>> run the Savage Worlds rules but the system is rules light and designed to be<br>
>> fast playing. Uses miniatures/counters.<br>
>><br>
>> Tunnels and Trolls<br>
>> Generate your bloodthirsty greedy heroes and send them into a monster filled<br>
>> dungeon. Kill things! Take their stuff! A very early rpg sold as a simpler<br>
>> cheaper alternative to D&D. Unlike fighting fantasy you can play magic using<br>
>> characters and non-humans. I have some house rules to allow for tactical<br>
>> combat rather than just the all in brawls of the rules as written.<br>
>><br>
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>> http://www.care2.com<br>
>><br>
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>><br>
>> _______________________________________________<br>
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>><br>
>>hi, Carl.<br>
> My vote is for "Temple of the Beastmen". I like the occasional boardgame.<br>
><br>
> Jay<br>
><br>
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<p><p>Care2 makes it easy for everyone to live a healthy, green lifestyle
and impact the causes you care about most. Over 12 Million members!
<a href="http://www.care2.com" target=_blank>http://www.care2.com</a><br /><br />
Feed a child by searching the web! Learn how <a href="http://www.care2.com/toolbar" target=_blank>http://www.care2.com/toolbar<a>