
Steve Perrin's Quest Rules [1] are an extension of the RuneQuest ruleset by one of the original author's of that latter game. In addition to using the core features of RuneQuest, SPQR also uses a point-buy system, benefits and disadvantages (both of which are derived from the Hero System or GURPS), a degrees of success system (derived from the various White Wolf game line), and a skill system with "overskills" and specialisations with varying difficulty levels (the latter, again, from GURPS).

Questworld was a gateway-RuneQuest world released by Chaosium in 1982. It was meant to be developed by RuneQuest players as a gateway alternative to Glorantha with an open invitation for further development and publication - but no further releases ever came out!
Some of the features of Questworld included several small continents which did not interrupt ocean currents; thus allowing rapid travel. Each continent has tactically placed mountain chains allowing for a surprisingly wide variety of climates.
A combined playtest of the SPQR ruleset using the Questworld setting is being conducted at RPGReview. One may join the mailing list [2] for participation in both the rules and setting development.
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| questworld.jpg [3] | 73.45 KB |
| skills.html [4] | 95.83 KB |
Links:
[1] http://www.perrinworlds.com/SPQR.html
[2] http://rpgreview.net/mailman/listinfo/questworld_rpgreview.net
[3] http://rpgreview.net/files/sites/default/files/questworld.jpg
[4] http://rpgreview.net/files/sites/default/files/skills.html