[Churchofgaming] Conan

Mark egrek2000 at yahoo.com
Sun Dec 30 22:13:56 UTC 2012


...reading the books?
Errm is watching the films okay? :)

I'm happy for Conan :)

Even have Conan Munchkin to get us in the mood and try it out before the first game?! :)

 

>________________________________
>From: Glenn Mikoska <glenn.mikoska at gmail.com>
>To: Church of Gaming <churchofgaming at rpgreview.net> 
>Sent: Monday, 31 December 2012, 8:52
>Subject: Re: [Churchofgaming] Conan
>
>
>Hi Karl,
>
>Got to admit that the run down you sent sounds impressive.
>I wouldnt mind trying my hand at this either. Other than reading the novels was there anything else/levle of experience required to join in for this?
>
>Cheers,
>Glenn
>
>
>
>On Fri, Dec 28, 2012 at 3:03 PM, <karl at rpgreview.net> wrote:
>
>Conan
>>One of the games I might run is Conan. See if this sounds interesting:
>>
>>Forget what you think you know. In Howard?s tales Conan rarely wears a loin-cloth and prefers swordswomen at his side to dancing girls at his feet. A detailed fantasy world created decades before Tolkien. A d20 game heavily modified to emulate the bloodthirsty swordplay, corrupting sorcery, and varied cultures of the Hyborian Age. Creatures of human or near-human intelligence are feared man-apes or supernatural monsters. Parties do not have to fill all the traditional roles; a party can be made up of characters of one class or have a mix of classes including barbarians, nobles, soldiers, scholars, and pirates.
>>
>>
>>Differences from D&D: Enabling heroic deeds in a bloody world of grim sorcery
>>Conan is sword and sorcery rather than the heroic fantasy of D&D. In Conan bloodshed is common, monsters truly terrifying and magic provides curses rather than healing. Conan RPG changes several rules to emulate the genre and promote PC survival in a dangerous world.
>>
>>Combat need not be on a grid
>>
>>Party Composition: Conan The RPG classes are tougher and more self-sufficient than D&D characters. The CR system with its formulae has also been scrapped. Therefore in this game a good mix of classes is not necessary.
>>
>>Cross-Class Skills: extra ranks from intelligence can be spent on cross class skills without penalty.
>>
>>Barbarian: same only in name to the D&D class. Built around a fast mobile combat style.
>>
>>Multi-classing: can be done without penalty as long as class choices are supported by previously role-played events. Favored Classes provide bonus feats rather than the usual benefits
>>
>>Trained only skills: these can actually be used by unskilled characters but any roll over 10 is treated as 10
>>
>>Armor does not add to Defense, but provides damage resistance instead. This allows heroes and villains to wade through battles to face off and forces players to think tactically.
>>
>>Finesse: there is no finesse feat, you don?t need a feat to use finesse fighting, just a finesse weapon. Finesse fighting deals with armor differently
>>
>>Left for dead: an important last resort in a world without magical healing or resurrection.
>>
>>Fate points: used for ?left for dead? but has other uses too.
>>
>>Combat Maneuvers: these are much like Special Attacks in the D&D PHB but much cooler. They do not directly cost feats but do have prerequisites. Examples include ?to the hilt?, ?decapitating slash? and ?pantherish twist?, very Conan.
>>
>>
>>
>>
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