[RQ-Rules] RQ-20 3
Christopher Morrell
morrell at keme.co.uk
Thu Apr 3 14:25:57 UTC 2003
Part 3:
Divine Intervention is carried out by a D20 roll, and the shortfall is
made up by a sacrifice of Magic Points. These MP's are lost
permanently. Priests can buy a Feat called Divine Aid which is much
like the old RQ 2nd edition Divine spell, it gives a certain amount of
pre-sacrificed MP's.
Fatigue Points are gained as per the normal Hit Points. CON now gives
the characters actual Hit Points. Fatigue points are lost due to
shrugging off minor damage, and by heavy exertion.
Kits also give an advantage/disadvantage, as well as a Preferred Skill
which gives 2 RANKS per skill point spent.
- Chris
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