[Gullivers] So if your going into a new campaign world what do you really want to know?

Carl Brown catodon at whale-mail.com
Fri Jan 8 17:04:45 EST 2010


Hi all,
So if your going into a new campaign world what do you really want to
know?
 
Getting closer now. One of the last bits of writing to start is the
brief run down of the 'current situation' suggested by Lev during
playtesting. I plan to create a two page breif of 18th century England
with the idea that referee's could print back and front as a handout to
players at the start of the campiagn. The back page will be a 50 year
timeline of English history to 1730. 
The front will be stuff everybody in Swift's 18th century England would
know. I'm thinking 'national character as per Gulliver's Travels,
Fashion, Law, diversions, technology, trade and international
relations...
So what am I missing? What would youas a player want in an intro to a
campiagn world?
Your feedback would be most helpful.
 
 
 
 


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