[RQ-Rules] Re: RQ-Rules :Humakti? are they always so dull?

bick10 at attbi.com bick10 at attbi.com
Wed Apr 30 18:47:48 UTC 2003


> Paul Sommer
> Has anybody got some updated decent Humakti Gifts and geas tables?

The list works fine for me.  Personally I think it is usable non-Glorantha for 
a War/Honor god.

> My humakti are feeling kinda low ...what with all the black armour and dour 
> attitudes...any advice for them? playing humakti I mean....

Why does worshipping a War/Death god mean the PC must be Dark and Dour and 
dressed in dark colors?  

Why not a greater exerparance of life?  Bright shiny armor or brightly colored 
clothing?  Just because they 'Know' death does not mean they are in a bad mood 
all the time.  

Also, because they know death, then they can live life to the fullest.  No need 
to save something for old age, they probably won't make it that long.  And if 
they do, then so be.  Maybe they should be more fatalistic in mood than dour.

In my Prax campaign, I had a new-to-RQ player run a Humakt.  While an experince 
gamer he had no background in RQ or Glorantha.  So he ran a lady killer.  No! 
Not as in serial killer but as in getting them to bed.  Mostly done with a 19 
APP and 90% Orate.  He rolled an high APP and increased it with a gift.  Was 
honor important to him.  Oh yea.  His word was a bond.  In combat, he charged 
head long into it forsaking any type of missile weapon.  Hand to Hand or no 
Fight was his method.  In town he lived it up and was well known at certian 
establishments.

The brooding and dour charactors are interesting in movies, but do not carry 
over very well into gaming.  I could not play one for very long.  It would over 
shadow any other aspects of the charator.  So tell your players to be 
Fatalistic and drop the Dour mood.  Get a gold trimmed helm and start 
carousing.  For tommorrow we die!


Jim Bickmeyer



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