[Gullivers] So if your going into a new campaign world what do you really want to know?
lev at rpgreview.net
Sat Jan 9 10:45:17 EST 2010
On Thu, 2010-01-07 at 22:04 -0800, Carl Brown wrote:
> The front will be stuff everybody in Swift's 18th century England
> would know. I'm thinking 'national character as per Gulliver's
> Travels, Fashion, Law, diversions, technology, trade and international
> So what am I missing? What would youas a player want in an intro to a
> campiagn world?
Religious beliefs. Occupations. Food and Drink. Housing....
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