[RQ-Rules] Unifying Knockback and Falling Damage

Nick.Middleton at invensys.com Nick.Middleton at invensys.com
Mon Apr 28 12:46:57 UTC 2003


>I love when people open for discussing reality! Plate armor is usually
always worn with some kind of padding under.
>(Just try and put pots or pans on your head and ask someone to swing a
blow with a hammer...)
>
>
>The question is: Is the plate armour in RQ(3) calculating some padding
into the stats for "plate"?
>
>
>I've revised my armorrules, introdusing 3 stats; bashing, cutting and
piercing, and have altered enc. cost and >armor points, but the way the
original stats are, I think that the plate armour is unerasonabely
bulky\heavy (enc), >and that there are two solutions:
>
>1: The armourers in RQ are lousy incompetent cheats, that marvel in making
plate moure cumbersome to wear than >brigantine\scale.
>
>
>2: That the rules include a layer of padding in the plate armor.


Again, from my days bashing 'tinnies', it really has to be the latter:
plate armour (especially helms) with NO padding will actually injure the
wearer and whilst it will still stop immediate cutting injuries, and spread
the force of a blow, it will absorb very little of it (that's what the
padding is for!).

I thought plate was reasonably well done, in that it had great protection
value but became a liability in extended combats.

As for various damage types, I have varied over the years between liking
that sort of break down and finding it a faff to keep track of. At present
(But I reserve the right to change my mind...) I find that the RQIII rules
for Impales and blunt weapons vs. non-rigid armour cover the bases
adequately for me...

Cheers,

Nick Middleton





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