[RQ-Rules] RQ-20 3

Christopher Morrell morrell at keme.co.uk
Thu Apr 3 14:25:57 UTC 2003


Part 3:

Divine Intervention is carried out by a D20 roll, and the shortfall is 
made up by a sacrifice of Magic Points. These MP's are lost 
permanently. Priests can buy a Feat called Divine Aid which is much 
like the old RQ 2nd edition Divine spell, it gives a certain amount of 
pre-sacrificed MP's.

Fatigue Points are gained as per the normal Hit Points. CON now gives 
the characters actual Hit Points. Fatigue points are lost due to 
shrugging off minor damage, and by heavy exertion.

Kits also give an advantage/disadvantage, as well as a Preferred Skill 
which gives 2 RANKS per skill point spent. 

- Chris




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