[RQ-Rules] Unifying Knockback and Falling Damage

Bjorn Stolen stolenbjorn at hotmail.com
Mon Apr 28 12:33:50 UTC 2003


I love when people open for discussing reality! Plate armor is usually always worn with some kind of padding under. (Just try and put pots or pans on your head and ask someone to swing a blow with a hammer...)

 

The question is: Is the plate armour in RQ(3) calculating some padding into the stats for "plate"?

 
I've revised my armorrules, introdusing 3 stats; bashing, cutting and piercing, and have altered enc. cost and armor points, but the way the original stats are, I think that the plate armour is unerasonabely bulky\heavy (enc), and that there are two solutions: 

 
1: The armourers in RQ are lousy incompetent cheats, that marvel in making plate moure cumbersome to wear than brigantine\scale.

 
2: That the rules include a layer of padding in the plate armor. 




>Thomas M. Cantine wrote: 


>>tiny amount of incidental damage is from contact with the surface 

>>of the 

>>ground itself, and armour should help against that, hard armour 

>>being 

>>slightly more effective. Thus, for falling damage, allow soft 

>>armour (of 

> 

>I'd think the reverse; falling onto a ile of padded armor would hurt 

>alot less than falling onto a pile of plate; wearing it should feel 

>about the same, yes? 

> 

>-- 

>talmeta at talmeta.net - Heretic, Dilettante, & God-Machine 


 
 
 



------------------------------------------
 
------------------------------------------
MSN Messenger
------------------------------------------
 - Den korteste veien mellom deg og dine venner
------------------------------------------


--- StripMime Report -- processed MIME parts ---
text/html (html body -- converted)
---



More information about the Runequest mailing list