Babyl Options: Append:1 Version:5 Reformat-Headers-P Summary-Window-Format: Use Default  0,, *** EOOH *** Received: from NOC4.DCCS.UPENN.EDU by deepthought.cs.utexas.edu (5.64/1.2/relay) with SMTP id AA15046; Wed, 6 Oct 93 01:42:09 -0500 Return-Path: Received: from MKT46.WHARTON.UPENN.EDU by noc4.dccs.upenn.edu id AA23138; Wed, 6 Oct 93 02:40:44 -0400 Received: from WMKT/TEMPQ by mkt46.wharton.upenn.edu (Mercury 1.1); Wed, 6 Oct 93 2:41:03 EDT From: David Dunham (via RadioMail) To: "RQ4 Playtest Discussion" Subject: Trait-based spirit combat Date: Tue, 05 Oct 1993 23:40:32 PDT Reply-To: rq-playtest@mkt46.wharton.upenn.edu Sender: Listserv@mkt46.wharton.upenn.edu Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" X-Mailer: Mercury MTA v1.1. Message-Id: <110CC937CC@mkt46.wharton.upenn.edu> >From: yfcw29@castle.edinburgh.ac.uk >Actualy, personality traits could offer a realy handy alternate spirit combat >system, as was discussed in the daily recently. The turn sequence would be : > >1. Players pick the trait they will fight with. >2. Make resistance rolls, trait versus trait. (or opposed rolls, tho that implies changing other parts of RQ) >3. Looser marks off 1D3 MPs. >The victor may make a trait increase roll, both may make POW gain rolls. > >I have not realy thought about the implications of this, I just thought of it. >Simon Hibbs The implication would be that you always choose your best trait, which rapidly ends up at 19 through the experience checks. Now, if you had something at _risk_ -- perhaps if you don't win the spirit combat, you suffer -1 to the trait? But an interesting idea... David Dunham * Software Designer * Pensee Corporation Voice/Fax: 206-783-7404 * AppleLink: DDUNHAM * Internet: ddunham@radiomail.net  0,, *** EOOH *** Received: from NOC4.DCCS.UPENN.EDU by deepthought.cs.utexas.edu (5.64/1.2/relay) with SMTP id AA19334; Fri, 15 Oct 93 04:37:03 -0500 Return-Path: Received: from MKT46.WHARTON.UPENN.EDU by noc4.dccs.upenn.edu id AA29832; Fri, 15 Oct 93 05:35:44 -0400 Received: from WMKT/TEMPQ by mkt46.wharton.upenn.edu (Mercury 1.1); Fri, 15 Oct 93 5:35:49 EDT From: Malcolm Cohen To: "RQ4 Playtest Discussion" Subject: RQ4: HEAL, FIRST AID, DAMAGE Date: Fri, 15 Oct 93 10:34:31 MET Reply-To: rq-playtest@mkt46.wharton.upenn.edu Sender: Listserv@mkt46.wharton.upenn.edu X-Mailer: Mercury MTA v1.1. Message-Id: Dear Graeme, you asked about Loren's experience with Healsharp, so I thought I would give you mine. (BTW, my campaign is non-Glorantha with relatively little magic - POW 13+ required to use ranged spells, 10+ to use touch range spells or magic items). The players as yet do not realise that Heal has changed; the party only had one "healing machine" who coincidentally retired about a month ago and a new player got a character with the spirit spell "Aid Healing 3" They have just about come to terms with the new spell semantics; an interesting side effect is that everyone waits for the new character to be able to First Aid them so that they can get the healing bonus. There have been the predictable grumbles about wanting a "real Heal spell" but overall it seems to be a success. I will definitely be sticking with it! One thing is that I have not dared to change the First Aid semantics (of getting d3 back) at the same time; something tells me that this would have a distinctly negative effect on their chances of survival. More seriously, if I had changed that as well, even a small skirmish would be likely to end up with some unhealed wounds in the party: thus giving a pretty substantial disincentive to follow up immediately on the rest of the scenario. Perhaps in other campaigns, where magic is more prevalent, it would be possible to reduce the effect of First Aid without the chilling effect on adventuring. I must say I prefer to have mundane methods being more effective than to end up relying quite so heavily on magic. A possibility I have considered is to reduce FA to be only +1HP on success (+d3 special, +3 crit); I may try this soon. Another quibble I have with the damage rules is the result of disabling someone's leg. Again, if 3 out of 4 beings in the world have Heal of some description, going to -1 in the Left Leg is not such a disaster; but in mine it means that the person is stuck. I do not believe that in the real world this would happen - in a life-or-death situation someone who has a cut-up leg would be so helpless. So my suggestion is that after bandaging (FA) the character can get up and move at half speed (assuming that their leg is not broken, which it will not be without taking more than double its HP in damage); in the absence of FA and the failure of the "heroic effort" (CON*1%) roll, they can continue to make CON*1% rolls every round to get to the "hobble" state. What do people think? Too complicated? -- ...........................Malcolm Cohen, NAG Ltd., Oxford, U.K. (malcolm@nag.co.uk) P.S. If people want I could post my "broken bone" rules...  0,, *** EOOH *** Received: from NOC4.DCCS.UPENN.EDU by deepthought.cs.utexas.edu (5.64/1.2/relay) with SMTP id AA25534; Fri, 15 Oct 93 08:26:27 -0500 Return-Path: Received: from MKT46.WHARTON.UPENN.EDU by noc4.dccs.upenn.edu id AA09702; Fri, 15 Oct 93 09:25:04 -0400 Received: from WMKT/TEMPQ by mkt46.wharton.upenn.edu (Mercury 1.1); Fri, 15 Oct 93 9:25:14 EDT From: "Loren J. Miller" To: "RQ4 Playtest Discussion" Subject: Re: RQ4: HEAL, FIRST AID, DAMAGE Date: 15 Oct 1993 09:25:19 -0500 (EST) Reply-To: rq-playtest@mkt46.wharton.upenn.edu Sender: Listserv@mkt46.wharton.upenn.edu Mime-Version: 1.0 Content-Transfer-Encoding: 7BIT X-Mailer: Mercury MTA v1.1. Message-Id: My experience with the healsharp rule was good. However, I haven't run the game since July so we don't have longterm effects from healsharp. Still, the short-term effects were dramatic. 1. The person with the biggest heal spell had to learn first aid to be effective. I let him choose it retroactively. 2. Other characters waited for the healer specialist to heal them, rather than jumping in and healing themselves. 3. When the healer got knocked out of commission in a fight the whole party fled, carrying him with them. In other words, the most dramatic effect of the healsharp spell was to create a specialist healer within the party. -- Loren  0,, *** EOOH *** Received: from NOC4.DCCS.UPENN.EDU by deepthought.cs.utexas.edu (5.64/1.2/relay) with SMTP id AA12369; Fri, 15 Oct 93 21:39:26 -0500 Return-Path: Received: from MKT46.WHARTON.UPENN.EDU by noc4.dccs.upenn.edu id AA16215; Fri, 15 Oct 93 22:37:40 -0400 Received: from WMKT/TEMPQ by mkt46.wharton.upenn.edu (Mercury 1.1); Fri, 15 Oct 93 22:38:09 EDT From: gal502@cscgpo.anu.edu.au (Graeme A Lindsell) To: "RQ4 Playtest Discussion" Subject: Re: RQ4: HEAL, FIRST AID, DAMAGE Date: Sat, 16 Oct 93 12:37:21 GMT Reply-To: rq-playtest@mkt46.wharton.upenn.edu Sender: Listserv@mkt46.wharton.upenn.edu X-Mailer: Mercury MTA v1.1. Message-Id: Thanks to Malcolm and Loren for you Healsharp comments. I'm probably going to be running the Risklands campaign in a couple of weeks and I would like to try Healsharp and a few other mods, especially the annual re-usable rune magic for initiates, to the RQ4 draft 2.0. KoS implies that initiation into Orlanth or Ernalda is the requirement for adulthood in Orlanthi society. Should members of other Lightbringer cults be made to be Orlanth and/or Ernalda initiates as well, even if relatively desultory ones? Graeme Lindsell a.k.a Graeme.Lindsell@anu.edu.au (Note changed e-mail address)  0,, *** EOOH *** Received: from NOC4.DCCS.UPENN.EDU by deepthought.cs.utexas.edu (5.64/1.2/relay) with SMTP id AA10104; Mon, 25 Oct 93 19:31:07 -0500 Return-Path: Received: from MKT46.WHARTON.UPENN.EDU by noc4.dccs.upenn.edu id AA26278; Mon, 25 Oct 93 20:29:44 -0400 Received: from WMKT/MAILQUEUE by marketing.wharton.upenn.edu (Mercury 1.1); Mon, 25 Oct 93 20:29:48 EDT From: David Dunham (via RadioMail) To: "RQ4 Playtest Discussion" Subject: Re: Rune Lords Date: Mon, 25 Oct 1993 17:29:21 PDT Reply-To: rq-playtest@marketing.wharton.upenn.edu Sender: Listserv@marketing.wharton.upenn.edu Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" X-Mailer: Mercury MTA v1.1. Message-Id: >> > Rune Lords are not mentioned at all on p.245... Where do you get the >> > impression that Rune Lords are like clan leaders? (I haven't gone back and >> > done much looking, but I can't find it in KoS.) > > Are you absolutely sure I wrote this? I remember arguing the point >from your side: I've always thought that RL's are clan leaders (at >least I think I have - first signs of senility?) It was probably me who wrote it. I have yet to look up the references, but I have a hard time accepting that the requirements to become a Rune Lord have much to do with the requirements for running a clan. (The "gentle" Vastyr mentioned as the Varmandi leader in PB:G probably isn't a rune lord...) Besides, rune lords of Humakt (for example) aren't really acceptable clan leaders (whether or not they've severed kinship ties). David Dunham * Software Designer * Pensee Corporation Voice/Fax: 206-783-7404 * AppleLink: DDUNHAM * Internet: ddunham@radiomail.net  0,, *** EOOH *** Received: from NOC4.DCCS.UPENN.EDU by deepthought.cs.utexas.edu (5.64/1.2/relay) with SMTP id AA03812; Tue, 26 Oct 93 08:41:48 -0500 Return-Path: Received: from MKT46.WHARTON.UPENN.EDU by noc4.dccs.upenn.edu id AA20638; Tue, 26 Oct 93 09:39:50 -0400 Received: from WMKT/MAILQUEUE by marketing.wharton.upenn.edu (Mercury 1.1); Tue, 26 Oct 93 9:40:30 EDT From: "Loren J. Miller" To: "RQ4 Playtest Discussion" Subject: Re: Rune Lords Date: 26 Oct 1993 09:39:47 -0500 (EST) Reply-To: rq-playtest@marketing.wharton.upenn.edu Sender: Listserv@marketing.wharton.upenn.edu Mime-Version: 1.0 Content-Transfer-Encoding: 7BIT X-Mailer: Mercury MTA v1.1. Message-Id: David Dunham (via RadioMail) > It was probably me who wrote it. I have yet to look up the references, but > I have a hard time accepting that the requirements to become a Rune Lord > have much to do with the requirements for running a clan. (The "gentle" > Vastyr mentioned as the Varmandi leader in PB:G probably isn't a rune > lord...) Of course the rune lord requirements have a lot to do with the chief position. Remember that the chief is a *war* chief, so the Orlanthi skills (weapons, oratory, and survival skills) have a lot to do with the chief's success. The day to day business of individual families is decided by the family head (usually the seniormost male) while interfamily disputes are the purview of the clan council. Only if a dispute results in bloodshed or murder is the chief at all likely to take action, and probably not even then. > Besides, rune lords of Humakt (for example) aren't really acceptable clan > leaders (whether or not they've severed kinship ties). Right, but what about a rune lord of Gustbran the Smith? Humakt isn't the only cult that could have rune lords as living embodiments of the god. We already know that Waha priests and/or lords are the natural chiefs of their tribes, and that you must have royal blood to join Yelm Imperator. It's a small leap from that to assuming that the rune lord's natural function is that of a sacred, true king. whoah, +++++++++++++++++++++++23 Loren Miller internet: MILLERL@wharton.upenn.edu "Enough sound bites. Let's get to work." -- Ross Perot sound bite  0,, *** EOOH *** Received: from NOC4.DCCS.UPENN.EDU by deepthought.cs.utexas.edu (5.64/1.2/relay) with SMTP id AA29047; Wed, 27 Oct 93 02:46:54 -0500 Return-Path: Received: from MKT46.WHARTON.UPENN.EDU by noc4.dccs.upenn.edu id AA13488; Wed, 27 Oct 93 03:45:23 -0400 Received: from WMKT/MAILQUEUE by marketing.wharton.upenn.edu (Mercury 1.1); Wed, 27 Oct 93 3:45:33 EDT From: rq4@sartar.toppoint.de (Joerg Baumgartner) To: "RQ4 Playtest Discussion" Subject: Re: Rune Lords Date: Tue, 26 Oct 1993 15:44:58 MEZ Reply-To: rq-playtest@marketing.wharton.upenn.edu Sender: Listserv@marketing.wharton.upenn.edu X-Mailer: Mercury MTA v1.1. Message-Id: Well, a message which went into the breakdown of our mailbox (note the sending date) seems to have resurrected this list. Fine, let's continue... Loren Miller: >David Dunham (via RadioMail) >> It was probably me who wrote it. I have yet to look up the references, but >> I have a hard time accepting that the requirements to become a Rune Lord >> have much to do with the requirements for running a clan. (The "gentle" >> Vastyr mentioned as the Varmandi leader in PB:G probably isn't a rune >> lord...) And he is noted for that, i.e. an exception. > Of course the rune lord requirements have a lot to do with the chief > position. Remember that the chief is a *war* chief, so the Orlanthi > skills (weapons, oratory, and survival skills) have a lot to do with > the chief's success. The day to day business of individual families is > decided by the family head (usually the seniormost male) while > interfamily disputes are the purview of the clan council. Only if a > dispute results in bloodshed or murder is the chief at all likely to > take action, and probably not even then. And don't forget that even Runelords are unlikely to advance in the required skills only. Runelords tend to be very experienced characters, and I'd expect them to win the election against non-Runelords nine times out of ten. Whether they candidate for such an office, now that's another question, but some of them will be either honour- (Humakti, but all the others, too) or family-bound (the rest). >> Besides, rune lords of Humakt (for example) aren't really acceptable clan >> leaders (whether or not they've severed kinship ties). > Right, but what about a rune lord of Gustbran the Smith? Humakt isn't > the only cult that could have rune lords as living embodiments of the > god. We already know that Waha priests and/or lords are the natural > chiefs of their tribes, and that you must have royal blood to join > Yelm Imperator. It's a small leap from that to assuming that the rune > lord's natural function is that of a sacred, true king. Well, the cult for the chieftain obviously is Orlanth Rex. Too bad we don't have a write-up for that. In times of war a Sword of Humakt would be an ideal choice for a leader, too, as long as he takes it upon his oath to work for the good of the tribe/clan. That members of other cults can obtain such a position is shown in the example of Temertain. -- Joerg Baumgartner rq4@sartar.toppoint.de  0,, *** EOOH *** Received: from NOC4.DCCS.UPENN.EDU by deepthought.cs.utexas.edu (5.64/1.2/relay) with SMTP id AA08866; Mon, 25 Oct 93 19:03:16 -0500 Return-Path: Received: from MKT46.WHARTON.UPENN.EDU by noc4.dccs.upenn.edu id AA25321; Mon, 25 Oct 93 20:01:40 -0400 Received: from WMKT/MAILQUEUE by marketing.wharton.upenn.edu (Mercury 1.1); Mon, 25 Oct 93 20:01:56 EDT From: graeme.lindsell@anu.edu.au (Graeme A Lindsell) To: "RQ4 Playtest Discussion" Subject: Re: Rune Lords Date: Tue, 26 Oct 93 10:00:44 EST Reply-To: rq-playtest@marketing.wharton.upenn.edu Sender: Listserv@marketing.wharton.upenn.edu X-Mailer: Mercury MTA v1.1. Message-Id: > > In <3E26E85323@mkt46.wharton.upenn.edu>, you write: > > Rune Lords are not mentioned at all on p.245... Where do you get the > > impression that Rune Lords are like clan leaders? (I haven't gone back and > > done much looking, but I can't find it in KoS.) Are you absolutely sure I wrote this? I remember arguing the point from your side: I've always thought that RL's are clan leaders (at least I think I have - first signs of senility?) Graeme Lindsell a.k.a Graeme.Lindsell@anu.edu.au  0,, *** EOOH *** Received: from NOC4.DCCS.UPENN.EDU by deepthought.cs.utexas.edu (5.64/1.2/relay) with SMTP id AA09780; Mon, 25 Oct 93 19:23:22 -0500 Return-Path: Received: from MKT46.WHARTON.UPENN.EDU by noc4.dccs.upenn.edu id AA26046; Mon, 25 Oct 93 20:21:59 -0400 Received: from WMKT/MAILQUEUE by marketing.wharton.upenn.edu (Mercury 1.1); Mon, 25 Oct 93 20:22:02 EDT From: graeme.lindsell@anu.edu.au (Graeme A Lindsell) To: "RQ4 Playtest Discussion" Subject: Apologies Date: Tue, 26 Oct 93 10:20:59 EST Reply-To: rq-playtest@marketing.wharton.upenn.edu Sender: Listserv@marketing.wharton.upenn.edu X-Mailer: Mercury MTA v1.1. Message-Id: Sorry about the previous message: I didn't notice the source of the message and thought Joerg had sent it to me personally. Definite signs of early senility. Graeme Lindsell  0,, *** EOOH *** Received: from NOC4.DCCS.UPENN.EDU by deepthought.cs.utexas.edu (5.64/1.2/relay) with SMTP id AA12398; Tue, 26 Oct 93 11:04:58 -0500 Return-Path: Received: from MKT46.WHARTON.UPENN.EDU by noc4.dccs.upenn.edu id AA00337; Tue, 26 Oct 93 12:03:30 -0400 Received: from WMKT/MAILQUEUE by marketing.wharton.upenn.edu (Mercury 1.1); Tue, 26 Oct 93 12:03:38 EDT From: David Cheng To: "RQ4 Playtest Discussion" Subject: Re: Rune Lords Date: Tue, 26 Oct 93 12:01:58 EDT Reply-To: rq-playtest@marketing.wharton.upenn.edu Sender: Listserv@marketing.wharton.upenn.edu X-Mailer: Mercury MTA v1.1. Message-Id: # David Dunham (via RadioMail) # > It was probably me who wrote it. I have yet to look up the references, but # > I have a hard time accepting that the requirements to become a Rune Lord # > have much to do with the requirements for running a clan. (The "gentle" # > Vastyr mentioned as the Varmandi leader in PB:G probably isn't a rune # > lord...) # # Of course the rune lord requirements have a lot to do with the chief # position. Remember that the chief is a *war* chief, so the Orlanthi # skills (weapons, oratory, and survival skills) have a lot to do with # the chief's success. The day to day business of individual families is # decided by the family head (usually the seniormost male) while # interfamily disputes are the purview of the clan council. Only if a # dispute results in bloodshed or murder is the chief at all likely to # take action, and probably not even then. # # > Besides, rune lords of Humakt (for example) aren't really acceptable clan # > leaders (whether or not they've severed kinship ties). # # Right, but what about a rune lord of Gustbran the Smith? Humakt isn't # the only cult that could have rune lords as living embodiments of the # god. We already know that Waha priests and/or lords are the natural # chiefs of their tribes, and that you must have royal blood to join # Yelm Imperator. It's a small leap from that to assuming that the rune # lord's natural function is that of a sacred, true king. # # whoah, # +++++++++++++++++++++++23 # Loren Miller internet: MILLERL@wharton.upenn.edu Perhaps this should move to the daily. It's got little to do with rules, and I'm sure there are many who would enjoy seeing it who don't read this RQ4 list. RQ4 RUMOUR MILL Oliver Jovanovic has really been out of contact with me lately. This is because he and his slave DTP Dwarfs have been busy laying out the next full-text version of RQ4, to be submitted to Avalon Hill for approval. The light is at the end of the tunnel. Could this possibly be true?.. *David Cheng drcheng@sales.stern.nyu.edu / d.cheng@genie.geis.com Ask me about RuneQuest-Con! (212) 472-7752 [before midnight]  0,, *** EOOH *** Received: from NOC4.DCCS.UPENN.EDU by deepthought.cs.utexas.edu (5.64/1.2/relay) with SMTP id AA22589; Tue, 26 Oct 93 22:45:46 -0500 Return-Path: Received: from MKT46.WHARTON.UPENN.EDU by noc4.dccs.upenn.edu id AA07692; Tue, 26 Oct 93 23:44:18 -0400 Received: from WMKT/MAILQUEUE by marketing.wharton.upenn.edu (Mercury 1.1); Tue, 26 Oct 93 23:44:25 EDT From: Brent Krupp To: "RQ4 Playtest Discussion" Subject: The often mentioned RQ4 rules... Date: Tue, 26 Oct 1993 20:39:17 -0700 (PDT) Reply-To: rq-playtest@marketing.wharton.upenn.edu Sender: Listserv@marketing.wharton.upenn.edu Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Mailer: Mercury MTA v1.1. Message-Id: I tried this awhile ago, and though some helpful person tried to send me something I never got it (and can't remember who it is). So, once again, HOW IN THE WORLD CAN I GET A COPY OF THE CURRENT RQ4 PLAYTEST RULES???? Sorry to shout, but I have been frustrated at reading this list and feeling impotent to respond as I have no idea which of my ideas may have been picked up by the RQ4 rules or made obsolete by them. Please inform me of how to get a copy. If you feel it best, tell me in personal mail, and then the list won't get cluttered. Also, if for some reason I am not eligible to receive a copy of the RQ4 rules, at least tell me that and I can give up wondering... Thanks in advance... fletcher@u.washington.edu (Brent Krupp)  0,, *** EOOH *** Received: from NOC4.DCCS.UPENN.EDU by deepthought.cs.utexas.edu (5.64/1.2/relay) with SMTP id AA24174; Tue, 26 Oct 93 23:27:02 -0500 Return-Path: Received: from MKT46.WHARTON.UPENN.EDU by noc4.dccs.upenn.edu id AA08901; Wed, 27 Oct 93 00:25:32 -0400 Received: from WMKT/MAILQUEUE by marketing.wharton.upenn.edu (Mercury 1.1); Wed, 27 Oct 93 0:25:36 EDT From: Tim Posney To: "RQ4 Playtest Discussion" Subject: Re: The often mentioned RQ4 rules... Date: Wed, 27 Oct 1993 14:24:54 +1000 Reply-To: rq-playtest@marketing.wharton.upenn.edu Sender: Listserv@marketing.wharton.upenn.edu X-Mailer: Mercury MTA v1.1. Message-Id: If you don't get a better offer I can send you a copy. I'm in Australia, so it could take a while. regards tim  0,, *** EOOH *** Received: from NOC4.DCCS.UPENN.EDU by deepthought.cs.utexas.edu (5.64/1.2/relay) with SMTP id AA15230; Tue, 26 Oct 93 19:46:40 -0500 Return-Path: Received: from MKT46.WHARTON.UPENN.EDU by noc4.dccs.upenn.edu id AA01858; Tue, 26 Oct 93 20:43:18 -0400 Received: from WMKT/MAILQUEUE by marketing.wharton.upenn.edu (Mercury 1.1); Tue, 26 Oct 93 20:45:20 EDT From: graeme.lindsell@anu.edu.au (Graeme A Lindsell) To: "RQ4 Playtest Discussion" Subject: Re: Rune Lords Date: Wed, 27 Oct 93 10:40:08 EST Reply-To: rq-playtest@marketing.wharton.upenn.edu Sender: Listserv@marketing.wharton.upenn.edu X-Mailer: Mercury MTA v1.1. Message-Id: David Cheng writes: > RQ4 RUMOUR MILL > > Oliver Jovanovic has really been out of contact with me lately. This > is because he and his slave DTP Dwarfs have been busy laying out the > next full-text version of RQ4, to be submitted to Avalon Hill for > approval. The light is at the end of the tunnel. > > Could this possibly be true?.. > I can't say, but it certainly sounds believable. I doubt OJ was getting very much done with the posters to this list (including me) telling him to do a dozen different things at once. Of course, the other possibility is that all work on RQ4 has stopped. I'd rather believe your rumour. Graeme Lindsell