[RQ-Rules] RQ-D20
Bjorn Stolen
stolenbjorn at hotmail.com
Fri Apr 4 11:05:32 UTC 2003
>I have been looking into doing a Gloranthan based D20 system. I have
>already established the following, comments welcome:
>
>No Attack Bonus - you now have Weapon skills, Dodge (replacing AC), and
>Shield. Armor absorbs damage. You can Parry with a weapon once in a
>round, and can buy additional Parry's as per KoK's feat. Dodge allows
>you to maintain a "AC" versus one opponent. Additional targets to dodge
>reduce the effective AC.
>
>Classes available are: Follower [Initiate], Mystic [Shaman], Maker
>[Crafter], Champion [Knight], Master [Leader], Wanderer [Ranger],
>Holder [Advisor], Outsider [Trickster], Warder [Hunter], Destroyer
>[Berserk.] These are enhanced by the old 2nd edition Kits, so a
>Champion/Follower would actually be a Humakti Initiate Weaponsthane.
>These classes are taken from aspects of the Lightbringers.
>
>- Chris
I once made a d20 system for A Glorantha-20th century-setting, where the Lunars did to Glorantha what Democrasy and Western culture did to ours. So Broos are an accepted race, and controll their wilder sides with drugs and artificial wombs...
...anyway the rules were similar to the d100-system, i just divided the skills by 5...
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