[RQ-Rules] Re: RQ-Rules :Humakti? are they always so dull?

Bjorn Stolen stolenbjorn at hotmail.com
Wed Apr 30 20:36:04 UTC 2003


>Why does worshipping a War/Death god mean the PC must be Dark and Dour and >dressed in dark colors?

I play that Humakt's way is a rather philosophical one; allmost like "fighting monks of China", etc. So my Humakti; Gjermund, is rather calm with a pragmatic wiev on death: We're all gonna die someday; better to realise this, and spend ones time on this plane trying to commit memorable feats, than fiddeling around, desperately grasping tricks to avoid\porspond death.





 

>Why not a greater exerparance of life? Bright shiny armor or brightly colored 

>clothing? Just because they 'Know' death does not mean they are in a bad mood 

>all the time. 

 

>Also, because they know death, then they can live life to the fullest. No need 

>to save something for old age, they probably won't make it that long. And if 

>they do, then so be. Maybe they should be more fatalistic in mood than dour. 



>In my Prax campaign, I had a new-to-RQ player run a Humakt. While an experince 

>gamer he had no background in RQ or Glorantha. So he ran a lady killer. No! 

>Not as in serial killer but as in getting them to bed. Mostly done with a 19 

>APP and 90% Orate. He rolled an high APP and increased it with a gift. Was 

>honor important to him. Oh yea. His word was a bond. In combat, he charged 

>head long into it forsaking any type of missile weapon. Hand to Hand or no 

>Fight was his method. In town he lived it up and was well known at certian 

>establishments. 

Gjermund actually have ended up as a Uleria acolyte, and don't see anything impossible with combining lust\love with the fact that we'll all die someday.




>The brooding and dour charactors are interesting in movies, but do not carry 

>over very well into gaming. I could not play one for very long. It would over 

>shadow any other aspects of the charator. So tell your players to be 

>Fatalistic and drop the Dour mood. Get a gold trimmed helm and start 

>carousing. For tommorrow we die! 



>Jim Bickmeyer 


 
I have to agree with Jim; can't say it any better myself (other than that the Storm Bulls in my setting are constantly drinking)



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