Return-Path: X-Sender: zomben@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 86558 invoked from network); 15 Nov 2006 22:13:22 -0000 Received: from unknown (66.218.66.218) by m24.grp.scd.yahoo.com with QMQP; 15 Nov 2006 22:13:22 -0000 Received: from unknown (HELO n31a.bullet.scd.yahoo.com) (209.73.160.90) by mta3.grp.scd.yahoo.com with SMTP; 15 Nov 2006 22:13:20 -0000 Received: from [66.218.69.6] by n31.bullet.scd.yahoo.com with NNFMP; 15 Nov 2006 22:13:18 -0000 Received: from [66.218.66.89] by t6.bullet.scd.yahoo.com with NNFMP; 15 Nov 2006 22:13:18 -0000 Date: Wed, 15 Nov 2006 22:13:17 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 209.73.160.90 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 64.3.128.131 From: "zomben" Subject: Welcome! X-Yahoo-Group-Post: member; u=121809789; y=jdgZHyjO9xS5JEWhY8blVwD-hOawuyFRkmj-raq9Wrrv X-Yahoo-Profile: zomben Hey all, Welcome to all who decide to join the group. Please pass the gro= up URL around to anyone you know who's an RQIII fan. Post it in your blogs= , life journals, whatever. I'm hoping through the use of this group, to cr= eate a community of folks who enjoy the RQIII game, whether in Glorantha or= not. Discuss your favorite moments, house rules, homebrew settings, pet p= eeves, whatever! But most of all, have fun! Ben Return-Path: X-Sender: jasondurall@gmail.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 27273 invoked from network); 15 Nov 2006 22:21:04 -0000 Received: from unknown (66.218.66.216) by m28.grp.scd.yahoo.com with QMQP; 15 Nov 2006 22:21:04 -0000 Received: from unknown (HELO n21a.bullet.scd.yahoo.com) (66.94.237.50) by mta1.grp.scd.yahoo.com with SMTP; 15 Nov 2006 22:21:04 -0000 Received: from [66.218.69.4] by n21.bullet.scd.yahoo.com with NNFMP; 15 Nov 2006 22:17:19 -0000 Received: from [66.218.66.72] by t4.bullet.scd.yahoo.com with NNFMP; 15 Nov 2006 22:17:17 -0000 Date: Wed, 15 Nov 2006 22:17:14 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.94.237.50 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 204.15.3.5 From: "Jason Durall" Subject: An appreciation X-Yahoo-Group-Post: member; u=217134021; y=l5SCzrNFyWPHNTGqA8TPaL5_915-KVsI-kACtNGqOdHiJcpefLk X-Yahoo-Profile: jasondurall I'll start, as the message queue seems a bit light. When RQ3 first came o= ut, I'd been playing RQ2 for around 3 years on and off, and was honestly a = bit underwhelmed. I didn't like skill increments of other than 5% or 10% (d= on't remember exactly why, exactly) and the first few characters we rolled = up were pretty boring, compared to the exciting ones you could usually come= up right out of the starting gate using the RQ2 rules. The magic rules see= med to be overly complex, and none of us were fond of the lack of the Glora= ntha setting. However, as years have gone on, I've continued playing BRP = derived games and oddly enough, I've always found the RQ3 all-in-one book i= s the one I usually pull off the shelf whenever I need a BRP rules defined = better, or are looking for a simple way to do things. I'm unfamiliar with= the MRQ version of the game, and will remain so, but a big part of the rea= son I jumped onboard the project formerly known as DBRP is that I wanted th= e chance to have a core framework for books like 'RQ Vikings' and 'RQ Land = of Ninja'. I'm hoping that eventually, Chaosium decides to reprint revise= d versions of both of these, and uses the new BRP as a core rulebook for a = new and idiosyncratic fantasy setting. Return-Path: X-Sender: threedeesix@metrocast.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 10229 invoked from network); 15 Nov 2006 23:25:49 -0000 Received: from unknown (66.218.66.216) by m30.grp.scd.yahoo.com with QMQP; 15 Nov 2006 23:25:49 -0000 Received: from unknown (HELO n27.bullet.scd.yahoo.com) (66.94.237.56) by mta1.grp.scd.yahoo.com with SMTP; 15 Nov 2006 23:25:49 -0000 Received: from [66.218.69.3] by n27.bullet.scd.yahoo.com with NNFMP; 15 Nov 2006 23:24:30 -0000 Received: from [66.218.66.88] by t3.bullet.scd.yahoo.com with NNFMP; 15 Nov 2006 23:24:30 -0000 Date: Wed, 15 Nov 2006 23:24:29 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.94.237.56 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 65.175.231.230 From: "Rodney" Subject: Hello X-Yahoo-Group-Post: member; u=156451392; y=AZBxoQKdNDkXoErDPIw0X0srBB-kMelw80CXA9-LrfZCM5ZZncs X-Yahoo-Profile: threedeesix I just wanted to say thanks for the invite. While I never played RQII for= some reason. Probably the fact that Gloranthia was to central to the game = and I wasnt a big fan of the "everyone can cast spells" approach, with the = release of RQIII I could run more "traditional" campaigns, and that capture= d my interest. I have used RQIII as a generic system for as long as it has= been out, converting more other settings to it than any other system I hav= e used. The AH Deluxe version of the game, all under one set of covers, is= by far one of the best purcheses I have ever made and I find myself pullin= g it off the shelf again and again. Rod Return-Path: X-Sender: cjh_cleveland@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 86769 invoked from network); 16 Nov 2006 00:09:54 -0000 Received: from unknown (66.218.67.35) by m31.grp.scd.yahoo.com with QMQP; 16 Nov 2006 00:09:54 -0000 Received: from unknown (HELO n15b.bullet.sp1.yahoo.com) (69.147.64.119) by mta9.grp.scd.yahoo.com with SMTP; 16 Nov 2006 00:09:54 -0000 Received: from [216.252.122.217] by n15.bullet.sp1.yahoo.com with NNFMP; 16 Nov 2006 00:09:53 -0000 Received: from [66.218.69.5] by t2.bullet.sp1.yahoo.com with NNFMP; 16 Nov 2006 00:09:53 -0000 Received: from [66.218.66.68] by t5.bullet.scd.yahoo.com with NNFMP; 16 Nov 2006 00:09:53 -0000 Date: Thu, 16 Nov 2006 00:09:52 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.119 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 68.249.149.179 From: "Chris Helton" Subject: Hello! X-Yahoo-Group-Post: member; u=165500836; y=P3WKkO2Bk3h9hleHa2B5lj9XfCnBUgVrrFPN2EypZmNcPWiarojiyQ X-Yahoo-Profile: cjh_cleveland Thanks for the invite, Ben. Long time BRP fan, ever since picking up my fi= rst Call of Cthulhu set back in 85. Unfortunately I missed the Runequest bo= at, mostly because I wasn't as interested in fantasy gaming at that point i= n my gaming life. In hindsight, I really regret that happening. The funny = thing is that the release of the Mongoose Runequest actually sparked my int= erest in checking out RQIII. Now about a month or so later, and more than a= few dollars the poorer, I am waiting for my Runequest III collection to fi= nish filtering in through the mail. I am very excited about things and real= ly looking forward to getting familiar with Runequest. Hopefully I will be = able to pick up some tips from the experts around here. Chris Return-Path: X-Sender: jthompson@battlefieldpress.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 67322 invoked from network); 16 Nov 2006 00:36:53 -0000 Received: from unknown (66.218.67.33) by m35.grp.scd.yahoo.com with QMQP; 16 Nov 2006 00:36:53 -0000 Received: from unknown (HELO bridget.jatol.com) (216.218.189.114) by mta7.grp.scd.yahoo.com with SMTP; 16 Nov 2006 00:36:52 -0000 Received: from cpe-70-117-254-161.sport.res.rr.com ([70.117.254.161]:3913 helo=greatwyrm) by bridget.jatol.com with esmtp (Exim 4.52) id 1GkVAU-0001Ou-K7 for rq3@yahoogroups.com; Wed, 15 Nov 2006 18:31:54 -0600 To: Date: Wed, 15 Nov 2006 18:32:03 -0600 Message-ID: <000601c70916$a5718800$6b00a8c0@greatwyrm> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0007_01C708E4.5AD71800" X-Mailer: Microsoft Office Outlook 11 In-Reply-To: X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1807 Thread-Index: AccJFFX92cU9QF1dS4miZrDeWI6lsQAAZGNQ X-Antivirus-Scanner: Clean mail though you should still use an Antivirus X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - bridget.jatol.com X-AntiAbuse: Original Domain - yahoogroups.com X-AntiAbuse: Originator/Caller UID/GID - [47 12] / [47 12] X-AntiAbuse: Sender Address Domain - battlefieldpress.com X-Source: X-Source-Args: X-Source-Dir: X-Originating-IP: 216.218.189.114 From: "Jonathan M. Thompson" Subject: RE: [rq3] Hello! X-Yahoo-Group-Post: member; u=88859116; y=5lUByqrqPn8NwEYWWw8A5RSD4ejLIxGEs_3zhJVRXwnInf0vLctBzkc X-Yahoo-Profile: greylnsman1971 ------=_NextPart_000_0007_01C708E4.5AD71800 Content-Type: text/plain; charset="windows-1250" Content-Transfer-Encoding: quoted-printable And here I was thinking you were an expert at everything Chris. :-D I = have Vikings and RQ3 core rules. I don=92t have much I haven=92t played sin= ce RQ3 was in print. I did write up a character for a Roman Empire game usi= ng the RQ3 rules that I was going to play in about a year ago, but with my = personal schedule getting screwed up I didn=92t actually get a chance to pl= ay. I=92m looking forward to getting some of the RQ3 stuff I don=92t have s= ometime in the near future. Jonathan M. Thompson Battlefield Press, In= c. (HYPERLINK "http://www.battlefieldpress.com/" \nwww.battlefieldpress.com= ) HYPERLINK "mailto:jthompson@battlefieldpress.com"jthompson@battlefieldpre= ss.com HYPERLINK "http://www.drivethrurpg.com/catalog/product_info.php?prod= ucts_id=3D2727&affil iate_id=3D2125" \nOpen Core Role Playing System, HYPER= LINK "http://edge.rpgnow.com/product_info.php?products_id=3D7021&SRC=3DHFPW= ebsite" \nArakos: The Eighth Age (d20 Anime Campaign Setting) & HYPERLINK "= http://edge.rpgnow.com/product_info.php?products_id=3D4709&" \nTed Nomura's= Luftwaffe 1946 Role Playing Game - Available now. Pulp Fantasy d20M Campai= gn Setting - Coming Soon. Men of Mystery: A Game of Weird Menaces in the da= ys of WWII using the Unisystem - Coming in 2007 _____ From: rq3@yaho= ogroups.com [mailto:rq3@yahoogroups.com] On Behalf Of Chris Helton Sent: We= dnesday, November 15, 2006 6:10 PM To: rq3@yahoogroups.com Subject: [rq3] H= ello! Hopefully I will be able to pick up some tips from the experts aroun= d here. Chris -- No virus found in this incoming message. Checked by AVG= Free Edition. Version: 7.5.430 / Virus Database: 268.14.5/534 - Release Da= te: 11/14/2006 3:58 PM -- No virus found in this outgoing message. Chec= ked by AVG Free Edition. Version: 7.5.430 / Virus Database: 268.14.5/534 - = Release Date: 11/14/2006 3:58 PM ------=_NextPart_000_0007_01C708E4.5AD71800 Content-Type: text/html; charset="windows-1250" Content-Transfer-Encoding: quoted-printable = =

And here I was thinking you were an expert at everything Chris. :-D <= /o:p>

=  

I have Vikings and RQ3 core rules. I don’t have much I ha= ven’t played since RQ3 was in print. I did write up a character for a= Roman Empire game using the RQ3 rules t= hat I was going to play in about a year ago, but with my personal schedule = getting screwed up I didn’t actually get a chance to play. I’m = looking forward to getting some of the RQ3 stuff I don’t have sometim= e in the near future.

<= font size=3D2 color=3Dnavy face=3DArial> 


From:= rq3@yahoogroups.com [mailto:rq3@yahoogroups.com] On Behalf Of Chris Helton
Sent: Wednesday, November 15, 2006 6:10 PM
= To: rq3@yahoogroups.com
= Subject: [rq3] Hello!

Hopefully I will be able to pick up some tips from the experts around here.
Chris


--
No virus found= in this incoming message.
Checked by AVG Free Edition.
Version: 7.= 5.430 / Virus Database: 268.14.5/534 - Release Date: 11/14/2006 3:58 PM
=


--
No virus found in this outgoing= message.
Checked by AVG Free Edition.
Version: 7.5.430 / Virus Dat= abase: 268.14.5/534 - Release Date: 11/14/2006 3:58 PM

------=_NextPart_000_0007_01C708E4.5AD71800-- Return-Path: X-Sender: cjh_cleveland@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 38216 invoked from network); 16 Nov 2006 00:39:33 -0000 Received: from unknown (66.218.67.36) by m25.grp.scd.yahoo.com with QMQP; 16 Nov 2006 00:39:33 -0000 Received: from unknown (HELO n27.bullet.scd.yahoo.com) (66.94.237.56) by mta10.grp.scd.yahoo.com with SMTP; 16 Nov 2006 00:39:31 -0000 Received: from [66.218.69.6] by n27.bullet.scd.yahoo.com with NNFMP; 16 Nov 2006 00:39:10 -0000 Received: from [66.218.66.88] by t6.bullet.scd.yahoo.com with NNFMP; 16 Nov 2006 00:39:10 -0000 Date: Thu, 16 Nov 2006 00:39:08 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.94.237.56 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 68.249.149.179 From: "Chris Helton" Subject: Re: Welcome! X-Yahoo-Group-Post: member; u=165500836; y=zVrUPUIIsUyuVzYgXgA4yqNFWQjPX-Jrz5P9ZLqhRCxvEh_4CWZjDw X-Yahoo-Profile: cjh_cleveland --- In rq3@yahoogroups.com, "zomben" wrote: > > Hey all, > > = Welcome to all who decide to join the group. Please pass the group > URL a= round to anyone you know who's an RQIII fan. Post it in your > blogs, life= journals, whatever. I put up a post about the Sandy Peterson essay that y= ou pointed out to me, and I put a link to the list in there as well. Maybe = we'll get a roaming Runequest fan or two from it. Chris Return-Path: X-Sender: cjh_cleveland@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 17453 invoked from network); 16 Nov 2006 00:58:31 -0000 Received: from unknown (66.218.66.166) by m36.grp.scd.yahoo.com with QMQP; 16 Nov 2006 00:58:31 -0000 Received: from unknown (HELO n18.bullet.sp1.yahoo.com) (69.147.64.215) by mta5.grp.scd.yahoo.com with SMTP; 16 Nov 2006 00:58:31 -0000 Received: from [216.252.122.216] by n18.bullet.sp1.yahoo.com with NNFMP; 16 Nov 2006 00:58:04 -0000 Received: from [66.218.69.5] by t1.bullet.sp1.yahoo.com with NNFMP; 16 Nov 2006 00:58:04 -0000 Received: from [66.218.66.78] by t5.bullet.scd.yahoo.com with NNFMP; 16 Nov 2006 00:58:04 -0000 Date: Thu, 16 Nov 2006 00:58:03 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.215 X-Yahoo-Post-IP: 68.249.149.179 From: "Chris Helton" Subject: Re: Welcome! X-Yahoo-Group-Post: member; u=165500836; y=IXa-Sv73C6oxp99HdNFqG3573RsFViOr7x1OCVsS4oqAkdiDWIEhMw X-Yahoo-Profile: cjh_cleveland --- In rq3@yahoogroups.com, "Chris Helton" wrote: > > -= -- In rq3@yahoogroups.com, "zomben" wrote: > > > > Hey all, > > = > > Welcome to all who decide to join the group. Please pass the group > >= URL around to anyone you know who's an RQIII fan. Post it in your > > blo= gs, life journals, whatever. > > I put up a post about the Sandy Peterson = essay that you pointed out to > me, and I put a link to the list in there a= s well. Maybe we'll get a > roaming Runequest fan or two from it. Crap. I = meant to put a link to the post in the email: Chris Return-Path: X-Sender: lev_lafayette@yahoo.com.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 99173 invoked from network); 16 Nov 2006 01:51:21 -0000 Received: from unknown (66.218.66.218) by m32.grp.scd.yahoo.com with QMQP; 16 Nov 2006 01:51:21 -0000 Received: from unknown (HELO web33507.mail.mud.yahoo.com) (68.142.206.156) by mta3.grp.scd.yahoo.com with SMTP; 16 Nov 2006 01:51:21 -0000 Received: (qmail 11975 invoked by uid 60001); 16 Nov 2006 00:04:17 -0000 X-YMail-OSG: BkvnAkEVM1mT5vNcmo8vti3bTIK7h9KZAhIz5BQtSQhYBFwB12Gy98iuLYVOv0pwbbcI44AR0S674pksK.u6h9Kiwsgh7NuGl8dnMLk_CXuYzVcmQYfPIQYV6.HWobEBxrBDi7ykVR6NTg-- Received: from [220.240.79.236] by web33507.mail.mud.yahoo.com via HTTP; Wed, 15 Nov 2006 16:04:17 PST Date: Wed, 15 Nov 2006 16:04:17 -0800 (PST) To: rq3@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <175312.8179.qm@web33507.mail.mud.yahoo.com> X-Originating-IP: 68.142.206.156 X-eGroups-Msg-Info: 1:0:0:0 From: Lev Lafayette Subject: More introductions X-Yahoo-Group-Post: member; u=90358482; y=9j75TvkRhl_kYHz12iEEGXUNvgckQHLeZYBffnLK-3HCPoX1vGlHFQ X-Yahoo-Profile: lev_lafayette Very pleased to see this list started up. RQ player since 1981. Courtesy of a local gaming store deciding that RQIII was useless now that MRQ has been released I now have too many copies of RQIII (such a thing is possible). I'd really like to see more RQ III Glorantha material. It would be great to do Robin Laws' 2nd Age Glorantha for RQ III. ____________________________________________________________________________________ The all-new Yahoo! Mail beta Fire up a more powerful email and get things done faster. http://new.mail.yahoo.com Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 27093 invoked from network); 16 Nov 2006 04:14:15 -0000 Received: from unknown (66.218.66.217) by m35.grp.scd.yahoo.com with QMQP; 16 Nov 2006 04:14:15 -0000 Received: from unknown (HELO n15c.bullet.sp1.yahoo.com) (69.147.64.120) by mta2.grp.scd.yahoo.com with SMTP; 16 Nov 2006 04:14:15 -0000 Received: from [216.252.122.216] by n15.bullet.sp1.yahoo.com with NNFMP; 16 Nov 2006 04:12:44 -0000 Received: from [66.218.69.3] by t1.bullet.sp1.yahoo.com with NNFMP; 16 Nov 2006 04:12:44 -0000 Received: from [66.218.66.85] by t3.bullet.scd.yahoo.com with NNFMP; 16 Nov 2006 04:12:44 -0000 Date: Thu, 16 Nov 2006 04:12:44 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.120 X-Yahoo-Post-IP: 69.107.124.212 From: "zomben" Subject: Re: Welcome! X-Yahoo-Group-Post: member; u=271636000; y=pJAXQA6UbOjLm4NKXOEcCpCmnoL3C5w0V697vm_muIab X-Yahoo-Profile: zomben > I put up a post about the Sandy Peterson essay that you pointed out to > = me, and I put a link to the list in there as well. Maybe we'll get a > roam= ing Runequest fan or two from it. Excellent! And it's Peters_e_n, by the= way. :-D Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 33842 invoked from network); 16 Nov 2006 05:26:40 -0000 Received: from unknown (66.218.67.36) by m25.grp.scd.yahoo.com with QMQP; 16 Nov 2006 05:26:40 -0000 Received: from unknown (HELO n10c.bullet.sp1.yahoo.com) (69.147.64.105) by mta10.grp.scd.yahoo.com with SMTP; 16 Nov 2006 05:26:40 -0000 Received: from [216.252.122.216] by n10.bullet.sp1.yahoo.com with NNFMP; 16 Nov 2006 05:25:21 -0000 Received: from [66.218.69.5] by t1.bullet.sp1.yahoo.com with NNFMP; 16 Nov 2006 05:25:21 -0000 Received: from [66.218.66.79] by t5.bullet.scd.yahoo.com with NNFMP; 16 Nov 2006 05:25:21 -0000 Date: Thu, 16 Nov 2006 05:25:20 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <175312.8179.qm@web33507.mail.mud.yahoo.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.105 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.107.124.212 From: "zomben" Subject: Re: More introductions X-Yahoo-Group-Post: member; u=271636000; y=oo6QJ0QZa4O6mShzwQvSMsuYpTU3GNZfvusS4ZCMsN-- X-Yahoo-Profile: zomben > RQ player since 1981. Courtesy of a local gaming store > deciding that RQ= III was useless now that MRQ has been > released I now have too many copies= of RQIII (such a > thing is possible). Score! I, myself own a copy of th= e Deluxe RQIII rules in both the boxed set, and book format. THat lets me = keep a copy for myself, while my mob of feral players can use the other one= for reference. If I ever start up the RQIII campaign I've been thinking o= f, I'll probably go and buy a few copies of the Player's Box through Ebay, = so everyone can have access to a copy of the rules while we're playing. Return-Path: X-Sender: steve@perrinworlds.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 90893 invoked from network); 16 Nov 2006 07:58:55 -0000 Received: from unknown (66.218.67.35) by m36.grp.scd.yahoo.com with QMQP; 16 Nov 2006 07:58:55 -0000 Received: from unknown (HELO n32a.bullet.scd.yahoo.com) (209.73.160.92) by mta9.grp.scd.yahoo.com with SMTP; 16 Nov 2006 07:58:55 -0000 Received: from [66.218.69.1] by n32.bullet.scd.yahoo.com with NNFMP; 16 Nov 2006 07:56:12 -0000 Received: from [66.218.66.77] by t1.bullet.scd.yahoo.com with NNFMP; 16 Nov 2006 07:56:12 -0000 Date: Thu, 16 Nov 2006 07:56:10 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 209.73.160.92 X-Yahoo-Post-IP: 66.116.64.164 From: "Steve Perrin" Subject: Re: More introductions X-Yahoo-Group-Post: member; u=93152696; y=piiXcsRZ0t_mmFLMtfQDgav24RUDWPcLTKUf8bXLGo8FUUc X-Yahoo-Profile: shperrin --- In rq3@yahoogroups.com, "zomben" wrote: > > > RQ player= since 1981. Courtesy of a local gaming store > > deciding that RQIII was u= seless now that MRQ has been > > released I now have too many copies of RQI= II (such a > > thing is possible). > Hi Ben, thanks for the invite. I'm = trying to figure out the utility of this list since most of the names I se= e here are already on the crashbox RQ list. Is there that much interest in= just talking about RQIII? Ah well, carry on, all. Steve Perrin Return-Path: X-Sender: lev_lafayette@yahoo.com.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 29889 invoked from network); 16 Nov 2006 09:24:35 -0000 Received: from unknown (66.218.66.217) by m21.grp.scd.yahoo.com with QMQP; 16 Nov 2006 09:24:35 -0000 Received: from unknown (HELO web33515.mail.mud.yahoo.com) (68.142.206.164) by mta2.grp.scd.yahoo.com with SMTP; 16 Nov 2006 09:24:34 -0000 Received: (qmail 99192 invoked by uid 60001); 16 Nov 2006 09:23:35 -0000 Message-ID: <20061116092334.99190.qmail@web33515.mail.mud.yahoo.com> Received: from [220.240.79.236] by web33515.mail.mud.yahoo.com via HTTP; Thu, 16 Nov 2006 01:23:34 PST Date: Thu, 16 Nov 2006 01:23:34 -0800 (PST) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Originating-IP: 68.142.206.164 X-eGroups-Msg-Info: 1:0:0:0 From: Lev Lafayette Subject: Re: [rq3] Re: More introductions X-Yahoo-Group-Post: member; u=90358482; y=g6G8eV7MInQxZiuKeSshT7sc89eLYqRvsO6fK2o60LYUND9CFXFrzA X-Yahoo-Profile: lev_lafayette --- Steve Perrin wrote: > Hi Ben, thanks for the invite. > > I'm trying to figure out the utility of this list > since most of the > names I see here are already on the crashbox RQ > list. Is there that > much interest in just talking about RQIII? > Fancy seeing you here ;-) To be honest, I think that an RQIII list has good potential. From my perspective, I'd rather discuss RQ3 rule variants and expansions than those of other editions. There are more and better opportunities. All the best, Lev ____________________________________________________________________________________ Sponsored Link Rates near historic lows - $200,000 mortgage for $660/ month - http://yahoo.ratemarketplace.com Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 71467 invoked from network); 16 Nov 2006 16:24:01 -0000 Received: from unknown (66.218.67.33) by m25.grp.scd.yahoo.com with QMQP; 16 Nov 2006 16:24:01 -0000 Received: from unknown (HELO n17a.bullet.scd.yahoo.com) (66.94.237.46) by mta7.grp.scd.yahoo.com with SMTP; 16 Nov 2006 16:23:56 -0000 Received: from [66.218.69.3] by n17.bullet.scd.yahoo.com with NNFMP; 16 Nov 2006 16:18:48 -0000 Received: from [66.218.66.80] by t3.bullet.scd.yahoo.com with NNFMP; 16 Nov 2006 16:18:48 -0000 Date: Thu, 16 Nov 2006 16:18:46 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.94.237.46 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 64.3.128.131 From: "zomben" Subject: Re: More introductions X-Yahoo-Group-Post: member; u=271636000; y=vwbqyljo1k4X1LlSLZghO5xS-XRGI49Pj8HvZIquVn5V X-Yahoo-Profile: zomben > I'm trying to figure out the utility of this list since most of the > na= mes I see here are already on the crashbox RQ list. Is there that > much i= nterest in just talking about RQIII? Steve, Hey, thanks for stopping by. = Honestly, I don't even know what the 'crashbox RQ list' is... I decided t= o start this list up simply because all of the other RQ lists I found (what= few there seemed to be) focused either on RQI/II, or RQ in Glorantha. Not= that there's anythng wrong with any of that! RQI/II are both marvellous g= ames, and Glorantha is a marvellous setting. But it seemed like general di= scussion of RQIII wasn't getting a lot of space on the internet, and I also= knew of many people who like the game. If this list turns out to be usele= ss, at least I tried, eh? Ben Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 21115 invoked from network); 17 Nov 2006 16:36:17 -0000 Received: from unknown (66.218.66.167) by m27.grp.scd.yahoo.com with QMQP; 17 Nov 2006 16:36:17 -0000 Received: from unknown (HELO n19c.bullet.sp1.yahoo.com) (69.147.64.132) by mta6.grp.scd.yahoo.com with SMTP; 17 Nov 2006 16:36:17 -0000 Received: from [216.252.122.216] by n19.bullet.sp1.yahoo.com with NNFMP; 17 Nov 2006 16:32:03 -0000 Received: from [66.218.69.5] by t1.bullet.sp1.yahoo.com with NNFMP; 17 Nov 2006 16:32:03 -0000 Received: from [66.218.66.78] by t5.bullet.scd.yahoo.com with NNFMP; 17 Nov 2006 16:32:03 -0000 Date: Fri, 17 Nov 2006 16:32:02 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.132 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 64.3.128.131 From: "zomben" Subject: Files & Photos X-Yahoo-Group-Post: member; u=271636000; y=TX3m8j1CN3yxZRblK_jjH1gOV0irG0kK_1kI8vEtKh_x X-Yahoo-Profile: zomben Guys, Hey, just so everyone's aware, I've dropped a few folders into the "= File" section and loaded up a few things. Put a photo of one of my RQ figs= into the "Photos" section. I encourage you all to do the same! If you've= got any neat stuff you've collected for the game over the years, this woul= d be a great place to share it. Ben Return-Path: X-Sender: StevenDLeary@comcast.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 1966 invoked from network); 18 Nov 2006 03:15:53 -0000 Received: from unknown (66.218.66.216) by m34.grp.scd.yahoo.com with QMQP; 18 Nov 2006 03:15:53 -0000 Received: from unknown (HELO rwcrmhc15.comcast.net) (204.127.192.85) by mta1.grp.scd.yahoo.com with SMTP; 18 Nov 2006 03:15:53 -0000 Received: from [192.168.1.101] (failure[71.202.180.135]) by comcast.net (rwcrmhc15) with SMTP id <20061118021159m1500ap8g4e>; Sat, 18 Nov 2006 02:11:59 +0000 Mime-Version: 1.0 (Apple Message framework v752.2) In-Reply-To: References: Content-Type: multipart/alternative; boundary=Apple-Mail-1-825102850 Message-Id: <3C688F8F-555B-497B-A09E-3C9C118D6498@comcast.net> Date: Fri, 17 Nov 2006 18:11:36 -0800 To: rq3@yahoogroups.com X-Mailer: Apple Mail (2.752.2) X-Originating-IP: 204.127.192.85 From: Steven Leary Subject: Re: [rq3] Files & Photos X-Yahoo-Group-Post: member; u=156762639; y=ehOE0ixlqHqfnNE6NfNll2jq0B9JV1aRT22uZh611Wob8HNhKSA9Qhjv8IJ5 X-Yahoo-Profile: stevendleary --Apple-Mail-1-825102850 Content-Transfer-Encoding: 7bit Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Ben, I see a glaring omission in the Jihad fig though. Steve On 17 Nov , 06, at 8:32 AM, zomben wrote: > Guys, > > Hey, just so everyone's aware, I've dropped a few folders into the > "File" section and loaded up a few things. Put a photo of one of my > RQ figs into the "Photos" section. > > I encourage you all to do the same! If you've got any neat stuff > you've collected for the game over the years, this would be a great > place to share it. > > Ben > > > --Apple-Mail-1-825102850 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=ISO-8859-1 Ben,

I see a glaring omission in the Jihad fig though.=A0
=

Steve

<= DIV>
On 17 Nov , 06, at 8:32 AM, zomben wrote:

Guys,

Hey, just so everyone's aware, I've dropped a few folders i= nto the
"File" section and loaded up a few t= hings. Put a photo of one of my
RQ figs int= o the "Photos" section.

I encourage you all to= do the same! If you've got any neat stuff
y= ou've collected for the game over the years, this would be a greatplace to share it.

Ben<= /SPAN>

=

--Apple-Mail-1-825102850-- Return-Path: X-Sender: goldgrif@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 65853 invoked from network); 18 Nov 2006 04:38:45 -0000 Received: from unknown (66.218.66.216) by m39.grp.scd.yahoo.com with QMQP; 18 Nov 2006 04:38:45 -0000 Received: from unknown (HELO web56608.mail.re3.yahoo.com) (66.196.97.52) by mta1.grp.scd.yahoo.com with SMTP; 18 Nov 2006 04:38:44 -0000 Received: (qmail 30306 invoked by uid 60001); 18 Nov 2006 04:38:36 -0000 X-YMail-OSG: QovncxsVM1nCsooD403R7lTxox4hip.8FuG4MnCzC9uohTsySmba5uOZe4VHZH_vQ2pSXM3y7Wr71jWjwxDyuWLrh.VJxGx50BO6ov6uobr.07D7sOGmEi4cN7SN0p0YEIpINPEmwAKmdBk- Received: from [74.138.194.50] by web56608.mail.re3.yahoo.com via HTTP; Fri, 17 Nov 2006 20:38:36 PST Date: Fri, 17 Nov 2006 20:38:36 -0800 (PST) To: rq3@yahoogroups.com In-Reply-To: <3C688F8F-555B-497B-A09E-3C9C118D6498@comcast.net> MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <862366.29910.qm@web56608.mail.re3.yahoo.com> X-Originating-IP: 66.196.97.52 X-eGroups-Msg-Info: 1:0:0:0 From: steven mckenzie Subject: Re: [rq3] Files & Photos X-Yahoo-Group-Post: member; u=11115245; y=jP6T-N9BuUPbhI3HJcagdVwBW4Mw6Z5n4CIj_g8bJ60rwCQ X-Yahoo-Profile: goldgrif i have some older RQ stuff I gleaned, that might be of use, should I post in mail, or add to files So far, therefore, as the public profession of magic has been one of the roads by which men have passed to supreme power, it has contributed to emancipate mankind from the thraldom of tradition and to elevate them into a larger, freer life, with a broader outlook on the world. This is no small service rendered to humanity. And when we remember further that in another direction magic has paved the way for science, we are forced to admit that if the black arts has done much evil, it has also been the source of much good; that if it is the child of error, it has been the mother of freedom and truth. Sir James George Frazer (1854�1941). The Golden Bough. 1922. ____________________________________________________________________________________ Sponsored Link Degrees online in as fast as 1 Yr MBA, Bachelor's, Master's, Assoc http://yahoo.degrees.info Return-Path: X-Sender: threedeesix@metrocast.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 73346 invoked from network); 18 Nov 2006 16:35:37 -0000 Received: from unknown (66.218.66.218) by m30.grp.scd.yahoo.com with QMQP; 18 Nov 2006 16:35:37 -0000 Received: from unknown (HELO n10c.bullet.sp1.yahoo.com) (69.147.64.105) by mta3.grp.scd.yahoo.com with SMTP; 18 Nov 2006 16:35:37 -0000 Received: from [216.252.122.216] by n10.bullet.sp1.yahoo.com with NNFMP; 18 Nov 2006 16:31:52 -0000 Received: from [66.218.69.3] by t1.bullet.sp1.yahoo.com with NNFMP; 18 Nov 2006 16:31:52 -0000 Received: from [66.218.66.88] by t3.bullet.scd.yahoo.com with NNFMP; 18 Nov 2006 16:31:52 -0000 Date: Sat, 18 Nov 2006 16:31:50 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <3C688F8F-555B-497B-A09E-3C9C118D6498@comcast.net> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.105 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 65.175.231.230 From: "Rodney" Subject: Re: Files & Photos X-Yahoo-Group-Post: member; u=156451392; y=4UN5qU1wJHT72LASe0hz-77pcv96uBYnIXVwKHImW0Mh5j69p38 X-Yahoo-Profile: threedeesix --- In rq3@yahoogroups.com, Steven Leary wrote: > > Ben,= > > I see a glaring omission in the Jihad fig though. > > Steve Steve, = I just wanted to say you have a most excellent last name. Rod Leary Return-Path: X-Sender: cjh_cleveland@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 51197 invoked from network); 19 Nov 2006 01:51:18 -0000 Received: from unknown (66.218.66.216) by m24.grp.scd.yahoo.com with QMQP; 19 Nov 2006 01:51:18 -0000 Received: from unknown (HELO n19c.bullet.sp1.yahoo.com) (69.147.64.132) by mta1.grp.scd.yahoo.com with SMTP; 19 Nov 2006 01:51:15 -0000 Received: from [216.252.122.218] by n19.bullet.sp1.yahoo.com with NNFMP; 19 Nov 2006 01:50:13 -0000 Received: from [66.218.69.2] by t3.bullet.sp1.yahoo.com with NNFMP; 19 Nov 2006 01:50:13 -0000 Received: from [66.218.66.79] by t2.bullet.scd.yahoo.com with NNFMP; 19 Nov 2006 01:50:13 -0000 Date: Sun, 19 Nov 2006 01:50:12 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.132 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 68.250.48.54 From: "Chris Helton" Subject: The Primal Order X-Yahoo-Group-Post: member; u=165500836; y=qxLxKeHwa63n_qhPUiFleP-p3FMWckl7GvR84iZmF72Bj_f9e97lcQ X-Yahoo-Profile: cjh_cleveland I was looking at my copy of The Primal Order the other day and I was wonder= ing if anyone had used the Runequest conversion rules in it? If you have, h= ow did it work? Return-Path: X-Sender: StevenDLeary@comcast.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 43522 invoked from network); 19 Nov 2006 02:44:20 -0000 Received: from unknown (66.218.66.167) by m36.grp.scd.yahoo.com with QMQP; 19 Nov 2006 02:44:20 -0000 Received: from unknown (HELO alnrmhc12.comcast.net) (204.127.225.92) by mta6.grp.scd.yahoo.com with SMTP; 19 Nov 2006 02:44:20 -0000 Received: from [192.168.1.101] (c-71-202-180-135.hsd1.ca.comcast.net[71.202.180.135]) by comcast.net (alnrmhc12) with SMTP id <20061119024411b1200n1o8de>; Sun, 19 Nov 2006 02:44:11 +0000 Mime-Version: 1.0 (Apple Message framework v752.2) In-Reply-To: References: Content-Type: multipart/alternative; boundary=Apple-Mail-1-913455721 Message-Id: <405EE8E7-089F-4BFC-9CC2-E13E17E36044@comcast.net> Date: Sat, 18 Nov 2006 18:44:09 -0800 To: rq3@yahoogroups.com X-Mailer: Apple Mail (2.752.2) X-Originating-IP: 204.127.225.92 From: Steven Leary Subject: Re: [rq3] Re: Files & Photos X-Yahoo-Group-Post: member; u=156762639; y=qrItPlkJcvmKUag41JZM0my-7LoJPxeizk3br3Df-RDG7Ddjak9OgOLtrhA_ X-Yahoo-Profile: stevendleary --Apple-Mail-1-913455721 Content-Transfer-Encoding: 7bit Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Thanks! And I must say yours is excellent as well Rod! Steven Leary On 18 Nov , 06, at 8:31 AM, Rodney wrote: > --- In rq3@yahoogroups.com, Steven Leary wrote: > > > > Ben, > > > > I see a glaring omission in the Jihad fig though. > > > > Steve > > Steve, I just wanted to say you have a most excellent last name. > > Rod Leary > > > --Apple-Mail-1-913455721 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=ISO-8859-1 Thanks! And I must say yours is excellent= as well Rod!=A0

Steve= n Leary


--Apple-Mail-1-913455721-- Return-Path: X-Sender: goldgrif@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 74956 invoked from network); 19 Nov 2006 03:30:54 -0000 Received: from unknown (66.218.66.217) by m27.grp.scd.yahoo.com with QMQP; 19 Nov 2006 03:30:54 -0000 Received: from unknown (HELO web56613.mail.re3.yahoo.com) (66.196.97.57) by mta2.grp.scd.yahoo.com with SMTP; 19 Nov 2006 03:30:50 -0000 Received: (qmail 68254 invoked by uid 60001); 19 Nov 2006 03:30:14 -0000 X-YMail-OSG: 60ZbL6YVM1lPCWHFcK2ffcMsr3TJuFuodpwU3_0bitH0d4IseS_1lTzsDDSftKif5D3KC8jsCFSLDPPSoGsdbVjn.UsFJ.EHxXy1m8VvX06NNTQ1_xSZcotKjz3YInPSusjMDCc6pNKEnoQ- Received: from [74.138.206.231] by web56613.mail.re3.yahoo.com via HTTP; Sat, 18 Nov 2006 19:30:13 PST Date: Sat, 18 Nov 2006 19:30:13 -0800 (PST) To: rq3@yahoogroups.com In-Reply-To: <405EE8E7-089F-4BFC-9CC2-E13E17E36044@comcast.net> MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <4462.67626.qm@web56613.mail.re3.yahoo.com> X-Originating-IP: 66.196.97.57 X-eGroups-Msg-Info: 1:0:0:0 From: steven mckenzie Subject: Re: [rq3] Re: Files & Photos X-Yahoo-Group-Post: member; u=11115245; y=6wv4QCgXWAqjQxhHmwCktYv6nQrtLyhBluotIsQxfJItFQ0 X-Yahoo-Profile: goldgrif either of you related to timothy? lol --- Steven Leary wrote: > Thanks! And I must say yours is excellent as well > Rod! > > Steven Leary > > On 18 Nov , 06, at 8:31 AM, Rodney wrote: > > > --- In rq3@yahoogroups.com, Steven Leary > wrote: > > > > > > Ben, > > > > > > I see a glaring omission in the Jihad fig > though. > > > > > > Steve > > > > Steve, I just wanted to say you have a most > excellent last name. > > > > Rod Leary > > > > > > > > So far, therefore, as the public profession of magic has been one of the roads by which men have passed to supreme power, it has contributed to emancipate mankind from the thraldom of tradition and to elevate them into a larger, freer life, with a broader outlook on the world. This is no small service rendered to humanity. And when we remember further that in another direction magic has paved the way for science, we are forced to admit that if the black arts has done much evil, it has also been the source of much good; that if it is the child of error, it has been the mother of freedom and truth. Sir James George Frazer (1854�1941). The Golden Bough. 1922. ____________________________________________________________________________________ Sponsored Link Mortgage rates near 39yr lows. $310k for $999/mo. Calculate new payment! www.LowerMyBills.com/lre Return-Path: X-Sender: jthompson@battlefieldpress.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 26927 invoked from network); 19 Nov 2006 14:33:50 -0000 Received: from unknown (66.218.66.166) by m37.grp.scd.yahoo.com with QMQP; 19 Nov 2006 14:33:50 -0000 Received: from unknown (HELO bridget.jatol.com) (216.218.189.114) by mta5.grp.scd.yahoo.com with SMTP; 19 Nov 2006 14:33:50 -0000 Received: from cpe-70-117-254-161.sport.res.rr.com ([70.117.254.161]:3492 helo=greatwyrm) by bridget.jatol.com with esmtp (Exim 4.52) id 1GlngP-0004Sh-SQ for rq3@yahoogroups.com; Sun, 19 Nov 2006 08:30:12 -0600 To: Date: Sun, 19 Nov 2006 08:30:15 -0600 Message-ID: <003b01c70be7$3dd2e210$6b00a8c0@greatwyrm> MIME-Version: 1.0 Content-Type: text/plain; charset="windows-1250" Content-Transfer-Encoding: 7bit X-Mailer: Microsoft Office Outlook 11 In-Reply-To: X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1807 Thread-Index: AccLffai9izhJ66UTeyDnhGnGf84aAAaTRhw X-Antivirus-Scanner: Clean mail though you should still use an Antivirus X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - bridget.jatol.com X-AntiAbuse: Original Domain - yahoogroups.com X-AntiAbuse: Originator/Caller UID/GID - [47 12] / [47 12] X-AntiAbuse: Sender Address Domain - battlefieldpress.com X-Source: X-Source-Args: X-Source-Dir: X-Originating-IP: 216.218.189.114 X-eGroups-Msg-Info: 1:0:0:0 From: "Jonathan M. Thompson" Subject: RE: [rq3] The Primal Order X-Yahoo-Group-Post: member; u=88859116; y=F8MVweesiVJgvlflj8KHlq0Lv8lFUnyLlI-7dpHC7vr8XSAqDITcaL0 X-Yahoo-Profile: greylnsman1971 I'm not sure that I am familiar with 'The Primal Order'. Jonathan M. Thompson Battlefield Press, Inc. (www.battlefieldpress.com) jthompson@battlefieldpress.com Open Core Role Playing System, Arakos: The Eighth Age (d20 Anime Campaign Setting) & Ted Nomura's Luftwaffe 1946 Role Playing Game - Available now. Pulp Fantasy d20M Campaign Setting - Coming Soon. Men of Mystery: A Game of Weird Menaces in the days of WWII using the Unisystem - Coming in 2007 -----Original Message----- From: rq3@yahoogroups.com [mailto:rq3@yahoogroups.com] On Behalf Of Chris Helton Sent: Saturday, November 18, 2006 7:50 PM To: rq3@yahoogroups.com Subject: [rq3] The Primal Order I was looking at my copy of The Primal Order the other day and I was wondering if anyone had used the Runequest conversion rules in it? If you have, how did it work? Yahoo! Groups Links -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.430 / Virus Database: 268.14.7/537 - Release Date: 11/17/2006 5:56 PM -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.430 / Virus Database: 268.14.7/537 - Release Date: 11/17/2006 5:56 PM Return-Path: X-Sender: cjh_cleveland@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 93336 invoked from network); 19 Nov 2006 15:14:08 -0000 Received: from unknown (66.218.66.217) by m32.grp.scd.yahoo.com with QMQP; 19 Nov 2006 15:14:08 -0000 Received: from unknown (HELO n18a.bullet.sp1.yahoo.com) (69.147.64.127) by mta2.grp.scd.yahoo.com with SMTP; 19 Nov 2006 15:14:08 -0000 Received: from [216.252.122.217] by n18.bullet.sp1.yahoo.com with NNFMP; 19 Nov 2006 15:14:03 -0000 Received: from [66.218.69.5] by t2.bullet.sp1.yahoo.com with NNFMP; 19 Nov 2006 15:14:03 -0000 Received: from [66.218.66.88] by t5.bullet.scd.yahoo.com with NNFMP; 19 Nov 2006 15:14:03 -0000 Date: Sun, 19 Nov 2006 15:14:01 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <003b01c70be7$3dd2e210$6b00a8c0@greatwyrm> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.127 X-Yahoo-Post-IP: 67.39.193.99 From: "Chris Helton" Subject: Re: The Primal Order X-Yahoo-Group-Post: member; u=165500836; y=JmVafwaOlMAxlOPiYOT_5jzNC3Chu4gWfRTSPtvtbu8nB_qZgQw6zA X-Yahoo-Profile: cjh_cleveland --- In rq3@yahoogroups.com, "Jonathan M. Thompson" wrote: >= > I'm not sure that I am familiar with 'The Primal Order'. > From RPG.n= et's history of RPGs : "Wizard's first project was The Primal Order. It was meant to be = part of a "capsystem" which each would provide rules for a general class of= gameplay that could be used in any RPG, thanks to conversions for many dif= ferent systems. The Primal Order covered religions & deities. "This type o= f multisystem book is a very sticky situation vis-=E0-vis Intellectual Prop= erty laws. By most peoples' reading of laws, game companies can protect the= actual text of the games via copyright, and they can protect the use of th= eir system names for marketing via trademark. However, they can't actually = protect the game systems themselves unless they file patents for them as in= ventions ... and very, very few game companies do. By that reading, a book = like The Primal Order can be produced without permission from the original = publisher, as long as care is taken in the use of the trademarks. "Peter A= dkison clearly knew the dangers of producing a multisystem book, because he= consulted with an intellectual property attorney pretty early on. Nonethel= ess, when Peter posted on the Internet in 1991 looking for system experts t= o help out Steffan O'Sullivan would warn him that he'd better get publisher= s' permissions. It would be a prescient statement. "The Primal Order was r= eleased early in 1992. It was a dense, technical book that was nonetheless = one of the best examples of a multisystem book since, perhaps, Chaosium's n= ine-system Thieves' World back in 1981. According to Peter it'd sold 2500 c= opies within six months, not great for a core rulebook in 1990, but not bad= for a newcomer's first product. The Primal Order would be followed by thre= e supplements and meanwhile a second game in the capsystem had been announc= ed, The Military Order. Heady on the idea of tying various game systems tog= ether, Wizards also began work on a generic stat system called Envoy that c= ould be used throughout the industry." Chris Return-Path: X-Sender: cjh_cleveland@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 91250 invoked from network); 19 Nov 2006 18:27:40 -0000 Received: from unknown (66.218.66.216) by m33.grp.scd.yahoo.com with QMQP; 19 Nov 2006 18:27:40 -0000 Received: from unknown (HELO n23.bullet.scd.yahoo.com) (66.94.237.52) by mta1.grp.scd.yahoo.com with SMTP; 19 Nov 2006 18:27:40 -0000 Received: from [66.218.69.1] by n23.bullet.scd.yahoo.com with NNFMP; 19 Nov 2006 18:26:33 -0000 Received: from [66.218.66.72] by t1.bullet.scd.yahoo.com with NNFMP; 19 Nov 2006 18:26:33 -0000 Date: Sun, 19 Nov 2006 18:26:33 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.94.237.52 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 67.39.193.99 From: "Chris Helton" Subject: No Magic Fantasy and Keeping The Fantastic X-Yahoo-Group-Post: member; u=165500836; y=aZ3G8hxi1Dn5WqPz8jFfKBWBgtqq39H5wXGfHNrUKwHLMzYKkgGHSw X-Yahoo-Profile: cjh_cleveland I'm posting this in a couple of different places because I want to see a va= riety of viewpoints. I'm going to start this out by saying something that = won't come as a big surprise to some: I'm not a big fan of fantasy literatu= re. Sure, I've made my attempts at reading Tolkien, Jordan, and so many oth= ers that are out there but most of them have just not sparked my interest. = There have been a few fantasy writers that I've liked over the years, but t= hey tend to be sword and sorcery writers like Moorcock, Leiber and Howard. = I guess that I just liked their energy a lot better. Because of this disint= erest I got out of fantasy gaming round about 87 or, except for a couple of= one shots back in college and a rather long run as a player in a D&D 3.0 g= ame a couple of years back. The stuff just doesn't really get me going in a= way that makes me want to run or play in a fantasy game for any long perio= d of time. I'm stating that so that we all have a baseline for the convers= ation here. This isn't going to be a "let's talk Chris into liking fantasy = literature" discussion. However, recently (do to my buying up some old RQ= 3 stuff online...most of which I am still waiting to arrive) I've been eyei= ng putting together a fantasy game to run. Obviously I want something that = will interest me as a gamer and a GM, which means that the heroic fantasy s= tuff is straight out. What I am interested in is something that has a very = strong fantastic element to it, but without being the "stereotypical" fanta= sy stuff that I am really not as interested in going into. Obviously, from = the title of this thread, I am looking to run something with no magic in it= . Period. No spell casters, no clerics with healing magic...none of that. I= do want there to be elements of the fantastic in there, however. I want bi= zarre non-humans who are different from elves and dwarves, and who are more= than just the familiar tropes and conventions dressed up in new clothing. = I want a world that is dangerous, strange and more than a little dark arou= nd the edges *but* at the same time I want the the heroes (the PCs) to be g= rand and larger than life. They are heroes who kick ass and take names, but= at the same time there are grander threats to them out there in the larger= world. But I don't want those threats to be so overwhelming that there is = no chance of the PCs being able to achieve victory over these threads. I wa= nt mythic and fantastic, but without the usual trappings of magic that popu= late most fantasy games and books. I'm not sure if what I am asking for w= ill make a lot of sense, and it may be that any sense that I make will come= out in the conversation that comes out of this post. But I have something = that I am looking for and I hope that you can help me to find it, or at lea= st point me in the right direction. Thanks for all the help in advance, C= hris Return-Path: X-Sender: goldgrif@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 60494 invoked from network); 19 Nov 2006 18:48:21 -0000 Received: from unknown (66.218.67.35) by m33.grp.scd.yahoo.com with QMQP; 19 Nov 2006 18:48:21 -0000 Received: from unknown (HELO web56613.mail.re3.yahoo.com) (66.196.97.57) by mta9.grp.scd.yahoo.com with SMTP; 19 Nov 2006 18:48:21 -0000 Received: (qmail 16009 invoked by uid 60001); 19 Nov 2006 18:47:58 -0000 X-YMail-OSG: CXi6Q6IVM1kzR9TV5LnJQAR_l59wI4x6_ZLeezrIdHEI656iH6iFr9BZV_vfrg5agcdm6oAufBFuvu4QlJ_g64v2ips7_BN7MJdv12dBbBJH.MUquN0fIFA1OV0MRLdGQOH2Z.peGGzvem8- Received: from [74.138.194.50] by web56613.mail.re3.yahoo.com via HTTP; Sun, 19 Nov 2006 10:47:58 PST Date: Sun, 19 Nov 2006 10:47:58 -0800 (PST) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <652350.14800.qm@web56613.mail.re3.yahoo.com> X-Originating-IP: 66.196.97.57 X-eGroups-Msg-Info: 1:0:0:0 From: steven mckenzie Subject: Re: [rq3] No Magic Fantasy and Keeping The Fantastic X-Yahoo-Group-Post: member; u=11115245; y=1qQzcuRMMohIozI2eFrRUjKkH1dYBuAoWEOLm7ARPPD3K_w X-Yahoo-Profile: goldgrif Chris, I understand, and we have done that, Not hard to do really. If you are doing a medieval type fantasy very easy. And healing can be done by surgeons and chiurgens And you can , if ever, allow a magickal "creep" to slowly invade, if an when you are ready. If you are going to use RQ, just drop the magick stuff totally out. We used the BRP system to do a modern fantasy games, ala Delint and Gaiman that turned out great, and it ran for over three years. So what sort of help do you want, or need. Also remember to make sure the gamers know about the "no" magic rule straight up. --- Chris Helton wrote: > I'm posting this in a couple of different places > because I want to see > a variety of viewpoints. > > I'm going to start this out by saying something that > won't come as a > big surprise to some: I'm not a big fan of fantasy > literature. Sure, > I've made my attempts at reading Tolkien, Jordan, > and so many others > that are out there but most of them have just not > sparked my interest. > There have been a few fantasy writers that I've > liked over the years, > but they tend to be sword and sorcery writers like > Moorcock, Leiber > and Howard. I guess that I just liked their energy a > lot better. > Because of this disinterest I got out of fantasy > gaming round about 87 > or, except for a couple of one shots back in college > and a rather long > run as a player in a D&D 3.0 game a couple of years > back. The stuff > just doesn't really get me going in a way that makes > me want to run or > play in a fantasy game for any long period of time. > > I'm stating that so that we all have a baseline for > the conversation > here. This isn't going to be a "let's talk Chris > into liking fantasy > literature" discussion. > > However, recently (do to my buying up some old RQ3 > stuff online...most > of which I am still waiting to arrive) I've been > eyeing putting > together a fantasy game to run. Obviously I want > something that will > interest me as a gamer and a GM, which means that > the heroic fantasy > stuff is straight out. What I am interested in is > something that has a > very strong fantastic element to it, but without > being the > "stereotypical" fantasy stuff that I am really not > as interested in > going into. Obviously, from the title of this > thread, I am looking to > run something with no magic in it. Period. No spell > casters, no > clerics with healing magic...none of that. I do want > there to be > elements of the fantastic in there, however. I want > bizarre non-humans > who are different from elves and dwarves, and who > are more than just > the familiar tropes and conventions dressed up in > new clothing. > > I want a world that is dangerous, strange and more > than a little dark > around the edges *but* at the same time I want the > the heroes (the > PCs) to be grand and larger than life. They are > heroes who kick ass > and take names, but at the same time there are > grander threats to them > out there in the larger world. But I don't want > those threats to be so > overwhelming that there is no chance of the PCs > being able to achieve > victory over these threads. I want mythic and > fantastic, but without > the usual trappings of magic that populate most > fantasy games and books. > > I'm not sure if what I am asking for will make a lot > of sense, and it > may be that any sense that I make will come out in > the conversation > that comes out of this post. But I have something > that I am looking > for and I hope that you can help me to find it, or > at least point me > in the right direction. > > Thanks for all the help in advance, > > Chris > > > So far, therefore, as the public profession of magic has been one of the roads by which men have passed to supreme power, it has contributed to emancipate mankind from the thraldom of tradition and to elevate them into a larger, freer life, with a broader outlook on the world. This is no small service rendered to humanity. And when we remember further that in another direction magic has paved the way for science, we are forced to admit that if the black arts has done much evil, it has also been the source of much good; that if it is the child of error, it has been the mother of freedom and truth. Sir James George Frazer (1854�1941). The Golden Bough. 1922. ____________________________________________________________________________________ Sponsored Link Mortgage rates near 39yr lows. $510k for $1,698/mo. Calculate new payment! www.LowerMyBills.com/lre Return-Path: X-Sender: cjh_cleveland@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 49299 invoked from network); 19 Nov 2006 19:12:36 -0000 Received: from unknown (66.218.66.167) by m36.grp.scd.yahoo.com with QMQP; 19 Nov 2006 19:12:36 -0000 Received: from unknown (HELO n26.bullet.scd.yahoo.com) (66.94.237.55) by mta6.grp.scd.yahoo.com with SMTP; 19 Nov 2006 19:12:36 -0000 Received: from [66.218.69.4] by n26.bullet.scd.yahoo.com with NNFMP; 19 Nov 2006 19:08:03 -0000 Received: from [66.218.66.78] by t4.bullet.scd.yahoo.com with NNFMP; 19 Nov 2006 19:08:03 -0000 Date: Sun, 19 Nov 2006 19:08:02 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <652350.14800.qm@web56613.mail.re3.yahoo.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.94.237.55 X-Yahoo-Post-IP: 67.39.193.99 From: "Chris Helton" Subject: Re: No Magic Fantasy and Keeping The Fantastic X-Yahoo-Group-Post: member; u=165500836; y=sQ4e172mCuLSbzAIMyAd5x0f-h9mfxvjs6pEVtUGIEzI-tGu1M3LDw X-Yahoo-Profile: cjh_cleveland --- In rq3@yahoogroups.com, steven mckenzie wrote: > > So wh= at sort of help do you want, or need. I'm really not sure just yet. I thou= ght that I would throw this out for discussion in a couple of places so tha= t I could see what others have to say, and what they have done themselves, = so that I could formulate some better responses and ideas in my own head. I= tend to think in a sort of free-form manner when building the initial stuf= f for a campaign, and I have found that this sort of discussion helps me to= pull my ideas together. Like I said, a fantasy game is something that I h= aven't done in quite a while as a GM. Some of this was sparked by a convers= ation with our own zomben before this little discussion group started off. = I just thought that this would be a good place to get some feedback. > Als= o remember to make sure the gamers know about the > "no" magic rule straigh= t up. Oh, of course. I'm sure that it would also be something that would h= ave to be reiterrated a couple of times during character creation as well. = Chris Return-Path: X-Sender: IQuinn@surewest.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 9463 invoked from network); 19 Nov 2006 19:53:31 -0000 Received: from unknown (66.218.66.172) by m37.grp.scd.yahoo.com with QMQP; 19 Nov 2006 19:53:31 -0000 Received: from unknown (HELO qsmtp1.mc.surewest.net) (66.60.130.145) by mta4.grp.scd.yahoo.com with SMTP; 19 Nov 2006 19:53:31 -0000 Received: (qmail 30440 invoked from network); 19 Nov 2006 11:53:12 -0800 Received: by simscan 1.1.0 ppid: 30371, pid: 30407, t: 5.8457s scanners: regex: 1.1.0 attach: 1.1.0 clamav: 0.84/m:41/d:2194 spam: 3.0.3 Received: from unknown (HELO QUINNLAND) (69.4.131.194) by qsmtp1 with SMTP; 19 Nov 2006 11:53:06 -0800 To: Date: Sun, 19 Nov 2006 11:52:58 -0800 Organization: Backbone Entertainment Message-ID: <002201c70c14$548d63e0$6401a8c0@QUINNLAND> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0023_01C70BD1.466A23E0" X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook, Build 10.0.6626 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2962 In-Reply-To: Importance: Normal X-Spam-Checker-Version: SpamAssassin 3.0.3 (2005-04-27) on qsmtp1.surewest.net X-Spam-Level: X-Spam-Status: No, score=-2.0 required=5.0 tests=AWL,BAYES_00,HTML_90_100, HTML_FONT_INVISIBLE,HTML_FONT_TINY,HTML_MESSAGE,HTML_NONELEMENT_00_10 autolearn=no version=3.0.3 X-Originating-IP: 66.60.130.145 X-eGroups-Msg-Info: 1:0:0:0 From: "Robert Hoffman" Reply-To: Subject: RE: [rq3] Re: No Magic Fantasy and Keeping The Fantastic X-Yahoo-Group-Post: member; u=282081648; y=xgWsqb--kyuo9m1bX_zzLfO0mB0gY8egpRnwniBBQGkT64uNBSc X-Yahoo-Profile: quinnland23 ------=_NextPart_000_0023_01C70BD1.466A23E0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable Not sure if any literary reference will turn you off, but I really enjoy th= e Song of Fire and Ice series by George R.R. Martin (ie Game of Thrones etc= ..) At the heart it is a solid heroic setting with elements of fantasy that= do not distract from the gritty feel of realism. Non-human threats are li= mited to the very edges of civilization and magic is limited mostly to visi= ons of the future and the rare animal familiar. Even healing, as was previ= ously suggested, is limited to the "master's" treatments and potions. It's= a lot of reading if you're not already familiar with the books but there i= s a d20 source book as a reference for some of the core elements (disclaime= r: I don't actually own the source book, so I can't fully endorse it). = Cheers, Bert -----Original Message----- From: rq3@yahoogroups.com [m= ailto:rq3@yahoogroups.com] On Behalf Of Chris Helton Sent: Sunday, November= 19, 2006 11:08 AM To: rq3@yahoogroups.com Subject: [rq3] Re: No Magic Fant= asy and Keeping The Fantastic --- In rq3@yahoogroups. com, steven mckenzie wrote: > > So what sort o= f help do you want, or need. I'm really not sure just yet. I thought that = I would throw this out for discussion in a couple of places so that I could= see what others have to say, and what they have done themselves, so that I= could formulate some better responses and ideas in my own head. I tend to = think in a sort of free-form manner when building the initial stuff for a c= ampaign, and I have found that this sort of discussion helps me to pull my = ideas together. Like I said, a fantasy game is something that I haven't do= ne in quite a while as a GM. Some of this was sparked by a conversation wit= h our own zomben before this little discussion group started off. I just th= ought that this would be a good place to get some feedback. > Also remembe= r to make sure the gamers know about the > "no" magic rule straight up. Oh= , of course. I'm sure that it would also be something that would have to be= reiterrated a couple of times during character creation as well. Chris = ------=_NextPart_000_0023_01C70BD1.466A23E0 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable =

Not sure if any literary reference will turn you off, but I re= ally enjoy the Song of Fire and Ice series by George R.R. Martin (ie Game o= f Thrones etc..)  At the heart it is a solid heroic setting with eleme= nts of fantasy that do not distract from the gritty feel of realism.  = Non-human threats are limited to the very edges of civilization and magic i= s limited mostly to visions of the future and the rare animal familiar.&nbs= p; Even healing, as was previously suggested, is limited to the “mast= er’s” treatments and potions.  It’s a lot of reading= if you’re not already familiar with the books but there is a d20 sou= rce book as a reference for some of the core elements (disclaimer: I don= 217;t actually own the source book, so I can’t fully endorse it).

 

Cheers,<= /span>

Bert&n= bsp;

=  

<= font size=3D2 face=3DTahoma>-----Original Message-----
Fro= m: rq3@yahoogroups.com [mailto:rq3@yahoogroups.com] On Behalf Of Chris Helton
Sent: Sunday, November 19, 2006 11:08 = AM
To: rq3@yahoogroups.c= om
Subject: [rq3] Re: No= Magic Fantasy and Keeping The Fantastic

 

--- I= n rq3@yahoogroups.com, st= even mckenzie .> wrote:
>
> So what so= rt of help do you want, or need.

I'm really not sure just yet. I t= hought that I would throw this out
for discussion in a couple of places= so that I could see what others
have to say, and what they have done t= hemselves, so that I could
formulate some better responses and ideas in= my own head. I tend to
think in a sort of free-form manner when buildi= ng the initial stuff
for a campaign, and I have found that this sort of= discussion helps me
to pull my ideas together.

Like I said, a= fantasy game is something that I haven't done in quite
a while as a GM= . Some of this was sparked by a conversation with our
own zomben before= this little discussion group started off. I just
thought that this wou= ld be a good place to get some feedback.

> Also remember to mak= e sure the gamers know about the
> "no" magic rule straigh= t up.

Oh, of course. I'm sure that it would also be something that= would
have to be reiterrated a couple of times during character creati= on as
well.

Chris

------=_NextPart_000_0023_01C70BD1.466A23E0-- Return-Path: X-Sender: cjh_cleveland@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 3564 invoked from network); 19 Nov 2006 20:10:56 -0000 Received: from unknown (66.218.66.218) by m28.grp.scd.yahoo.com with QMQP; 19 Nov 2006 20:10:56 -0000 Received: from unknown (HELO n27.bullet.scd.yahoo.com) (66.94.237.56) by mta3.grp.scd.yahoo.com with SMTP; 19 Nov 2006 20:10:56 -0000 Received: from [66.218.69.5] by n27.bullet.scd.yahoo.com with NNFMP; 19 Nov 2006 20:09:40 -0000 Received: from [66.218.66.88] by t5.bullet.scd.yahoo.com with NNFMP; 19 Nov 2006 20:09:40 -0000 Date: Sun, 19 Nov 2006 20:09:39 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <002201c70c14$548d63e0$6401a8c0@QUINNLAND> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.94.237.56 X-Yahoo-Post-IP: 67.39.193.99 From: "Chris Helton" Subject: Re: No Magic Fantasy and Keeping The Fantastic X-Yahoo-Group-Post: member; u=165500836; y=NphTSVqflsq4D2OcwqkLoYoBdyjFcFOPzMnmIhxxLD9bvFhK0Bp5QQ X-Yahoo-Profile: cjh_cleveland --- In rq3@yahoogroups.com, "Robert Hoffman" wrote: > > Not su= re if any literary reference will turn you off, but I > really enjoy the S= ong of Fire and Ice series by George R.R. Martin > (ie Game of Thrones etc= ..) Ironically, that was suggested on the first page of the RPGnet thread:= . It's not a matter of tur= ning me off or not, it's just that reccomendations of what to read isn't re= ally what I was looking for from this discussion. I do appreciate whatever = anyone has to add to the discussion though. It does seem to me that I am d= iscovering that it really doesn't take a lot of change to make people uncom= fortable with the idea of a fantasy like this. One of the posters seemed to= have a particularly difficult time grappling with the concept of there not= being any real magic or supernatural elements to what I was looking for. = As I mentioned in that thread, there is a Wikipedia entry on fantastic lite= rature that I find to be particularly useful: . There are some good examples of some of the things tha= t I have actually enjoyed reading in that entry. Chris Return-Path: X-Sender: cjh_cleveland@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 17696 invoked from network); 19 Nov 2006 20:36:30 -0000 Received: from unknown (66.218.66.216) by m31.grp.scd.yahoo.com with QMQP; 19 Nov 2006 20:36:30 -0000 Received: from unknown (HELO n4c.bullet.sp1.yahoo.com) (69.147.64.184) by mta1.grp.scd.yahoo.com with SMTP; 19 Nov 2006 20:36:30 -0000 Received: from [216.252.122.216] by n4.bullet.sp1.yahoo.com with NNFMP; 19 Nov 2006 20:35:33 -0000 Received: from [66.218.69.1] by t1.bullet.sp1.yahoo.com with NNFMP; 19 Nov 2006 20:35:33 -0000 Received: from [66.218.66.86] by t1.bullet.scd.yahoo.com with NNFMP; 19 Nov 2006 20:35:33 -0000 Date: Sun, 19 Nov 2006 20:35:32 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.184 X-Yahoo-Post-IP: 67.39.193.99 From: "Chris Helton" Subject: Re: No Magic Fantasy and Keeping The Fantastic X-Yahoo-Group-Post: member; u=165500836; y=CXgXWlV1IFrCNiVJw3bye2ECh2I6bcUbeZGcOmLJmvSAA6doHcfo1w X-Yahoo-Profile: cjh_cleveland --- In rq3@yahoogroups.com, "Chris Helton" wrote: > > A= s I mentioned in that thread, there is a Wikipedia entry on fantastic > lit= erature that I find to be particularly useful: > . There are some good > examples of some of the thing= s that I have actually enjoyed reading in > that entry. Oops. Wrong link. = This is the link to the Wikipedia entry: . Sorry for any mix ups. Chris Return-Path: X-Sender: ndm230867@yahoo.co.uk X-Apparently-To: rq3@yahoogroups.com Received: (qmail 50949 invoked from network); 20 Nov 2006 09:20:43 -0000 Received: from unknown (66.218.67.33) by m37.grp.scd.yahoo.com with QMQP; 20 Nov 2006 09:20:43 -0000 Received: from unknown (HELO n25.bullet.scd.yahoo.com) (66.94.237.54) by mta7.grp.scd.yahoo.com with SMTP; 20 Nov 2006 09:20:42 -0000 Received: from [66.218.69.5] by n25.bullet.scd.yahoo.com with NNFMP; 20 Nov 2006 09:18:42 -0000 Received: from [66.218.66.81] by t5.bullet.scd.yahoo.com with NNFMP; 20 Nov 2006 09:18:42 -0000 Date: Mon, 20 Nov 2006 09:18:40 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.94.237.54 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 82.195.166.195 From: "ndm230867" Subject: Re: No Magic Fantasy and Keeping The Fantastic X-Yahoo-Group-Post: member; u=208286975; y=Jy2-uAGLejGXOaCqFOhNDPh4e_8vR0SaZCYTT-z98kokIsUU X-Yahoo-Profile: ndm230867 --- In rq3@yahoogroups.com, "Chris Helton" wrote: > >Ho= wever, recently (do to my buying up some old RQ3 stuff >online...most of w= hich I am still waiting to arrive) I've been >eyeing putting together a fa= ntasy game to run. Obviously I want >something that will interest me as a = gamer and a GM, which means >that the heroic fantasy stuff is straight out= . What I am interested >in is something that has a very strong fantastic e= lement to it, but >ithout being the "stereotypical" fantasy stuff that I a= m really not >interested in going into. Obviously, from the title of this = thread, > am looking to run something with no magic in it. Period. No spel= l >casters, no clerics with healing magic...none of that. Then, as other= s have suggested you need to address the absence of magical healing - in a= ddition to looking at beefing up the First Aid skill I'd alos suggest givi= ng "heroic" characters (PC's and major NPC's) more P. One suggestion would= be to make THP =3DCON + SIZ. Another would be to let PC's resting trade F= P for HP 9 so after a fight, if PC's take their breath etc, they can recov= er - rtaher liek reserve Hit Points in Iron Heroes). Also, I'd revise the = "dead at 0HP" rule to something like 0 & below THP is dying (& unconscious= ), lose 1THP per round until -CON, when death is irreversible. > I do wa= nt there to be elements of the fantastic in there, however. >I want bizarr= e non-humans who are different from elves and dwarves, >and who are more th= an just the familiar tropes and conventions >dressed up in new clothing. I = want a world that is dangerous, >strange and more than a little dark around= the edges *but* at the >same time I want the the heroes (the PCs) to be gr= and and larger >than life. Question - are these fantastical elements part = of the PC's world (e.g. every child knows NOT to enter the Dark Wood becau= se it is home to the Grebbin, who play wooden whistles and carry silver s= poons they use to scoop your eyes with and then show you the tiny carved c= ities they keep in their twin navels...) or "new" to the PC's (e.g. the PC= 's are normal human inhabitants of a historical or pseudo historical non-m= agical world in to which the fantastical elements intrude - whether as a l= iteral invasion or because the PC's travel to them)? The former requires = a lot more player briefing, and will make balancing what is fantastical ag= ainst what is "routine" harder - but with the right group and sufficient r= esource on your part (prep time, mostly) could be very rewarding. The latt= er would be very easy for players to grasp and allow you to introduce the = fantastical at your pace (and therefore save on prep time), but might be t= ricky to keep away from conventional fantasy tropes. >They are heroes who= kick ass and take names, but at the same time >there are grander threats t= o them out there in the larger world. >But I don't want those threats to be= so overwhelming that there is >no chance of the PCs being able to achieve = victory over these >threads. I want mythic and fantastic, but without the u= sual >trappings of magic that populate most fantasy games and books. My p= ersonal instinct would be to go for a historical period I know reasonably = well (as do the intended players), such as England in 1610. I'd have entir= ely non-magical characters, and the only "magic" would be the rumours and = legends of witch craft, folk-tales etc. I might or might not make some of = that work, but it would never be in the form of "spells" straight from the= RQ rules, it would be things like turning your jacket inside out to ward = of evil spirits, or leaving a pile of grains at a crossroad (which forces = a pursuing wicked creature from folk tale to pause and count the grains). = And I'd be equally tempted to send the PC's from that "familiar" historic= al setting to an alien place where I can make up what I wanted - e.g. send= them to investigate Roanoke and invent whatever I wanted in the "New Worl= d" (Empires of the Antmen who ranch humans, tumbling plant cities the size= of mountains that roll across the plains etc etc). >I'm not sure if what= I am asking for will make a lot of sense, and >it may be that any sense th= at I make will come out in the >conversation that comes out of this post. B= ut I have something that >I am looking for and I hope that you can help me = to find it, or at >least point me in the right direction. The tricky thing= is I feel that the "fantastical" is, as the wiki entry says that "a truly= fantastic work is subtle in the working of the feeling, and would leave t= he reader with a sense of confusion about the work, and whether or not the= phenomenon was real or imagined." That ambiguity COULD seriously undermin= e the drive towards coherence that normally underpins RPG sessions, which = is why my instinct would be for an intitially "ocnventional" "mundane" non= - magical setting in to which the weird and fantastical intrudes. Hmm. Was= that just incoherent rambling, or was it at all helpeful? Cheers, Nick M= iddleton PS: Hi All! Thanks for the invite Ben! Return-Path: X-Sender: ndm230867@yahoo.co.uk X-Apparently-To: rq3@yahoogroups.com Received: (qmail 4292 invoked from network); 20 Nov 2006 14:17:12 -0000 Received: from unknown (66.218.66.216) by m34.grp.scd.yahoo.com with QMQP; 20 Nov 2006 14:17:12 -0000 Received: from unknown (HELO n20b.bullet.sp1.yahoo.com) (69.147.64.134) by mta1.grp.scd.yahoo.com with SMTP; 20 Nov 2006 14:17:12 -0000 Received: from [216.252.122.217] by n20.bullet.sp1.yahoo.com with NNFMP; 20 Nov 2006 14:17:10 -0000 Received: from [66.218.69.3] by t2.bullet.sp1.yahoo.com with NNFMP; 20 Nov 2006 14:17:10 -0000 Received: from [66.218.66.70] by t3.bullet.scd.yahoo.com with NNFMP; 20 Nov 2006 14:17:10 -0000 Date: Mon, 20 Nov 2006 14:17:09 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.134 X-Yahoo-Post-IP: 82.195.166.195 From: "ndm230867" Subject: A few files X-Yahoo-Group-Post: member; u=208286975; y=WWbfd-n3P6xdvQH0zac0-NkJbmdDQkXrszu6_gsGrWxvWI3t X-Yahoo-Profile: ndm230867 Hi All, have uploaded a few files that might be of interest - David Cakes = Sorcery variant, the RQIII Technical Expansion, a character sheet. Has Pe= te Maranci been invited to join us? Added a link to his site to the links = section. Any way, time to stop abusing my work internet access! Cheers, = Nick Middleton Return-Path: X-Sender: slposey@slposey.cnc.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 92009 invoked from network); 20 Nov 2006 23:02:22 -0000 Received: from unknown (66.218.66.218) by m37.grp.scd.yahoo.com with QMQP; 20 Nov 2006 23:02:22 -0000 Received: from unknown (HELO arkroyal.cnc.net) (207.155.252.36) by mta3.grp.scd.yahoo.com with SMTP; 20 Nov 2006 23:02:22 -0000 Received: (www@localhost) by arkroyal.cnc.net id RAA14567; Mon, 20 Nov 2006 17:54:50 -0500 (EST) [ConcentricHost SMTP Relay 1.17] Message-ID: <200611202254.RAA14567@arkroyal.cnc.net> Errors-To: Received: from 209.12.184.250 (as slposey@slposey.cnc.net) by register.cnc.net (207.155.252.36) with Concentric Web Mail; Mon, 20 Nov 2006 15:54:50 -0700 (MST) To: Date: Mon, 20 Nov 2006 15:54:50 -0700 (MST) In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset="utf-8" Content-Transfer-Encoding: quoted-printable Content-Disposition: inline X-Originating-IP: 207.155.252.36 X-eGroups-Msg-Info: 1:0:0:0 X-eGroups-From: Stephen Posey From: Stephen Posey Reply-To: slposey@concentric.net Subject: Re: [rq3] Re: No Magic Fantasy and Keeping The Fantastic X-Yahoo-Group-Post: member; u=2812668; y=NHvm-1PeuixLx45yyAvoFyZ-ylligwNCi-4D1GXM5GAu0ABO X-Yahoo-Profile: slposey42 ---- wrote: > > > Also remember to mak= e sure the gamers know about the > > "no" magic rule straight up. > > Oh, = of course. I'm sure that it would also be something that would > have to be= reiterrated a couple of times during character creation as > well. Actual= ly it occurs to me that it might be useful and interesting NOT to tell the = players right off that there's no genuine magic in the world if the concens= us of everyday folks is that there is; just make sure they know they aren't= entitled to have any themselves (at least to start). This way the players= will have to realize for themselves that events they encounter that may SE= EM magical all ultimately turn out to be dreams, hallucinations, prestidigi= tation, science advanced for the era, or whatever. This might serve to kee= p some of the "wonder" of such ambiguity going. Not that I generally recom= mend overtly LYING to players, but sometimes there's value in maintaining a= n air of mystery, so that the players can get to experience some of the unc= ertainty that the characters would. Stephen Posey slposey@concentric.net Return-Path: X-Sender: cjh_cleveland@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 90404 invoked from network); 20 Nov 2006 23:25:19 -0000 Received: from unknown (66.218.67.36) by m31.grp.scd.yahoo.com with QMQP; 20 Nov 2006 23:25:19 -0000 Received: from unknown (HELO n19b.bullet.sp1.yahoo.com) (69.147.64.131) by mta10.grp.scd.yahoo.com with SMTP; 20 Nov 2006 23:25:19 -0000 Received: from [216.252.122.216] by n19.bullet.sp1.yahoo.com with NNFMP; 20 Nov 2006 23:24:08 -0000 Received: from [66.218.69.2] by t1.bullet.sp1.yahoo.com with NNFMP; 20 Nov 2006 23:24:08 -0000 Received: from [66.218.66.82] by t2.bullet.scd.yahoo.com with NNFMP; 20 Nov 2006 23:24:08 -0000 Date: Mon, 20 Nov 2006 23:24:06 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <200611202254.RAA14567@arkroyal.cnc.net> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.131 X-Yahoo-Post-IP: 68.250.134.49 From: "Chris Helton" Subject: Re: No Magic Fantasy and Keeping The Fantastic X-Yahoo-Group-Post: member; u=165500836; y=aGyNjgqD939_jJcBX8I_9erfn23UZ9aBPRTdAc-MoaLrk8ptoFkR3g X-Yahoo-Profile: cjh_cleveland --- In rq3@yahoogroups.com, Stephen Posey wrote: > > Not that= I generally recommend overtly LYING to players, but > sometimes there's v= alue in maintaining an air of mystery, so > that the players can get to ex= perience some of the uncertainty > that the characters would. While an in= triguing idea I can really see something like this backfiring horribly. You= know that some player is going to want to make a magic wielding character = during character creation and if you don't stop that the whole game could g= et ruined potential. In this day and age, with all the player empowerment = and getting rid of the GM sentiment in some gamers, this approach could rea= lly end very badly. Chris Return-Path: X-Sender: slposey@slposey.cnc.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 20573 invoked from network); 21 Nov 2006 00:25:45 -0000 Received: from unknown (66.218.66.218) by m26.grp.scd.yahoo.com with QMQP; 21 Nov 2006 00:25:45 -0000 Received: from unknown (HELO victory.cnc.net) (207.155.253.152) by mta3.grp.scd.yahoo.com with SMTP; 21 Nov 2006 00:25:40 -0000 Received: (www@localhost) by victory.cnc.net id TAA25716; Mon, 20 Nov 2006 19:25:39 -0500 (EST) [ConcentricHost SMTP Relay 1.17] Message-ID: <200611210025.TAA25716@victory.cnc.net> Errors-To: Received: from 209.12.184.250 (as slposey@slposey.cnc.net) by register.cnc.net (207.155.252.36) with Concentric Web Mail; Mon, 20 Nov 2006 17:25:39 -0700 (MST) To: Date: Mon, 20 Nov 2006 17:25:39 -0700 (MST) In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset="utf-8" Content-Transfer-Encoding: quoted-printable Content-Disposition: inline X-Originating-IP: 207.155.253.152 X-eGroups-Msg-Info: 1:0:0:0 X-eGroups-From: Stephen Posey From: Stephen Posey Reply-To: slposey@concentric.net Subject: Re: [rq3] Re: No Magic Fantasy and Keeping The Fantastic X-Yahoo-Group-Post: member; u=2812668; y=B9pmgK2axZpXyo9LPsJ3G-bajlv2atTGSMzfysfiu5529JsS X-Yahoo-Profile: slposey42 ---- wrote: > > --- In rq3@yahoogroups.com, Stephen= Posey wrote: > > > > Not that I generally recommend overtly = LYING to players, but > > sometimes there's value in maintaining an air of= mystery, so > > that the players can get to experience some of the uncert= ainty > > that the characters would. > > While an intriguing idea I can r= eally see something like this > backfiring horribly. You know that some pla= yer is going to want to > make a magic wielding character during character = creation and if you > don't stop that the whole game could get ruined poten= tial. The only game that comes to mind that may handle this in after a fas= hion is Pendragon. The world is presumably magical, but player characters g= enerally don't have personal access to it and don't (or shouldn't) expect t= o. Later editions weakened that stance somewhat, but it could still be ach= ieved. > In this day and age, with all the player empowerment and getting= rid > of the GM sentiment in some gamers, this approach could really end >= very badly. Most of the folks in the group I used to play with would have= appreciated the discovery process and forgiven the GM's early deception (a= fter some initial grousing, but that's to be expected). "Trust your local= GM" was the watchword, we knew each other pretty well and trusted one anot= her to offer a good adventure and not needlessly harm characters (unless w= e happnened to be playing Paranoia, but that's another story ;-)) Not to = say PCs didn't do something stupid now and again or that we didn't occasion= ally admit new players who didn't "get it" and who caused some grief until = they either figured it out or left; but overall a good time was had by all.= Obviously you know your own players best, it's a judgement call. Stephen= Posey slposey@concentric.net Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 29892 invoked from network); 21 Nov 2006 05:41:23 -0000 Received: from unknown (66.218.66.172) by m24.grp.scd.yahoo.com with QMQP; 21 Nov 2006 05:41:23 -0000 Received: from unknown (HELO n18d.bullet.scd.yahoo.com) (66.218.67.59) by mta4.grp.scd.yahoo.com with SMTP; 21 Nov 2006 05:41:22 -0000 Received: from [66.218.69.4] by n18.bullet.scd.yahoo.com with NNFMP; 21 Nov 2006 05:40:13 -0000 Received: from [66.218.66.85] by t4.bullet.scd.yahoo.com with NNFMP; 21 Nov 2006 05:40:13 -0000 Date: Tue, 21 Nov 2006 05:40:13 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.218.67.59 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.107.124.212 From: "zomben" Subject: Re: No Magic Fantasy and Keeping The Fantastic X-Yahoo-Group-Post: member; u=271636000; y=UfBgmJGrc81Gi5TFD6Z2-MMP8oQxDsO9hnlk5Ik4d1qZ X-Yahoo-Profile: zomben I think a no-magic RQ could work just fine. You'd have to talk with the p= layers about what this really means, however. I mean, personally, I've alw= ays thought that the Lord of the Rings books were fairly non-magical when i= t came down to it. A few guys have a magic item or two, and Gandalf casts = what, like four spells in the entire series? But it works. The magic of t= he world is in the spirits of the land, and infuses everything. But it's n= ot overt, or 'in your face'. Now, for a 'no magic' style game, you could t= ry something lke that. Tell the players, "This is a fantasy world, and whil= e there is magic and the supernatural, you will have almost no control over= it." Or, you could run the game like some of the grittier Conan stories. = I haven't read them in a million years, but I seem to recall stories where= had plenty of adventures with nary a sorceror, etc. in sight. I guess wh= at it really comes down to is where will you draw the line of 'no magic'? = Do dragons count as magic? WIll there be any ancient artifacts which PCs c= ould get ahold of? Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 4878 invoked from network); 21 Nov 2006 05:43:58 -0000 Received: from unknown (66.218.67.35) by m25.grp.scd.yahoo.com with QMQP; 21 Nov 2006 05:43:58 -0000 Received: from unknown (HELO n14b.bullet.sp1.yahoo.com) (69.147.64.116) by mta9.grp.scd.yahoo.com with SMTP; 21 Nov 2006 05:43:58 -0000 Received: from [216.252.122.218] by n14.bullet.sp1.yahoo.com with NNFMP; 21 Nov 2006 05:43:46 -0000 Received: from [66.218.69.2] by t3.bullet.sp1.yahoo.com with NNFMP; 21 Nov 2006 05:43:46 -0000 Received: from [66.218.66.84] by t2.bullet.scd.yahoo.com with NNFMP; 21 Nov 2006 05:43:46 -0000 Date: Tue, 21 Nov 2006 05:43:45 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <3C688F8F-555B-497B-A09E-3C9C118D6498@comcast.net> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.116 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.107.124.212 From: "zomben" Subject: Re: Files & Photos X-Yahoo-Group-Post: member; u=271636000; y=1V3J72yldCUC-cUNYGjTTHQKcVbU6uWcAKULFLtOUCMX X-Yahoo-Profile: zomben Steve, Yes, I chose to paint this fig in his 'un-mutilated state' rather t= han after you bastards let him get his hands chopped off. :P B > Be= n, > > I see a glaring omission in the Jihad fig though. > > Steve Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 73281 invoked from network); 21 Nov 2006 05:45:58 -0000 Received: from unknown (66.218.66.218) by m36.grp.scd.yahoo.com with QMQP; 21 Nov 2006 05:45:58 -0000 Received: from unknown (HELO n15a.bullet.sp1.yahoo.com) (69.147.64.118) by mta3.grp.scd.yahoo.com with SMTP; 21 Nov 2006 05:45:58 -0000 Received: from [216.252.122.217] by n15.bullet.sp1.yahoo.com with NNFMP; 21 Nov 2006 05:42:22 -0000 Received: from [66.218.69.3] by t2.bullet.sp1.yahoo.com with NNFMP; 21 Nov 2006 05:42:22 -0000 Received: from [66.218.66.84] by t3.bullet.scd.yahoo.com with NNFMP; 21 Nov 2006 05:42:22 -0000 Date: Tue, 21 Nov 2006 05:42:22 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <002201c70c14$548d63e0$6401a8c0@QUINNLAND> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.118 X-Yahoo-Post-IP: 69.107.124.212 From: "zomben" Subject: Re: No Magic Fantasy and Keeping The Fantastic X-Yahoo-Group-Post: member; u=271636000; y=qBIWzBkClMWfYWOqFg30nQbjHtn-Gzo7vnEKcwdE7TKP X-Yahoo-Profile: zomben > Not sure if any literary reference will turn you off, but I really enjoy = the > Song of Fire and Ice series by George R.R. Martin (ie Game of Thrones= etc..) It should be noted, that George R.R. Martin is (was?) a gamer, and= a BRP fan. The "Wild Cards" series which he edited was actually based on = his home Superworld campaign. At least, that's the story I heard. Steve P= . might have more details. Return-Path: X-Sender: StevenDLeary@comcast.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 82249 invoked from network); 21 Nov 2006 06:41:56 -0000 Received: from unknown (66.218.66.216) by m37.grp.scd.yahoo.com with QMQP; 21 Nov 2006 06:41:56 -0000 Received: from unknown (HELO alnrmhc12.comcast.net) (206.18.177.52) by mta1.grp.scd.yahoo.com with SMTP; 21 Nov 2006 06:41:56 -0000 Received: from [192.168.1.101] (c-71-202-180-135.hsd1.ca.comcast.net[71.202.180.135]) by comcast.net (alnrmhc12) with SMTP id <20061121055931b1200mu5dle>; Tue, 21 Nov 2006 05:59:31 +0000 Mime-Version: 1.0 (Apple Message framework v752.2) In-Reply-To: References: Content-Type: multipart/alternative; boundary=Apple-Mail-3--1049506487 Message-Id: Date: Mon, 20 Nov 2006 21:59:30 -0800 To: rq3@yahoogroups.com X-Mailer: Apple Mail (2.752.2) X-Originating-IP: 206.18.177.52 X-eGroups-Msg-Info: 1:0:0:0 From: Steven Leary Subject: Re: [rq3] Re: Files & Photos X-Yahoo-Group-Post: member; u=156762639; y=YdlYHWE_3iYprb-ehaXeQDorUCkP1vaZvGTkcN62hySw0fWuGeIXg2IFhbR7 X-Yahoo-Profile: stevendleary --Apple-Mail-3--1049506487 Content-Transfer-Encoding: 7bit Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Ben, You should see if Jeff will allow the Campaign Log to be posted Steve On 20 Nov , 06, at 9:43 PM, zomben wrote: > Steve, > > Yes, I chose to paint this fig in his 'un-mutilated state' rather than > after you bastards let him get his hands chopped off. > > :P > > B > > > Ben, > > > > I see a glaring omission in the Jihad fig though. > > > > Steve > > > --Apple-Mail-3--1049506487 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=ISO-8859-1 Ben,

You should see if Jeff will allow the Campaign Log to be p= osted

Steve

On 20 Nov , 06, at 9:43 PM, zomben wrote:

Steve,
= Yes, I chose to paint this fig in his 'un-mutila= ted state' rather than
after you bastards le= t him get his hands chopped off.

:P
B

> Ben,
>
> I see a glaring= omission in the Jihad fig though.
>
> Steve


--Apple-Mail-3--1049506487-- Return-Path: X-Sender: cjh_cleveland@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 53112 invoked from network); 21 Nov 2006 13:31:13 -0000 Received: from unknown (66.218.66.217) by m31.grp.scd.yahoo.com with QMQP; 21 Nov 2006 13:31:13 -0000 Received: from unknown (HELO n21a.bullet.scd.yahoo.com) (66.94.237.50) by mta2.grp.scd.yahoo.com with SMTP; 21 Nov 2006 13:31:13 -0000 Received: from [66.218.69.1] by n21.bullet.scd.yahoo.com with NNFMP; 21 Nov 2006 13:26:29 -0000 Received: from [66.218.66.81] by t1.bullet.scd.yahoo.com with NNFMP; 21 Nov 2006 13:26:29 -0000 Date: Tue, 21 Nov 2006 13:26:29 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.94.237.50 X-Yahoo-Post-IP: 192.35.79.70 From: "Chris Helton" Subject: Re: No Magic Fantasy and Keeping The Fantastic X-Yahoo-Group-Post: member; u=165500836; y=Y7HiAIxeasbSMCuQs0l3TkzfHNRHh3aWCIhve_cNRiIYDEboEn8XZQ X-Yahoo-Profile: cjh_cleveland --- In rq3@yahoogroups.com, "zomben" wrote: > > It should b= e noted, that George R.R. Martin is (was?) a gamer, and a > BRP fan. The "= Wild Cards" series which he edited was actually based > on his home Superwo= rld campaign. > > At least, that's the story I heard. Steve P. might have= more > details. > Whichever one of the Wildcards people that was involve= d with the writing of GURPS Wildcards confirmed this story in the introduc= tion to that. Walter Jon Williams, one of the Wildcards Consotrium, is als= o a game designer who has done work for FGU and R. Talsorian. Chris Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 25503 invoked from network); 21 Nov 2006 16:31:50 -0000 Received: from unknown (66.218.66.172) by m35.grp.scd.yahoo.com with QMQP; 21 Nov 2006 16:31:50 -0000 Received: from unknown (HELO n11c.bullet.sp1.yahoo.com) (69.147.64.108) by mta4.grp.scd.yahoo.com with SMTP; 21 Nov 2006 16:31:50 -0000 Received: from [216.252.122.219] by n11.bullet.sp1.yahoo.com with NNFMP; 21 Nov 2006 16:31:45 -0000 Received: from [66.218.69.2] by t4.bullet.sp1.yahoo.com with NNFMP; 21 Nov 2006 16:31:45 -0000 Received: from [66.218.66.79] by t2.bullet.scd.yahoo.com with NNFMP; 21 Nov 2006 16:31:45 -0000 Date: Tue, 21 Nov 2006 16:31:43 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.108 X-Yahoo-Post-IP: 64.3.128.131 From: "zomben" Subject: Re: Files & Photos X-Yahoo-Group-Post: member; u=271636000; y=q3ahNVMmKzG_bzAgQx6v7mv0MDNbqbo3pKfwaDCmiI2B X-Yahoo-Profile: zomben He's on the list here, but not sure how closely he's following it. Jeff, a= re you okay with this? I've got the files right here, and could post them = whenever you give the A-OK. --- In rq3@yahoogroups.com, Steven Leary wrote: > > Ben, > > You should see if Jeff will allow the Ca= mpaign Log to be posted > > Steve > > On 20 Nov , 06, at 9:43 PM, zomben = wrote: > > > Steve, > > > > Yes, I chose to paint this fig in his 'un-muti= lated state' rather than > > after you bastards let him get his hands chopp= ed off. > > > > :P > > > > B > > > > > Ben, > > > > > > I see a glaring omi= ssion in the Jihad fig though. > > > > > > Steve > > > > > > > Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 15638 invoked from network); 21 Nov 2006 17:19:54 -0000 Received: from unknown (66.218.67.36) by m35.grp.scd.yahoo.com with QMQP; 21 Nov 2006 17:19:54 -0000 Received: from unknown (HELO n11b.bullet.sp1.yahoo.com) (69.147.64.107) by mta10.grp.scd.yahoo.com with SMTP; 21 Nov 2006 17:19:53 -0000 Received: from [216.252.122.216] by n11.bullet.sp1.yahoo.com with NNFMP; 21 Nov 2006 17:17:36 -0000 Received: from [66.218.69.2] by t1.bullet.sp1.yahoo.com with NNFMP; 21 Nov 2006 17:17:36 -0000 Received: from [66.218.66.87] by t2.bullet.scd.yahoo.com with NNFMP; 21 Nov 2006 17:17:36 -0000 Date: Tue, 21 Nov 2006 17:17:36 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.107 X-Yahoo-Post-IP: 64.3.128.131 From: "zomben" Subject: Sandy Petersen's RQIII Campaign Log X-Yahoo-Group-Post: member; u=271636000; y=_CfRwkkQNVB9vi_iW4spKnrfKEL2NRaF0PZrKIsLi2pT X-Yahoo-Profile: zomben I got the okay from Jeff Okamoto to post a link to his site for this item. = It's in the links section of this group for future use, but here's the dir= ect link for anyone interested: http://seiyuu.com/okamoto/writing/campaign= _log_2_0.pdf Return-Path: X-Sender: eothargoar@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 56793 invoked from network); 22 Nov 2006 23:11:20 -0000 Received: from unknown (66.218.67.33) by m24.grp.scd.yahoo.com with QMQP; 22 Nov 2006 23:11:20 -0000 Received: from unknown (HELO n4c.bullet.sp1.yahoo.com) (69.147.64.184) by mta7.grp.scd.yahoo.com with SMTP; 22 Nov 2006 23:11:16 -0000 Received: from [216.252.122.216] by n4.bullet.sp1.yahoo.com with NNFMP; 22 Nov 2006 23:04:51 -0000 Received: from [66.218.69.4] by t1.bullet.sp1.yahoo.com with NNFMP; 22 Nov 2006 23:04:51 -0000 Received: from [66.218.66.90] by t4.bullet.scd.yahoo.com with NNFMP; 22 Nov 2006 23:04:51 -0000 Date: Wed, 22 Nov 2006 23:04:49 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.184 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 161.55.20.214 From: "eothargoar" Subject: Greetings and hauberks... X-Yahoo-Group-Post: member; u=213593665; y=l88_nP5Ncmewkhoe3qr5CveVnpuOzBc00WLOrsFFr_KnBq219g X-Yahoo-Profile: eothargoar Hey. I was quite glad to see the group start up. I've play RQ for ages...= (still have RQ2 which I bought new when it first came out....) Anyway a qu= estion. How would you represent a Norman style hauberk in RQ3? Essentiall= y you get full body coverage but only partial leg (to knees) and arm covera= ge (to the elbow). Would you adjust the 'to hit chart' or give partial arm= or to the limbs, or some thing else? One of the little things that alway= s bugged me...NT Return-Path: X-Sender: lev_lafayette@yahoo.com.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 91413 invoked from network); 23 Nov 2006 01:12:45 -0000 Received: from unknown (66.218.66.167) by m27.grp.scd.yahoo.com with QMQP; 23 Nov 2006 01:12:45 -0000 Received: from unknown (HELO web33502.mail.mud.yahoo.com) (68.142.206.151) by mta6.grp.scd.yahoo.com with SMTP; 23 Nov 2006 01:12:45 -0000 Received: (qmail 14507 invoked by uid 60001); 23 Nov 2006 00:59:58 -0000 X-YMail-OSG: sQ6HdnQVM1meXRV24.Fw0vVjsDF8G9gXoNvMIVxD0jIrk7jFh.fgJaqzq14DUgaUo7niyQ8JcEJhbITbeofqnxebC3yIka50H5BRBVJ8NamJJcx5z11ZWD.8f9kmr4apYOU63bbegSrzjTM- Received: from [220.240.81.220] by web33502.mail.mud.yahoo.com via HTTP; Wed, 22 Nov 2006 16:59:58 PST Date: Wed, 22 Nov 2006 16:59:58 -0800 (PST) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <886815.13586.qm@web33502.mail.mud.yahoo.com> X-Originating-IP: 68.142.206.151 X-eGroups-Msg-Info: 1:0:0:0 From: Lev Lafayette Subject: Re: [rq3] Greetings and hauberks... X-Yahoo-Group-Post: member; u=90358482; y=fdfPBVmVi_NI_u08zKO1PTUXtIWxgxnm_X42SzArJty2eZsyo7wGIw X-Yahoo-Profile: lev_lafayette Partial (or more comprehensive) armour in particular locations can always be represented by moving the amount of protection points it provides up or down. All the best, Lev --- eothargoar wrote: > Hey. I was quite glad to see the group start up. > I've play RQ for > ages...(still have RQ2 which I bought new when it > first came out....) > > Anyway a question. How would you represent a Norman > style hauberk in > RQ3? Essentially you get full body coverage but > only partial leg (to > knees) and arm coverage (to the elbow). Would you > adjust the 'to hit > chart' or give partial armor to the limbs, or some > thing else? > > One of the little things that always bugged me...NT > > > ____________________________________________________________________________________ Want to start your own business? Learn how on Yahoo! Small Business. http://smallbusiness.yahoo.com/r-index Return-Path: X-Sender: soltakss@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 18374 invoked from network); 23 Nov 2006 14:02:28 -0000 Received: from unknown (66.218.67.34) by m30.grp.scd.yahoo.com with QMQP; 23 Nov 2006 14:02:28 -0000 Received: from unknown (HELO web51007.mail.yahoo.com) (206.190.38.138) by mta8.grp.scd.yahoo.com with SMTP; 23 Nov 2006 14:02:27 -0000 Received: (qmail 42591 invoked by uid 60001); 23 Nov 2006 14:01:19 -0000 X-YMail-OSG: oE7bK64VM1n9XKgmK41yAucfgHpVGUDTYzcNq1zR2X5V1oY9.9fjTA1NgUockbbmtQ-- Received: from [195.92.67.75] by web51007.mail.yahoo.com via HTTP; Thu, 23 Nov 2006 14:01:18 GMT Date: Thu, 23 Nov 2006 14:01:18 +0000 (GMT) To: rq3@yahoogroups.com MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-320630964-1164290478=:41304" Content-Transfer-Encoding: 8bit Message-ID: <907848.41304.qm@web51007.mail.yahoo.com> X-Originating-IP: 206.190.38.138 X-eGroups-Msg-Info: 1:0:0:0 From: Simon Phipp Subject: Re: Greetings and hauberks... X-Yahoo-Group-Post: member; u=56019393; y=EWfVn3Ou84R6sB4k76ammWG978wVccaPS_XueDxzjBQXDsk X-Yahoo-Profile: soltakss --0-320630964-1164290478=:41304 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Lev Lafayette: > Partial (or more comprehensive) armour in particular > locations can always be represented by moving the > amount of protection points it provides up or down. I've never really liked this approach - it smacks of the way Stormbringer does things. If I hit someone on a chainmail-protected upper arm I'd expect it to block as chainmail, if I hit an unprotected lower arm I'd expect it to block as no armour. I wouldn't expect a halfway value wherever I hit. If you want armour like this, then introduce epscial rules to handle it. Allocate a percentage coverage for each limb type and work accordingly. So, that kind of hauberk might have Arm: 01-50 lower arm, 51-100 hauberk, Leg: 10-40 lower leg, 41-100 hauberk. If someone hits an arm, roll percentiles to see which part of the arm was hit. It's messy and I wouldn't bother, personally. I'd treat it as covering just abdomen and chest and have other armour for the legs and arms. But, if you like them or have players with mailed gloves and leather arm armour then percentiles is the easiest way to go, in my opinion. I have used these rough values in the past for grainy hit locations: Arm: 01-10 Hand, 11-50 Lower Arm, 51-100 Upper Arm Leg: 01-10 Foot, 11-40 Lower Leg, 41-100 Upper Leg You can include chest, abdomen and head as well for the kick to the privates option. Always guaranteed a laugh. >> Anyway a question. How would you represent a Norman >> style hauberk in >> RQ3? Essentially you get full body coverage but >> only partial leg (to >> knees) and arm coverage (to the elbow). Would you >> adjust the 'to hit >> chart' or give partial armor to the limbs, or some >> thing else? See Ya Simon Send instant messages to your online friends http://uk.messenger.yahoo.com --0-320630964-1164290478=:41304 Content-Type: text/html; charset=iso-8859-1 Content-Transfer-Encoding: 8bit
Lev Lafayette:
> Partial (or more comprehensive) armour in particular
> locations can always be represented by moving the
> amount of protection points it provides up or down.
I've never really liked this approach - it smacks of the way Stormbringer does things. If I hit someone on a chainmail-protected upper arm I'd expect it to block as chainmail, if I hit an unprotected lower arm I'd expect it to block as no armour. I wouldn't expect a halfway value wherever I hit.
 
If you want armour like this, then introduce epscial rules to handle it. Allocate a percentage coverage for each limb type and work accordingly. So, that kind of hauberk might have Arm: 01-50 lower arm, 51-100 hauberk, Leg: 10-40 lower leg, 41-100 hauberk. If someone hits an arm, roll percentiles to see which part of the arm was hit.
 
It's messy and I wouldn't bother, personally. I'd treat it as covering just abdomen and chest and have other armour for the legs and arms. But, if you like them or have players with mailed gloves and leather arm armour then percentiles is the easiest way to go, in my opinion.
 
I have used these rough values in the past for grainy hit locations:
Arm: 01-10 Hand, 11-50 Lower Arm, 51-100 Upper Arm
Leg: 01-10 Foot, 11-40 Lower Leg, 41-100 Upper Leg
 
You can include chest, abdomen and head as well for the kick to the privates option. Always guaranteed a laugh.
 
>> Anyway a question. How would you represent a Norman
>> style hauberk in
>> RQ3? Essentially you get full body coverage but
>> only partial leg (to
>> knees) and arm coverage (to the elbow). Would you
>> adjust the 'to hit
>> chart' or give partial armor to the limbs, or some
>> thing else?
See Ya
 
Simon
 

Send instant messages to your online friends http://uk.messenger.yahoo.com --0-320630964-1164290478=:41304-- Return-Path: X-Sender: StevenDLeary@comcast.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 2236 invoked from network); 23 Nov 2006 16:50:24 -0000 Received: from unknown (66.218.67.35) by m24.grp.scd.yahoo.com with QMQP; 23 Nov 2006 16:50:24 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (216.148.227.151) by mta9.grp.scd.yahoo.com with SMTP; 23 Nov 2006 16:50:24 -0000 Received: from [192.168.1.101] (c-71-202-180-135.hsd1.ca.comcast.net[71.202.180.135]) by comcast.net (rwcrmhc11) with SMTP id <20061123165012m1100t7679e>; Thu, 23 Nov 2006 16:50:12 +0000 Mime-Version: 1.0 (Apple Message framework v752.2) In-Reply-To: <907848.41304.qm@web51007.mail.yahoo.com> References: <907848.41304.qm@web51007.mail.yahoo.com> Content-Type: multipart/alternative; boundary=Apple-Mail-1--837665711 Message-Id: <7B26A800-FDAC-46B9-836B-BEBAA65F3FDC@comcast.net> Date: Thu, 23 Nov 2006 08:50:11 -0800 To: rq3@yahoogroups.com X-Mailer: Apple Mail (2.752.2) X-Originating-IP: 216.148.227.151 X-eGroups-Msg-Info: 1:0:0:0 From: Steven Leary Subject: Re: [rq3] Re: Greetings and hauberks... X-Yahoo-Group-Post: member; u=156762639; y=UvOGUk3zQ5D4q0-JRa0BipSnrX2bRdNY_OWeYoie58HQ7W7t8Ygb_l683407 X-Yahoo-Profile: stevendleary --Apple-Mail-1--837665711 Content-Transfer-Encoding: 7bit Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Another option would be to simply adjust the hit locations table: 01-02 Right Lower Leg 03-04 Right Upper Leg 05-06 Left Lower Leg 07-08 Left Upper Leg 09-11 Abdomen 12 Chest 13 Lower Right Arm 14-15 Upper Right Arm 16 Lower Left Leg 17-18 Upper Left Leg 19-20 Head The Missile hit locations get a bit more complicated though. SDLeary On 23 Nov , 06, at 6:01 AM, Simon Phipp wrote: > > Lev Lafayette: > > Partial (or more comprehensive) armour in particular > > locations can always be represented by moving the > > amount of protection points it provides up or down. > I've never really liked this approach - it smacks of the way > Stormbringer does things. If I hit someone on a chainmail-protected > upper arm I'd expect it to block as chainmail, if I hit an > unprotected lower arm I'd expect it to block as no armour. I > wouldn't expect a halfway value wherever I hit. > > If you want armour like this, then introduce epscial rules to > handle it. Allocate a percentage coverage for each limb type and > work accordingly. So, that kind of hauberk might have Arm: 01-50 > lower arm, 51-100 hauberk, Leg: 10-40 lower leg, 41-100 hauberk. If > someone hits an arm, roll percentiles to see which part of the arm > was hit. > > It's messy and I wouldn't bother, personally. I'd treat it as > covering just abdomen and chest and have other armour for the legs > and arms. But, if you like them or have players with mailed gloves > and leather arm armour then percentiles is the easiest way to go, > in my opinion. > > I have used these rough values in the past for grainy hit locations: > Arm: 01-10 Hand, 11-50 Lower Arm, 51-100 Upper Arm > Leg: 01-10 Foot, 11-40 Lower Leg, 41-100 Upper Leg > > You can include chest, abdomen and head as well for the kick to the > privates option. Always guaranteed a laugh. > > >> Anyway a question. How would you represent a Norman > >> style hauberk in > >> RQ3? Essentially you get full body coverage but > >> only partial leg (to > >> knees) and arm coverage (to the elbow). Would you > >> adjust the 'to hit > >> chart' or give partial armor to the limbs, or some > >> thing else? > See Ya > > Simon > > Send instant messages to your online friends http:// > uk.messenger.yahoo.com > > --Apple-Mail-1--837665711 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=ISO-8859-1 Another option would be to simply adjust = the hit locations table:


01-02 Ri= ght Lower Leg
03-04 Right Upper Leg
05-06 Left Lower Leg
07-08 Left Upper Leg<= /DIV>
09-11 Abdomen
12 Chest
13 Lower Right Arm
14-15 Upper Right Arm
16<= SPAN class=3D"Apple-tab-span" style=3D"white-space:pre"> Lower Left= Leg
17-18 Upper Left Leg
19-20 Head

The Missile hit locations get a bit more complicated tho= ugh.=A0

SDLeary<= /DIV>

On 23 Nov , 06, at 6:01 AM, Simon Phipp wrote:

Lev Lafayette:
> Partial (or more comprehensive) armour in partic= ular
> locations can always be represente= d by moving the
> amount of protection po= ints it provides up or down.
I've never= really liked this approach - it smacks of the way Stormbringer does things= . If I hit someone on a chainmail-protected upper arm I'd expect it to bloc= k as chainmail, if I hit an unprotected lower arm I'd expect it to block as= no armour. I wouldn't expect a halfway value wherever I hit.
<= DIV style=3D"font-family: Georgia; font-size: 13px; line-height: 15px; ">=A0
If you w= ant armour like this, then introduce epscial rules to handle it. Allocate a= percentage coverage for each limb type and work accordingly. So, that kind= of hauberk might have Arm: 01-50 lower arm, 51-100 hauberk, Leg: 10-40 low= er leg, 41-100 hauberk. If someone hits an arm, roll percentiles to see whi= ch part of the arm was hit.
=A0
It's messy and I wouldn't bother, personal= ly. I'd treat it as covering just abdomen and chest and have other armour f= or the legs and arms. But, if you like them or have players with mailed glo= ves and leather arm armour then percentiles is the easiest way to go, in my= opinion.
=A0
I have used these rough values in the past for grainy hit l= ocations:
Arm: 01-10 Hand, 11-50 Lowe= r Arm, 51-100 Upper Arm
Leg: 01-10 = Foot, 11-40 Lower Leg, 41-100 Upper Leg
You can include chest, abdomen= and head as well for the kick to the privates option. Always guaranteed a = laugh.
=A0
>> Anyway a question. How would you represent a Norman
>> style hauberk in

>> RQ3? Essentially you get full body coverage but<= BR style=3D"font-family: Georgia; font-size: 13px; line-height: 15px; ">>> only partial leg (to
>> knees) and arm coverage (to the elbow). Would you=
>> adjust the 'to hit
>> chart' or give partial armor to the limbs, or some=
>> thing else?
See Ya
=A0
Simon
=A0<= /DIV>

Send instant messages to your online friends <= A href=3D"http://uk.messenger">http://uk.messenger.yahoo.com

<= /SPAN>

--Apple-Mail-1--837665711-- Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 66524 invoked from network); 23 Nov 2006 18:23:03 -0000 Received: from unknown (66.218.66.166) by m40.grp.scd.yahoo.com with QMQP; 23 Nov 2006 18:23:03 -0000 Received: from unknown (HELO smtp114.sbc.mail.mud.yahoo.com) (68.142.198.213) by mta5.grp.scd.yahoo.com with SMTP; 23 Nov 2006 18:23:03 -0000 Received: (qmail 5503 invoked from network); 23 Nov 2006 18:22:28 -0000 Received: from unknown (HELO BEN) (benmonroe@sbcglobal.net@69.107.124.212 with login) by smtp114.sbc.mail.mud.yahoo.com with SMTP; 23 Nov 2006 18:22:27 -0000 X-YMail-OSG: Uxe8Iu0VM1lL_C1nid0F1q8RQn7rvWWVg27FBB5VwMXwBzFQ_WV.iDCl5_UEI0Nj6nZ1VbVJN0wvq9L_76nKueVWWxpNluRIt4da33fD_tzcp6C3GiHs To: Date: Thu, 23 Nov 2006 10:22:28 -0800 Message-ID: <000f01c70f2c$55956420$6501a8c0@BEN> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0010_01C70EE9.47722420" X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook, Build 10.0.6626 Importance: Normal X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2962 X-Originating-IP: 68.142.198.213 X-eGroups-Msg-Info: 1:0:0:0 From: "Ben Monroe" Subject: Re: Greetings and hauberks... X-Yahoo-Group-Post: member; u=271636000; y=2jJuGfr_PRHoHKp30p2IgG3KEfQSR3rYt-IitlwlBj_t X-Yahoo-Profile: zomben ------=_NextPart_000_0010_01C70EE9.47722420 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Yeah, I always just divided the cost/AP/ENC, etc. of the 'partial protection' by the percentage of area covered. So, "Leg Armor" that only goes to the knees, I'd just cut it all in half. Not the best fix, but it worked, and was pretty simple. ------=_NextPart_000_0010_01C70EE9.47722420 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable = Re: Greetings and hauberks...

Yeah, I always just div= ided the cost/AP/ENC, etc. of the 'partial protection' by the percentage of= area covered.  So, "Leg Armor" that only goes to the knees,= I'd just cut it all in half.  Not the best fix, but it worked, and wa= s pretty simple.

------=_NextPart_000_0010_01C70EE9.47722420-- Return-Path: X-Sender: eothargoar@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 99204 invoked from network); 24 Nov 2006 17:10:48 -0000 Received: from unknown (66.218.67.36) by m27.grp.scd.yahoo.com with QMQP; 24 Nov 2006 17:10:48 -0000 Received: from unknown (HELO n19c.bullet.sp1.yahoo.com) (69.147.64.132) by mta10.grp.scd.yahoo.com with SMTP; 24 Nov 2006 17:10:47 -0000 Received: from [216.252.122.219] by n19.bullet.sp1.yahoo.com with NNFMP; 24 Nov 2006 17:10:24 -0000 Received: from [66.218.69.4] by t4.bullet.sp1.yahoo.com with NNFMP; 24 Nov 2006 17:10:24 -0000 Received: from [66.218.66.77] by t4.bullet.scd.yahoo.com with NNFMP; 24 Nov 2006 17:10:24 -0000 Date: Fri, 24 Nov 2006 17:10:23 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <000f01c70f2c$55956420$6501a8c0@BEN> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.132 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 161.55.20.214 From: "eothargoar" Subject: Re: Greetings and hauberks... X-Yahoo-Group-Post: member; u=213593665; y=iWhO5xQN7MSjsjM1_Zf0_L8d8T6v_Fp9Ka3IpSFeVgr-gyIUww X-Yahoo-Profile: eothargoar Hey thanks. I've basically thought of both of those approaches, but could = never decide which I liked. I'm partial to the increased hit locations, I = think. NT Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 83775 invoked from network); 24 Nov 2006 17:47:18 -0000 Received: from unknown (66.218.67.35) by m23.grp.scd.yahoo.com with QMQP; 24 Nov 2006 17:47:18 -0000 Received: from unknown (HELO n13c.bullet.sp1.yahoo.com) (69.147.64.114) by mta9.grp.scd.yahoo.com with SMTP; 24 Nov 2006 17:47:14 -0000 Received: from [216.252.122.216] by n13.bullet.sp1.yahoo.com with NNFMP; 24 Nov 2006 17:43:58 -0000 Received: from [66.218.69.4] by t1.bullet.sp1.yahoo.com with NNFMP; 24 Nov 2006 17:43:58 -0000 Received: from [66.218.66.85] by t4.bullet.scd.yahoo.com with NNFMP; 24 Nov 2006 17:43:58 -0000 Date: Fri, 24 Nov 2006 17:43:56 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <7B26A800-FDAC-46B9-836B-BEBAA65F3FDC@comcast.net> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.114 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.107.124.212 From: "zomben" Subject: Re: Greetings and hauberks... X-Yahoo-Group-Post: member; u=271636000; y=fd87XycN9NlLIRXg10SsrwyoFN-vtTEGpEK9Kv66fe2_ X-Yahoo-Profile: zomben Actually, just after I posted my thoughts on this, I thought of the same th= ing that Steve L. mentions. In all honesty, however, I wouldn't adjust the= hit location table, so much as have PCs with this type of armor just make = a note on their character sheet. So, 'Norman Armor" of the type we've been= discussing could be notes as "Locations 3-4 Covered in 7 point chain". Ei= ther would work. I think it just depends on how much 'fiddling' you want d= o do during play. Faster is always better, IMHO. --- In rq3@yahoogroups.c= om, Steven Leary wrote: > > Another option would be to s= imply adjust the hit locations table: > > 01-02 Right Lower Leg > 03-04 Ri= ght Upper Leg > 05-06 Left Lower Leg > 07-08 Left Upper Leg > 09-11 Abdomen= > 12 Chest > 13 Lower Right Arm > 14-15 Upper Right Arm > 16 Lower Left= Leg > 17-18 Upper Left Leg > 19-20 Head > > The Missile hit locations get= a bit more complicated though. > > SDLeary > > On 23 Nov , 06, at 6:01 A= M, Simon Phipp wrote: > > > > > Lev Lafayette: > > > Partial (or more comp= rehensive) armour in particular > > > locations can always be represented b= y moving the > > > amount of protection points it provides up or down. > > = I've never really liked this approach - it smacks of the way > > Stormbri= nger does things. If I hit someone on a chainmail-protected > > upper arm= I'd expect it to block as chainmail, if I hit an > > unprotected lower a= rm I'd expect it to block as no armour. I > > wouldn't expect a halfway v= alue wherever I hit. > > > > If you want armour like this, then introduce e= pscial rules to > > handle it. Allocate a percentage coverage for each li= mb type and > > work accordingly. So, that kind of hauberk might have Arm= : 01-50 > > lower arm, 51-100 hauberk, Leg: 10-40 lower leg, 41-100 haube= rk. If > > someone hits an arm, roll percentiles to see which part of the= arm > > was hit. > > > > It's messy and I wouldn't bother, personally. I= 'd treat it as > > covering just abdomen and chest and have other armour = for the legs > > and arms. But, if you like them or have players with mai= led gloves > > and leather arm armour then percentiles is the easiest way= to go, > > in my opinion. > > > > I have used these rough values in the = past for grainy hit locations: > > Arm: 01-10 Hand, 11-50 Lower Arm, 51-100= Upper Arm > > Leg: 01-10 Foot, 11-40 Lower Leg, 41-100 Upper Leg > > > > Y= ou can include chest, abdomen and head as well for the kick to the > > pr= ivates option. Always guaranteed a laugh. > > > > >> Anyway a question. How= would you represent a Norman > > >> style hauberk in > > >> RQ3? Essential= ly you get full body coverage but > > >> only partial leg (to > > >> knees)= and arm coverage (to the elbow). Would you > > >> adjust the 'to hit > > >= > chart' or give partial armor to the limbs, or some > > >> thing else? > >= See Ya > > > > Simon > > > > Send instant messages to your online friends = http:// > > uk.messenger.yahoo.com > > > > > Return-Path: X-Sender: eothargoar@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 30541 invoked from network); 24 Nov 2006 18:02:27 -0000 Received: from unknown (66.218.67.34) by m37.grp.scd.yahoo.com with QMQP; 24 Nov 2006 18:02:27 -0000 Received: from unknown (HELO n20a.bullet.scd.yahoo.com) (66.94.237.49) by mta8.grp.scd.yahoo.com with SMTP; 24 Nov 2006 18:02:27 -0000 Received: from [66.218.69.6] by n20.bullet.scd.yahoo.com with NNFMP; 24 Nov 2006 18:01:53 -0000 Received: from [66.218.66.81] by t6.bullet.scd.yahoo.com with NNFMP; 24 Nov 2006 18:01:53 -0000 Date: Fri, 24 Nov 2006 18:01:52 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.94.237.49 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 161.55.20.214 From: "eothargoar" Subject: Re: Greetings and hauberks... X-Yahoo-Group-Post: member; u=213593665; y=ot2EYY6BBZ4yg5_eDeAXfHJ0WxK_KalNuYVZwaInxjGr12d8vw X-Yahoo-Profile: eothargoar >I think it just depends on how much 'fiddling' you > want do do during pla= y. Faster is always better I had also kicked around the idea of a sort of= Stormbringer/Pendragon approach...but I always liked hit locations.... NT= Return-Path: X-Sender: goldgrif@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 94226 invoked from network); 12 Dec 2006 07:38:18 -0000 Received: from unknown (66.218.66.167) by m35.grp.scd.yahoo.com with QMQP; 12 Dec 2006 07:38:18 -0000 Received: from unknown (HELO web56606.mail.re3.yahoo.com) (66.196.97.50) by mta6.grp.scd.yahoo.com with SMTP; 12 Dec 2006 07:38:18 -0000 Received: (qmail 60269 invoked by uid 60001); 12 Dec 2006 07:37:01 -0000 X-YMail-OSG: 4QsTJ1EVM1lHksVMxonwgdb9QwNkTUEwSBovo7vB30p3cUuXMnxLmqu.Hpu1vzq4RnOhtQQUKpgJL_rjNyJpKZ_S1pd1kYYqnZoBbrMcml2gwU9ofqMsGxXgq3fN9ZoDoa.gaYZJD.htaqA- Received: from [74.138.194.50] by web56606.mail.re3.yahoo.com via HTTP; Mon, 11 Dec 2006 23:37:01 PST Date: Mon, 11 Dec 2006 23:37:01 -0800 (PST) To: sfconsim-l@yahoogroups.com, startrektechnology@yahoogroups.com, the_call_of_cthulhu@yahoogroups.com, ttarpg@yahoogroups.com, ufc465537@yahoogroups.com, morena_shipyards@yahoogroups.com, rq3@yahoogroups.com, rqaddicts@yahoogroups.com, fringeworthy@yahoogroups.com, gammaworld@yahoogroups.com, The Traveller Mailing List , brpsystem@yahoogroups.com, ct-starships@yahoogroups.com, darwinsworldrpg@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <334625.60069.qm@web56606.mail.re3.yahoo.com> X-Originating-IP: 66.196.97.50 X-eGroups-Msg-Info: 1:0:0:0 From: steven mckenzie Subject: Off topic Icar Free rpg X-Yahoo-Group-Post: member; u=11115245; y=qRRnB7i0KEF2TDfLwUGUgaCZNsV_GFGFwhpzQHYo7wR0-iM X-Yahoo-Profile: goldgrif I dont if any of you have heard of this, but it is pretty neat So far, therefore, as the public profession of magic has been one of the roads by which men have passed to supreme power, it has contributed to emancipate mankind from the thraldom of tradition and to elevate them into a larger, freer life, with a broader outlook on the world. This is no small service rendered to humanity. And when we remember further that in another direction magic has paved the way for science, we are forced to admit that if the black arts has done much evil, it has also been the source of much good; that if it is the child of error, it has been the mother of freedom and truth. Sir James George Frazer (1854�1941). The Golden Bough. 1922. ____________________________________________________________________________________ Need a quick answer? Get one in minutes from people who know. Ask your question on www.Answers.yahoo.com Return-Path: X-Sender: cjh_cleveland@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 55510 invoked from network); 18 Dec 2006 23:27:48 -0000 Received: from unknown (66.218.66.218) by m41.grp.scd.yahoo.com with QMQP; 18 Dec 2006 23:27:48 -0000 Received: from unknown (HELO n15c.bullet.sp1.yahoo.com) (69.147.64.120) by mta3.grp.scd.yahoo.com with SMTP; 18 Dec 2006 23:27:48 -0000 Received: from [216.252.122.217] by n15.bullet.sp1.yahoo.com with NNFMP; 18 Dec 2006 23:27:16 -0000 Received: from [66.218.69.5] by t2.bullet.sp1.yahoo.com with NNFMP; 18 Dec 2006 23:27:16 -0000 Received: from [66.218.66.82] by t5.bullet.scd.yahoo.com with NNFMP; 18 Dec 2006 23:27:16 -0000 Date: Mon, 18 Dec 2006 23:27:16 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.120 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 68.250.214.3 From: "Chris Helton" Subject: Pendragon Pass X-Yahoo-Group-Post: member; u=165500836; y=JDxS5ErBBfx6fuIMM6MTIQCa4EOSqqNoCW1FiHWJtPhRbAww-c7gAA X-Yahoo-Profile: cjh_cleveland Hey, I don't think that this was RQ3-specific but I figured this would be = as good of a place as any to ask. What can you guys tell me about the Pendr= agon Pass rules? I have already read some bullet points but I would like to= know more. Whatever you can tell me would be appreciated. Thanks in advan= ce, Chris Return-Path: X-Sender: StevenDLeary@comcast.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 89210 invoked from network); 19 Dec 2006 02:38:29 -0000 Received: from unknown (66.218.67.34) by m30.grp.scd.yahoo.com with QMQP; 19 Dec 2006 02:38:29 -0000 Received: from unknown (HELO rwcrmhc15.comcast.net) (204.127.192.85) by mta8.grp.scd.yahoo.com with SMTP; 19 Dec 2006 02:38:29 -0000 Received: from [192.168.1.101] (c-71-202-180-135.hsd1.ca.comcast.net[71.202.180.135]) by comcast.net (rwcrmhc15) with SMTP id <20061219014230m1500qic3ge>; Tue, 19 Dec 2006 01:42:30 +0000 Mime-Version: 1.0 (Apple Message framework v752.2) In-Reply-To: References: Content-Type: multipart/alternative; boundary=Apple-Mail-1--793221714 Message-Id: Date: Mon, 18 Dec 2006 17:42:19 -0800 To: rq3@yahoogroups.com X-Mailer: Apple Mail (2.752.2) X-Originating-IP: 204.127.192.85 X-eGroups-Msg-Info: 1:0:0:0 From: Steven Leary Subject: Re: [rq3] Pendragon Pass X-Yahoo-Group-Post: member; u=156762639; y=1yyZHe-PHhY2lICT30zfqak8U_kyQGoQHDXWzbCVUM-udjmxZM351BUxYJxv X-Yahoo-Profile: stevendleary --Apple-Mail-1--793221714 Content-Transfer-Encoding: 7bit Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Chris An interesting combination of Pendragon with RQ magic bolted on (though I would seriously consider using 4e magic for Shamans). I have only played it through an old solo scenario, but it seemed to work well. But then I'm a fan of Pendragon and its Traits and Passions. Steve Leary PDP rules here: http://www.pensee.com/dunham/pdp.html ------------------------------------------------------------------------ -On 18 Dec , 06, at 3:27 PM, Chris Helton wrote: > Hey, > > I don't think that this was RQ3-specific but I figured this would be > as good of a place as any to ask. What can you guys tell me about the > Pendragon Pass rules? I have already read some bullet points but I > would like to know more. Whatever you can tell me would be > appreciated. > > Thanks in advance, > > Chris > > > --Apple-Mail-1--793221714 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=ISO-8859-1 Chris

An interesting combination of Pendragon with RQ magic bol= ted on (though I would seriously consider using 4e magic for Shamans).

I have only played i= t through an old solo scenario, but it seemed to work well. But then I'm a = fan of Pendragon and its Traits and Passions.=A0

Steve Leary

PDP rules here:

---------= ----------------------------------------------------------------On 18 Dec ,= 06, at 3:27 PM, Chris Helton wrote:

Hey,

I= don't think that this was RQ3-specific but I figured this would be<= BR style=3D"font-family: Georgia; font-size: 13px; line-height: 15px; ">as good of a place as any to ask. What can you guys= tell me about the
Pendragon Pass rules? I h= ave already read some bullet points but I
wo= uld like to know more. Whatever you can tell me would be appreciated.
<= BR style=3D"font-family: Georgia; font-size: 13px; line-height: 15px; ">Thanks in advance,


Chr= is


--Apple-Mail-1--793221714-- Return-Path: X-Sender: StevenDLeary@comcast.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 67386 invoked from network); 19 Dec 2006 02:38:30 -0000 Received: from unknown (66.218.67.34) by m32.grp.scd.yahoo.com with QMQP; 19 Dec 2006 02:38:30 -0000 Received: from unknown (HELO rwcrmhc15.comcast.net) (204.127.192.85) by mta8.grp.scd.yahoo.com with SMTP; 19 Dec 2006 02:38:30 -0000 Received: from [192.168.1.101] (c-71-202-180-135.hsd1.ca.comcast.net[71.202.180.135]) by comcast.net (rwcrmhc15) with SMTP id <20061219014325m1500qic3he>; Tue, 19 Dec 2006 01:43:25 +0000 Mime-Version: 1.0 (Apple Message framework v752.2) In-Reply-To: References: Content-Type: multipart/alternative; boundary=Apple-Mail-2--793155481 Message-Id: <3C196E4E-6E7D-4B54-945C-29DAA5DB7AA1@comcast.net> Date: Mon, 18 Dec 2006 17:43:25 -0800 To: rq3@yahoogroups.com X-Mailer: Apple Mail (2.752.2) X-Originating-IP: 204.127.192.85 X-eGroups-Msg-Info: 1:0:0:0 From: Steven Leary Subject: Re: [rq3] Pendragon Pass X-Yahoo-Group-Post: member; u=156762639; y=6JOowXUTQs-uaLWuq9HgG8vdk-x33xSjKjmIGub5ekbai-qBgf0lp-Dr4EPZ X-Yahoo-Profile: stevendleary --Apple-Mail-2--793155481 Content-Transfer-Encoding: 7bit Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed OH! Also its prime candidate, with a few mods, for a CODA replacement, in my book at least. It seems to handle the grit and heroics with equal aplumb. Steve On 18 Dec , 06, at 3:27 PM, Chris Helton wrote: > Hey, > > I don't think that this was RQ3-specific but I figured this would be > as good of a place as any to ask. What can you guys tell me about the > Pendragon Pass rules? I have already read some bullet points but I > would like to know more. Whatever you can tell me would be > appreciated. > > Thanks in advance, > > Chris > > > --Apple-Mail-2--793155481 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=ISO-8859-1 OH!=A0 Also its prime candidate, with a f= ew mods, for a CODA replacement, in my book at least. It seems to handle th= e grit and heroics with equal aplumb.

Steve

On 18 Dec , 06, at 3:27 PM, C= hris Helton wrote:

Hey,

I don't think that = this was RQ3-specific but I figured this would be
as good of a place as any to ask. What can you guys tell me about the=
Pendragon Pass rules? I have already read s= ome bullet points but I
would like to know m= ore. Whatever you can tell me would be appreciated.

Thanks in advance,

Chris

<= SPAN width=3D"1" style=3D"color: white;; color: rgb(255, 255, 255); font-fa= mily: arial; font-size: 13px; line-height: 15px; ">

--Apple-Mail-2--793155481-- Return-Path: X-Sender: soltakss@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 26010 invoked from network); 19 Dec 2006 10:18:42 -0000 Received: from unknown (66.218.66.216) by m37.grp.scd.yahoo.com with QMQP; 19 Dec 2006 10:18:42 -0000 Received: from unknown (HELO n13b.bullet.sp1.yahoo.com) (69.147.64.113) by mta1.grp.scd.yahoo.com with SMTP; 19 Dec 2006 10:18:42 -0000 Received: from [216.252.122.216] by n13.bullet.sp1.yahoo.com with NNFMP; 19 Dec 2006 10:17:29 -0000 Received: from [209.73.164.86] by t1.bullet.sp1.yahoo.com with NNFMP; 19 Dec 2006 10:17:29 -0000 Received: from [66.218.66.87] by t8.bullet.scd.yahoo.com with NNFMP; 19 Dec 2006 10:17:29 -0000 Date: Tue, 19 Dec 2006 10:17:28 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.113 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 195.92.67.74 From: "Simon Phipp" Subject: Re: Pendragon Pass X-Yahoo-Group-Post: member; u=56019393; y=CScIGnf6lY-V7Jr2D-Ppefji5SiX39zD2Tm_sR2mxXFnrg0 X-Yahoo-Profile: soltakss Chris Helton: > I don't think that this was RQ3-specific but I figured this= would be > as good of a place as any to ask. What can you guys tell me abo= ut the > Pendragon Pass rules? I have already read some bullet points but = I > would like to know more. Whatever you can tell me would be appreciated= . We used it as the base of our occasional Greydog campaign, but it faile= d the test. Skill levels were far too arbitrary, we had PCs who could do a= few things really well and other things harldy at all. Magic didn't fit = Glorantha properly. Character Traits etc worked but not particularly well.= Once again you either had string traits or nothing, which didn't really f= it. We went to HeroQuest a couple of months ago and never looked back. It = is a far better fit than Pendragon Pass. We didn't use RQ because I'm run= ning an RQ3ish campaign in parallel and we didn't want them confused. Pen= dragon Pass is probably a legacy set of rules that interest a few people. = HeroQuest does it a lot better. See Ya Simon Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 56493 invoked from network); 22 Dec 2006 17:09:26 -0000 Received: from unknown (66.218.66.216) by m39.grp.scd.yahoo.com with QMQP; 22 Dec 2006 17:09:26 -0000 Received: from unknown (HELO n23.bullet.scd.yahoo.com) (66.94.237.52) by mta1.grp.scd.yahoo.com with SMTP; 22 Dec 2006 17:09:26 -0000 Received: from [66.218.69.5] by n23.bullet.scd.yahoo.com with NNFMP; 22 Dec 2006 17:09:13 -0000 Received: from [66.218.66.83] by t5.bullet.scd.yahoo.com with NNFMP; 22 Dec 2006 17:09:13 -0000 Date: Fri, 22 Dec 2006 17:09:11 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <3C196E4E-6E7D-4B54-945C-29DAA5DB7AA1@comcast.net> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.94.237.52 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.107.113.147 From: "Ben Monroe" Subject: Re: Pendragon Pass X-Yahoo-Group-Post: member; u=271636000; y=I6nIyL9oogo1xpQVGED0eXU04bi-TUS8BAXQjQc_fYQe X-Yahoo-Profile: zomben I think if I were to run a LOTR game using Pendragon, I'd just use the stra= ight up 5th edition rules, and a bunch of the stuff from 4th Ed. for magic.= Likewise, the LOTR game I've been thinking about for a while, I'd probabl= y just use RQIII and simply put some minor restrictions on magic available = to starting characters. The magic in RQ could be used pretty well to model= Middle Earth magic, just have to make it rarer. Seems to me that the only= 'spells' in the setting were things that the Wizards did. Perhaps give th= em access to Divine Magic, but allow them to sacrifice for it whenever they= want, instead of having to go to a temple (in effect, as Istari, they are = basically 'walking temples' or high-powered priests of the Valar, thus able= to sacrifice for Divine spells at any time). Other 'magical' effects in t= he setting could easily be modelled with spirit magic (Aragorn clearly has = some sort of 'Heal' spell; hobbits obviously have access to Speedart, and i= n the FOTR film, we clearly saw Legolas casting "Multimissile 1"). I think= that some Divine spells would be available to 'regular' guys, but mostly t= hose would be things like healing spells, crop-planting spells, etc. I'd p= robably skip Sorcery all together, or maybe keep that available to Orcs (as= in the rules) as it seems to be a decent way to show how the magic of Saur= on/Morgoth might work. Ceremonial magic, especially in the realm of enchan= ting objects and items, is clearly the realm of the Elves and Dwarfs. --- = In rq3@yahoogroups.com, Steven Leary wrote: > > OH! Als= o its prime candidate, with a few mods, for a CODA > replacement, in my b= ook at least. It seems to handle the grit and > heroics with equal aplumb= . > > Steve > > On 18 Dec , 06, at 3:27 PM, Chris Helton wrote: > > > He= y, > > > > I don't think that this was RQ3-specific but I figured this woul= d be > > as good of a place as any to ask. What can you guys tell me about = the > > Pendragon Pass rules? I have already read some bullet points but I = > > would like to know more. Whatever you can tell me would be > > apprec= iated. > > > > Thanks in advance, > > > > Chris > > > > > > > Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 42192 invoked from network); 23 Dec 2006 16:40:10 -0000 Received: from unknown (66.218.67.33) by m23.grp.scd.yahoo.com with QMQP; 23 Dec 2006 16:40:10 -0000 Received: from unknown (HELO n25c.bullet.scd.yahoo.com) (66.218.67.216) by mta7.grp.scd.yahoo.com with SMTP; 23 Dec 2006 16:40:10 -0000 Received: from [66.218.69.4] by n25.bullet.scd.yahoo.com with NNFMP; 23 Dec 2006 16:40:03 -0000 Received: from [66.218.66.80] by t4.bullet.scd.yahoo.com with NNFMP; 23 Dec 2006 16:40:03 -0000 Date: Sat, 23 Dec 2006 16:40:02 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.218.67.216 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.107.113.147 From: "Ben Monroe" Subject: Player Database X-Yahoo-Group-Post: member; u=271636000; y=CNpGvfemu8I0SQJDdMFE0TeZAxJOCDnxto3C7lJqIkAI X-Yahoo-Profile: zomben Hey all, I added a RQIII Player Database into the Database section of the = group. Could be useful for finding RQIII players in your local area. Go a= head and fill out your information, if you're so inclined. And happy holid= ays to all! Ben Return-Path: X-Sender: cjh_cleveland@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 81781 invoked from network); 31 Dec 2006 05:30:02 -0000 Received: from unknown (66.218.67.34) by m38.grp.scd.yahoo.com with QMQP; 31 Dec 2006 05:30:02 -0000 Received: from unknown (HELO n10c.bullet.sp1.yahoo.com) (69.147.64.105) by mta8.grp.scd.yahoo.com with SMTP; 31 Dec 2006 05:30:02 -0000 Received: from [216.252.122.217] by n10.bullet.sp1.yahoo.com with NNFMP; 31 Dec 2006 05:29:38 -0000 Received: from [66.218.69.1] by t2.bullet.sp1.yahoo.com with NNFMP; 31 Dec 2006 05:29:38 -0000 Received: from [66.218.66.84] by t1.bullet.scd.yahoo.com with NNFMP; 31 Dec 2006 05:29:38 -0000 Date: Sun, 31 Dec 2006 05:29:37 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.105 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 68.76.102.44 From: "Chris Helton" Subject: RQ3 On Ebay X-Yahoo-Group-Post: member; u=165500836; y=DEEX0HzX0OPBy_zbe1f09VaHlYO56LtHXezHiuCfXTMQQa4EmhdTwQ X-Yahoo-Profile: cjh_cleveland Hey, I am sure that people are always looking for stuff to fill the holes = in their RQ3 collections, so I thought that I would post some links to stuf= f on ebay. I know that stuff like Vikings can go for pretty big bucks. Vik= ings (starting bid $9.99) RQ3 Softcover rules (starting bid $6.99) If peop= le are interested, I may post these from time to time as I see things. Chr= is Return-Path: X-Sender: kyle3054@iprimus.com.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 56838 invoked from network); 4 Jan 2007 09:50:14 -0000 Received: from unknown (66.218.67.36) by m25.grp.scd.yahoo.com with QMQP; 4 Jan 2007 09:50:14 -0000 Received: from unknown (HELO n15b.bullet.sp1.yahoo.com) (69.147.64.119) by mta10.grp.scd.yahoo.com with SMTP; 4 Jan 2007 09:50:14 -0000 Received: from [216.252.122.218] by n15.bullet.sp1.yahoo.com with NNFMP; 04 Jan 2007 09:45:17 -0000 Received: from [66.218.69.6] by t3.bullet.sp1.yahoo.com with NNFMP; 04 Jan 2007 09:45:17 -0000 Received: from [66.218.66.75] by t6.bullet.scd.yahoo.com with NNFMP; 04 Jan 2007 09:45:17 -0000 Date: Thu, 04 Jan 2007 09:45:16 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.119 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 210.50.200.211 From: "kyle3054" Subject: RQIII - what setting? X-Yahoo-Group-Post: member; u=208384476; y=C7LEqYJdhMdVdUlkOE-WnB6iUSkTfY1BlKYQziED_L_VrDw X-Yahoo-Profile: kyle3054 I recently bought from ebay Advanced RuneQuest (3rd edition, Games Workshop= , 1987). I'm wondering which setting to use for it. My recent significant = campaigns were both set in the world of Tiwesd=E6g (tee-waz-dag, or Tuesday= ), this being a sort of low fantasy Saxon England. You can read about those= campaigns at the wiki over at the link in my sig. I ran the first campaig= n using GURPS, and it was quite adventurous, with sorcerors and dragons sla= in, dwarves visited and learned from, and a civil war begun. The second cam= paign used Fate, and was more intrigue-based in events. In both cases, I th= ink the kind of players we had determined the style more than the rules sys= tems. Nonetheless, they had a different feel. The fact that GURPS has 200+ = skills meant that if the character didn't have the exact right skill, they'= d often just say, "oh well, fuck it, let's fight." Whereas the Fate as I ra= n it, with 30-odd skills and freeform Aspects (Advantages, Disadvantages an= d Attributes in one), allowed more options. As a player, I enjoy game worl= ds where fighting is not inevitable, but can be chosen, and has brutal resu= lts. I like magic to be magical, and monsters, monstrous - that is, rare an= d impressive. I enjoy GMing those worlds, too. I'm thinking that RuneQuest = might be good for this. I've a game circle of perhaps 20 players, but if I= run RuneQuest, it's likely I'll get at least one, and possibly three, play= ers from previous Tiwesd=E6g campaigns. So I'm wondering what setting to us= e. In the campaigns so far, the PCs have mostly stayed in the province of T= iwesd=E6g itself (sort of what York is to England). They could go further, = or I could try an entirely new campaign setting. I'm not keen on Glorantha= itself. There's simply too much stuff to remember, and the Lunars and duck= s and so on just annoy me. I thoght what might be interesting is a more mag= ical Europe about the year 800 CE (map). In this time, there's the newly-es= tablished kingdom of Charlemagne in France and northern Italy, there's a so= mewhat battered Romania (Byzantium), Bulgarian barbarians to the north of i= t, a Jewish khanate in the Caucasus, the Abbasid moslem empire centered at = Baghdad, built on the ruins of Persia and Roman Egypt. Another caliphate is= found in southern Spain. Britain and Ireland are broken into many kingdoms= , and the Danes are active in their raiding, some of them setting up small = kingdoms. South of moslem Egypt there is the kingdom of Axum, in some decli= ne. That seems to me a time of conflict and chaos, when any one of the kin= gdoms could hold over all; a time of adventure. I thought that perhaps the = PCs could begin as Legion's Eyes, a band of scout mercenaries for a Byzanti= ne legion. Of course, I'm also fond of the idea of them beginning as gladia= tors, as in the examples in the game book... but that'd require an earlier = time in Roman history, or some history-bending. And then of course they cou= ld always be ambassadors, or guards to ambassadors, perhaps those proposing= marriage between Charlemagne of the Franks and Irene of the East. I'm won= dering what the presence of magic, even magic as weak as that in RuneQuest,= might do to... well, monotheism. Surely it'd weaken it somewhat? If the pe= ople when abandoning the old gods are giving up something tangible, as well= as something divine...? Or perhaps it'd be better to choose an earlier per= iod, say the year 500 CE, since speculating too far ahead leads to strange = results. Tiwesd=E6g worked well because it was familiar enough for players= to get into it without much introduction, but different enough to interest= them. I'd like something similar. So for example ancient China is too diff= erent, while Lord of the Rings is too familiar. I'd like a setting which c= an have adventure, but few dungeon crawls (the occasional tomb-robbery is f= ine, I just wouldn't do it every session). I wouldn't want the opportunity = for too much intrigue, it gave me a bit of a headache last time, I kept mut= tering to myself, "damn players, just cut off his head!" :-P Okay it was = not that bad, but still... Thoughts? Cheers, Kyle http://www.gamecircle.= org Return-Path: X-Sender: jimpeta@bigpond.net.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 1231 invoked from network); 4 Jan 2007 13:02:15 -0000 Received: from unknown (66.218.66.218) by m37.grp.scd.yahoo.com with QMQP; 4 Jan 2007 13:02:15 -0000 Received: from unknown (HELO qsrv02ps.mx.bigpond.com) (144.140.83.182) by mta3.grp.scd.yahoo.com with SMTP; 4 Jan 2007 13:02:14 -0000 Received: from oaamta03ps.mx.bigpond.com ([124.177.31.129]) by omta03ps.mx.bigpond.com with ESMTP id <20070104101810.JOOF24030.omta03ps.mx.bigpond.com@oaamta03ps.mx.bigpond.com> for ; Thu, 4 Jan 2007 10:18:10 +0000 Received: from jim ([124.177.31.129]) by oaamta03ps.mx.bigpond.com with SMTP id <20070104101810.VSMJ21928.oaamta03ps.mx.bigpond.com@jim> for ; Thu, 4 Jan 2007 10:18:10 +0000 Message-ID: <000b01c72fe9$a395afd0$0100a8c0@jim> To: References: Date: Thu, 4 Jan 2007 21:18:11 +1100 MIME-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1"; reply-type=original Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2900.3028 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3028 X-Originating-IP: 144.140.83.182 X-eGroups-Msg-Info: 1:0:0:0 From: "Jim & Peta" Subject: Re: [rq3] RQIII - what setting? X-Yahoo-Group-Post: member; u=236003184; y=gpQk6YOR8-6itL9TrcpiTjodDVK97SX764FR0iFxoU_bQt1b7fykG148nw X-Yahoo-Profile: jimandpetalawrie Gday Kyle! I've been running a game set in 1475 Europe (Italy to be exact). The players are slated to discover the New World before Columbus, maybe even round the Horn and sail past India. Meet the Samurai! The players have plenty of dungeons to choose from, 'vertical' castles are going out of fashion in favour of 'low' fortifications. The increased armies mean that many smaller keeps, especially those in hard to get at places, are being abandoned. These, along with Mexican step pyramids and Holy Country ansient temples are prime for robber . . . I mean 'discovery'. For religion, I'd like to state here that I mean no disrespect for anyone's religious beliefs. In fact, I study the late medieval church. Anyway, for religion I use the divinities in the Divine Magic section for Saints. Saints give prayers (spirit magic) and miracles (divine magic) to those that undergo the correct pilgrimage (in game). For instance, Santa Iago (St James) requires a pilgrimage to the shrine of Compostella in Spain before any miracles or prayers are forthcoming. Heretics, alchemists and astrologers use Sorcery. Pagan Shamen and Witches use Spirit Magic. I didn't come up with systems for Islam and Judaism, as the game stayed in Italy (the Turks didn't get to Otranto until 1480, and the PCs havn't got to Friuli) GMs can disregard the above as they see fit. For diplomacy, intrigue and stilleto work, no one can beat the Italian states in the late 15th century. For war, the savage condottiere fighting in Italy should be enough, although the Wars of the Roses still smoulder and the Burgundian Wars rage on the Rhine. For adventure, there's Turkish pirates on the Mediterranean, caravans to the far East and the White North. Return-Path: X-Sender: slposey@slposey.cnc.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 84483 invoked from network); 4 Jan 2007 17:30:25 -0000 Received: from unknown (66.218.66.167) by m37.grp.scd.yahoo.com with QMQP; 4 Jan 2007 17:30:25 -0000 Received: from unknown (HELO victory.cnc.net) (207.155.253.152) by mta6.grp.scd.yahoo.com with SMTP; 4 Jan 2007 17:30:24 -0000 Received: (www@localhost) by victory.cnc.net id MAA12254; Thu, 4 Jan 2007 12:30:23 -0500 (EST) [ConcentricHost SMTP Relay 1.17] Message-ID: <200701041730.MAA12254@victory.cnc.net> Errors-To: Received: from 209.12.184.250 (as slposey@slposey.cnc.net) by register.cnc.net (207.155.253.152) with Concentric Web Mail; Thu, 04 Jan 2007 10:30:23 -0700 (MST) To: Date: Thu, 04 Jan 2007 10:30:23 -0700 (MST) In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset="utf-8" Content-Transfer-Encoding: quoted-printable Content-Disposition: inline X-Originating-IP: 207.155.253.152 X-eGroups-Msg-Info: 1:0:0:0 X-eGroups-From: Stephen Posey From: Stephen Posey Reply-To: slposey@concentric.net Subject: Re: [rq3] RQIII - what =?UTF-8?Q?setting=3F?= X-Yahoo-Group-Post: member; u=2812668; y=ZMjQ23A128qL3LmwKyEQ15EL1_oZdnVZWGkVaUSzkiIhisHp X-Yahoo-Profile: slposey42 ---- wrote: > > I recently bought from ebay Advance= d RuneQuest (3rd edition, Games > Workshop, 1987). I'm wondering which sett= ing to use for it. > As a player, I enjoy game worlds where fighting is no= t inevitable, but > can be chosen, and has brutal results. I like magic to = be magical, and > monsters, monstrous - that is, rare and impressive. I enj= oy GMing > those worlds, too. I'm thinking that RuneQuest might be good for= this. RQ's skill based focus makes it easy to drive your adventures based= on criteria other than combat. At first blush there's a pretty close par= allel between RQ/BRP and GURPS in terms of game concepts and mechanics; but= my sense has always been that GURPS largely consists of a (overly?) detail= ed individual fighter combat simulation system with skills and other RPG sy= stems tacked on almost as afterthoughts. > I thoght > what might = be interesting is a more magical Europe about the year 800 > CE (map). In t= his time, there's the newly-established kingdom of > Charlemagne in France = and northern Italy, there's a somewhat battered > Romania (Byzantium), Bulg= arian barbarians to the north of it, a Jewish > khanate in the Caucasus, th= e Abbasid moslem empire centered at > Baghdad, built on the ruins of Persia= and Roman Egypt. Another > caliphate is found in southern Spain. Britain a= nd Ireland are broken > into many kingdoms, and the Danes are active in the= ir raiding, some of > them setting up small kingdoms. South of moslem Egypt= there is the > kingdom of Axum, in some decline. > > That seems to me a t= ime of conflict and chaos, when any one of the > kingdoms could hold over a= ll; a time of adventure. I thought that > perhaps the PCs could begin as Le= gion's Eyes, a band of scout > mercenaries for a Byzantine legion. Of cours= e, I'm also fond of the > idea of them beginning as gladiators, as in the e= xamples in the game > book... but that'd require an earlier time in Roman h= istory, or some > history-bending. And then of course they could always be = ambassadors, > or guards to ambassadors, perhaps those proposing marriage b= etween > Charlemagne of the Franks and Irene of the East. For gaming in t= he 800-1200AD period, you may also want to have a look at Cthulhu Dark Ages= , a Chaosium Call of Cthulhu book (which also uses the core BRP mechanics) = set in that general period. Another source is the Pendragon game, which is= BRP derivative. A lot of setting material for an idealized fantasy Europe = about that time. > I'm wondering what the presence of magic, even magic a= s weak as that > in RuneQuest, might do to... well, monotheism. Surely it'd= weaken it > somewhat? If the people when abandoning the old gods are givin= g up > something tangible, as well as something divine...? Or perhaps it'd = be > better to choose an earlier period, say the year 500 CE, since > specu= lating too far ahead leads to strange results. Pendragon provides some int= eresting takes on what responsibilities exist and benefits accrue due to de= votion to a particular faith: Christian, Jewish, Muslim, "Satanist", German= ic/Norse, and Celtic are all addressed in various places in the rules and s= upplements. HTH Stephen Posey slposey@concentric.net Return-Path: X-Sender: ndm230867@yahoo.co.uk X-Apparently-To: rq3@yahoogroups.com Received: (qmail 23588 invoked from network); 5 Jan 2007 11:48:44 -0000 Received: from unknown (66.218.66.218) by m39.grp.scd.yahoo.com with QMQP; 5 Jan 2007 11:48:44 -0000 Received: from unknown (HELO n19a.bullet.sp1.yahoo.com) (69.147.64.130) by mta3.grp.scd.yahoo.com with SMTP; 5 Jan 2007 11:48:41 -0000 Received: from [216.252.122.217] by n19.bullet.sp1.yahoo.com with NNFMP; 05 Jan 2007 11:48:20 -0000 Received: from [66.218.69.5] by t2.bullet.sp1.yahoo.com with NNFMP; 05 Jan 2007 11:48:20 -0000 Received: from [66.218.66.78] by t5.bullet.scd.yahoo.com with NNFMP; 05 Jan 2007 11:48:20 -0000 Date: Fri, 05 Jan 2007 11:48:19 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <200701041730.MAA12254@victory.cnc.net> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.130 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 82.195.166.195 From: "ndm230867" Subject: Re: RQIII - what setting? X-Yahoo-Group-Post: member; u=208286975; y=v_u0sCUrRQOw5xg8N03JY8z1ZLL6_qHTz4Wg6uNW9U1Hn4vB X-Yahoo-Profile: ndm230867 To add to Stephen's comments: >---- wrote: >> >>I r= ecently bought from ebay Advanced RuneQuest (3rd edition, Games >>Workshop,= 1987). I'm wondering which setting to use for it. Bear in mind that the G= W "Advanced RuneQuest" is technically NOT complete on it's own, and really= requires the basic "RuneQuest" they did (or the AH "Standard RQ" boxed se= t). >>As a player, I enjoy game worlds where fighting is not inevitable, >= >but can be chosen, and has brutal results. I like magic to be >>magical, a= nd monsters, monstrous - that is, rare and impressive. I >>enjoy GMing thos= e worlds, too. I'm thinking that RuneQuest might >>be good for this. > >RQ= 's skill based focus makes it easy to drive your adventures based >on crite= ria other than combat. Several RQ supplelemnts (Griffin mountain / Island= , Apple lane to name two) and BRP supplelments (teh Black Sword for Stormb= ringer) have examples of "skill" based scenarios- growing up in a tribe, = completing coming of age challenges, impressing a tribe who's lands the P= C's wish to pass through etc. The key thing is to have the challenges tail= ored to the PC's such that they engage the player's interest whilst sustai= ning the sense of risk... >At first blush there's a pretty close parallel= between RQ/BRP and >GURPS in terms of game concepts and mechanics; but my = sense has >always been that GURPS largely consists of a (overly?) detailed = >individual fighter combat simulation system with skills and other >RPG sys= tems tacked on almost as afterthoughts. This is of course largely true, a= s GURPS is a development of TFT, which began life as two combat simulation= microgames. I have huge respect for teh general standard of GURPS materia= l SJG have sustained over the years - but as an RPG engine it's always lef= t me cold, personally... > > >>I thoght what might be interesting= is a more magical Europe about >>the year 800 CE (map). In this time, ther= e's the newly-established >>kingdom of Charlemagne in France and northern = Italy, there's a >>somewhat battered Romania (Byzantium), Bulgarian barbari= ans to the >>north of it, a Jewish khanate in the Caucasus, the Abbasid mos= lem >>empire centered at Baghdad, built on the ruins of Persia and Roman >>= Egypt. Another caliphate is found in southern Spain. Britain and >>Ireland = are broken into many kingdoms, and the Danes are active in >>their raiding,= some of them setting up small kingdoms. South of >>moslem Egypt there is t= he kingdom of Axum, in some decline. >> >>That seems to me a time of confl= ict and chaos, when any one of the >>kingdoms could hold over all; a time o= f adventure. I thought that >>perhaps the PCs could begin as Legion's Eyes,= a band of scout >>mercenaries for a Byzantine legion. Of course, I'm also = fond of the >>idea of them beginning as gladiators, as in the examples in t= he >>game book... but that'd require an earlier time in Roman history, >>or= some history-bending. And then of course they could always be >>ambassador= s, or guards to ambassadors, perhaps those proposing >>marriage between Cha= rlemagne of the Franks and Irene of the East. > >For gaming in the 800-12= 00AD period, you may also want to have a >look at Cthulhu Dark Ages, a Chao= sium Call of Cthulhu book (which >also uses the core BRP mechanics) set in = that general period. Fond as I am of Cthulhu Dark Ages, it is set towards = the end of the period (its original german edition was 1000AD), an dit rea= lly rather skims over the period it covers - if (as seems the case) the O= P has a solid grasp of the real history of the period CDA is not hugely us= eful. >Another source is the Pendragon game, which is BRP derivative. A >= lot of setting material for an idealized fantasy Europe about that >time. = How late does Land of Giants go? Much of the Pendragon stuff is available= from DTR in PDF format as welll. Sadly, the RQ Vikings Pack is NOt, and c= an be pricey on eBay, but if you can get it I heartily recommend it. >>I'= m wondering what the presence of magic, even magic as weak as >>that in Run= eQuest, might do to... well, monotheism. Surely it'd >>weaken it somewhat? = If the people when abandoning the old gods are >>giving up something tangib= le, as well as something divine...? Or >>perhaps it'd be better to choose a= n earlier period, say the year >>500 CE, since speculating too far ahead le= ads to strange results. You are assuming that the monotheists have no magi= c - which is a model you could use, but personally I'd have gone for both = the old and new religions having magic. As someone else suggested, Prayers= to Saints could be mechanically the same as invoking the favour of the s= pirits (i.e. Spirit Magic), with more devout priests of either religion ge= tting Divine Magic (or in the case of some varieties of "the Old Religion"= having Shamanic powers); and made hermits investigating ancient Roman sor= ceries would use Sorcery... If the conflict between Christianity / monoth= eism and the Old Religion(s) is going to be important to your game, it's p= robably worth thinking through your model of comsology / powers etc so you= know how it all works; but if it's NOT going to be central, come up with= something that works to enable the game you DO want to play, and don't wo= rry too much about the theological niceties. Cheers, Nick Middleton Return-Path: X-Sender: katkin_kalvin@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 12907 invoked from network); 5 Jan 2007 13:00:28 -0000 Received: from unknown (66.218.67.36) by m20.grp.scd.yahoo.com with QMQP; 5 Jan 2007 13:00:28 -0000 Received: from unknown (HELO web54209.mail.yahoo.com) (206.190.39.251) by mta10.grp.scd.yahoo.com with SMTP; 5 Jan 2007 13:00:27 -0000 Received: (qmail 80229 invoked by uid 60001); 5 Jan 2007 12:59:17 -0000 X-YMail-OSG: vuUVWLUVM1kGTq7.8qsZ2FGQTHjYNCnO1d.U5fzYIldEk0j0VfL_Py3PfYG_PMeHNWC.zo7QcPtnm_V4mBhH7bpKNUbFrLHB.iLacgtKbLbwB.qsgRc8TxFrMGOiVdbObSV.9KgivlP9O0Q- Received: from [4.254.220.83] by web54209.mail.yahoo.com via HTTP; Fri, 05 Jan 2007 04:59:16 PST Date: Fri, 5 Jan 2007 04:59:16 -0800 (PST) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <175781.80068.qm@web54209.mail.yahoo.com> X-Originating-IP: 206.190.39.251 X-eGroups-Msg-Info: 1:0:0:0 From: John Raner Subject: Re: [rq3] Re: RQIII - what setting? X-Yahoo-Group-Post: member; u=68948007; y=T73j2MA0XlYkbTjHnAivc8-xfcJCInBrY_8PJYz4QRfJIp_ROwNGsg X-Yahoo-Profile: katkin_kalvin --- ndm230867 wrote: > You are assuming that the monotheists have no magic > - which is a > model you could use, but personally I'd have gone > for both the old > and new religions having magic. As someone else > suggested, Prayers > to Saints could be mechanically the same as invoking > the favour of > the spirits (i.e. Spirit Magic), with more devout > priests of either > religion getting Divine Magic (or in the case of > some varieties > of "the Old Religion" having Shamanic powers); and > made hermits > investigating ancient Roman sorceries would use > Sorcery... > > If the conflict between Christianity / monotheism > and the Old > Religion(s) is going to be important to your game, > it's probably > worth thinking through your model of comsology / > powers etc so you > know how it all works; but if it's NOT going to be > central, come up > with something that works to enable the game you DO > want to play, > and don't worry too much about the theological > niceties. "Fantasy Wargaming" by Bruce Galloway had some very interesting ideas for incorporating magic into a historical fantasy setting; including the influence of astrological signs on the casting of magic. One idea that I particularly liked is that while it should be easier and less POW intensive (to put it in BRP terms) for witches and Jewish Kabbalists to cast magic, they run the very real risk of being burned at the stake should they do it in front of witnesses... Cheers, John The political parties and men savagely scrambling for power will scorn me as hopelessly out of tune with our time. I cheerfully admit the charge. I find comfort in the assurance that their hysteria lacks enduring quality. Their hosanna is but of the hour. Man's yearning for liberation from all authority and power will never be soothed by their cracked song. Man's quest for freedom from every shackle is eternal. It must and will go on. --- Emma Goldman Gypsy Punk Revolution: http://www.gogolbordello.com/ They call this war a cloud over the land. But they made the weather and then they stand out in the rain and say "Shit, it's raining!" ---- Ruby Thewes A state, is called the coldest of all cold monsters. Coldly lieth it also; and this lie creepeth from its mouth: "I, the state, am the people." ---- Friedrich Nietzsche __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com Return-Path: X-Sender: cjh_cleveland@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 24272 invoked from network); 5 Jan 2007 13:40:29 -0000 Received: from unknown (66.218.67.35) by m33.grp.scd.yahoo.com with QMQP; 5 Jan 2007 13:40:29 -0000 Received: from unknown (HELO n18a.bullet.sp1.yahoo.com) (69.147.64.127) by mta9.grp.scd.yahoo.com with SMTP; 5 Jan 2007 13:40:29 -0000 Received: from [216.252.122.217] by n18.bullet.sp1.yahoo.com with NNFMP; 05 Jan 2007 13:38:05 -0000 Received: from [66.218.69.4] by t2.bullet.sp1.yahoo.com with NNFMP; 05 Jan 2007 13:38:05 -0000 Received: from [66.218.66.80] by t4.bullet.scd.yahoo.com with NNFMP; 05 Jan 2007 13:38:05 -0000 Date: Fri, 05 Jan 2007 13:38:03 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.127 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 192.35.79.70 From: "Chris Helton" Subject: Re: RQIII - what setting? X-Yahoo-Group-Post: member; u=165500836; y=BO_0dRA7YLG4KjSRVnuLlhIzVi1iY7X76uN457aS7gcnWyCfqNuW6w X-Yahoo-Profile: cjh_cleveland --- In rq3@yahoogroups.com, "ndm230867" wrote: > > How late= does Land of Giants go? Much of the Pendragon stuff is > available from D= TR in PDF format as welll. Sadly, the RQ Vikings > Pack is NOt, and can be= pricey on eBay, but if you can get it I > heartily recommend it. > Actu= ally there's a copy of Vikings on ebay right now with a starting bid of on= ly $8.99 (American). This is a relist of the one that I posted the other w= eek, which apparently didn't sell. It's a great ruleset, I wholeheartedly reccomend= getting it. Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 27420 invoked from network); 5 Jan 2007 22:39:42 -0000 Received: from unknown (66.218.67.34) by m39.grp.scd.yahoo.com with QMQP; 5 Jan 2007 22:39:42 -0000 Received: from unknown (HELO n14c.bullet.sp1.yahoo.com) (69.147.64.117) by mta8.grp.scd.yahoo.com with SMTP; 5 Jan 2007 22:39:42 -0000 Received: from [216.252.122.217] by n14.bullet.sp1.yahoo.com with NNFMP; 05 Jan 2007 22:39:34 -0000 Received: from [209.73.164.86] by t2.bullet.sp1.yahoo.com with NNFMP; 05 Jan 2007 22:39:34 -0000 Received: from [66.218.66.79] by t8.bullet.scd.yahoo.com with NNFMP; 05 Jan 2007 22:39:34 -0000 Date: Fri, 05 Jan 2007 22:39:33 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <175781.80068.qm@web54209.mail.yahoo.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.117 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.107.104.174 From: "Ben Monroe" Subject: Re: RQIII - what setting? X-Yahoo-Group-Post: member; u=271636000; y=EUnoy8W4fz2L6YmcOP5u5sSKTSwSIQokpClO_SIlFt6f X-Yahoo-Profile: zomben Is this book worth owning? I had a copy when I was a kid, but couldn't mak= e heads nor tails of it. However, I just saw a copy in great shape in a lo= cal used bookstore. I think the price was somewhere around $10. Should I = get it? --- In rq3@yahoogroups.com, John Raner wrote:= > > "Fantasy Wargaming" by Bruce Galloway had some very > interesting idea= s for incorporating magic into a > historical fantasy setting; including th= e influence of > astrological signs on the casting of magic. > > One idea = that I particularly liked is that while it > should be easier and less POW = intensive (to put it in > BRP terms) for witches and Jewish Kabbalists to c= ast > magic, they run the very real risk of being burned at > the stake sho= uld they do it in front of witnesses... > > Cheers, > John Return-Path: X-Sender: katkin_kalvin@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 73628 invoked from network); 6 Jan 2007 12:58:55 -0000 Received: from unknown (66.218.66.166) by m39.grp.scd.yahoo.com with QMQP; 6 Jan 2007 12:58:55 -0000 Received: from unknown (HELO web54214.mail.yahoo.com) (206.190.39.47) by mta5.grp.scd.yahoo.com with SMTP; 6 Jan 2007 12:58:55 -0000 Received: (qmail 14565 invoked by uid 60001); 6 Jan 2007 12:56:55 -0000 X-YMail-OSG: Y3OX7XwVM1krwNZ7OsN0MX5n_ATnZ7aN0H1BvCBhzA4BMlbqEVKQjgXgN.mxVzrkJRWe8.hmOEeu__Ch6MaYxdkxkWzPz5efDp7ndykrOpWuI4ciZSt3BlFs6aRdsCyL3BHXcgikQYGIILKVP9VUOeNpB3ZJdgBPmg-- Received: from [4.254.220.196] by web54214.mail.yahoo.com via HTTP; Sat, 06 Jan 2007 04:56:55 PST Date: Sat, 6 Jan 2007 04:56:55 -0800 (PST) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <667936.13894.qm@web54214.mail.yahoo.com> X-Originating-IP: 206.190.39.47 X-eGroups-Msg-Info: 1:0:0:0 From: John Raner Subject: Re: [rq3] Re: RQIII - what setting? X-Yahoo-Group-Post: member; u=68948007; y=IjY5V7EKxaEYLGuR9x0C_0N-v74Ef0o8IcFzB8tnAgrLhChtyOB1KQ X-Yahoo-Profile: katkin_kalvin --- Ben Monroe wrote: > Is this book worth owning? I'd say yes :) > I had a copy when I was > a kid, but > couldn't make heads nor tails of it. I've had a copy since the '80s and couldn't make heads or tails of it then. Within the last year or so, I sat down with the book and vowed to figure it out. When I finally did, I was really impressed with the system and how (in some ways) it was ahead of it's time. > However, I just saw a copy in great shape in a local > used bookstore. > I think the price was somewhere around $10. Should > I get it? Yes. If it's in great shape it's worth 10$. If you pick it up and have any questions the following yahoo group may be able to help: http://games.groups.yahoo.com/group/FantasyWarGamingrpg Cheers, John The political parties and men savagely scrambling for power will scorn me as hopelessly out of tune with our time. I cheerfully admit the charge. I find comfort in the assurance that their hysteria lacks enduring quality. Their hosanna is but of the hour. Man's yearning for liberation from all authority and power will never be soothed by their cracked song. Man's quest for freedom from every shackle is eternal. It must and will go on. --- Emma Goldman Gypsy Punk Revolution: http://www.gogolbordello.com/ They call this war a cloud over the land. But they made the weather and then they stand out in the rain and say "Shit, it's raining!" ---- Ruby Thewes A state, is called the coldest of all cold monsters. Coldly lieth it also; and this lie creepeth from its mouth: "I, the state, am the people." ---- Friedrich Nietzsche __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com Return-Path: X-Sender: pierces1@msu.edu X-Apparently-To: rq3@yahoogroups.com Received: (qmail 61976 invoked from network); 8 Jan 2007 03:45:09 -0000 Received: from unknown (66.218.66.217) by m22.grp.scd.yahoo.com with QMQP; 8 Jan 2007 03:45:09 -0000 Received: from unknown (HELO n10c.bullet.sp1.yahoo.com) (69.147.64.105) by mta2.grp.scd.yahoo.com with SMTP; 8 Jan 2007 03:45:09 -0000 Received: from [216.252.122.217] by n10.bullet.sp1.yahoo.com with NNFMP; 08 Jan 2007 03:43:33 -0000 Received: from [209.73.164.86] by t2.bullet.sp1.yahoo.com with NNFMP; 08 Jan 2007 03:43:33 -0000 Received: from [66.218.66.84] by t8.bullet.scd.yahoo.com with NNFMP; 08 Jan 2007 03:43:33 -0000 Date: Mon, 08 Jan 2007 03:43:32 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.105 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 71.206.112.53 From: "steven_j_pierce" Subject: RQ3 sorcery X-Yahoo-Group-Post: member; u=185738970; y=o59tSg4cEbAQCQxIviTQdFSq00X4bkuwgRu4COIfk1s-1wEGNYgXLyIn X-Yahoo-Profile: steven_j_pierce Hi folks, I played using RQ3 for a number of years, mostly as a player but= also for a while as a GM. We always ended up modifying the magic system, = especially for sorcery. While I liked a number of the general concepts fo= r sorcery, it was never clear to me how a sorceror could possibly acquire = enough magic points to do more than one or two significant spells per day = given the limits on POW scores. For example, if I'm reading the rules corr= ectly, a human could have a maximum POW of 21, which limits the sorceror t= o 21 MP. Can any of you explain to me how one was supposed to get enough m= agic points to cast more than handful of spells? Was it really all suppose= d to happen via getting enchanted objects containing matrices and/or boun= d spirits? What other mechanisms would have been useful in increasing the = MP available to sorcerors (or other spell-casters, for that matter). Ste= ve Return-Path: X-Sender: soltakss@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 64493 invoked from network); 8 Jan 2007 14:14:39 -0000 Received: from unknown (66.218.66.166) by m36.grp.scd.yahoo.com with QMQP; 8 Jan 2007 14:14:39 -0000 Received: from unknown (HELO web51014.mail.yahoo.com) (206.190.39.79) by mta5.grp.scd.yahoo.com with SMTP; 8 Jan 2007 14:14:39 -0000 Received: (qmail 57688 invoked by uid 60001); 8 Jan 2007 14:12:34 -0000 Message-ID: <20070108141234.57685.qmail@web51014.mail.yahoo.com> Received: from [195.92.67.66] by web51014.mail.yahoo.com via HTTP; Mon, 08 Jan 2007 06:12:34 PST Date: Mon, 8 Jan 2007 06:12:34 -0800 (PST) To: rq3@yahoogroups.com MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-2100264094-1168265554=:56537" X-Originating-IP: 206.190.39.79 X-eGroups-Msg-Info: 1:0:0:0 From: Simon Phipp Subject: Re: RQ3 sorcery X-Yahoo-Group-Post: member; u=56019393; y=g4gL3197McNJ6Zk7P1rsrH28tk5TNYJZSJW6aEczkLKocB8 X-Yahoo-Profile: soltakss --0-2100264094-1168265554=:56537 Content-Type: text/plain; charset=ascii Content-Transfer-Encoding: quoted-printable Steve: > I played using RQ3 for a number of years, mostly as a player but = also > for a while as a GM. We always ended up modifying the magic system,= > especially for sorcery. While I liked a number of the general concepts = > for sorcery, it was never clear to me how a sorceror could possibly > a= cquire enough magic points to do more than one or two significant > spells= per day given the limits on POW scores. For example, if I'm > reading the= rules correctly, a human could have a maximum POW of 21, > which limits t= he sorceror to 21 MP. That's right, a human can normally only reach 21 POW= . > Can any of you explain to me how one was supposed to get enough magic = > points to cast more than handful of spells? Was it really all supposed = > to happen via getting enchanted objects containing matrices and/or > bou= nd spirits? In our RQ3 campaign, POW Storage Crystals were fairly common a= s NPCs had to cast spells as well. You knock off an NPC with a POW Storage = Crystal and you got one yourself, do it a couple of times and you were sort= ed. Sorcerers don't normally use bound spirits, as they see them as being = pagan or primitive, although there is no reason why they can't use them, th= ey just don't brag about it in the Wizard's Arms. Sorcerers from mixed scho= ols, such as Arkati, Waretagi or Aeolians, can use spirits without much of = a problem as they have a divine and sorcerous heritage. Arkati trolls shoul= d be able to use spirits too as they come from a divine/animist/sorcerous h= eritage. > What other mechanisms would have been useful in increasing the= MP > available to sorcerors (or other spell-casters, for that matter). = Sorcerers can make enchantments. They don't have fetches and can't normally= sacrifice for Divine Magic, unless they are in a mixed cult such as Arkat,= so what else are they supposed to do with their POW? Basically, the rules = allow for 1D6 MPs storage per POW expended, but we upped it to 1D10, to giv= e a reasonable average. A sorcerer dumping 3 POW into a MP Storage Enchantm= ent can be unlucky and create a 3MP enchantment or be lucky and get a 30 po= inter or get a 16-17 point enchantment on average. If he does this a few ti= mes he has enough MPs to play with. Don't forget that sorcerers can use th= eir Familiars' MPs as well. If he makes a few familiars, then he has more M= Ps to use. They could always use Tap or similar spells that store up Magic= Points, although Tap is normally frowned upon. Don't they have the equival= ent of Absorption that stores up MPs? I forget. So, Spirits, POW(MP) Stora= ge Crystals, Enchantments, Familiars and Spells such as Tap, that's about a= ll I can think of for now. Of course, the Mistress Race Death Lord/Aranea = Shaman/Arkati Magus then becomes even more powerful than you'd expect. She = has spirits, from being in Aranea and being a shaman, she has a big fetch a= nd can use its MPs, she gets an allied spirit from Zorak Zoran and can use = its MPs, she probably has a lot of familiars, bucketloads of enchantments a= nd POW/MP Storage Crystals as well. --0-2100264094-1168265554=:56537 Content-Type: text/html; charset=ascii Content-Transfer-Encoding: quoted-printable
Steve:
 
> I played usin= g RQ3 for a number of years, mostly as a player but also
> for a whi= le as a GM. We always ended up modifying the magic system,
> especia= lly for sorcery. While I liked a number of the general concepts
> fo= r sorcery, it was never clear to me how a sorceror could possibly
> = acquire enough magic points to do more than one or two significant
>= spells per day given the limits on POW scores. For example, if I'm
>= ; reading the rules correctly, a human could have a maximum POW of 21,
= > which limits the sorceror to 21 MP.
 
That'= s right, a human can normally only reach 21 POW.

> Can any of you= explain to me how one was supposed to get enough magic
> points to = cast more than handful of spells? Was it really all supposed
> to ha= ppen via getting enchanted objects containing matrices and/or
> boun= d spirits?
 
In our RQ3 campaign, POW Storage Cr= ystals were fairly common as NPCs had to cast spells as well. You knock off= an NPC with a POW Storage Crystal and you got one yourself, do it a couple= of times and you were sorted.
 
Sorcerers don't= normally use bound spirits, as they see them as being pagan or primitive, = although there is no reason why they can't use them, they just don't brag a= bout it in the Wizard's Arms. Sorcerers from mixed schools, such as Arkati,= Waretagi or Aeolians, can use spirits without much of a problem as they ha= ve a divine and sorcerous heritage. Arkati trolls should be able to use spi= rits too as they come from a divine/animist/sorcerous heritage.
 
> What other mechanisms would have been useful in inc= reasing the MP
> available to sorcerors (or other spell-casters, for= that matter).
 
Sorcerers can make enchantments= . They don't have fetches and can't normally sacrifice for Divine Magic, un= less they are in a mixed cult such as Arkat, so what else are they supposed= to do with their POW? Basically, the rules allow for 1D6 MPs storage per P= OW expended, but we upped it to 1D10, to give a reasonable average. A sorce= rer dumping 3 POW into a MP Storage Enchantment can be unlucky and create a= 3MP enchantment or be lucky and get a 30 pointer or get a 16-17 point ench= antment on average. If he does this a few times he has enough MPs to play w= ith.
 
Don't forget that sorcerers can use their= Familiars' MPs as well. If he makes a few familiars, then he has more MPs = to use.

They could always use Tap or similar spells that store up Ma= gic Points, although Tap is normally frowned upon. Don't they have the equi= valent of Absorption that stores up MPs? I forget.
 
=
So, Spirits, POW(MP) Storage Crystals, Enchantments, Familiars and&nbs= p;Spells such as Tap, that's about all I can think of for now.
&= nbsp;
Of course, the Mistress Race Death Lord/Aranea Shaman= /Arkati Magus then becomes even more powerful than you'd expect. She has sp= irits, from being in Aranea and being a shaman, she has a big fetch and can= use its MPs, she gets an allied spirit from Zorak Zoran and can use its MP= s, she probably has a lot of familiars, bucketloads of enchantments and POW= /MP Storage Crystals as well.
 
 
--0-2100264094-1168265554=:56537-- Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 14295 invoked from network); 8 Jan 2007 19:20:32 -0000 Received: from unknown (66.218.67.36) by m27.grp.scd.yahoo.com with QMQP; 8 Jan 2007 19:20:32 -0000 Received: from unknown (HELO n23.bullet.scd.yahoo.com) (66.94.237.52) by mta10.grp.scd.yahoo.com with SMTP; 8 Jan 2007 19:20:31 -0000 Received: from [66.218.69.6] by n23.bullet.scd.yahoo.com with NNFMP; 08 Jan 2007 19:20:20 -0000 Received: from [66.218.66.89] by t6.bullet.scd.yahoo.com with NNFMP; 08 Jan 2007 19:20:20 -0000 Date: Mon, 08 Jan 2007 19:20:18 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <20070108141234.57685.qmail@web51014.mail.yahoo.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.94.237.52 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.107.99.215 From: "Ben Monroe" Subject: Re: RQ3 sorcery X-Yahoo-Group-Post: member; u=271636000; y=wKPIc3nTte6kuCObINyDL70nFrJQjsP3UgtQUbBbX_Jv X-Yahoo-Profile: zomben It seemed to me in the "Olden Days" that creating POW enchantments was the = way to go. In RQIII, POW (especially for a magic-using character like a de= dicated sorceror) was the stat most frequently getting experience checks (f= rom overcoming opponents in POW vs. POW contests). Most of the guys playin= g sorcerors in our games would keep their "Personal POW" at about 15-16, an= d as they got experience checks, sacrifict the extra POW into MP-storing en= chantments. Thus, they increase their battery of MPs, and they keep their = personal POW at a level high enough that they can do some cool things with = it, but low enough so that they have a decent chance of getting a POW incre= ase through experience. --- In rq3@yahoogroups.com, Simon Phipp wrote: > > Steve: > > > I played using RQ3 for a number of years, mos= tly as a player but also > > for a while as a GM. We always ended up modif= ying the magic system, > > especially for sorcery. While I liked a number = of the general concepts > > for sorcery, it was never clear to me how a so= rceror could possibly > > acquire enough magic points to do more than one = or two significant > > spells per day given the limits on POW scores. For = example, if I'm > > reading the rules correctly, a human could have a maxi= mum POW of 21, > > which limits the sorceror to 21 MP. > > That's right, = a human can normally only reach 21 POW. > > > Can any of you explain to me= how one was supposed to get enough magic > > points to cast more than han= dful of spells? Was it really all supposed > > to happen via getting encha= nted objects containing matrices and/or > > bound spirits? > > In our RQ3= campaign, POW Storage Crystals were fairly common as NPCs had to cast spel= ls as well. You knock off an NPC with a POW Storage Crystal and you got one= yourself, do it a couple of times and you were sorted. > > Sorcerers don'= t normally use bound spirits, as they see them as being pagan or primitive,= although there is no reason why they can't use them, they just don't brag = about it in the Wizard's Arms. Sorcerers from mixed schools, such as Arkati= , Waretagi or Aeolians, can use spirits without much of a problem as they h= ave a divine and sorcerous heritage. Arkati trolls should be able to use sp= irits too as they come from a divine/animist/sorcerous heritage. > > > Wh= at other mechanisms would have been useful in increasing the MP > > availa= ble to sorcerors (or other spell-casters, for that matter). > > Sorcerers= can make enchantments. They don't have fetches and can't normally sacrific= e for Divine Magic, unless they are in a mixed cult such as Arkat, so what = else are they supposed to do with their POW? Basically, the rules allow for= 1D6 MPs storage per POW expended, but we upped it to 1D10, to give a reaso= nable average. A sorcerer dumping 3 POW into a MP Storage Enchantment can b= e unlucky and create a 3MP enchantment or be lucky and get a 30 pointer or = get a 16-17 point enchantment on average. If he does this a few times he ha= s enough MPs to play with. > > Don't forget that sorcerers can use their F= amiliars' MPs as well. If he makes a few familiars, then he has more MPs to= use. > > They could always use Tap or similar spells that store up Magic = Points, although Tap is normally frowned upon. Don't they have the equivale= nt of Absorption that stores up MPs? I forget. > > So, Spirits, POW(MP) St= orage Crystals, Enchantments, Familiars and Spells such as Tap, that's abou= t all I can think of for now. > > Of course, the Mistress Race Death Lord/= Aranea Shaman/Arkati Magus then becomes even more powerful than you'd expec= t. She has spirits, from being in Aranea and being a shaman, she has a big = fetch and can use its MPs, she gets an allied spirit from Zorak Zoran and c= an use its MPs, she probably has a lot of familiars, bucketloads of enchant= ments and POW/MP Storage Crystals as well. > Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 45533 invoked from network); 9 Jan 2007 17:04:06 -0000 Received: from unknown (66.218.67.33) by m35.grp.scd.yahoo.com with QMQP; 9 Jan 2007 17:04:06 -0000 Received: from unknown (HELO smtp101.sbc.mail.mud.yahoo.com) (68.142.198.200) by mta7.grp.scd.yahoo.com with SMTP; 9 Jan 2007 17:04:06 -0000 Received: (qmail 17276 invoked from network); 9 Jan 2007 17:03:52 -0000 Received: from unknown (HELO BEN) (benmonroe@sbcglobal.net@69.107.97.129 with login) by smtp101.sbc.mail.mud.yahoo.com with SMTP; 9 Jan 2007 17:03:52 -0000 X-YMail-OSG: LwKBoF0VM1lA0cTjF7H9KqXEX3RipG6xkM6Gt.6lYuenrCimiwhZIxvdh31.3hq1ZXqPW3DHozgZiR.p6FQBi6z9No8B3QsLLgNISNJfSmdayR2UbE0jvIJLgqkiLaCcZKj2ghZRZtCfppY- To: "RuneQuest 3" Date: Tue, 9 Jan 2007 09:03:52 -0800 Message-ID: <003001c73410$24125210$6601a8c0@BEN> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0031_01C733CD.15EF1210" X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook, Build 10.0.6626 Importance: Normal X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3028 X-Originating-IP: 68.142.198.200 X-eGroups-Msg-Info: 1:0:0:0 From: "Ben Monroe" Subject: RQIII - Monster Colisseum X-Yahoo-Group-Post: member; u=271636000; y=14s7JIt_T6milg2FX0fAAOjpZ8R4OxkGJC3zBHQmrtdZ X-Yahoo-Profile: zomben ------=_NextPart_000_0031_01C733CD.15EF1210 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable All, Hey, check it out: http://cgi.ebay.com/RUNEQUEST-MONSTER-COLISEUM-ARE= NA-COMBAT-CHARIOT-RACING_W 0QQitemZ300066477117QQihZ020QQcategoryZ44111QQss= PageNameZWDVWQQrdZ1QQcmdZVie wItem Monster Colisseum for only $2 starting = bid, and ends in a few hours. If you don't have this set, I highly recomme= nd it. Gladiator careers, chariot racing rules, a 15mm scale map of a glad= iatorial arena, and a whole book of pregenned monsters and NPCs. It's the = one supplement for RQIII which I have used in every campaign of the game I'= ve ever run, Gloranthan, Middle-earth, homebrew or otherwise. Ben ------=_NextPart_000_0031_01C733CD.15EF1210 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable R= QIII - Monster Colisseum

All,

Hey, check it out:  = http://cgi.ebay.com/RUNE= QUEST-MONSTER-COLISEUM-ARENA-COMBAT-CHARIOT-RACING_W0QQitemZ300066477117QQi= hZ020QQcategoryZ44111QQssPageNameZWDVWQQrdZ1QQcmdZViewItem

Monster Colisseum for only $2 starting= bid, and ends in a few hours.  If you don't have this set, I highly r= ecommend it.  Gladiator careers, chariot racing rules, a 15mm scale ma= p of a gladiatorial arena, and a whole book of pregenned monsters and NPCs.=

It's the one supplement for R= QIII which I have used in every campaign of the game I've ever run, Glorant= han, Middle-earth, homebrew or otherwise.

   =      Ben

------=_NextPart_000_0031_01C733CD.15EF1210-- Return-Path: X-Sender: jasondurall@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 76799 invoked from network); 10 Jan 2007 18:32:00 -0000 Received: from unknown (66.218.66.167) by m21.grp.scd.yahoo.com with QMQP; 10 Jan 2007 18:32:00 -0000 Received: from unknown (HELO web51512.mail.yahoo.com) (206.190.39.158) by mta6.grp.scd.yahoo.com with SMTP; 10 Jan 2007 18:31:59 -0000 Received: (qmail 65058 invoked by uid 60001); 10 Jan 2007 18:29:24 -0000 X-YMail-OSG: FXVHPKsVM1nEYBoQOff8nfWqJtwzT6DPquH_5kmcSo7qJyxd9j4JersMrXP99DdFjKNj8kx5Zu6bI5etlwpsp5T7YoqFizkHMkIM.qCiKu3kCW1Jt9P6tOGb2qe09nwzqiUfJOkAH8beO.I- Received: from [71.135.125.210] by web51512.mail.yahoo.com via HTTP; Wed, 10 Jan 2007 10:29:24 PST Date: Wed, 10 Jan 2007 10:29:24 -0800 (PST) To: rq3@yahoogroups.com MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-1746944463-1168453764=:64869" Content-Transfer-Encoding: 8bit Message-ID: <75578.64869.qm@web51512.mail.yahoo.com> X-Originating-IP: 206.190.39.158 X-eGroups-Msg-Info: 1:0:0:0 From: Jason Durall Subject: Re:RQIII - Monster Colisseum X-Yahoo-Group-Post: member; u=123351227; y=qMVNV0hOu2ElQJRp-lU0cbRAb4a1jPlQA81WzoRRln6hsQhJqTg X-Yahoo-Profile: jasondurall --0-1746944463-1168453764=:64869 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Man, I wish I'd seen that. RQ Monster Coliseum is the one RQ3 supplement I don't have. --------------------------------- Need a quick answer? Get one in minutes from people who know. Ask your question on Yahoo! Answers. --0-1746944463-1168453764=:64869 Content-Type: text/html; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Man, I wish I'd seen that. RQ Monster Coliseum is the one RQ3 supplement I don't have.


Need a quick answer? Get one in minutes from people who know. Ask your question on Yahoo! Answers. --0-1746944463-1168453764=:64869-- Return-Path: X-Sender: cjh_cleveland@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 1837 invoked from network); 10 Jan 2007 18:54:35 -0000 Received: from unknown (66.218.67.34) by m14.grp.scd.yahoo.com with QMQP; 10 Jan 2007 18:54:35 -0000 Received: from unknown (HELO n17b.bullet.sp1.yahoo.com) (69.147.64.125) by mta8.grp.scd.yahoo.com with SMTP; 10 Jan 2007 18:54:34 -0000 Received: from [216.252.122.217] by n17.bullet.sp1.yahoo.com with NNFMP; 10 Jan 2007 18:47:45 -0000 Received: from [66.218.69.1] by t2.bullet.sp1.yahoo.com with NNFMP; 10 Jan 2007 18:47:45 -0000 Received: from [66.218.66.91] by t1.bullet.scd.yahoo.com with NNFMP; 10 Jan 2007 18:47:45 -0000 Date: Wed, 10 Jan 2007 18:47:43 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <75578.64869.qm@web51512.mail.yahoo.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.125 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 192.35.79.70 From: "Chris Helton" Subject: Re:RQIII - Monster Colisseum X-Yahoo-Group-Post: member; u=165500836; y=iOK9o8aE9lOohJRbxEB4hldRcq56TWqUOLjXksPwr_kOziH4edOcTQ X-Yahoo-Profile: cjh_cleveland --- In rq3@yahoogroups.com, Jason Durall wrote: > > Man, = I wish I'd seen that. RQ Monster Coliseum is the one RQ3 > supplement I do= n't have. I have two copies. Contact me offlist if you want one. Both hav= e all the pieces (if I remember correctly). Chris Return-Path: X-Sender: cjh_cleveland@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 83956 invoked from network); 25 Jan 2007 18:21:09 -0000 Received: from unknown (66.218.66.218) by m35.grp.scd.yahoo.com with QMQP; 25 Jan 2007 18:21:09 -0000 Received: from unknown (HELO n25.bullet.scd.yahoo.com) (66.94.237.54) by mta3.grp.scd.yahoo.com with SMTP; 25 Jan 2007 18:21:09 -0000 Received: from [66.218.69.3] by n25.bullet.scd.yahoo.com with NNFMP; 25 Jan 2007 18:20:14 -0000 Received: from [66.218.66.77] by t3.bullet.scd.yahoo.com with NNFMP; 25 Jan 2007 18:20:14 -0000 Date: Thu, 25 Jan 2007 18:20:13 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.94.237.54 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 192.35.79.70 From: "Chris Helton" Subject: RQ3 -- Standard Edition X-Yahoo-Group-Post: member; u=165500836; y=vozEZ-dpqndoXGd4ZLblo6QmY13zchXyq51uj2Cue8OFy1H7xPhnZw X-Yahoo-Profile: cjh_cleveland Hey folks, I'm looking for a cheap copy of the Standard Edition of the RQ3 = rules. Anybody have a lead on one that isn't on eBay? Chris Return-Path: X-Sender: lev_lafayette@yahoo.com.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 45879 invoked from network); 26 Jan 2007 20:39:37 -0000 Received: from unknown (66.218.67.35) by m42.grp.scd.yahoo.com with QMQP; 26 Jan 2007 20:39:37 -0000 Received: from unknown (HELO web33502.mail.mud.yahoo.com) (68.142.206.151) by mta9.grp.scd.yahoo.com with SMTP; 26 Jan 2007 20:39:37 -0000 Received: (qmail 94795 invoked by uid 60001); 26 Jan 2007 20:39:23 -0000 X-YMail-OSG: AdSyV7AVM1m3MTHpkeF1U3YRETL7meH8XPRuZ49qgHugkoSMJpQ8tV0jT2MVqJZ1xDwFE4VDk7L7Rv.eulgXYOb5Mzq62WwEQBTrmlMFnS9CLVkrUq4- Received: from [125.168.31.21] by web33502.mail.mud.yahoo.com via HTTP; Fri, 26 Jan 2007 12:39:23 PST Date: Fri, 26 Jan 2007 12:39:23 -0800 (PST) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <783700.94787.qm@web33502.mail.mud.yahoo.com> X-Originating-IP: 68.142.206.151 X-eGroups-Msg-Info: 1:0:0:0 From: Lev Lafayette Subject: Re: [rq3] RQ3 -- Standard Edition X-Yahoo-Group-Post: member; u=90358482; y=jNrNBtILC8W9F6PE4VJK6HvMT4EiWzI8Fud2iLeOiuhVtEips74G4Q X-Yahoo-Profile: lev_lafayette Where are you? I have a copy but I'm in Australia, so postage can be a killer. All th ebest, Lev --- Chris Helton wrote: > Hey folks, I'm looking for a cheap copy of the > Standard Edition of the > RQ3 rules. Anybody have a lead on one that isn't on > eBay? > > Chris > > ____________________________________________________________________________________ Finding fabulous fares is fun. Let Yahoo! FareChase search your favorite travel sites to find flight and hotel bargains. http://farechase.yahoo.com/promo-generic-14795097 Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 36446 invoked from network); 27 Jan 2007 19:19:39 -0000 Received: from unknown (66.218.66.166) by m37a.grp.scd.yahoo.com with QMQP; 27 Jan 2007 19:19:38 -0000 Received: from unknown (HELO n17d.bullet.scd.yahoo.com) (66.218.67.56) by mta5.grp.scd.yahoo.com with SMTP; 27 Jan 2007 19:19:37 -0000 Received: from [66.218.69.5] by n17.bullet.scd.yahoo.com with NNFMP; 27 Jan 2007 19:19:20 -0000 Received: from [66.218.66.90] by t5.bullet.scd.yahoo.com with NNFMP; 27 Jan 2007 19:19:20 -0000 Date: Sat, 27 Jan 2007 19:19:19 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.218.67.56 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.107.136.9 From: "Ben Monroe" Subject: Re: RQ3 -- Standard Edition X-Yahoo-Group-Post: member; u=271636000; y=gZHnQAjR7JdGBle_jk22vU2zr1A_ehrwkaTb8T5Pcy4g X-Yahoo-Profile: zomben Have you tried www.nobleknight.com or www.abebooks.com? Also, if you can f= ind the Games Workshop "RuneQuest" third ed. book, that's basically RQ Stan= dard. The "Advanced" and "Monsters" books GW did effectively add in all of= the options from Deluxe RQIII boxed set, except for the Glorantha book. (= Though the "RQ MOnsters" GW book _may_ have the Gloranthan monsters... I do= n't recall, but I seem to remember there was a really creepy picture of a g= orp in it...) Ben --- In rq3@yahoogroups.com, "Chris Helton" wrote: > > Hey folks, I'm looking for a cheap copy of the Stand= ard Edition of the > RQ3 rules. Anybody have a lead on one that isn't on eB= ay? > > Chris > Return-Path: X-Sender: cjh_cleveland@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 49470 invoked from network); 27 Jan 2007 19:46:41 -0000 Received: from unknown (66.218.66.68) by m45.grp.scd.yahoo.com with QMQP; 27 Jan 2007 19:46:41 -0000 Received: from unknown (HELO n15a.bullet.sp1.yahoo.com) (69.147.64.118) by mta11.grp.scd.yahoo.com with SMTP; 27 Jan 2007 19:46:40 -0000 Received: from [216.252.122.219] by n15.bullet.sp1.yahoo.com with NNFMP; 27 Jan 2007 19:44:14 -0000 Received: from [209.73.164.83] by t4.bullet.sp1.yahoo.com with NNFMP; 27 Jan 2007 19:44:14 -0000 Received: from [66.218.66.86] by t7.bullet.scd.yahoo.com with NNFMP; 27 Jan 2007 19:44:14 -0000 Date: Sat, 27 Jan 2007 19:44:14 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.118 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 68.76.80.146 From: "Chris Helton" Subject: Re: RQ3 -- Standard Edition X-Yahoo-Group-Post: member; u=165500836; y=bVM3MMnbx7A-vyxyicuLdPbaI0et1FjTnowN5kz4ax31nXU8K15Dpg X-Yahoo-Profile: cjh_cleveland --- In rq3@yahoogroups.com, "Ben Monroe" wrote: > > Have yo= u tried www.nobleknight.com or www.abebooks.com? > Yeah, Noble Knight is = usually the first place I look. Heck, that's where I got my copy of Stormbr= inger 5 last year. I think they had a copy but it was a little more than I = wanted to pay. I might have a line on a copy through an online friend of m= ine. If it doesn't come through I'll let people know again. Thanks for the= responses. Chris Return-Path: X-Sender: lev_lafayette@yahoo.com.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 50273 invoked from network); 27 Jan 2007 22:15:50 -0000 Received: from unknown (66.218.67.33) by m46.grp.scd.yahoo.com with QMQP; 27 Jan 2007 22:15:50 -0000 Received: from unknown (HELO web33504.mail.mud.yahoo.com) (68.142.206.153) by mta7.grp.scd.yahoo.com with SMTP; 27 Jan 2007 22:15:49 -0000 Received: (qmail 51787 invoked by uid 60001); 27 Jan 2007 22:15:45 -0000 X-YMail-OSG: .Y6jqtgVM1muCHZa1RUzSqKG7K248w9ha_uBo9d33hbKp2X_oQpREjXFrjyor8U5rfovVLnUFedE4ygjuIUW5VAPlLZXRzogfF832FVV0.lMdmwQvko5AVlobnhx44Aef1Mbup2tX04qbWZvyZVrcEUn4ixapS5FvPzx8FnU66K8sZSy5mCx9utdJ7JM Received: from [125.168.31.21] by web33504.mail.mud.yahoo.com via HTTP; Sat, 27 Jan 2007 14:15:45 PST Date: Sat, 27 Jan 2007 14:15:45 -0800 (PST) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <672175.51743.qm@web33504.mail.mud.yahoo.com> X-Originating-IP: 68.142.206.153 X-eGroups-Msg-Info: 1:0:0:0 From: Lev Lafayette Subject: Re: [rq3] Re: RQ3 -- Standard Edition X-Yahoo-Group-Post: member; u=90358482; y=xGsX4RihQlp1qEWKjp_U-mzTTdVlBvPbqS9Ed-fh9UUrqsVO-hku6w X-Yahoo-Profile: lev_lafayette The Games Workshop Monsters book has Broo, Dragonewts, Dragonsnail, Ducks .... Waltipus All the best, Lev --- Ben Monroe wrote: > Have you tried www.nobleknight.com or > www.abebooks.com? > > Also, if you can find the Games Workshop "RuneQuest" > third ed. book, > that's basically RQ Standard. The "Advanced" and > "Monsters" books GW > did effectively add in all of the options from > Deluxe RQIII boxed set, > except for the Glorantha book. (Though the "RQ > MOnsters" GW book > _may_ have the Gloranthan monsters... I don't > recall, but I seem to > remember there was a really creepy picture of a gorp > in it...) > > Ben > > --- In rq3@yahoogroups.com, "Chris Helton" > wrote: > > > > Hey folks, I'm looking for a cheap copy of the > Standard Edition of the > > RQ3 rules. Anybody have a lead on one that isn't > on eBay? > > > > Chris > > > > > ____________________________________________________________________________________ Any questions? Get answers on any topic at www.Answers.yahoo.com. Try it now. Return-Path: X-Sender: ndm230867@yahoo.co.uk X-Apparently-To: rq3@yahoogroups.com Received: (qmail 26624 invoked from network); 27 Jan 2007 23:08:36 -0000 Received: from unknown (66.218.67.33) by m42.grp.scd.yahoo.com with QMQP; 27 Jan 2007 23:08:36 -0000 Received: from unknown (HELO n17c.bullet.sp1.yahoo.com) (69.147.64.126) by mta7.grp.scd.yahoo.com with SMTP; 27 Jan 2007 23:08:36 -0000 Received: from [216.252.122.217] by n17.bullet.sp1.yahoo.com with NNFMP; 27 Jan 2007 23:08:34 -0000 Received: from [209.73.164.83] by t2.bullet.sp1.yahoo.com with NNFMP; 27 Jan 2007 23:08:34 -0000 Received: from [66.218.66.90] by t7.bullet.scd.yahoo.com with NNFMP; 27 Jan 2007 23:08:34 -0000 Date: Sat, 27 Jan 2007 23:08:33 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <672175.51743.qm@web33504.mail.mud.yahoo.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.126 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 85.210.5.129 From: "ndm230867" Subject: Re: RQ3 -- Standard Edition X-Yahoo-Group-Post: member; u=208286975; y=XT3097wbNmZEUC2DgLhCeklOnztt6PhYfLwpm2L2xS3qfVMn X-Yahoo-Profile: ndm230867 --- In rq3@yahoogroups.com, Lev Lafayettewrote: > > The Games Workshop Mons= ters book has Broo, Dragonewts, > Dragonsnail, Ducks .... Waltipus Broos a= nd Ducks are in the AH Creatures Book - and the BRP Monograph Creatures boo= k as well. Dragonewts, Dragonsnails and Walktapus are in the Glorantha Book= . GW also ported some stuff from Monster Coliseum in to their Monsters Boo= k (typical stats mostly). Cheers, Nick Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 63827 invoked from network); 1 Feb 2007 22:16:26 -0000 Received: from unknown (66.218.66.68) by m40.grp.scd.yahoo.com with QMQP; 1 Feb 2007 22:16:26 -0000 Received: from unknown (HELO n20c.bullet.sp1.yahoo.com) (69.147.64.135) by mta11.grp.scd.yahoo.com with SMTP; 1 Feb 2007 22:16:26 -0000 Received: from [216.252.122.216] by n20.bullet.sp1.yahoo.com with NNFMP; 01 Feb 2007 22:12:16 -0000 Received: from [209.73.164.83] by t1.bullet.sp1.yahoo.com with NNFMP; 01 Feb 2007 22:12:16 -0000 Received: from [66.218.66.89] by t7.bullet.scd.yahoo.com with NNFMP; 01 Feb 2007 22:12:16 -0000 Date: Thu, 01 Feb 2007 22:12:16 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.135 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 203.32.87.250 From: "mechashef" Subject: Stealth vs Perception skill attempts X-Yahoo-Group-Post: member; u=289703040; y=lIpE388_W1PO5dO8P3eP8s2-9bAPBBtRng1u31isGmCjrGCj X-Yahoo-Profile: mechashef One of the oldest problems in RQ - how to handle an attempt to hide or sne= ak if someone else is using listen/search/scan/track (whichever is appropr= iate for the situation). How do people handle this? I have used various t= echniques over the years but haven't been really happy with any. Return-Path: X-Sender: lev_lafayette@yahoo.com.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 99094 invoked from network); 1 Feb 2007 22:35:54 -0000 Received: from unknown (66.218.67.34) by m41.grp.scd.yahoo.com with QMQP; 1 Feb 2007 22:35:54 -0000 Received: from unknown (HELO web33514.mail.mud.yahoo.com) (68.142.206.163) by mta8.grp.scd.yahoo.com with SMTP; 1 Feb 2007 22:35:54 -0000 Received: (qmail 72018 invoked by uid 60001); 1 Feb 2007 22:34:18 -0000 X-YMail-OSG: PsVt4L8VM1n1GkkLcIgP.EsTQLeRLPU5UlCRUT9PjYQD3MWKg23q0H7cB4F5EhEvDRPOyOBLlFQXWSCzHlaYxabcuCZ0tZSBj2vHIPNyNylPRgpnvrI- Received: from [125.168.31.21] by web33514.mail.mud.yahoo.com via HTTP; Thu, 01 Feb 2007 14:34:18 PST Date: Thu, 1 Feb 2007 14:34:18 -0800 (PST) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <387744.71299.qm@web33514.mail.mud.yahoo.com> X-Originating-IP: 68.142.206.163 X-eGroups-Msg-Info: 1:0:0:0 From: Lev Lafayette Subject: Re: [rq3] Stealth vs Perception skill attempts X-Yahoo-Group-Post: member; u=90358482; y=fL9BDfa3y7Hwd-gpaYTIfm6Lzt2ue3TLm_rBJ_lGJYQkz21LZmY9nQ X-Yahoo-Profile: lev_lafayette Assume a status quo rating for the action prior to the die roll. +1 for success, 0 for failure. If the situation is particularly good or poor, you can assign an starting value of +2 or -1. e.g., hiding in the bushes is enough to remain hidden (+1). Attempting to hide in thick bushes at night (+2) . Sneaking past a guard without much cover in the daytime will normally result in failure (0). Give a value of +1 for a success roll, +2 for a special and +3 for a crit at hide/sneal, 0 for a failure and -2 for a fumble (yes, I think there should be 'special' failures). Give a value of -1 for a successful scan, -2 for for a special, -3 for a critical, 0 for a failure, -2 for a fumble. Thus, if both characters fail the status quo is maintained. If one succeeds and the other fails, the status quo is shifted in their favour. If one receives a critical and the other a failure then even more so. And so on. The really key aspect is determining the status quo situation prior to die rolls. HTH, Lev --- mechashef wrote: > One of the oldest problems in RQ - how to handle an > attempt to hide or > sneak if someone else is using > listen/search/scan/track (whichever is > appropriate for the situation). > > How do people handle this? > > I have used various techniques over the years but > haven't been really > happy with any. > > ____________________________________________________________________________________ Any questions? Get answers on any topic at www.Answers.yahoo.com. Try it now. Return-Path: X-Sender: brotherbob@bofthebb.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 53481 invoked from network); 1 Feb 2007 22:41:40 -0000 Received: from unknown (66.218.66.68) by m36.grp.scd.yahoo.com with QMQP; 1 Feb 2007 22:41:40 -0000 Received: from unknown (HELO lucky.phpwebhosting.com) (70.84.138.2) by mta11.grp.scd.yahoo.com with SMTP; 1 Feb 2007 22:41:39 -0000 Received: (qmail 14357 invoked from network); 1 Feb 2007 21:54:01 -0000 Received: from unknown (HELO [10.8.101.44]) (brotherbob@bofthebb.com@199.38.51.133) by 2.8a.5446.static.theplanet.com with SMTP; Thu, 01 Feb 2007 16:54:01 -0500 Message-ID: <45C26C5C.2080009@bofthebb.com> Date: Thu, 01 Feb 2007 16:40:28 -0600 User-Agent: Mozilla Thunderbird 1.0 (Windows/20041206) X-Accept-Language: en-us, en MIME-Version: 1.0 To: rq3@yahoogroups.com References: In-Reply-To: Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-Originating-IP: 70.84.138.2 X-eGroups-Msg-Info: 1:0:0:0 From: Brother Bob Subject: Re: [rq3] Stealth vs Perception skill attempts X-Yahoo-Group-Post: member; u=184375511; y=zS5xWcFwkrpW19YEzQnJCVP1Mfg3VZHE8CYzyYxHST4AggrcOTkc8Rc X-Yahoo-Profile: bobapple_68105 The way I do it. The sneaker makes his hide or steal roll. Whatever he makes/fails it by becomes a modifier to the roll of the spotter. Hide skill of 50%. Hider rolls a 20. Spotter gets a -30 to his skill roll to spot. Hide skill of 50%. Hider rolls a 80. Spotter gets a +30 to his skill roll to spot. mechashef wrote: >One of the oldest problems in RQ - how to handle an attempt to hide or >sneak if someone else is using listen/search/scan/track (whichever is >appropriate for the situation). > >How do people handle this? > >I have used various techniques over the years but haven't been really >happy with any. > > > > >Yahoo! Groups Links > > > > > > > Return-Path: X-Sender: lev_lafayette@yahoo.com.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 7267 invoked from network); 1 Feb 2007 23:16:48 -0000 Received: from unknown (66.218.66.166) by m36.grp.scd.yahoo.com with QMQP; 1 Feb 2007 23:16:48 -0000 Received: from unknown (HELO web33503.mail.mud.yahoo.com) (68.142.206.152) by mta5.grp.scd.yahoo.com with SMTP; 1 Feb 2007 23:16:48 -0000 Received: (qmail 1815 invoked by uid 60001); 1 Feb 2007 23:16:38 -0000 X-YMail-OSG: .ybqFeIVM1mvzvVKVioO7VnXiUiAjXjOcrVVLciBL9AvynnFRdvG2.PGWtM2ggvBwMISJUfKcMz6_ROJmZxHTlCu2Dsl3qIAQOwUoMPhvC18OP8x6sI- Received: from [125.168.31.21] by web33503.mail.mud.yahoo.com via HTTP; Thu, 01 Feb 2007 15:16:38 PST Date: Thu, 1 Feb 2007 15:16:38 -0800 (PST) To: rq3@yahoogroups.com In-Reply-To: <45C26C5C.2080009@bofthebb.com> MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <248117.750.qm@web33503.mail.mud.yahoo.com> X-Originating-IP: 68.142.206.152 X-eGroups-Msg-Info: 1:0:0:0 From: Lev Lafayette Subject: Re: [rq3] Stealth vs Perception skill attempts X-Yahoo-Group-Post: member; u=90358482; y=xn4X35IKJbktYaV11oCuIVWRVN_X89blNSjb0RuOtrj70RBl-kyMkg X-Yahoo-Profile: lev_lafayette Which still means both can fail or both can succeed. Then what? e.g., Thief has Sneak of 50, rolls 20 (succeeds by 30) Guard has Scan of 50, minus 30 on roll, rolls a 20, succeeds. They both succeeded and by the same amount even!. So if the thief spotted or not? --- Brother Bob wrote: > The way I do it. The sneaker makes his hide or steal > roll. Whatever he > makes/fails it by becomes a modifier to the roll of > the spotter. > > Hide skill of 50%. Hider rolls a 20. Spotter gets a > -30 to his skill > roll to spot. > Hide skill of 50%. Hider rolls a 80. Spotter gets a > +30 to his skill > roll to spot. > > mechashef wrote: > > >One of the oldest problems in RQ - how to handle an > attempt to hide or > >sneak if someone else is using > listen/search/scan/track (whichever is > >appropriate for the situation). > > > >How do people handle this? > > > >I have used various techniques over the years but > haven't been really > >happy with any. > > > > > > > > > >Yahoo! Groups Links > > > > > > > > > > > > > > > ____________________________________________________________________________________ Now that's room service! Choose from over 150,000 hotels in 45,000 destinations on Yahoo! Travel to find your fit. http://farechase.yahoo.com/promo-generic-14795097 Return-Path: X-Sender: IQuinn@surewest.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 6571 invoked from network); 1 Feb 2007 23:29:04 -0000 Received: from unknown (66.218.66.166) by m43.grp.scd.yahoo.com with QMQP; 1 Feb 2007 23:29:04 -0000 Received: from unknown (HELO qsmtp2.mc.surewest.net) (66.60.130.145) by mta5.grp.scd.yahoo.com with SMTP; 1 Feb 2007 23:29:04 -0000 Received: (qmail 5804 invoked from network); 1 Feb 2007 15:28:30 -0800 Received: by simscan 1.1.0 ppid: 5734, pid: 5784, t: 4.7654s scanners: regex: 1.1.0 attach: 1.1.0 clamav: 0.84/m:42/d:2451 spam: 3.0.3 Received: from unknown (HELO QUINNLAND) (69.4.131.194) by qsmtp2 with SMTP; 1 Feb 2007 15:28:25 -0800 To: Date: Thu, 1 Feb 2007 15:28:11 -0800 Organization: Backbone Entertainment Message-ID: <005301c74658$a7a037f0$6401a8c0@QUINNLAND> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0054_01C74615.997CF7F0" X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook, Build 10.0.6822 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3028 thread-index: AcdGVw7v+o9O33FXQIiegU+RcmaQBgAALrJQ In-Reply-To: <248117.750.qm@web33503.mail.mud.yahoo.com> Importance: Normal X-Spam-Checker-Version: SpamAssassin 3.0.3 (2005-04-27) on qsmtp2.surewest.net X-Spam-Level: X-Spam-Status: No, score=-2.0 required=5.0 tests=AWL,BAYES_00,HTML_90_100, HTML_FONT_INVISIBLE,HTML_FONT_TINY,HTML_MESSAGE,HTML_NONELEMENT_00_10 autolearn=no version=3.0.3 X-Originating-IP: 66.60.130.145 X-eGroups-Msg-Info: 1:0:0:0 From: "Robert Hoffman" Reply-To: Subject: RE: [rq3] Stealth vs Perception skill attempts X-Yahoo-Group-Post: member; u=282081648; y=IUWo4Ph_LV0ofCCSh_ogDG2qMyXQcEPcEM5Le6a2zkOF621uqBU X-Yahoo-Profile: quinnland23 ------=_NextPart_000_0054_01C74615.997CF7F0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable I use this same skill based method, and yes they can both fail or both succ= eed. If both fail the guard is oblivious of the multiple snapped twigs = and if they both succeed then the alert guard was able to detect the thief = even though he didn't snap a single twig. It makes sense that the thief ca= n only do his best and the outcome is dependent on the guard. Same logic w= orks (for me at least) with setting and disarming traps and other "action v= s counteraction" type situations. Cheers, Bert -----Original Messa= ge----- From: rq3@yahoogroups.com [mailto:rq3@yahoogroups.com] On Behalf Of= Lev Lafayette Sent: Thursday, February 01, 2007 3:17 PM To: rq3@yahoogroup= s.com Subject: Re: [rq3] Stealth vs Perception skill attempts Which st= ill means both can fail or both can succeed. Then what? e.g., Thief has S= neak of 50, rolls 20 (succeeds by 30) Guard has Scan of 50, minus 30 on rol= l, rolls a 20, succeeds. They both succeeded and by the same amount even!.= So if the thief spotted or not? --- Brother Bob .com> wrote: > The way I do it. The sneaker= makes his hide or steal > roll. Whatever he > makes/fails it by becomes a= modifier to the roll of > the spotter. > > Hide skill of 50%. Hider rolls= a 20. Spotter gets a > -30 to his skill > roll to spot. > Hide skill of 5= 0%. Hider rolls a 80. Spotter gets a > +30 to his skill > roll to spot. > = > mechashef wrote: > > >One of the oldest problems in RQ - how to handle = an > attempt to hide or > >sneak if someone else is using > listen/search/= scan/track (whichever is > >appropriate for the situation). > > > >How do = people handle this? > > > >I have used various techniques over the years bu= t > haven't been really > >happy with any. > > > > > > > > > >Yahoo! Grou= ps Links > > > > > > > > > > > > > > > _________________________________= _________________________ Now that's room service! Choose from over 150,000= hotels in 45,000 destinations on Yahoo! Travel to find your fit. http://fa= rechase. yahoo.com/prom= o-generic-14795097 ------=_NextPart_000_0054_01C74615.997CF7F0 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable =

I use this same skill based method, and yes they can both fail = or both succeed.

 

If both fail the guard is oblivious of the multiple snapped twi= gs and if they both succeed then the alert guard was able to detect the thi= ef even though he didn’t snap a single twig.  It makes sense tha= t the thief can only do his best and the outcome is dependent on the guard.=   Same logic works (for me at least) with setting and disarming traps = and other “action vs counteraction” type situations.

 

Cheers,<= /font>

<= span style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Bert

 <= /font>

-----Orig= inal Message-----
From: = rq3@yahoogroups.com [mailto:rq3@yahoogroups.com] On Behalf Of Lev Lafayette
Sent: Thursday, February 01, 2007 3:17 PM
To:
rq3@yahoogroups.com
Subject: Re: [rq3] Stealth vs Per= ception skill attempts

 


Which still means both can fail or both can succeed.
= Then what?

e.g.,
Thief has Sneak of 50, rolls 20 (succeeds b= y 30)
Guard has Scan of 50, minus 30 on roll, rolls a 20,
succeeds.=

They both succeeded and by the same amount even!. So
if the t= hief spotted or not?

--- Brother Bob <brotherbob@bofthebb.com> wrote:

&g= t; The way I do it. The sneaker makes his hide or steal
> roll. What= ever he
> makes/fails it by becomes a modifier to the roll of
&= gt; the spotter.
>
> Hide skill of 50%. Hider rolls a 20. Sp= otter gets a
> -30 to his skill
> roll to spot.
> Hid= e skill of 50%. Hider rolls a 80. Spotter gets a
> +30 to his skill =
> roll to spot.
>
> mechashef wrote:
>
&= gt; >One of the oldest problems in RQ - how to handle an
> attemp= t to hide or
> >sneak if someone else is using
> listen/s= earch/scan/track (whichever is
> >appropriate for the situa= tion).
> >
> >How do people handle this?
> ><= br> > >I have used various techniques over the years but
> hav= en't been really
> >happy with any.
> >
> ><= br> > >
> >
> >Yahoo! Groups Links
> >=
> >
> >
> >
> >
> >
= > >
>

______________________________= ____________________________
Now that's room service! Ch= oose from over 150,000 hotels
in 45,000 destinations on Yahoo! Travel t= o find your fit.
http://farechase.yahoo.com/promo-generic-14795097

------=_NextPart_000_0054_01C74615.997CF7F0-- Return-Path: X-Sender: lev_lafayette@yahoo.com.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 65213 invoked from network); 1 Feb 2007 23:53:22 -0000 Received: from unknown (66.218.67.33) by m38.grp.scd.yahoo.com with QMQP; 1 Feb 2007 23:53:22 -0000 Received: from unknown (HELO web33511.mail.mud.yahoo.com) (68.142.206.160) by mta7.grp.scd.yahoo.com with SMTP; 1 Feb 2007 23:53:21 -0000 Received: (qmail 32026 invoked by uid 60001); 1 Feb 2007 23:53:05 -0000 X-YMail-OSG: CREphEAVM1kgd8qYt38lygVgjHeWJfcAlKZgQEEmeaZA3.lpuyLhex8Mq26M00QWDzJ8Vq3zqeOuJC3.i2adpHwfp53x_JkCCuK62yeZpHFv3JrYZiY- Received: from [125.168.31.21] by web33511.mail.mud.yahoo.com via HTTP; Thu, 01 Feb 2007 15:53:04 PST Date: Thu, 1 Feb 2007 15:53:04 -0800 (PST) To: rq3@yahoogroups.com In-Reply-To: <005301c74658$a7a037f0$6401a8c0@QUINNLAND> MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <986830.31103.qm@web33511.mail.mud.yahoo.com> X-Originating-IP: 68.142.206.160 X-eGroups-Msg-Info: 1:0:0:0 From: Lev Lafayette Subject: RE: [rq3] Stealth vs Perception skill attempts X-Yahoo-Group-Post: member; u=90358482; y=4iBMpqIuXTm1brL5IjO8_DqcOzdZIRKUgSyH1-7DWEevIO10BB-pow X-Yahoo-Profile: lev_lafayette See, I would argue that if they both succeed then the status quo (i.e., a likelihood established prior to the competitive roll) is maintained. Likewise if they both fail. But if one fails and the other succeeds.... Just as a further question, with this percentile modification system, I guess criticals, specials and fumbles don't have any effect, right? --- Robert Hoffman wrote: > I use this same skill based method, and yes they can > both fail or both > succeed. > > > > If both fail the guard is oblivious of the multiple > snapped twigs and if > they both succeed then the alert guard was able to > detect the thief even > though he didn't snap a single twig. It makes sense > that the thief can only > do his best and the outcome is dependent on the > guard. Same logic works > (for me at least) with setting and disarming traps > and other "action vs > counteraction" type situations. > > > > Cheers, > > Bert > > > > -----Original Message----- > From: rq3@yahoogroups.com > [mailto:rq3@yahoogroups.com] On Behalf Of Lev > Lafayette > Sent: Thursday, February 01, 2007 3:17 PM > To: rq3@yahoogroups.com > Subject: Re: [rq3] Stealth vs Perception skill > attempts > > > > > Which still means both can fail or both can succeed. > Then what? > > e.g., > Thief has Sneak of 50, rolls 20 (succeeds by 30) > Guard has Scan of 50, minus 30 on roll, rolls a 20, > succeeds. > > They both succeeded and by the same amount even!. So > if the thief spotted or not? > > --- Brother Bob > .com> wrote: > > > The way I do it. The sneaker makes his hide or > steal > > roll. Whatever he > > makes/fails it by becomes a modifier to the roll > of > > the spotter. > > > > Hide skill of 50%. Hider rolls a 20. Spotter gets > a > > -30 to his skill > > roll to spot. > > Hide skill of 50%. Hider rolls a 80. Spotter gets > a > > +30 to his skill > > roll to spot. > > > > mechashef wrote: > > > > >One of the oldest problems in RQ - how to handle > an > > attempt to hide or > > >sneak if someone else is using > > listen/search/scan/track (whichever is > > >appropriate for the situation). > > > > > >How do people handle this? > > > > > >I have used various techniques over the years but > > haven't been really > > >happy with any. > > > > > > > > > > > > > > >Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > __________________________________________________________ > Now that's room service! Choose from over 150,000 > hotels > in 45,000 destinations on Yahoo! Travel to find your > fit. > http://farechase. > > yahoo.com/promo-generic-14795097 > > > > ____________________________________________________________________________________ No need to miss a message. Get email on-the-go with Yahoo! Mail for Mobile. Get started. http://mobile.yahoo.com/mail Return-Path: X-Sender: brotherbob@bofthebb.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 78810 invoked from network); 2 Feb 2007 01:52:57 -0000 Received: from unknown (66.218.67.35) by m45.grp.scd.yahoo.com with QMQP; 2 Feb 2007 01:52:57 -0000 Received: from unknown (HELO lucky.phpwebhosting.com) (70.84.138.2) by mta9.grp.scd.yahoo.com with SMTP; 2 Feb 2007 01:52:57 -0000 Received: (qmail 8383 invoked from network); 2 Feb 2007 01:06:18 -0000 Received: from unknown (HELO [192.168.0.2]) (brotherbob%bofthebb.com@75.163.82.183) by 2.8a.5446.static.theplanet.com with SMTP; Thu, 01 Feb 2007 20:06:18 -0500 Message-ID: <45C299A8.7070603@bofthebb.com> Date: Thu, 01 Feb 2007 19:53:44 -0600 User-Agent: Thunderbird 1.5.0.9 (Windows/20061207) MIME-Version: 1.0 To: rq3@yahoogroups.com References: <248117.750.qm@web33503.mail.mud.yahoo.com> In-Reply-To: <248117.750.qm@web33503.mail.mud.yahoo.com> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-Originating-IP: 70.84.138.2 X-eGroups-Msg-Info: 1:0:0:0 From: Brother Bob Subject: Re: [rq3] Stealth vs Perception skill attempts X-Yahoo-Group-Post: member; u=184375511; y=5taOg8h-1aLD5sZvoLvFOs6P-HlxVJU2I9iiEwxjIVrf720N2sOvWV4 X-Yahoo-Profile: bobapple_68105 The sneakers success/failure modifys the spotters roll. So if the spotter succeeds with the modifier applied he spots the thief. If the spotter fails with the modifier applied, he fails. Lev Lafayette wrote: > Which still means both can fail or both can succeed. > Then what? > > e.g., > Thief has Sneak of 50, rolls 20 (succeeds by 30) > Guard has Scan of 50, minus 30 on roll, rolls a 20, > succeeds. > > They both succeeded and by the same amount even!. So > if the thief spotted or not? > > > --- Brother Bob wrote: > > >> The way I do it. The sneaker makes his hide or steal >> roll. Whatever he >> makes/fails it by becomes a modifier to the roll of >> the spotter. >> >> Hide skill of 50%. Hider rolls a 20. Spotter gets a >> -30 to his skill >> roll to spot. >> Hide skill of 50%. Hider rolls a 80. Spotter gets a >> +30 to his skill >> roll to spot. >> >> mechashef wrote: >> >> >>> One of the oldest problems in RQ - how to handle an >>> >> attempt to hide or >> >>> sneak if someone else is using >>> >> listen/search/scan/track (whichever is >> >>> appropriate for the situation). >>> >>> How do people handle this? >>> >>> I have used various techniques over the years but >>> >> haven't been really >> >>> happy with any. >>> >>> >>> >>> >>> Yahoo! Groups Links >>> >>> >>> >>> >>> >>> >>> >>> > > > > > ____________________________________________________________________________________ > Now that's room service! Choose from over 150,000 hotels > in 45,000 destinations on Yahoo! Travel to find your fit. > http://farechase.yahoo.com/promo-generic-14795097 > > > > Yahoo! Groups Links > > > > > > Return-Path: X-Sender: lev_lafayette@yahoo.com.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 55698 invoked from network); 2 Feb 2007 02:56:38 -0000 Received: from unknown (66.218.66.166) by m45.grp.scd.yahoo.com with QMQP; 2 Feb 2007 02:56:38 -0000 Received: from unknown (HELO web33508.mail.mud.yahoo.com) (68.142.206.157) by mta5.grp.scd.yahoo.com with SMTP; 2 Feb 2007 02:56:35 -0000 Received: (qmail 49307 invoked by uid 60001); 2 Feb 2007 02:56:34 -0000 X-YMail-OSG: r9E7ywUVM1kMgJ26Eg2NlEmHZvEs.fBYjh2oBLv2L7b3u_XmlnCswPSMhsLEg05LUmzX3kqX9M1Xk1MehiAWclMmwkUqB2mY_SIbH6IMKb973XQtQXOwEPFbct.iUBTOZZTPvl_8RjdVc54- Received: from [125.168.31.21] by web33508.mail.mud.yahoo.com via HTTP; Thu, 01 Feb 2007 18:56:34 PST Date: Thu, 1 Feb 2007 18:56:34 -0800 (PST) To: rq3@yahoogroups.com In-Reply-To: <45C299A8.7070603@bofthebb.com> MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <390175.47115.qm@web33508.mail.mud.yahoo.com> X-Originating-IP: 68.142.206.157 X-eGroups-Msg-Info: 1:0:0:0 From: Lev Lafayette Subject: Re: [rq3] Stealth vs Perception skill attempts X-Yahoo-Group-Post: member; u=90358482; y=qexTl-6ewoVtYtFp5oIyvr6JL1JMxGBsjAnkiES9YeddeIWBZ1J25Q X-Yahoo-Profile: lev_lafayette I see; I also see why I wouldn't use this system. As the example shows, it is biased against the sneaker. Both characters start with the same chance. Both characters succeed by the same amount. However one character is the victor. Just imo... --- Brother Bob wrote: > The sneakers success/failure modifys the spotters > roll. So if the > spotter succeeds with the modifier applied he spots > the thief. If the > spotter fails with the modifier applied, he fails. > > Lev Lafayette wrote: > > Which still means both can fail or both can > succeed. > > Then what? > > > > e.g., > > Thief has Sneak of 50, rolls 20 (succeeds by 30) > > Guard has Scan of 50, minus 30 on roll, rolls a > 20, > > succeeds. > > > > They both succeeded and by the same amount even!. > So > > if the thief spotted or not? > > > > > > --- Brother Bob wrote: > > > > > >> The way I do it. The sneaker makes his hide or > steal > >> roll. Whatever he > >> makes/fails it by becomes a modifier to the roll > of > >> the spotter. > >> > >> Hide skill of 50%. Hider rolls a 20. Spotter > gets a > >> -30 to his skill > >> roll to spot. > >> Hide skill of 50%. Hider rolls a 80. Spotter > gets a > >> +30 to his skill > >> roll to spot. > >> > >> mechashef wrote: > >> > >> > >>> One of the oldest problems in RQ - how to handle > an > >>> > >> attempt to hide or > >> > >>> sneak if someone else is using > >>> > >> listen/search/scan/track (whichever is > >> > >>> appropriate for the situation). > >>> > >>> How do people handle this? > >>> > >>> I have used various techniques over the years > but > >>> > >> haven't been really > >> > >>> happy with any. > >>> > >>> > >>> > >>> > >>> Yahoo! Groups Links > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>> > > > > > > > > > > > ____________________________________________________________________________________ > > Now that's room service! Choose from over 150,000 > hotels > > in 45,000 destinations on Yahoo! Travel to find > your fit. > > http://farechase.yahoo.com/promo-generic-14795097 > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > ____________________________________________________________________________________ Cheap talk? Check out Yahoo! Messenger's low PC-to-Phone call rates. http://voice.yahoo.com Return-Path: X-Sender: IQuinn@surewest.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 35051 invoked from network); 2 Feb 2007 05:06:49 -0000 Received: from unknown (66.218.67.34) by m30.grp.scd.yahoo.com with QMQP; 2 Feb 2007 05:06:49 -0000 Received: from unknown (HELO qsmtp4.mc.surewest.net) (66.60.130.145) by mta8.grp.scd.yahoo.com with SMTP; 2 Feb 2007 05:06:47 -0000 Received: (qmail 26151 invoked from network); 1 Feb 2007 21:00:54 -0800 Received: by simscan 1.1.0 ppid: 26039, pid: 26100, t: 8.9041s scanners: regex: 1.1.0 attach: 1.1.0 clamav: 0.84/m:42/d:2451 spam: 3.0.3 Received: from unknown (HELO QUINNLAND) (69.4.131.194) by qsmtp4 with SMTP; 1 Feb 2007 21:00:45 -0800 To: Date: Thu, 1 Feb 2007 21:06:14 -0800 Organization: Backbone Entertainment Message-ID: <006d01c74687$e4d4d070$6401a8c0@QUINNLAND> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_006E_01C74644.D6B19070" X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook, Build 10.0.6822 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3028 thread-index: AcdGdc7rDFhK4MooQMeMHE4z99d9PwAEMJ6Q In-Reply-To: <390175.47115.qm@web33508.mail.mud.yahoo.com> Importance: Normal X-Spam-Checker-Version: SpamAssassin 3.0.3 (2005-04-27) on qsmtp4.surewest.net X-Spam-Level: X-Spam-Status: No, score=-2.0 required=5.0 tests=AWL,BAYES_00,HTML_90_100, HTML_FONT_INVISIBLE,HTML_FONT_TINY,HTML_MESSAGE,HTML_NONELEMENT_00_10 autolearn=no version=3.0.3 X-Originating-IP: 66.60.130.145 X-eGroups-Msg-Info: 1:0:0:0 From: "Robert Hoffman" Reply-To: Subject: RE: [rq3] Stealth vs Perception skill attempts X-Yahoo-Group-Post: member; u=282081648; y=m4I6lwFnIelLlqg1dkNMNjDw8GwF-vY37N6LliMK_Rdxy9SieTM X-Yahoo-Profile: quinnland23 ------=_NextPart_000_006E_01C74644.D6B19070 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable Yes, I agree that it is biased against the sneaker,. as it should be since = they are the active participant and are, by nature, at risk. The guard has= nothing to lose by missing, so the thief should need to actively get the u= pper hand in the situation. To the comment on specials and criticals,= admittedly my method does get more squishy; the aforementioned modifiers a= re strictly for normal rolls. If the "level" of success is different then = the better roll wins. So if the thief gets a special and the guard gets a = normal success the thief wins. If the guard fails and the thief fumbles th= e thief still loses. If we end up with the same level of success we can go= back to the original percent modifier for tie breaking. I do understan= d the merits of your system Lev, this one just seems easier for to my feebl= e brain. =3D) Cheers, Bert -----Original Message----- From: rq3@ya= hoogroups.com [mailto:rq3@yahoogroups.com] On Behalf Of Lev Lafayette Sent:= Thursday, February 01, 2007 6:57 PM To: rq3@yahoogroups.com Subject: Re: [= rq3] Stealth vs Perception skill attempts I see; I also see why I woul= dn't use this system. As the example shows, it is biased against the sneake= r. Both characters start with the same chance. Both characters succeed by = the same amount. However one character is the victor. Just imo... --- Bro= ther Bob .com> wrot= e: > The sneakers success/failure modifys the spotters > roll. So if the = > spotter succeeds with the modifier applied he spots > the thief. If the = > spotter fails with the modifier applied, he fails. > > Lev Lafayette wro= te: > > Which still means both can fail or both can > succeed. > > Then wha= t? > > > > e.g., > > Thief has Sneak of 50, rolls 20 (succeeds by 30) > > = Guard has Scan of 50, minus 30 on roll, rolls a > 20, > > succeeds. > > > >= They both succeeded and by the same amount even!. > So > > if the thief sp= otted or not? > > > > > > --- Brother Bob .com> wrote: > > > > > >> The way I do it. The snea= ker makes his hide or > steal > >> roll. Whatever he > >> makes/fails it b= y becomes a modifier to the roll > of > >> the spotter. > >> > >> Hide skil= l of 50%. Hider rolls a 20. Spotter > gets a > >> -30 to his skill > >> ro= ll to spot. > >> Hide skill of 50%. Hider rolls a 80. Spotter > gets a > >>= +30 to his skill > >> roll to spot. > >> > >> mechashef wrote: > >> > >> = > >>> One of the oldest problems in RQ - how to handle > an > >>> > >> at= tempt to hide or > >> > >>> sneak if someone else is using > >>> > >> li= sten/search/scan/track (whichever is > >> > >>> appropriate for the situa= tion). > >>> > >>> How do people handle this? > >>> > >>> I have used vario= us techniques over the years > but > >>> > >> haven't been really > >> >= >>> happy with any. > >>> > >>> > >>> > >>> > >>> Yahoo! Groups Links > >>= > > >>> > >>> > >>> > >>> > >>> > >>> > >>> > > > > > > > > > > > ______= ____________________________________________________ > > Now that's room se= rvice! Choose from over 150,000 > hotels > > in 45,000 destinations on Yaho= o! Travel to find > your fit. > > http://farechase. yahoo.com/promo-generic-14795097 > > > > > > = > > Yahoo! Groups Links > > > > > > > > > > > > > ______________________= ____________________________________ Cheap talk? Check out Yahoo! Messenger= 's low PC-to-Phone call rates. http://voice. yahoo= .com ------=_NextPart_000_006E_01C74644.D6B19070 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable

Yes, I agree that it is biased against the sneaker,̷= 0; as it should be since they are the active participant and are, by nature= , at risk.  The guard has nothing to lose by missing, so the thief sho= uld need to actively get the upper hand in the situation. 

 

To the comment = on specials and criticals, admittedly my method does get more squishy; the = aforementioned modifiers are strictly for normal rolls.  If the “= ;level” of success is different then the better roll wins.  So i= f the thief gets a special and the guard gets a normal success the thief wi= ns.  If the guard fails and the thief fumbles the thief still loses.&n= bsp; If we end up with the same level of success we can go back to the orig= inal percent modifier for tie breaking.

 

I do understand the merits of your syste= m Lev, this one just seems easier for to my feeble brain. =3D)

 

Cheers,

Bert

 

-----Origin= al Message-----
From: rq= 3@yahoogroups.com [mailto:rq3@yahoogroups.com] On Behalf Of Lev Lafayette
Sent: Thursday, February 01, 2007 6:57 PM
To:
rq3@yahoogroups.com
Subject: Re: [rq3] Stealth vs Perce= ption skill attempts

 


I see; I also see why I wouldn't use this system. As
t= he example shows, it is biased against the sneaker.

Both character= s start with the same chance. Both
characters succeed by the same amoun= t. However one
character is the victor.

Just imo...

-= -- Brother Bob <
brotherbob@= bofthebb.com> wrote:

> The sneakers success/failure= modifys the spotters
> roll. So if the
> spotter succeeds w= ith the modifier applied he spots
> the thief. If the
> spot= ter fails with the modifier applied, he fails.
>
> Lev Lafay= ette wrote:
> > Which still means both can fail or both can
&= gt; succeed.
> > Then what?
> >
> > e.g., > > Thief has Sneak of 50, rolls 20 (succeeds by 30)
> > = Guard has Scan of 50, minus 30 on roll, rolls a
> 20,
> > = succeeds.
> >
> > They both succeeded and by the same a= mount even!.
> So
> > if the thief spotted or not?
>= ; >
> >
> > --- Brother Bob <brotherbob@bofthebb.com> wrote:
&g= t; >
> >
> >> The way I do it. The sneaker makes= his hide or
> steal
> >> roll. Whatever he
> &= gt;> makes/fails it by becomes a modifier to the roll
> of
&g= t; >> the spotter.
> >>
> >> Hide skill of = 50%. Hider rolls a 20. Spotter
> gets a
> >> -30 to his= skill
> >> roll to spot.
> >> Hide skill of 50%= . Hider rolls a 80. Spotter
> gets a
> >> +30 to his sk= ill
> >> roll to spot.
> >>
> >> me= chashef wrote:
> >>
> >>
> >>> O= ne of the oldest problems in RQ - how to handle
> an
> >&g= t;>
> >> attempt to hide or
> >>
> &= gt;>> sneak if someone else is using
> >>>
> = >> listen/search/scan/track (whichever is
> >> > >>> appropriate for the situation).
> >>> > >>> How do people handle this?
> >>>
&= gt; >>> I have used various techniques over the years
> but=
> >>>
> >> haven't been really
> >= ;>
> >>> happy with any.
> >>>
>= >>>
> >>>
> >>>
> >>= > Yahoo! Groups Links
> >>>
> >>>
&g= t; >>>
> >>>
> >>>
> >&g= t;>
> >>>
> >>>
> >
>= >
> >
> >
> >
>
____________<= wbr>______________________________________________=
> > Now that's room service! Choose from over 150,000
> h= otels
> > in 45,000 destinations on Yahoo! Travel to find
>= ; your fit.
> > http://farechase.yahoo.com/promo-generic-147950= 97
> >
> >
> >
> > Yahoo! Grou= ps Links
> >
> >
> >
> >
> &= gt;
> >
>

___________________________= _______________________________
Cheap talk?
Che= ck out Yahoo! Messenger's low PC-to-Phone call rates.
http://voice.yahoo.com

=

<= /div> ------=_NextPart_000_006E_01C74644.D6B19070-- Return-Path: X-Sender: ndm230867@yahoo.co.uk X-Apparently-To: rq3@yahoogroups.com Received: (qmail 47675 invoked from network); 2 Feb 2007 09:14:14 -0000 Received: from unknown (66.218.66.172) by m38a.grp.scd.yahoo.com with QMQP; 2 Feb 2007 09:14:14 -0000 Received: from unknown (HELO n11c.bullet.scd.yahoo.com) (66.218.67.48) by mta4.grp.scd.yahoo.com with SMTP; 2 Feb 2007 09:14:12 -0000 Received: from [66.218.69.1] by n23.bullet.scd.yahoo.com with NNFMP; 02 Feb 2007 09:14:09 -0000 Received: from [66.218.66.88] by t1.bullet.scd.yahoo.com with NNFMP; 02 Feb 2007 09:14:09 -0000 Date: Fri, 02 Feb 2007 09:14:07 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.218.67.48 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 82.195.166.195 From: "ndm230867" Subject: Re: Stealth vs Perception skill attempts X-Yahoo-Group-Post: member; u=208286975; y=iww0c75UA6MvJYoclzuysWRaSldHHVIKiJ3bP6EMy1GVgPq1 X-Yahoo-Profile: ndm230867 --- In rq3@yahoogroups.com, "mechashef" wrote: > >One of th= e oldest problems in RQ - how to handle an attempt to hide >or sneak if som= eone else is using listen/search/scan/track (whichever >is appropriate for = the situation). > > How do people handle this? Something pretty close to = the new BRP opposed roll. Both parties roll, greater degree of success win= s. On equal levels of success "defender" (as adjudicated by GM, depending = on exact circumstances etc) wins marginal victory (a sneaking PC remains = hidden, vut observers are aware there is SOMETHING going on, if PC is doin= g the "detecting" they become aware of stealthy movement in their vicinity= , but can't pin point it). Failures are failures, and have consequences as= adjudicated by GM - in some circumstances just failing will make a sneaki= ng PC obvious e.g. sneaking up on well lit city gate at night with minimal= cover; where as in other circumsatnces it woudl take a fumble e.g. gettin= g close to a side door in to the temple on the edge of crowded market... = >I have used various techniques over the years but haven't been really >h= appy with any. I always felt the RQIII were both rather harsh AND oddly "= asymmetrical" given how combat already handled opposed skills. Cheers, Ni= ck Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 91024 invoked from network); 2 Feb 2007 17:02:37 -0000 Received: from unknown (66.218.66.218) by m27.grp.scd.yahoo.com with QMQP; 2 Feb 2007 17:02:37 -0000 Received: from unknown (HELO n24.bullet.scd.yahoo.com) (66.94.237.53) by mta3.grp.scd.yahoo.com with SMTP; 2 Feb 2007 17:02:37 -0000 Received: from [66.218.69.1] by n24.bullet.scd.yahoo.com with NNFMP; 02 Feb 2007 17:02:30 -0000 Received: from [66.218.66.82] by t1.bullet.scd.yahoo.com with NNFMP; 02 Feb 2007 17:02:30 -0000 Date: Fri, 02 Feb 2007 17:02:28 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <248117.750.qm@web33503.mail.mud.yahoo.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.94.237.53 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.107.139.66 From: "Ben Monroe" Subject: Re: Stealth vs Perception skill attempts X-Yahoo-Group-Post: member; u=271636000; y=DwnszhZ_FfPIyY7tx8NoGd3coQ-xB6CwkhakSr2I6ht_ X-Yahoo-Profile: zomben In cases like this, I generally rule in favor of the PCs. They're supposed= to be the 'heroes' of my games, so they get little dramatic 'bump' in thes= e sort of situations. > Which still means both can fail or both can succee= d. > Then what? > > e.g., > Thief has Sneak of 50, rolls 20 (succeeds by = 30) > Guard has Scan of 50, minus 30 on roll, rolls a 20, > succeeds. > > = They both succeeded and by the same amount even!. So > if the thief spotted= or not? Return-Path: X-Sender: jasondurall@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 57239 invoked from network); 3 Feb 2007 18:59:04 -0000 Received: from unknown (66.218.66.216) by m34.grp.scd.yahoo.com with QMQP; 3 Feb 2007 18:59:04 -0000 Received: from unknown (HELO n20a.bullet.scd.yahoo.com) (66.94.237.49) by mta1.grp.scd.yahoo.com with SMTP; 3 Feb 2007 18:59:04 -0000 Received: from [66.218.69.3] by n20.bullet.scd.yahoo.com with NNFMP; 03 Feb 2007 18:58:41 -0000 Received: from [66.218.66.74] by t3.bullet.scd.yahoo.com with NNFMP; 03 Feb 2007 18:58:41 -0000 Date: Sat, 03 Feb 2007 18:58:39 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.94.237.49 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 71.135.123.25 From: "Jason Durall" Subject: Re: Stealth vs Perception skill attempts X-Yahoo-Group-Post: member; u=123351227; y=Edd8jQ9pYRClgeAh-AtSy572ZvqiC7MqlXj0Fak6m770f5XA-JI X-Yahoo-Profile: jasondurall My feelings exactly. I regard the PCs as the "prime movers" in the universe= , so generally, if there's a tie - it goes to them. However, the new edit= ion of the BRP rules mentioned earlier in this thread give allowances for "= partial" successes if each of the rolling parties is successful. In the cas= e of a relative tie in a stealth vs. perception roll (where both results ar= e essentially equal), rather than going into subtraction of results vs. rol= ls, partial successes can be awarded. For example, the guard who gets a s= uccess knows someone is there, but doesn't know where, and the spy remains = hidden but is temporarily unable to move for fear of giving his/her positio= n away. This can then turn into another roll if the circumstances change th= rough some exterior condition, or if either party changes tactics. The guar= d might decide to turn on all the lights and start tossing the place to fin= d the spy, which would call for a new perception-based roll. The spy, on th= e other hand, might throw a small item, disable the lights, or otherwise at= tempt to create a distraction that might call for a new stealth-based roll.= The qualities of these partial successes can even be adjusted based on t= he level of success, so with a critical perception success, the guard even = recognizes the cologne or footprint of the spy and can ID him/her, but does= n't know his/her hiding place, and the critical stealth success can allow t= he spy to find a bolt-hole that is completely safe, but relatively small an= d not conducive to forward movement. I've found that this sort of approac= h encourages tactical role-playing, which to me is a good thing. --- In = rq3@yahoogroups.com, "Ben Monroe" wrote: > > In cases like = this, I generally rule in favor of the PCs. They're > supposed to be the '= heroes' of my games, so they get little dramatic > 'bump' in these sort of = situations. > > > Which still means both can fail or both can succeed. > >= Then what? > > > > e.g., > > Thief has Sneak of 50, rolls 20 (succeeds b= y 30) > > Guard has Scan of 50, minus 30 on roll, rolls a 20, > > succeeds.= > > > > They both succeeded and by the same amount even!. So > > if the t= hief spotted or not? > Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 70230 invoked from network); 5 Feb 2007 02:35:21 -0000 Received: from unknown (66.218.66.68) by m36.grp.scd.yahoo.com with QMQP; 5 Feb 2007 02:35:21 -0000 Received: from unknown (HELO n16.bullet.sp1.yahoo.com) (69.147.64.213) by mta11.grp.scd.yahoo.com with SMTP; 5 Feb 2007 02:35:21 -0000 Received: from [216.252.122.219] by n16.bullet.sp1.yahoo.com with NNFMP; 05 Feb 2007 02:35:21 -0000 Received: from [66.218.69.2] by t4.bullet.sp1.yahoo.com with NNFMP; 05 Feb 2007 02:35:21 -0000 Received: from [66.218.66.86] by t2.bullet.scd.yahoo.com with NNFMP; 05 Feb 2007 02:35:21 -0000 Date: Mon, 05 Feb 2007 02:35:20 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.213 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 203.32.87.250 From: "mechashef" Subject: New Sorcery manipulation skills - Who should I credit. X-Yahoo-Group-Post: member; u=289703040; y=FhoXTrzVWXsLpZAHw_fMIWWj2qhfzOwuRL4tpS8dOH30KaTs X-Yahoo-Profile: mechashef Like many of you I have harvested much RQ material from the internet over = the years. I'm thinking about putting my web site back up, but I have some= material which I didn't create. For sorcery, in my campaigns I use the n= onstandard manipulation skills of: Accuracy Ease Hold Speed Can anyone p= oint me to who actually wrote those on their website so I can request perm= ission to use them and provide the appropriate credit if such permission i= s forthcoming? Thanks Return-Path: X-Sender: lev_lafayette@yahoo.com.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 16832 invoked from network); 5 Feb 2007 03:37:16 -0000 Received: from unknown (66.218.67.34) by m40a.grp.scd.yahoo.com with QMQP; 5 Feb 2007 03:37:16 -0000 Received: from unknown (HELO web33505.mail.mud.yahoo.com) (68.142.206.154) by mta8.grp.scd.yahoo.com with SMTP; 5 Feb 2007 03:37:16 -0000 Received: (qmail 14370 invoked by uid 60001); 5 Feb 2007 03:37:12 -0000 X-YMail-OSG: XG_6Pa4VM1lIrYvoypBaBdRQviLTOH4W2O7ji0PO8vfXLHEv9rEb3Y0c4nQ_vSTsjiw4As5E5Uq2IifAml2atyMqI9V06x7kznZ28rPL8hjVVPvpEb18ulJpcyqQbhkhFepvfZjD75n2pwU- Received: from [125.168.31.21] by web33505.mail.mud.yahoo.com via HTTP; Sun, 04 Feb 2007 19:37:12 PST Date: Sun, 4 Feb 2007 19:37:12 -0800 (PST) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <868248.14276.qm@web33505.mail.mud.yahoo.com> X-Originating-IP: 68.142.206.154 X-eGroups-Msg-Info: 1:0:0:0 From: Lev Lafayette Subject: Re: [rq3] New Sorcery manipulation skills - Who should I credit. X-Yahoo-Group-Post: member; u=90358482; y=Yl90up0URjYvNO7EnpWTCun2OsARuDeooxZj9GySSf7FOUFaiwctdw X-Yahoo-Profile: lev_lafayette I believe those are from Sandy Petersen's sorcery rules. cf., http://hjem.get2net.dk/royalpanto/sorcery.html All the best, Lev --- mechashef wrote: > Like many of you I have harvested much RQ material > from the internet > over the years. > > I'm thinking about putting my web site back up, but > I have some > material which I didn't create. > > For sorcery, in my campaigns I use the nonstandard > manipulation skills > of: > > Accuracy > Ease > Hold > Speed > > Can anyone point me to who actually wrote those on > their website so I > can request permission to use them and provide the > appropriate credit > if such permission is forthcoming? > > Thanks > > ____________________________________________________________________________________ Now that's room service! Choose from over 150,000 hotels in 45,000 destinations on Yahoo! Travel to find your fit. http://farechase.yahoo.com/promo-generic-14795097 Return-Path: X-Sender: kyle3054@iprimus.com.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 99049 invoked from network); 5 Feb 2007 03:47:35 -0000 Received: from unknown (66.218.67.35) by m42.grp.scd.yahoo.com with QMQP; 5 Feb 2007 03:47:35 -0000 Received: from unknown (HELO mx05.syd.iprimus.net.au) (210.50.30.235) by mta9.grp.scd.yahoo.com with SMTP; 5 Feb 2007 03:47:34 -0000 Received: from 120.b.003.mel.iprimus.net.au (HELO [210.50.32.120]) ([210.50.32.120]) by mx05.syd.iprimus.net.au with ESMTP; 05 Feb 2007 14:47:28 +1100 X-IronPort-Anti-Spam-Filtered: true X-IronPort-Anti-Spam-Result: Ao8CAL83xkXSMiB4/2dsb2JhbACfegEBAYEN X-IronPort-AV: i="4.13,279,1167570000"; d="scan'208"; a="29284398:sNHT19507600" Message-ID: <45C6A93B.4080004@iprimus.com.au> Date: Mon, 05 Feb 2007 14:49:15 +1100 User-Agent: Thunderbird 1.5.0.9 (Windows/20061207) MIME-Version: 1.0 To: rq3@yahoogroups.com Content-Type: text/plain; charset=windows-1252; format=flowed Content-Transfer-Encoding: 8bit X-Originating-IP: 210.50.30.235 X-eGroups-Msg-Info: 1:0:0:0 From: Kyle Schuant Subject: {Melbourne, Australia] lofgeornost X-Yahoo-Group-Post: member; u=208384476; y=hKJY4vWxidEaP_zmz7hvB-ISMBICMkMkl_KCGz8FSQQW7XM X-Yahoo-Profile: kyle3054 I don't know if we've any Melbourne gamers on the list besides those I already know, but just in case... lofgeornost is "most eager for honour" in the old language. adventuring in a world where magic is magical, and monsters are monstrous to be played February 6th - May 1st, 2007, 12-16 sessions in all (usually an alternate game or dvd, etc every fourth session). Requires four players in all, recruiting one or two. GAME STYLE # Cinematic (2 parts), Realistic (2 parts) � there shall be magic, a source of wonder and awe # Hack (2 parts), Thesp (2 parts) � the characters are real people, with real feelings and thoughts, but sometimes they are pretty shallow, and just chop. # Schtick (1 part), Drama (3 parts) WHAT HAPPENS # Action / Fights (3) � heroes do things, they don't just talk about them! # Building (1) � how can mere adventurers change the fate of a kingdom? # Character (3) - real people, again # Character Power (2) � you strive for glory and honour! # Destroying (1) # Exploration (3) � the Cyning sends you forth. # HOW IT'S DONE Athletics, Combat, Magic, Persuading, Scholarship, Wilderness DETAILED DESCRIPTION Years ago Cyning Berchtwald rose from being a mere fishmonger to Cyning of all Eron (Tiwesd�g Cl�ewen - http://www.gamecircle.org/modules/wiwimod/index.php?page=Tiwesd%E6g+Cl%EDewen). After putting down the last rebellious Eorl, and subduing the savages of the mountain clans (Tiwesd�g Cl�ewen 2 - http://www.gamecircle.org/modules/wiwimod/index.php?page=Tiwesd%E6g+Cl%EDewen+2), now he would have his lands know more of the world, and trade with them. He would also have his bastard son find some place of honour, but he must needs earn it by his deeds. And so he sends forth a party to the mainland, to explore and send back reports, and seeks those who are lofgeornost, most eager for glory, as was Beowulf. Previous games have been historical and realistic in _flavour_, but not in every detail. The first game was a mixture of some in-depth roleplaying and adventuring; the second was quite intrigue-filled; this third will be a return to the more adventurous roots, I hope. So if you're interested, throw us a line! Cheers, Kyle http://www.gamecircle.org Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 20715 invoked from network); 13 Feb 2007 18:12:48 -0000 Received: from unknown (66.218.67.36) by m37a.grp.scd.yahoo.com with QMQP; 13 Feb 2007 18:12:48 -0000 Received: from unknown (HELO n6c.bullet.sp1.yahoo.com) (69.147.64.164) by mta10.grp.scd.yahoo.com with SMTP; 13 Feb 2007 18:12:48 -0000 Received: from [216.252.122.219] by n6.bullet.sp1.yahoo.com with NNFMP; 13 Feb 2007 18:12:24 -0000 Received: from [209.73.164.86] by t4.bullet.sp1.yahoo.com with NNFMP; 13 Feb 2007 18:12:24 -0000 Received: from [66.218.66.84] by t8.bullet.scd.yahoo.com with NNFMP; 13 Feb 2007 18:12:24 -0000 Date: Tue, 13 Feb 2007 18:12:23 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.164 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.107.120.140 From: "Ben Monroe" Subject: So... X-Yahoo-Group-Post: member; u=271636000; y=hxJeRUWJ2ntTchL0YcBlCCjVCtFiI9pqQlYNQL1QPKj4 X-Yahoo-Profile: zomben Out of curiosity, anyone on the list actually getting a chance to play/run = RQIII at the moment? I'm running a one-shot for some pals this weekend, an= d hopefully will be getting to run the game more in the future. What's eve= ryone else doing with it? Ben Return-Path: X-Sender: rog_benham@hotmail.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 97524 invoked from network); 13 Feb 2007 18:25:36 -0000 Received: from unknown (66.218.66.71) by m28.grp.scd.yahoo.com with QMQP; 13 Feb 2007 18:25:36 -0000 Received: from unknown (HELO bay0-omc2-s10.bay0.hotmail.com) (65.54.246.146) by mta13.grp.scd.yahoo.com with SMTP; 13 Feb 2007 18:25:35 -0000 Received: from hotmail.com ([65.54.169.25]) by bay0-omc2-s10.bay0.hotmail.com with Microsoft SMTPSVC(6.0.3790.2668); Tue, 13 Feb 2007 10:25:32 -0800 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Tue, 13 Feb 2007 10:25:32 -0800 Message-ID: Received: from 65.54.169.200 by by114fd.bay114.hotmail.msn.com with HTTP; Tue, 13 Feb 2007 18:25:29 GMT X-Originating-Email: [rog_benham@hotmail.com] X-Sender: rog_benham@hotmail.com In-Reply-To: To: rq3@yahoogroups.com Bcc: Date: Tue, 13 Feb 2007 18:25:29 +0000 Mime-Version: 1.0 Content-Type: text/html; format=flowed X-OriginalArrivalTime: 13 Feb 2007 18:25:32.0206 (UTC) FILETIME=[5886A4E0:01C74F9C] Return-Path: rog_benham@hotmail.com X-Originating-IP: 65.54.246.146 X-eGroups-Msg-Info: 1:0:0:0 From: "Roger Benham" Subject: RE: [rq3] So... X-Yahoo-Group-Post: member; u=126072076; y=GnMkLZcs1TSVCUF9_wl54nuVGxelk1jQ3KqvFtb0jJN3fgSQj-U X-Yahoo-Profile: guildsman55

I've been running RQ3 campaigns every Sunday night for about the last eleven years!  I run a sword and sorcery, a modern day vampire hunt and a campaign set on Mars about 300 years in the future.  All homebrews, and all fully attended by players. We have 2-3 RQ/BRP groups at Sale & Altrincham Game Club every Sunday night.


From: "Ben Monroe"
Reply-To: rq3@yahoogroups.com
To: rq3@yahoogroups.com
Subject: [rq3] So...
Date: Tue, 13 Feb 2007 18:12:23 -0000

Out of curiosity, anyone on the list actually getting a chance to
play/run RQIII at the moment?

I'm running a one-shot for some pals this weekend, and hopefully will
be getting to run the game more in the future.

What's everyone else doing with it?

Ben




Get Hotmail, News, Sport and Entertainment from MSN on your mobile. Click Here! Return-Path: X-Sender: cjh_cleveland@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 65536 invoked from network); 13 Feb 2007 18:52:01 -0000 Received: from unknown (66.218.66.166) by m44.grp.scd.yahoo.com with QMQP; 13 Feb 2007 18:52:01 -0000 Received: from unknown (HELO n11c.bullet.sp1.yahoo.com) (69.147.64.108) by mta5.grp.scd.yahoo.com with SMTP; 13 Feb 2007 18:52:01 -0000 Received: from [216.252.122.217] by n11.bullet.sp1.yahoo.com with NNFMP; 13 Feb 2007 18:51:25 -0000 Received: from [209.73.164.86] by t2.bullet.sp1.yahoo.com with NNFMP; 13 Feb 2007 18:51:25 -0000 Received: from [66.218.66.76] by t8.bullet.scd.yahoo.com with NNFMP; 13 Feb 2007 18:51:25 -0000 Date: Tue, 13 Feb 2007 18:51:24 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.108 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 192.35.79.70 From: "Chris Helton" Subject: Re: So... X-Yahoo-Group-Post: member; u=165500836; y=9hvjZf8O9yhvl0Tb2NBe_pgNjD0LBIFBkwA_yhx2HKnjEKvbFL8-Hg X-Yahoo-Profile: cjh_cleveland I wish that I were running something with it. I'm trying to finish Perdido = Street Station in order to soak up the proper flavor for the campaign that = I want to run. First fantasy novel that I've read in quite a while. Other t= han that I'm running a playtest, and working out another playtest for somet= hing that I'm working on for publication. Chris --- In rq3@yahoogroups.co= m, "Ben Monroe" wrote: > > Out of curiosity, anyone on the = list actually getting a chance to > play/run RQIII at the moment? > > I'm = running a one-shot for some pals this weekend, and hopefully will > be gett= ing to run the game more in the future. > > What's everyone else doing wit= h it? > > Ben > Return-Path: X-Sender: IQuinn@surewest.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 58315 invoked from network); 13 Feb 2007 18:54:53 -0000 Received: from unknown (66.218.66.68) by m26.grp.scd.yahoo.com with QMQP; 13 Feb 2007 18:54:53 -0000 Received: from unknown (HELO qsmtp4.mc.surewest.net) (66.60.130.145) by mta11.grp.scd.yahoo.com with SMTP; 13 Feb 2007 18:54:53 -0000 Received: (qmail 3148 invoked from network); 13 Feb 2007 10:48:45 -0800 Received: by simscan 1.1.0 ppid: 3012, pid: 3049, t: 11.8319s scanners: regex: 1.1.0 attach: 1.1.0 clamav: 0.84/m:42/d:2533 spam: 3.0.3 Received: from unknown (HELO QUINNLAND) (69.4.131.194) by qsmtp4 with SMTP; 13 Feb 2007 10:48:33 -0800 To: Date: Tue, 13 Feb 2007 10:54:31 -0800 Organization: Backbone Entertainment Message-ID: <006301c74fa0$6631a640$6401a8c0@QUINNLAND> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0064_01C74F5D.580E6640" X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook, Build 10.0.6822 thread-index: AcdPnUpljYxYfP7OReqR0mRTxSRVpAAAvo6g X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3028 Importance: Normal In-Reply-To: X-Spam-Checker-Version: SpamAssassin 3.0.3 (2005-04-27) on qsmtp4.surewest.net X-Spam-Level: X-Spam-Status: No, score=-2.0 required=5.0 tests=AWL,BAYES_00,HTML_90_100, HTML_FONT_INVISIBLE,HTML_FONT_TINY,HTML_MESSAGE,HTML_NONELEMENT_00_10 autolearn=no version=3.0.3 X-Originating-IP: 66.60.130.145 X-eGroups-Msg-Info: 1:0:0:0 From: "Robert Hoffman" Reply-To: Subject: RE: [rq3] So... X-Yahoo-Group-Post: member; u=282081648; y=M-0NLSwForgR2fpDc5RLYb7e6rqdiU0126GnkFig2yyEqCBiiIM X-Yahoo-Profile: quinnland23 ------=_NextPart_000_0064_01C74F5D.580E6640 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable Speaking of which, does anyone know of a good site (or other reference) tha= t lists active playing groups and their locations? -----Original Messag= e----- From: rq3@yahoogroups.com [mailto:rq3@yahoogroups.com] On Behalf Of = Roger Benham Sent: Tuesday, February 13, 2007 10:25 AM To: rq3@yahoogroups.= com Subject: RE: [rq3] So... I've been running RQ3 campaigns every Sund= ay night for about the last eleven years! I run a sword and sorcery, a mod= ern day vampire hunt and a campaign set on Mars about 300 years in the futu= re. All homebrews, and all fully attended by players. We have 2-3 RQ/BRP g= roups at Sale & Altrincham Game Club every Sunday night. _____ From= : "Ben Monroe" Reply-To: rq3@yahoogroups.com To: = rq3@yahoogroups.com Subject: [rq3] So... Date: Tue, 13 Feb 2007 18:12:23 -0= 000 Out of curiosity, anyone on the list actually getting a chance to play= /run RQIII at the moment? I'm running a one-shot for some pals this weeken= d, and hopefully will be getting to run the game more in the future. What'= s everyone else doing with it? Ben _____ Get Hotmail, News, Sp= ort and Entertainment from MSN on your mobile. Click Here! ------=_NextPart_000_0064_01C74F5D.580E6640 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable =

Speaking of which, does anyone know of a good site (or other re= ference) that lists active playing groups and their locations?

 

-----Original= Message-----
From: rq3@= yahoogroups.com [mailto:rq3@yahoogroups.com] On Behalf Of Roger Benham
Sent: Tuesday, February 13, 2007 10:25 AM
To: rq3@yahoogroups.com
Subject: RE: [rq3] So...
=

 <= /p>

I've been running RQ3 campaigns every Sunday = night for about the last eleven years!  I run a sword and sorcery, a m= odern day vampire hunt and a campaign set on Mars about 300 years in the fu= ture.  All homebrews, and all fully attended by players. We have 2-3 R= Q/BRP groups at Sale & Altrincham Game Club every Sunday night.<= /font>

=

From: "Ben Monroe" .net>
Reply-To: rq3@yahoogroups.com
To: rq3@yahoogro= ups.com
Subject: [= rq3] So...
Date: Tue, 1= 3 Feb 2007 18:12:23 -0000

Out of curiosity, anyone on th= e list actually getting a chance to
play/run RQIII at the moment?
<= br> I'm running a one-shot for some pals this weekend, and hopefully will be getting to run the game more in the future.

What's everyone = else doing with it?

Ben

 

<= /div>



Get Hotmail, News, Sport and Entertainment from MSN on your mobile= . Cl= ick Here!

------=_NextPart_000_0064_01C74F5D.580E6640-- Return-Path: X-Sender: ndm230867@yahoo.co.uk X-Apparently-To: rq3@yahoogroups.com Received: (qmail 38611 invoked from network); 13 Feb 2007 20:27:27 -0000 Received: from unknown (66.218.67.33) by m40.grp.scd.yahoo.com with QMQP; 13 Feb 2007 20:27:27 -0000 Received: from unknown (HELO n27c.bullet.scd.yahoo.com) (66.218.67.220) by mta7.grp.scd.yahoo.com with SMTP; 13 Feb 2007 20:27:27 -0000 Received: from [66.218.69.6] by n27.bullet.scd.yahoo.com with NNFMP; 13 Feb 2007 20:26:51 -0000 Received: from [66.218.66.73] by t6.bullet.scd.yahoo.com with NNFMP; 13 Feb 2007 20:26:51 -0000 Date: Tue, 13 Feb 2007 20:26:50 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.218.67.220 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 81.178.85.83 From: "ndm230867" Subject: Re: So... X-Yahoo-Group-Post: member; u=208286975; y=w__mr9wlT27OU9C0dLBhG9GVVbT5vXLx7KW41f4Ln2MmRJdz X-Yahoo-Profile: ndm230867 Gah! I WISH... My Thursday group has collapsed due to reall life committme= nts and the Wednesday group is mired in a fun but uninspiring D&D campaign.= .. But I have, as they say, a cunning plan... cheers, Nick Middleton Return-Path: X-Sender: lev_lafayette@yahoo.com.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 1126 invoked from network); 13 Feb 2007 20:40:24 -0000 Received: from unknown (66.218.67.34) by m31.grp.scd.yahoo.com with QMQP; 13 Feb 2007 20:40:24 -0000 Received: from unknown (HELO web33506.mail.mud.yahoo.com) (68.142.206.155) by mta8.grp.scd.yahoo.com with SMTP; 13 Feb 2007 20:40:24 -0000 Received: (qmail 59418 invoked by uid 60001); 13 Feb 2007 20:40:23 -0000 X-YMail-OSG: Qtd_WDQVM1nE83KLb3hVfCvNflfK3SAjJ5V_baz4TnNsYev6njYxWncRgyCMTc.a3FMjqgBpYvXEtW36FL8S.QKOh9GMao2SnmyBZRzXfpVQoXki1qwK4OgwWSHdzRtMqjKIcU9nt_FkMvE- Received: from [125.168.31.21] by web33506.mail.mud.yahoo.com via HTTP; Tue, 13 Feb 2007 12:40:23 PST Date: Tue, 13 Feb 2007 12:40:23 -0800 (PST) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <306792.58613.qm@web33506.mail.mud.yahoo.com> X-Originating-IP: 68.142.206.155 X-eGroups-Msg-Info: 1:0:0:0 From: Lev Lafayette Subject: Re: [rq3] So... X-Yahoo-Group-Post: member; u=90358482; y=0na0OdUl8LzbfGV_Dj1jdc_EUfoVcanzAJdogBua_x5HFjZBXUsJHA X-Yahoo-Profile: lev_lafayette I'm currently running RuneQuest III with a refitted version of Dorastor in a rather (OK, extremely) elaborated version of the continent of Castofan used by Greg Costikyan in the "Barbarian Kings" boardgame. Just to add a little spice, because it's obvious that Dorastor doesn't have enough, I've been mixing in more than a little bit of Call of Cthulhu's Dreamlands. --- Ben Monroe wrote: > Out of curiosity, anyone on the list actually > getting a chance to > play/run RQIII at the moment? > > I'm running a one-shot for some pals this weekend, > and hopefully will > be getting to run the game more in the future. > > What's everyone else doing with it? > > Ben > > ____________________________________________________________________________________ Expecting? Get great news right away with email Auto-Check. Try the Yahoo! Mail Beta. http://advision.webevents.yahoo.com/mailbeta/newmail_tools.html Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 76479 invoked from network); 14 Feb 2007 17:50:29 -0000 Received: from unknown (66.218.66.167) by m43.grp.scd.yahoo.com with QMQP; 14 Feb 2007 17:50:28 -0000 Received: from unknown (HELO n12c.bullet.sp1.yahoo.com) (69.147.64.111) by mta6.grp.scd.yahoo.com with SMTP; 14 Feb 2007 17:50:28 -0000 Received: from [216.252.122.217] by n12.bullet.sp1.yahoo.com with NNFMP; 14 Feb 2007 17:49:21 -0000 Received: from [66.218.69.6] by t2.bullet.sp1.yahoo.com with NNFMP; 14 Feb 2007 17:49:21 -0000 Received: from [66.218.66.92] by t6.bullet.scd.yahoo.com with NNFMP; 14 Feb 2007 17:49:21 -0000 Date: Wed, 14 Feb 2007 17:49:19 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <006301c74fa0$6631a640$6401a8c0@QUINNLAND> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.111 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.107.120.140 From: "Ben Monroe" Subject: Re: So... X-Yahoo-Group-Post: member; u=271636000; y=VHD6dGgBr1azxjgiDL7ATM3RZsB9kWi3JN14TRmiePU6 X-Yahoo-Profile: zomben > Speaking of which, does anyone know of a good site (or other reference) t= hat > lists active playing groups and their locations? FWIW, in this Yahoo= ! group, I created a player/GM database, and put 'location' as one of the f= ields. If you go to the group's home page, and click on the "Database" lin= k on the left-hand side of the screen, you should be able to access it. I = don't think many people have signed up for it yet, but hopefully more will.= Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 9418 invoked from network); 16 Feb 2007 16:46:02 -0000 Received: from unknown (66.218.66.71) by m45.grp.scd.yahoo.com with QMQP; 16 Feb 2007 16:46:01 -0000 Received: from unknown (HELO n7b.bullet.sp1.yahoo.com) (69.147.64.166) by mta13.grp.scd.yahoo.com with SMTP; 16 Feb 2007 16:46:00 -0000 Received: from [216.252.122.218] by n7.bullet.sp1.yahoo.com with NNFMP; 16 Feb 2007 16:45:39 -0000 Received: from [66.218.69.2] by t3.bullet.sp1.yahoo.com with NNFMP; 16 Feb 2007 16:45:39 -0000 Received: from [66.218.66.89] by t2.bullet.scd.yahoo.com with NNFMP; 16 Feb 2007 16:45:39 -0000 Date: Fri, 16 Feb 2007 16:45:38 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.166 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.107.120.140 From: "Ben Monroe" Subject: Re: So... X-Yahoo-Group-Post: member; u=271636000; y=NN3hz9apgA5gv0of0LTCK2TF-jVL_sEql-vFTmh7aQa2 X-Yahoo-Profile: zomben Your vampire hunter game sounds interesting. Out of curiosity, are you usi= ng any sort of "Fear" rules? I've been toying with a BRP mod to handle fea= r and terror for gritty survival horror games. It's sort of a mish-mash of= Cthulhu's SAN rules, and RQIII's Fatigue system. Return-Path: X-Sender: rog_benham@hotmail.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 70827 invoked from network); 16 Feb 2007 17:03:37 -0000 Received: from unknown (66.218.66.72) by m31.grp.scd.yahoo.com with QMQP; 16 Feb 2007 17:03:37 -0000 Received: from unknown (HELO bay0-omc2-s15.bay0.hotmail.com) (65.54.246.151) by mta14.grp.scd.yahoo.com with SMTP; 16 Feb 2007 17:03:37 -0000 Received: from hotmail.com ([65.54.169.31]) by bay0-omc2-s15.bay0.hotmail.com with Microsoft SMTPSVC(6.0.3790.2668); Fri, 16 Feb 2007 09:02:40 -0800 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Fri, 16 Feb 2007 09:02:41 -0800 Message-ID: Received: from 65.54.169.200 by by114fd.bay114.hotmail.msn.com with HTTP; Fri, 16 Feb 2007 17:02:36 GMT X-Originating-Email: [rog_benham@hotmail.com] X-Sender: rog_benham@hotmail.com In-Reply-To: To: rq3@yahoogroups.com Bcc: Date: Fri, 16 Feb 2007 17:02:36 +0000 Mime-Version: 1.0 Content-Type: text/html; format=flowed X-OriginalArrivalTime: 16 Feb 2007 17:02:41.0195 (UTC) FILETIME=[44CFCFB0:01C751EC] Return-Path: rog_benham@hotmail.com X-Originating-IP: 65.54.246.151 X-eGroups-Msg-Info: 1:0:0:0 From: "Roger Benham" Subject: RE: [rq3] Re: So... X-Yahoo-Group-Post: member; u=126072076; y=LvV-qIEFX4v49hs5r_U9vI5ca0aDnIh1FJQGGBCjs58TUodyT6I X-Yahoo-Profile: guildsman55

Err... I've never used any rules about fear or anything like that.  We were going to run it as a subset of Cthulhu but decided that SANity  was too much in the context of the game.  As it happened, the encounters with the vampires generated enough fear amongst the players themselves without actually needing rules to cover it!  Emptying clips of SMG ammo into the average vampire really doesn't bother them too much- its not magical!

The game actually panned out more like a spy game than a guns n' fear thing.  There was a huge emphasis on identifying the structure of the vampiric organisation than trying to eliminate the vampires themselves.  This seemed to work far better after a particularly bruising encounter with a single vampire killed half of the players.

I'd be interested to see your rules though, regardless of what happens in my game!


From: "Ben Monroe"
Reply-To: rq3@yahoogroups.com
To: rq3@yahoogroups.com
Subject: [rq3] Re: So...
Date: Fri, 16 Feb 2007 16:45:38 -0000

Your vampire hunter game sounds interesting. Out of curiosity, are
you using any sort of "Fear" rules? I've been toying with a BRP mod
to handle fear and terror for gritty survival horror games. It's sort
of a mish-mash of Cthulhu's SAN rules, and RQIII's Fatigue system.




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Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 33964 invoked from network); 16 Feb 2007 22:27:34 -0000 Received: from unknown (66.218.66.71) by m38a.grp.scd.yahoo.com with QMQP; 16 Feb 2007 22:27:34 -0000 Received: from unknown (HELO n20d.bullet.scd.yahoo.com) (66.218.67.246) by mta13.grp.scd.yahoo.com with SMTP; 16 Feb 2007 22:27:33 -0000 Received: from [66.218.69.6] by n20.bullet.scd.yahoo.com with NNFMP; 16 Feb 2007 22:26:42 -0000 Received: from [66.218.66.85] by t6.bullet.scd.yahoo.com with NNFMP; 16 Feb 2007 22:26:42 -0000 Date: Fri, 16 Feb 2007 22:26:40 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.218.67.246 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.107.120.140 From: "Ben Monroe" Subject: Re: So... X-Yahoo-Group-Post: member; u=271636000; y=X-oYDvF32Q53bIGYR09UyXQmK0qWIDECremewijlDSdu X-Yahoo-Profile: zomben The system I'm klooging together isn't particularly complex. Basically, yo= u've got a stat called "Stress". Stress is equal to POW+CON. WHen you enc= ounter a 'fearsome' situation, you make roll of POW x5 (or POW x3 for parti= cularly horrible situations) or take damage to the Stress stat in the same = quantities as the Cthulhu SAN costs. (SImpler to use the same chart, so ju= st port it over.) The depletion of Stress points basically works just like= FAT in RQIII. As you lose points of it, you are fundamentally okay until = you get into negative levels. Just like FAT, for every negative point of S= tress you've got, you lose a percentile off of any d100-based rolls you hav= e to make in the game. Once you're in negatives, and have taken double you= r total Stress rating in Stress Damage (IE: you've got a normal, startins S= tress of 30, and you are at -30) you wig out. at this point, I think I'd h= ave the character roll on the Cthulhu Temporary Insanity chart to see what = happens, and for how long the PC is out of it. Stress 'damage' returns at = a rate of 1/24th of total Stress per hour the PCs is completely removed fro= m any stress-inducing situation. IE: if he is trapped in a farmhouse surro= unded by zombies, it makes no difference if he can see them or not, because= he can hear them banging away at the doors and windows. It's not until th= e character is escapes the location to a completely zombie-free zone that h= e can start regaining his 'stress' points. I'm also thinking that when you= hit the "Wig Out" level mentioned above, you also automatically lose one p= oint of your maximum Stress level. The basic idea of this system is that P= Cs can deal with creepy stuff for a decent amount of time before taking any= extremeley ill effects. But after a while, if they don't take a moment to= breathe, they'll find themselves in a world of hurt. Thoughts? Return-Path: X-Sender: ndm230867@yahoo.co.uk X-Apparently-To: rq3@yahoogroups.com Received: (qmail 63355 invoked from network); 17 Feb 2007 14:35:04 -0000 Received: from unknown (66.218.66.167) by m37.grp.scd.yahoo.com with QMQP; 17 Feb 2007 14:35:04 -0000 Received: from unknown (HELO n11d.bullet.scd.yahoo.com) (66.218.67.60) by mta6.grp.scd.yahoo.com with SMTP; 17 Feb 2007 14:35:04 -0000 Received: from [66.218.69.2] by n22.bullet.scd.yahoo.com with NNFMP; 17 Feb 2007 14:34:40 -0000 Received: from [66.218.66.80] by t2.bullet.scd.yahoo.com with NNFMP; 17 Feb 2007 14:34:40 -0000 Date: Sat, 17 Feb 2007 14:34:38 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.218.67.60 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 81.179.103.42 From: "ndm230867" Subject: Ben's Stress rules, was Re: So... X-Yahoo-Group-Post: member; u=208286975; y=7lwAUo7qrImw0wyn1LUYw2GPdNqK_NJZQvKNUb4BqGNwHyub X-Yahoo-Profile: ndm230867 Ben, > The system I'm klooging together isn't particularly complex. > > Ba= sically, you've got a stat called "Stress". Stress is equal to > POW+CON. = When you encounter a 'fearsome' situation, you make roll of > POW x5 (or P= OW x3 for particularly horrible situations) or take damage > to the Stress = stat in the same quantities as the Cthulhu SAN costs. > (SImpler to use the= same chart, so just port it over.) Looks good. I was just wondering about= making the stress test a direct multiple of your Starting stress, what do= you think? > The depletion of Stress points basically works just like FAT= in RQIII. > As you lose points of it, you are fundamentally okay until yo= u get > into negative levels. Just like FAT, for every negative point of >= Stress you've got, you lose a percentile off of any d100-based rolls > you= have to make in the game. > > Once you're in negatives, and have taken dou= ble your total Stress > rating in Stress Damage (IE: you've got a normal, s= tarting Stress of > 30, and you are at -30) you wig out. at this point, I = think I'd have > the character roll on the Cthulhu Temporary Insanity chart= to see what > happens, and for how long the PC is out of it. > > Stress 'd= amage' returns at a rate of 1/24th of total Stress per hour > the PCs is co= mpletely removed from any stress-inducing situation. IE: > if he is trappe= d in a farmhouse surrounded by zombies, it makes no > difference if he can = see them or not, because he can hear them banging > away at the doors and w= indows. It's not until the character is > escapes the location to a comple= tely zombie-free zone that he can > start regaining his 'stress' points. > = > I'm also thinking that when you hit the "Wig Out" level mentioned > above= , you also automatically lose one point of your maximum Stress level. > > T= he basic idea of this system is that PCs can deal with creepy stuff > for a= decent amount of time before taking any extremeley ill effects. > But aft= er a while, if they don't take a moment to breathe, they'll > find themselv= es in a world of hurt. > > Thoughts? I actually liek it more than RQIII Fa= tigue, as it's a system that only needs dealing with when relevant, unlike = Fatigue which incurs book keeping well before there's any "pay-off" as it w= ere. Have you tried it in play yet? I'm looking to put together a game on = the fly for the surviving remnants of my Thursday group and this gels with = a vaguely post-apocalypse setting I've been noodling away at... Cheers, N= ick Middleton Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 41563 invoked from network); 18 Feb 2007 18:47:42 -0000 Received: from unknown (66.218.67.33) by m21.grp.scd.yahoo.com with QMQP; 18 Feb 2007 18:47:42 -0000 Received: from unknown (HELO n18b.bullet.sp1.yahoo.com) (69.147.64.128) by mta7.grp.scd.yahoo.com with SMTP; 18 Feb 2007 18:47:42 -0000 Received: from [216.252.122.217] by n18.bullet.sp1.yahoo.com with NNFMP; 18 Feb 2007 18:46:49 -0000 Received: from [209.73.164.86] by t2.bullet.sp1.yahoo.com with NNFMP; 18 Feb 2007 18:46:49 -0000 Received: from [66.218.66.86] by t8.bullet.scd.yahoo.com with NNFMP; 18 Feb 2007 18:46:49 -0000 Date: Sun, 18 Feb 2007 18:46:49 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.128 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.107.120.140 From: "Ben Monroe" Subject: Ben's Stress rules, was Re: So... X-Yahoo-Group-Post: member; u=271636000; y=L30hdaNWcWCttSB5BIyeUMAow8nCkB77jiUHZP_Nv5AX X-Yahoo-Profile: zomben > Looks good. I was just wondering about making the stress test a direct >= multiple of your Starting stress, what do you think? I thought about that= . Maybe just making it a D100 roll against your PCs Stress rating x2 or x3= or something. > I actually liek it more than RQIII Fatigue, as it's a sys= tem that only > needs dealing with when relevant, unlike Fatigue which incu= rs book > keeping well before there's any "pay-off" as it were. Right. Th= e plan was to come up with a system that could work for anything from gritt= y WWII games, to "Night of the Living Dead"-style survival horror stories. = > Have you tried it in play yet? I'm looking to put together a game on the= > fly for the surviving remnants of my Thursday group and this gels with a= > vaguely post-apocalypse setting I've been noodling away at... I have no= t, sadly. I think this would work great for a P-A setting, however. If yo= u try it out, let us know how it works! Ben Return-Path: X-Sender: sdavies2720@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 82398 invoked from network); 20 Feb 2007 16:05:22 -0000 Received: from unknown (66.218.66.71) by m36.grp.scd.yahoo.com with QMQP; 20 Feb 2007 16:05:22 -0000 Received: from unknown (HELO n29.bullet.scd.yahoo.com) (66.94.237.22) by mta13.grp.scd.yahoo.com with SMTP; 20 Feb 2007 16:05:22 -0000 Received: from [66.218.69.5] by n29.bullet.scd.yahoo.com with NNFMP; 20 Feb 2007 16:05:20 -0000 Received: from [66.218.66.79] by t5.bullet.scd.yahoo.com with NNFMP; 20 Feb 2007 16:05:20 -0000 Date: Tue, 20 Feb 2007 16:05:19 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.94.237.22 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 24.12.195.26 From: "Steve Davies" Subject: Re: So... X-Yahoo-Group-Post: member; u=90537777; y=gM9QWiwWsfbqTsW9_bQi_O-j30ZglnOOW8aoZhVCvxyAw-1vGrk X-Yahoo-Profile: sdavies2720 I've been running a variant RQIII campaign for a few years. We run weekly= , but I'm in rotation with 4 AD&D campaigns, so I run about once per month= . I took a break for a couple of months and ran a Boot Hill mini- adventur= e, set in Sundance WY around 1890. Lots of fun -- I've been playing exclu= sively in fantasy worlds for too and needed a little brain shake-up. The = RQ Campaign: The main civilization reached Iron Age, but is now decaying i= nto mostly Bronze Age technology. 150 years ago most of the mages were ki= lled, knowledge of magic forbidden, books banned, and battle magic co-opte= d by the cults and military. The PCs have figured out that the ousted mag= es, in addition to enslaving the population, also apparently maintained th= e wards against chaos. Unfortunately no one knew enough to ask them about= all that before they mages were killed...and of course now the wards are = beginning to fail. Steve --- In rq3@yahoogroups.com, "Ben Monroe" wrote: > > Out of curiosity, anyone on the list actually getting a= chance to > play/run RQIII at the moment? > > I'm running a one-shot for = some pals this weekend, and hopefully will > be getting to run the game mor= e in the future. > > What's everyone else doing with it? > > Be= n > Return-Path: X-Sender: lev_lafayette@yahoo.com.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 48298 invoked from network); 21 Feb 2007 21:46:31 -0000 Received: from unknown (66.218.66.68) by m42.grp.scd.yahoo.com with QMQP; 21 Feb 2007 21:46:31 -0000 Received: from unknown (HELO web33502.mail.mud.yahoo.com) (68.142.206.151) by mta11.grp.scd.yahoo.com with SMTP; 21 Feb 2007 21:46:30 -0000 Received: (qmail 65285 invoked by uid 60001); 21 Feb 2007 21:45:17 -0000 X-YMail-OSG: tdE4rAEVM1lPOz1PtlP6NYAcMkISuZF761.qRAvxOVCaSkK9t0jE3g.NwDdhOntSDQ-- Received: from [125.168.31.21] by web33502.mail.mud.yahoo.com via HTTP; Wed, 21 Feb 2007 13:45:17 PST Date: Wed, 21 Feb 2007 13:45:17 -0800 (PST) To: rq3@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <679412.64543.qm@web33502.mail.mud.yahoo.com> X-Originating-IP: 68.142.206.151 X-eGroups-Msg-Info: 1:0:0:0 From: Lev Lafayette Subject: Review of RuneQuest 3 X-Yahoo-Group-Post: member; u=90358482; y=oxsdbA9UANwnTBOBk9SDp76BZdBAoDWT2hTHy92sqNbqfIY1Y3ZrvQ X-Yahoo-Profile: lev_lafayette Because I like doing retro-reviews... http://www.rpg.net/reviews/archive/12/12797.phtml ____________________________________________________________________________________ Never miss an email again! Yahoo! Toolbar alerts you the instant new Mail arrives. http://tools.search.yahoo.com/toolbar/features/mail/ Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 20293 invoked from network); 23 Feb 2007 23:34:54 -0000 Received: from unknown (66.218.67.36) by m47.grp.scd.yahoo.com with QMQP; 23 Feb 2007 23:34:54 -0000 Received: from unknown (HELO smtp104.sbc.mail.mud.yahoo.com) (68.142.198.203) by mta10.grp.scd.yahoo.com with SMTP; 23 Feb 2007 23:34:53 -0000 Received: (qmail 35345 invoked from network); 23 Feb 2007 23:33:30 -0000 Received: from unknown (HELO BEN) (benmonroe@sbcglobal.net@69.107.129.93 with login) by smtp104.sbc.mail.mud.yahoo.com with SMTP; 23 Feb 2007 23:33:30 -0000 X-YMail-OSG: KJBDekMVM1lUaDVxU_wtF7gczUZnncsj3ewaEtFJyG52F_XgY2quB1Mjpfj_lVrmAtyIBnSrsntRMB0I3XYrKfCSyJhBcHDmqLF3fbuhfemFIvO8ENuxdzEoDJMrutVLedTqaN08fgHSvcY- To: "RuneQuest 3" Date: Fri, 23 Feb 2007 15:33:32 -0800 Message-ID: <006501c757a3$0851c1d0$6601a8c0@BEN> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0066_01C7575F.FA2E81D0" X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook, Build 10.0.6626 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3028 Importance: Normal X-Originating-IP: 68.142.198.203 X-eGroups-Msg-Info: 1:0:0:0 From: "Ben Monroe" Subject: Eldarad/Daughters of Darkness -- Why the Hate? X-Yahoo-Group-Post: member; u=271636000; y=v4djuNCP-rddwh6QaLRf5dJaHC0qp4st3dqhocKZDMr3 X-Yahoo-Profile: zomben ------=_NextPart_000_0066_01C7575F.FA2E81D0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable All, So, I'm talking to a pal of mine a RQIII game he's starting, and he po= sed the following question to me: "I'm starting an RQ 3 campaign these day= s (Sunday is the 2nd session) and wanted to ask you:: What makes Daughters = of Darkness and Eldarad so hated by RQ fans? I'm thinking on mining some id= eas from them, but all I read is hate to them." My response was: "RE: Elda= rad and Daughters of Darkness... I really have no idea. I've got both, and = they seem perfectly fine. Nothing astonishingly good, nor bad. I haven't a = clue why so many people hate them... To be honest, I've never read them in-= depth, so maybe they just suck and I never noticed. I think it might have s= omething to do with the handoff of development of RQIII from Chaosium to Av= alon Hill. Previous to those modules, all RQIII books were developed, writt= en, laid out, etc. by Chaosium, then shipped off to Avalon Hill for printin= g and distribution. At some point, we decided to let their RPG guys start d= eveloping their own books. Notably, the artwork was terrible, but I think = people were also pissed off because up until that point Chaosium had been d= oing a good amount of Gloranthan material, and the two "Fantasy Earth" supp= lements (Ninja and Vikings). Eldarad and DoD didn't really fit in Glorantha= , nor were they obviously for Fantasy Earth. I think they might have been w= ell-received by the RQIII players who had homebrew settings for their games= , but all the other players didn't know what to do with them. That, and bas= ically give gamers any chance to bitch and moan about something, and they'l= l take the opportunity to the utmost to do so." Any of you have anything to= add to that? I'd never thought about it before, but now I'm honestly curio= us. Why exactly to RQ fans hate Eldarad/DoD so much? Ben ------=_NextPart_000_0066_01C7575F.FA2E81D0 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable E= ldarad/Daughters of Darkness -- Why the Hate?

All,
So, I'm talking to a pal of mine a = RQIII game he's starting, and he posed the following question to me:=
"I'm starting an RQ 3 campaign th= ese days (Sunday is the 2nd session) and wanted to ask you:: What makes Dau= ghters of Darkness and Eldarad so hated by RQ fans? I'm thinking on mining = some ideas from them, but all I read is hate to them."

= My response was:
"RE: Eldarad and Daughters of Darkness... I really have n= o idea. I've got both, and they seem perfectly fine. Nothing astonishingly = good, nor bad. I haven't a clue why so many people hate them... To be hones= t, I've never read them in-depth, so maybe they just suck and I never notic= ed.

I think it might have some= thing to do with the handoff of development of RQIII from Chaosium to Avalo= n Hill. Previous to those modules, all RQIII books were developed, written,= laid out, etc. by Chaosium, then shipped off to Avalon Hill for printing a= nd distribution. At some point, we decided to let their RPG guys start deve= loping their own books.

Notab= ly, the artwork was terrible, but I think people were also pissed off becau= se up until that point Chaosium had been doing a good amount of Gloranthan = material, and the two "Fantasy Earth" supplements (Ninja and Viki= ngs). Eldarad and DoD didn't really fit in Glorantha, nor were they obvious= ly for Fantasy Earth. I think they might have been well-received by the RQI= II players who had homebrew settings for their games, but all the other pla= yers didn't know what to do with them.

That, and basically give gamers any chance to bitch and moan abo= ut something, and they'll take the opportunity to the utmost to do so."= ;

Any of you have anything to = add to that? I'd never thought about it before, but now I'm honestly curiou= s. Why exactly to RQ fans hate Eldarad/DoD so much?

 &n= bsp;      Ben=

------=_NextPart_000_0066_01C7575F.FA2E81D0-- Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 68548 invoked from network); 23 Feb 2007 23:44:48 -0000 Received: from unknown (66.218.66.71) by m27.grp.scd.yahoo.com with QMQP; 23 Feb 2007 23:44:48 -0000 Received: from unknown (HELO n9c.bullet.sp1.yahoo.com) (69.147.64.102) by mta13.grp.scd.yahoo.com with SMTP; 23 Feb 2007 23:44:48 -0000 Received: from [216.252.122.216] by n9.bullet.sp1.yahoo.com with NNFMP; 23 Feb 2007 23:43:13 -0000 Received: from [66.218.69.4] by t1.bullet.sp1.yahoo.com with NNFMP; 23 Feb 2007 23:43:13 -0000 Received: from [66.218.66.74] by t4.bullet.scd.yahoo.com with NNFMP; 23 Feb 2007 23:43:13 -0000 Date: Fri, 23 Feb 2007 23:43:12 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <679412.64543.qm@web33502.mail.mud.yahoo.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.102 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.107.129.93 From: "Ben Monroe" Subject: Re: Review of RuneQuest 3 X-Yahoo-Group-Post: member; u=271636000; y=qTAS-iKDvaMX_aWgyYMrVDSS27qkIu0cHQ2qm3WOli5f X-Yahoo-Profile: zomben Lev, Great review! Very in-depth and thoughtful. I do wonder though abou= t your comments that RQIII Deluxe (boxed edition) was so incredibly expensi= ve. That seems to be a comment I've heard often from non-US-based players = of the game. The RQIII Deluxe Boxed set retailed in the US for about $40, = if I recall, which was pricy, but still a lot cheaper than the three core A= D&D books (which I beleive at the time of RQIII's release, cost $18 each). = I know that in the UK, Games Workshop just erased the "$" symbol, and char= ged 40 pounds sterling for the same boxed set. And it sounds as if the Aus= tralian edition sold for a lot more as well. If I recall from when I use= d to do shipping for Chaosium, there was a heavy import tax on 'games', whi= ch probably accounted for a lot of that increased cost. At some point we f= igured out that books packed in a box without dice counted as 'books' and n= ot 'games'. At that point we would ship boxed games (ALA Elfquest, Call of= Cthulhu, SuperWorld, etc.) to our UK distributors unshrinkwrapped, and wit= hout the dice included. Then, we'd pack all the dice that should have come= with those boxed games into a separate box, and ship them separately. T= hus, the importer (I beleive it was Esdivium who figured this out...) would= only pay the 'book' tax on the boxed sets, and the far heftier 'games' tax= on the box of dice. Sadly, I don't think that was discovered soon enough = to help RQIII take a foothold in the UK. Honestly, that was the primary re= ason GW started their own line of the RQIII hardbacks; it was far cheaper f= or them to print them in-house than import them. --- In rq3@yahoogroups.co= m, Lev Lafayette wrote: > > > Because I like doing ret= ro-reviews... > > http://www.rpg.net/reviews/archive/12/12797.phtml > > = > > _____________________________________________________________________= _______________ > Never miss an email again! > Yahoo! Toolbar alerts you th= e instant new Mail arrives. > http://tools.search.yahoo.com/toolbar/feature= s/mail/ > Return-Path: X-Sender: lev_lafayette@yahoo.com.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 29705 invoked from network); 23 Feb 2007 23:59:09 -0000 Received: from unknown (66.218.66.166) by m42.grp.scd.yahoo.com with QMQP; 23 Feb 2007 23:59:09 -0000 Received: from unknown (HELO web33512.mail.mud.yahoo.com) (68.142.206.161) by mta5.grp.scd.yahoo.com with SMTP; 23 Feb 2007 23:59:06 -0000 Received: (qmail 45434 invoked by uid 60001); 23 Feb 2007 23:58:55 -0000 X-YMail-OSG: 5JsYiqEVM1m3rhZcQDr6T1SNzYPIIFsWLBXaqzfLf1Zq9wOhSmgvXxUCaS3xVlW_c2X.L.pc7ti.NndMOHYGPrdcrmsbf3SpmXJwutx6DrVSv4xJ12Vq8gbekuZ4mJEB64U5J.D41Yun3i0- Received: from [125.168.31.21] by web33512.mail.mud.yahoo.com via HTTP; Fri, 23 Feb 2007 15:58:55 PST Date: Fri, 23 Feb 2007 15:58:55 -0800 (PST) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <733283.44931.qm@web33512.mail.mud.yahoo.com> X-Originating-IP: 68.142.206.161 X-eGroups-Msg-Info: 1:0:0:0 From: Lev Lafayette Subject: Re: [rq3] Re: Review of RuneQuest 3 X-Yahoo-Group-Post: member; u=90358482; y=2JRmy4Qzubzl3UtmEYHobpo11MLdmRasR7_rrHDbJfvwqwKeRSqlmA X-Yahoo-Profile: lev_lafayette Actually you're quite right; I do remember that now - if a product came in a box is was defined as a game and taxed at 20% and if it was a book it was 0%; even if the content was the same. All the best, Lev --- Ben Monroe wrote: > Lev, > > Great review! Very in-depth and thoughtful. > > I do wonder though about your comments that RQIII > Deluxe (boxed > edition) was so incredibly expensive. > > That seems to be a comment I've heard often from > non-US-based players > of the game. The RQIII Deluxe Boxed set retailed in > the US for about > $40, if I recall, which was pricy, but still a lot > cheaper than the > three core AD&D books (which I beleive at the time > of RQIII's release, > cost $18 each). > > I know that in the UK, Games Workshop just erased > the "$" symbol, and > charged 40 pounds sterling for the same boxed set. > And it sounds as > if the Australian edition sold for a lot more as > well. > > If I recall from when I used to do shipping for > Chaosium, there was a > heavy import tax on 'games', which probably > accounted for a lot of > that increased cost. At some point we figured out > that books packed > in a box without dice counted as 'books' and not > 'games'. At that > point we would ship boxed games (ALA Elfquest, Call > of Cthulhu, > SuperWorld, etc.) to our UK distributors > unshrinkwrapped, and without > the dice included. Then, we'd pack all the dice > that should have come > with those boxed games into a separate box, and ship > them separately. > > Thus, the importer (I beleive it was Esdivium who > figured this out...) > would only pay the 'book' tax on the boxed sets, and > the far heftier > 'games' tax on the box of dice. > > Sadly, I don't think that was discovered soon enough > to help RQIII > take a foothold in the UK. Honestly, that was the > primary reason GW > started their own line of the RQIII hardbacks; it > was far cheaper for > them to print them in-house than import them. > > --- In rq3@yahoogroups.com, Lev Lafayette > wrote: > > > > > > Because I like doing retro-reviews... > > > > http://www.rpg.net/reviews/archive/12/12797.phtml > > > > > > > > > ____________________________________________________________________________________ > > Never miss an email again! > > Yahoo! Toolbar alerts you the instant new Mail > arrives. > > > http://tools.search.yahoo.com/toolbar/features/mail/ > > > > > ____________________________________________________________________________________ Get your own web address. Have a HUGE year through Yahoo! Small Business. http://smallbusiness.yahoo.com/domains/?p=BESTDEAL Return-Path: X-Sender: ross_stites@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 31793 invoked from network); 24 Feb 2007 06:00:56 -0000 Received: from unknown (66.218.66.68) by m47.grp.scd.yahoo.com with QMQP; 24 Feb 2007 06:00:56 -0000 Received: from unknown (HELO n9c.bullet.sp1.yahoo.com) (69.147.64.102) by mta11.grp.scd.yahoo.com with SMTP; 24 Feb 2007 06:00:56 -0000 Received: from [216.252.122.217] by n9.bullet.sp1.yahoo.com with NNFMP; 24 Feb 2007 05:59:48 -0000 Received: from [66.218.69.1] by t2.bullet.sp1.yahoo.com with NNFMP; 24 Feb 2007 05:59:48 -0000 Received: from [66.218.66.90] by t1.bullet.scd.yahoo.com with NNFMP; 24 Feb 2007 05:59:48 -0000 Date: Sat, 24 Feb 2007 05:59:46 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <006501c757a3$0851c1d0$6601a8c0@BEN> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.102 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 24.118.72.147 From: "ross_stites" Subject: Re: Eldarad/Daughters of Darkness -- Why the Hate? X-Yahoo-Group-Post: member; u=187147470; y=sqlLPkqWC9-0kVNxgeCY3_DCLJhqUa0pn86OpajC5FesS2nR3Dg X-Yahoo-Profile: ross_stites --- In rq3@yahoogroups.com, "Ben Monroe" wrote: > Any of yo= u have anything to add to that? I'd never thought about it before, > but n= ow I'm honestly curious. Why exactly to RQ fans hate Eldarad/DoD so > much= ? > > Ben > I just found this place from your link over at rpg.net...and = I get to say bad things about something in my first post! :) DoD really i= s that bad IMO, at least for the high standard that RQ material had tradit= ionally hit. It was apparently a much larger supplement that was edited d= own to meet page requirements, so the overall product is very disjoint and= comes off as disorganized. There might be a diamond in there somewhere, = but the published work doesn't hold together very well. You can certainly= cut-n-paste the cameos out of it and use them other places. To run DoD y= ou really have to create the entire world for it anyway, as well as the li= nks between the various short adventures in it. I don't think Eldarad is = all that bad. It's uninspired and comes off as a pale imitation of Pavis.= That's probably part of the problem with these supplements. RQers were = used to publications like the Pavis & Big Rubble, Borderlands, Griffin Mou= ntain, etc. That's a high bar, so exaggerates the weakenesses of these su= pplements. I think much of the hate though is the timing. They signaled = the end of one run of Glorantha material (granted mostly reprints of RQII = material) and high quality non-Gloranthan material (Vikings, Griffin Islan= d, etc.), followed by a total RQ draught until the mid-90s saw some more h= igh quality Gloranthan material. Enough rambling for now! :) Ross Return-Path: X-Sender: soltakss@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 73417 invoked from network); 25 Feb 2007 02:05:38 -0000 Received: from unknown (66.218.66.71) by m44.grp.scd.yahoo.com with QMQP; 25 Feb 2007 02:05:38 -0000 Received: from unknown (HELO n27.bullet.scd.yahoo.com) (66.94.237.56) by mta13.grp.scd.yahoo.com with SMTP; 25 Feb 2007 02:05:38 -0000 Received: from [66.218.69.5] by n27.bullet.scd.yahoo.com with NNFMP; 25 Feb 2007 02:05:37 -0000 Received: from [66.218.66.90] by t5.bullet.scd.yahoo.com with NNFMP; 25 Feb 2007 02:05:37 -0000 Date: Sun, 25 Feb 2007 02:05:35 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <006501c757a3$0851c1d0$6601a8c0@BEN> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.94.237.56 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 195.92.168.163 From: "Simon Phipp" Subject: Re: Eldarad/Daughters of Darkness -- Why the Hate? X-Yahoo-Group-Post: member; u=56019393; y=cKRVchBPAtXMdBvKZoUQ4ZX8RTf8OVV27NvzzJly8eR4LSs X-Yahoo-Profile: soltakss Ben Monroe: > "I'm starting an RQ 3 campaign these days (Sunday is the 2nd= session) and > wanted to ask you:: What makes Daughters of Darkness and E= ldarad so hated by > RQ fans? I'm thinking on mining some ideas from them,= but all I read is hate > to them." I haven't read Lost City of Eldarad, = but I have read Daughters of Darkness. It isn't bad, as you say, but it is= n't that good, either. At the time it came out, there was a hope that Aval= on Hill would revitalise RQ3, we had a number of years with nothing coming= out, them a few things all at once, then Daughters of Darkness and Eldar= ad. People saw these and thought (a) They are very non- Gloranthan and (b) = They weren't that good. At the time, most of the people arguing for a RQ r= enaissance were fans of Glorantha and were not really interested in non-Gl= oranthan material. Also, compared to the later Gloranthan RQ3 material, th= ese were very shoddy indeed. After some ritual book burning (which is a di= re sin in itself, no matter how bad the books) at several conventions the = idea that these were rubbish became ingrained in the more fanatical RQ/Glo= ranthan fans. Now, looking back, they aren't that bad. Certainly good for= a couple of scenarios or long-term plots. Compare them with Judges Guild = material of the early 80s and they stand up well. They are better than He= ll Pits of Night Fang or City of Lei tabor and are probably as good as the= one with the fryad, whose name escapes me. Not as good as Duck Pond or Du= ck Tower, of colurse, but they were the cream. They were alos better than = the Foes lookalikes - Trolls and Trollkin and Scorpionmen and Broos, or wh= atever they were called, which I hated but people say they were useful at = the time. See Ya Simon Return-Path: X-Sender: imperatorrex@gmail.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 28391 invoked from network); 25 Feb 2007 11:39:44 -0000 Received: from unknown (66.218.66.72) by m38.grp.scd.yahoo.com with QMQP; 25 Feb 2007 11:39:44 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.234) by mta14.grp.scd.yahoo.com with SMTP; 25 Feb 2007 11:39:44 -0000 Received: by wx-out-0506.google.com with SMTP id h31so1092594wxd for ; Sun, 25 Feb 2007 03:38:43 -0800 (PST) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:to:subject:in-reply-to:mime-version:content-type:references; b=OK/DtHIT1f3khFXSqkWZoLaK3d0ph0eQHLwEMK+Qb41IVBBH126o9wwF465+wm4K6xpyqLRPh8g0a7iA/Fl3T0LNdxUA0JVI4XlGRm3t9hZHnLmQ9yVMnxBS5l8VSCZ2V/l+UPjtaV+qzEEILY0nj43u7p9JDkm8uamUiv4p1D0= Received: by 10.90.101.19 with SMTP id y19mr3646789agb.1172403523162; Sun, 25 Feb 2007 03:38:43 -0800 (PST) Received: by 10.90.97.14 with HTTP; Sun, 25 Feb 2007 03:38:43 -0800 (PST) Message-ID: Date: Sun, 25 Feb 2007 12:38:43 +0100 To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_Part_44845_30532232.1172403523130" References: <006501c757a3$0851c1d0$6601a8c0@BEN> X-Originating-IP: 66.249.82.234 X-eGroups-Msg-Info: 1:0:0:0 From: Imperator Subject: Re: [rq3] Re: Eldarad/Daughters of Darkness -- Why the Hate? X-Yahoo-Group-Post: member; u=209644273; y=HbiIBnv53fie6q2-BURmLV6S4lk6jC4l5pdjj6OEud6V-j3xYGnSREH9 X-Yahoo-Profile: vorkosigan40000 ------=_Part_44845_30532232.1172403523130 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_44845_30532232.1172403523130 Content-Type: text/html; charset=ISO-8859-1 Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_44845_30532232.1172403523130-- Return-Path: X-Sender: imperatorrex@gmail.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 96312 invoked from network); 25 Feb 2007 12:05:31 -0000 Received: from unknown (66.218.66.72) by m37a.grp.scd.yahoo.com with QMQP; 25 Feb 2007 12:05:31 -0000 Received: from unknown (HELO n13c.bullet.sp1.yahoo.com) (69.147.64.114) by mta14.grp.scd.yahoo.com with SMTP; 25 Feb 2007 12:05:31 -0000 Received: from [216.252.122.217] by n13.bullet.sp1.yahoo.com with NNFMP; 25 Feb 2007 12:05:05 -0000 Received: from [209.73.164.83] by t2.bullet.sp1.yahoo.com with NNFMP; 25 Feb 2007 12:05:05 -0000 Received: from [66.218.66.92] by t7.bullet.scd.yahoo.com with NNFMP; 25 Feb 2007 12:05:05 -0000 Date: Sun, 25 Feb 2007 12:05:05 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <387744.71299.qm@web33514.mail.mud.yahoo.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.114 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 80.39.51.41 From: =?iso-8859-1?B?UmFt824gTm9ndWVyYXMgUOlyZXo=?= Subject: Re: Stealth vs Perception skill attempts X-Yahoo-Group-Post: member; u=209644273; y=KBECXTB6uXD1iLoJqxHZ0ijKjG52KjeqAVLrFlDQmOIqU2DWL3MYnN8o X-Yahoo-Profile: vorkosigan40000 Hi: I like Lev's idea a lot, and probably will give it a try in the next s= essions. Until now, I've been using this system, lifted from Unknown Armies= . First thing first, we compare degree of succes. Higher degree of success= wins. If both characters got the same success level (normal vs normal, spe= cial vs. special, crit vs crit) then we compare the roll itself. Highest ro= ll wins. Example: PC A is looking for PC B, who intends to remain hidden. = PC A has a 50% in Search, PC B has a 65% in the Stealth skill at use. Both = roll and succeed: A got a 43, B got a 57. But B wins, as he got a higher ro= ll than B. If both character fail, we can reroll, or well assume a tie. Ti= e goes to the defender or passive character. This system has the advantage= of giving an edge to the most skilled character, who will have better chan= ces of getting a higher roll that is still successful. Best Ram=F3n Return-Path: X-Sender: imperatorrex@gmail.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 47023 invoked from network); 25 Feb 2007 12:13:39 -0000 Received: from unknown (66.218.66.68) by m43.grp.scd.yahoo.com with QMQP; 25 Feb 2007 12:13:39 -0000 Received: from unknown (HELO n11b.bullet.sp1.yahoo.com) (69.147.64.107) by mta11.grp.scd.yahoo.com with SMTP; 25 Feb 2007 12:13:38 -0000 Received: from [216.252.122.217] by n11.bullet.sp1.yahoo.com with NNFMP; 25 Feb 2007 12:13:26 -0000 Received: from [66.218.69.5] by t2.bullet.sp1.yahoo.com with NNFMP; 25 Feb 2007 12:13:26 -0000 Received: from [66.218.66.75] by t5.bullet.scd.yahoo.com with NNFMP; 25 Feb 2007 12:13:26 -0000 Date: Sun, 25 Feb 2007 12:13:25 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.107 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 80.39.51.41 From: =?iso-8859-1?B?UmFt824gTm9ndWVyYXMgUOlyZXo=?= Subject: Re: So... X-Yahoo-Group-Post: member; u=209644273; y=8VCZUIILx3qxtLob4ayi9Mef_dT1-eS6IeiDIpgmJukaij2sW_Eqkgif X-Yahoo-Profile: vorkosigan40000 I started last week a S&S campaign heavily influenced by Fritz Leiber, usin= g RQ Deluxe only, no other books. We're playing Sundays, from 18:00 to 23:0= 0. Return-Path: X-Sender: mason.bruce@gmail.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 6866 invoked from network); 25 Feb 2007 14:14:00 -0000 Received: from unknown (66.218.67.34) by m38.grp.scd.yahoo.com with QMQP; 25 Feb 2007 14:14:00 -0000 Received: from unknown (HELO nf-out-0910.google.com) (64.233.182.190) by mta8.grp.scd.yahoo.com with SMTP; 25 Feb 2007 14:14:00 -0000 Received: by nf-out-0910.google.com with SMTP id m19so1084023nfc for ; Sun, 25 Feb 2007 06:12:55 -0800 (PST) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:to:subject:in-reply-to:mime-version:content-type:references; b=WV3K/z/DexB6lsyWdzrk36E7anp0yz0j06t5smqv+MPVu1xZxK+eqpbKgRiTxlJ8ytWdWa/YPoWUEqvYCj7GasY6uU73uAp3NDyTrz9o0Dz05QCGa428DhMHnJX+hUiwKM9DiBuKkhRcH7tc6qURb5ktTMh9KxCzPhpQKNNzMZc= Received: by 10.78.183.15 with SMTP id g15mr351287huf.1172412774576; Sun, 25 Feb 2007 06:12:54 -0800 (PST) Received: by 10.78.15.2 with HTTP; Sun, 25 Feb 2007 06:12:54 -0800 (PST) Message-ID: <5f3990080702250612u28e7233bi102fa150ebfd30e2@mail.gmail.com> Date: Sun, 25 Feb 2007 14:12:54 +0000 To: rq3@yahoogroups.com In-Reply-To: <733283.44931.qm@web33512.mail.mud.yahoo.com> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_Part_81659_8133574.1172412774523" References: <733283.44931.qm@web33512.mail.mud.yahoo.com> X-Originating-IP: 64.233.182.190 X-eGroups-Msg-Info: 1:0:0:0 From: "Bruce Mason" Subject: Re: [rq3] Re: Review of RuneQuest 3 X-Yahoo-Group-Post: member; u=281439286; y=lEFf-JTxqoy4EhJouVGt05v0gqtdDDQEwsnLZqGnVPNxYW62mYlbWA X-Yahoo-Profile: bruce_l_mason ------=_Part_81659_8133574.1172412774523 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_81659_8133574.1172412774523 Content-Type: text/html; charset=ISO-8859-1 Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_81659_8133574.1172412774523-- Return-Path: X-Sender: lev_lafayette@yahoo.com.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 83159 invoked from network); 25 Feb 2007 23:06:58 -0000 Received: from unknown (66.218.67.35) by m21.grp.scd.yahoo.com with QMQP; 25 Feb 2007 23:06:58 -0000 Received: from unknown (HELO web33505.mail.mud.yahoo.com) (68.142.206.154) by mta9.grp.scd.yahoo.com with SMTP; 25 Feb 2007 23:06:58 -0000 Received: (qmail 74664 invoked by uid 60001); 25 Feb 2007 23:06:57 -0000 X-YMail-OSG: x75rqc8VM1k9grHlEC7WyuRpk5AjUZgKf2s4my9wxO_UJ7wOsVwVgnTDWHT0v4Q6MAwBz9dSnx3EJ1xNzi3n1JyB2COErzGBTNs3.G_.wzyzfrR1MSxAoe9PYIhr9cfrYurzlqrJJpJtnXc- Received: from [125.168.31.21] by web33505.mail.mud.yahoo.com via HTTP; Sun, 25 Feb 2007 15:06:57 PST Date: Sun, 25 Feb 2007 15:06:57 -0800 (PST) To: rq3@yahoogroups.com In-Reply-To: <5f3990080702250612u28e7233bi102fa150ebfd30e2@mail.gmail.com> MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <445253.74449.qm@web33505.mail.mud.yahoo.com> X-Originating-IP: 68.142.206.154 X-eGroups-Msg-Info: 1:0:0:0 From: Lev Lafayette Subject: Re: [rq3] Re: Review of RuneQuest 3 X-Yahoo-Group-Post: member; u=90358482; y=I10A5bZ_vvcZ0_xDqxyqVirsDsC7APYbIXirDtNpsJIpe7AWrlj0bw X-Yahoo-Profile: lev_lafayette 38 pounds?! In 1984?!? *fall over*. --- Bruce Mason wrote: > For the record, I reviewed RQ3 Deluxe box set when > it came out for my gaming > club's fanzine. It was 38 pounds sterling. I had > just started university and > this was my complete gaming budget for 3 months. > Good job it hit the shop in > around October when I still had some of grant > left... Given that RQ2 boxed > set was, I think 8 pounds, charging nearly 40 pounds > for 5 paper bound > stapled books with a pointless map basically killed > off RQ instantly in my > area. Basically we all thought it was an absolute > gouge. I continued running > campaigns but nobody else did. Then when Monster > Coliseum came out for about > 15 quid I think it was and then, the icing on the > cake, they put character > sheets on boxes and tried to charge a tenner for > them well, that was the end > of it all. > > As I recall this was nothing to do with Games > Workshop - the import was > handled by TM Games who handled all the AH stuff in > those days. > > Bruce > > On 23/02/07, Lev Lafayette > wrote: > > > > > > Actually you're quite right; I do remember that > now - > > if a product came in a box is was defined as a > game > > and taxed at 20% and if it was a book it was 0%; > even > > if the content was the same. > > > > All the best, > > > > Lev > > > > > > --- Ben Monroe > > > wrote: > > > > > Lev, > > > > > > Great review! Very in-depth and thoughtful. > > > > > > I do wonder though about your comments that > RQIII > > > Deluxe (boxed > > > edition) was so incredibly expensive. > > > > > > That seems to be a comment I've heard often from > > > non-US-based players > > > of the game. The RQIII Deluxe Boxed set retailed > in > > > the US for about > > > $40, if I recall, which was pricy, but still a > lot > > > cheaper than the > > > three core AD&D books (which I beleive at the > time > > > of RQIII's release, > > > cost $18 each). > > > > > > I know that in the UK, Games Workshop just > erased > > > the "$" symbol, and > > > charged 40 pounds sterling for the same boxed > set. > > > And it sounds as > > > if the Australian edition sold for a lot more as > > > well. > > > > > > If I recall from when I used to do shipping for > > > Chaosium, there was a > > > heavy import tax on 'games', which probably > > > accounted for a lot of > > > that increased cost. At some point we figured > out > > > that books packed > > > in a box without dice counted as 'books' and not > > > 'games'. At that > > > point we would ship boxed games (ALA Elfquest, > Call > > > of Cthulhu, > > > SuperWorld, etc.) to our UK distributors > > > unshrinkwrapped, and without > > > the dice included. Then, we'd pack all the dice > > > that should have come > > > with those boxed games into a separate box, and > ship > > > them separately. > > > > > > Thus, the importer (I beleive it was Esdivium > who > > > figured this out...) > > > would only pay the 'book' tax on the boxed sets, > and > > > the far heftier > > > 'games' tax on the box of dice. > > > > > > Sadly, I don't think that was discovered soon > enough > > > to help RQIII > > > take a foothold in the UK. Honestly, that was > the > > > primary reason GW > > > started their own line of the RQIII hardbacks; > it > > > was far cheaper for > > > them to print them in-house than import them. > > > > > > --- In rq3@yahoogroups.com > , Lev Lafayette > > > wrote: > > > > > > > > > > > > Because I like doing retro-reviews... > > > > > > > > > http://www.rpg.net/reviews/archive/12/12797.phtml > > > > > > > > > > > > > > > > > > > > > > __________________________________________________________ > > > > Never miss an email again! > > > > Yahoo! Toolbar alerts you the instant new Mail > > > arrives. > > > > > > > > http://tools.search.yahoo.com/toolbar/features/mail/ > > > > > > > > > > > > > > > > > > __________________________________________________________ > > Get your own web address. > > Have a HUGE year through Yahoo! Small Business. > > http://smallbusiness.yahoo.com/domains/?p=BESTDEAL > > > > > > > ____________________________________________________________________________________ We won't tell. Get more on shows you hate to love (and love to hate): Yahoo! TV's Guilty Pleasures list. http://tv.yahoo.com/collections/265 Return-Path: X-Sender: krpeterson1@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 43854 invoked from network); 26 Feb 2007 02:20:09 -0000 Received: from unknown (66.218.66.71) by m30.grp.scd.yahoo.com with QMQP; 26 Feb 2007 02:20:09 -0000 Received: from unknown (HELO n11b.bullet.sp1.yahoo.com) (69.147.64.107) by mta13.grp.scd.yahoo.com with SMTP; 26 Feb 2007 02:20:09 -0000 Received: from [216.252.122.219] by n11.bullet.sp1.yahoo.com with NNFMP; 26 Feb 2007 02:20:03 -0000 Received: from [209.73.164.86] by t4.bullet.sp1.yahoo.com with NNFMP; 26 Feb 2007 02:20:03 -0000 Received: from [66.218.66.87] by t8.bullet.scd.yahoo.com with NNFMP; 26 Feb 2007 02:20:03 -0000 Date: Mon, 26 Feb 2007 02:20:03 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.107 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 24.16.91.59 From: "K.R. Peterson" Subject: RQ3 - Prior Experience: QES vs. EbO X-Yahoo-Group-Post: member; u=116325920; y=Xm41XYMn8t2_B27MN7bXJuSuFG1dQNi-V7vjyOP-2dXYbzGCSm4 X-Yahoo-Profile: krpeterson1 Hi there, I found this Yahoo Group through a link on Rpg.net and was eager= to join into some discussion on RQ3. I picked up RQ3 around '86, didn't = play much of it over the years, but loved how innovative it was for its ti= me. Ahead of its time, in my opinion. RQ3 is at the top of my list when it= comes to Fantasy Rpgs. Warhammer Fantasy Roleplay comes in a near 2nd (es= pecially the recent edition which cleans up a lot of the fuzzy areas of 1s= t edition). Hey, here's a quick question for RQ3 GMs: =95 Quick Experienc= e System vs. Experience by Occupation - Why is it that the Quick Experience= System offers 30 skill points for every a year a character is over 15, wh= ile the Experience by Occupation provides 33 skill points per year? Seems = like an odd incongruity there. Intentional game design? Return-Path: X-Sender: lev_lafayette@yahoo.com.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 28377 invoked from network); 26 Feb 2007 02:30:22 -0000 Received: from unknown (66.218.67.34) by m37a.grp.scd.yahoo.com with QMQP; 26 Feb 2007 02:30:22 -0000 Received: from unknown (HELO web33509.mail.mud.yahoo.com) (68.142.206.158) by mta8.grp.scd.yahoo.com with SMTP; 26 Feb 2007 02:30:22 -0000 Received: (qmail 57968 invoked by uid 60001); 26 Feb 2007 02:30:12 -0000 X-YMail-OSG: Mm6ZUWoVM1ltSSJ.pqwQf3lX1ZA5t94hrpB35m25.jTf60l91JBXyFqeaPKPJg4MU0CpemqUXVe63e.DgUldrZ8vCAmNwQY_3tsWBh79DnidrH638UX.9XLcvdQ3VKFtN9xbONe4hACYSbY- Received: from [125.168.31.21] by web33509.mail.mud.yahoo.com via HTTP; Sun, 25 Feb 2007 18:30:12 PST Date: Sun, 25 Feb 2007 18:30:12 -0800 (PST) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <631489.56325.qm@web33509.mail.mud.yahoo.com> X-Originating-IP: 68.142.206.158 X-eGroups-Msg-Info: 1:0:0:0 From: Lev Lafayette Subject: Re: [rq3] RQ3 - Prior Experience: QES vs. EbO X-Yahoo-Group-Post: member; u=90358482; y=Of5S6OJfzcJ4B72_i9JfNAoE-CR8UCrYhjixk14RR1MnlR-HqwF57Q X-Yahoo-Profile: lev_lafayette --- "K.R. Peterson" wrote: > Hi there, > > I found this Yahoo Group through a link on Rpg.net > and was eager to > join into some discussion on RQ3. I picked up RQ3 > around '86, didn't > play much of it over the years, but loved how > innovative it was for its > time. Ahead of its time, in my opinion. > > RQ3 is at the top of my list when it comes to > Fantasy Rpgs. Warhammer > Fantasy Roleplay comes in a near 2nd (especially the > recent edition > which cleans up a lot of the fuzzy areas of 1st > edition). > > Hey, here's a quick question for RQ3 GMs: > > � Quick Experience System vs. Experience by > Occupation > - Why is it that the Quick Experience System offers > 30 skill points for > every a year a character is over 15, while the > Experience by Occupation > provides 33 skill points per year? Seems like an odd > incongruity there. > Intentional game design? Because multiples of 30 are quicker to calculate than multiples of 33? That's the only 'reason' I can think of.. Personally I use INT*2+POW (average 30-33, but with greater variation) and let the players allocate according to whatever is on the list. All the best, Lev ____________________________________________________________________________________ 8:00? 8:25? 8:40? Find a flick in no time with the Yahoo! Search movie showtime shortcut. http://tools.search.yahoo.com/shortcuts/#news Return-Path: X-Sender: mason.bruce@gmail.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 58474 invoked from network); 26 Feb 2007 11:21:17 -0000 Received: from unknown (66.218.67.33) by m30.grp.scd.yahoo.com with QMQP; 26 Feb 2007 11:21:17 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.171) by mta7.grp.scd.yahoo.com with SMTP; 26 Feb 2007 11:21:17 -0000 Received: by ug-out-1314.google.com with SMTP id g33so677493ugd for ; Mon, 26 Feb 2007 03:20:42 -0800 (PST) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references; b=iM48A+5yiXILqegc/cZUd2alyo+mJ5HybRxK6qN3QUaXFY8LoRvlfC1qP4hHzLcjkikVDtEfRZ1fEK5E5Nsx1N536/WFWxIyLpDQRyv9ZgESPoXmmV7YqMmw0JjCKMWoys4LRhXTKrISUza4lpcQWE12jvOxzuB/+97oQkWQBss= Received: by 10.78.157.8 with SMTP id f8mr436101hue.1172488842404; Mon, 26 Feb 2007 03:20:42 -0800 (PST) Received: by 10.78.15.2 with HTTP; Mon, 26 Feb 2007 03:20:42 -0800 (PST) Message-ID: <5f3990080702260320g7049ca95y8bb18458b0be8ea9@mail.gmail.com> Date: Mon, 26 Feb 2007 11:20:42 +0000 To: rq3@yahoogroups.com In-Reply-To: <445253.74449.qm@web33505.mail.mud.yahoo.com> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <5f3990080702250612u28e7233bi102fa150ebfd30e2@mail.gmail.com> <445253.74449.qm@web33505.mail.mud.yahoo.com> X-Originating-IP: 66.249.92.171 X-eGroups-Msg-Info: 1:0:0:0 From: "Bruce Mason" Subject: Re: [rq3] Re: Review of RuneQuest 3 X-Yahoo-Group-Post: member; u=281439286; y=44EHTuB7sARF1rrrYJK189XWH0HKyf_dXsO7xGZSLmXPiJu_fUwvhw X-Yahoo-Profile: bruce_l_mason On 25/02/07, Lev Lafayette wrote: > > 38 pounds?! In 1984?!? *fall over*. Yup. RQ3 deluxe box killed RQ as a mass-market game in the UK. GW made an attempt with the cheaper books but they didn't work too well. I believe there was a time on the back of the GW RQ2 box set in the UK that RQ sold better than D&D. It was one of AH's spectacular misjudgements. I don't have inflations stats but I would estimate that 38 pounds in 1984 is roughly equal to 75 pounds in contemporary money. For our American friends, given the current exchange rates, that would be $140US for the RQ deluxe set. Return-Path: X-Sender: soltakss@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 96420 invoked from network); 26 Feb 2007 12:12:20 -0000 Received: from unknown (66.218.66.70) by m26.grp.scd.yahoo.com with QMQP; 26 Feb 2007 12:12:20 -0000 Received: from unknown (HELO n19.bullet.sp1.yahoo.com) (69.147.64.216) by mta12.grp.scd.yahoo.com with SMTP; 26 Feb 2007 12:12:20 -0000 Received: from [216.252.122.219] by n19.bullet.sp1.yahoo.com with NNFMP; 26 Feb 2007 12:12:10 -0000 Received: from [66.218.69.1] by t4.bullet.sp1.yahoo.com with NNFMP; 26 Feb 2007 12:12:10 -0000 Received: from [66.218.66.74] by t1.bullet.scd.yahoo.com with NNFMP; 26 Feb 2007 12:12:10 -0000 Date: Mon, 26 Feb 2007 12:12:08 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.216 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 195.217.65.199 From: "Simon Phipp" Subject: Re: Review of RuneQuest 3 X-Yahoo-Group-Post: member; u=56019393; y=yDXB7-rcdvqfzJC1Uze7JIy8SO7rp5muAhVdCQiaOuo4GWk X-Yahoo-Profile: soltakss Ben Monroe: > If I recall from when I used to do shipping for Chaosium, the= re was a > heavy import tax on 'games', which probably accounted for a lot = of > that increased cost. At some point we figured out that books packed >= in a box without dice counted as 'books' and not 'games'. At that > point= we would ship boxed games (ALA Elfquest, Call of Cthulhu, > SuperWorld, et= c.) to our UK distributors unshrinkwrapped, and without > the dice included= . Then, we'd pack all the dice that should have come > with those boxed g= ames into a separate box, and ship them separately. I missed this when = I read it. Does anyone remember gaming books using the "PYOD" logo? (Provi= de Your Own Dice). It seems obvious now, as most games come as books, I ca= n't remember the last game I bought with dice included. It probably spell= ed the end of boxed sets as well, as they weren't books. See Ya Simon = Return-Path: X-Sender: jimpeta@bigpond.net.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 29461 invoked from network); 26 Feb 2007 12:29:18 -0000 Received: from unknown (66.218.66.70) by m28.grp.scd.yahoo.com with QMQP; 26 Feb 2007 12:29:18 -0000 Received: from unknown (HELO omta04sl.mx.bigpond.com) (144.140.93.156) by mta12.grp.scd.yahoo.com with SMTP; 26 Feb 2007 12:29:18 -0000 Received: from oaamta04sl.mx.bigpond.com ([124.177.18.158]) by omta04sl.mx.bigpond.com with ESMTP id <20070226122906.VDMK17402.omta04sl.mx.bigpond.com@oaamta04sl.mx.bigpond.com> for ; Mon, 26 Feb 2007 12:29:06 +0000 Received: from JIM ([124.177.18.158]) by oaamta04sl.mx.bigpond.com with SMTP id <20070226122906.TCNT18620.oaamta04sl.mx.bigpond.com@JIM> for ; Mon, 26 Feb 2007 12:29:06 +0000 Message-ID: <000e01c759a1$bc70e330$0100000a@JIM> To: References: Date: Mon, 26 Feb 2007 23:29:18 +1100 MIME-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1"; reply-type=original Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2900.3028 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3028 X-Originating-IP: 144.140.93.156 X-eGroups-Msg-Info: 1:0:0:0 From: "Jim and Peta" Subject: Re: [rq3] Re: Review of RuneQuest 3 X-Yahoo-Group-Post: member; u=236003184; y=PzZTURn8Whq-cuch24F5MWKuikQaljhaoV6H4QHtkTgn2ILbyqC5b5qSYA X-Yahoo-Profile: jimandpetalawrie Unfortunately, the same thing happened in Australia, along with uncertain deliveries and long waiting periods. It's still the best fantasy game out though. Some of you have seen it before, but I have some (unfinished) rules tweaks up for critique if anyone would like to give me some feedback. http://www.geocities.com/Area51/Underworld/7031/RQ3.html Jim (postscript; my apologies for the many years old grammar and spelling) Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 20938 invoked from network); 26 Feb 2007 15:11:46 -0000 Received: from unknown (66.218.67.34) by m39a.grp.scd.yahoo.com with QMQP; 26 Feb 2007 15:11:46 -0000 Received: from unknown (HELO smtp110.sbc.mail.mud.yahoo.com) (68.142.198.209) by mta8.grp.scd.yahoo.com with SMTP; 26 Feb 2007 15:11:46 -0000 Received: (qmail 71903 invoked from network); 26 Feb 2007 15:11:32 -0000 Received: from unknown (HELO BEN) (benmonroe@sbcglobal.net@69.107.129.93 with login) by smtp110.sbc.mail.mud.yahoo.com with SMTP; 26 Feb 2007 15:11:32 -0000 X-YMail-OSG: 4zcelrMVM1mXU7XjwnqiTRJPdqxlAJsFQNlWTvoidqKWIw82DE71xQ1Dv3NpW3hh.kv5ugj7z3j8BTSISPuMD9doYi4D3N1Ia3it31bkk9sByA1vj1hrU.EL8DFLhoWKRLcZfgMFfXsfzZU- To: Date: Mon, 26 Feb 2007 07:11:33 -0800 Message-ID: <000b01c759b8$68ade5b0$6601a8c0@BEN> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_000C_01C75975.5A8AA5B0" X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook, Build 10.0.6626 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3028 Importance: Normal X-Originating-IP: 68.142.198.209 X-eGroups-Msg-Info: 1:0:0:0 From: "Ben Monroe" Subject: Re: Review of RuneQuest 3 X-Yahoo-Group-Post: member; u=271636000; y=w2QJ5p7H6IXvUjdDXOeZAdbpMZkgh_02LYODA6cMiZkc X-Yahoo-Profile: zomben ------=_NextPart_000_000C_01C75975.5A8AA5B0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable > 38 pounds?! In 1984?!? *fall over*. Yes, but again, remember that in the= US, where the boxed set was being produced and printed, the cost was $38. = Maybe it wasn't GW who did that, and TM (whoever they are) as the previous= poster noted. The point being that $38 was a reasonable cost for what you= got in the US version (the RQII boxed set I believe was $18 around that ti= me). Sadly, that poor decision on pricing for overseas markets really did = help to kill the game outside of the US. Ben ------=_NextPart_000_000C_01C75975.5A8AA5B0 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable = Re: Review of RuneQuest 3

> 38 pounds?! In 1984?!? *fall over*.

Yes, but again, remember that in the US, where the b= oxed set was being produced and printed, the cost was $38.  Maybe it w= asn't GW who did that, and TM (whoever they are) as the previous poster not= ed.  The point being that $38 was a reasonable cost for what you got i= n the US version (the RQII boxed set I believe was $18 around that time).

Sadly, that poor decision on pr= icing for overseas markets really did help to kill the game outside of the = US.

        Ben

------=_NextPart_000_000C_01C75975.5A8AA5B0-- Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 11786 invoked from network); 26 Feb 2007 15:15:12 -0000 Received: from unknown (66.218.67.34) by m21.grp.scd.yahoo.com with QMQP; 26 Feb 2007 15:15:12 -0000 Received: from unknown (HELO smtp105.sbc.mail.mud.yahoo.com) (68.142.198.204) by mta8.grp.scd.yahoo.com with SMTP; 26 Feb 2007 15:15:12 -0000 Received: (qmail 28383 invoked from network); 26 Feb 2007 15:13:58 -0000 Received: from unknown (HELO BEN) (benmonroe@sbcglobal.net@69.107.129.93 with login) by smtp105.sbc.mail.mud.yahoo.com with SMTP; 26 Feb 2007 15:13:57 -0000 X-YMail-OSG: aWje7FgVM1mNaOsGXBSXK903207ERjD3doC9RR396kpIlaTdeFk4zV78u5cpWyRZ0ZQI0lF7uj1mQjQJtJ1Kb_MlFL3mDSf61I4Yim.2fr.hOOsbGRA3QO85sEeE0k5eQakduf1HfXyhhA-- To: Date: Mon, 26 Feb 2007 07:14:02 -0800 Message-ID: <001001c759b8$bfd79660$6601a8c0@BEN> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0011_01C75975.B1B45660" X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook, Build 10.0.6626 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3028 Importance: Normal X-Originating-IP: 68.142.198.204 X-eGroups-Msg-Info: 1:0:0:0 From: "Ben Monroe" Subject: Re: RQ3 - Prior Experience: QES vs. EbO X-Yahoo-Group-Post: member; u=271636000; y=mlBLo5hCHt_Oqg-ZZz5XboVa1JeCEYVBt59JueAbmQcC X-Yahoo-Profile: zomben ------=_NextPart_000_0011_01C75975.B1B45660 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable You know, I honestly don't remember. However, in the last few RQIII games = I've run, I let the PCs use the Occupational Experience System, and take 2-= 3 occupations. At the end of that, I gave them another 100 percentiles to = spread around. Helped to create well-rounded characters, and gave the play= ers more of a sense of ownership of their characters. ------=_NextPart_000_0011_01C75975.B1B45660 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable = Re: RQ3 - Prior Experience: QES vs. EbO

You know, I h= onestly don't remember.  However, in the last few RQIII games I've run= , I let the PCs use the Occupational Experience System, and take 2-3 occupa= tions.  At the end of that, I gave them another 100 percentiles to spr= ead around.  Helped to create well-rounded characters, and gave the pl= ayers more of a sense of ownership of their characters.

= ------=_NextPart_000_0011_01C75975.B1B45660-- Return-Path: X-Sender: mason.bruce@gmail.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 73424 invoked from network); 26 Feb 2007 15:54:33 -0000 Received: from unknown (66.218.66.166) by m44.grp.scd.yahoo.com with QMQP; 26 Feb 2007 15:54:33 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.170) by mta5.grp.scd.yahoo.com with SMTP; 26 Feb 2007 15:54:30 -0000 Received: by ug-out-1314.google.com with SMTP id c2so916254ugf for ; Mon, 26 Feb 2007 07:54:30 -0800 (PST) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references; b=C/5J0jclI7djIlCr8tcz9bZwnmn+Lpwv5pgQzFU6g7rnvAYYBfOrvZlhjFSgV3bHdfYII7Rv+LF+r0ARMKfiMd14msYukkwaNy/A+QvEs7YGwgxRH669Dk1cSyJK6FzNYzAYRkYnrxC6kJO1iVWA137wPfekQOhF4Mkmhq+9pjY= Received: by 10.78.170.17 with SMTP id s17mr39097hue.1172505269235; Mon, 26 Feb 2007 07:54:29 -0800 (PST) Received: by 10.78.15.2 with HTTP; Mon, 26 Feb 2007 07:54:28 -0800 (PST) Message-ID: <5f3990080702260754q2b647d89k7f5de0f84171447b@mail.gmail.com> Date: Mon, 26 Feb 2007 15:54:28 +0000 To: rq3@yahoogroups.com In-Reply-To: <000b01c759b8$68ade5b0$6601a8c0@BEN> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <000b01c759b8$68ade5b0$6601a8c0@BEN> X-Originating-IP: 66.249.92.170 X-eGroups-Msg-Info: 1:0:0:0 From: "Bruce Mason" Subject: Re: [rq3] Re: Review of RuneQuest 3 X-Yahoo-Group-Post: member; u=281439286; y=VN-ER00oR4RkKUkF5XruKx8NXuuD8YdoUkxfGEY4IXxSBdfmswOSXg X-Yahoo-Profile: bruce_l_mason On 26/02/07, Ben Monroe wrote: > > > > 38 pounds?! In 1984?!? *fall over*. > > Yes, but again, remember that in the US, where the boxed set was being produced and printed, the cost was $38. Maybe it wasn't GW who did that, and TM (whoever they are) as the previous poster noted. The point being that $38 was a reasonable cost for what you got in the US version (the RQII boxed set I believe was $18 around that time). Actually I would argue that $38 was well over the top. It was what AH were used to selling wargames for but it was a ludicrous price for a RPG. RQ3 is effectively a 280 page book with paper covers held together with staples and with black white line drawings. Trying to sell that for $38 even these days would get you laughed out of town. Part of the problem, for oversees however, was the strength of the dollar. Surprising though that might be these days, then it was close to parity between the pound and the dollar. Probably seemed eminently logical to AH to simply sell at dollars equal pounds. I remember comics being the same; the price in dollars on the cover was the price we paid in pounds. Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 66555 invoked from network); 26 Feb 2007 16:32:59 -0000 Received: from unknown (66.218.66.167) by m24.grp.scd.yahoo.com with QMQP; 26 Feb 2007 16:32:59 -0000 Received: from unknown (HELO n12a.bullet.sp1.yahoo.com) (69.147.64.109) by mta6.grp.scd.yahoo.com with SMTP; 26 Feb 2007 16:32:59 -0000 Received: from [216.252.122.219] by n12.bullet.sp1.yahoo.com with NNFMP; 26 Feb 2007 16:32:42 -0000 Received: from [66.218.69.1] by t4.bullet.sp1.yahoo.com with NNFMP; 26 Feb 2007 16:32:42 -0000 Received: from [66.218.66.75] by t1.bullet.scd.yahoo.com with NNFMP; 26 Feb 2007 16:32:42 -0000 Date: Mon, 26 Feb 2007 16:32:39 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <5f3990080702260754q2b647d89k7f5de0f84171447b@mail.gmail.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.109 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.107.129.93 From: "Ben Monroe" Subject: Re: Review of RuneQuest 3 X-Yahoo-Group-Post: member; u=271636000; y=fxbby5r_yXc11OBhWy-g7jy238EhuqkP5e9hGynG7iR1 X-Yahoo-Profile: zomben > Actually I would argue that $38 was well over the top. It was what AH > w= ere used to selling wargames for but it was a ludicrous price for a > RPG. = RQ3 is effectively a 280 page book with paper covers held > together with s= taples and with black white line drawings. Trying to > sell that for $38 ev= en these days would get you laughed out of town. I would counter argue tha= t if you bought your Deluxe RQIII box in 1984 when it was released for $38 = and are still playing it today, then that game was definiteley a good value= . Are you saying that the amortized cost of less than $2 a _year_ has not = been worth the entertainment value you've gotten out of it? > Part of the = problem, for oversees however, was the strength of the > dollar. Surprising= though that might be these days, then it was close > to parity between the= pound and the dollar. Probably seemed eminently > logical to AH to simply = sell at dollars equal pounds. I remember > comics being the same; the price= in dollars on the cover was the price > we paid in pounds. Maybe I'm mist= aken, but I think the exchange rate was different than that. My memory was= that when I occasionally ordered items direct from Games Workshop UK to sh= ip to the US at the same time, the exchange rate was about $1.5 per 1 pound= . I could very well be mistaken, however. Return-Path: X-Sender: ross_stites@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 45873 invoked from network); 26 Feb 2007 16:53:01 -0000 Received: from unknown (66.218.66.70) by m22.grp.scd.yahoo.com with QMQP; 26 Feb 2007 16:53:01 -0000 Received: from unknown (HELO web34706.mail.mud.yahoo.com) (209.191.68.155) by mta12.grp.scd.yahoo.com with SMTP; 26 Feb 2007 16:53:01 -0000 Received: (qmail 67465 invoked by uid 60001); 26 Feb 2007 16:52:54 -0000 X-YMail-OSG: cO0UMzAVM1m.0XtqgjtEMhWTkqxYFe8_nUjGoYSLXrefXFJU42anLSg0jjRGmj1guQsevWUtMzkvfqifTs3bofeqxHP1Qet7YL3eaaz8KZmpW8Z5jB9bAOa_a24j956m9YB1MKdgvxO0peA- Received: from [24.118.72.147] by web34706.mail.mud.yahoo.com via HTTP; Mon, 26 Feb 2007 08:52:54 PST Date: Mon, 26 Feb 2007 08:52:54 -0800 (PST) To: rq3@yahoogroups.com In-Reply-To: <001001c759b8$bfd79660$6601a8c0@BEN> MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <491060.67403.qm@web34706.mail.mud.yahoo.com> X-Originating-IP: 209.191.68.155 X-eGroups-Msg-Info: 1:0:0:0 From: Ross Stites Subject: Re: [rq3] Re: RQ3 - Prior Experience: QES vs. EbO X-Yahoo-Group-Post: member; u=187147470; y=z2e25NZOmSRd4Ty5BjM2-vfJNQ1Bkuv_XggbeVkURkJyv7Sdd3w X-Yahoo-Profile: ross_stites I have a long standing group and trust them. I've actually just switched to the "write down whatever values you think make sense for your charcter concept" and gone from there: less accounting and more time playing. It works pretty well in my experience. In fact, putting all the onus on the players to make "reasonable characters" actually seems to dial in the power level compared to more traditional character creation methods. It was an experiment that worked pretty well for me. They do spend a little time double-checking that everyone is roughly equal in overall power and importance. If they all make experienced veterans, than I just take my clues from them and run the game geared at those characters. (I actually like this level of play myself. I'm not big on building the characters up from nothing.) If they all make a bunch of farm kids, then we go cattle raiding, or go a'courtin' at the clan next door, or similar. --- Ben Monroe wrote: > You know, I honestly don't remember. However, in > the last few RQIII games > I've run, I let the PCs use the Occupational > Experience System, and take 2-3 > occupations. At the end of that, I gave them > another 100 percentiles to > spread around. Helped to create well-rounded > characters, and gave the > players more of a sense of ownership of their > characters. > ____________________________________________________________________________________ Don't pick lemons. See all the new 2007 cars at Yahoo! Autos. http://autos.yahoo.com/new_cars.html Return-Path: X-Sender: ross_stites@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 15834 invoked from network); 26 Feb 2007 16:50:49 -0000 Received: from unknown (66.218.66.68) by m45.grp.scd.yahoo.com with QMQP; 26 Feb 2007 16:50:49 -0000 Received: from unknown (HELO web34711.mail.mud.yahoo.com) (209.191.68.160) by mta11.grp.scd.yahoo.com with SMTP; 26 Feb 2007 16:50:49 -0000 Received: (qmail 83435 invoked by uid 60001); 26 Feb 2007 16:48:26 -0000 X-YMail-OSG: qYUOVp0VM1mLBN3C5oOWvZ8TRCrUJlfXweNSm3bB0OPP3PbsHQKzueWmXmggwuBHkdwbiRkjdfXrCZkylrumodYsad.c31F0sroYs80ZVpRL5L.8s7MthXreB0CKVDts2XlypaCdA_N6bGo- Received: from [24.118.72.147] by web34711.mail.mud.yahoo.com via HTTP; Mon, 26 Feb 2007 08:48:26 PST Date: Mon, 26 Feb 2007 08:48:26 -0800 (PST) To: rq3@yahoogroups.com In-Reply-To: <000b01c759b8$68ade5b0$6601a8c0@BEN> MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <725226.83028.qm@web34711.mail.mud.yahoo.com> X-Originating-IP: 209.191.68.160 X-eGroups-Msg-Info: 1:0:0:0 From: Ross Stites Subject: Re: [rq3] Re: Review of RuneQuest 3 X-Yahoo-Group-Post: member; u=187147470; y=j1DsIn_o_kwfYyz954TfuEBORr3fKA9bhfjXKcKl0exV_IGMtwQ X-Yahoo-Profile: ross_stites --- Ben Monroe wrote: > Yes, but again, remember that in the US, where the > boxed set was being > produced and printed, the cost was $38. Maybe it > wasn't GW who did that, > and TM (whoever they are) as the previous poster > noted. The point being > that $38 was a reasonable cost for what you got in > the US version (the RQII > boxed set I believe was $18 around that time). > Even in the US that was a very high price for an RPG at the time. You could pick up all three core AD&D books for less than $30 at the time. They were hardback and bigger overall, though really contained no more material necessary to start playing. AH tried to market RQ like a boxed war game, but that wasn't what the market supported. If anything, from what I've seen, RQ survived much better overseas than in the fickle US market. I've always thought the high entry price is a major reason that RQ3 dropped so far early on...as big of issue as sporadic (at best) support throughout the 80s. Ross ____________________________________________________________________________________ Expecting? Get great news right away with email Auto-Check. Try the Yahoo! Mail Beta. http://advision.webevents.yahoo.com/mailbeta/newmail_tools.html Return-Path: X-Sender: ross_stites@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 92881 invoked from network); 26 Feb 2007 18:46:49 -0000 Received: from unknown (66.218.66.68) by m42.grp.scd.yahoo.com with QMQP; 26 Feb 2007 18:46:49 -0000 Received: from unknown (HELO web34705.mail.mud.yahoo.com) (209.191.68.154) by mta11.grp.scd.yahoo.com with SMTP; 26 Feb 2007 18:46:49 -0000 Received: (qmail 47946 invoked by uid 60001); 26 Feb 2007 18:46:35 -0000 X-YMail-OSG: MLy_dt4VM1l9Q9wu6mRyb8VB2xh8Gqr46N0cPNsX Received: from [24.118.72.147] by web34705.mail.mud.yahoo.com via HTTP; Mon, 26 Feb 2007 10:46:35 PST Date: Mon, 26 Feb 2007 10:46:35 -0800 (PST) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <607573.47838.qm@web34705.mail.mud.yahoo.com> X-Originating-IP: 209.191.68.154 X-eGroups-Msg-Info: 1:0:0:0 From: Ross Stites Subject: Re: [rq3] Re: Review of RuneQuest 3 X-Yahoo-Group-Post: member; u=187147470; y=nmRb3DtFfTImDLm2y9Z55lYs_UoWEPEsgVDxv-AHUZ2Ww_4uLqI X-Yahoo-Profile: ross_stites --- Ben Monroe wrote: > I would counter argue that if you bought your Deluxe > RQIII box in 1984 > when it was released for $38 and are still playing > it today, then that > game was definiteley a good value. Are you saying > that the amortized > cost of less than $2 a _year_ has not been worth the > entertainment > value you've gotten out of it? > True, but is beside the point. If you never bought RQIII in 1984 because the cost was too high, then you never got a chance to play it for that time. The point was more about how that price kept people away from the game than about it not being worth it to those of us who paid the price...and obviously by our existence on this list got good value from it. Ross ____________________________________________________________________________________ Now that's room service! Choose from over 150,000 hotels in 45,000 destinations on Yahoo! Travel to find your fit. http://farechase.yahoo.com/promo-generic-14795097 Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 70421 invoked from network); 26 Feb 2007 20:10:37 -0000 Received: from unknown (66.218.67.34) by m34.grp.scd.yahoo.com with QMQP; 26 Feb 2007 20:10:37 -0000 Received: from unknown (HELO n28.bullet.scd.yahoo.com) (66.94.237.21) by mta8.grp.scd.yahoo.com with SMTP; 26 Feb 2007 20:10:37 -0000 Received: from [66.218.69.5] by n28.bullet.scd.yahoo.com with NNFMP; 26 Feb 2007 20:10:21 -0000 Received: from [66.218.66.77] by t5.bullet.scd.yahoo.com with NNFMP; 26 Feb 2007 20:10:21 -0000 Date: Mon, 26 Feb 2007 20:10:19 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <491060.67403.qm@web34706.mail.mud.yahoo.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.94.237.21 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.107.129.93 From: "Ben Monroe" Subject: Re: RQ3 - Prior Experience: QES vs. EbO X-Yahoo-Group-Post: member; u=271636000; y=cxk5QV9FmdUpglqvoAnkwBq8MwOgVPIRmRQMmu3Q-SGj X-Yahoo-Profile: zomben > I have a long standing group and trust them. I've > actually just switc= hed to the "write down whatever > values you think make sense for your char= cter concept" > and gone from there: less accounting and more time > playi= ng. Which is, honestly, the best way to do it in my opinion. Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 29698 invoked from network); 26 Feb 2007 20:13:36 -0000 Received: from unknown (66.218.66.166) by m39a.grp.scd.yahoo.com with QMQP; 26 Feb 2007 20:13:36 -0000 Received: from unknown (HELO n15c.bullet.sp1.yahoo.com) (69.147.64.120) by mta5.grp.scd.yahoo.com with SMTP; 26 Feb 2007 20:13:36 -0000 Received: from [216.252.122.219] by n15.bullet.sp1.yahoo.com with NNFMP; 26 Feb 2007 20:12:39 -0000 Received: from [209.73.164.83] by t4.bullet.sp1.yahoo.com with NNFMP; 26 Feb 2007 20:12:39 -0000 Received: from [66.218.66.75] by t7.bullet.scd.yahoo.com with NNFMP; 26 Feb 2007 20:12:39 -0000 Date: Mon, 26 Feb 2007 20:12:38 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <725226.83028.qm@web34711.mail.mud.yahoo.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.120 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.107.129.93 From: "Ben Monroe" Subject: Re: Review of RuneQuest 3 X-Yahoo-Group-Post: member; u=271636000; y=qjfeIOXFW6OaBoXJ1b2QCbcLKs_BLGuk4-YMzFRPVH-C X-Yahoo-Profile: zomben > Even in the US that was a very high price for an RPG > at the time. You = could pick up all three core AD&D > books for less than $30 at the time. T= hey were > hardback and bigger overall, though really contained > no more = material necessary to start playing. Really? My memory was that at abou= t the time RQIII game out, the AD&D hardbacks were at least $15 a pop. May= be I'm mistaken. > AH tried to market RQ like a boxed war game, but that >= wasn't what the market supported. If anything, from > what I've seen, RQ = survived much better overseas than > in the fickle US market. I've always = thought the high > entry price is a major reason that RQ3 dropped so far > = early on...as big of issue as sporadic (at best) > support throughout the 8= 0s. Could very well be. Honestly, I got all my RQIII product either free,= or wholesale from the time of the game's inception, so I guess it was neve= r that big an issue for me. I suppose that if I'd been having to buy the b= ooks myself, with my meager salary of $50 a week at that time, the price wo= uld have been a lot more of an issue. Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 13342 invoked from network); 26 Feb 2007 20:15:27 -0000 Received: from unknown (66.218.66.72) by m46.grp.scd.yahoo.com with QMQP; 26 Feb 2007 20:15:27 -0000 Received: from unknown (HELO n4c.bullet.sp1.yahoo.com) (69.147.64.184) by mta14.grp.scd.yahoo.com with SMTP; 26 Feb 2007 20:15:27 -0000 Received: from [216.252.122.218] by n4.bullet.sp1.yahoo.com with NNFMP; 26 Feb 2007 20:14:31 -0000 Received: from [66.218.69.1] by t3.bullet.sp1.yahoo.com with NNFMP; 26 Feb 2007 20:14:31 -0000 Received: from [66.218.66.75] by t1.bullet.scd.yahoo.com with NNFMP; 26 Feb 2007 20:14:31 -0000 Date: Mon, 26 Feb 2007 20:14:28 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <607573.47838.qm@web34705.mail.mud.yahoo.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.184 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.107.129.93 From: "Ben Monroe" Subject: Re: Review of RuneQuest 3 X-Yahoo-Group-Post: member; u=271636000; y=M9RcZjrsTUxSC6bvvmXhFxNovahEfABI4XJoZNSp23Ix X-Yahoo-Profile: zomben > True, but is beside the point. If you never bought > RQIII in 1984 becau= se the cost was too high, then you > never got a chance to play it for that= time. The > point was more about how that price kept people away > from t= he game than about it not being worth it to > those of us who paid the pric= e...and obviously by our > existence on this list got good value from it. = That is totally true, I suppose. I would imagine that's one of the reasons= that AH released the lower-cost Player's/GM's boxes. I always thought it = was sort of a dumb idea to have the GM's box, but the lower-cost entry leve= l of the Player's Box made sense at the time. YMMV. Return-Path: X-Sender: ross_stites@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 87479 invoked from network); 26 Feb 2007 20:52:38 -0000 Received: from unknown (66.218.67.36) by m22.grp.scd.yahoo.com with QMQP; 26 Feb 2007 20:52:38 -0000 Received: from unknown (HELO web34707.mail.mud.yahoo.com) (209.191.68.156) by mta10.grp.scd.yahoo.com with SMTP; 26 Feb 2007 20:52:38 -0000 Received: (qmail 84513 invoked by uid 60001); 26 Feb 2007 20:52:23 -0000 X-YMail-OSG: zYxsnnYVM1nE6FamCNow3f6l_kpR1urzPkI1KcOiTlh.7ecwNu48JNXiNqRFHCO_R4MxzrSQFZs.xVJ6mK4v_L5dd1vhEzN.5tQBd.k13YP2Tk8GY66nkke.4mSuBOL3CkmUX.p_KcFc_qg- Received: from [24.118.72.147] by web34707.mail.mud.yahoo.com via HTTP; Mon, 26 Feb 2007 12:52:23 PST Date: Mon, 26 Feb 2007 12:52:23 -0800 (PST) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <851871.84383.qm@web34707.mail.mud.yahoo.com> X-Originating-IP: 209.191.68.156 X-eGroups-Msg-Info: 1:0:0:0 From: Ross Stites Subject: Re: [rq3] Re: Review of RuneQuest 3 X-Yahoo-Group-Post: member; u=187147470; y=10AijIk4G1Y8RhEHX00OwYZBVBXa2VAabw8HCDpCL8twrJZCqh4 X-Yahoo-Profile: ross_stites --- Ben Monroe wrote: > That is totally true, I suppose. I would imagine > that's one of the > reasons that AH released the lower-cost > Player's/GM's boxes. I always > thought it was sort of a dumb idea to have the GM's > box, but the > lower-cost entry level of the Player's Box made > sense at the time. > I'm sure that's why they did it. In fact, I own those. I bought the players and GMs boxes for cheap (along with Griffin Mnt.) when a local toy store decided to stop carrying RPGs. ____________________________________________________________________________________ Need a quick answer? Get one in minutes from people who know. Ask your question on www.Answers.yahoo.com Return-Path: X-Sender: ross_stites@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 11554 invoked from network); 26 Feb 2007 20:57:42 -0000 Received: from unknown (66.218.67.33) by m47.grp.scd.yahoo.com with QMQP; 26 Feb 2007 20:57:42 -0000 Received: from unknown (HELO web34711.mail.mud.yahoo.com) (209.191.68.160) by mta7.grp.scd.yahoo.com with SMTP; 26 Feb 2007 20:57:42 -0000 Received: (qmail 78700 invoked by uid 60001); 26 Feb 2007 20:56:38 -0000 X-YMail-OSG: eJcD93gVM1mkUdA.5IwrzYrmmQDZEpmqj_ZKMEcreeKmi5AMnEqyW6GAr_P1sSOrw6_R7.rHnYf7LPa9_d7JHUj86wx2RijTgLVDbaLFp6vptBDpznw8.5o5MvPxTGcfTLzSKYSpJffBSfg- Received: from [24.118.72.147] by web34711.mail.mud.yahoo.com via HTTP; Mon, 26 Feb 2007 12:56:38 PST Date: Mon, 26 Feb 2007 12:56:38 -0800 (PST) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <726806.33564.qm@web34711.mail.mud.yahoo.com> X-Originating-IP: 209.191.68.160 X-eGroups-Msg-Info: 1:0:0:0 From: Ross Stites Subject: Re: [rq3] Re: Review of RuneQuest 3 X-Yahoo-Group-Post: member; u=187147470; y=Qi_uXUcN9pM0YlexgvxDykDIu_n0hy1GwbMHcFzw6wPkCpptrM0 X-Yahoo-Profile: ross_stites --- Ben Monroe wrote: > Really? My memory was that at about the time RQIII > game out, the AD&D > hardbacks were at least $15 a pop. Maybe I'm > mistaken. You may be right for "list" price. I bought mine at the local discount store (remember when everyone carried RPGs in the early 80s!) and/or through Sears catalogs. I paid $7-8 for the smaller books and $10.xx for the DMG. This is a bit like the complaints about the price of MRQ now. Yes, it's a bit overpriced compared to other systems out there, but you can order it through Amazon at 2/3 the list price to make it fairly reasonable for the market. (Not going anywhere near comparing systems here! ;) ) Ross > Could very well be. Honestly, I got all my RQIII > product either free, > or wholesale from the time of the game's inception, > so I guess it was > never that big an issue for me. I suppose that if > I'd been having to > buy the books myself, with my meager salary of $50 a > week at that > time, the price would have been a lot more of an > issue. > Free or wholesale is always good. I was in high school and college during much of the first run of the RQ3 Glorantha support, so I didn't get a lot of those items until buying/selling on the net become common around 1990 or so. Ross ____________________________________________________________________________________ Looking for earth-friendly autos? Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. http://autos.yahoo.com/green_center/ Return-Path: X-Sender: alanjrichards@googlemail.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 63128 invoked from network); 26 Feb 2007 22:12:07 -0000 Received: from unknown (66.218.67.35) by m36.grp.scd.yahoo.com with QMQP; 26 Feb 2007 22:12:07 -0000 Received: from unknown (HELO n9b.bullet.sp1.yahoo.com) (69.147.64.101) by mta9.grp.scd.yahoo.com with SMTP; 26 Feb 2007 22:12:07 -0000 Received: from [216.252.122.218] by n9.bullet.sp1.yahoo.com with NNFMP; 26 Feb 2007 22:10:48 -0000 Received: from [66.218.69.5] by t3.bullet.sp1.yahoo.com with NNFMP; 26 Feb 2007 22:10:48 -0000 Received: from [66.218.66.76] by t5.bullet.scd.yahoo.com with NNFMP; 26 Feb 2007 22:10:48 -0000 Date: Mon, 26 Feb 2007 22:10:47 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <726806.33564.qm@web34711.mail.mud.yahoo.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.101 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 80.3.160.5 From: "Alan" Subject: Re: Boxed RPGs X-Yahoo-Group-Post: member; u=242559975; y=ZNVSZ55JNThXwIuaAive3MeqysOYfFDa8FDue_6Yq4YPGR5lWFA X-Yahoo-Profile: shugendosai I thought that one of the drivers from boxed rpgs to perfect bound books wa= s simply that Chaosium could not afford to pay for the labour to pack the s= eparate bits into a box! Although Chaosium had stopped publishing RQ and w= ere in the poo financially they still had an influence on trends and fashio= ns in gaming. Al Return-Path: X-Sender: alanjrichards@googlemail.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 44252 invoked from network); 26 Feb 2007 22:13:27 -0000 Received: from unknown (66.218.66.71) by m42.grp.scd.yahoo.com with QMQP; 26 Feb 2007 22:13:27 -0000 Received: from unknown (HELO n18a.bullet.scd.yahoo.com) (66.94.237.47) by mta13.grp.scd.yahoo.com with SMTP; 26 Feb 2007 22:13:27 -0000 Received: from [209.73.164.86] by n18.bullet.scd.yahoo.com with NNFMP; 26 Feb 2007 22:12:49 -0000 Received: from [66.218.66.85] by t8.bullet.scd.yahoo.com with NNFMP; 26 Feb 2007 22:12:49 -0000 Date: Mon, 26 Feb 2007 22:12:47 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.94.237.47 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 80.3.160.5 From: "Alan" Subject: Re: RQ3 - Prior Experience: QES vs. EbO X-Yahoo-Group-Post: member; u=242559975; y=3I4xAvmIIuo-zlrRvi-wh9VY327cxfHzeYkUKVq6aFAxIew74yo X-Yahoo-Profile: shugendosai --- In rq3@yahoogroups.com, "K.R. Peterson" wrote: > > Hi= there, > > I found this Yahoo Group through a link on Rpg.net and was eag= er to > join into some discussion on RQ3. I picked up RQ3 around '86, didn= 't > play much of it over the years, but loved how innovative it was for i= ts > time. Ahead of its time, in my opinion. > > RQ3 is at the top of my = list when it comes to Fantasy Rpgs. Warhammer > Fantasy Roleplay comes in = a near 2nd (especially the recent edition > which cleans up a lot of the f= uzzy areas of 1st edition). > > Hey, here's a quick question for RQ3 GMs: = > > =95 Quick Experience System vs. Experience by Occupation > - Why is it= that the Quick Experience System offers 30 skill points for > every a yea= r a character is over 15, while the Experience by Occupation > provides 33= skill points per year? Seems like an odd incongruity there. > Intentional= game design? > As already mentioned it is easier to multiply age-15 by 30= than it is by 33. Also a pool of points is more useful (and open to poten= tial abuse) than a set increase per skill so I would guess that there was a= game balance issue as well. Al Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 30216 invoked from network); 27 Feb 2007 05:30:16 -0000 Received: from unknown (66.218.67.35) by m42.grp.scd.yahoo.com with QMQP; 27 Feb 2007 05:30:16 -0000 Received: from unknown (HELO n14c.bullet.sp1.yahoo.com) (69.147.64.117) by mta9.grp.scd.yahoo.com with SMTP; 27 Feb 2007 05:30:15 -0000 Received: from [216.252.122.218] by n14.bullet.sp1.yahoo.com with NNFMP; 27 Feb 2007 05:28:58 -0000 Received: from [209.73.164.83] by t3.bullet.sp1.yahoo.com with NNFMP; 27 Feb 2007 05:28:58 -0000 Received: from [66.218.66.80] by t7.bullet.scd.yahoo.com with NNFMP; 27 Feb 2007 05:28:58 -0000 Date: Tue, 27 Feb 2007 05:28:57 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.117 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.107.129.93 From: "Ben Monroe" Subject: Re: Boxed RPGs X-Yahoo-Group-Post: member; u=271636000; y=wZTt7D1YbTAOya1--O3s-pn4DyiCp7RL7cc7_9YsBI08 X-Yahoo-Profile: zomben Before I moved into editorial at Chaosium, I was one of the last collators = they had. I don't recall that there was any issue about paying people to p= ay for labor to pack the games into boxes. My memory was just that the boo= k versions were selling better at the time, so we started going completely = over to that model. Chances are it was in fact cheaper to do them as singl= e books, which helped as well. --- In rq3@yahoogroups.com, "Alan" wrote: > > I thought that one of the drivers from boxed rpgs to= perfect bound > books was simply that Chaosium could not afford to pay for= the labour > to pack the separate bits into a box! > > Although Chaosium = had stopped publishing RQ and were in the poo > financially they still had = an influence on trends and fashions in gaming. > > > Al > Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 23928 invoked from network); 27 Feb 2007 05:32:51 -0000 Received: from unknown (66.218.66.72) by m31.grp.scd.yahoo.com with QMQP; 27 Feb 2007 05:32:51 -0000 Received: from unknown (HELO n10c.bullet.sp1.yahoo.com) (69.147.64.105) by mta14.grp.scd.yahoo.com with SMTP; 27 Feb 2007 05:32:51 -0000 Received: from [216.252.122.219] by n10.bullet.sp1.yahoo.com with NNFMP; 27 Feb 2007 05:32:35 -0000 Received: from [66.218.69.5] by t4.bullet.sp1.yahoo.com with NNFMP; 27 Feb 2007 05:32:35 -0000 Received: from [66.218.66.89] by t5.bullet.scd.yahoo.com with NNFMP; 27 Feb 2007 05:32:35 -0000 Date: Tue, 27 Feb 2007 05:32:32 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <726806.33564.qm@web34711.mail.mud.yahoo.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.105 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.107.129.93 From: "Ben Monroe" Subject: Re: Review of RuneQuest 3 X-Yahoo-Group-Post: member; u=271636000; y=wBhd5qIco1huDXLOEGLs-fbp7HjY4ugWgPZMkEJbjdxk X-Yahoo-Profile: zomben Ah, yes, very true. I'd forgotten TRU carried AD&D at the time. I didn't = have one near me, so bought all my RPG books through the local game store. = However, even then I never really paid much/anythng for most of my games. = The local game shop would sell painted miniatures and the painters got sto= re credit towards their games. I also traded painted minis to one of the C= haosium guys in return for Chaosium/RQIII books. I was a prolific, and goo= d painter back then, and paid for my hobby that way. --- In rq3@yahoogroup= s.com, Ross Stites wrote: > > > --- Ben Monroe wrote: > > > Really? My memory was that at about the time RQIII > = > game out, the AD&D > > hardbacks were at least $15 a pop. Maybe I'm > > = mistaken. > > You may be right for "list" price. I bought mine at > the l= ocal discount store (remember when everyone > carried RPGs in the early 80s= !) and/or through Sears > catalogs. I paid $7-8 for the smaller books and = > $10.xx for the DMG. > > This is a bit like the complaints about the pr= ice of > MRQ now. Yes, it's a bit overpriced compared to other > systems o= ut there, but you can order it through Amazon > at 2/3 the list price to ma= ke it fairly reasonable for > the market. (Not going anywhere near compari= ng > systems here! ;) ) > > Ross > > > Could very well be. Honestly, I = got all my RQIII > > product either free, > > or wholesale from the time of= the game's inception, > > so I guess it was > > never that big an issue fo= r me. I suppose that if > > I'd been having to > > buy the books myself, w= ith my meager salary of $50 a > > week at that > > time, the price would ha= ve been a lot more of an > > issue. > > > Free or wholesale is always good= . I was in high > school and college during much of the first run of the >= RQ3 Glorantha support, so I didn't get a lot of those > items until buying= /selling on the net become common > around 1990 or so. > > Ross > > > >= > ______________________________________________________________________= ______________ > Looking for earth-friendly autos? > Browse Top Cars by "G= reen Rating" at Yahoo! Autos' Green Center. > http://autos.yahoo.com/green_= center/ > Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 50096 invoked from network); 27 Feb 2007 05:36:03 -0000 Received: from unknown (66.218.66.71) by m41a.grp.scd.yahoo.com with QMQP; 27 Feb 2007 05:36:03 -0000 Received: from unknown (HELO n17c.bullet.sp1.yahoo.com) (69.147.64.126) by mta13.grp.scd.yahoo.com with SMTP; 27 Feb 2007 05:36:03 -0000 Received: from [216.252.122.218] by n17.bullet.sp1.yahoo.com with NNFMP; 27 Feb 2007 05:35:38 -0000 Received: from [66.218.69.4] by t3.bullet.sp1.yahoo.com with NNFMP; 27 Feb 2007 05:35:38 -0000 Received: from [66.218.66.88] by t4.bullet.scd.yahoo.com with NNFMP; 27 Feb 2007 05:35:38 -0000 Date: Tue, 27 Feb 2007 05:35:37 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <851871.84383.qm@web34707.mail.mud.yahoo.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.126 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.107.129.93 From: "Ben Monroe" Subject: Re: Review of RuneQuest 3 X-Yahoo-Group-Post: member; u=271636000; y=7dD29jIahckzMV_2eEd0ezpI7vApceNXH37vX_3cutPw X-Yahoo-Profile: zomben > I'm sure that's why they did it. In fact, I own > those. I bought the p= layers and GMs boxes for cheap > (along with Griffin Mnt.) when a local toy= store > decided to stop carrying RPGs. Honestly, I think that model would= have worked very well if they hadn't done the GM's box, or at least not ma= de as many as they did. My memory was that they printed as many GM boxes a= s Player's boxes. You have to figure that a guy is either going to buy the= Deluxe box first (as most of the folks I know did) or get the Player's box= , and then _maybe_ get the GM's box later. FIguring average group sizes an= d dynamics, it would have made sense to print maybe 25% as many GM boxes as= Player's boxes. But that was not the case. I think I recall when I was d= oing shipping for Chaosium, we sent out a ton of Player's boxes, and many D= eluxe boxes, but hardly ever any GM's boxes. Ah well. Return-Path: X-Sender: mason.bruce@gmail.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 16958 invoked from network); 27 Feb 2007 08:40:26 -0000 Received: from unknown (66.218.67.33) by m45.grp.scd.yahoo.com with QMQP; 27 Feb 2007 08:40:26 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.174) by mta7.grp.scd.yahoo.com with SMTP; 27 Feb 2007 08:40:25 -0000 Received: by ug-out-1314.google.com with SMTP id z38so1052519ugc for ; Tue, 27 Feb 2007 00:39:14 -0800 (PST) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references; b=I32UR50Fj+UbUKEaVFZgy6eaB4IdYyEEnUJqNR2Rc+/MavBqpiphapGd+WEPWJRsFNvT7m7lx74oFBXxOQ3GeRHl2mpBDvXl07e9DvxtKKbi/G308cwalP2AAcgAcoLttAD4XGKeu0PYGkiaV1TD930dJ+cuo9bdQzfiQtTEMyg= Received: by 10.78.183.15 with SMTP id g15mr549369huf.1172565552547; Tue, 27 Feb 2007 00:39:12 -0800 (PST) Received: by 10.78.15.2 with HTTP; Tue, 27 Feb 2007 00:39:12 -0800 (PST) Message-ID: <5f3990080702270039x4203e753y58740bc2e27cfee0@mail.gmail.com> Date: Tue, 27 Feb 2007 08:39:12 +0000 To: rq3@yahoogroups.com In-Reply-To: <607573.47838.qm@web34705.mail.mud.yahoo.com> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <607573.47838.qm@web34705.mail.mud.yahoo.com> X-Originating-IP: 66.249.92.174 X-eGroups-Msg-Info: 1:0:0:0 From: "Bruce Mason" Subject: Re: [rq3] Re: Review of RuneQuest 3 X-Yahoo-Group-Post: member; u=281439286; y=67qjx1G84jFu3LaruyhhGNTBqZ1Nx0ysw_L_TefofkUFgUFk5xPgQw X-Yahoo-Profile: bruce_l_mason On 26/02/07, Ross Stites wrote: > > > --- Ben Monroe wrote: > > > I would counter argue that if you bought your Deluxe > > RQIII box in 1984 > > when it was released for $38 and are still playing > > it today, then that > > game was definiteley a good value. > > > True, but is beside the point. If you never bought > RQIII in 1984 because the cost was too high, then you > never got a chance to play it for that time. The > point was more about how that price kept people away > from the game than about it not being worth it to > those of us who paid the price...and obviously by our > existence on this list got good value from it. Exactly the point. Back in 84 I was in the university rpg society. There were about 40 or so regularly playing and about another 100 or so other people. I recall that most people who did any fantasy roleplaying had copies of the GW RQ2 boxed set. (A couple of hardcore, older types had the Chaosium printing). When RQ3 came out, I was the only person to buy the boxed set. A year later another person got a cheap version from somewhere. When the GW hardbacks came out, a couple of others got them. I've had great value for money out of my set but I was the only person who ran RQ3. A couple of people tried continuing with RQ2 but their hearts weren't in it. It wasn't a total loss for Chaosium as many of them went deep into CoC at that point and one became a Stormbringer GM. Bruce Return-Path: Received: (qmail 95222 invoked from network); 27 Feb 2007 15:39:41 -0000 Received: from unknown (66.218.67.34) by m22.grp.scd.yahoo.com with QMQP; 27 Feb 2007 15:39:41 -0000 Received: from unknown (HELO n20b.bullet.sp1.yahoo.com) (69.147.64.134) by mta8.grp.scd.yahoo.com with SMTP; 27 Feb 2007 15:39:41 -0000 Received: from [216.252.122.219] by n20.bullet.sp1.yahoo.com with NNFMP; 27 Feb 2007 15:39:07 -0000 Received: from [66.218.69.4] by t4.bullet.sp1.yahoo.com with NNFMP; 27 Feb 2007 15:39:06 -0000 Received: from [66.218.66.78] by t4.bullet.scd.yahoo.com with NNFMP; 27 Feb 2007 15:39:06 -0000 X-Sender: lev_lafayette@yahoo.com.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 38686 invoked from network); 27 Feb 2007 12:41:26 -0000 Received: from unknown (66.218.66.167) by m45.grp.scd.yahoo.com with QMQP; 27 Feb 2007 12:41:26 -0000 Received: from unknown (HELO web33508.mail.mud.yahoo.com) (68.142.206.157) by mta6.grp.scd.yahoo.com with SMTP; 27 Feb 2007 12:41:26 -0000 Received: (qmail 33787 invoked by uid 60001); 27 Feb 2007 12:40:25 -0000 X-YMail-OSG: s7xxQiwVM1k3w1AazIyxRhoorV7HfwHEUMBdXyo6EH1UvIHtBzjP61QLSL9hgU9TkQ-- Received: from [125.168.31.21] by web33508.mail.mud.yahoo.com via HTTP; Tue, 27 Feb 2007 04:40:24 PST Date: Tue, 27 Feb 2007 04:40:24 -0800 (PST) To: rq3@yahoogroups.com In-Reply-To: <000e01c759a1$bc70e330$0100000a@JIM> MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <970534.30264.qm@web33508.mail.mud.yahoo.com> X-Originating-IP: 68.142.206.157 X-eGroups-Msg-Info: 2:4:8:0 From: Lev Lafayette Subject: Re: [rq3] Re: Review of RuneQuest 3 X-Yahoo-Group-Post: member; u=90358482; y=Rn_PwRqPQyARLzJR45zbp4eq5dIXzZLMfW2OWCgbuuw4BcwgOWDhvg X-Yahoo-Profile: lev_lafayette X-Yahoo-Marked-Not-Spam: X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: zomben via web; 27 Feb 2007 15:39:05 -0000 --- Jim and Peta wrote: > > Unfortunately, the same thing happened in Australia, > along with uncertain > deliveries and long waiting periods. > > It's still the best fantasy game out though. > > Some of you have seen it before, but I have some > (unfinished) rules tweaks > up for critique if anyone would like to give me some > feedback. > http://www.geocities.com/Area51/Underworld/7031/RQ3.html > Jim > I quite like *all* of what you've written - although I'm unsure about "thrusting scimitars"; unless you mean something like a tulwar. I also liked your Megatravller page.. What I would give for an *easy* version of that combat system... All the best, Lev ____________________________________________________________________________________ Don't pick lemons. See all the new 2007 cars at Yahoo! Autos. http://autos.yahoo.com/new_cars.html Return-Path: X-Sender: ross_stites@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 6463 invoked from network); 27 Feb 2007 20:08:36 -0000 Received: from unknown (66.218.66.70) by m43.grp.scd.yahoo.com with QMQP; 27 Feb 2007 20:08:36 -0000 Received: from unknown (HELO web34711.mail.mud.yahoo.com) (209.191.68.160) by mta12.grp.scd.yahoo.com with SMTP; 27 Feb 2007 20:08:36 -0000 Received: (qmail 6496 invoked by uid 60001); 27 Feb 2007 20:08:32 -0000 X-YMail-OSG: s5mFghAVM1mKI.siUMeiC.XrLrZiRJABvhcS5zT0pY2TKk9p70P9tf1MbJN_FDU3CcvNryYYj6aQTsUolOaa.lhN7ZfyXQM.0ROJNwXkZ5fhy7Rnoum57Q-- Received: from [24.118.72.147] by web34711.mail.mud.yahoo.com via HTTP; Tue, 27 Feb 2007 12:08:32 PST Date: Tue, 27 Feb 2007 12:08:32 -0800 (PST) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <493358.4746.qm@web34711.mail.mud.yahoo.com> X-Originating-IP: 209.191.68.160 X-eGroups-Msg-Info: 1:0:0:0 From: Ross Stites Subject: Re: [rq3] Re: Review of RuneQuest 3 X-Yahoo-Group-Post: member; u=187147470; y=0kxhOLieoieI2Mx4zdspQcYf4K4DuxURMOm9SdAF7F0SJLf0c90 X-Yahoo-Profile: ross_stites --- Ben Monroe wrote: > Ah, yes, very true. I'd forgotten TRU carried AD&D > at the time. I > didn't have one near me, so bought all my RPG books > through the local > game store. I grew up in a town of 7000 in central KS, so the closest game store was 90 miles away. The small town discount store carried some D&D stuff and I could order through the Sears (Xmas catalogs had AD&D offerings then, as I recall!) or wait for infrequent trips to Wichita. > However, even then I never really paid much/anythng > for most of my > games. The local game shop would sell painted > miniatures and the > painters got store credit towards their games. I > also traded painted > minis to one of the Chaosium guys in return for > Chaosium/RQIII books. > I was a prolific, and good painter back then, and > paid for my hobby > that way. Interesting. I never got into minis...too much $ for me. We used extra dice or scratch paper when necessary for our RPGs. Ross > ____________________________________________________________________________________ Cheap talk? Check out Yahoo! Messenger's low PC-to-Phone call rates. http://voice.yahoo.com Return-Path: X-Sender: ross_stites@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 21894 invoked from network); 27 Feb 2007 20:10:05 -0000 Received: from unknown (66.218.66.72) by m43.grp.scd.yahoo.com with QMQP; 27 Feb 2007 20:10:05 -0000 Received: from unknown (HELO web34703.mail.mud.yahoo.com) (209.191.68.152) by mta14.grp.scd.yahoo.com with SMTP; 27 Feb 2007 20:10:03 -0000 Received: (qmail 30514 invoked by uid 60001); 27 Feb 2007 20:10:02 -0000 X-YMail-OSG: OehbNwYVM1mYlgMH5tMgF3z5reFEGsTOPod4bPhIy.SDDKc6sCc5SevN0HUvPW8Px0uU3NC.7b3Px_9FuUV4J_4lpLnoibZYcp9DLFyFVD707m9JudGu7Yyd_EyQf6fnRdiI089C Received: from [24.118.72.147] by web34703.mail.mud.yahoo.com via HTTP; Tue, 27 Feb 2007 12:10:02 PST Date: Tue, 27 Feb 2007 12:10:02 -0800 (PST) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <658391.29224.qm@web34703.mail.mud.yahoo.com> X-Originating-IP: 209.191.68.152 X-eGroups-Msg-Info: 1:0:0:0 From: Ross Stites Subject: Re: [rq3] Re: Review of RuneQuest 3 X-Yahoo-Group-Post: member; u=187147470; y=legcXhzmJLqJXy6AAaJlaCCRW1tzI1Raox8iwbENEQVUGL_FNuk X-Yahoo-Profile: ross_stites --- Ben Monroe wrote: > Honestly, I think that model would have worked very > well if they > hadn't done the GM's box, or at least not made as > many as they did. > My memory was that they printed as many GM boxes as > Player's boxes. > I'd always assumed the market was taken from AD&D where everyone seemed to own the DMG and the PHB, plus the MM of course. Deities was the optional one there, in my experience. Ross ____________________________________________________________________________________ Be a PS3 game guru. Get your game face on with the latest PS3 news and previews at Yahoo! Games. http://videogames.yahoo.com/platform?platform=120121 Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 43320 invoked from network); 28 Feb 2007 00:10:47 -0000 Received: from unknown (66.218.66.71) by m39.grp.scd.yahoo.com with QMQP; 28 Feb 2007 00:10:47 -0000 Received: from unknown (HELO n23d.bullet.scd.yahoo.com) (66.218.67.213) by mta13.grp.scd.yahoo.com with SMTP; 28 Feb 2007 00:10:47 -0000 Received: from [66.218.69.6] by n23.bullet.scd.yahoo.com with NNFMP; 28 Feb 2007 00:11:38 -0000 Received: from [66.218.66.75] by t6.bullet.scd.yahoo.com with NNFMP; 28 Feb 2007 00:10:37 -0000 Date: Wed, 28 Feb 2007 00:10:36 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <493358.4746.qm@web34711.mail.mud.yahoo.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.218.67.213 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.107.129.93 From: "Ben Monroe" Subject: Re: Review of RuneQuest 3 X-Yahoo-Group-Post: member; u=271636000; y=6ZS7dqIVxMVa0cYiKz-VqhcRbsIxM60LTOQsUltdGo2n X-Yahoo-Profile: zomben > I grew up in a town of 7000 in central KS, so the > closest game store wa= s 90 miles away. The small town > discount store carried some D&D stuff an= d I could > order through the Sears (Xmas catalogs had AD&D > offerings the= n, as I recall!) or wait for infrequent > trips to Wichita. I grew up in B= erkeley, CA, which was pretty metropolitan. Thing was the only TRU was out= in the 'burbs, a 45 minute drive from my house, and at this time, I was on= ly 14 or so and not driving. Fortunately, Berkeley had two good games stor= es. > Interesting. I never got into minis...too much $ for > me. We used= extra dice or scratch paper when > necessary for our RPGs. I'm one of tho= se rare gamers who got into painting miniatures first, and playing games wi= th them next. I was a fan of the Hobbit, etc. when I was a little kid, and= found that the local shop, "Gambit" (where Charlie Krank worked, I later f= oudn out) had all these cool Middle-Earthy lead figures. I liked painting = models, etc. so I bought some. Months later, someone explained to me that = they were for a game, and I got a copy of the three AD&D books for Christma= s that year. The minis for games thing was a great deal when I was younger= . I'd spend a few bucks to buy a bunch of minis, paint them and sell them = for store credit at Games of Berkeley, and then use the store credit to buy= games, or more minis. Self-perpetuating hobby at that point. When I star= ted gaming with Sandy Petersen, he liked my miniatures so much that we star= ted a deal where I'd paint the figures for his game, and he'd bring me CHao= sium books in return. As a 14 year old kid, I couldn't really ask for a be= tter deal than that. Later I had friends working at a local games distribu= tor, and for years was able to buy _any_ gaming books/minis/whatever at who= lesale. That was sweet. Still, to this day, I shudder when I have to pay = retail for gaming product. Of course, this thread is now completely derail= ed... Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 77248 invoked from network); 28 Feb 2007 00:13:58 -0000 Received: from unknown (66.218.67.33) by m45.grp.scd.yahoo.com with QMQP; 28 Feb 2007 00:13:58 -0000 Received: from unknown (HELO n31c.bullet.scd.yahoo.com) (66.94.237.8) by mta7.grp.scd.yahoo.com with SMTP; 28 Feb 2007 00:13:58 -0000 Received: from [209.73.164.83] by n31.bullet.scd.yahoo.com with NNFMP; 28 Feb 2007 00:13:21 -0000 Received: from [66.218.66.79] by t7.bullet.scd.yahoo.com with NNFMP; 28 Feb 2007 00:13:21 -0000 Date: Wed, 28 Feb 2007 00:13:20 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <658391.29224.qm@web34703.mail.mud.yahoo.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.94.237.8 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.107.129.93 From: "Ben Monroe" Subject: Re: Review of RuneQuest 3 X-Yahoo-Group-Post: member; u=271636000; y=A2q13EzV7XZz2B5N-QyzU3__4erzGggeouUc56zL4G8k X-Yahoo-Profile: zomben > I'd always assumed the market was taken from AD&D > where everyone seemed= to own the DMG and the PHB, plus > the MM of course. Deities was the opti= onal one there, > in my experience. Oh, probably. My only point was that = AH should have either done the Player's and GM's boxes, the Player's and De= luxe boxes, or the Deluxe box only. Theory being that GM's are going to wa= nt the full set, so may as well buy the Deluxe box from the get go. I thin= k the idea of the separate GM's box was simply for people who wanted to 'up= grade' to the full set. However, most people I knew who got the Player's b= ox first, and then wanted the full game, just sold their Player's box to so= meone else and then bought the full version in the Deluxe package. I think= the GM's box was just a dumb idea. Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 79591 invoked from network); 28 Feb 2007 00:17:07 -0000 Received: from unknown (66.218.67.36) by m38a.grp.scd.yahoo.com with QMQP; 28 Feb 2007 00:17:07 -0000 Received: from unknown (HELO n20c.bullet.scd.yahoo.com) (66.218.67.23) by mta10.grp.scd.yahoo.com with SMTP; 28 Feb 2007 00:17:07 -0000 Received: from [66.218.69.5] by n20.bullet.scd.yahoo.com with NNFMP; 28 Feb 2007 00:16:47 -0000 Received: from [66.218.66.81] by t5.bullet.scd.yahoo.com with NNFMP; 28 Feb 2007 00:16:46 -0000 Date: Wed, 28 Feb 2007 00:16:44 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.218.67.23 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.107.129.93 From: "Ben Monroe" Subject: [Tangential] Nephilim resources? X-Yahoo-Group-Post: member; u=271636000; y=e58kfgM7adAZnzk3SDDF0WUq8SlwRgFKAgjZOfv99N5d X-Yahoo-Profile: zomben Hey all, So, borderline related to RQIII, but I know we've got more than o= ur share of BRP grognards on this board, so figured I'd ask... Lately, I'v= e been dusting off my old Nephilim books, and revisiting them for the first= time in ten years. I'd forgotten how cool this game/setting was. I tried= doing some Googling around for more resources for the game (like any infor= mation on the never-published Selenim book) but came up with little or noth= ing of worth. Any of you have any recommendations for good resources for N= ephilim? (And just to make sure, I am talking about the Chaosium version. = I have no experience with the Multisim edition, and am not interested in a= ny French material, as my ability to read French is completely nonexistent.= ) Thanks! Return-Path: X-Sender: soltakss@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 41085 invoked from network); 28 Feb 2007 12:26:06 -0000 Received: from unknown (66.218.67.34) by m41.grp.scd.yahoo.com with QMQP; 28 Feb 2007 12:26:06 -0000 Received: from unknown (HELO n19a.bullet.scd.yahoo.com) (66.94.237.48) by mta8.grp.scd.yahoo.com with SMTP; 28 Feb 2007 12:26:06 -0000 Received: from [209.73.164.83] by n19.bullet.scd.yahoo.com with NNFMP; 28 Feb 2007 12:25:56 -0000 Received: from [66.218.66.92] by t7.bullet.scd.yahoo.com with NNFMP; 28 Feb 2007 12:25:56 -0000 Date: Wed, 28 Feb 2007 12:25:55 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.94.237.48 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 195.217.65.199 From: "Simon Phipp" Subject: Re: Review of RuneQuest 3 X-Yahoo-Group-Post: member; u=56019393; y=7LEkotZZKq_KgW1vl_YLPbnxYMC_xVwGfs9tD4EwcqdHpr4 X-Yahoo-Profile: soltakss Ben Monroe: > My only point was that AH should have either done the > Playe= r's and GM's boxes, the Player's and Deluxe boxes, or the > Deluxe box onl= y. I recently bought a copy of the RQ3 rules with everything in a single = book. I use that for gaming and my RQ3 Deluxe Boxed Set just sits on a she= lf. They should have brought something like that out right from the start.= > Theory being that GM's are going to want the full set, so may as well = > buy the Deluxe box from the get go. I think the idea of the separate > = GM's box was simply for people who wanted to 'upgrade' to the full set. W= ell, some GMs don't like their players to have everything they do, so woul= d welcome a Players Box and a GMs Box as separate items. But, everything t= ogether is far better. See Ya Simon Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 35815 invoked from network); 28 Feb 2007 15:51:13 -0000 Received: from unknown (66.218.67.36) by m38a.grp.scd.yahoo.com with QMQP; 28 Feb 2007 15:51:13 -0000 Received: from unknown (HELO n9b.bullet.sp1.yahoo.com) (69.147.64.101) by mta10.grp.scd.yahoo.com with SMTP; 28 Feb 2007 15:51:13 -0000 Received: from [216.252.122.218] by n9.bullet.sp1.yahoo.com with NNFMP; 28 Feb 2007 15:50:50 -0000 Received: from [66.218.69.2] by t3.bullet.sp1.yahoo.com with NNFMP; 28 Feb 2007 15:50:50 -0000 Received: from [66.218.66.92] by t2.bullet.scd.yahoo.com with NNFMP; 28 Feb 2007 15:50:50 -0000 Date: Wed, 28 Feb 2007 15:50:49 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.101 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.107.129.93 From: "Ben Monroe" Subject: Re: Review of RuneQuest 3 X-Yahoo-Group-Post: member; u=271636000; y=r1gNOdpgRXJ37ZBHQtKTYg1tCM_HAj_5-8xh-fvbC9vi X-Yahoo-Profile: zomben > I recently bought a copy of the RQ3 rules with everything in a > single = book. I use that for gaming and my RQ3 Deluxe Boxed Set just > sits on a s= helf. They should have brought something like that out > right from the st= art. I use my book version for playing and my Boxed version for sitting on= the shelf and looking purty. > Well, some GMs don't like their players to= have everything they do, > so would welcome a Players Box and a GMs Box a= s separate items. But, > everything together is far better. Perhaps I was= n't clear. My point was that the Player's Box was a fine idea for just the= reason you mention, as well as cheaper 'buy in' for new players. It just = seemed to me that the GM's box was extraneous. There should ahve been just= the Player's Box, and the Deluxe box. Return-Path: X-Sender: ndm230867@yahoo.co.uk X-Apparently-To: rq3@yahoogroups.com Received: (qmail 72950 invoked from network); 28 Feb 2007 23:46:00 -0000 Received: from unknown (66.218.66.167) by m39.grp.scd.yahoo.com with QMQP; 28 Feb 2007 23:46:00 -0000 Received: from unknown (HELO n21a.bullet.scd.yahoo.com) (66.94.237.50) by mta6.grp.scd.yahoo.com with SMTP; 28 Feb 2007 23:46:00 -0000 Received: from [66.218.69.3] by n21.bullet.scd.yahoo.com with NNFMP; 28 Feb 2007 23:45:47 -0000 Received: from [66.218.66.76] by t3.bullet.scd.yahoo.com with NNFMP; 28 Feb 2007 23:45:46 -0000 Date: Wed, 28 Feb 2007 23:45:45 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <445253.74449.qm@web33505.mail.mud.yahoo.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.94.237.50 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 85.210.62.181 From: "ndm230867" Subject: Re: Review of RuneQuest 3 X-Yahoo-Group-Post: member; u=208286975; y=XYIkhaxJeAjJkkCuET1HCpWVRDsqCDfEYOvRYfhP1died-pF X-Yahoo-Profile: ndm230867 --- In rq3@yahoogroups.com, Lev Lafayette wrote: > > >= 38 pounds?! In 1984?!? *fall over*. > I have a copy of White Dwarf from = November 1985 where it's listed as =A339.95 ( + =A31.75 p&p) from TM Games = and =A339.95 (P&P free) from Esdevium ( but to get the GM's and Player's bo= xes separatly from Esdevium was =A326.95 and =A320.95 respectively...) I w= as a penniles A-level student at the time... Cheers, Nick Middleton Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 65392 invoked from network); 14 Mar 2007 00:23:27 -0000 Received: from unknown (66.218.67.36) by m49.grp.scd.yahoo.com with QMQP; 14 Mar 2007 00:23:27 -0000 Received: from unknown (HELO n16c.bullet.sp1.yahoo.com) (69.147.64.123) by mta10.grp.scd.yahoo.com with SMTP; 14 Mar 2007 00:23:27 -0000 Received: from [216.252.122.217] by n16.bullet.sp1.yahoo.com with NNFMP; 14 Mar 2007 00:23:18 -0000 Received: from [209.73.164.86] by t2.bullet.sp1.yahoo.com with NNFMP; 14 Mar 2007 00:23:18 -0000 Received: from [66.218.66.89] by t8.bullet.scd.yahoo.com with NNFMP; 14 Mar 2007 00:23:18 -0000 Date: Wed, 14 Mar 2007 00:23:17 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.123 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 203.32.87.252 From: "mechashef" Subject: Monsters X-Yahoo-Group-Post: member; u=289703040; y=DSUqHmwolNchkd7QzUEfrA5qasD-pLfadi4pCsOHhcu3OMEE X-Yahoo-Profile: mechashef Like most of you I have a collection of creatures I have created for RQ3. = Of course "created" varies from actually created to just converted from o= ther systems. Are people interested in posting monster descriptions/stats?= If so should we put them in the "Stats" section or create one especially= for that purpose? Return-Path: X-Sender: imperatorrex@gmail.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 80576 invoked from network); 14 Mar 2007 09:07:48 -0000 Received: from unknown (66.218.67.36) by m50.grp.scd.yahoo.com with QMQP; 14 Mar 2007 09:07:48 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.232) by mta10.grp.scd.yahoo.com with SMTP; 14 Mar 2007 09:07:48 -0000 Received: by wx-out-0506.google.com with SMTP id t11so103769wxc for ; Wed, 14 Mar 2007 02:07:38 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:to:subject:in-reply-to:mime-version:content-type:references; b=SerK1ejkaDzpCUFrfwDvnw+qYg6f9TSEb+W8YIZxWX+MZtdZ3axwOT24i1oFfeicFcxhYld9JmFFqYH4vftEK4x3dM6Z1RUvVkkPEUIFc1IqvA5D9P1uXpJGvZCl0SfVxpkUfd8QyT/mmTJapReZRz4D3aqwkrm3ME7+V0PrNPs= Received: by 10.90.34.3 with SMTP id h3mr6899934agh.1173863258097; Wed, 14 Mar 2007 02:07:38 -0700 (PDT) Received: by 10.90.28.11 with HTTP; Wed, 14 Mar 2007 02:07:38 -0700 (PDT) Message-ID: Date: Wed, 14 Mar 2007 10:07:38 +0100 To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_Part_30392_31000509.1173863258063" References: X-Originating-IP: 66.249.82.232 X-eGroups-Msg-Info: 1:0:0:0 From: Imperator Subject: Re: [rq3] Monsters X-Yahoo-Group-Post: member; u=209644273; y=aAO-KyN6dU9-0COFP0RMdduv6lx5CDWBVidxGFfwwX2oTpdUHkSb_BEI X-Yahoo-Profile: vorkosigan40000 ------=_Part_30392_31000509.1173863258063 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_30392_31000509.1173863258063 Content-Type: text/html; charset=ISO-8859-1 Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_30392_31000509.1173863258063-- Return-Path: X-Sender: rog_benham@hotmail.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 91493 invoked from network); 14 Mar 2007 09:16:28 -0000 Received: from unknown (66.218.66.167) by m41a.grp.scd.yahoo.com with QMQP; 14 Mar 2007 09:16:28 -0000 Received: from unknown (HELO bay0-omc3-s2.bay0.hotmail.com) (65.54.246.202) by mta6.grp.scd.yahoo.com with SMTP; 14 Mar 2007 09:16:28 -0000 Received: from hotmail.com ([65.54.169.44]) by bay0-omc3-s2.bay0.hotmail.com with Microsoft SMTPSVC(6.0.3790.2668); Wed, 14 Mar 2007 02:15:22 -0700 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Wed, 14 Mar 2007 02:15:21 -0700 Message-ID: Received: from 65.54.169.200 by by114fd.bay114.hotmail.msn.com with HTTP; Wed, 14 Mar 2007 09:15:17 GMT X-Originating-Email: [rog_benham@hotmail.com] X-Sender: rog_benham@hotmail.com In-Reply-To: To: rq3@yahoogroups.com Bcc: Date: Wed, 14 Mar 2007 09:15:17 +0000 Mime-Version: 1.0 Content-Type: text/html; format=flowed X-OriginalArrivalTime: 14 Mar 2007 09:15:21.0969 (UTC) FILETIME=[4ADEF610:01C76619] Return-Path: rog_benham@hotmail.com X-Originating-IP: 65.54.246.202 X-eGroups-Msg-Info: 1:0:0:0 From: "Roger Benham" Subject: Re: [rq3] Monsters X-Yahoo-Group-Post: member; u=126072076; y=9kMYP1CNDzZfiwnfdoX48t-kgOPN4kAh4FKVp1yA5O0BixnGOa8 X-Yahoo-Profile: guildsman55

I agree- lets post em!


From: Imperator
Reply-To: rq3@yahoogroups.com
To: rq3@yahoogroups.com
Subject: Re: [rq3] Monsters
Date: Wed, 14 Mar 2007 10:07:38 +0100

Hi all!

I am interested in reading more about that. Good idea!

2007/3/14, mechashef <mechashef@emailme.net.au>:
Like most of you I have a collection of creatures I have created for
RQ3.  Of course "created" varies from actually created to just
converted from other systems.

Are people interested in posting monster descriptions/stats?

If so should we put them in the "Stats" section or create one
especially for that purpose?



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Return-Path: X-Sender: ndm230867@yahoo.co.uk X-Apparently-To: rq3@yahoogroups.com Received: (qmail 63565 invoked from network); 14 Mar 2007 10:31:10 -0000 Received: from unknown (66.218.67.33) by m47.grp.scd.yahoo.com with QMQP; 14 Mar 2007 10:31:10 -0000 Received: from unknown (HELO n14a.bullet.sp1.yahoo.com) (69.147.64.115) by mta7.grp.scd.yahoo.com with SMTP; 14 Mar 2007 10:31:10 -0000 Received: from [216.252.122.216] by n14.bullet.sp1.yahoo.com with NNFMP; 14 Mar 2007 10:29:59 -0000 Received: from [66.218.69.3] by t1.bullet.sp1.yahoo.com with NNFMP; 14 Mar 2007 10:29:59 -0000 Received: from [66.218.66.84] by t3.bullet.scd.yahoo.com with NNFMP; 14 Mar 2007 10:29:59 -0000 Date: Wed, 14 Mar 2007 10:29:58 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.115 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 82.195.166.195 From: "ndm230867" Subject: Re: Monsters X-Yahoo-Group-Post: member; u=208286975; y=UISyLp-wfGnLGODHWkX9IjFcnO0yIHtaiKo-yJqF5Ct4RkNV X-Yahoo-Profile: ndm230867 --- In rq3@yahoogroups.com, "mechashef" wrote: > > Like mos= t of you I have a collection of creatures I have created for > RQ3. Of co= urse "created" varies from actually created to just > converted from other= systems. > > Are people interested in posting monster descriptions/stats?= Definitely! > If so should we put them in the "Stats" section or create= one > especially for that purpose? I suggest creating a subfodler in Sta= ts for ""creatures". Cheers, Nick Middleton Return-Path: X-Sender: soltakss@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 35879 invoked from network); 14 Mar 2007 12:26:22 -0000 Received: from unknown (66.218.66.167) by m50.grp.scd.yahoo.com with QMQP; 14 Mar 2007 12:26:22 -0000 Received: from unknown (HELO n30.bullet.scd.yahoo.com) (66.94.237.23) by mta6.grp.scd.yahoo.com with SMTP; 14 Mar 2007 12:26:21 -0000 Received: from [66.218.69.3] by n30.bullet.scd.yahoo.com with NNFMP; 14 Mar 2007 12:25:19 -0000 Received: from [66.218.66.74] by t3.bullet.scd.yahoo.com with NNFMP; 14 Mar 2007 12:25:19 -0000 Date: Wed, 14 Mar 2007 12:25:17 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.94.237.23 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 195.217.65.199 From: "Simon Phipp" Subject: Re: Monsters X-Yahoo-Group-Post: member; u=56019393; y=vensCcqNNU1t-fX27SsM5DMYaHgXdTZcfIIV0X-Nll0QURQ X-Yahoo-Profile: soltakss mechashef: > Like most of you I have a collection of creatures I have creat= ed for > RQ3. Of course "created" varies from actually created to just >= converted from other systems. > > Are people interested in posting monste= r descriptions/stats? Yes, of course, we are interested in everything. > = If so should we put them in the "Stats" section or create one > especially= for that purpose? Why not post them for discussion and then put them into= a Stats Folder in the Files section when everyone has finished tearing th= em apart? :- ) (Of course, I mean after everyone has finished enhancing the= m) See Ya Simon > Return-Path: X-Sender: ndm230867@yahoo.co.uk X-Apparently-To: rq3@yahoogroups.com Received: (qmail 75146 invoked from network); 14 Mar 2007 14:32:48 -0000 Received: from unknown (66.218.67.36) by m22.grp.scd.yahoo.com with QMQP; 14 Mar 2007 14:32:48 -0000 Received: from unknown (HELO n11b.bullet.sp1.yahoo.com) (69.147.64.107) by mta10.grp.scd.yahoo.com with SMTP; 14 Mar 2007 14:32:47 -0000 Received: from [216.252.122.219] by n11.bullet.sp1.yahoo.com with NNFMP; 14 Mar 2007 14:32:36 -0000 Received: from [66.218.69.5] by t4.bullet.sp1.yahoo.com with NNFMP; 14 Mar 2007 14:32:36 -0000 Received: from [66.218.66.84] by t5.bullet.scd.yahoo.com with NNFMP; 14 Mar 2007 14:32:36 -0000 Date: Wed, 14 Mar 2007 14:32:35 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.107 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 82.195.166.195 From: "ndm230867" Subject: Re: Monsters X-Yahoo-Group-Post: member; u=208286975; y=Si0EE9Fj4p2HifYqFMIrZ09DX0TKNK8s4s8ezuSdHrfTLZEo X-Yahoo-Profile: ndm230867 Dear All, Is Ken Murphy (or someone who's in contct with him) on this lis= t? I've got the excellent document he did a few years back about "element= als" for RQIII on this hard drive, but want to double check he's happy for= it to be posted up here. >Why not post them for discussion and then put t= hem into a Stats >Folder in the Files section when everyone has finished te= aring them >apart? :-) (Of course, I mean after everyone has finished enhan= cing >them) Well, "mature" proposals (like Ken's Elementals Document) woul= d I think work best as a file upload - they may trigger discussion (and t= hat discussion may well lead to ken or others proposing modifications that= many people choose to use). But there's surely no need to re-post each of= Ken's original emails from the RQ Rules list and re-hash much of the orig= inal debate that was held there? Some of my rather eclectic RQ beasties on= the other hand would definitely benefit from a review here. I'll have to = dig my notes out when I get home... Cheers, Nick Middleton Return-Path: X-Sender: cjh_cleveland@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 47103 invoked from network); 14 Mar 2007 14:57:03 -0000 Received: from unknown (66.218.66.167) by m41.grp.scd.yahoo.com with QMQP; 14 Mar 2007 14:57:03 -0000 Received: from unknown (HELO n11c.bullet.sp1.yahoo.com) (69.147.64.108) by mta6.grp.scd.yahoo.com with SMTP; 14 Mar 2007 14:57:03 -0000 Received: from [216.252.122.216] by n11.bullet.sp1.yahoo.com with NNFMP; 14 Mar 2007 14:56:41 -0000 Received: from [66.218.69.5] by t1.bullet.sp1.yahoo.com with NNFMP; 14 Mar 2007 14:56:41 -0000 Received: from [66.218.66.85] by t5.bullet.scd.yahoo.com with NNFMP; 14 Mar 2007 14:56:41 -0000 Date: Wed, 14 Mar 2007 14:56:41 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.108 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 192.35.79.70 From: "Chris Helton" Subject: Re: Monsters X-Yahoo-Group-Post: member; u=165500836; y=zdJ1F7U3t4EmmcJYPpIrEePNrIVP0dGsYkIxH7XgCJDoldLTRbaayw X-Yahoo-Profile: cjh_cleveland --- In rq3@yahoogroups.com, "ndm230867" wrote: > > But ther= e's surely no need to re-post each of Ken's original emails > from the RQ = Rules list and re-hash much of the original debate that > was held there? = Well, there would be if you've never seen any of these posts or discussion= . Or if you don't know who this Ken fellow is either. As someone who has re= cently come to RQ3, I've never seen or hear any of this. I know that in the= Fudge community one of the biggest problems that they've had is the fact t= hat the older members of the community have a "been there done that" attitu= de that can be frustrating to new people who have questions and problems. I= know that I wouldn't want to see something like that repeated in another c= ommunity. Chris Return-Path: X-Sender: ndm230867@yahoo.co.uk X-Apparently-To: rq3@yahoogroups.com Received: (qmail 4179 invoked from network); 14 Mar 2007 16:30:24 -0000 Received: from unknown (66.218.67.34) by m24.grp.scd.yahoo.com with QMQP; 14 Mar 2007 16:30:24 -0000 Received: from unknown (HELO n6c.bullet.sp1.yahoo.com) (69.147.64.164) by mta8.grp.scd.yahoo.com with SMTP; 14 Mar 2007 16:30:24 -0000 Received: from [216.252.122.216] by n6.bullet.sp1.yahoo.com with NNFMP; 14 Mar 2007 16:30:10 -0000 Received: from [66.218.69.6] by t1.bullet.sp1.yahoo.com with NNFMP; 14 Mar 2007 16:30:10 -0000 Received: from [66.218.66.89] by t6.bullet.scd.yahoo.com with NNFMP; 14 Mar 2007 16:30:10 -0000 Date: Wed, 14 Mar 2007 16:30:09 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.164 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 82.195.166.195 From: "ndm230867" Subject: Re: Monsters X-Yahoo-Group-Post: member; u=208286975; y=4fxZEdEnkMOVLjDUEN_g1sFXQR6zgJ0uxZpgQN_Sp3yQTzah X-Yahoo-Profile: ndm230867 --- In rq3@yahoogroups.com, "Chris Helton" wrote: > > -= -- In rq3@yahoogroups.com, "ndm230867" wrote: >> >>But there's= surely no need to re-post each of Ken's original >>emails from the RQ Rule= s list and re-hash much of the original >>debate that was held there? > >W= ell, there would be if you've never seen any of these posts or >discussion.= You missed my point Chris. Given we have available a finished document, = surely it would be better to post said finished document (which some may b= e happy to use straight off and as-is), and then let discussion occur natu= rally, rather than NOT post up the finished document? Cheers, Nick Middl= eton Return-Path: X-Sender: cjh_cleveland@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 71458 invoked from network); 14 Mar 2007 16:52:09 -0000 Received: from unknown (66.218.66.70) by m47.grp.scd.yahoo.com with QMQP; 14 Mar 2007 16:52:09 -0000 Received: from unknown (HELO n18a.bullet.sp1.yahoo.com) (69.147.64.127) by mta12.grp.scd.yahoo.com with SMTP; 14 Mar 2007 16:52:09 -0000 Received: from [216.252.122.217] by n18.bullet.sp1.yahoo.com with NNFMP; 14 Mar 2007 16:50:34 -0000 Received: from [66.218.69.3] by t2.bullet.sp1.yahoo.com with NNFMP; 14 Mar 2007 16:50:34 -0000 Received: from [66.218.66.74] by t3.bullet.scd.yahoo.com with NNFMP; 14 Mar 2007 16:50:34 -0000 Date: Wed, 14 Mar 2007 16:50:32 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.127 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 192.35.79.70 From: "Chris Helton" Subject: Re: Monsters X-Yahoo-Group-Post: member; u=165500836; y=GLgPmE5ewqISeayggoHhIaXXcepoDUa4d6qJnzIAFmSgBAa27lI8Gw X-Yahoo-Profile: cjh_cleveland --- In rq3@yahoogroups.com, "ndm230867" wrote: > > You miss= ed my point Chris. Given we have available a finished > document, surely i= t would be better to post said finished document > (which some may be happ= y to use straight off and as-is), and then > let discussion occur naturall= y, rather than NOT post up the finished > document? Actually, looking bac= k at your message I think that I just misunderstood your intent. Please car= ry on. :) Chris Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 88197 invoked from network); 15 Mar 2007 03:24:52 -0000 Received: from unknown (66.218.66.166) by m28.grp.scd.yahoo.com with QMQP; 15 Mar 2007 03:24:52 -0000 Received: from unknown (HELO n18c.bullet.sp1.yahoo.com) (69.147.64.129) by mta5.grp.scd.yahoo.com with SMTP; 15 Mar 2007 03:24:52 -0000 Received: from [216.252.122.216] by n18.bullet.sp1.yahoo.com with NNFMP; 15 Mar 2007 03:24:44 -0000 Received: from [209.73.164.83] by t1.bullet.sp1.yahoo.com with NNFMP; 15 Mar 2007 03:24:44 -0000 Received: from [66.218.66.83] by t7.bullet.scd.yahoo.com with NNFMP; 15 Mar 2007 03:24:44 -0000 Date: Thu, 15 Mar 2007 03:24:43 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.129 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.107.112.147 From: "Ben Monroe" Subject: Re: Monsters X-Yahoo-Group-Post: member; u=271636000; y=mlfB_S8vPro4Zqh-Bv4oCCuWkit6_olOV4TMpJqWj3b5 X-Yahoo-Profile: zomben --- In rq3@yahoogroups.com, "mechashef" wrote: > > Like mos= t of you I have a collection of creatures I have created for > RQ3. Of co= urse "created" varies from actually created to just > converted from other= systems. > > Are people interested in posting monster descriptions/stats?= > > If so should we put them in the "Stats" section or create one > espe= cially for that purpose? > That sounds great! Can you post it in MS Word = format, or somethig 'editable'? I've been hunting around trying to figure = out all the fonts from the original RQIII books, and would be more than hap= py to layout the book to make it look very similar to the original rules. = Sounds neat! Return-Path: X-Sender: bromgrev@gmail.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 3339 invoked from network); 18 Mar 2007 12:44:08 -0000 Received: from unknown (66.218.66.70) by m41a.grp.scd.yahoo.com with QMQP; 18 Mar 2007 12:44:08 -0000 Received: from unknown (HELO n27.bullet.scd.yahoo.com) (66.94.237.56) by mta12.grp.scd.yahoo.com with SMTP; 18 Mar 2007 12:44:08 -0000 Received: from [66.218.69.2] by n27.bullet.scd.yahoo.com with NNFMP; 18 Mar 2007 12:43:15 -0000 Received: from [66.218.66.75] by t2.bullet.scd.yahoo.com with NNFMP; 18 Mar 2007 12:43:15 -0000 Date: Sun, 18 Mar 2007 12:43:13 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.94.237.56 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 218.102.166.122 From: "bromgrev2000" Subject: Nearby Gamers Website X-Yahoo-Group-Post: member; u=242302830; y=MVOauPM-n2974YO0yhjWAik0McUWS3l1BI4qEcs7-Er75uPqaxcd X-Yahoo-Profile: bromgrev2000 Here's a new resource which needs a lot more gamers to sign up: http://nea= rbygamers.com/ Return-Path: X-Sender: ndm230867@yahoo.co.uk X-Apparently-To: rq3@yahoogroups.com Received: (qmail 90844 invoked from network); 21 Mar 2007 10:59:14 -0000 Received: from unknown (66.218.66.70) by m47.grp.scd.yahoo.com with QMQP; 21 Mar 2007 10:59:14 -0000 Received: from unknown (HELO n11d.bullet.scd.yahoo.com) (66.218.67.60) by mta12.grp.scd.yahoo.com with SMTP; 21 Mar 2007 10:59:13 -0000 Received: from [66.218.69.1] by n22.bullet.scd.yahoo.com with NNFMP; 21 Mar 2007 10:57:58 -0000 Received: from [66.218.66.91] by t1.bullet.scd.yahoo.com with NNFMP; 21 Mar 2007 10:57:58 -0000 Date: Wed, 21 Mar 2007 10:57:55 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.218.67.60 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 82.195.166.195 From: "ndm230867" Subject: Ken Murphy's Elelmentals... X-Yahoo-Group-Post: member; u=208286975; y=0zGL2c42-EyT4Rx79AH5YfM1FEKd7hOzkXOe00-f7yo6sXtq X-Yahoo-Profile: ndm230867 Right, still haven't managed to track Ken down, but since the entire text = is still available in the archives of the RQ Rules list anyway#, I've post= ed his word document to the files section. The notes at the end give some = additional insight in to Ken's thinking in the design of the elelmentals. = Cheers, Nick Middleton #the discussion started here - http://www.thinbi= ts.net/pipermail/rq- rules/2003-October/003084.html but I would recommended= any RQ fans who aren't on the list peruse the whole archive at http://ww= w.thinbits.net/pipermail/rq-rules/ and seriously consider joining here - h= ttp://www.crashbox.com/mailman/listinfo/rq-rules - you can set the list to= digest, and ignoring the likes of me, the list are decent folk and over t= he tears there has been a lot of thoroughly useful material and ideas (I'v= e been on the list since early '02 and it's one of the best RPG lists I kn= ow). Return-Path: X-Sender: ndm230867@yahoo.co.uk X-Apparently-To: rq3@yahoogroups.com Received: (qmail 14090 invoked from network); 22 Mar 2007 09:39:58 -0000 Received: from unknown (66.218.66.72) by m46.grp.scd.yahoo.com with QMQP; 22 Mar 2007 09:39:58 -0000 Received: from unknown (HELO n12c.bullet.sp1.yahoo.com) (69.147.64.111) by mta14.grp.scd.yahoo.com with SMTP; 22 Mar 2007 09:39:57 -0000 Received: from [216.252.122.217] by n12.bullet.sp1.yahoo.com with NNFMP; 22 Mar 2007 09:39:57 -0000 Received: from [66.218.69.3] by t2.bullet.sp1.yahoo.com with NNFMP; 22 Mar 2007 09:39:57 -0000 Received: from [66.218.66.79] by t3.bullet.scd.yahoo.com with NNFMP; 22 Mar 2007 09:39:57 -0000 Date: Thu, 22 Mar 2007 09:39:57 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.111 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 82.195.166.195 From: "ndm230867" Subject: After the Scouring, was Re: So... X-Yahoo-Group-Post: member; u=208286975; y=KdEEYPZ0r0in21r895VwFUujgLkf4jLCDeiMxKWyLGDRJ1o0 X-Yahoo-Profile: ndm230867 --- In rq3@yahoogroups.com, "Ben Monroe" wrote: > > Out of = curiosity, anyone on the list actually getting a chance to > play/run RQIII= at the moment? As a aresult of reading too much Tribe 8 stuff (and re-rea= ding The Prince in Waiting and listening to too much 70's Tom Robinson), a= nd conversation here with Ben about stres rules, I've started a new RQIII= -ish campaign entitled After the Scouring July 2nd 2014, 12:17:32 GMT. In = the Large Hadron Collider at CERN in Switzerland, a unique collision event= occurs. At the Great Circle of Mortimer's Crossing, in the realm of Shist= aval, Queen Mab of the Houses of the Exile attempts a great weaving to esc= ape the oncoming night. Two events collide. A door is unbolted, briefly, = just as a battering ram is applied to the other side... The Scouring expa= nds at near light speed, with a depth of some 700 milliseconds. Inside the= wave front space, time, matter and energy have different properties. Afte= r its passing, things are almost as they were before. Almost. Approximate= ly thirty percent of the planet's life forms and complex structures (organ= ic and inorganic, natural and artificial) are killed or rendered non-funct= ional by the Scouring and nearly the same again are changed by the Scourin= g's passing in such a fashion that they are very rapidly dead or destroyed= after it has gone. The surviving changed and unchanged population crashes= in the chaos of the immediate aftermath: the planets magnetic field has r= eversed, the industrialised infrastructure of the world collapsed beyond = recall, the ecosphere tipped through several catastrophic failure points. = September 22nd, 2036. The last day of summer, a time of offerings for the= dead. Prince Peter, Warlord of Sarum (built in the Iron Age hill fort out= side the ruins of the old world city of Salisbury) has been persuaded by h= is chaplain to send a covert embassy to his fellow rulers of the free city= states between the English and Bristol channels, in what is now the north= of England, before the savage winter sets in and the channels freeze (as = they usually do since the Scouring) The way is long and the roads hard: h= ostile communities, rampaging bands of wild Polymuffs, and the Northlands = are home to many strongholds of the Stalking Ones allied to their great ho= ld, the White Castle at Stonehenge. Prince Peter will select candidates fr= om the his Guard and those currently awaiting trial in Sarum's Gaol with = the skills to protect and guide the envoy, Brother Aldwyn, on his perilous= journey. The Seers have given their blessing to Brother Aldwyn and offer = prayers that the Spirits will watch over the expedition. But there are hi= dden agendas at work, and those both within Sarum and beyond who have othe= r plans for Brother Aldwyn's little band=85 Basically running with straigh= t RQIII, plus a version of ben's stress rules as floated here. No Divine o= r Sorcery magic (as far as the players know), and limited "Spirit" magic. = Will keep the list posted as to how it progresses... Cheers, Nick Middle= ton Return-Path: X-Sender: imperatorrex@gmail.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 73390 invoked from network); 22 Mar 2007 09:45:09 -0000 Received: from unknown (66.218.66.166) by m46.grp.scd.yahoo.com with QMQP; 22 Mar 2007 09:45:09 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.233) by mta5.grp.scd.yahoo.com with SMTP; 22 Mar 2007 09:45:09 -0000 Received: by wx-out-0506.google.com with SMTP id t4so665338wxc for ; Thu, 22 Mar 2007 02:44:05 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:to:subject:in-reply-to:mime-version:content-type:references; b=l4A685H4qZ9K31dadxjJHuW/ICtx5UIPGbKC1h1Dt3fQ4yseFWYdFe3VSSHX+45YH6HQvEiVpmsdWnby8UxJO7AnuXugDPn49eLYfYMZZtCEOsYjbsiGakyiPxkpL0K+cboLSAioGKnHEbO/l1vDqklnzaVwvFhtJv90VL86XD8= Received: by 10.90.49.1 with SMTP id w1mr3126110agw.1174556645732; Thu, 22 Mar 2007 02:44:05 -0700 (PDT) Received: by 10.90.97.14 with HTTP; Thu, 22 Mar 2007 02:44:05 -0700 (PDT) Message-ID: Date: Thu, 22 Mar 2007 10:44:05 +0100 To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_Part_176311_7915197.1174556645678" References: X-Originating-IP: 66.249.82.233 X-eGroups-Msg-Info: 1:0:0:0 From: Imperator Subject: Re: [rq3] After the Scouring, was Re: So... X-Yahoo-Group-Post: member; u=209644273; y=lb_QMV3y8-RfgSm2jGJCmQBr1YoabkPQepdMxya3HN6JVaCIWNsE2xwZ X-Yahoo-Profile: vorkosigan40000 ------=_Part_176311_7915197.1174556645678 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_176311_7915197.1174556645678 Content-Type: text/html; charset=ISO-8859-1 Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_176311_7915197.1174556645678-- Return-Path: X-Sender: IQuinn@surewest.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 57021 invoked from network); 22 Mar 2007 16:07:29 -0000 Received: from unknown (66.218.66.72) by m47.grp.scd.yahoo.com with QMQP; 22 Mar 2007 16:07:29 -0000 Received: from unknown (HELO qsmtp3.mc.surewest.net) (66.60.130.145) by mta14.grp.scd.yahoo.com with SMTP; 22 Mar 2007 16:07:26 -0000 Received: (qmail 18272 invoked from network); 22 Mar 2007 09:07:00 -0700 Received: by simscan 1.1.0 ppid: 18060, pid: 18139, t: 20.9933s scanners: regex: 1.1.0 attach: 1.1.0 clamav: 0.84/m:42/d:2665 spam: 3.0.3 Received: from unknown (HELO QUINNLAND) (69.4.131.194) by qsmtp3 with SMTP; 22 Mar 2007 09:06:39 -0700 To: Date: Thu, 22 Mar 2007 09:06:27 -0700 Organization: Backbone Entertainment Message-ID: <001801c76c9c$0f81c7d0$6401a8c0@QUINNLAND> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0019_01C76C61.6322EFD0" X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook, Build 10.0.6822 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3028 In-Reply-To: Thread-Index: AcdsZvn+ekUOENOuSzeckAcT9u65xgANCzog Importance: Normal X-Spam-Checker-Version: SpamAssassin 3.0.3 (2005-04-27) on qsmtp3.surewest.net X-Spam-Level: X-Spam-Status: No, score=-2.0 required=5.0 tests=AWL,BAYES_00,HTML_90_100, HTML_FONT_INVISIBLE,HTML_FONT_TINY,HTML_MESSAGE,HTML_NONELEMENT_00_10, URI_REDIRECTOR autolearn=no version=3.0.3 X-Originating-IP: 66.60.130.145 X-eGroups-Msg-Info: 1:0:0:0 From: "Robert Hoffman" Reply-To: Subject: RE: [rq3] After the Scouring, was Re: So... X-Yahoo-Group-Post: member; u=282081648; y=zRjvTd10EhbgLtpOZBS4MjTL-0OIVZIKLwIcTgDOQ2YfKWD2Svg X-Yahoo-Profile: quinnland23 ------=_NextPart_000_0019_01C76C61.6322EFD0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable Sounds very cool! How do you envision The Scouring's effect on the land? D= o the affected people simply have chaotic features, or is there some other = predictable range of mutation? How has it affected a typical forest or an = ancient stone castle? What technology is still available? Many more fun q= uestions to ask if you wish to open it up for discussion. =3D) Cheers,= Bert -----Original Message----- From: rq3@yahoogroups.com [mailto:rq3= @yahoogroups.com] On Behalf Of ndm230867 Sent: Thursday, March 22, 2007 2:4= 0 AM To: rq3@yahoogroups.com Subject: [rq3] After the Scouring, was Re: So.= .. --- In rq3@yahoogroups. com, "Ben Mon= roe" wrote: > > Out of curiosity, anyone on the list actual= ly getting a chance to > play/run RQIII at the moment? As a aresult of rea= ding too much Tribe 8 stuff (and re-reading The Prince in Waiting and list= ening to too much 70's Tom Robinson), and conversation here with Ben about= stres rules, I've started a new RQIII-ish campaign entitled After the Sco= uring July 2nd 2014, 12:17:32 GMT. In the Large Hadron Collider at CERN in= Switzerland, a unique collision event occurs. At the Great Circle of Mor= timer's Crossing, in the realm of Shistaval, Queen Mab of the Houses of th= e Exile attempts a great weaving to escape the oncoming night. Two events= collide. A door is unbolted, briefly, just as a battering ram is applied = to the other side... The Scouring expands at near light speed, with a dept= h of some 700 milliseconds. Inside the wave front space, time, matter and = energy have different properties. After its passing, things are almost as = they were before. Almost. Approximately thirty percent of the planet's li= fe forms and complex structures (organic and inorganic, natural and artifi= cial) are killed or rendered non-functional by the Scouring and nearly the= same again are changed by the Scouring's passing in such a fashion that = they are very rapidly dead or destroyed after it has gone. The surviving c= hanged and unchanged population crashes in the chaos of the immediate afte= rmath: the planets magnetic field has reversed, the industrialised infrast= ructure of the world collapsed beyond recall, the ecosphere tipped through= several catastrophic failure points. September 22nd, 2036. The last day = of summer, a time of offerings for the dead. Prince Peter, Warlord of Saru= m (built in the Iron Age hill fort outside the ruins of the old world city= of Salisbury) has been persuaded by his chaplain to send a covert embassy= to his fellow rulers of the free city states between the English and Bri= stol channels, in what is now the north of England, before the savage wint= er sets in and the channels freeze (as they usually do since the Scouring)= The way is long and the roads hard: hostile communities, rampaging bands= of wild Polymuffs, and the Northlands are home to many strongholds of the= Stalking Ones allied to their great hold, the White Castle at Stonehenge.= Prince Peter will select candidates from the his Guard and those currentl= y awaiting trial in Sarum's Gaol with the skills to protect and guide the = envoy, Brother Aldwyn, on his perilous journey. The Seers have given their= blessing to Brother Aldwyn and offer prayers that the Spirits will watch = over the expedition. But there are hidden agendas at work, and those both= within Sarum and beyond who have other plans for Brother Aldwyn's little = band. Basically running with straight RQIII, plus a version of ben's stre= ss rules as floated here. No Divine or Sorcery magic (as far as the player= s know), and limited "Spirit" magic. Will keep the list posted as to how i= t progresses... Cheers, Nick Middleton ------=_NextPart_000_0019_01C76C61.6322EFD0 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable =

Sounds very cool!  How do you envision The Scouring’= s effect on the land?  Do the affected people simply have chaotic feat= ures, or is there some other predictable range of mutation?  How has i= t affected a typical forest or an ancient stone castle?  What technolo= gy is still available?  Many more fun questions to ask if you wish to = open it up for discussion.  =3D)

 

Cheers,

Bert

 

-----Original Message-----
= From: rq3@yahoogroups.com [mail= to:rq3@yahoogroups.com] On Behalf Of ndm230867
Sent:= Thursday, March 22, 2007 2:40 AM
T= o: rq3@yahoogroups.com
S= ubject: [rq3] After the Scouring, was Re: So...

 

=
=

--- In rq3@yahoogroup= s.com, "Ben Monroe" ..> wrote: >
> Out of curiosity, anyone on the list actually getting a cha= nce to
> play/run RQIII at the moment?

As a aresult of read= ing too much Tribe 8 stuff (and re-reading The
Prince in Waiting and l= istening to too much 70's Tom Robinson), and
conversation here with Be= n about stres rules, I've started a new
RQIII-ish campaign entitled Af= ter the Scouring

July 2nd 2014, 12:17:32 GMT. In the Large Hadron = Collider at CERN in
Switzerland, a unique collision event occurs. At t= he Great Circle of
Mortimer's Crossing, in the realm of Shistaval, Que= en Mab of the
Houses of the Exile attempts a great weaving to escape t= he oncoming
night.

Two events collide. A door is unbolted, br= iefly, just as a battering
ram is applied to the other side...
The Scouring expands at near light speed, with a depth of some 700
m= illiseconds. Inside the wave front space, time, matter and energy
have= different properties. After its passing, things are almost as
they we= re before. Almost.

Approximately thirty percent of the planet's li= fe forms and complex
structures (organic and inorganic, natural and ar= tificial) are
killed or rendered non-functional by the Scouring and ne= arly the
same again are changed by the Scouring's passing in such a fa= shion
that they are very rapidly dead or destroyed after it has gone. = The
surviving changed and unchanged population crashes in the chaos of=
the immediate aftermath: the planets magnetic field has reversed, the industrialised infrastructure of the world collapsed beyond
reca= ll, the ecosphere tipped through several catastrophic failure
points.<= br>
September 22nd, 2036. The last day of summer, a time of offerings =
for the dead. Prince Peter, Warlord of Sarum (built in the Iron Age hill fort outside the ruins of the old world city of Salisbury) has
= been persuaded by his chaplain to send a covert embassy to his
fellow= rulers of the free city states between the English and
Bristol channe= ls, in what is now the north of England, before the
savage winter sets= in and the channels freeze (as they usually do
since the Scouring)
The way is long and the roads hard: hostile communities, rampaging <= br> bands of wild Polymuffs, and the Northlands are home to many
stron= gholds of the Stalking Ones allied to their great hold, the
White Cast= le at Stonehenge. Prince Peter will select candidates from
the his Gua= rd and those currently awaiting trial in Sarum's Gaol
with the skills = to protect and guide the envoy, Brother Aldwyn, on
his perilous journe= y. The Seers have given their blessing to Brother
Aldwyn and offer pra= yers that the Spirits will watch over the
expedition.

But the= re are hidden agendas at work, and those both within Sarum
and beyond = who have other plans for Brother Aldwyn's little band…

Basic= ally running with straight RQIII, plus a version of ben's
stress rules= as floated here. No Divine or Sorcery magic (as far as
the players kn= ow), and limited "Spirit" magic.

Will keep the list post= ed as to how it progresses...

Cheers,

Nick Middleton=

------=_NextPart_000_0019_01C76C61.6322EFD0-- Return-Path: X-Sender: ndm230867@yahoo.co.uk X-Apparently-To: rq3@yahoogroups.com Received: (qmail 2104 invoked from network); 22 Mar 2007 17:15:09 -0000 Received: from unknown (66.218.66.68) by m36.grp.scd.yahoo.com with QMQP; 22 Mar 2007 17:15:09 -0000 Received: from unknown (HELO n24c.bullet.scd.yahoo.com) (66.218.67.214) by mta11.grp.scd.yahoo.com with SMTP; 22 Mar 2007 17:15:09 -0000 Received: from [66.218.69.3] by n24.bullet.scd.yahoo.com with NNFMP; 22 Mar 2007 17:14:50 -0000 Received: from [66.218.66.76] by t3.bullet.scd.yahoo.com with NNFMP; 22 Mar 2007 17:14:50 -0000 Date: Thu, 22 Mar 2007 17:14:49 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <001801c76c9c$0f81c7d0$6401a8c0@QUINNLAND> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.218.67.214 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 82.195.166.195 From: "ndm230867" Subject: After the Scouring, was Re: So... X-Yahoo-Group-Post: member; u=208286975; y=06qFHRfU4ZYTT0H843zZptC1x1FLQd9IiYtSGMB0VP9fXZDq X-Yahoo-Profile: ndm230867 --- In rq3@yahoogroups.com, "Robert Hoffman" wrote: > >Sounds = very cool! Thanks. >How do you envision The Scouring's effect on the land= ? The broad geography I'm assuming has remained the same (roughly). Salis= bury plain is still in place, the Quantocks and Mendip hills still stand. = The Scouring mucked about with the world, but it was relatively brief. It = allows me scope for weird features (I suspect there are a number of large = chasm on Mendip from where caves collapsed) that might not make total sens= e but I can justify through effects of the scouring. >Do the affected peo= ple simply have chaotic features,or is there >some other predictable range = of mutation? The Changed, aka Polymuffs, are based on my memories of the = polymuffs from John Christopher's "Swords" trilogy and John Wyndham's "The= Chrysalids". So there are continuing instabilities in human popluaitons a= nd chaotic features, but some strains of Polymuff are (where allowed) brea= ding true. The ghetto of Polymuffs in Sarum is typical of Polymuff populat= ions in the free cities, in that they are relatuively genetically stable = and somewhat persecuted. There are small Polymuff communituies in the wild= s, and the extensive ruins from the old world on the north coast (from the= English cities of Portsmouth and Southhampton) are home to large bands of= savage Polymuffs, who tend to exhibit higher genetic instability. >How h= as it affected a typical forest or an ancient stone castle? Built artefac= ts were affected depending on their structural robustness - a lot of "mode= rn" structures were built to rather fine tolerances and suffered poorly (c= entral London and the docklands was devastated), but older structures surv= ived reasonably well. Sarum itself is just the Iron Age earthworks with ne= wly constructed pallisades and a few stone built buildings (mostly using s= tone and brick recovered from the ruins of the Cathedral and Castle at the= site). There are stories from the wild lands near the Stalking Ones hold= s that in some cases the Stalking Ones have, for reasons of their own, re= stored some ancient, pre-scouring monuments. The forests have returned to = the English countryside with a vengeance. The climate change has favoured = the spread of fast growing pine forest which has erupted out of forestry c= ommision reserves across the country and in a generation swathed much of t= he land in dense woodland. Scholars (and those who remember the world bef= ore the Scouring) also claim that several species of tree are somewhat dif= ferent to how they were before (or possibly that they are new species). T= here are several species of Pine with toxic sap - and hunters from the wil= ds regail city folk with stories of carnivourous, predatory and even ambul= atory plants... >What technology is still available? The Prince of Sarum'= s elite guard carry fire-arms - and the general belief is that they DO wor= k, but no one in living memory (i.e. since the city was formally founded i= n 2022) in Sarum has heard them fire... >Many more fun questions to ask = if you wish to open it up for >discussion. =3D) Another reason for statr= ing this game is that I _used_ to be quite comfortable running games with = very little written material, just a half page of notes and a load of idea= s in my head. IN recent times I;ve relied very heavily on pre-written mate= rial, blaming work, raising my kids etc for not taking th esame improvisat= ional approach. This campaign is a deliberate attempt to recapture that pr= evious spontaneity and creativity - so I've dived in to running the game = with very little of the setting etc formally written down, fully intending= to improvise my way through things. We'll see how well it pans out... Ch= eers, Nick Middleton Return-Path: X-Sender: rog_benham@hotmail.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 92985 invoked from network); 22 Mar 2007 20:45:01 -0000 Received: from unknown (66.218.67.35) by m24.grp.scd.yahoo.com with QMQP; 22 Mar 2007 20:45:01 -0000 Received: from unknown (HELO bay0-omc2-s6.bay0.hotmail.com) (65.54.246.142) by mta9.grp.scd.yahoo.com with SMTP; 22 Mar 2007 20:45:01 -0000 Received: from hotmail.com ([65.54.169.27]) by bay0-omc2-s6.bay0.hotmail.com with Microsoft SMTPSVC(6.0.3790.2668); Thu, 22 Mar 2007 13:44:22 -0700 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Thu, 22 Mar 2007 13:44:22 -0700 Message-ID: Received: from 65.54.169.200 by by114fd.bay114.hotmail.msn.com with HTTP; Thu, 22 Mar 2007 20:44:19 GMT X-Originating-Email: [rog_benham@hotmail.com] X-Sender: rog_benham@hotmail.com In-Reply-To: To: rq3@yahoogroups.com Bcc: Date: Thu, 22 Mar 2007 20:44:19 +0000 Mime-Version: 1.0 Content-Type: text/html; format=flowed X-OriginalArrivalTime: 22 Mar 2007 20:44:22.0092 (UTC) FILETIME=[DECF20C0:01C76CC2] Return-Path: rog_benham@hotmail.com X-Originating-IP: 65.54.246.142 X-eGroups-Msg-Info: 1:0:0:0 From: "Roger Benham" Subject: RE: [rq3] After the Scouring, was Re: So... 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Going back to the polymuffs... I presume that there are polymuff animals too?  In the John Christopher books, there was a mutated boar IIRC.

Did the Scouring prevent technology from working?  Does it prohibit certain types of combustion (Gunpowder, for instance), or did it just cook all the electronics and end?

And are the players exclusively drawn from the pure genetic humans or are you looking at polymuffs as PCs too?

It sounds excellent, by the way- I'm thoroughly enjoying the discussion!


From: "ndm230867"
Reply-To: rq3@yahoogroups.com
To: rq3@yahoogroups.com
Subject: [rq3] After the Scouring, was Re: So...
Date: Thu, 22 Mar 2007 17:14:49 -0000

--- In rq3@yahoogroups.com, "Robert Hoffman" wrote:
>
>Sounds very cool!

Thanks.

>How do you envision The Scouring's effect on the land?

The broad geography I'm assuming has remained the same (roughly).
Salisbury plain is still in place, the Quantocks and Mendip hills
still stand. The Scouring mucked about with the world, but it was
relatively brief. It allows me scope for weird features (I suspect
there are a number of large chasm on Mendip from where caves
collapsed) that might not make total sense but I can justify through
effects of the scouring.

>Do the affected people simply have chaotic features,or is there
>some other predictable range of mutation?

The Changed, aka Polymuffs, are based on my memories of the
polymuffs from John Christopher's "Swords" trilogy and John
Wyndham's "The Chrysalids". So there are continuing instabilities in
human popluaitons and chaotic features, but some strains of Polymuff
are (where allowed) breading true.

The ghetto of Polymuffs in Sarum is typical of Polymuff populations
in the free cities, in that they are relatuively genetically stable
and somewhat persecuted. There are small Polymuff communituies in
the wilds, and the extensive ruins from the old world on the north
coast (from the English cities of Portsmouth and Southhampton) are
home to large bands of savage Polymuffs, who tend to exhibit higher
genetic instability.

>How has it affected a typical forest or an ancient stone castle?

Built artefacts were affected depending on their structural
robustness - a lot of "modern" structures were built to rather fine
tolerances and suffered poorly (central London and the docklands was
devastated), but older structures survived reasonably well.

Sarum itself is just the Iron Age earthworks with newly constructed
pallisades and a few stone built buildings (mostly using stone and
brick recovered from the ruins of the Cathedral and Castle at the
site).

There are stories from the wild lands near the Stalking Ones holds
that in some cases the Stalking Ones have, for reasons of their own,
restored some ancient, pre-scouring monuments.

The forests have returned to the English countryside with a
vengeance. The climate change has favoured the spread of fast
growing pine forest which has erupted out of forestry commision
reserves across the country and in a generation swathed much of the
land in dense woodland. Scholars (and those who remember the world
before the Scouring) also claim that several species of tree are
somewhat different to how they were before (or possibly that they
are new species).

There are several species of Pine with toxic sap - and hunters from
the wilds regail city folk with stories of carnivourous, predatory
and even ambulatory plants...

>What technology is still available?

The Prince of Sarum's elite guard carry fire-arms - and the general
belief is that they DO work, but no one in living memory (i.e. since
the city was formally founded in 2022) in Sarum has heard them
fire...

>Many more fun questions to ask if you wish to open it up for
>discussion. =)

Another reason for statring this game is that I _used_ to be quite
comfortable running games with very little written material, just a
half page of notes and a load of ideas in my head. IN recent times
I;ve relied very heavily on pre-written material, blaming work,
raising my kids etc for not taking th esame improvisational approach.

This campaign is a deliberate attempt to recapture that previous
spontaneity and creativity - so I've dived in to running the game
with very little of the setting etc formally written down, fully
intending to improvise my way through things.

We'll see how well it pans out...

Cheers,

Nick Middleton




Solve the Conspiracy and win fantastic prizes. Play Conspiracy now! Return-Path: X-Sender: ndm230867@yahoo.co.uk X-Apparently-To: rq3@yahoogroups.com Received: (qmail 38884 invoked from network); 23 Mar 2007 08:38:19 -0000 Received: from unknown (66.218.67.33) by m27.grp.scd.yahoo.com with QMQP; 23 Mar 2007 08:38:19 -0000 Received: from unknown (HELO n12a.bullet.sp1.yahoo.com) (69.147.64.109) by mta7.grp.scd.yahoo.com with SMTP; 23 Mar 2007 08:38:19 -0000 Received: from [216.252.122.218] by n12.bullet.sp1.yahoo.com with NNFMP; 23 Mar 2007 08:38:15 -0000 Received: from [209.73.164.83] by t3.bullet.sp1.yahoo.com with NNFMP; 23 Mar 2007 08:38:15 -0000 Received: from [66.218.66.89] by t7.bullet.scd.yahoo.com with NNFMP; 23 Mar 2007 08:38:15 -0000 Date: Fri, 23 Mar 2007 08:38:14 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.109 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 82.195.166.195 From: "ndm230867" Subject: After the Scouring, was Re: So... X-Yahoo-Group-Post: member; u=208286975; y=2D7u2swMoIkOKtpfwcUmn_yMDW-OpbuzyLtKjzGnWzT7vYzH X-Yahoo-Profile: ndm230867 >Going back to the polymuffs... I presume that there are polymuff >animals= too? In the John Christopher books, there was a mutated boar >IIRC. Abs= olutely - with the added bonuses that a) there were at the time of the Sco= uring a number of unusual but small populations in the UK e.g. wild Puma's= #. Plus, with the English channel freesing regularly now, animals from mai= nland Europe can cross in winter: and th etunnel is still intact (albeit r= isky). I'm certainly planning to have mutated animals (some random, just C= haotic features, some stable mutations). I have the mutations tables from = Hawkmoon as well as the RQIII Chaotic features table. >Did the Scouring p= revent technology from working? Whilst I was very tempted, no. I have dim = and distant memories of The Changes, the TV series adapted from peter Dick= inson's novel Weathermonger (first published by chronologically last of th= e Changes trilogy) an ddid quite like the idea of no technology but ultim= ately decided againts it. >Does it prohibit certain types of combustion (G= unpowder, for >instance), or did it just cook all the electronics and end? = Cooked all the lectronics, trashed the manufacturing facilities, and tras= hed much in the way of electronic media. Combined with the population cras= h, very few of the skills necessary to read a CD rom, or build a crystal = set survived. The Seers DO have a lot or residual technology knowledge, an= d are hoarding surviving equipment and knowledge in their underground stro= nghold at Burlington (the old Civil Defense complex / underground city at = Corsham) and technology isn't taboo (yet), just rarely functional and almo= st always impossible to fix. >And are the players exclusively drawn from = the pure genetic humans >or are you looking at polymuffs as PCs too? Initi= ally, baseline humans. I'm open to the possibilty of Polymuff PC's later, = but Sarum (sa they are going to learn!) is actually a rtaher repressive an= d warlike state that treats it's polymuff population quite badly. There ar= e other communities that have taken other paths. >It sounds excellent, by= the way- I'm thoroughly enjoying the >discussion! I've always liked noodl= ing away at campaign settings, and doing it so I'm "two steps ahead" of an= actual active game group has always seemed to be an ingredient in teh gam= es I've most enjoyed running and that my players have had most fun with. = And, being a 60's child who grew up in Cold War, atomic age Britain, all t= hose 'fables of the deconstruction' by Wyndham and Christopher and their s= uccessors like Dickinson##, formed an integral and enduring element of the= landscape of my imagination. Cheers, Nick Middleton #I have a friend w= ho works at CSL, the government labs outside York, and according to an int= ernal briefing they had from DEFRA two years ago, the Government is in no = doubt that there are small communities of breading large cats in parts of = the UK mainland... ##Not so much "how the world ends" as "what happens aft= er the world as we know it ends"? Much as I respect Brian Aldiss, I think = he and a lot of the New Wave fundementally misunderstood Wyndham & Co when= he dismissed them as writing about "the cosy catastrophe". Return-Path: X-Sender: rog_benham@hotmail.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 39570 invoked from network); 23 Mar 2007 12:20:12 -0000 Received: from unknown (66.218.66.68) by m49.grp.scd.yahoo.com with QMQP; 23 Mar 2007 12:20:12 -0000 Received: from unknown (HELO bay0-omc3-s3.bay0.hotmail.com) (65.54.246.203) by mta11.grp.scd.yahoo.com with SMTP; 23 Mar 2007 12:20:12 -0000 Received: from hotmail.com ([65.54.169.23]) by bay0-omc3-s3.bay0.hotmail.com with Microsoft SMTPSVC(6.0.3790.2668); Fri, 23 Mar 2007 05:15:46 -0700 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Fri, 23 Mar 2007 05:15:46 -0700 Message-ID: Received: from 65.54.169.200 by by114fd.bay114.hotmail.msn.com with HTTP; Fri, 23 Mar 2007 12:15:45 GMT X-Originating-Email: [rog_benham@hotmail.com] X-Sender: rog_benham@hotmail.com In-Reply-To: To: rq3@yahoogroups.com Bcc: Date: Fri, 23 Mar 2007 12:15:45 +0000 Mime-Version: 1.0 Content-Type: text/html; format=flowed X-OriginalArrivalTime: 23 Mar 2007 12:15:46.0628 (UTC) FILETIME=[FC969840:01C76D44] Return-Path: rog_benham@hotmail.com X-Originating-IP: 65.54.246.203 X-eGroups-Msg-Info: 1:0:0:0 From: "Roger Benham" Subject: RE: [rq3] After the Scouring, was Re: So... 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I love the source material- everything you've quoted and used so far has been like a run down of my favourite childhood authors...

I like the idea of the mix of technology and swords.  However, some technologies would be easier to utilise after a massive EMP event.  I'm thinking of traction engines and other steam powered devices.  Provided you had a book showing you how to use one or a survivor passing on the knowledge (The Lancastrian Cult of the Great Dibnah..?) all you need is lubricant, fuel (Wood would probably do) and water, which in a post-EMP world returning to nature would be in reasonable supply- rape seed oil for lube for instance.  So a warband armed with swords riding behind an armoured steam dreadnaught doesn't seem out of place.

Additionally... what crossed over from the explosion?  If I read the precis right, the event was a combination of a sealing event in a parallel world and a fusion/particle detonation event in our world.  Are there examples of nasties and refugees fleeing the other world, or creatures dumped into our world from theirs by the Scouring wave?

Does magic work?  I can't remember if you've said.

The only problem I can see is direct comparisons to Gamma World- polymuffs as mutants, and finding caches of lostech.  I'd prefer to see races or strains of polymuffs more than randomly allocating chaotic features to them.  The purer the strain, the greater the feature. So if a particular strain at its purest had 15 point skin, it may breed true or it could dissipate to 8 point or 3 point in children/grandchildren.  Mongrel polymuffs would be something to be avoided as they'd have a grab bag of lower level but still effective traits.

Any thoughts on the rest of the UK yet?

This is a great thread!


From: "ndm230867"
Reply-To: rq3@yahoogroups.com
To: rq3@yahoogroups.com
Subject: [rq3] After the Scouring, was Re: So...
Date: Fri, 23 Mar 2007 08:38:14 -0000

>Going back to the polymuffs... I presume that there are polymuff
>animals too? In the John Christopher books, there was a mutated
boar >IIRC.

Absolutely - with the added bonuses that a) there were at the time
of the Scouring a number of unusual but small populations in the UK
e.g. wild Puma's#. Plus, with the English channel freesing regularly
now, animals from mainland Europe can cross in winter: and th
etunnel is still intact (albeit risky). I'm certainly planning to
have mutated animals (some random, just Chaotic features, some
stable mutations). I have the mutations tables from Hawkmoon as well
as the RQIII Chaotic features table.

>Did the Scouring prevent technology from working?

Whilst I was very tempted, no. I have dim and distant memories of
The Changes, the TV series adapted from peter Dickinson's novel
Weathermonger (first published by chronologically last of the
Changes trilogy) an ddid quite like the idea of no technology but
ultimately decided againts it.

>Does it prohibit certain types of combustion (Gunpowder, for
>instance), or did it just cook all the electronics and end?

Cooked all the lectronics, trashed the manufacturing facilities, and
trashed much in the way of electronic media. Combined with the
population crash, very few of the skills necessary to read a CD rom,
or build a crystal set survived. The Seers DO have a lot or
residual technology knowledge, and are hoarding surviving equipment
and knowledge in their underground stronghold at Burlington (the old
Civil Defense complex / underground city at Corsham) and technology
isn't taboo (yet), just rarely functional and almost always
impossible to fix.

>And are the players exclusively drawn from the pure genetic humans
>or are you looking at polymuffs as PCs too?

Initially, baseline humans. I'm open to the possibilty of Polymuff
PC's later, but Sarum (sa they are going to learn!) is actually a
rtaher repressive and warlike state that treats it's polymuff
population quite badly. There are other communities that have taken
other paths.

>It sounds excellent, by the way- I'm thoroughly enjoying the
>discussion!

I've always liked noodling away at campaign settings, and doing it
so I'm "two steps ahead" of an actual active game group has always
seemed to be an ingredient in teh games I've most enjoyed running
and that my players have had most fun with.

And, being a 60's child who grew up in Cold War, atomic age Britain,
all those 'fables of the deconstruction' by Wyndham and Christopher
and their successors like Dickinson##, formed an integral and
enduring element of the landscape of my imagination.

Cheers,

Nick Middleton

#I have a friend who works at CSL, the government labs outside York,
and according to an internal briefing they had from DEFRA two years
ago, the Government is in no doubt that there are small communities
of breading large cats in parts of the UK mainland...

##Not so much "how the world ends" as "what happens after the world
as we know it ends"? Much as I respect Brian Aldiss, I think he and
a lot of the New Wave fundementally misunderstood Wyndham & Co when
he dismissed them as writing about "the cosy catastrophe".




Solve the Conspiracy and win fantastic prizes. Play Conspiracy now! Return-Path: X-Sender: ndm230867@yahoo.co.uk X-Apparently-To: rq3@yahoogroups.com Received: (qmail 91589 invoked from network); 25 Mar 2007 10:34:31 -0000 Received: from unknown (66.218.66.166) by m45.grp.scd.yahoo.com with QMQP; 25 Mar 2007 10:34:31 -0000 Received: from unknown (HELO n32b.bullet.sp1.yahoo.com) (209.131.38.212) by mta5.grp.scd.yahoo.com with SMTP; 25 Mar 2007 10:34:31 -0000 Received: from [216.252.122.217] by n32.bullet.sp1.yahoo.com with NNFMP; 25 Mar 2007 10:34:08 -0000 Received: from [66.218.69.1] by t2.bullet.sp1.yahoo.com with NNFMP; 25 Mar 2007 10:34:08 -0000 Received: from [66.218.66.87] by t1.bullet.scd.yahoo.com with NNFMP; 25 Mar 2007 10:34:08 -0000 Date: Sun, 25 Mar 2007 10:34:06 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 209.131.38.212 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 85.210.0.210 From: "ndm230867" Subject: After the Scouring, was Re: So... X-Yahoo-Group-Post: member; u=208286975; y=ZCZTutuhWwIAKueE4JZYOGxritrJF-4MQH-ubjCZYMMvbf7l X-Yahoo-Profile: ndm230867 Roger (and list), more fullsome set of replies will have to await me reloc= ating my main set of notes, which are curently on a different machine I don= 't have access to this weekend. >I like the idea of the mix of technology = and swords. Steam is posisble (but not present in the area I'm starting in= ) - but there is also simple electricty (wrap a lot of copper wire round a = frame, rotate it using wind or slave labour inside a bunch of magnets...) = >Additionally... what crossed over from the explosion? Some "animals", an= d the Houses of the Exile (what humanity calls the Satlking Ones). The Exil= es were fleeing something... >Does magic work? I can't remember if you've= said. Yes - RQIII Spirit Magic only for PC's (with a few tweaks). The Ex= iles used to have access to stuff that I'll probably use tweaked Sorcery to= model, but even their capability is reduced. One of the big changes rom th= e Scouring is that Spirits clearly now exist and affect the material world = - and whilst they don't communicate directly, they DO take an interest in m= ortal affairs: "bad" spirits cling to identity and life, producing undead o= f various sorts, "good" spirits guide and protect humanity and aid peoples = joruney to Aven, the afterlife. The religion of the Seers is akin to RQII/= III Shamanism. What humanity doesn't yet know is that Aven is a Stalking O= ne construction, thrown together hastily in the immediate aftermath of thei= r arrival in a desperate attempt to stop the nascent World soul from dying = of the toxic shock of over 4 billion people dying almost simultaneaously...= >The only problem I can see is direct comparisons to Gamma World- >polymu= ffs as mutants, and finding caches of lostech. I'd prefer to >see races or = strains of polymuffs more than randomly allocating >chaotic features to the= m. Most stable polymuff communities, whether within larger human settlemen= ts (such as the Polymuff Ghetto in Sarum) on their own in the Polymuff vill= ages of the wilds are relatively stable, but that's partly becuas ethe eff= ects of the change that weren't terminal were relatively consistent (one ha= nd transformed toa lobster like pincer, growth of carapace sections on the = back etc). The mutatinbg effect of the scouring is still quite strong and w= ill take several more geenrations before the situation stabilises: plus con= stant exposure to places where the world soul was damaged (i.e. where old w= orld population levels were high, and thus concentration of deaths high) se= ems to promote mutation. Hence the Polymuff tribes that live in the ruins o= f Salisbury or Portsmouth and still mutating and chaging, where as the trib= es in the wilds are relatively stable. >Any thoughts on the rest of the UK= yet? Not of any substance - I have a baaad feeling about the sites of cur= rent Nuclear powerstations (mind, Fred Saberhagen's idea is quite appealing= ...), and my rule of thumbs is that the big connurbatios are wastelands (Bi= rmingham, Greater Manchester. Leeds/ Bradford, Newcastle, Edinburgh, Glasgo= w), and I suspect that some of the sparsely populated regions (e.g. East Yo= rkshire) have faired very badly (very dispersed population, so difficult ac= cess to resources for scavenging that was probably essential to survival in= the immediate aftermath). On the other hand the REALLY isolated comminties= (some of the Scottish Islands etc) were probably better set up to survive = the withdrawl of a technological infrastructure. Cheers, Nick Middleton = Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 93251 invoked from network); 26 Mar 2007 04:40:15 -0000 Received: from unknown (66.218.66.167) by m51.grp.scd.yahoo.com with QMQP; 26 Mar 2007 04:40:15 -0000 Received: from unknown (HELO n25.bullet.sp1.yahoo.com) (209.131.38.225) by mta6.grp.scd.yahoo.com with SMTP; 26 Mar 2007 04:40:15 -0000 Received: from [216.252.122.219] by n25.bullet.sp1.yahoo.com with NNFMP; 26 Mar 2007 04:38:08 -0000 Received: from [66.218.69.6] by t4.bullet.sp1.yahoo.com with NNFMP; 26 Mar 2007 04:38:08 -0000 Received: from [66.218.66.86] by t6.bullet.scd.yahoo.com with NNFMP; 26 Mar 2007 04:38:08 -0000 Date: Mon, 26 Mar 2007 04:38:08 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 209.131.38.225 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.107.115.214 From: "Ben Monroe" Subject: After the Scouring, was Re: So... X-Yahoo-Group-Post: member; u=271636000; y=6jXsJFPV4MvDir-tIFLI2KyxCFENPhou9GPhaqjz5rrC X-Yahoo-Profile: zomben Hey, Sorry I've been incommunicado for the last few days. I started a new= job (though a temporary, two-month contract one) a bit over a week ago, an= d that, family stuff, and finishing the massive back yard project we've bee= n doing for nearly two years now has eaten my free time. That, and enginee= ring my recent permanent ban from RPG.net... ;) Nick, just wanted to chim= e in and say this game sounds fab. I've been a fan of fantasy post-apoc ev= er since I first saw Ralph Bakshi's "Wizards" lo these thirty years ago. S= ounds like a great game; make sure to let us know how it goes! --- In rq3@= yahoogroups.com, "ndm230867" wrote: > > --- In rq3@yahoogro= ups.com, "Ben Monroe" wrote: > > > > Out of curiosity, anyone = on the list actually getting a chance to > > play/run RQIII at the moment? = > > As a aresult of reading too much Tribe 8 stuff (and re-reading The > = Prince in Waiting and listening to too much 70's Tom Robinson), and > conv= ersation here with Ben about stres rules, I've started a new > RQIII-ish c= ampaign entitled After the Scouring > > July 2nd 2014, 12:17:32 GMT. In th= e Large Hadron Collider at CERN in > Switzerland, a unique collision event= occurs. At the Great Circle of > Mortimer's Crossing, in the realm of Shi= staval, Queen Mab of the > Houses of the Exile attempts a great weaving to= escape the oncoming > night. > > Two events collide. A door is unbolted,= briefly, just as a battering > ram is applied to the other side... > > T= he Scouring expands at near light speed, with a depth of some 700 > millis= econds. Inside the wave front space, time, matter and energy > have differ= ent properties. After its passing, things are almost as > they were before= . Almost. > > Approximately thirty percent of the planet's life forms and = complex > structures (organic and inorganic, natural and artificial) are = > killed or rendered non-functional by the Scouring and nearly the > same = again are changed by the Scouring's passing in such a fashion > that they = are very rapidly dead or destroyed after it has gone. The > surviving chan= ged and unchanged population crashes in the chaos of > the immediate after= math: the planets magnetic field has reversed, > the industrialised infras= tructure of the world collapsed beyond > recall, the ecosphere tipped thro= ugh several catastrophic failure > points. > > September 22nd, 2036. The = last day of summer, a time of offerings > for the dead. Prince Peter, Warl= ord of Sarum (built in the Iron Age > hill fort outside the ruins of the o= ld world city of Salisbury) has > been persuaded by his chaplain to send a= covert embassy to his > fellow rulers of the free city states between the= English and > Bristol channels, in what is now the north of England, befo= re the > savage winter sets in and the channels freeze (as they usually do= > since the Scouring) > > The way is long and the roads hard: hostile co= mmunities, rampaging > bands of wild Polymuffs, and the Northlands are hom= e to many > strongholds of the Stalking Ones allied to their great hold, t= he > White Castle at Stonehenge. Prince Peter will select candidates from = > the his Guard and those currently awaiting trial in Sarum's Gaol > with= the skills to protect and guide the envoy, Brother Aldwyn, on > his peril= ous journey. The Seers have given their blessing to Brother > Aldwyn and o= ffer prayers that the Spirits will watch over the > expedition. > > But t= here are hidden agendas at work, and those both within Sarum > and beyond = who have other plans for Brother Aldwyn's little band=85 > > Basically run= ning with straight RQIII, plus a version of ben's > stress rules as floate= d here. No Divine or Sorcery magic (as far as > the players know), and lim= ited "Spirit" magic. > > Will keep the list posted as to how it progresses= ... > > Cheers, > > Nick Middleton > Return-Path: X-Sender: bromgrev@gmail.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 43983 invoked from network); 26 Mar 2007 14:23:15 -0000 Received: from unknown (66.218.66.166) by m35.grp.scd.yahoo.com with QMQP; 26 Mar 2007 14:23:15 -0000 Received: from unknown (HELO n24b.bullet.sp1.yahoo.com) (209.131.38.235) by mta5.grp.scd.yahoo.com with SMTP; 26 Mar 2007 14:23:15 -0000 Received: from [216.252.122.219] by n24.bullet.sp1.yahoo.com with NNFMP; 26 Mar 2007 14:21:45 -0000 Received: from [209.73.164.86] by t4.bullet.sp1.yahoo.com with NNFMP; 26 Mar 2007 14:21:45 -0000 Received: from [66.218.66.84] by t8.bullet.scd.yahoo.com with NNFMP; 26 Mar 2007 14:21:45 -0000 Date: Mon, 26 Mar 2007 14:21:45 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 209.131.38.235 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 220.246.222.97 From: "bromgrev2000" Subject: New RuneQuest Forum X-Yahoo-Group-Post: member; u=242302830; y=UNUs8G3JfwPfiRuivV8XuJ5LfzAYNBzKisIr2rMImyjkq4Ycbebb X-Yahoo-Profile: bromgrev2000 Although I'm a member of an unfeasible number of Traveller forums, this is= quite possibly the only RuneQuest forum out there: http://www.websitetool= box.com/tool/mb/rqmasters Return-Path: X-Sender: ndm230867@yahoo.co.uk X-Apparently-To: rq3@yahoogroups.com Received: (qmail 47133 invoked from network); 27 Mar 2007 13:35:51 -0000 Received: from unknown (66.218.66.166) by m48.grp.scd.yahoo.com with QMQP; 27 Mar 2007 13:35:51 -0000 Received: from unknown (HELO n24.bullet.scd.yahoo.com) (66.94.237.53) by mta5.grp.scd.yahoo.com with SMTP; 27 Mar 2007 13:35:51 -0000 Received: from [66.218.69.6] by n24.bullet.scd.yahoo.com with NNFMP; 27 Mar 2007 13:35:50 -0000 Received: from [66.218.66.74] by t6.bullet.scd.yahoo.com with NNFMP; 27 Mar 2007 13:35:50 -0000 Date: Tue, 27 Mar 2007 13:35:48 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.94.237.53 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 82.195.166.195 From: "ndm230867" Subject: Re: Monsters X-Yahoo-Group-Post: member; u=208286975; y=5KUlsgXn7N9ebzsneVtnUcEPTRQALZ4Ayi98rlZTDx9csrpu X-Yahoo-Profile: ndm230867 OK, added another file of Ken Murphy's fine work from the RQ Rules list to= the Creatures section, this time his reworking of Manticores and Lamia. = For those interested in the RQ Rules discussion, these were posted origina= lly in March 2004 to the RQ Rules list (see here http://www.thinbits.net/p= ipermail/rq-rules/2004-March/date.html ). Cheers, Nick Middleton Return-Path: Received: (qmail 39068 invoked from network); 1 Apr 2007 11:04:42 -0000 Received: from unknown (66.218.67.34) by m51.grp.scd.yahoo.com with QMQP; 1 Apr 2007 11:04:42 -0000 Received: from unknown (HELO n24c.bullet.sp1.yahoo.com) (209.131.38.236) by mta8.grp.scd.yahoo.com with SMTP; 1 Apr 2007 11:04:41 -0000 Received: from [216.252.122.217] by n24.bullet.sp1.yahoo.com with NNFMP; 01 Apr 2007 11:04:30 -0000 Received: from [66.218.69.6] by t2.bullet.sp1.yahoo.com with NNFMP; 01 Apr 2007 11:04:30 -0000 Received: from [66.218.66.75] by t6.bullet.scd.yahoo.com with NNFMP; 01 Apr 2007 11:04:30 -0000 Date: 1 Apr 2007 11:04:29 -0000 Message-ID: <1175425469.3623.45198.w108@yahoogroups.com> X-Yahoo-Newman-Property: groups-system X-eGroups-Application: files X-Yahoo-Group-Post: system From: rq3@yahoogroups.com To: rq3@yahoogroups.com Subject: New file uploaded to rq3 MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the rq3 group. File : /Houserules/Striker Weapons.pdf Uploaded by : bromgrev2000 Description : RQIII Stats for Traveller & Striker Weapons You can access this file at the URL: http://groups.yahoo.com/group/rq3/files/Houserules/Striker%20Weapons.pdf To learn more about file sharing for your group, please visit: http://help.yahoo.com/help/us/groups/files Regards, bromgrev2000 Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 7307 invoked from network); 2 Apr 2007 02:43:05 -0000 Received: from unknown (66.218.66.68) by m37a.grp.scd.yahoo.com with QMQP; 2 Apr 2007 02:43:05 -0000 Received: from unknown (HELO n25.bullet.scd.yahoo.com) (66.94.237.54) by mta11.grp.scd.yahoo.com with SMTP; 2 Apr 2007 02:43:05 -0000 Received: from [209.73.164.86] by n25.bullet.scd.yahoo.com with NNFMP; 02 Apr 2007 02:42:37 -0000 Received: from [66.218.66.77] by t8.bullet.scd.yahoo.com with NNFMP; 02 Apr 2007 02:42:37 -0000 Date: Mon, 02 Apr 2007 02:42:35 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.94.237.54 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 203.17.154.218 From: "mechashef" Subject: Re: Monsters X-Yahoo-Group-Post: member; u=289703040; y=voL8xMIRVoMVu0-xiijACuQ1Ypma-vOrRTl3dZQ1QwzX6FpJ X-Yahoo-Profile: mechashef I have added one of the creature from my old campaign. It is the Drop Bea= r. Any comments, positive or negative are welcome. Enjoy Return-Path: X-Sender: bromgrev@gmail.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 73631 invoked from network); 2 Apr 2007 14:28:15 -0000 Received: from unknown (66.218.67.34) by m47.grp.scd.yahoo.com with QMQP; 2 Apr 2007 14:28:15 -0000 Received: from unknown (HELO n29.bullet.scd.yahoo.com) (66.94.237.22) by mta8.grp.scd.yahoo.com with SMTP; 2 Apr 2007 14:28:10 -0000 Received: from [66.218.69.2] by n29.bullet.scd.yahoo.com with NNFMP; 02 Apr 2007 14:27:10 -0000 Received: from [66.218.66.85] by t2.bullet.scd.yahoo.com with NNFMP; 02 Apr 2007 14:27:10 -0000 Date: Mon, 02 Apr 2007 14:27:07 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.94.237.22 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 219.77.145.223 From: "bromgrev2000" Subject: RQIII Stats for Striker / Traveller Weapons X-Yahoo-Group-Post: member; u=242302830; y=ZS0aLvFI7k-QBeubM-ZBifZvyPIwnzhjJ0bDrBLt-_UP2fssxeFb X-Yahoo-Profile: bromgrev2000 I've uploaded a PDF of BRP stats for some basic personal weapons from Stri= ker and a few extras from Traveller LBB1 and LBB4. I realise this has prob= ably been done a hundred times, but there we are. I've also included a bri= ef description of my armour penetration rule. Anyway ... have a look. Crea= tive criticism welcomed! Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 79482 invoked from network); 2 Apr 2007 14:29:00 -0000 Received: from unknown (66.218.66.71) by m47.grp.scd.yahoo.com with QMQP; 2 Apr 2007 14:29:00 -0000 Received: from unknown (HELO smtp102.sbc.mail.mud.yahoo.com) (68.142.198.201) by mta13.grp.scd.yahoo.com with SMTP; 2 Apr 2007 14:29:00 -0000 Received: (qmail 53715 invoked from network); 2 Apr 2007 14:27:52 -0000 Received: from unknown (HELO BEN) (benmonroe@sbcglobal.net@69.107.126.165 with login) by smtp102.sbc.mail.mud.yahoo.com with SMTP; 2 Apr 2007 14:27:51 -0000 X-YMail-OSG: nwOXQrYVM1lXQnc86SBV7RoXk8Ij8Kp2v2icTwX7qSLDKtTm To: Date: Mon, 2 Apr 2007 07:27:52 -0700 Message-ID: <000001c77533$19b9fe30$6601a8c0@BEN> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0001_01C774F8.6D5B2630" X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook, Build 10.0.6626 Importance: Normal X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3028 X-Originating-IP: 68.142.198.201 X-eGroups-Msg-Info: 1:0:0:0 From: "Ben Monroe" Subject: Re: Monsters X-Yahoo-Group-Post: member; u=271636000; y=vUfwbj3_YCgac0sqpg4N3QN6wMRDZNRPPAJUPT4VyaI9 X-Yahoo-Profile: zomben ------=_NextPart_000_0001_01C774F8.6D5B2630 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Man, I've got to check all these out soon. I've been so swamped with work and home projects, I'm totally behind. ------=_NextPart_000_0001_01C774F8.6D5B2630 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable = Re: Monsters =

Man, I've got to check all these out soo= n.  I've been so swamped with work and home projects, I'm totally behi= nd.

------=_NextPart_000_0001_01C774F8.6D5B2630-- Return-Path: X-Sender: IQuinn@surewest.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 38199 invoked from network); 2 Apr 2007 16:13:45 -0000 Received: from unknown (66.218.67.33) by m28.grp.scd.yahoo.com with QMQP; 2 Apr 2007 16:13:45 -0000 Received: from unknown (HELO qsmtp4.mc.surewest.net) (66.60.130.145) by mta7.grp.scd.yahoo.com with SMTP; 2 Apr 2007 16:13:45 -0000 Received: (qmail 25761 invoked from network); 2 Apr 2007 09:13:03 -0700 Received: by simscan 1.1.0 ppid: 25496, pid: 25573, t: 21.4219s scanners: regex: 1.1.0 attach: 1.1.0 clamav: 0.84/m:42/d:2665 spam: 3.0.3 Received: from unknown (HELO QUINNLAND) (69.4.131.194) by qsmtp4 with SMTP; 2 Apr 2007 09:12:42 -0700 To: Date: Mon, 2 Apr 2007 09:12:31 -0700 Organization: Backbone Entertainment Message-ID: <001901c77541$b8a7d7c0$6401a8c0@QUINNLAND> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_001A_01C77507.0C48FFC0" X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook, Build 10.0.6822 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3028 Importance: Normal Thread-Index: Acd1NA/3iowB57tiSo2pf7kEJM9jPwADMTAg In-Reply-To: X-Spam-Checker-Version: SpamAssassin 3.0.3 (2005-04-27) on qsmtp4.surewest.net X-Spam-Level: X-Spam-Status: No, score=-2.0 required=5.0 tests=AWL,BAYES_00,HTML_90_100, HTML_FONT_INVISIBLE,HTML_FONT_TINY,HTML_MESSAGE,UPPERCASE_25_50, URI_REDIRECTOR autolearn=no version=3.0.3 X-Originating-IP: 66.60.130.145 X-eGroups-Msg-Info: 1:0:0:0 From: "Robert Hoffman" Reply-To: Subject: RE: [rq3] RQIII Stats for Striker / Traveller Weapons X-Yahoo-Group-Post: member; u=282081648; y=vmgBmDMTy63K_FWxJWBu46ZvY1LeYDYo52Jf7tkSBrlltkolE4s X-Yahoo-Profile: quinnland23 ------=_NextPart_000_001A_01C77507.0C48FFC0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable On the topic of penetration ratings: is this an all or nothing effect rule?= Does armor have a similar pair of stats (one for penetration and one for s= tandard AP)? If a weapon has a penetration rating of 6 and the armor has a= rating of 8 does the difference translate to a damage modifier? Do you ha= ve sample stats for say primitive chain vs mesh vs ablate? These tables lo= ok great by the way! Cheers, Bert -----Original Message----- From:= rq3@yahoogroups.com [mailto:rq3@yahoogroups.com] On Behalf Of bromgrev2000= Sent: Monday, April 02, 2007 7:27 AM To: rq3@yahoogroups.com Subject: [rq3= ] RQIII Stats for Striker / Traveller Weapons I've uploaded a PDF of BR= P stats for some basic personal weapons from Striker and a few extras from= Traveller LBB1 and LBB4. I realise this has probably been done a hundred = times, but there we are. I've also included a brief description of my armo= ur penetration rule. Anyway ... have a look. Creative criticism welcomed! = ------=_NextPart_000_001A_01C77507.0C48FFC0 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable =

On the topic of penetration ratings: is this an all or nothing = effect rule?  Does armor have a similar pair of stats (one for penetra= tion and one for standard AP)?  If a weapon has a penetration rating o= f 6 and the armor has a rating of 8 does the difference translate to a dama= ge modifier?  Do you have sample stats for say primitive chain vs mesh= vs ablate?  These tables look great by the way!

 

<= p class=3DMsoNormal>Cheers,

=

Bert

=

 

-----Original Mess= age-----
From: rq3@yahoo= groups.com [mailto:rq3@yahoogroups.com] On Behalf Of bromgrev2000
Sent: Monday, April 02, 2007 7:27 AM
To: rq3@yahoogroups.com
Subject: [rq3] RQIII Stats for Striker / Travell= er Weapons

 

I've uploaded a PDF of BRP stats fo= r some basic personal weapons from
Striker and a few extras from Trave= ller LBB1 and LBB4. I realise this
has probably been done a hundred ti= mes, but there we are. I've also
included a brief description of my ar= mour penetration rule.

Anyway ... have a look. Creative criticism = welcomed!

------=_NextPart_000_001A_01C77507.0C48FFC0-- Return-Path: X-Sender: bromgrev@gmail.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 34352 invoked from network); 4 Apr 2007 05:57:18 -0000 Received: from unknown (66.218.67.34) by m23.grp.scd.yahoo.com with QMQP; 4 Apr 2007 05:57:18 -0000 Received: from unknown (HELO n19d.bullet.scd.yahoo.com) (66.218.67.244) by mta8.grp.scd.yahoo.com with SMTP; 4 Apr 2007 05:57:18 -0000 Received: from [66.218.69.4] by n19.bullet.scd.yahoo.com with NNFMP; 04 Apr 2007 05:57:08 -0000 Received: from [66.218.66.78] by t4.bullet.scd.yahoo.com with NNFMP; 04 Apr 2007 05:57:08 -0000 Date: Wed, 04 Apr 2007 05:57:05 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <001901c77541$b8a7d7c0$6401a8c0@QUINNLAND> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.218.67.244 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 218.103.50.1 From: "bromgrev2000" Subject: Re: RQIII Stats for Striker / Traveller Weapons X-Yahoo-Group-Post: member; u=242302830; y=X8ki3qYWBbaPCuuMwtaiYcl93BVHVhQfQAresovz4qOhGYtxaebf X-Yahoo-Profile: bromgrev2000 --- In rq3@yahoogroups.com, "Robert Hoffman" wrote: > > On the= topic of penetration ratings: is this an all or nothing effect rule? > Do= es armor have a similar pair of stats (one for penetration and one for > s= tandard AP)? If a weapon has a penetration rating of 6 and the armor has = a > rating of 8 does the difference translate to a damage modifier? Do yo= u have > sample stats for say primitive chain vs mesh vs ablate? These ta= bles look > great by the way! > > > > Cheers, > > Bert To use your te= rminology, penetration is an all-or-nothing effect. It does nothing other = than ignore AP. Left-over penetration does not translate into a damage mod= ifier (that, after all, would be just like a straight plus to damage). Pe= netration models the fact that soft bodies are not very good bullet stoppe= rs, so anti-armour rounds tend to go straight through with little more dam= age than any other round (and less than most). Hmm, I did have stats for T= raveller armour from mesh to battledress - I must dig around and see what = I can find. These values are scaled directly from RQ3 (well, originally RQ= 2), so primitive AP still applies. Return-Path: X-Sender: ndm230867@yahoo.co.uk X-Apparently-To: rq3@yahoogroups.com Received: (qmail 45930 invoked from network); 4 Apr 2007 10:17:46 -0000 Received: from unknown (66.218.66.166) by m36.grp.scd.yahoo.com with QMQP; 4 Apr 2007 10:17:46 -0000 Received: from unknown (HELO n23d.bullet.scd.yahoo.com) (66.218.67.213) by mta5.grp.scd.yahoo.com with SMTP; 4 Apr 2007 10:17:46 -0000 Received: from [66.218.69.2] by n23.bullet.scd.yahoo.com with NNFMP; 04 Apr 2007 10:19:28 -0000 Received: from [66.218.66.91] by t2.bullet.scd.yahoo.com with NNFMP; 04 Apr 2007 10:17:04 -0000 Date: Wed, 04 Apr 2007 10:17:04 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.218.67.213 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 82.195.166.195 From: "ndm230867" Subject: Re: RQIII Stats for Striker / Traveller Weapons X-Yahoo-Group-Post: member; u=208286975; y=e48lxHS98H9S-9sSzODXGuKYIXL4l8xdulsnNrXoR4o6uSD2 X-Yahoo-Profile: ndm230867 --- In rq3@yahoogroups.com, "bromgrev2000" wrote: > > --- In= rq3@yahoogroups.com, "Robert Hoffman" wrote: > > >>On the topic = of penetration ratings: is this an all or nothing >>effect rule? Does armor= have a similar pair of stats (one for >>penetration and one for standard A= P)? If a weapon has a >>penetration rating of 6 and the armor has a rating = of 8 does the >>difference translate to a damage modifier? Do you have samp= le >>stats for say primitive chain vs mesh vs ablate? These tables look >>g= reat by the way! > >To use your terminology, penetration is an all-or-noth= ing effect. >It does nothing other than ignore AP. Left-over penetration do= es >not translate into a damage modifier (that, after all, would be >just = like a straight plus to damage). Inspired by the AP system suggested for S= tormbringer 4th ed in the campaign Rogue Mistress I did for a while use a = system of positive and negative AP values. These were added to the targets= armour rating, . So a flintlock pistol might have an AP of minus five, an= d thus actually made armour MORE effective (adding a negative number is a= subtraction). But negative AP values were also SUBTRACTED from damage aga= inst UNARMOURED targets (and subtratcing a negative is addition) so the sa= me flintlock idoes +5 damage vs. unarmoured targets. Conversely, a high AP= round against an unarmoured target would REDUCE the damage done. this (cr= udely) represented bot hsoft lead ball ammunition (which is devastating bu= t handles armour poorly) an dmoden AP rounds (which can over-penetrate). = It was also a fair amount of faff and I stopped using it after a while... = >Penetration models the fact that soft bodies are not very good >bullet st= oppers, so anti-armour rounds tend to go straight through >with little more= damage than any other round (and less than most). > >Hmm, I did have stat= s for Traveller armour from mesh to >battledress - I must dig around and se= e what I can find. These >values are scaled directly from RQ3 (well, origin= ally RQ2), so >primitive AP still applies. I tended to use the Armour tabl= e from Other Suns (unlik the ships, the armour/weapons stuff worked rather= well), albeit Worlds of Wonder is a good fall back as well. In fact , the= only thing I still have from my brother scopy of Worlds of Wonder is the = refernece sheets that lists all the weapon and armour stats for all three = games... Cheers, Nick Middleton Return-Path: X-Sender: bromgrev@gmail.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 22917 invoked from network); 5 Apr 2007 14:50:26 -0000 Received: from unknown (66.218.66.167) by m27.grp.scd.yahoo.com with QMQP; 5 Apr 2007 14:50:26 -0000 Received: from unknown (HELO n19d.bullet.scd.yahoo.com) (66.218.67.244) by mta6.grp.scd.yahoo.com with SMTP; 5 Apr 2007 14:50:26 -0000 Received: from [66.218.69.2] by n19.bullet.scd.yahoo.com with NNFMP; 05 Apr 2007 14:48:33 -0000 Received: from [66.218.66.83] by t2.bullet.scd.yahoo.com with NNFMP; 05 Apr 2007 14:48:33 -0000 Date: Thu, 05 Apr 2007 14:48:31 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.218.67.244 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 203.218.174.31 From: "bromgrev2000" Subject: Another RuneQuest Forum X-Yahoo-Group-Post: member; u=242302830; y=w-hTacy-fITLB5CBmU3s7KIG6wNeIOOL3KFczK3uiiD2KlEqMcwZ X-Yahoo-Profile: bromgrev2000 Some more non-spam information: another RQ forum has started at http://www= .runequest-glorantha.com/forum/ - this one does have some non-MRQ discussi= on going on already. It has the makings of a RuneQuest version of Citizens= of the Imperium - started to support one system (Ttraveller T20) but now = mainly used by players of another (Classic Traveller). Return-Path: X-Sender: alanjrichards@googlemail.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 3294 invoked from network); 5 Apr 2007 18:00:07 -0000 Received: from unknown (66.218.67.33) by m36.grp.scd.yahoo.com with QMQP; 5 Apr 2007 18:00:07 -0000 Received: from unknown (HELO n10c.bullet.sp1.yahoo.com) (69.147.64.105) by mta7.grp.scd.yahoo.com with SMTP; 5 Apr 2007 18:00:07 -0000 Received: from [216.252.122.216] by n10.bullet.sp1.yahoo.com with NNFMP; 05 Apr 2007 17:59:03 -0000 Received: from [66.218.69.2] by t1.bullet.sp1.yahoo.com with NNFMP; 05 Apr 2007 17:59:03 -0000 Received: from [66.218.66.81] by t2.bullet.scd.yahoo.com with NNFMP; 05 Apr 2007 17:59:03 -0000 Date: Thu, 05 Apr 2007 17:59:01 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.105 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 86.0.42.247 From: "Alan" Subject: Re: RQIII Stats for Striker / Traveller Weapons X-Yahoo-Group-Post: member; u=242559975; y=lfQzA36ybi4XE88-XMmkx62ZwSad1dKmZhPBmRnbK0fAXlKRAaU X-Yahoo-Profile: shugendosai --- In rq3@yahoogroups.com, "ndm230867" wrote: > > Inspir= ed by the AP system suggested for Stormbringer 4th ed in the > campaign Ro= gue Mistress I did for a while use a system of positive > and negative AP = values. These were added to the targets armour > rating, . So a flintlock = pistol might have an AP of minus five, and > thus actually made armour MOR= E effective (adding a negative number > is a subtraction). But negative AP= values were also SUBTRACTED from > damage against UNARMOURED targets (and= subtratcing a negative is > addition) so the same flintlock idoes +5 dama= ge vs. unarmoured > targets. Conversely, a high AP round against an unarmo= ured target > would REDUCE the damage done. this (crudely) represented bot= hsoft > lead ball ammunition (which is devastating but handles armour > = poorly) an dmoden AP rounds (which can over-penetrate). > Oh I say that i= s actually rather clever. Any chance of you posting the values you came up = with on this here site? > It was also a fair amount of faff and I stopped = using it after a > while... > Always tricky that isn't it? I tend to mas= sively over-complicate things with my planned house rules and then forget a= ll about what I had planned and use a much simpler bodge ruling during actu= al gameplay. More often than not the bodge is more fun to play and so stays= put. Al Return-Path: X-Sender: bromgrev@gmail.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 85129 invoked from network); 6 Apr 2007 07:53:23 -0000 Received: from unknown (66.218.67.35) by m23.grp.scd.yahoo.com with QMQP; 6 Apr 2007 07:53:23 -0000 Received: from unknown (HELO n19c.bullet.sp1.yahoo.com) (69.147.64.132) by mta9.grp.scd.yahoo.com with SMTP; 6 Apr 2007 07:53:23 -0000 Received: from [216.252.122.219] by n19.bullet.sp1.yahoo.com with NNFMP; 06 Apr 2007 07:52:40 -0000 Received: from [209.73.164.86] by t4.bullet.sp1.yahoo.com with NNFMP; 06 Apr 2007 07:52:40 -0000 Received: from [66.218.66.90] by t8.bullet.scd.yahoo.com with NNFMP; 06 Apr 2007 07:52:40 -0000 Date: Fri, 06 Apr 2007 07:52:38 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.132 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 218.102.112.58 From: "bromgrev2000" Subject: Re: RQIII Stats for Striker / Traveller Weapons X-Yahoo-Group-Post: member; u=242302830; y=8GMNpT8nsZ1i-5I47gPOgchBqPSt4xNiTTeEebo-mX67KS7c1HuO X-Yahoo-Profile: bromgrev2000 --- In rq3@yahoogroups.com, "Alan" wrote: > Always tric= ky that isn't it? I tend to massively over-complicate > things with my plan= ned house rules and then forget all about what I > had planned and use a mu= ch simpler bodge ruling during actual > gameplay. More often than not the b= odge is more fun to play and so > stays put. Heh, same here. Originally, = we had three different AP values for slashing/crushing/impalinge weapons, = and a whole slew of other house rules best forgotten. I included the pene= tration rule because it's the only one which made through the 'actual play= ' gauntlet. Return-Path: X-Sender: houle.brian@gmail.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 45686 invoked from network); 11 Apr 2007 14:00:05 -0000 Received: from unknown (66.218.66.68) by m49.grp.scd.yahoo.com with QMQP; 11 Apr 2007 14:00:05 -0000 Received: from unknown (HELO n25.bullet.sp1.yahoo.com) (209.131.38.225) by mta11.grp.scd.yahoo.com with SMTP; 11 Apr 2007 14:00:05 -0000 Received: from [216.252.122.218] by n25.bullet.sp1.yahoo.com with NNFMP; 11 Apr 2007 13:57:47 -0000 Received: from [66.218.69.4] by t3.bullet.sp1.yahoo.com with NNFMP; 11 Apr 2007 13:57:47 -0000 Received: from [66.218.66.84] by t4.bullet.scd.yahoo.com with NNFMP; 11 Apr 2007 13:57:46 -0000 Date: Wed, 11 Apr 2007 13:57:44 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 209.131.38.225 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 71.192.28.39 From: "macguffan" Subject: New to RQIII X-Yahoo-Group-Post: member; u=246517732; y=eulsoo0PxK3qLKd2xJhyMRGoqlfHnSUrFnFeXp52-c7NYBIU X-Yahoo-Profile: macguffan Hello, all. I just wanted to say that I'm glad to have found this group. = I picked up a Deluxe Edition box set of the RQIII rules along with the Viki= ngs box set. I'm a big fan of King Arthur Pendragon and Call of Cthulhu, bu= t had never come across the system before in all my years of roleplaying. I= can't believe what I've been missing! Anyway, I'm up here in Western Mass= achusetts in the States and I haven't been able to find a gaming group to f= it my taste, let alone a group for a vintage game like RQ. I've recently d= iscovered play-by-post gaming over at http://www.groovygamers.com. It's an= excellent board with excellent folk, but it seems D20 is the most popular = game system over there. Does anyone know of a play-by-post site that draws= players of older games like RQIII? I've got it in my head to start a Vikin= gs-style RQIII game. I'll probably go ahead and try to recruit over at groo= vygamers and see how many people I can get, but I was wondering if you folk= s had any other ideas. Thanks, Brian Return-Path: X-Sender: ross_stites@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 94657 invoked from network); 11 Apr 2007 16:28:41 -0000 Received: from unknown (66.218.67.36) by m48.grp.scd.yahoo.com with QMQP; 11 Apr 2007 16:28:41 -0000 Received: from unknown (HELO web34712.mail.mud.yahoo.com) (209.191.68.161) by mta10.grp.scd.yahoo.com with SMTP; 11 Apr 2007 16:28:41 -0000 Received: (qmail 89211 invoked by uid 60001); 11 Apr 2007 16:01:56 -0000 X-YMail-OSG: _QHao9IVM1ledi5Jf3c48SrEw20Mv3mKAKSm8tb_P5QDj7Js8awcpdItiBLmUgPJeA.WBfwCqQzF9JDVojyb7pgkmHZrbl5FvAexDPaEnIPT6wzG1uGZc.Y4K5PqgQ-- Received: from [24.118.72.147] by web34712.mail.mud.yahoo.com via HTTP; Wed, 11 Apr 2007 09:01:55 PDT Date: Wed, 11 Apr 2007 09:01:55 -0700 (PDT) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <958450.88413.qm@web34712.mail.mud.yahoo.com> X-Originating-IP: 209.191.68.161 X-eGroups-Msg-Info: 1:0:0:0 From: Ross Stites Subject: Re: [rq3] New to RQIII X-Yahoo-Group-Post: member; u=187147470; y=hDb51LFi-4f-68jS4GHypATRb9ivgWPaqrUp4Qb9PSujiRHbfh4 X-Yahoo-Profile: ross_stites I play in a RQIII game based in Glorantha here: http://www.rondaksportal.com/ There have been a couple of other RQ games going there, but they haven't lasted. One was due to GM burn-out. I don't know about the other. --- macguffan wrote: > Hello, all. > > I just wanted to say that I'm glad to have found > this group. I picked > up a Deluxe Edition box set of the RQIII rules along > with the Vikings > box set. I'm a big fan of King Arthur Pendragon and > Call of Cthulhu, > but had never come across the system before in all > my years of > roleplaying. I can't believe what I've been missing! > > Anyway, I'm up here in Western Massachusetts in the > States and I > haven't been able to find a gaming group to fit my > taste, let alone a > group for a vintage game like RQ. I've recently > discovered > play-by-post gaming over at > http://www.groovygamers.com. It's an > excellent board with excellent folk, but it seems > D20 is the most > popular game system over there. Does anyone know of > a play-by-post > site that draws players of older games like RQIII? > I've got it in my > head to start a Vikings-style RQIII game. I'll > probably go ahead and > try to recruit over at groovygamers and see how many > people I can get, > but I was wondering if you folks had any other > ideas. > > Thanks, > Brian > > > > ____________________________________________________________________________________ 8:00? 8:25? 8:40? Find a flick in no time with the Yahoo! Search movie showtime shortcut. http://tools.search.yahoo.com/shortcuts/#news Return-Path: X-Sender: threedeesix@metrocast.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 82393 invoked from network); 11 Apr 2007 20:53:05 -0000 Received: from unknown (66.218.67.34) by m44.grp.scd.yahoo.com with QMQP; 11 Apr 2007 20:53:05 -0000 Received: from unknown (HELO proofpoint3.metrocast.net) (65.175.128.159) by mta8.grp.scd.yahoo.com with SMTP; 11 Apr 2007 20:53:04 -0000 Received: from [127.0.0.1] (d-65-175-231-230.metrocast.net [65.175.231.230]) by proofpoint3.metrocast.net (8.13.7/8.13.7) with ESMTP id l3BKJF6m018124 for ; Wed, 11 Apr 2007 16:19:16 -0400 Message-ID: <461D42E1.8060405@metrocast.net> Date: Wed, 11 Apr 2007 16:19:45 -0400 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.7.2) Gecko/20040804 Netscape/7.2 (ax) X-Accept-Language: en-us, en MIME-Version: 1.0 To: rq3@yahoogroups.com References: In-Reply-To: Content-Type: multipart/alternative; boundary="------------050901050802010903050805" X-Proofpoint-Virus-Version: vendor=fsecure engine=4.65.5502:2.3.11,1.2.37,4.0.164 definitions=2007-04-11_06:2007-04-09,2007-04-11,2007-04-11 signatures=0 X-Proofpoint-Spam-Details: rule=notspam policy=default score=0 mlx=0 adultscore=0 adjust=0 reason=mlx engine=3.1.0-0703060001 definitions=main-0704110025 X-Originating-IP: 65.175.128.159 X-eGroups-Msg-Info: 1:0:0:0 From: Rodney & Carmen Leary Subject: Re: [rq3] New to RQIII X-Yahoo-Group-Post: member; u=156451392; y=V2idHbTQZK3C8GioyojuFdn6TBnZL7w-fTgopFnSiwDSmKrfPMw X-Yahoo-Profile: threedeesix --------------050901050802010903050805 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit Hey Brian, I'm sorry I cant answer your "play by post" questions as I have never played in one. I have been playing games using the Basic Role Playing system for as long as they have been out. RuneQuest has always been my system of choice. I have converted the system to more settings than I can count. Right now I'm putting my "face to face" group through a conversion of the old TSR Star Frontiers modual Crash on Volturnous. Their loving it. Also, where practically neighbors (geographically speaking). I live in New Hampshire on the East Coast. Welcome to the group. macguffan wrote: > Hello, all. > > I just wanted to say that I'm glad to have found this group. I picked > up a Deluxe Edition box set of the RQIII rules along with the Vikings > box set. I'm a big fan of King Arthur Pendragon and Call of Cthulhu, > but had never come across the system before in all my years of > roleplaying. I can't believe what I've been missing! > > Anyway, I'm up here in Western Massachusetts in the States and I > haven't been able to find a gaming group to fit my taste, let alone a > group for a vintage game like RQ. I've recently discovered > play-by-post gaming over at http://www.groovygamers.com. > It's an > excellent board with excellent folk, but it seems D20 is the most > popular game system over there. Does anyone know of a play-by-post > site that draws players of older games like RQIII? I've got it in my > head to start a Vikings-style RQIII game. I'll probably go ahead and > try to recruit over at groovygamers and see how many people I can get, > but I was wondering if you folks had any other ideas. > > Thanks, > Brian > > --------------050901050802010903050805 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit Hey Brian,

I'm sorry I cant answer your "play by post" questions as I have never played in one.
I have been playing games using the Basic Role Playing system for as long as they have been
out. RuneQuest has always been my system of choice.

I have converted the system to more settings than I can count. Right now I'm putting my "face to face"
group through a conversion of the old TSR Star Frontiers modual Crash on Volturnous. Their loving
it.

Also, where practically neighbors (geographically speaking). I live in New Hampshire on the East Coast.

Welcome to the group.



macguffan wrote:

Hello, all.

I just wanted to say that I'm glad to have found this group. I picked
up a Deluxe Edition box set of the RQIII rules along with the Vikings
box set. I'm a big fan of King Arthur Pendragon and Call of Cthulhu,
but had never come across the system before in all my years of
roleplaying. I can't believe what I've been missing!

Anyway, I'm up here in Western Massachusetts in the States and I
haven't been able to find a gaming group to fit my taste, let alone a
group for a vintage game like RQ. I've recently discovered
play-by-post gaming over at http://www.groovygamers.com. It's an
excellent board with excellent folk, but it seems D20 is the most
popular game system over there. Does anyone know of a play-by-post
site that draws players of older games like RQIII? I've got it in my
head to start a Vikings-style RQIII game. I'll probably go ahead and
try to recruit over at groovygamers and see how many people I can get,
but I was wondering if you folks had any other ideas.

Thanks,
Brian


--------------050901050802010903050805-- Return-Path: X-Sender: lev_lafayette@yahoo.com.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 92821 invoked from network); 11 Apr 2007 22:28:01 -0000 Received: from unknown (66.218.66.166) by m27.grp.scd.yahoo.com with QMQP; 11 Apr 2007 22:28:01 -0000 Received: from unknown (HELO web33503.mail.mud.yahoo.com) (68.142.206.152) by mta5.grp.scd.yahoo.com with SMTP; 11 Apr 2007 22:28:00 -0000 Received: (qmail 86173 invoked by uid 60001); 11 Apr 2007 22:27:52 -0000 X-YMail-OSG: lrQw0eIVM1mTPXKAalpJKU1IB1pnR_La61hXa5NZnSbtk_I6wvUDSP1DHr0JOLum1stYTYvNCfxHl7YvdxPPJJpRkv4DeVWWgKQEnlvqCih5OcRcwzipP5ifq818dw-- Received: from [125.168.31.21] by web33503.mail.mud.yahoo.com via HTTP; Wed, 11 Apr 2007 15:27:52 PDT Date: Wed, 11 Apr 2007 15:27:52 -0700 (PDT) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <830941.86113.qm@web33503.mail.mud.yahoo.com> X-Originating-IP: 68.142.206.152 X-eGroups-Msg-Info: 1:0:0:0 From: Lev Lafayette Subject: Re: [rq3] New to RQIII X-Yahoo-Group-Post: member; u=90358482; y=l2GkNByQaM0JZlD-GCYMculjkY6NrKa4uoUo7VfvBYp6LRY0izJwTA X-Yahoo-Profile: lev_lafayette --- macguffan wrote: > Hello, all. > > I just wanted to say that I'm glad to have found > this group. I picked > up a Deluxe Edition box set of the RQIII rules along > with the Vikings > box set. I'm a big fan of King Arthur Pendragon and > Call of Cthulhu, > but had never come across the system before in all > my years of > roleplaying. I can't believe what I've been missing! Welcome to the group! Vikings and Deluxe Edition work together *particularly* well. All the best, Lev ____________________________________________________________________________________ Finding fabulous fares is fun. Let Yahoo! FareChase search your favorite travel sites to find flight and hotel bargains. http://farechase.yahoo.com/promo-generic-14795097 Return-Path: X-Sender: imperatorrex@gmail.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 75189 invoked from network); 12 Apr 2007 06:21:22 -0000 Received: from unknown (66.218.67.36) by m50.grp.scd.yahoo.com with QMQP; 12 Apr 2007 06:21:22 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.230) by mta10.grp.scd.yahoo.com with SMTP; 12 Apr 2007 06:21:22 -0000 Received: by wx-out-0506.google.com with SMTP id s11so423141wxc for ; Wed, 11 Apr 2007 23:21:21 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:to:subject:in-reply-to:mime-version:content-type:references; b=DVcYGU2+YOTEN8ftgojext++pI1gHFPiUkj993wWzWXJug6XGVAhousRFTFHtLh5QvqlVVyjAV3P3W2jov3Cug0g/ZPGI3j35lUm4kQQPETbJ99hxbL7aagI/ToEAoFzKmlmVM/oL57wY1rybsQN40BYdmTJN0H1mXr76yS06Rc= Received: by 10.90.68.15 with SMTP id q15mr1359372aga.1176358881024; Wed, 11 Apr 2007 23:21:21 -0700 (PDT) Received: by 10.90.28.11 with HTTP; Wed, 11 Apr 2007 23:21:20 -0700 (PDT) Message-ID: Date: Thu, 12 Apr 2007 08:21:20 +0200 To: rq3@yahoogroups.com In-Reply-To: <830941.86113.qm@web33503.mail.mud.yahoo.com> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_Part_265_8028276.1176358880980" References: <830941.86113.qm@web33503.mail.mud.yahoo.com> X-Originating-IP: 66.249.82.230 X-eGroups-Msg-Info: 1:0:0:0 From: Imperator Subject: Re: [rq3] New to RQIII X-Yahoo-Group-Post: member; u=209644273; y=MySs3PKy5SL2dLA7OKuioYiqBiqOv0MR97omYUKfFjRWODBtrgEQcpYu X-Yahoo-Profile: vorkosigan40000 ------=_Part_265_8028276.1176358880980 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_265_8028276.1176358880980 Content-Type: text/html; charset=ISO-8859-1 Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_265_8028276.1176358880980-- Return-Path: X-Sender: houle.brian@gmail.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 73531 invoked from network); 12 Apr 2007 19:23:22 -0000 Received: from unknown (66.218.66.72) by m48.grp.scd.yahoo.com with QMQP; 12 Apr 2007 19:23:22 -0000 Received: from unknown (HELO n13b.bullet.sp1.yahoo.com) (69.147.64.113) by mta14.grp.scd.yahoo.com with SMTP; 12 Apr 2007 19:23:22 -0000 Received: from [216.252.122.219] by n13.bullet.sp1.yahoo.com with NNFMP; 12 Apr 2007 19:18:26 -0000 Received: from [66.218.69.6] by t4.bullet.sp1.yahoo.com with NNFMP; 12 Apr 2007 19:18:26 -0000 Received: from [66.218.66.85] by t6.bullet.scd.yahoo.com with NNFMP; 12 Apr 2007 19:18:26 -0000 Date: Thu, 12 Apr 2007 19:18:26 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.113 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 71.192.28.39 From: "macguffan" Subject: Re: New to RQIII X-Yahoo-Group-Post: member; u=246517732; y=290E6B1OU80M6GK8k-bCK33p-NKjW-nhYHx8t5RqeiDDfcFF X-Yahoo-Profile: macguffan > That is an understatement, Lev ;) I've found Vikings + Deluxe to be one = of > the best implementations of RQ ever, and the best historical product a= round, > IME. I have to agree with your there. My plan is to flesh out th= e Vikings set with the Saxons! and Land of Giants supplements from Pendrago= n. Good times. :) Bh Return-Path: X-Sender: lev_lafayette@yahoo.com.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 41372 invoked from network); 12 Apr 2007 23:09:19 -0000 Received: from unknown (66.218.66.70) by m49.grp.scd.yahoo.com with QMQP; 12 Apr 2007 23:09:19 -0000 Received: from unknown (HELO web33514.mail.mud.yahoo.com) (68.142.206.163) by mta12.grp.scd.yahoo.com with SMTP; 12 Apr 2007 23:09:19 -0000 Received: (qmail 31696 invoked by uid 60001); 12 Apr 2007 22:42:36 -0000 X-YMail-OSG: .OExBloVM1m4kTvaOqegXg1dAGc_mD5diYr5UrY2jJymSd9_5geRqKH1Gpah3050d5pB8asdKNsSHUDPNxQXUqBR.kj8COCGc_Re1gq9fsBnXPozG_hXgNF22ciX4Q-- Received: from [125.168.31.21] by web33514.mail.mud.yahoo.com via HTTP; Thu, 12 Apr 2007 15:42:36 PDT Date: Thu, 12 Apr 2007 15:42:36 -0700 (PDT) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <366502.31191.qm@web33514.mail.mud.yahoo.com> X-Originating-IP: 68.142.206.163 X-eGroups-Msg-Info: 1:0:0:0 From: Lev Lafayette Subject: Re: [rq3] Re: New to RQIII X-Yahoo-Group-Post: member; u=90358482; y=9zvUZuYO0dWDw4IEzi9lgPC_foYay7CPwT8XlvPPrYJZvYDge-EJOQ X-Yahoo-Profile: lev_lafayette --- macguffan wrote: > I have to agree with your there. My plan is to > flesh out the Vikings > set with the Saxons! and Land of Giants supplements > from Pendragon. > Good times. :) Great combination. I pity the poor Britons ;-) ____________________________________________________________________________________ Sucker-punch spam with award-winning protection. Try the free Yahoo! Mail Beta. http://advision.webevents.yahoo.com/mailbeta/features_spam.html Return-Path: Received: (qmail 4445 invoked from network); 13 Apr 2007 06:12:38 -0000 Received: from unknown (66.218.67.36) by m50.grp.scd.yahoo.com with QMQP; 13 Apr 2007 06:12:38 -0000 Received: from unknown (HELO n28a.bullet.sp1.yahoo.com) (209.131.38.246) by mta10.grp.scd.yahoo.com with SMTP; 13 Apr 2007 06:12:38 -0000 Received: from [216.252.122.217] by n28.bullet.sp1.yahoo.com with NNFMP; 13 Apr 2007 06:04:30 -0000 Received: from [66.218.69.1] by t2.bullet.sp1.yahoo.com with NNFMP; 13 Apr 2007 06:04:30 -0000 Received: from [66.218.66.92] by t1.bullet.scd.yahoo.com with NNFMP; 13 Apr 2007 06:04:30 -0000 Date: 13 Apr 2007 06:04:30 -0000 Message-ID: <1176444270.11623.49368.w125@yahoogroups.com> X-Yahoo-Newman-Property: groups-system X-eGroups-Application: files X-Yahoo-Group-Post: system From: rq3@yahoogroups.com To: rq3@yahoogroups.com Subject: New file uploaded to rq3 MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the rq3 group. File : /Creatures/Carnifex.doc Uploaded by : mechashef Description : The Marsupial Lion (Thylacoleo carnifex) You can access this file at the URL: http://groups.yahoo.com/group/rq3/files/Creatures/Carnifex.doc To learn more about file sharing for your group, please visit: http://help.yahoo.com/help/us/groups/files Regards, mechashef Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 11204 invoked from network); 13 Apr 2007 14:37:34 -0000 Received: from unknown (66.218.66.72) by m46.grp.scd.yahoo.com with QMQP; 13 Apr 2007 14:37:34 -0000 Received: from unknown (HELO n25.bullet.scd.yahoo.com) (66.94.237.54) by mta14.grp.scd.yahoo.com with SMTP; 13 Apr 2007 14:37:34 -0000 Received: from [66.218.69.1] by n25.bullet.scd.yahoo.com with NNFMP; 13 Apr 2007 14:36:17 -0000 Received: from [66.218.66.73] by t1.bullet.scd.yahoo.com with NNFMP; 13 Apr 2007 14:36:17 -0000 Date: Fri, 13 Apr 2007 14:36:16 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.94.237.54 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.107.105.67 From: "Ben Monroe" Subject: Re: New to RQIII X-Yahoo-Group-Post: member; u=271636000; y=NUQ_5L4QbrL4coclJClaQhNUsiJI60nqWMpF-_HrHTcf X-Yahoo-Profile: zomben Hey, welcome aboard! As others have said, you can get years of fun out of = just the Deluxe RQIII box and that Vikings supplement. Indeed, RQIII, Viki= ngs and "Monster Colisseum" are the three RQ books I keep handy while I've = been working on my homebrew setting (the other 'core' sourcebooks I've been= stealing from are Cumberland Games' "Fief" and ICE's old "Robin Hood" and = "Vikings" books). I hope you have as much fun with RQ as I and the others = here have had over the years. Let us know how your game goes! Ben = Return-Path: X-Sender: houle.brian@gmail.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 97550 invoked from network); 13 Apr 2007 15:18:33 -0000 Received: from unknown (66.218.66.166) by m50.grp.scd.yahoo.com with QMQP; 13 Apr 2007 15:18:33 -0000 Received: from unknown (HELO n17d.bullet.scd.yahoo.com) (66.218.67.56) by mta5.grp.scd.yahoo.com with SMTP; 13 Apr 2007 15:18:33 -0000 Received: from [66.218.69.3] by n17.bullet.scd.yahoo.com with NNFMP; 13 Apr 2007 15:13:39 -0000 Received: from [66.218.66.83] by t3.bullet.scd.yahoo.com with NNFMP; 13 Apr 2007 15:13:39 -0000 Date: Fri, 13 Apr 2007 15:13:37 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.218.67.56 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 71.192.28.39 From: "macguffan" Subject: Re: New to RQIII X-Yahoo-Group-Post: member; u=246517732; y=D_27AnT16J5xlou1RCJygaHSEm8wd22rAV0EtTR15_YpeW24 X-Yahoo-Profile: macguffan --- In rq3@yahoogroups.com, "Ben Monroe" wrote: > > Hey, we= lcome aboard! Thanks! > As others have said, you can get years of fun out= of just the Deluxe > RQIII box and that Vikings supplement. That's good t= o hear. I got that sense from reading over the RQIII and Vikings sets. The= y just don't make games like they used to. :) > Indeed, RQIII, Vikings an= d "Monster Colisseum" are the three RQ books > I keep handy while I've been= working on my homebrew setting (the other > 'core' sourcebooks I've been s= tealing from are Cumberland Games' > "Fief" and ICE's old "Robin Hood" and = "Vikings" books). Excellent! I just bought a copy of Monster Col. off ebay= . Good to know it's a good source. > I hope you have as much fun with RQ= as I and the others here have had > over the years. > > Let us know how y= our game goes! Thanks, Ben. I'll keep the group posted. :) Brian Return-Path: X-Sender: wbcreighton@yahoo.ca X-Apparently-To: rq3@yahoogroups.com Received: (qmail 43182 invoked from network); 13 Apr 2007 15:51:34 -0000 Received: from unknown (66.218.66.71) by m46.grp.scd.yahoo.com with QMQP; 13 Apr 2007 15:51:34 -0000 Received: from unknown (HELO n5b.bullet.sp1.yahoo.com) (69.147.64.186) by mta13.grp.scd.yahoo.com with SMTP; 13 Apr 2007 15:51:34 -0000 Received: from [216.252.122.218] by n5.bullet.sp1.yahoo.com with NNFMP; 13 Apr 2007 15:51:02 -0000 Received: from [66.218.69.5] by t3.bullet.sp1.yahoo.com with NNFMP; 13 Apr 2007 15:51:02 -0000 Received: from [66.218.66.85] by t5.bullet.scd.yahoo.com with NNFMP; 13 Apr 2007 15:51:02 -0000 Date: Fri, 13 Apr 2007 15:51:02 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.186 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 74.210.14.17 From: "wbcreighton" Subject: Re: New to RQIII X-Yahoo-Group-Post: member; u=108844438; y=9Pzb8IdNNM9ZGhGQwboeLfVBlrQmP2WiCrC8zsg3zZsiAQBLe6M X-Yahoo-Profile: wbcreighton A good yahoogroup to join is: gloranthainternetgaming http://groups.yahoo= .com/group/GloranthaInternetGaming/ notices about Runequest & Heroquest pb= em & pbp games cane be found here. One game was just recently announced an= d filled within a couple of days. Most GM like to have lurkers or waiting = lists for the inevitable players who drop out. You can lurk at griffinmoun= tain yahoogroup too. It is a RQ2 game that I GM on the net. http://groups= .yahoo.com/group/griffin_mtn_rq2/ Warren --- In rq3@yahoogroups.com, "ma= cguffan" wrote: > > --- In rq3@yahoogroups.com, "Ben Monr= oe" wrote: > > > > Hey, welcome aboard! > > Thanks! > > > As= others have said, you can get years of fun out of just the Deluxe > > RQII= I box and that Vikings supplement. > > That's good to hear. I got that sen= se from reading over the RQIII and > Vikings sets. They just don't make ga= mes like they used to. :) > > > > Indeed, RQIII, Vikings and "Monster Col= isseum" are the three RQ books > > I keep handy while I've been working on = my homebrew setting (the other > > 'core' sourcebooks I've been stealing fr= om are Cumberland Games' > > "Fief" and ICE's old "Robin Hood" and "Vikings= " books). > > Excellent! I just bought a copy of Monster Col. off ebay. G= ood to > know it's a good source. > > > > I hope you have as much fun wit= h RQ as I and the others here have had > > over the years. > > > > Let us = know how your game goes! > > > Thanks, Ben. I'll keep the group posted. = :) > > Brian > Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 7969 invoked from network); 15 Apr 2007 04:26:48 -0000 Received: from unknown (66.218.67.34) by m47.grp.scd.yahoo.com with QMQP; 15 Apr 2007 04:26:48 -0000 Received: from unknown (HELO n19.bullet.sp1.yahoo.com) (69.147.64.216) by mta8.grp.scd.yahoo.com with SMTP; 15 Apr 2007 04:26:48 -0000 Received: from [216.252.122.216] by n19.bullet.sp1.yahoo.com with NNFMP; 15 Apr 2007 04:26:15 -0000 Received: from [66.218.69.5] by t1.bullet.sp1.yahoo.com with NNFMP; 15 Apr 2007 04:26:15 -0000 Received: from [66.218.66.91] by t5.bullet.scd.yahoo.com with NNFMP; 15 Apr 2007 04:26:15 -0000 Date: Sun, 15 Apr 2007 04:26:13 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.216 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.107.105.67 From: "Ben Monroe" Subject: Re: New to RQIII X-Yahoo-Group-Post: member; u=271636000; y=4fPi7NDtIp5-ImS2wblvvlO5k_F3ox2qPcDOYs_32HRz X-Yahoo-Profile: zomben > That's good to hear. I got that sense from reading over the RQIII and > V= ikings sets. They just don't make games like they used to. :) I have to a= gree with you here. I recently went back and started re-reading a lot of t= he older RQ suppelements, starting with 'Box 1' (Monster Colliseum) and mov= ing forward (no, I didn't read the character sheet boxes...) I was impress= ed all over again at how incredibly well-written, and usefull the early RQ = supplements were. At the same time, they don't talk down to you. If you r= ead "Vikings" you get the impression that Greg is talking to you as if you'= re a fellow fan of the various sagas, and know them well-enough to have a b= asic understanding of how they play out. The boxed set then is really more= 'okay, you've read Volsungsaga, and want to run a viking game; here's what= you need to know.' Likewise, I absolutely love Monster Colliseum. Even i= f you never use the information on gladiators, chariot racing, etc. you wil= l find yourself using the booklet of pregenerated monsters, squads, etc. ov= er and over again. > Thanks, Ben. I'll keep the group posted. :) Excelle= nt! Return-Path: X-Sender: lev_lafayette@yahoo.com.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 17329 invoked from network); 15 Apr 2007 22:12:08 -0000 Received: from unknown (66.218.67.36) by m43.grp.scd.yahoo.com with QMQP; 15 Apr 2007 22:12:08 -0000 Received: from unknown (HELO web33503.mail.mud.yahoo.com) (68.142.206.152) by mta10.grp.scd.yahoo.com with SMTP; 15 Apr 2007 22:12:08 -0000 Received: (qmail 16038 invoked by uid 60001); 15 Apr 2007 22:12:03 -0000 X-YMail-OSG: GdTqWPoVM1kFc9mBCrvNnaxRaE52Str7l8dLpuAThqR1qcInzhPCH5xhr3E5umk9l7cII421UhZOgzUjslcL2lLQzXNbhK70ww02Ud9S5DENwgmoXYHkwopaMQfD6w-- Received: from [125.168.31.21] by web33503.mail.mud.yahoo.com via HTTP; Sun, 15 Apr 2007 15:12:02 PDT Date: Sun, 15 Apr 2007 15:12:02 -0700 (PDT) To: rq3@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <918618.14822.qm@web33503.mail.mud.yahoo.com> X-Originating-IP: 68.142.206.152 X-eGroups-Msg-Info: 1:0:0:0 From: Lev Lafayette Subject: Sanctify spell X-Yahoo-Group-Post: member; u=90358482; y=0WPhmx4gBxIx5T7uwuon8RTgUVm9t5cwacbJ69iWbIi9aUODq9YOtg X-Yahoo-Profile: lev_lafayette What's the duration of this Divine, but Ritual spell (p120 Deluxe)? Surely it isn't 15 minutes? All the best, Lev __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com Return-Path: X-Sender: esoteric2723@comcast.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 79522 invoked from network); 15 Apr 2007 22:46:57 -0000 Received: from unknown (66.218.66.71) by m51.grp.scd.yahoo.com with QMQP; 15 Apr 2007 22:46:57 -0000 Received: from unknown (HELO alnrmhc16.comcast.net) (206.18.177.56) by mta13.grp.scd.yahoo.com with SMTP; 15 Apr 2007 22:46:57 -0000 Received: from [10.0.1.5] (c-24-21-190-109.hsd1.or.comcast.net[24.21.190.109]) by comcast.net (alnrmhc16) with SMTP id <20070415224053b1600hnng3e>; Sun, 15 Apr 2007 22:40:53 +0000 Mime-Version: 1.0 (Apple Message framework v752.2) In-Reply-To: <918618.14822.qm@web33503.mail.mud.yahoo.com> References: <918618.14822.qm@web33503.mail.mud.yahoo.com> Content-Type: multipart/alternative; boundary=Apple-Mail-42-801206914 Message-Id: <26FD925E-322F-41E0-BACB-ECD286B2939F@comcast.net> Date: Sun, 15 Apr 2007 15:41:42 -0700 To: rq3@yahoogroups.com X-Mailer: Apple Mail (2.752.2) X-Originating-IP: 206.18.177.56 X-eGroups-Msg-Info: 1:0:0:0 From: Brad Furst Subject: Re: [rq3] Sanctify spell X-Yahoo-Group-Post: member; u=260615023; y=RrMFt-zweAwHSLovfdovaY8Heg7TlPrFTUA8jKWGR-Z_f-C1hQ X-Yahoo-Profile: esoteric2723 --Apple-Mail-42-801206914 Content-Transfer-Encoding: 7bit Content-Type: text/plain; charset=US-ASCII; format=flowed Isn't it an Enchantment that endures until deliberately ended? On Apr 15, 2007, at 3:12 PM, Lev Lafayette wrote: > What's the duration of this Divine, but Ritual spell > (p120 Deluxe)? > > Surely it isn't 15 minutes? > > All the best, > > Lev --Apple-Mail-42-801206914 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=US-ASCII
Isn't it an Enchantment that endures= until deliberately ended?

=

On Apr 15, 2007, at 3:12 PM, Lev Lafayette wrote:
=

What's the duration of this Divine, but Ri= tual spell
(p120 Deluxe)?

Surely it isn't 15 minutes?

All th= e best,

Lev

<= /BLOCKQUOTE>



= --Apple-Mail-42-801206914-- Return-Path: X-Sender: lev_lafayette@yahoo.com.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 68631 invoked from network); 15 Apr 2007 23:21:11 -0000 Received: from unknown (66.218.66.68) by m50.grp.scd.yahoo.com with QMQP; 15 Apr 2007 23:21:11 -0000 Received: from unknown (HELO web33511.mail.mud.yahoo.com) (68.142.206.160) by mta11.grp.scd.yahoo.com with SMTP; 15 Apr 2007 23:21:11 -0000 Received: (qmail 14300 invoked by uid 60001); 15 Apr 2007 23:20:09 -0000 X-YMail-OSG: n.CxYXAVM1kILPv_k5blGeQMUOHyU8kqydcjPIP5goepFbUrQmAeNI9Atoe3hrUcgg5DpGer307LrtbDdB0KhAbMARdcbZdAylnOvYcs89xSZxpUPTJHF8GWC_DYmg-- Received: from [125.168.31.21] by web33511.mail.mud.yahoo.com via HTTP; Sun, 15 Apr 2007 16:20:09 PDT Date: Sun, 15 Apr 2007 16:20:09 -0700 (PDT) To: rq3@yahoogroups.com In-Reply-To: <26FD925E-322F-41E0-BACB-ECD286B2939F@comcast.net> MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <920204.12339.qm@web33511.mail.mud.yahoo.com> X-Originating-IP: 68.142.206.160 X-eGroups-Msg-Info: 1:0:0:0 From: Lev Lafayette Subject: Re: [rq3] Sanctify spell X-Yahoo-Group-Post: member; u=90358482; y=QmizNlb55o5IsoWqKAhpikeU9HcmhPgoNP0RGN0VV-GC8ocrkW9O_g X-Yahoo-Profile: lev_lafayette That's certainly how I played it yesterday when one of the PCs cast it because anything else didn't seem to make sense. The rules however are less than clear. --- Brad Furst wrote: > Isn't it an Enchantment that endures until > deliberately ended? > > > On Apr 15, 2007, at 3:12 PM, Lev Lafayette wrote: > > What's the duration of this Divine, but Ritual > spell > > (p120 Deluxe)? > > > > Surely it isn't 15 minutes? > > > > All the best, > > > > Lev > > > > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com Return-Path: X-Sender: soltakss@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 99806 invoked from network); 16 Apr 2007 11:46:00 -0000 Received: from unknown (66.218.66.166) by m49.grp.scd.yahoo.com with QMQP; 16 Apr 2007 11:46:00 -0000 Received: from unknown (HELO n9c.bullet.sp1.yahoo.com) (69.147.64.102) by mta5.grp.scd.yahoo.com with SMTP; 16 Apr 2007 11:46:00 -0000 Received: from [216.252.122.219] by n9.bullet.sp1.yahoo.com with NNFMP; 16 Apr 2007 11:45:57 -0000 Received: from [66.218.69.1] by t4.bullet.sp1.yahoo.com with NNFMP; 16 Apr 2007 11:45:57 -0000 Received: from [66.218.66.79] by t1.bullet.scd.yahoo.com with NNFMP; 16 Apr 2007 11:45:57 -0000 Date: Mon, 16 Apr 2007 11:45:56 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <918618.14822.qm@web33503.mail.mud.yahoo.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.102 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 195.217.65.199 From: "Simon Phipp" Subject: Re: Sanctify spell X-Yahoo-Group-Post: member; u=56019393; y=VxxWwMgHros3-_D2wt-1-WGrE375mldC4c8EvJmmoY9pd6M X-Yahoo-Profile: soltakss Lev Lafayette: > What's the duration of this Divine, but Ritual spell > (p1= 20 Deluxe)? > > Surely it isn't 15 minutes? We played it like Warding - = it stayed in place until it was moved or dispelled. Otherwise it's just si= lly. See Ya Simon Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 19886 invoked from network); 16 Apr 2007 11:59:07 -0000 Received: from unknown (66.218.66.72) by m37a.grp.scd.yahoo.com with QMQP; 16 Apr 2007 11:59:07 -0000 Received: from unknown (HELO n25.bullet.scd.yahoo.com) (66.94.237.54) by mta14.grp.scd.yahoo.com with SMTP; 16 Apr 2007 11:59:07 -0000 Received: from [66.218.69.1] by n25.bullet.scd.yahoo.com with NNFMP; 16 Apr 2007 11:57:28 -0000 Received: from [66.218.66.78] by t1.bullet.scd.yahoo.com with NNFMP; 16 Apr 2007 11:57:28 -0000 Date: Mon, 16 Apr 2007 11:57:28 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.94.237.54 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 203.17.154.218 From: "mechashef" Subject: Re: Sanctify spell X-Yahoo-Group-Post: member; u=289703040; y=qHzb8oHScX54C0q0WXOljPlTylwrqw_ejFnoiQp26jxok8nJ X-Yahoo-Profile: mechashef The three most obvious spells to use it with are Divination, Spellteaching= and Worship (Deity) Spellteaching doesn't state how long it takes to lear= n a spell. Worship (Deity) doesn't either, but it would seem reasonable th= at a Worship ceremony could exceed 15 minutes. Divination is stackable an= d requires 1 hour per point. I would thus argue that in at least some case= s (Divination) Sanctify must last more than 15 minutes. Sanctify is not l= isted as ranged. It could be argued that the effect is centered on the ca= ster and could last as long as the caster doesn't move from that spot. An= other option would be to rule it lasts for 15 minutes, or the time require= d for one spell, whichever is longer. Return-Path: X-Sender: houle.brian@gmail.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 7973 invoked from network); 16 Apr 2007 18:10:57 -0000 Received: from unknown (66.218.66.70) by m45.grp.scd.yahoo.com with QMQP; 16 Apr 2007 18:10:57 -0000 Received: from unknown (HELO n31a.bullet.sp1.yahoo.com) (209.131.38.208) by mta12.grp.scd.yahoo.com with SMTP; 16 Apr 2007 18:10:53 -0000 Received: from [216.252.122.216] by n31.bullet.sp1.yahoo.com with NNFMP; 16 Apr 2007 18:05:49 -0000 Received: from [66.218.69.6] by t1.bullet.sp1.yahoo.com with NNFMP; 16 Apr 2007 18:05:49 -0000 Received: from [66.218.66.86] by t6.bullet.scd.yahoo.com with NNFMP; 16 Apr 2007 18:05:49 -0000 Date: Mon, 16 Apr 2007 18:05:46 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 209.131.38.208 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 71.192.28.39 From: "macguffan" Subject: Re: New to RQIII X-Yahoo-Group-Post: member; u=246517732; y=5G_eSCXIhozjrhq0zzqmAI1-8vjvjah6vnIw_ecx1EdINxoa X-Yahoo-Profile: macguffan > I have to agree with you here. I recently went back and started > re-re= ading a lot of the older RQ suppelements, starting with 'Box 1' > (Monster = Colliseum) and moving forward (no, I didn't read the > character sheet boxe= s...) Well, Monster Coliseum just arrived. I think I quite overpaid for i= t on ebay, but the contents are in pristine shape even though the box was b= eaten up. Nothing a little tape didn't fix. Can't wait to dive into the M= onster book. Thanks for the recommendation! Brian Return-Path: Received: (qmail 50016 invoked from network); 16 Apr 2007 23:29:47 -0000 Received: from unknown (66.218.67.35) by m42.grp.scd.yahoo.com with QMQP; 16 Apr 2007 23:29:47 -0000 Received: from unknown (HELO n24a.bullet.sp1.yahoo.com) (209.131.38.234) by mta9.grp.scd.yahoo.com with SMTP; 16 Apr 2007 23:29:47 -0000 Received: from [216.252.122.216] by n24.bullet.sp1.yahoo.com with NNFMP; 16 Apr 2007 23:29:45 -0000 Received: from [209.73.164.86] by t1.bullet.sp1.yahoo.com with NNFMP; 16 Apr 2007 23:29:45 -0000 Received: from [66.218.66.74] by t8.bullet.scd.yahoo.com with NNFMP; 16 Apr 2007 23:29:45 -0000 Date: 16 Apr 2007 23:29:44 -0000 Message-ID: <1176766184.10516.32423.w107@yahoogroups.com> X-Yahoo-Newman-Property: groups-system X-eGroups-Application: files X-Yahoo-Group-Post: system From: rq3@yahoogroups.com To: rq3@yahoogroups.com Subject: New file uploaded to rq3 MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the rq3 group. File : /Creatures/Will o' the Wisp.doc Uploaded by : mechashef Description : The Will o' the Wisp You can access this file at the URL: http://groups.yahoo.com/group/rq3/files/Creatures/Will%20o%27%20the%20Wisp.doc To learn more about file sharing for your group, please visit: http://help.yahoo.com/help/us/groups/files Regards, mechashef Return-Path: X-Sender: sunwolfek12@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 73758 invoked from network); 17 Apr 2007 05:00:49 -0000 Received: from unknown (66.218.66.72) by m49.grp.scd.yahoo.com with QMQP; 17 Apr 2007 05:00:49 -0000 Received: from unknown (HELO smtp101.sbc.mail.mud.yahoo.com) (68.142.198.200) by mta14.grp.scd.yahoo.com with SMTP; 17 Apr 2007 05:00:48 -0000 Received: (qmail 11738 invoked from network); 17 Apr 2007 05:00:44 -0000 Received: from unknown (HELO home) (sunwolfek12@sbcglobal.net@70.135.109.8 with login) by smtp101.sbc.mail.mud.yahoo.com with SMTP; 17 Apr 2007 05:00:43 -0000 X-YMail-OSG: UnwhBSAVM1mhJq12PxMWwPqX.Pxa3LHyIqW57Sy0XEkWi6cDuFMvCLeBFHk1Ek1KkJs4MMX9Sw-- To: Date: Mon, 16 Apr 2007 22:01:53 -0700 Message-ID: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0010_01C78072.D790DA10" X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2911.0) X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2900.3028 Importance: Normal X-Originating-IP: 68.142.198.200 X-eGroups-Msg-Info: 1:0:0:0 From: "andrep" Subject: Re: Sanctify spell X-Yahoo-Group-Post: member; u=278286456; y=K8TsgXtPNEj5xIN61VBrycS0gBevWfG1Ytv6AMB4Dt79sl3bnsaWRYze886qL_4X20raGQ X-Yahoo-Profile: suthainngaisgeach ------=_NextPart_000_0010_01C78072.D790DA10 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit Lev wrote, "What's the duration of this Divine, but Ritual spell (p120 Deluxe)? Surely it isn't 15 minutes?" IMHO the rules are very clear. An �enchant� ritual spell (Sanctify in this case) magically educes a, ��permanent change in the environment�" and as such "...cannot be Dispelled, Dismissed, or Neutralized, though the runes of Enchantment can be broken and the effect of the ritual thus cancelled� (Perrin 139). Permanent equals forever, chah-chah-chah! Andre' A nation that draws too broad a difference between its scholars and its warriors will have its thinking done by cowards, and its fighting done by fools. --Thucydides, Greek Historian 471 BC - 400 BC ------=_NextPart_000_0010_01C78072.D790DA10 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable = =
Lev wrot= e, "What's the duration of this Divine, but Ritual spell (p120 Deluxe)? Su= rely it isn't 15 minutes?"
 
IMHO the = ;rules are very clear. An =93enchant=94 ritual spell (Sanctify in this case) magically educe= s a, =93=85permanent change in the environment=85" and as such "...= cannot be Dispelled, Dismissed, or Neutralized, though the r= unes of Enchantment can be broken and the effect of the ritual thus cancel= led=94 (Perrin 139). Permanent equals forever, chah-chah-chah!
 
Andre'=
=
A nation that draws too broad a= difference between its scholars and its warriors will have its thinking d= one by cowards, and its fighting done by fools.
--Thucydides, Greek Historian 471 BC - 400 BC
 
------=_NextPart_000_0010_01C78072.D790DA10-- Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 23680 invoked from network); 17 Apr 2007 05:22:25 -0000 Received: from unknown (66.218.67.36) by m45.grp.scd.yahoo.com with QMQP; 17 Apr 2007 05:22:25 -0000 Received: from unknown (HELO n10c.bullet.sp1.yahoo.com) (69.147.64.105) by mta10.grp.scd.yahoo.com with SMTP; 17 Apr 2007 05:22:25 -0000 Received: from [216.252.122.218] by n10.bullet.sp1.yahoo.com with NNFMP; 17 Apr 2007 05:21:14 -0000 Received: from [66.218.69.4] by t3.bullet.sp1.yahoo.com with NNFMP; 17 Apr 2007 05:21:14 -0000 Received: from [66.218.66.90] by t4.bullet.scd.yahoo.com with NNFMP; 17 Apr 2007 05:21:14 -0000 Date: Tue, 17 Apr 2007 05:21:14 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.105 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 203.17.154.218 From: "Mechashef" Subject: Re: Sanctify spell X-Yahoo-Group-Post: member; u=289703040; y=v_5_QzdBJNHtrpGLfj4yx3HrF263h91vLEUqNtu7INDyMXls X-Yahoo-Profile: mechashef --- In rq3@yahoogroups.com, "andrep" wrote: > IMHO the ru= les are very clear. An "enchant" ritual spell (Sanctify in this > case) ma= gically educes a, "=85permanent change in the environment=85" and as > suc= h "...cannot be Dispelled, Dismissed, or Neutralized, though the runes of = > Enchantment can be broken and the effect of the ritual thus cancelled" > = (Perrin 139). Permanent equals forever, chah-chah-chah! However according= to my book the Sanctify spell is: Ritual Spell (Ceremony) Not "Ritual (En= chant)". Of course my copy could be wrong. Return-Path: X-Sender: lev_lafayette@yahoo.com.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 69837 invoked from network); 17 Apr 2007 08:35:33 -0000 Received: from unknown (66.218.66.68) by m51.grp.scd.yahoo.com with QMQP; 17 Apr 2007 08:35:33 -0000 Received: from unknown (HELO web33514.mail.mud.yahoo.com) (68.142.206.163) by mta11.grp.scd.yahoo.com with SMTP; 17 Apr 2007 08:35:33 -0000 Received: (qmail 29827 invoked by uid 60001); 17 Apr 2007 08:27:45 -0000 X-YMail-OSG: 8Q9KgmIVM1ngW1dDDCjGn01LvhdWwINHmTFUvCdR6JNauZV_rS54xHI86fbP5CGqNV8sNj_QPbOhSk7g_JnWCzly17R9LkSzGwoy2h4wmbmoWMddZdPr0CcunDIuRQ-- Received: from [125.168.31.21] by web33514.mail.mud.yahoo.com via HTTP; Tue, 17 Apr 2007 01:27:45 PDT Date: Tue, 17 Apr 2007 01:27:45 -0700 (PDT) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <466011.25417.qm@web33514.mail.mud.yahoo.com> X-Originating-IP: 68.142.206.163 X-eGroups-Msg-Info: 1:0:0:0 From: Lev Lafayette Subject: Re: [rq3] Re: Sanctify spell X-Yahoo-Group-Post: member; u=90358482; y=q1vqSTO1JywrF0fA_JiiV3M14ruqAtMOA5vHIHL_ZKRUlOgOgsxriA X-Yahoo-Profile: lev_lafayette --- Mechashef wrote: > --- In rq3@yahoogroups.com, "andrep" > wrote: > > IMHO the rules are very clear. An "enchant" ritual > spell (Sanctify in > this > > case) magically educes a, "�permanent change in > the environment�" and > as > > such "...cannot be Dispelled, Dismissed, or > Neutralized, though the > runes of > > Enchantment can be broken and the effect of the > ritual thus cancelled" > > (Perrin 139). Permanent equals forever, > chah-chah-chah! > > > However according to my book the Sanctify spell is: > Ritual Spell (Ceremony) > > Not "Ritual (Enchant)". > > Of course my copy could be wrong. > Yeah, that was my initial confusion as well; it's ceremony, not enchant, at least according to the rules. I think we mark this one down as a RQ3 typo. All the best, Lev __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com Return-Path: X-Sender: imperatorrex@gmail.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 29599 invoked from network); 17 Apr 2007 08:53:39 -0000 Received: from unknown (66.218.66.166) by m51.grp.scd.yahoo.com with QMQP; 17 Apr 2007 08:53:39 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.239) by mta5.grp.scd.yahoo.com with SMTP; 17 Apr 2007 08:53:39 -0000 Received: by wx-out-0506.google.com with SMTP id s13so2413735wxc for ; Tue, 17 Apr 2007 01:46:28 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:to:subject:in-reply-to:mime-version:content-type:references; b=j7Pv86s0hGwO3h6FCAeA+a4bDYyiVmPkYc7o9Sm+544XWPxRDVCbw+3PkISaVJJCJrIO3i0yJYNyXFnr7QPCiico1Ei4S49lgcRsR0PnTaRcm13gERbiPtmLhgIw3fJNdyCarPe6yXLAJJYbhnhWNbJsHbNv/maOVt69Q8SPLIQ= Received: by 10.90.75.10 with SMTP id x10mr1252413aga.1176799588321; Tue, 17 Apr 2007 01:46:28 -0700 (PDT) Received: by 10.90.28.11 with HTTP; Tue, 17 Apr 2007 01:46:28 -0700 (PDT) Message-ID: Date: Tue, 17 Apr 2007 10:46:28 +0200 To: rq3@yahoogroups.com In-Reply-To: <466011.25417.qm@web33514.mail.mud.yahoo.com> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_Part_58285_5087492.1176799588251" References: <466011.25417.qm@web33514.mail.mud.yahoo.com> X-Originating-IP: 66.249.82.239 X-eGroups-Msg-Info: 1:0:0:0 From: Imperator Subject: Re: [rq3] Re: Sanctify spell X-Yahoo-Group-Post: member; u=209644273; y=MV6EVYjvrR8UXK3em_9K40AAbMiFlBAJ_YA2eN_cbs50Pd7HUmY7oX4O X-Yahoo-Profile: vorkosigan40000 ------=_Part_58285_5087492.1176799588251 Content-Type: text/plain; charset=WINDOWS-1252; format=flowed Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_58285_5087492.1176799588251 Content-Type: text/html; charset=WINDOWS-1252 Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_58285_5087492.1176799588251-- Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 19486 invoked from network); 17 Apr 2007 10:04:44 -0000 Received: from unknown (66.218.67.33) by m43.grp.scd.yahoo.com with QMQP; 17 Apr 2007 10:04:44 -0000 Received: from unknown (HELO n30a.bullet.sp1.yahoo.com) (209.131.38.252) by mta7.grp.scd.yahoo.com with SMTP; 17 Apr 2007 10:04:44 -0000 Received: from [216.252.122.217] by n30.bullet.sp1.yahoo.com with NNFMP; 17 Apr 2007 10:04:40 -0000 Received: from [66.218.69.3] by t2.bullet.sp1.yahoo.com with NNFMP; 17 Apr 2007 10:04:40 -0000 Received: from [66.218.66.86] by t3.bullet.scd.yahoo.com with NNFMP; 17 Apr 2007 10:04:40 -0000 Date: Tue, 17 Apr 2007 10:04:40 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 209.131.38.252 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 203.17.154.218 From: "Mechashef" Subject: Re: Sanctify spell X-Yahoo-Group-Post: member; u=289703040; y=_7MhEo2twnFmPm1irlvkQNCdqcVZPi9BwX4lhKvKF9G2jrKB X-Yahoo-Profile: mechashef --- In rq3@yahoogroups.com, Imperator wrote: > > Hi all:= > > As long as the spell description clearly states that any ceremony tha= t > should be made at a temple may be done at a sanctified area, I think t= hat a > a 15' time is not enough. Also, the spell is not designed as tempor= al. In the Divine Magic section I don't think any Ritual spell is designa= ted as either Temporal or Instant. I'm not sure those classifications rea= lly apply to Ritual Magic. Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 66476 invoked from network); 17 Apr 2007 10:10:00 -0000 Received: from unknown (66.218.66.166) by m44.grp.scd.yahoo.com with QMQP; 17 Apr 2007 10:10:00 -0000 Received: from unknown (HELO n8c.bullet.sp1.yahoo.com) (69.147.64.170) by mta5.grp.scd.yahoo.com with SMTP; 17 Apr 2007 10:10:00 -0000 Received: from [216.252.122.217] by n8.bullet.sp1.yahoo.com with NNFMP; 17 Apr 2007 10:09:29 -0000 Received: from [66.218.69.3] by t2.bullet.sp1.yahoo.com with NNFMP; 17 Apr 2007 10:09:29 -0000 Received: from [66.218.66.75] by t3.bullet.scd.yahoo.com with NNFMP; 17 Apr 2007 10:09:29 -0000 Date: Tue, 17 Apr 2007 10:09:27 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <466011.25417.qm@web33514.mail.mud.yahoo.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.170 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 203.17.154.218 From: "Mechashef" Subject: Re: Sanctify spell X-Yahoo-Group-Post: member; u=289703040; y=0zpc1fJk_5V9XgwDznyac8oslBYX_qMQxgyQEmc2QDd0HISK X-Yahoo-Profile: mechashef --- In rq3@yahoogroups.com, Lev Lafayette wrote: > Yeah= , that was my initial confusion as well; it's > ceremony, not enchant, at l= east according to the > rules. > > I think we mark this one down as a RQ3 = typo. > I'm not sure if it is a typo. As I see it there possibly should= be two different forms of Sanctify. One should be an Enchant ritual and t= hus use permanent POW. It could be used to sanctify a temple or in other = situations where you want the effect to be permanent. The other should be= a Ceremony ritual and would be used when a permanent effect is not requir= ed. For example if the party is in the wilderness or a dungeon and really= wants to use a Divination spell. In campaigns I've been involved in the s= econd use has been far more common, but other people may find the first mo= re useful. Return-Path: X-Sender: sunwolfek12@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 42570 invoked from network); 19 Apr 2007 13:48:33 -0000 Received: from unknown (66.218.66.68) by m51.grp.scd.yahoo.com with QMQP; 19 Apr 2007 13:48:33 -0000 Received: from unknown (HELO smtp114.sbc.mail.mud.yahoo.com) (68.142.198.213) by mta11.grp.scd.yahoo.com with SMTP; 19 Apr 2007 13:48:33 -0000 Received: (qmail 89908 invoked from network); 19 Apr 2007 13:48:10 -0000 Received: from unknown (HELO home) (sunwolfek12@sbcglobal.net@70.135.109.8 with login) by smtp114.sbc.mail.mud.yahoo.com with SMTP; 19 Apr 2007 13:48:09 -0000 X-YMail-OSG: lST4tk4VM1kSosxGOvAT1X3UVHiXwhJAMu7TRsf3xziptrBj9rXFQleOcbHfPGR42hAp7U5L4A-- To: Date: Thu, 19 Apr 2007 06:49:25 -0700 Message-ID: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0012_01C7824E.DECF0E40" X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2911.0) X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3028 Importance: Normal X-Originating-IP: 68.142.198.213 X-eGroups-Msg-Info: 1:0:0:0 From: "andrep" Subject: Re: Sanctify as ritual-ceremony X-Yahoo-Group-Post: member; u=278286456; y=i0AHFDs__U_hLouFofB6DKwvtSmz5YqUE8fOPsiXPVFFpHGvaOqOkivK-UNo3J3tL2d4gg X-Yahoo-Profile: suthainngaisgeach ------=_NextPart_000_0012_01C7824E.DECF0E40 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Mechashef said, However according to my book the Sanctify spell is: Ritual Spell (Ceremony) Ah...I stand corrected. I suppose I arrived at that assumption due to the act of inscribing runes about the area associated with RQ ritual and the nature of the benefits derived from the spell: warnings and protection. It just "seemed", in my mind, an enchanting process. Thanks for the clarification. Returning to lurk mode :-) Andre' A nation that draws too broad a difference between its scholars and its warriors will have its thinking done by cowards, and its fighting done by fools. --Thucydides, Greek Historian 471 BC - 400 BC ------=_NextPart_000_0012_01C7824E.DECF0E40 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable = =
Mechashe= f said, However according to my book the Sanctify spell is: Ritual Spell = (Ceremony)
 
Ah...I stand corrected. I suppose= I arrived at that assumption due to the act of inscribing runes about the= area associated with RQ ritual and the nature of the benefits derived fro= m the spell: warnings and protection. It just "seemed", in my mind, an enc= hanting process. Thanks for the clarification.
&n= bsp;
Returning to lurk mode :-)
 
<= SPAN class=3D359343713-19042007>Andre'<= /SPAN>
 
A nation that draws too broad a difference between its scholars and i= ts warriors will have its thinking done by cowards, and its fighting done = by fools.
--Thucyd= ides, Greek Historian 471 BC - 400 BC
 
<= /BODY> ------=_NextPart_000_0012_01C7824E.DECF0E40-- Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 50492 invoked from network); 30 Apr 2007 12:21:32 -0000 Received: from unknown (66.218.67.36) by m48.grp.scd.yahoo.com with QMQP; 30 Apr 2007 12:21:32 -0000 Received: from unknown (HELO n18.bullet.sp1.yahoo.com) (69.147.64.215) by mta10.grp.scd.yahoo.com with SMTP; 30 Apr 2007 12:21:32 -0000 Received: from [216.252.122.219] by n18.bullet.sp1.yahoo.com with NNFMP; 30 Apr 2007 12:20:14 -0000 Received: from [209.73.164.83] by t4.bullet.sp1.yahoo.com with NNFMP; 30 Apr 2007 12:20:14 -0000 Received: from [66.218.66.88] by t7.bullet.scd.yahoo.com with NNFMP; 30 Apr 2007 12:20:14 -0000 Date: Mon, 30 Apr 2007 12:20:13 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.215 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 203.17.154.218 From: "Mechashef" Subject: Re: Monsters X-Yahoo-Group-Post: member; u=289703040; y=AQ2bRhSp3VGlKv0501hxK3oX3l2QxjU0y9fjAWNXyD0z3Zi_ X-Yahoo-Profile: mechashef I have uploaded another monster, the Brain Sucker. I do have more creature= s, but have no idea whether people want me to post more or not. I'd hate t= o eat up space if no-one is interested in them. Return-Path: X-Sender: ndm230867@yahoo.co.uk X-Apparently-To: rq3@yahoogroups.com Received: (qmail 70747 invoked from network); 30 Apr 2007 13:06:32 -0000 Received: from unknown (66.218.66.166) by m42.grp.scd.yahoo.com with QMQP; 30 Apr 2007 13:06:32 -0000 Received: from unknown (HELO n31b.bullet.sp1.yahoo.com) (209.131.38.209) by mta5.grp.scd.yahoo.com with SMTP; 30 Apr 2007 13:06:32 -0000 Received: from [216.252.122.216] by n31.bullet.sp1.yahoo.com with NNFMP; 30 Apr 2007 13:06:26 -0000 Received: from [66.218.69.5] by t1.bullet.sp1.yahoo.com with NNFMP; 30 Apr 2007 13:06:26 -0000 Received: from [66.218.66.74] by t5.bullet.scd.yahoo.com with NNFMP; 30 Apr 2007 13:06:26 -0000 Date: Mon, 30 Apr 2007 13:06:26 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 209.131.38.209 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 82.195.166.195 From: "ndm230867" Subject: Re: Monsters X-Yahoo-Group-Post: member; u=208286975; y=ZvfHXr9Flw3hKZzgO2ciJbitaCaMoDJD9O63oUmYyhekd8qU X-Yahoo-Profile: ndm230867 --- In rq3@yahoogroups.com, "Mechashef" wrote: > >I have up= loaded another monster, the Brain Sucker. > >I do have more creatures, but= have no idea whether people want me to >post more or not. I'd hate to eat= up space if no-one is interested in >them. Keep 'em coming! I haven't ha= d the time to read all of them, but new creatures are always welcome, and = this whole thread started becuase folk expressed an interest in seeing new= creatures. Cheers, Nick Middleton Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 41902 invoked from network); 1 May 2007 14:36:16 -0000 Received: from unknown (66.218.67.34) by m36.grp.scd.yahoo.com with QMQP; 1 May 2007 14:36:16 -0000 Received: from unknown (HELO n24.bullet.scd.yahoo.com) (66.94.237.53) by mta8.grp.scd.yahoo.com with SMTP; 1 May 2007 14:36:16 -0000 Received: from [209.73.164.86] by n24.bullet.scd.yahoo.com with NNFMP; 01 May 2007 14:35:32 -0000 Received: from [66.218.66.78] by t8.bullet.scd.yahoo.com with NNFMP; 01 May 2007 14:35:32 -0000 Date: Tue, 01 May 2007 14:35:31 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.94.237.53 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.107.131.109 From: "Ben Monroe" Subject: Re: Monsters X-Yahoo-Group-Post: member; u=271636000; y=2Q0hiQbwDyZWJYZfU6S-HFrjJIL20LK89ivakPi39mQs X-Yahoo-Profile: zomben Agreed! At some point, I hope to compile all the fan-created monsters into= a little supplement and post it here. So, anyone who's got more homebrew = critters in their posession, please pass them along! Ben --- In rq3@yahoo= groups.com, "ndm230867" wrote: > > --- In rq3@yahoogroups.c= om, "Mechashef" wrote: > > > >I have uploaded another monster,= the Brain Sucker. > > > >I do have more creatures, but have no idea wheth= er people want me to > >post more or not. I'd hate to eat up space if no-o= ne is interested in > >them. > > Keep 'em coming! I haven't had the time = to read all of them, but new > creatures are always welcome, and this whol= e thread started becuase > folk expressed an interest in seeing new creatu= res. > > Cheers, > > Nick Middleton > Return-Path: X-Sender: IQuinn@surewest.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 32356 invoked from network); 1 May 2007 16:03:14 -0000 Received: from unknown (66.218.67.33) by m44.grp.scd.yahoo.com with QMQP; 1 May 2007 16:03:14 -0000 Received: from unknown (HELO qsmtp2.mc.surewest.net) (66.60.130.145) by mta7.grp.scd.yahoo.com with SMTP; 1 May 2007 16:03:13 -0000 Received: (qmail 1446 invoked from network); 1 May 2007 09:02:53 -0700 Received: by simscan 1.1.0 ppid: 1325, pid: 1395, t: 4.8339s scanners: regex: 1.1.0 attach: 1.1.0 clamav: 0.84/m:43/d:3123 spam: 3.0.3 Received: from unknown (HELO QUINNLAND) (69.4.131.194) by qsmtp2 with SMTP; 1 May 2007 09:02:48 -0700 To: Date: Tue, 1 May 2007 09:02:39 -0700 Organization: Backbone Entertainment Message-ID: <001e01c78c0a$25b37cf0$6401a8c0@QUINNLAND> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_001F_01C78BCF.7954A4F0" X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook, Build 10.0.6822 In-Reply-To: Importance: Normal Thread-Index: AceL/jiLi1od1rwMRFm8cZkCRKajeQAClEkg X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3028 X-Spam-Checker-Version: SpamAssassin 3.0.3 (2005-04-27) on qsmtp2.surewest.net X-Spam-Level: X-Spam-Status: No, score=-2.0 required=5.0 tests=AWL,BAYES_00,HTML_90_100, HTML_FONT_INVISIBLE,HTML_FONT_TINY,HTML_MESSAGE,HTML_NONELEMENT_00_10, URI_REDIRECTOR autolearn=no version=3.0.3 X-Originating-IP: 66.60.130.145 X-eGroups-Msg-Info: 1:0:0:0 From: "Robert Hoffman" Reply-To: Subject: RE: [rq3] Re: Monsters X-Yahoo-Group-Post: member; u=282081648; y=quFm7a7BUOVwXxtcdYh8aW3N63RCQJUDI-eARI-wROt2dcpCbXg X-Yahoo-Profile: quinnland23 ------=_NextPart_000_001F_01C78BCF.7954A4F0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable This reminds me of my favorite creature from the Big Rubble days; the Rubbl= e Runner! In our game these were packs of oversized rodents with 70% of th= eir body mass being jaw and pointy teeth. Their arrival would be foreshado= wed by a distant rumble and insect like hum as they swarmed in like land pi= ranha. I don't recall how much of the original was documented and how much= got exaggerated over time, but could certainly submit a rendition,. using = a different name of course to avoid Gloranthan attachments. =3D) ---= --Original Message----- From: rq3@yahoogroups.com [mailto:rq3@yahoogroups.c= om] On Behalf Of Ben Monroe Sent: Tuesday, May 01, 2007 7:36 AM To: rq3@yah= oogroups.com Subject: [rq3] Re: Monsters Agreed! At some point, I hope= to compile all the fan-created monsters into a little supplement and post = it here. So, anyone who's got more homebrew critters in their posession, pl= ease pass them along! Ben --- In rq3@yahoogroups. com, "ndm230867" wrote: > > --- In rq3@yahoogroups.= com, "Mechashef" wrote: > > > = >I have uploaded another monster, the Brain Sucker. > > > >I do have more = creatures, but have no idea whether people want me to > >post more or not.= I'd hate to eat up space if no-one is interested in > >them. > > Keep 'e= m coming! I haven't had the time to read all of them, but new > creatures = are always welcome, and this whole thread started becuase > folk expressed= an interest in seeing new creatures. > > Cheers, > > Nick Middleton > = ------=_NextPart_000_001F_01C78BCF.7954A4F0 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable =

This reminds me of my favorite creature from the Big Rubble day= s; the Rubble Runner!  In our game these were packs of oversized roden= ts with 70% of their body mass being jaw and pointy teeth.  Their arri= val would be foreshadowed by a distant rumble and insect like hum as they s= warmed in like land piranha.  I don’t recall how much of the ori= ginal was documented and how much got exaggerated over time, but could cert= ainly submit a rendition,… using a different name of course to avoid = Gloranthan attachments.  =3D)  

 

-----Original Message-----
= From: rq3@yahoogroups.com [mail= to:rq3@yahoogroups.com] On Behalf Of Ben Monroe
Sent: Tuesday, May 01, 2007 7:36 AM
To:= rq3@yahoogroups.com
Sub= ject: [rq3] Re: Monsters

 

=
<= p style=3D'margin-right:0in;margin-bottom:12.0pt;margin-left:.5in'>Agreed!
At some point, I hope to compile all the fan-created monsters into a=
little supplement and post it here. So, anyone who's got more
home= brew critters in their posession, please pass them along!

Ben
=
--- In rq3@yahoogroups.c= om, "ndm230867" ..> wrote:
> > --- In rq3@yahoogroups.com, "Mechashef" wrote:
> >
= > >I have uploaded another monster, the Brain Sucker.
> > =
> >I do have more creatures, but have no idea whether people wan= t me to
> >post more or not. I'd hate to eat up space if no-one = is interested in
> >them.
>
> Keep 'em coming! I = haven't had the time to read all of them, but new
> creatures are a= lways welcome, and this whole thread started becuase
> folk express= ed an interest in seeing new creatures.
>
> Cheers,
>=
> Nick Middleton
>

= ------=_NextPart_000_001F_01C78BCF.7954A4F0-- Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 25733 invoked from network); 5 May 2007 04:43:23 -0000 Received: from unknown (66.218.66.71) by m47.grp.scd.yahoo.com with QMQP; 5 May 2007 04:43:23 -0000 Received: from unknown (HELO smtp110.sbc.mail.mud.yahoo.com) (68.142.198.209) by mta13.grp.scd.yahoo.com with SMTP; 5 May 2007 04:43:23 -0000 Received: (qmail 78344 invoked from network); 5 May 2007 04:43:22 -0000 Received: from unknown (HELO BEN) (benmonroe@sbcglobal.net@69.107.140.152 with login) by smtp110.sbc.mail.mud.yahoo.com with SMTP; 5 May 2007 04:43:22 -0000 X-YMail-OSG: 7R0egDsVM1mI4qxxJg5F5lVtTxxzIU29_Cx2EvWcpo.NN0_6wTdUrHNI5euHjmIeG0kqG0PP8g-- To: "RuneQuest 3" Date: Fri, 4 May 2007 21:43:19 -0700 Message-ID: <000001c78ecf$e7d61550$6601a8c0@BEN> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0001_01C78E95.3B773D50" X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook, Build 10.0.6626 Importance: Normal X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3028 X-Originating-IP: 68.142.198.209 X-eGroups-Msg-Info: 1:0:0:0 From: "Ben Monroe" Subject: Elder Secrets replacement pictures? X-Yahoo-Group-Post: member; u=271636000; y=iJNUw5mUbcfmOMqkxycf1hgPwfew8BXFeN4wlcm46otI X-Yahoo-Profile: zomben ------=_NextPart_000_0001_01C78E95.3B773D50 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable Hey all, A few months back we were talking about the lamentable Dave Dobys= ki 'art' in Elder Secrets of Glorantha, Troll Gods, etc. Someone mentioned= that in some RQ/Glorantha fan magazine (Reaching Moon, TradeTalk?) they'd = published illustrations which could be copied, cut out and pasted over the = art in the boxed set itself. Anyone remember which magazine/issue that mig= ht have been? Are those illustrations available anywhere online (legally!)= or should I hunt around for a copy of the magazine in question? Thanks! = Ben ------=_NextPart_000_0001_01C78E95.3B773D50 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable E= lder Secrets replacement pictures?

Hey all,

A few months back we were talking abou= t the lamentable Dave Dobyski 'art' in Elder Secrets of Glorantha, Troll Go= ds, etc.

Someone mentioned tha= t in some RQ/Glorantha fan magazine (Reaching Moon, TradeTalk?) they'd publ= ished illustrations which could be copied, cut out and pasted over the art = in the boxed set itself.

Anyon= e remember which magazine/issue that might have been?  Are those illus= trations available anywhere online (legally!) or should I hunt around for a= copy of the magazine in question?

Thanks!

        Ben

------=_NextPart_000_0001_01C78E95.3B773D50-- Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 20304 invoked from network); 7 May 2007 03:41:16 -0000 Received: from unknown (66.218.66.71) by m44.grp.scd.yahoo.com with QMQP; 7 May 2007 03:41:16 -0000 Received: from unknown (HELO n6c.bullet.sp1.yahoo.com) (69.147.64.164) by mta13.grp.scd.yahoo.com with SMTP; 7 May 2007 03:41:16 -0000 Received: from [216.252.122.216] by n6.bullet.sp1.yahoo.com with NNFMP; 07 May 2007 03:40:17 -0000 Received: from [66.218.69.2] by t1.bullet.sp1.yahoo.com with NNFMP; 07 May 2007 03:40:17 -0000 Received: from [66.218.66.90] by t2.bullet.scd.yahoo.com with NNFMP; 07 May 2007 03:40:17 -0000 Date: Mon, 07 May 2007 03:40:16 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.164 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 203.17.154.218 From: "Mechashef" Subject: NPC SkillValues X-Yahoo-Group-Post: member; u=289703040; y=pU3369gmf88j1k9rG8I8PyGOhTV191SYhgLKpwLhqbm95JQ- X-Yahoo-Profile: mechashef Some of the people in my group have been debating how to interpret the val= ues for skills in the creatures book. For example the claw attack% for a l= ion is listed as 50 + 12. Does this mean its attack chance is: A) 62% B) = 50% with the +12% only used for an experience roll to try and increase the= skill (meaningless for most npcs) Thanks Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 68151 invoked from network); 7 May 2007 14:40:32 -0000 Received: from unknown (66.218.66.72) by m50.grp.scd.yahoo.com with QMQP; 7 May 2007 14:40:32 -0000 Received: from unknown (HELO n13c.bullet.sp1.yahoo.com) (69.147.64.114) by mta14.grp.scd.yahoo.com with SMTP; 7 May 2007 14:40:32 -0000 Received: from [216.252.122.219] by n13.bullet.sp1.yahoo.com with NNFMP; 07 May 2007 14:39:42 -0000 Received: from [66.218.69.6] by t4.bullet.sp1.yahoo.com with NNFMP; 07 May 2007 14:39:42 -0000 Received: from [66.218.66.77] by t6.bullet.scd.yahoo.com with NNFMP; 07 May 2007 14:39:42 -0000 Date: Mon, 07 May 2007 14:39:41 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.114 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.107.140.152 From: "Ben Monroe" Subject: Re: NPC SkillValues X-Yahoo-Group-Post: member; u=271636000; y=2a-7YBFoIr2eAgZAHEvnHnGh_w2bTrVhI7IRzX5cVNq9 X-Yahoo-Profile: zomben The "+12%" as you mention below is the Skill Category Modifier calculated b= ased on the stats given for the 'average' Lion presented in the book. If t= he Lion had higher/lower stats, you'd have to refigure the SCM accordingly.= So, using it in play, yes, the attack would hit at at total skill of 62%.= --- In rq3@yahoogroups.com, "Mechashef" wrote: > > Some o= f the people in my group have been debating how to interpret the > values = for skills in the creatures book. > > For example the claw attack% for a l= ion is listed as 50 + 12. > > Does this mean its attack chance is: > > A)= 62% > B) 50% with the +12% only used for an experience roll to try and > = increase the skill (meaningless for most npcs) > > Thanks > Return-Path: X-Sender: jasondurall@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 44058 invoked from network); 7 May 2007 20:43:25 -0000 Received: from unknown (66.218.67.33) by m50.grp.scd.yahoo.com with QMQP; 7 May 2007 20:43:25 -0000 Received: from unknown (HELO n10c.bullet.sp1.yahoo.com) (69.147.64.105) by mta7.grp.scd.yahoo.com with SMTP; 7 May 2007 20:43:24 -0000 Received: from [216.252.122.217] by n10.bullet.sp1.yahoo.com with NNFMP; 07 May 2007 20:43:11 -0000 Received: from [209.73.164.83] by t2.bullet.sp1.yahoo.com with NNFMP; 07 May 2007 20:43:11 -0000 Received: from [66.218.66.83] by t7.bullet.scd.yahoo.com with NNFMP; 07 May 2007 20:43:11 -0000 Date: Mon, 07 May 2007 20:43:10 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.105 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 66.194.86.178 From: "Jason Durall" Subject: Re: NPC SkillValues X-Yahoo-Group-Post: member; u=123351227; y=u64bnJ0CIRkP1m9frp0y5oW-CCUTE6aSLE8ifnXUQihyhwtxwmo X-Yahoo-Profile: jasondurall Ben has the way of it. --- In rq3@yahoogroups.com, "Ben Monroe" wrote: > > The "+12%" as you mention below is the Skill Category Mod= ifier > calculated based on the stats given for the 'average' Lion presente= d > in the book. > > If the Lion had higher/lower stats, you'd have to ref= igure the SCM > accordingly. So, using it in play, yes, the attack would h= it at at > total skill of 62%. > > --- In rq3@yahoogroups.com, "Mechashef"= wrote: > > > > Some of the people in my group have been debat= ing how to interpret the > > values for skills in the creatures book. > > = > > For example the claw attack% for a lion is listed as 50 + 12. > > > >= Does this mean its attack chance is: > > > > A) 62% > > B) 50% with the += 12% only used for an experience roll to try and > > increase the skill (me= aningless for most npcs) > > > > Thanks > > > Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 94973 invoked from network); 7 May 2007 21:52:23 -0000 Received: from unknown (66.218.67.34) by m35.grp.scd.yahoo.com with QMQP; 7 May 2007 21:52:23 -0000 Received: from unknown (HELO n13c.bullet.sp1.yahoo.com) (69.147.64.114) by mta8.grp.scd.yahoo.com with SMTP; 7 May 2007 21:52:23 -0000 Received: from [216.252.122.218] by n13.bullet.sp1.yahoo.com with NNFMP; 07 May 2007 21:51:04 -0000 Received: from [209.73.164.83] by t3.bullet.sp1.yahoo.com with NNFMP; 07 May 2007 21:51:04 -0000 Received: from [66.218.66.88] by t7.bullet.scd.yahoo.com with NNFMP; 07 May 2007 21:51:04 -0000 Date: Mon, 07 May 2007 21:51:02 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.114 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 203.17.154.218 From: "Mechashef" Subject: Re: NPC SkillValues X-Yahoo-Group-Post: member; u=289703040; y=RDKKvDQ8i9ZtrIALKoWMapGwXxaGfMkpFKH0Hg1bnxVbauoO X-Yahoo-Profile: mechashef Thanks people. That is how I've always played it, but a new player was pus= hing for it to be interpreted the other way. Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 26709 invoked from network); 8 May 2007 15:18:44 -0000 Received: from unknown (66.218.67.36) by m48.grp.scd.yahoo.com with QMQP; 8 May 2007 15:18:44 -0000 Received: from unknown (HELO n14a.bullet.sp1.yahoo.com) (69.147.64.115) by mta10.grp.scd.yahoo.com with SMTP; 8 May 2007 15:18:44 -0000 Received: from [216.252.122.216] by n14.bullet.sp1.yahoo.com with NNFMP; 08 May 2007 15:18:03 -0000 Received: from [209.73.164.86] by t1.bullet.sp1.yahoo.com with NNFMP; 08 May 2007 15:18:03 -0000 Received: from [66.218.66.76] by t8.bullet.scd.yahoo.com with NNFMP; 08 May 2007 15:18:03 -0000 Date: Tue, 08 May 2007 15:18:02 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.115 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.107.140.152 From: "Ben Monroe" Subject: Re: NPC SkillValues X-Yahoo-Group-Post: member; u=271636000; y=PdhpgL89fPYkqODOJB85Twh8VNc2X2s5AylidTftvA1f X-Yahoo-Profile: zomben Generally, players will push for whichever way benefits them. ;-) But you= can basically tell them what we told you, and that should be the end of it= . If they argue, make sure to let them know that I've been playing RQIII s= ince before it was published (playtester) and Jason's the guy who wrote the= "Deluxe Basic Roleplay" RPG (coming this summer!) ANd if they still argue= , just kill them and take their stuff. --- In rq3@yahoogroups.com, "Mechas= hef" wrote: > > Thanks people. > > That is how I've always= played it, but a new player was pushing for it > to be interpreted the ot= her way. > Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 88628 invoked from network); 8 May 2007 16:34:10 -0000 Received: from unknown (66.218.67.33) by m50.grp.scd.yahoo.com with QMQP; 8 May 2007 16:34:10 -0000 Received: from unknown (HELO n32c.bullet.scd.yahoo.com) (66.94.237.10) by mta7.grp.scd.yahoo.com with SMTP; 8 May 2007 16:34:09 -0000 Received: from [209.73.164.86] by n32.bullet.scd.yahoo.com with NNFMP; 08 May 2007 16:32:24 -0000 Received: from [66.218.67.201] by t8.bullet.scd.yahoo.com with NNFMP; 08 May 2007 16:32:24 -0000 Date: Tue, 08 May 2007 16:32:23 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.94.237.10 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.107.140.152 From: "Ben Monroe" Subject: DBRP offical announcement X-Yahoo-Group-Post: member; u=271636000; y=U0bV08N99EAzcru3FemQQrvj4h7hRhHigXVrUjFDXTFz X-Yahoo-Profile: zomben All, Looks like we've got an official announcement on the Basic Roleplayin= g Core Book! http://www.chaosium.com/article.php?story_id=3D246 Basic Rol= eplaying The Chaosium d100 system for Fall 2007. Basic Role Playing The Ch= aosium d100 Role Playing System CHA 2020 Price $34.95 ISBN 1-56882-189-1 2= 52pp (approx) BASIC ROLE PLAYING presents the core Chaosium game system b= ased on nearly 30 years of use and refinement. In 1978 we first used this = system as RuneQuest explored the world of Glorantha. In the years following= , we adapted this system to other worlds including Elfquest, Stormbringer, = Call of Cthulhu, Ringworld, Superworld, Worlds of Wonder, Nephilim, and mor= e. It is with great pleasure that we are finally publishing BASIC ROLE PL= AYING as a stand alone game system. At it's foundation, BRP is easy to lear= n and intuitive to play. It can be scaled to allow for any sort of campaign= or game setting. Characters increase in experience by getting better at th= e skills they actually use, rather than random improvement via levels. Due = to their intuitive nature the rules lend themselves to role playing because= they stay out of the way. Because of their versatile nature, BASIC ROLE PL= AYING can be used to run virtually any campaign, in any setting. This core = rulebook is just the first step into a wide realm of BRP gaming possibiliti= es to come. Return-Path: X-Sender: jthompson@battlefieldpress.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 34795 invoked from network); 8 May 2007 17:11:45 -0000 Received: from unknown (66.218.66.167) by m51.grp.scd.yahoo.com with QMQP; 8 May 2007 17:11:45 -0000 Received: from unknown (HELO bridget.jatol.com) (216.218.189.114) by mta6.grp.scd.yahoo.com with SMTP; 8 May 2007 17:11:45 -0000 Received: from cpanel by bridget.jatol.com with local (Exim 4.52) id 1HlTDh-00052d-Bu for rq3@yahoogroups.com; Tue, 08 May 2007 12:11:25 -0500 Received: from 127.0.0.1 ([127.0.0.1]) by localhost (Horde MIME library) with HTTP; Tue, 08 May 2007 12:11:25 -0500 Message-ID: <20070508121125.jlwbuel5y7a8kc8w@localhost> Date: Tue, 08 May 2007 12:11:25 -0500 To: rq3@yahoogroups.com References: In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; DelSp="Yes"; format="flowed" Content-Disposition: inline Content-Transfer-Encoding: 7bit User-Agent: Internet Messaging Program (IMP) H3 (4.1.3) X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - bridget.jatol.com X-AntiAbuse: Original Domain - yahoogroups.com X-AntiAbuse: Originator/Caller UID/GID - [32001 32003] / [47 12] X-AntiAbuse: Sender Address Domain - battlefieldpress.com X-Source: /usr/local/cpanel/3rdparty/bin/php X-Source-Args: /usr/local/cpanel/3rdparty/bin/php /usr/local/cpanel/base/horde/imp/compose.php X-Source-Dir: :/base/horde/imp X-Originating-IP: 216.218.189.114 X-eGroups-Msg-Info: 1:0:0:0 From: jthompson@battlefieldpress.com Subject: Re: [rq3] DBRP offical announcement X-Yahoo-Group-Post: member; u=88859116; y=ks2x76AGMVmaivcNTGt5ooCmgEbjqVViV5KLCSgyY9hIiZj9eyj48Vk X-Yahoo-Profile: greylnsman1971 Quoting Ben Monroe : > All, > > Looks like we've got an official announcement on the Basic Roleplaying > Core Book! > I have this on my list of stuff to buy in the fall. I am looking forward to it. Return-Path: X-Sender: imperatorrex@gmail.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 44785 invoked from network); 8 May 2007 18:17:33 -0000 Received: from unknown (66.218.67.36) by m47.grp.scd.yahoo.com with QMQP; 8 May 2007 18:17:33 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.238) by mta10.grp.scd.yahoo.com with SMTP; 8 May 2007 18:17:33 -0000 Received: by wx-out-0506.google.com with SMTP id t12so1902808wxc for ; Tue, 08 May 2007 11:17:33 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:to:subject:in-reply-to:mime-version:content-type:references; b=miVDDDaAlUWsfOi1hpF7ravdCf5vGnBx7gSv6Zutj0sJSkXYpsvWjOpXLgqSdLDRYMNNioUnXAn/wZMDL6lvv5ruu5WwWTmUVF9XUmI0P5kEXUMTrxsYn++IouOd1a64u+LlMqJlTzy/kxf7uSfK7BOd3r5dK6UOgc1jU3mDtXY= Received: by 10.90.49.19 with SMTP id w19mr6683418agw.1178648253165; Tue, 08 May 2007 11:17:33 -0700 (PDT) Received: by 10.90.97.20 with HTTP; Tue, 8 May 2007 11:17:33 -0700 (PDT) Message-ID: Date: Tue, 8 May 2007 20:17:33 +0200 To: rq3@yahoogroups.com In-Reply-To: <20070508121125.jlwbuel5y7a8kc8w@localhost> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_Part_72233_15543403.1178648253128" References: <20070508121125.jlwbuel5y7a8kc8w@localhost> X-Originating-IP: 66.249.82.238 X-eGroups-Msg-Info: 1:0:0:0 From: Imperator Subject: Re: [rq3] DBRP offical announcement X-Yahoo-Group-Post: member; u=209644273; y=XGjq0TjCavIpZ8meTChI9IrN9e5qJXhfGxcRttkPA-RNeMu04HrvXkfw X-Yahoo-Profile: vorkosigan40000 ------=_Part_72233_15543403.1178648253128 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_72233_15543403.1178648253128 Content-Type: text/html; charset=ISO-8859-1 Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_72233_15543403.1178648253128-- Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 53129 invoked from network); 8 May 2007 19:44:47 -0000 Received: from unknown (66.218.66.167) by m47.grp.scd.yahoo.com with QMQP; 8 May 2007 19:44:47 -0000 Received: from unknown (HELO n13c.bullet.sp1.yahoo.com) (69.147.64.114) by mta6.grp.scd.yahoo.com with SMTP; 8 May 2007 19:44:47 -0000 Received: from [216.252.122.217] by n13.bullet.sp1.yahoo.com with NNFMP; 08 May 2007 19:44:42 -0000 Received: from [209.73.164.83] by t2.bullet.sp1.yahoo.com with NNFMP; 08 May 2007 19:44:42 -0000 Received: from [66.218.66.75] by t7.bullet.scd.yahoo.com with NNFMP; 08 May 2007 19:44:42 -0000 Date: Tue, 08 May 2007 19:44:41 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.114 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.107.140.152 From: "Ben Monroe" Subject: Re: DBRP offical announcement X-Yahoo-Group-Post: member; u=271636000; y=GIeipBudT08SqsRYTmjFqZEpomNvcSH7picm9zHcpP4L X-Yahoo-Profile: zomben Heh... well, I don't think it's really a "30 years of delay" thing myself. = Chaosium was perfectly happy releasing setting-specific versions of BRP ov= er the years, and the fans seemed to enjoy them. I'm just glad it is final= ly on its way. Hopefully it will help to introduce a whole new generation = of gamers to BRP. --- In rq3@yahoogroups.com, Imperator = wrote: > > Hi: > > 30 years of delay it's not so much if you compare it w= ith... History of > Mankind or something. > -- > Mira, un blog: http://elb= logdelemperador.wordpress.com > > * Fear is the mind-killer. Fear is the l= ittle-death that brings total > obliteration. > o Bene Gesserit L= itany Against Fear. > Return-Path: X-Sender: lev_lafayette@yahoo.com.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 58103 invoked from network); 8 May 2007 23:29:55 -0000 Received: from unknown (66.218.66.167) by m37.grp.scd.yahoo.com with QMQP; 8 May 2007 23:29:55 -0000 Received: from unknown (HELO web33508.mail.mud.yahoo.com) (68.142.206.157) by mta6.grp.scd.yahoo.com with SMTP; 8 May 2007 23:29:54 -0000 Received: (qmail 86263 invoked by uid 60001); 8 May 2007 23:29:51 -0000 X-YMail-OSG: EhXrmPAVM1kxsSrJqGnvxPlU8FRVMgvde6nppixNZjV0NCsM8gIlkbIjzQVZIDtkBwC7s0p9TQYbgXKqmYgv9A52zfnHm0jyUtZI8DwKW8THDRMrkkP_AAKdbg2P6Q-- Received: from [125.168.31.21] by web33508.mail.mud.yahoo.com via HTTP; Tue, 08 May 2007 16:29:51 PDT Date: Tue, 8 May 2007 16:29:51 -0700 (PDT) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <469029.86249.qm@web33508.mail.mud.yahoo.com> X-Originating-IP: 68.142.206.157 X-eGroups-Msg-Info: 1:0:0:0 From: Lev Lafayette Subject: Re: [rq3] DBRP offical announcement X-Yahoo-Group-Post: member; u=90358482; y=cEm2_VW--GgeroEiuN4v7JbOJsXDAwgRRPuWZBimo78rnPr4azFo3w X-Yahoo-Profile: lev_lafayette --- Ben Monroe wrote: > All, > > Looks like we've got an official announcement on the > Basic Roleplaying > Core Book! > > http://www.chaosium.com/article.php?story_id=246 > > Basic Roleplaying > The Chaosium d100 system for Fall 2007. > > Basic Role Playing > The Chaosium d100 Role Playing System Ahhh, good. I like a company that listens to its playtesters. We won't have to call it the clumsy "Deluxe Basic Role Playing System". We will be able to call it "The Chaosium System", "Deluxe Role Playing" or even "D100". *nods* Very nice. Lev __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com Return-Path: X-Sender: steve@perrinworlds.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 39499 invoked from network); 10 May 2007 19:36:57 -0000 Received: from unknown (66.218.67.36) by m49.grp.scd.yahoo.com with QMQP; 10 May 2007 19:36:57 -0000 Received: from unknown (HELO n11c.bullet.sp1.yahoo.com) (69.147.64.108) by mta10.grp.scd.yahoo.com with SMTP; 10 May 2007 19:36:52 -0000 Received: from [216.252.122.216] by n11.bullet.sp1.yahoo.com with NNFMP; 10 May 2007 19:36:48 -0000 Received: from [66.218.69.2] by t1.bullet.sp1.yahoo.com with NNFMP; 10 May 2007 19:36:48 -0000 Received: from [66.218.67.197] by t2.bullet.scd.yahoo.com with NNFMP; 10 May 2007 19:36:48 -0000 Date: Thu, 10 May 2007 19:36:46 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.108 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 206.197.217.20 From: "Steve Perrin" Subject: Re: Sanctify spell X-Yahoo-Group-Post: member; u=93152696; y=sy5-ZN-Zn7lcsVYv0f22KFpH58R6KlSGHE6Pv4ydHtFT67Q X-Yahoo-Profile: shperrin I don't know if I've ever been cited before... Where does that come from? = Steve Perrin --- In rq3@yahoogroups.com, "andrep" wrote= : > > IMHO the rules are very clear. An "enchant" ritual spell (Sanctify i= n this > case) magically educes a, "=85permanent change in the environment= =85" and as > such "...cannot be Dispelled, Dismissed, or Neutralized, tho= ugh the runes of > Enchantment can be broken and the effect of the ritual = thus cancelled" > (Perrin 139). Permanent equals forever, chah-chah-chah! >= > Andre' Return-Path: X-Sender: steve@perrinworlds.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 43735 invoked from network); 10 May 2007 19:39:49 -0000 Received: from unknown (66.218.67.35) by m48.grp.scd.yahoo.com with QMQP; 10 May 2007 19:39:49 -0000 Received: from unknown (HELO n15c.bullet.sp1.yahoo.com) (69.147.64.120) by mta9.grp.scd.yahoo.com with SMTP; 10 May 2007 19:39:49 -0000 Received: from [216.252.122.217] by n15.bullet.sp1.yahoo.com with NNFMP; 10 May 2007 19:39:36 -0000 Received: from [66.218.69.5] by t2.bullet.sp1.yahoo.com with NNFMP; 10 May 2007 19:39:36 -0000 Received: from [66.218.66.76] by t5.bullet.scd.yahoo.com with NNFMP; 10 May 2007 19:39:36 -0000 Date: Thu, 10 May 2007 19:39:34 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <466011.25417.qm@web33514.mail.mud.yahoo.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.120 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 206.197.217.20 From: "Steve Perrin" Subject: Re: Sanctify spell X-Yahoo-Group-Post: member; u=93152696; y=ewEva61OZW7_imv2T2YxfOChAi3_ru4vSObrkqO87fVtLpk X-Yahoo-Profile: shperrin Not necessarily true. I think the idea was that a Ritual Ceremony spell ha= d effect as long as the ceremony was going on (interesting question as to = just when the ceremony can be said to be "started" will be set aside). Wh= at was the RQ3 definition of ceremony? Steve Perrin, who does not have RQ3= at work, strangely enough --- In rq3@yahoogroups.com, Lev Lafayette wrote: > > > --- Mechashef wrote: > > > >= > > > However according to my book the Sanctify spell is: > > Ritual Spel= l (Ceremony) > > > > Not "Ritual (Enchant)". > > > > Of course my copy co= uld be wrong. > > > > Yeah, that was my initial confusion as well; it's >= ceremony, not enchant, at least according to the > rules. > > I think we = mark this one down as a RQ3 typo. > > All the best, > > > Lev > > _____= _____________________________________________ > Do You Yahoo!? > Tired of s= pam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.= com > Return-Path: X-Sender: mason.bruce@gmail.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 90216 invoked from network); 11 May 2007 07:51:54 -0000 Received: from unknown (66.218.66.70) by m41.grp.scd.yahoo.com with QMQP; 11 May 2007 07:51:54 -0000 Received: from unknown (HELO nz-out-0506.google.com) (64.233.162.229) by mta12.grp.scd.yahoo.com with SMTP; 11 May 2007 07:51:54 -0000 Received: by nz-out-0506.google.com with SMTP id l1so922038nzf for ; Fri, 11 May 2007 00:50:53 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references; b=ZgLlxMdDP2x1e1BMP4suoOvLOwp+OQjC0xFqbxRawnwktIbOgrGbW6HkBlTGdc3pmAFyfqJOqC93TPDoxeyGsln70iz6ETFAtAYJsqZt4+BxXLjZTJziXyTNCaQi9gwqCjcmUUB5zPpxJdEij5ToCsPFhW+uXVAZ85abmXF4O7Y= Received: by 10.115.95.1 with SMTP id x1mr894087wal.1178869853821; Fri, 11 May 2007 00:50:53 -0700 (PDT) Received: by 10.115.111.7 with HTTP; Fri, 11 May 2007 00:50:53 -0700 (PDT) Message-ID: <5f3990080705110050k38775120s422bbc0097c2bb90@mail.gmail.com> Date: Fri, 11 May 2007 08:50:53 +0100 To: rq3@yahoogroups.com In-Reply-To: <469029.86249.qm@web33508.mail.mud.yahoo.com> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <469029.86249.qm@web33508.mail.mud.yahoo.com> X-Originating-IP: 64.233.162.229 X-eGroups-Msg-Info: 1:0:0:0 From: "Bruce Mason" Subject: Re: [rq3] DBRP offical announcement X-Yahoo-Group-Post: member; u=281439286; y=-bgOMuZ3Dt9xQhvDBs3j9ccSMt1P3huJsePmtb5wTdIJirHPhWhClw X-Yahoo-Profile: bruce_l_mason On 09/05/07, Lev Lafayette wrote: > > ahhh, good. I like a company that listens to its > playtesters. We won't have to call it the clumsy > "Deluxe Basic Role Playing System". We will be able to > call it "The Chaosium System", "Deluxe Role Playing" > or even "D100". > > *nods* Very nice. > > Lev I always thought that DeCent Role Playing system would be a good name. Still, assuming that it does actually make it out I'm looking forward to it. I suspect that I'll end up adding some of the good ideas from MRQ to it and making my own version but that's most of the fun. Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 88035 invoked from network); 11 May 2007 22:53:37 -0000 Received: from unknown (66.218.67.35) by m42.grp.scd.yahoo.com with QMQP; 11 May 2007 22:53:37 -0000 Received: from unknown (HELO n24.bullet.scd.yahoo.com) (66.94.237.53) by mta9.grp.scd.yahoo.com with SMTP; 11 May 2007 22:53:36 -0000 Received: from [66.218.69.3] by n24.bullet.scd.yahoo.com with NNFMP; 11 May 2007 22:52:24 -0000 Received: from [66.218.66.89] by t3.bullet.scd.yahoo.com with NNFMP; 11 May 2007 22:52:24 -0000 Date: Fri, 11 May 2007 22:52:23 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <5f3990080705110050k38775120s422bbc0097c2bb90@mail.gmail.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.94.237.53 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.107.140.152 From: "Ben Monroe" Subject: Re: DBRP offical announcement X-Yahoo-Group-Post: member; u=271636000; y=JF8dkZK_MYPR5OIqpaA1gvNaHFs6iCUR9WWBWH-ODhAz X-Yahoo-Profile: zomben I tried to convince Charlie to name it "Worlds of Adventure: the Chaosium B= asic Roleplaying System" but looks like no dice. My theory was that with "= Worlds" in the title, they'd then be able to brand in all the "*World" titl= es for the supplements: SuperWorld, FantasyWorld, FutureWorld, HorrorWorld,= MonkeyWorld, etc. Wish they could've gone with "Worlds of Wonder" again, = but that trademark is now owned by someone else. --- In rq3@yahoogroups.co= m, "Bruce Mason" wrote: > I always thought that DeCent R= ole Playing system would be a good name. > Still, assuming that it does act= ually make it out I'm looking forward > to it. I suspect that I'll end up a= dding some of the good ideas from > MRQ to it and making my own version but= that's most of the fun. > Return-Path: X-Sender: aycorn@care2.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 58594 invoked from network); 15 May 2007 16:59:44 -0000 Received: from unknown (66.218.67.36) by m43.grp.scd.yahoo.com with QMQP; 15 May 2007 16:59:44 -0000 Received: from unknown (HELO n30a.bullet.sp1.yahoo.com) (209.131.38.252) by mta10.grp.scd.yahoo.com with SMTP; 15 May 2007 16:59:44 -0000 Received: from [216.252.122.216] by n30.bullet.sp1.yahoo.com with NNFMP; 15 May 2007 16:59:26 -0000 Received: from [66.218.69.6] by t1.bullet.sp1.yahoo.com with NNFMP; 15 May 2007 16:59:26 -0000 Received: from [66.218.66.88] by t6.bullet.scd.yahoo.com with NNFMP; 15 May 2007 16:59:26 -0000 Date: Tue, 15 May 2007 16:59:25 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 209.131.38.252 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.227.253.222 From: "aycorn2" Subject: Re: DBRP offical announcement X-Yahoo-Group-Post: member; u=174016297; y=-e_e3xYbngu9pmI_OYCyn4LsJYBpK71omc_QLWRjewRHig X-Yahoo-Profile: aycorn2 How about "Better Than d20 or GURPS!" for a title? (joking, of course) = --- In rq3@yahoogroups.com, "Ben Monroe" wrote: > > I tried= to convince Charlie to name it "Worlds of Adventure: the > Chaosium Basic = Roleplaying System" but looks like no dice. > > My theory was that with "W= orlds" in the title, they'd then be able to > brand in all the "*World" ti= tles for the supplements: SuperWorld, > FantasyWorld, FutureWorld, HorrorWo= rld, MonkeyWorld, etc. > > Wish they could've gone with "Worlds of Wonder"= again, but that > trademark is now owned by someone else. > > --- In rq3@= yahoogroups.com, "Bruce Mason" wrote: > > > I always though= t that DeCent Role Playing system would be a good name. > > Still, assumin= g that it does actually make it out I'm looking forward > > to it. I suspe= ct that I'll end up adding some of the good ideas from > > MRQ to it and m= aking my own version but that's most of the fun. > > > Return-Path: X-Sender: alanjrichards@googlemail.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 35301 invoked from network); 15 May 2007 19:29:36 -0000 Received: from unknown (66.218.66.166) by m36.grp.scd.yahoo.com with QMQP; 15 May 2007 19:29:36 -0000 Received: from unknown (HELO n20.bullet.sp1.yahoo.com) (69.147.64.217) by mta5.grp.scd.yahoo.com with SMTP; 15 May 2007 19:29:36 -0000 Received: from [216.252.122.218] by n20.bullet.sp1.yahoo.com with NNFMP; 15 May 2007 19:29:03 -0000 Received: from [66.218.69.1] by t3.bullet.sp1.yahoo.com with NNFMP; 15 May 2007 19:29:03 -0000 Received: from [66.218.66.81] by t1.bullet.scd.yahoo.com with NNFMP; 15 May 2007 19:29:03 -0000 Date: Tue, 15 May 2007 19:29:03 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.217 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 86.0.42.247 From: "Alan" Subject: Re: DBRP offical announcement X-Yahoo-Group-Post: member; u=242559975; y=Bovp_ycSEbfai_e1jArTn2Rhfyx4rSSkXMSQbv6KaQDD0F32kqw X-Yahoo-Profile: shugendosai --- In rq3@yahoogroups.com, "aycorn2" wrote: > > How about "Be= tter Than d20 or GURPS!" for a title? > > (joking, of course) > > What?= Where's the joke? Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 87190 invoked from network); 17 May 2007 22:06:20 -0000 Received: from unknown (66.218.66.166) by m49.grp.scd.yahoo.com with QMQP; 17 May 2007 22:06:20 -0000 Received: from unknown (HELO n25c.bullet.scd.yahoo.com) (66.218.67.216) by mta5.grp.scd.yahoo.com with SMTP; 17 May 2007 22:06:20 -0000 Received: from [209.73.164.83] by n25.bullet.scd.yahoo.com with NNFMP; 17 May 2007 22:05:56 -0000 Received: from [66.218.67.199] by t7.bullet.scd.yahoo.com with NNFMP; 17 May 2007 22:05:56 -0000 Date: Thu, 17 May 2007 22:05:55 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.218.67.216 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.107.104.220 From: "Ben Monroe" Subject: Re: DBRP offical announcement X-Yahoo-Group-Post: member; u=271636000; y=pZfuyvKndQX3umXRBvkM9DcVPemDcrDAYfZ6Lx69kBMT X-Yahoo-Profile: zomben To go along with all the other 'grumbly-tummy' named games (BRP, and GURPS)= , I always wanted to do a hybrid RPG/wargame called the "Fantasy Adventure = Roleplaying Tactical System". ;) --- In rq3@yahoogroups.com, "aycorn2" wrote: > > How about "Better Than d20 or GURPS!" for a title? > = > (joking, of course) > > > > --- In rq3@yahoogroups.com, "Ben Monroe" = wrote: > > > > I tried to convince Charlie to name it "Worlds = of Adventure: the > > Chaosium Basic Roleplaying System" but looks like no = dice. > > > > My theory was that with "Worlds" in the title, they'd then b= e able > to > > brand in all the "*World" titles for the supplements: Supe= rWorld, > > FantasyWorld, FutureWorld, HorrorWorld, MonkeyWorld, etc. > > = > > Wish they could've gone with "Worlds of Wonder" again, but that > > tra= demark is now owned by someone else. > > > > --- In rq3@yahoogroups.com, "= Bruce Mason" wrote: > > > > > I always thought that DeCent = Role Playing system would be a good > name. > > > Still, assuming that it = does actually make it out I'm looking > forward > > > to it. I suspect tha= t I'll end up adding some of the good ideas > from > > > MRQ to it and mak= ing my own version but that's most of the fun. > > > > > > Return-Path: X-Sender: ndm230867@yahoo.co.uk X-Apparently-To: rq3@yahoogroups.com Received: (qmail 71351 invoked from network); 18 May 2007 07:36:05 -0000 Received: from unknown (66.218.66.68) by m40.grp.scd.yahoo.com with QMQP; 18 May 2007 07:36:05 -0000 Received: from unknown (HELO n16b.bullet.sp1.yahoo.com) (69.147.64.122) by mta11.grp.scd.yahoo.com with SMTP; 18 May 2007 07:36:05 -0000 Received: from [216.252.122.218] by n16.bullet.sp1.yahoo.com with NNFMP; 18 May 2007 07:36:04 -0000 Received: from [66.218.69.3] by t3.bullet.sp1.yahoo.com with NNFMP; 18 May 2007 07:36:04 -0000 Received: from [66.218.66.78] by t3.bullet.scd.yahoo.com with NNFMP; 18 May 2007 07:36:04 -0000 Date: Fri, 18 May 2007 07:36:04 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.122 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 82.195.166.195 From: "ndm230867" Subject: Re: DBRP offical announcement X-Yahoo-Group-Post: member; u=208286975; y=GaQFjEHqaUxBNQpCWmhosGD_bGFTp31Tjsue5Tq68gi8sTHs X-Yahoo-Profile: ndm230867 --- In rq3@yahoogroups.com, "Ben Monroe" wrote: > >To go al= ong with all the other 'grumbly-tummy' named games (BRP, and >GURPS), I alw= ays wanted to do a hybrid RPG/wargame called >the "Fantasy Adventure Rolepl= aying Tactical System". > > ;) > > --- In rq3@yahoogroups.com, "aycorn2" = wrote: > > > > How about "Better Than d20 or GURPS!" for a title?= Hmm, well James Wallis tantalised the hobby for years with the concept o= f FRUP... Cheers, Nick Middleton Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 75684 invoked from network); 20 May 2007 21:09:03 -0000 Received: from unknown (66.218.66.166) by m42.grp.scd.yahoo.com with QMQP; 20 May 2007 21:09:03 -0000 Received: from unknown (HELO n7c.bullet.sp1.yahoo.com) (69.147.64.167) by mta5.grp.scd.yahoo.com with SMTP; 20 May 2007 21:09:03 -0000 Received: from [216.252.122.217] by n7.bullet.sp1.yahoo.com with NNFMP; 20 May 2007 21:08:18 -0000 Received: from [209.73.164.86] by t2.bullet.sp1.yahoo.com with NNFMP; 20 May 2007 21:08:18 -0000 Received: from [66.218.66.88] by t8.bullet.scd.yahoo.com with NNFMP; 20 May 2007 21:08:18 -0000 Date: Sun, 20 May 2007 21:08:18 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.167 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 203.17.154.218 From: "Mechashef" Subject: Re: DBRP offical announcement X-Yahoo-Group-Post: member; u=289703040; y=vAy3zd6ax51-NynHPxWrN6_LIHacg_LRmHGxbRF9lAOaUXz- X-Yahoo-Profile: mechashef I think we need a game that invokes the spirit of those of the Golden Age = of roleplaying games, but also seamlessly handles all genres. I would cal= l it: Classic Roleplaying All Purpose. Return-Path: X-Sender: ndm230867@yahoo.co.uk X-Apparently-To: rq3@yahoogroups.com Received: (qmail 76495 invoked from network); 20 May 2007 21:51:58 -0000 Received: from unknown (66.218.66.167) by m50.grp.scd.yahoo.com with QMQP; 20 May 2007 21:51:58 -0000 Received: from unknown (HELO n11b.bullet.sp1.yahoo.com) (69.147.64.107) by mta6.grp.scd.yahoo.com with SMTP; 20 May 2007 21:51:58 -0000 Received: from [216.252.122.217] by n11.bullet.sp1.yahoo.com with NNFMP; 20 May 2007 21:51:13 -0000 Received: from [209.73.164.86] by t2.bullet.sp1.yahoo.com with NNFMP; 20 May 2007 21:51:13 -0000 Received: from [66.218.66.83] by t8.bullet.scd.yahoo.com with NNFMP; 20 May 2007 21:51:13 -0000 Date: Sun, 20 May 2007 21:51:12 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.107 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 81.179.73.224 From: "ndm230867" Subject: Re: DBRP offical announcement X-Yahoo-Group-Post: member; u=208286975; y=IM-YHongthA_pgplyQHB2ZNKVaL9qqhur5ijm9CoA6mWW4D5 X-Yahoo-Profile: ndm230867 --- In rq3@yahoogroups.com, "Mechashef" wrote: > > I think = we need a game that invokes the spirit of those of the Golden > Age of rol= eplaying games, but also seamlessly handles all genres. I > would call it= : > > Classic Roleplaying All Purpose. > Finest Universal Cleanser Known?= Best Universal Grit Grime Effluent Remover?? :D Sorry, remembering an o= ld Fred Wedlock# song... Cheers, Nick Middleton #Obscure British humour= ous fok singer of the seventies and eighties, an dan old family friend... = Return-Path: X-Sender: imperatorrex@gmail.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 90549 invoked from network); 23 May 2007 09:23:45 -0000 Received: from unknown (66.218.66.167) by m51.grp.scd.yahoo.com with QMQP; 23 May 2007 09:23:45 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.233) by mta6.grp.scd.yahoo.com with SMTP; 23 May 2007 09:23:43 -0000 Received: by wx-out-0506.google.com with SMTP id s19so137617wxc for ; Wed, 23 May 2007 02:23:08 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:to:subject:in-reply-to:mime-version:content-type:references; b=BHFHJcafIN4i6o4OcWmffrlOyL9d3VX1Bc1rsveCW91U0ce+9yQDK0e0Jn4ae+is0nFD1S06xbZvI/3oBHUe3L5SsDDaL3z4sg69R2o4k34CTt2SNehBuKIiyBLvga+zFehK8q3zLGy5vmpAmSwbdOwu/hd4eeiO8BL0dcDVYaM= Received: by 10.90.81.14 with SMTP id e14mr157848agb.1179912188317; Wed, 23 May 2007 02:23:08 -0700 (PDT) Received: by 10.90.78.10 with HTTP; Wed, 23 May 2007 02:23:08 -0700 (PDT) Message-ID: Date: Wed, 23 May 2007 11:23:08 +0200 To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_Part_100258_9478037.1179912188280" References: X-Originating-IP: 66.249.82.233 X-eGroups-Msg-Info: 1:0:0:0 From: Imperator Subject: Re: [rq3] Handsome and Cool Bikers looking for fun! X-Yahoo-Group-Post: member; u=209644273; y=4H045ABiq5eBHTJsQ21Qh6cTkYZ1xTu3nf9jWo2LILTsxCG0y6NOz47y X-Yahoo-Profile: vorkosigan40000 ------=_Part_100258_9478037.1179912188280 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_100258_9478037.1179912188280 Content-Type: text/html; charset=ISO-8859-1 Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_100258_9478037.1179912188280-- Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 50933 invoked from network); 23 May 2007 15:14:29 -0000 Received: from unknown (66.218.67.35) by m48.grp.scd.yahoo.com with QMQP; 23 May 2007 15:14:29 -0000 Received: from unknown (HELO n16b.bullet.sp1.yahoo.com) (69.147.64.122) by mta9.grp.scd.yahoo.com with SMTP; 23 May 2007 15:14:29 -0000 Received: from [216.252.122.219] by n16.bullet.sp1.yahoo.com with NNFMP; 23 May 2007 15:13:31 -0000 Received: from [66.218.69.6] by t4.bullet.sp1.yahoo.com with NNFMP; 23 May 2007 15:13:31 -0000 Received: from [66.218.66.82] by t6.bullet.scd.yahoo.com with NNFMP; 23 May 2007 15:13:31 -0000 Date: Wed, 23 May 2007 15:13:31 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.122 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.107.104.220 From: "Ben Monroe" Subject: Re: Handsome and Cool Bikers looking for fun! X-Yahoo-Group-Post: member; u=271636000; y=K2lMUEcJImt6_5IswrW1M4T-q3RsX2YwfkBlb1RheWal X-Yahoo-Profile: zomben Deleted the message, and banned the user. If we get more of these, I might= make the group membership moderated (IE: people would have to fill out thi= s little form and I, or Jason would have to approve their membership). Any= body see a problem with that? Ben --- In rq3@yahoogroups.com, Impe= rator wrote: > > W00t! Spam! > > 2007/5/23, bikerguyz00= 26 : > > > > Handsome and Cool Bikers looking for fun! = Chat with them here: > > http://coolbiker0208.googlepages.com/bikerboyz.htm= > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > --= > Mira, un blog: http://elblogdelemperador.wordpress.com > > * Fear is t= he mind-killer. Fear is the little-death that brings total > obliteration. = > o Bene Gesserit Litany Against Fear. > Return-Path: X-Sender: stephenlposey@earthlink.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 61559 invoked from network); 23 May 2007 15:21:42 -0000 Received: from unknown (66.218.66.68) by m49.grp.scd.yahoo.com with QMQP; 23 May 2007 15:21:42 -0000 Received: from unknown (HELO elasmtp-kukur.atl.sa.earthlink.net) (209.86.89.65) by mta11.grp.scd.yahoo.com with SMTP; 23 May 2007 15:21:42 -0000 Received: from [209.86.224.41] (helo=elwamui-mouette.atl.sa.earthlink.net) by elasmtp-kukur.atl.sa.earthlink.net with asmtp (Exim 4.34) id 1Hqsdk-0000ka-A0 for rq3@yahoogroups.com; Wed, 23 May 2007 11:20:40 -0400 Received: from 209.12.184.250 by webmail.pas.earthlink.net with HTTP; Wed, 23 May 2007 11:20:40 -0400 Message-ID: <21087485.1179933640313.JavaMail.root@elwamui-mouette.atl.sa.earthlink.net> Date: Wed, 23 May 2007 09:20:40 -0600 (GMT-06:00) To: rq3@yahoogroups.com Mime-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit X-Mailer: EarthLink Zoo Mail 1.0 X-ELNK-Trace: 8d9c1211a00617a9f1c3016a16af804b74bf435c0eb9d4780e74e32b2412d3e6bbb76b80f6306115d22e4140d2460141350badd9bab72f9c350badd9bab72f9c X-Originating-IP: 209.86.89.65 X-eGroups-Msg-Info: 1:0:0:0 From: Stephen Posey Reply-To: Stephen Posey Subject: Re: [rq3] Re: Handsome and Cool Bikers looking for fun! X-Yahoo-Group-Post: member; u=305468616; y=hyf-XsoBGHqGzVBbu41CiZh031qnvM9c2dB6FTm1lc_J6KBU X-Yahoo-Profile: slposey42 -----Original Message----- >From: Ben Monroe >Sent: May 23, 2007 9:13 AM >To: rq3@yahoogroups.com >Subject: [rq3] Re: Handsome and Cool Bikers looking for fun! > >Deleted the message, and banned the user. > >If we get more of these, I might make the group membership moderated >(IE: people would have to fill out this little form and I, or Jason >would have to approve their membership). > >Anybody see a problem with that? Not me, I'd be happy to "verify" myself. Anything to stem the rising tide... Stephen Posey stephenlposey@earthlink.net Return-Path: X-Sender: cjh_cleveland@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 64404 invoked from network); 23 May 2007 15:37:05 -0000 Received: from unknown (66.218.66.68) by m46.grp.scd.yahoo.com with QMQP; 23 May 2007 15:37:05 -0000 Received: from unknown (HELO n12c.bullet.sp1.yahoo.com) (69.147.64.111) by mta11.grp.scd.yahoo.com with SMTP; 23 May 2007 15:37:05 -0000 Received: from [216.252.122.219] by n12.bullet.sp1.yahoo.com with NNFMP; 23 May 2007 15:33:13 -0000 Received: from [66.218.69.3] by t4.bullet.sp1.yahoo.com with NNFMP; 23 May 2007 15:33:13 -0000 Received: from [66.218.67.201] by t3.bullet.scd.yahoo.com with NNFMP; 23 May 2007 15:33:13 -0000 Date: Wed, 23 May 2007 15:33:12 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.111 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 192.35.79.70 From: "Chris Helton" Subject: Re: Handsome and Cool Bikers looking for fun! X-Yahoo-Group-Post: member; u=165500836; y=h_IgH01cCUi-vV3h1PtwD9e3mVAHXt_se2NDXBmTYdT62FMvs-3_kg X-Yahoo-Profile: cjh_cleveland Hey Ben, From the Yahoo lists that I run, I think it is much easier to set= it so that new members are on moderated status rather than to have to appr= ove each new member. Then, once someone posts it is easy enough to either a= pprove their message and unmoderate their posting status or just ban them o= utright for being a spammer. It's just about the same level of work for mo= derators. Let me know if you need help. Chris --- In rq3@yahoogroups.com,= "Ben Monroe" wrote: > > Deleted the message, and banned th= e user. > > If we get more of these, I might make the group membership mod= erated > (IE: people would have to fill out this little form and I, or Jaso= n > would have to approve their membership). > > Anybody see a problem wit= h that? > > Ben Return-Path: X-Sender: jasondurall@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 79744 invoked from network); 23 May 2007 17:49:25 -0000 Received: from unknown (66.218.67.35) by m47.grp.scd.yahoo.com with QMQP; 23 May 2007 17:49:25 -0000 Received: from unknown (HELO n31b.bullet.sp1.yahoo.com) (209.131.38.209) by mta9.grp.scd.yahoo.com with SMTP; 23 May 2007 17:49:25 -0000 Received: from [216.252.122.219] by n31.bullet.sp1.yahoo.com with NNFMP; 23 May 2007 17:48:36 -0000 Received: from [66.218.69.3] by t4.bullet.sp1.yahoo.com with NNFMP; 23 May 2007 17:48:36 -0000 Received: from [66.218.66.75] by t3.bullet.scd.yahoo.com with NNFMP; 23 May 2007 17:48:36 -0000 Date: Wed, 23 May 2007 17:48:35 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 209.131.38.209 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 66.194.86.178 From: "Jason Durall" Subject: Re: Spam and Spam Members X-Yahoo-Group-Post: member; u=123351227; y=1ka5LRXdDF28Z5XqO6n38mO5M_tF8N6ERJO_dqAL6lm_7BSlVBI X-Yahoo-Profile: jasondurall I'd be up for that. Anything to stem the tide of that crap. --- In rq3@ya= hoogroups.com, "Ben Monroe" wrote: > > Deleted the message,= and banned the user. > > If we get more of these, I might make the group = membership moderated > (IE: people would have to fill out this little form = and I, or Jason > would have to approve their membership). > > Anybody see= a problem with that? > > Ben > > --- In rq3@yahoogroups.com, Impe= rator wrote: > > > > W00t! Spam! > > > > 2007/5/23, bikerg= uyz0026 : > > > > > > Handsome and Cool Bikers looking for = fun! Chat with them here: > > > http://coolbiker0208.googlepages.com/biker= boyz.htm > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > = > > > > > > > > > > > > > > > > -- > > Mira, un blog: http://elblogdelem= perador.wordpress.com > > > > * Fear is the mind-killer. Fear is the littl= e-death that brings total > > obliteration. > > o Bene Gesserit L= itany Against Fear. > > > Return-Path: X-Sender: ndm230867@yahoo.co.uk X-Apparently-To: rq3@yahoogroups.com Received: (qmail 39654 invoked from network); 23 May 2007 19:20:50 -0000 Received: from unknown (66.218.66.166) by m50.grp.scd.yahoo.com with QMQP; 23 May 2007 19:20:50 -0000 Received: from unknown (HELO n32c.bullet.scd.yahoo.com) (66.94.237.10) by mta5.grp.scd.yahoo.com with SMTP; 23 May 2007 19:20:50 -0000 Received: from [66.218.69.3] by n32.bullet.scd.yahoo.com with NNFMP; 23 May 2007 19:20:04 -0000 Received: from [66.218.66.91] by t3.bullet.scd.yahoo.com with NNFMP; 23 May 2007 19:20:04 -0000 Date: Wed, 23 May 2007 19:20:03 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.94.237.10 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 85.210.62.127 From: "ndm230867" Subject: Re: Handsome and Cool Bikers looking for fun! X-Yahoo-Group-Post: member; u=208286975; y=MTMO3n3KyVWK48HuLlY24ur_87naQ3E-_LsBF-2eIwajyTSo X-Yahoo-Profile: ndm230867 --- In rq3@yahoogroups.com, "Ben Monroe" wrote: > > Deleted= the message, and banned the user. > > If we get more of these, I might ma= ke the group membership moderated > (IE: people would have to fill out this= little form and I, or Jason > would have to approve their membership). > = > Anybody see a problem with that? Nope. Best way forward, otherwise we'll= be swimming in the f**kers... Cheers, Nick Return-Path: Received: (qmail 55065 invoked from network); 23 May 2007 20:45:09 -0000 Received: from unknown (66.218.67.34) by m50.grp.scd.yahoo.com with QMQP; 23 May 2007 20:45:09 -0000 Received: from unknown (HELO n11d.bullet.scd.yahoo.com) (66.218.67.60) by mta8.grp.scd.yahoo.com with SMTP; 23 May 2007 20:45:09 -0000 Received: from [66.218.69.4] by n22.bullet.scd.yahoo.com with NNFMP; 23 May 2007 20:42:34 -0000 Received: from [66.218.66.87] by t4.bullet.scd.yahoo.com with NNFMP; 23 May 2007 20:42:34 -0000 Date: 23 May 2007 20:42:32 -0000 Message-ID: <1179952952.182.26947.w120@yahoogroups.com> X-Yahoo-Newman-Property: groups-system X-eGroups-Application: poll X-Yahoo-Group-Post: system From: rq3@yahoogroups.com To: rq3@yahoogroups.com Subject: New poll for rq3 MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Enter your vote today! A new poll has been created for the rq3 group: To stem the flow of spam (not that we get much, this is a precaution for the future) should we: o Have prospective members 'apply' for membership? (Pretty much anybody who just shows that they're an actual gamer will get in) o Leave membership open, but put new members on 'moderated' status for a few weeks, to assure that their posts are relevant? To vote, please visit the following web page: http://groups.yahoo.com/group/rq3/surveys?id=2206221 Note: Please do not reply to this message. Poll votes are not collected via email. To vote, you must go to the Yahoo! Groups web site listed above. Thanks! Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 17360 invoked from network); 23 May 2007 20:45:50 -0000 Received: from unknown (66.218.67.33) by m36.grp.scd.yahoo.com with QMQP; 23 May 2007 20:45:50 -0000 Received: from unknown (HELO n19a.bullet.scd.yahoo.com) (66.94.237.48) by mta7.grp.scd.yahoo.com with SMTP; 23 May 2007 20:45:50 -0000 Received: from [66.218.69.5] by n19.bullet.scd.yahoo.com with NNFMP; 23 May 2007 20:45:19 -0000 Received: from [66.218.66.81] by t5.bullet.scd.yahoo.com with NNFMP; 23 May 2007 20:45:19 -0000 Date: Wed, 23 May 2007 20:45:18 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.94.237.48 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.107.104.220 From: "Ben Monroe" Subject: New members and filtering out spam X-Yahoo-Group-Post: member; u=271636000; y=H1D_uwTodHIVCVHKKxDXRK_Abg5HA6Stsh4B2CFhDJLv X-Yahoo-Profile: zomben All, We got our first spammer in the past 24 hours, and as you've probably= seen from some follow-on emails, we're discussing how we want to deal with= it in the future. I put a Poll to this effect in the group's Polls sectio= n. Please take a moment to vote for your preferred method of how we want t= o deal with this issue. And, if I've not said it yet, everyone take a mome= nt to send out the link for this group to any pals of yours who are interes= ted in good ol' RQIII. We've had some great discussions of the game on thi= s forum over the last few months, and I'd love to see more like-minded folk= s join in! Ben Return-Path: X-Sender: lev_lafayette@yahoo.com.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 54561 invoked from network); 23 May 2007 22:55:25 -0000 Received: from unknown (66.218.67.35) by m49.grp.scd.yahoo.com with QMQP; 23 May 2007 22:55:24 -0000 Received: from unknown (HELO web33509.mail.mud.yahoo.com) (68.142.206.158) by mta9.grp.scd.yahoo.com with SMTP; 23 May 2007 22:55:24 -0000 Received: (qmail 12657 invoked by uid 60001); 23 May 2007 22:55:07 -0000 X-YMail-OSG: ODMtbHwVM1kmRFRXqNJxDj2haX9sxcN.d1thzf_V7_XPEsrN6f_gdahbRutntY_ODj28ccxzscQvzOdqOytn9P_r6irf6z5VP08ReZQZivyFsSP_EHhx4KNaOoqfdQ-- Received: from [125.168.31.21] by web33509.mail.mud.yahoo.com via HTTP; Wed, 23 May 2007 15:55:07 PDT Date: Wed, 23 May 2007 15:55:07 -0700 (PDT) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <420527.10286.qm@web33509.mail.mud.yahoo.com> X-Originating-IP: 68.142.206.158 X-eGroups-Msg-Info: 1:0:0:0 From: Lev Lafayette Subject: Re: [rq3] Re: Spam and Spam Members X-Yahoo-Group-Post: member; u=90358482; y=yzIfH4VaMh4uQp1nHx6Vi64lnnuBoabCNQKv13OlJqfcBgtaIUlnjw X-Yahoo-Profile: lev_lafayette A strong vote in favour from this corner of the world. We have the tragic problem over here that the longest running yahoo! group for gamers has an open membership and the owners of the group cannot be found. It has thus become spam-city. --- Jason Durall wrote: > I'd be up for that. Anything to stem the tide of > that crap. > > --- In rq3@yahoogroups.com, "Ben Monroe" > wrote: > > > > Deleted the message, and banned the user. > > > > If we get more of these, I might make the group > membership moderated > > (IE: people would have to fill out this little > form and I, or Jason > > would have to approve their membership). > > > > Anybody see a problem with that? > > > > Ben > > > > --- In rq3@yahoogroups.com, Imperator > wrote: > > > > > > W00t! Spam! > > > > > > 2007/5/23, bikerguyz0026 : > > > > > > > > Handsome and Cool Bikers looking for fun! > Chat with them here: > > > > > http://coolbiker0208.googlepages.com/bikerboyz.htm > > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > -- > > > Mira, un blog: > http://elblogdelemperador.wordpress.com > > > > > > * Fear is the mind-killer. Fear is the > little-death that brings total > > > obliteration. > > > o Bene Gesserit Litany Against Fear. > > > > > > > > ____________________________________________________________________________________ No need to miss a message. Get email on-the-go with Yahoo! Mail for Mobile. Get started. http://mobile.yahoo.com/mail Return-Path: Received: (qmail 63823 invoked from network); 24 May 2007 21:30:27 -0000 Received: from unknown (66.218.66.166) by m46.grp.scd.yahoo.com with QMQP; 24 May 2007 21:30:27 -0000 Received: from unknown (HELO n32b.bullet.sp1.yahoo.com) (209.131.38.212) by mta5.grp.scd.yahoo.com with SMTP; 24 May 2007 21:30:21 -0000 Received: from [216.252.122.218] by n32.bullet.sp1.yahoo.com with NNFMP; 24 May 2007 21:30:16 -0000 Received: from [66.218.69.4] by t3.bullet.sp1.yahoo.com with NNFMP; 24 May 2007 21:30:16 -0000 Received: from [66.218.66.89] by t4.bullet.scd.yahoo.com with NNFMP; 24 May 2007 21:30:16 -0000 Date: 24 May 2007 21:30:14 -0000 Message-ID: <1180042214.523.580.w122@yahoogroups.com> X-Yahoo-Newman-Property: groups-system X-eGroups-Application: files X-Yahoo-Group-Post: system From: rq3@yahoogroups.com To: rq3@yahoogroups.com Subject: New file uploaded to rq3 MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the rq3 group. File : /Sheets & Forms/RQ3 NPC Card.pdf Uploaded by : zomben Description : 4-up RQIII mini-stat cards for recording minor NPC stats You can access this file at the URL: http://groups.yahoo.com/group/rq3/files/Sheets%20%26%20Forms/RQ3%20NPC%20Card.pdf To learn more about file sharing for your group, please visit: http://help.yahoo.com/help/us/groups/files Regards, zomben Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 22072 invoked from network); 25 May 2007 14:57:38 -0000 Received: from unknown (66.218.67.36) by m51.grp.scd.yahoo.com with QMQP; 25 May 2007 14:57:38 -0000 Received: from unknown (HELO n20c.bullet.scd.yahoo.com) (66.218.67.23) by mta10.grp.scd.yahoo.com with SMTP; 25 May 2007 14:57:38 -0000 Received: from [209.73.164.86] by n20.bullet.scd.yahoo.com with NNFMP; 25 May 2007 14:56:35 -0000 Received: from [66.218.67.197] by t8.bullet.scd.yahoo.com with NNFMP; 25 May 2007 14:56:34 -0000 Date: Fri, 25 May 2007 14:56:33 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.218.67.23 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.107.104.220 From: "Ben Monroe" Subject: New members X-Yahoo-Group-Post: member; u=271636000; y=ILY4cUaP_Bgbp3YEYeLE_cfycUmdBmeukno5mpyrW31u X-Yahoo-Profile: zomben All, Hey, so that "Cool Bikers" jerk set up another email account, joined = the group and spammed it again. Because of that, I've decided to make the = membership moderated. In the future, people interested in joining the grou= p will have to request to join, and I or Jason will have to approve them. = Also, if anyone here is interested in being a moderator to the group, let m= e know. I wouldn't mind having a couple extra guys as backup in case a met= eor falls on my head, or I get eaten by zombies or something. Ben = Return-Path: X-Sender: houle.brian@gmail.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 76796 invoked from network); 25 May 2007 15:29:30 -0000 Received: from unknown (66.218.67.34) by m46.grp.scd.yahoo.com with QMQP; 25 May 2007 15:29:30 -0000 Received: from unknown (HELO an-out-0708.google.com) (209.85.132.243) by mta8.grp.scd.yahoo.com with SMTP; 25 May 2007 15:29:28 -0000 Received: by an-out-0708.google.com with SMTP id c38so243352ana for ; Fri, 25 May 2007 08:28:56 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:to:subject:in-reply-to:mime-version:content-type:references; b=REbtr56m8aRegas7g597P9sZ5gjSLfp1pmjZUnS336Jzpe3v0o12zRFdCoghJ+YXNOwwTSxTtT0NgHqYZg8Sfs45QYl0+5E++NWXuysO6cEtFdExdF2VFEzwnogE2rZOz/A97k87EWV1SQg02IxcNyQcErOPgOvKdyHFYkdvyV8= Received: by 10.142.111.14 with SMTP id j14mr74621wfc.1180106935968; Fri, 25 May 2007 08:28:55 -0700 (PDT) Received: by 10.142.77.13 with HTTP; Fri, 25 May 2007 08:28:55 -0700 (PDT) Message-ID: <413f7cd00705250828r1dea13a7v1d35c79194c74510@mail.gmail.com> Date: Fri, 25 May 2007 11:28:55 -0400 To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_Part_12692_28620028.1180106935940" References: X-Originating-IP: 209.85.132.243 X-eGroups-Msg-Info: 1:0:0:0 From: "Brian Houle" Subject: Re: [rq3] New members X-Yahoo-Group-Post: member; u=246517732; y=2YEuSH8zYnr5vEKu09ZzX_ihbvo0vcVaMPfIXpuvDPClnn7c X-Yahoo-Profile: macguffan ------=_Part_12692_28620028.1180106935940 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_12692_28620028.1180106935940 Content-Type: text/html; charset=ISO-8859-1 Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_12692_28620028.1180106935940-- Return-Path: X-Sender: jimpeta@bigpond.net.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 66954 invoked from network); 25 May 2007 15:45:17 -0000 Received: from unknown (66.218.67.36) by m44.grp.scd.yahoo.com with QMQP; 25 May 2007 15:45:17 -0000 Received: from unknown (HELO qsrv02ps.mx.bigpond.com) (144.140.83.182) by mta10.grp.scd.yahoo.com with SMTP; 25 May 2007 15:45:17 -0000 Received: from oaamta01ps.mx.bigpond.com ([124.177.5.103]) by omta01ps.mx.bigpond.com with ESMTP id <20070525150622.TIAE19666.omta01ps.mx.bigpond.com@oaamta01ps.mx.bigpond.com> for ; Fri, 25 May 2007 15:06:22 +0000 Received: from JIM ([124.177.5.103]) by oaamta01ps.mx.bigpond.com with SMTP id <20070525150622.MUAO1752.oaamta01ps.mx.bigpond.com@JIM> for ; Fri, 25 May 2007 15:06:22 +0000 Message-ID: <001201c79ede$493d4930$0100000a@JIM> To: References: Date: Sat, 26 May 2007 01:06:34 +1000 MIME-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1"; reply-type=original Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2900.3028 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3028 X-Originating-IP: 144.140.83.182 X-eGroups-Msg-Info: 1:0:0:0 From: "Jim and Peta" Subject: Re: [rq3] New members X-Yahoo-Group-Post: member; u=236003184; y=_n93SiWVBbXhy0KdV6au_MlHPcksDjAotXK3W5qW7quOIuGixO_2Gpibjg X-Yahoo-Profile: jimandpetalawrie Either that or someone has a definitely wierd RuneQuest setting. ====================================================== All, Hey, so that "Cool Bikers" jerk set up another email account, joined the group and spammed it again. Because of that, I've decided to make the membership moderated. In the future, people interested in joining the group will have to request to join, and I or Jason will have to approve them. Also, if anyone here is interested in being a moderator to the group, let me know. I wouldn't mind having a couple extra guys as backup in case a meteor falls on my head, or I get eaten by zombies or something. Ben Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 82127 invoked from network); 25 May 2007 15:45:47 -0000 Received: from unknown (66.218.66.68) by m48.grp.scd.yahoo.com with QMQP; 25 May 2007 15:45:47 -0000 Received: from unknown (HELO n25c.bullet.scd.yahoo.com) (66.218.67.216) by mta11.grp.scd.yahoo.com with SMTP; 25 May 2007 15:45:47 -0000 Received: from [66.218.69.2] by n25.bullet.scd.yahoo.com with NNFMP; 25 May 2007 15:45:42 -0000 Received: from [66.218.66.79] by t2.bullet.scd.yahoo.com with NNFMP; 25 May 2007 15:45:40 -0000 Date: Fri, 25 May 2007 15:45:40 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <413f7cd00705250828r1dea13a7v1d35c79194c74510@mail.gmail.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.218.67.216 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.107.104.220 From: "Ben Monroe" Subject: Re: New members X-Yahoo-Group-Post: member; u=271636000; y=yDPAUY-z3frXK0dNdXbP3ucT4-WBNPVGnLIibHuEmzVJ X-Yahoo-Profile: zomben Ha! I'd give them the same stats as the Wendigo from the new "Malleus Mons= trorum". Give them the 'Barbarian Charioteer' culture/profession skills fr= om "Monster Colliseum" and you should be set... "Cool Biker" indeed... ;)= --- In rq3@yahoogroups.com, "Brian Houle" wrote: > > Fo= lks, > > Does anyone have stats on Cool Bikers? I'd like to add them to m= y Monster > Coliseum. ;p > > Brian > Return-Path: X-Sender: soltakss@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 3708 invoked from network); 30 May 2007 01:00:51 -0000 Received: from unknown (66.218.66.68) by m51.grp.scd.yahoo.com with QMQP; 30 May 2007 01:00:51 -0000 Received: from unknown (HELO n13c.bullet.sp1.yahoo.com) (69.147.64.114) by mta11.grp.scd.yahoo.com with SMTP; 30 May 2007 01:00:51 -0000 Received: from [216.252.122.216] by n13.bullet.sp1.yahoo.com with NNFMP; 30 May 2007 00:59:57 -0000 Received: from [66.218.69.6] by t1.bullet.sp1.yahoo.com with NNFMP; 30 May 2007 00:59:57 -0000 Received: from [66.218.67.195] by t6.bullet.scd.yahoo.com with NNFMP; 30 May 2007 00:59:57 -0000 Date: Wed, 30 May 2007 00:59:55 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.114 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 84.70.141.10 From: "Simon Phipp" Subject: Re: New members X-Yahoo-Group-Post: member; u=56019393; y=8tyKFUnd0sRw2GOFce1ZaMyU6CdyFMViM48qZVDMrrbMuUY X-Yahoo-Profile: soltakss > Hey, so that "Cool Bikers" jerk set up another email account, joined > th= e group and spammed it again. Was it spam, then? I was looking forward to = meeting some biker boyz/girlz :-) > Also, if anyone here is interested in= being a moderator to the group, > let me know. I wouldn't mind having a c= ouple extra guys as backup in > case a meteor falls on my head, or I get ea= ten by zombies or something. Or run down by a pack of biker boyz ala Mad = Max. Return-Path: Received: (qmail 3629 invoked by uid 7800); 7 Jun 2007 07:30:02 -0000 Date: 7 Jun 2007 07:30:02 -0000 Message-ID: <1181201402.9.3628.m51@yahoogroups.com> X-Yahoo-Newman-Property: groups-system X-eGroups-Application: polls X-Yahoo-Group-Post: system From: rq3@yahoogroups.com To: rq3@yahoogroups.com Subject: Poll results for rq3 MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit The following rq3 poll is now closed. Here are the final results: POLL QUESTION: To stem the flow of spam (not that we get much, this is a precaution for the future) should we: CHOICES AND RESULTS - Leave membership open, but put new members on 'moderated' status for a few weeks, to assure that their posts are relevant?, 6 votes, 40.00% - Have prospective members 'apply' for membership? (Pretty much anybody who just shows that they're an actual gamer will get in), 9 votes, 60.00% For more information about this group, please visit http://groups.yahoo.com/group/rq3 For help with Yahoo! Groups, please visit http://help.yahoo.com/help/us/groups/ Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 26826 invoked from network); 5 Jul 2007 04:46:47 -0000 Received: from unknown (66.218.67.36) by m36.grp.scd.yahoo.com with QMQP; 5 Jul 2007 04:46:47 -0000 Received: from unknown (HELO n8b.bullet.sp1.yahoo.com) (69.147.64.169) by mta10.grp.scd.yahoo.com with SMTP; 5 Jul 2007 04:46:47 -0000 Received: from [216.252.122.217] by n8.bullet.sp1.yahoo.com with NNFMP; 05 Jul 2007 04:46:46 -0000 Received: from [66.218.69.5] by t2.bullet.sp1.yahoo.com with NNFMP; 05 Jul 2007 04:46:46 -0000 Received: from [66.218.66.83] by t5.bullet.scd.yahoo.com with NNFMP; 05 Jul 2007 04:46:46 -0000 Date: Thu, 05 Jul 2007 04:46:45 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.169 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 203.17.154.218 From: "Mechashef" Subject: New creature added - Killer Penguin X-Yahoo-Group-Post: member; u=289703040; y=5Pfu5OVkPwHEP4ci1Z6pnFrnvHBpdaPcrfIsk9_SBS9dn_hY X-Yahoo-Profile: mechashef After a bit of a break, I've added a new creature, the giant Killer Pengui= n. I tried this out on my group last weekend and they liked it, so I comp= leted the write up and posted it: http://f1.grp.yahoofs.com/v1/wGyMRptOrpP= 7eshkVQz8mWGpRAXIUT1RlFdtQM5dJXJ ckSA6Nb1BbtKCWKoBsm9upoX--AyfurXap_1dzUlie= w/Creatures/Killer% 20Penguin.doc As always, any comments are welcome. = Beware the dance of the Killer Penguins! Return-Path: X-Sender: lev_lafayette@yahoo.com.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 82029 invoked from network); 5 Jul 2007 23:57:03 -0000 Received: from unknown (66.218.67.33) by m55.grp.scd.yahoo.com with QMQP; 5 Jul 2007 23:57:03 -0000 Received: from unknown (HELO web33515.mail.mud.yahoo.com) (68.142.206.164) by mta7.grp.scd.yahoo.com with SMTP; 5 Jul 2007 23:57:03 -0000 Received: (qmail 624 invoked by uid 60001); 5 Jul 2007 23:56:04 -0000 X-YMail-OSG: 5fWDgz8VM1lrd3_4QC4rhy.zxj9g_sBwvJDlk2mNJ6ASAMBoUGbA92GBZyT8pbi_4gU_AMVVYHcnIXnVxMk7zHnClk.7pAMv.29z9b_PwN5oJfUv50o- Received: from [203.206.138.34] by web33515.mail.mud.yahoo.com via HTTP; Thu, 05 Jul 2007 16:56:04 PDT Date: Thu, 5 Jul 2007 16:56:04 -0700 (PDT) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <106312.99647.qm@web33515.mail.mud.yahoo.com> X-Originating-IP: 68.142.206.164 X-eGroups-Msg-Info: 1:0:0:0 From: Lev Lafayette Subject: Re: [rq3] New creature added - Killer Penguin X-Yahoo-Group-Post: member; u=90358482; y=nVG4L1AckFNWsQW3GuMlZsI7oN9yjWlplchqTV1DITYdrE-v1i-uyw X-Yahoo-Profile: lev_lafayette I find your timing of this critter to be impeccable. You are aware of the very recent news reports? http://news.nationalgeographic.com/news/2007/06/070625-giant-penguins.html --- Mechashef wrote: > After a bit of a break, I've added a new creature, > the giant Killer > Penguin. I tried this out on my group last weekend > and they liked it, > so I completed the write up and posted it: > > http://f1.grp.yahoofs.com/v1/wGyMRptOrpP7eshkVQz8mWGpRAXIUT1RlFdtQM5dJXJ > ckSA6Nb1BbtKCWKoBsm9upoX--AyfurXap_1dzUliew/Creatures/Killer% > 20Penguin.doc > > > As always, any comments are welcome. > > > Beware the dance of the Killer Penguins! > > ____________________________________________________________________________________ Food fight? Enjoy some healthy debate in the Yahoo! Answers Food & Drink Q&A. http://answers.yahoo.com/dir/?link=list&sid=396545367 Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 92022 invoked from network); 6 Jul 2007 04:32:54 -0000 Received: from unknown (66.218.66.70) by m52.grp.scd.yahoo.com with QMQP; 6 Jul 2007 04:32:54 -0000 Received: from unknown (HELO n21a.bullet.scd.yahoo.com) (66.94.237.50) by mta12.grp.scd.yahoo.com with SMTP; 6 Jul 2007 04:32:54 -0000 Received: from [209.73.164.83] by n21.bullet.scd.yahoo.com with NNFMP; 06 Jul 2007 04:32:15 -0000 Received: from [66.218.66.82] by t7.bullet.scd.yahoo.com with NNFMP; 06 Jul 2007 04:32:15 -0000 Date: Fri, 06 Jul 2007 04:32:15 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <106312.99647.qm@web33515.mail.mud.yahoo.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.94.237.50 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 203.17.154.218 From: "Mechashef" Subject: Re: New creature added - Killer Penguin X-Yahoo-Group-Post: member; u=289703040; y=t-Ld1WLjUI7gFxlZgkkNMMDjkZKE2EAt96NIXFrUFf2KExU3 X-Yahoo-Profile: mechashef --- In rq3@yahoogroups.com, Lev Lafayette wrote: > > >= I find your timing of this critter to be impeccable. > > You are aware of= the very recent news reports? > > http://news.nationalgeographic.com/news= /2007/06/070625-giant- penguins.html Yes I am. I've used gaint penguins = before (What Lovecraft fan hasn't been tempted?), but it was the recent ne= ws reports that prompted me to revamp them and throw them at my players. = Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 16809 invoked from network); 6 Jul 2007 04:44:45 -0000 Received: from unknown (66.218.67.35) by m56.grp.scd.yahoo.com with QMQP; 6 Jul 2007 04:44:45 -0000 Received: from unknown (HELO n16a.bullet.sp1.yahoo.com) (69.147.64.121) by mta9.grp.scd.yahoo.com with SMTP; 6 Jul 2007 04:44:45 -0000 Received: from [216.252.122.219] by n16.bullet.sp1.yahoo.com with NNFMP; 06 Jul 2007 04:44:38 -0000 Received: from [209.73.164.83] by t4.bullet.sp1.yahoo.com with NNFMP; 06 Jul 2007 04:44:38 -0000 Received: from [66.218.66.90] by t7.bullet.scd.yahoo.com with NNFMP; 06 Jul 2007 04:44:38 -0000 Date: Fri, 06 Jul 2007 04:44:36 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.121 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 203.17.154.218 From: "Mechashef" Subject: New creature added - Bunyip X-Yahoo-Group-Post: member; u=289703040; y=ctvR-dcMRaoDkZ6m_Py4AupJAnMnZ6-4UQmIskIsdJ5EwGeB X-Yahoo-Profile: mechashef I've added my take on the Bunyip. Some people may not like my interpretati= on of this creature. Descriptions of it are not consistent, so I took the= one I preferred. I also made it a relative of the platypus, which seemed= reasonable to me. Enjoy. Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 49439 invoked from network); 9 Jul 2007 04:38:33 -0000 Received: from unknown (66.218.67.33) by m54.grp.scd.yahoo.com with QMQP; 9 Jul 2007 04:38:33 -0000 Received: from unknown (HELO n13c.bullet.sp1.yahoo.com) (69.147.64.114) by mta7.grp.scd.yahoo.com with SMTP; 9 Jul 2007 04:38:33 -0000 Received: from [216.252.122.218] by n13.bullet.sp1.yahoo.com with NNFMP; 09 Jul 2007 04:36:27 -0000 Received: from [66.218.69.1] by t3.bullet.sp1.yahoo.com with NNFMP; 09 Jul 2007 04:36:27 -0000 Received: from [66.218.66.83] by t1.bullet.scd.yahoo.com with NNFMP; 09 Jul 2007 04:36:27 -0000 Date: Mon, 09 Jul 2007 04:36:25 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.114 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 203.17.154.218 From: "Mechashef" Subject: Hit Locations X-Yahoo-Group-Post: member; u=289703040; y=jh_t_s4Se8zZWjCmX0bVXjh2hlTLxQ8PYvP1S7RXfkxurULL X-Yahoo-Profile: mechashef Some creatures have a separate hit location table for melee attacks and on= e for missile attacks, while others just have one table for all attacks. = Can anyone explain why some have one table and others have two? I thought = I had an idea why, but when I took a closer look, it looks like I was wron= g. Thanks Return-Path: X-Sender: lev_lafayette@yahoo.com.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 42877 invoked from network); 9 Jul 2007 05:13:04 -0000 Received: from unknown (66.218.67.36) by m52.grp.scd.yahoo.com with QMQP; 9 Jul 2007 05:13:04 -0000 Received: from unknown (HELO web33514.mail.mud.yahoo.com) (68.142.206.163) by mta10.grp.scd.yahoo.com with SMTP; 9 Jul 2007 05:13:04 -0000 Received: (qmail 43275 invoked by uid 60001); 9 Jul 2007 05:12:59 -0000 X-YMail-OSG: .ndYX_UVM1k2j07NwBA8O8yrQ24g2r0_HSMxpor2mzXq1vBGPPPE_IA_GdpKKYKruVdYHmIhaNRmk2Qy3jeHQtyx5daY.s3KEdNAucRGISIAg7Jge9v9jluju.ti.Q-- Received: from [203.206.138.34] by web33514.mail.mud.yahoo.com via HTTP; Sun, 08 Jul 2007 22:12:59 PDT Date: Sun, 8 Jul 2007 22:12:59 -0700 (PDT) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <617391.42786.qm@web33514.mail.mud.yahoo.com> X-Originating-IP: 68.142.206.163 X-eGroups-Msg-Info: 1:0:0:0 From: Lev Lafayette Subject: Re: [rq3] Hit Locations X-Yahoo-Group-Post: member; u=90358482; y=WTtpbTKrlc5CYkPMiNVXvw_ArQvfG4FrAqbyapsPIBCqpPJGEnX8qQ X-Yahoo-Profile: lev_lafayette --- Mechashef wrote: > Some creatures have a separate hit location table > for melee attacks and > one for missile attacks, while others just have one > table for all > attacks. > > Can anyone explain why some have one table and > others have two? > > I thought I had an idea why, but when I took a > closer look, it looks > like I was wrong. Well, with humans arms are struck in melee disproportinate to their suface area because they move around (getting in the way of the chest, thank goodness!) and most battles are at that height. This is not the casse in missile combat. I suspect similar reasoning is used for other critters. HTH HAND, Lev ____________________________________________________________________________________ Luggage? GPS? Comic books? Check out fitting gifts for grads at Yahoo! Search http://search.yahoo.com/search?fr=oni_on_mail&p=graduation+gifts&cs=bz Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 55040 invoked from network); 9 Jul 2007 22:04:59 -0000 Received: from unknown (66.218.66.72) by m57.grp.scd.yahoo.com with QMQP; 9 Jul 2007 22:04:59 -0000 Received: from unknown (HELO n28c.bullet.sp1.yahoo.com) (209.131.38.248) by mta14.grp.scd.yahoo.com with SMTP; 9 Jul 2007 22:04:59 -0000 Received: from [216.252.122.217] by n28.bullet.sp1.yahoo.com with NNFMP; 09 Jul 2007 22:03:01 -0000 Received: from [66.218.69.6] by t2.bullet.sp1.yahoo.com with NNFMP; 09 Jul 2007 22:03:01 -0000 Received: from [66.218.66.73] by t6.bullet.scd.yahoo.com with NNFMP; 09 Jul 2007 22:03:01 -0000 Date: Mon, 09 Jul 2007 22:02:59 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <617391.42786.qm@web33514.mail.mud.yahoo.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="7-2920240133-5195414071=:5" X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 209.131.38.248 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 203.17.154.218 From: "Mechashef" Subject: Re: Hit Locations X-Yahoo-Group-Post: member; u=289703040; y=qdiGMKtwBiUzel7f_PVjvbPkISQa6rLAdVcRl5cHiwIhrxos X-Yahoo-Profile: mechashef --7-2920240133-5195414071=:5 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable --- In rq3@yahoogroups.com, Lev Lafayette wrote: > >= Well, with humans arms are struck in melee > disproportinate to their sufa= ce area because they move > around (getting in the way of the chest, thank = > goodness!) and most battles are at that height. This > is not the casse i= n missile combat. > > I suspect similar reasoning is used for other > critt= ers. > > HTH HAND, > > > Lev > This seems to be a general rule, but perha= ps not the full story. A quick look through the Creatures Book from RQ3 in= dicates that these have only one table: * Allosaurus * Ant *= Beetle, Giant * Behemoth * Brontosaur * Crocodilians *= Elephant * Grampus * Python * Sea Serpent * Shark = * Stoorworm * Whale Note that Crocodiles have one table while Rock = lizards have two despite having a similar body shape, though According to t= he tables, crocodiles do have larger tails and heads, and smaller limbs. S= toorworms have one table, while Wyrms have two. Wyrms are just like Stoorw= orms except they have wings. The chance of hitting the wings on a Wyrm is = the same on both tables. Wyrms are intelligent, which may have an effect. = In the Gloranthan Bestiary, the only creatures I saw with just one table w= ere: * Magisaur * Orveltor Both these are intelligent and have = arms. When it comes to large quadrupeds, in increasing size order: = Name Size Tables Tail Attacks * Horse 32 2 N = Bite, Kick, R&P, Trample * Tusker 32 2 N Gore, Tra= mple * Cattle 38 2 N Charge, Trample * Alticamel= us 40-41 2 N Kick, R&P * Bison 40-41 2 N Butt,= Charge, Trample * Titanothere 51 2 N Charge, Trample, R&P= * Elephant 53 1 Trunk Trunk, R&P, Trample, Tusk * Bro= ntosaur 72 1 Y Tail Lash, Bite * Baluchithere 75 2 = N Bite, Kick, Trample * Behemoth 122 1 Y Tail smash= , Bite All the standard shaped large quadrupeds have two tables. The ones= that have just one all have an extra location that is arguably their prefe= rred one to attack with (tail or trunk). To me this seems strange. For Br= ontosaurs and Behemoths, the tail has the same chance of being hit as a leg= , despite it being the primary attack limb. For elephants, the trunk is th= e least likely location to be hit (reasonable for missile attacks, but perh= aps not so for melee attacks) despite arguably being the primary attacking = "limb". I'm not convinced that there was a coherent policy on hit location= s. I think there were guidelines but they were not applied consistently. = --7-2920240133-5195414071=:5 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable


--- In rq3@yahoogroups.com, Lev Lafayette = wrote:

>
> Well, with humans arms are struck in melee
&= gt; disproportinate to their suface area because they move
> around (= getting in the way of the chest, thank
> goodness!) and most battles = are at that height. This
> is not the casse in missile combat.
>= ;
> I suspect similar reasoning is used for other
> critters.<= BR>>
> HTH HAND,
>
>
> Lev
>

<= P class=3D"MsoNormal"><= FONT face=3D"courier new">This seems to be a general rule, but perhaps not = the full story.

A qu= ick look through the Creatures Book from RQ3 indicates that these have only= one table:

  • Allosaurus
  • Ant
  • Beetle, Giant
  • Behemoth
  • Brontosaur
  • Crocodilians
  • Elephant
  • Grampus=
  • Python
  • Sea Serpent
  • Shark
  • Stoorworm<= /FONT>
  • Whale

Note that Crocodil= es have one table while Rock lizards have two despite having a similar body= shape, though According to the tables, crocodiles do have larger tails and= heads, and smaller limbs.

Stoorworms have one= table, while Wyrms have two.  Wyrms are just like Stoorw= orms except they have wings.  The chance of hitting the w= ings on a Wyrm is the same on both tables.  Wyrms are int= elligent, which may have an effect.

In the Gloranthan Bestiary, the only creatures I saw with = just one table were:

  • Magisaur
  • Orveltor

Both these are intelligent and have arms.  =

When it comes to large qua= drupeds, in increasing size order:

     Name   =      Size Tables&nb= sp; Tail  Attacks

  • Horse    &nb= sp;   32     2 &nbs= p;   N    Bite, Kick, R&a= mp;P, Trample         &n= bsp; 
  • Tusker       32&= nbsp;    2     N&nb= sp;   Gore, Trample
  • <= LI>
    Cattle     =   38     2 &nb= sp;   N    Charge, Trampl= e
  • Alticam= elus  40-41  2  &n= bsp;  N    Kick, R&P
  • Bison&nb= sp;       40-41  2     N    B= utt, Charge, Trample
  • Titanothere  51   &= nbsp; 2     N  &nbs= p; Charge, Trample, R&P
  • Elephant     53     1   T= runk  Trunk, R&P, Trample, Tusk
    Brontosaur   72     1     Y    Tail Lash, Bite
  • Baluchithere 75=      2     N    Bite, Kick, Trample
  • Behemoth &nbs= p;   122    1  = ;   Y    Tail smash, Bite=
  • All the= standard shaped large quadrupeds have two tables.  The o= nes that have just one all have an extra location that is arguably their pr= eferred one to attack with (tail or trunk).  To me this s= eems strange.

    For Br= ontosaurs and Behemoths, the tail has the same chance of being hit as a leg= , despite it being the primary attack limb.  For elephant= s, the trunk is the least likely location to be hit (reasonable for missile= attacks, but perhaps not so for melee attacks) despite arguably being the = primary attacking "limb".

    <= O>I'm not convinced that there was a coherent policy on hit locations.<= SPAN>  I think there were guidelines but they were not applied = consistently.

     

    <= /P> --7-2920240133-5195414071=:5-- Return-Path: X-Sender: jimpeta@bigpond.net.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 30988 invoked from network); 9 Jul 2007 22:37:41 -0000 Received: from unknown (66.218.66.71) by m56.grp.scd.yahoo.com with QMQP; 9 Jul 2007 22:37:41 -0000 Received: from unknown (HELO omta01sl.mx.bigpond.com) (144.140.92.153) by mta13.grp.scd.yahoo.com with SMTP; 9 Jul 2007 22:37:41 -0000 Received: from oaamta01sl.mx.bigpond.com ([124.177.45.173]) by omta01sl.mx.bigpond.com with ESMTP id <20070709223635.SDNW70.omta01sl.mx.bigpond.com@oaamta01sl.mx.bigpond.com> for ; Mon, 9 Jul 2007 22:36:35 +0000 Received: from JIM ([124.177.45.173]) by oaamta01sl.mx.bigpond.com with SMTP id <20070709223635.EEJQ19191.oaamta01sl.mx.bigpond.com@JIM> for ; Mon, 9 Jul 2007 22:36:35 +0000 Message-ID: <002e01c7c279$9f96f3d0$0100000a@JIM> To: References: Date: Tue, 10 Jul 2007 08:36:42 +1000 MIME-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1"; reply-type=original Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2900.3138 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3138 X-Originating-IP: 144.140.92.153 X-eGroups-Msg-Info: 1:0:0:0 From: "Jim and Peta" Subject: Re: [rq3] Re: Hit Locations X-Yahoo-Group-Post: member; u=236003184; y=CtgktPr31YSylj0sGQHwhm92fhVGHUv3aRXozgohB-_olxYX9JsC2LR8pA X-Yahoo-Profile: jimandpetalawrie On a bit of a tangent. I was talking on the list a couple of years ago, and (I think it may have been Steve, but I can't remember) someone from the biz said the humanoid table assumed you carried a shield, as it was originally based on SCA stick fighting. This is why it's so incrediby easy to hit a leg, as this is the most common SCA shot. I've since gone on to do mediaeval sword styles and I know now that this a bit flawed due to the SCA rules (reasonably enough, you could get killed) skewing the way the fights go. The problem comes from a concept known as 'overrunning'. If you cut at my leg, before you're in range I can hit your head. This is due to simple geometry; your arms originate near your head and not your hip :). The SCA does not allow grappling (thank goodness, or I would have been eaten alive back when I played SCA) and their shields are considered impregnable in the rules. The upshot of this is that the SCA fighting game has evolved to allow very close combat, far closer than you's reasonably try in real fighting. How does this affect our game? Well, leg strikes should be rarer and arm, head and upper torso strikes more prevalent. Of course, we can crazy about this and say if an animal is attacking you that is say, the size of a wolf, leg hits *would* be more prevalent. Torso hits would be relatively rare as animals usually attack the extremities. If a dwarf attacks a troll he'll het the legs and arms more than the head and so on. So, even though I know this, I can't think of a way of modifying the hit location tables without going mad. :) Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 67937 invoked from network); 9 Jul 2007 23:01:27 -0000 Received: from unknown (66.218.66.71) by m49.grp.scd.yahoo.com with QMQP; 9 Jul 2007 23:01:27 -0000 Received: from unknown (HELO n13c.bullet.sp1.yahoo.com) (69.147.64.114) by mta13.grp.scd.yahoo.com with SMTP; 9 Jul 2007 23:01:27 -0000 Received: from [216.252.122.219] by n13.bullet.sp1.yahoo.com with NNFMP; 09 Jul 2007 23:01:21 -0000 Received: from [209.73.164.83] by t4.bullet.sp1.yahoo.com with NNFMP; 09 Jul 2007 23:01:21 -0000 Received: from [66.218.66.77] by t7.bullet.scd.yahoo.com with NNFMP; 09 Jul 2007 23:01:21 -0000 Date: Mon, 09 Jul 2007 23:01:21 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <002e01c7c279$9f96f3d0$0100000a@JIM> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.114 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 203.17.154.218 From: "Mechashef" Subject: Re: Hit Locations X-Yahoo-Group-Post: member; u=289703040; y=oUmtVr4vxa-HIyGcXrrp5xpGPzRmpdhiS4nscEPBHR-Sm8jE X-Yahoo-Profile: mechashef --- In rq3@yahoogroups.com, "Jim and Peta" wrote: > > On = a bit of a tangent. . . . > So, even though I know this, I can't think = of a way of modifying the hit > location tables without going mad. :) > = I agree, the tables aren't perfect but they do a reasonable job of adding= detail without adding too much work. My biggest issue is trying to determ= ine if a new creature I create should have a single table or two. Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 52097 invoked from network); 9 Jul 2007 23:18:30 -0000 Received: from unknown (66.218.67.35) by m56.grp.scd.yahoo.com with QMQP; 9 Jul 2007 23:18:30 -0000 Received: from unknown (HELO n24c.bullet.scd.yahoo.com) (66.218.67.214) by mta9.grp.scd.yahoo.com with SMTP; 9 Jul 2007 23:18:30 -0000 Received: from [209.73.164.83] by n24.bullet.scd.yahoo.com with NNFMP; 09 Jul 2007 23:18:19 -0000 Received: from [66.218.66.73] by t7.bullet.scd.yahoo.com with NNFMP; 09 Jul 2007 23:18:19 -0000 Date: Mon, 09 Jul 2007 23:18:19 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.218.67.214 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 64.186.163.254 From: "Ben Monroe" Subject: Re: Hit Locations X-Yahoo-Group-Post: member; u=271636000; y=yDBtTFDxJEpT6XeHwCHV6htEsDMW8Tixp3To5P0YR9NS X-Yahoo-Profile: zomben In future games of RQ, I've decided I'm probably going to bag hit locations= entirely, and port in Major Wounds from Stormbringer instead. Return-Path: X-Sender: jimpeta@bigpond.net.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 21278 invoked from network); 9 Jul 2007 23:45:09 -0000 Received: from unknown (66.218.66.68) by m53.grp.scd.yahoo.com with QMQP; 9 Jul 2007 23:45:09 -0000 Received: from unknown (HELO omta03sl.mx.bigpond.com) (144.140.92.155) by mta11.grp.scd.yahoo.com with SMTP; 9 Jul 2007 23:45:08 -0000 Received: from oaamta03sl.mx.bigpond.com ([124.177.45.173]) by omta03sl.mx.bigpond.com with ESMTP id <20070709234447.IZDE12810.omta03sl.mx.bigpond.com@oaamta03sl.mx.bigpond.com> for ; Mon, 9 Jul 2007 23:44:47 +0000 Received: from JIM ([124.177.45.173]) by oaamta03sl.mx.bigpond.com with SMTP id <20070709234447.NTMS24129.oaamta03sl.mx.bigpond.com@JIM> for ; Mon, 9 Jul 2007 23:44:47 +0000 Message-ID: <002201c7c283$270a4fc0$0100000a@JIM> To: References: Date: Tue, 10 Jul 2007 09:44:55 +1000 MIME-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1"; reply-type=original Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2900.3138 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3138 X-Originating-IP: 144.140.92.155 X-eGroups-Msg-Info: 1:0:0:0 From: "Jim and Peta" Subject: Re: [rq3] Re: Hit Locations X-Yahoo-Group-Post: member; u=236003184; y=mnMgtsMmNwlUhgEUWQ6g668sBrhBVi7ZHNSg3PKpbRTryFJfsYHLpGHwWQ X-Yahoo-Profile: jimandpetalawrie I agree, the tables aren't perfect but they do a reasonable job of adding detail without adding too much work. My biggest issue is trying to determine if a new creature I create should have a single table or two. ================================================ Well, a missile table should assume you shoot at centre of mass. A melee table usually assumes you strike at limbs and body nearest to your shoulder. Return-Path: X-Sender: lev_lafayette@yahoo.com.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 31851 invoked from network); 10 Jul 2007 00:16:40 -0000 Received: from unknown (66.218.66.70) by m40.grp.scd.yahoo.com with QMQP; 10 Jul 2007 00:16:40 -0000 Received: from unknown (HELO web33513.mail.mud.yahoo.com) (68.142.206.162) by mta12.grp.scd.yahoo.com with SMTP; 10 Jul 2007 00:16:39 -0000 Received: (qmail 54918 invoked by uid 60001); 10 Jul 2007 00:16:38 -0000 X-YMail-OSG: veS73Y4VM1lf6kXKxVDKOwNP.uoasQ_OkE_aP1gnTgmnLyHYHWOwR0I0tXqnIxua4gMlbGCW2jHFw71SbU3duhlq9z7oKuWpPKQgMT19oW02m4YWfVmSVdaT2373gA-- Received: from [203.206.138.34] by web33513.mail.mud.yahoo.com via HTTP; Mon, 09 Jul 2007 17:16:38 PDT Date: Mon, 9 Jul 2007 17:16:38 -0700 (PDT) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <831547.54568.qm@web33513.mail.mud.yahoo.com> X-Originating-IP: 68.142.206.162 X-eGroups-Msg-Info: 1:0:0:0 From: Lev Lafayette Subject: Re: [rq3] Re: Hit Locations X-Yahoo-Group-Post: member; u=90358482; y=wYoKZrecEwIWKC1mLCQHJgt7BlgKrmY9adMyzlwR1_TFvBccroxF0A X-Yahoo-Profile: lev_lafayette --- Ben Monroe wrote: > In future games of RQ, I've decided I'm probably > going to bag hit > locations entirely, and port in Major Wounds from > Stormbringer instead. > That is one solution, but I've found it requires a fair bit of narrative interpretation for the GM (or player!) to describe exactly what has happened. ____________________________________________________________________________________ Yahoo! oneSearch: Finally, mobile search that gives answers, not web links. http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC Return-Path: X-Sender: lev_lafayette@yahoo.com.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 82002 invoked from network); 10 Jul 2007 00:31:44 -0000 Received: from unknown (66.218.66.71) by m48.grp.scd.yahoo.com with QMQP; 10 Jul 2007 00:31:44 -0000 Received: from unknown (HELO web33505.mail.mud.yahoo.com) (68.142.206.154) by mta13.grp.scd.yahoo.com with SMTP; 10 Jul 2007 00:31:44 -0000 Received: (qmail 53577 invoked by uid 60001); 10 Jul 2007 00:31:43 -0000 X-YMail-OSG: iB4UHvQVM1nScRl1WtmdLmQw0vuyjYY64YFdXUqUZ1Hdvpoeih.WTq5jYySc69U4F544TAhyRAehk3bXUyTBbHM6AtKdnyWVDNaLzbF1VTsOr6i5vvcv3VtBQvVpgQ-- Received: from [203.206.138.34] by web33505.mail.mud.yahoo.com via HTTP; Mon, 09 Jul 2007 17:31:43 PDT Date: Mon, 9 Jul 2007 17:31:43 -0700 (PDT) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <267985.52668.qm@web33505.mail.mud.yahoo.com> X-Originating-IP: 68.142.206.154 X-eGroups-Msg-Info: 1:0:0:0 From: Lev Lafayette Subject: Re: [rq3] Re: Hit Locations X-Yahoo-Group-Post: member; u=90358482; y=qTuYmu6qB5t8KxVu3nGaXfgUvxXFaUYSdDUpBo81mhvhofDeiCwsAQ X-Yahoo-Profile: lev_lafayette --- Mechashef wrote: > This seems to be a general rule, but perhaps not the > full story. > > A quick look through the Creatures Book from RQ3 > indicates that these > have only one table: > > * Allosaurus > * Ant > * Beetle, Giant > * Behemoth > * Brontosaur > * Crocodilians > * Elephant > * Grampus > * Python > * Sea Serpent > * Shark > * Stoorworm > * Whale In most of these cases the critters seem so large that missile/melee differentation is moot, at least for human-sized opponents. Might be different for Allosaur vs Allosaur! > Note that Crocodiles have one table while Rock > lizards have two despite > having a similar body shape, though According to the > tables, crocodiles > do have larger tails and heads, and smaller limbs. I don't have answer for that one.. > > Stoorworms have one table, while Wyrms have two. > Wyrms are just like > Stoorworms except they have wings. The chance of > hitting the wings on a > Wyrm is the same on both tables. Wyrms are > intelligent, which may have > an effect. > Wings flap ;-) > * Titanothere 51 2 N Charge, > Trample, R&P > * Elephant 53 1 Trunk Trunk, R&P, > Trample, Tusk > * Brontosaur 72 1 Y Tail Lash, > Bite > * Baluchithere 75 2 N Bite, Kick, > Trample > * Behemoth 122 1 Y Tail smash, > Bite Well.... That's a little odd for our friend the Baluchithere... > I'm not convinced that there was a coherent policy > on hit locations. > I think there were guidelines but they were not > applied consistently. I think you might be right there... All the best, Lev ____________________________________________________________________________________ Don't pick lemons. See all the new 2007 cars at Yahoo! Autos. http://autos.yahoo.com/new_cars.html Return-Path: X-Sender: ndm230867@yahoo.co.uk X-Apparently-To: rq3@yahoogroups.com Received: (qmail 75529 invoked from network); 10 Jul 2007 08:01:26 -0000 Received: from unknown (66.218.66.70) by m47.grp.scd.yahoo.com with QMQP; 10 Jul 2007 08:01:25 -0000 Received: from unknown (HELO n18d.bullet.scd.yahoo.com) (66.218.67.59) by mta12.grp.scd.yahoo.com with SMTP; 10 Jul 2007 08:01:23 -0000 Received: from [66.218.69.4] by n18.bullet.scd.yahoo.com with NNFMP; 10 Jul 2007 08:01:07 -0000 Received: from [66.218.66.84] by t4.bullet.scd.yahoo.com with NNFMP; 10 Jul 2007 08:01:07 -0000 Date: Tue, 10 Jul 2007 08:01:06 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.218.67.59 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 85.210.141.66 From: "ndm230867" Subject: Re: Hit Locations X-Yahoo-Group-Post: member; u=208286975; y=SEInnNvg9-H-0VsMHp8Mf-5EngMd3DHJhKmc4ZiWB_5YbziX X-Yahoo-Profile: ndm230867 --- In rq3@yahoogroups.com, "Mechashef" wrote: > > --- In r= q3@yahoogroups.com, "Jim and Peta" wrote: > > > > On a bit o= f a tangent. > . . . > > So, even though I know this, I can't think of = a way of modifying > the hit > > location tables without going mad. :) >= > > > I agree, the tables aren't perfect but they do a reasonable job of = > adding detail without adding too much work. And the melee table really = isn't that biased in favour of legs particularly. Whilst any given leg is m= ore likely than any other given location (4/20 as opposed to 3/20 for an Ar= m or Abdomen), given the surface area presented in combat the torso (Chest = + Abdomen) has the same chance as a leg (4/20) and body parts other than le= gs make up the majority of the chart (12/20, the legs taking up up 8/20). = I did very little SCA style combat - but I did do ten years worth of Wars o= f the Roses era steel weapon re-enactment fighting in bill-blocks (infantry= formations of men armed with English Bill-hooks, a medium length Pole-arm)= and skirmishing with falchion and buckler. And it was eerie how accurately= RQ combat (and the hit location table) simulated what happened in actual c= ombats... > My biggest issue is trying to determine if a new creature I cr= eate > should have a single table or two. RQII only had one table of cour= se, for both melee and missile attacks. The second table was introduced (in= RQIII?) to reflect the significant difference between striking at an oppon= ent in melee and shooting them from a distance with a bow or other missile = weapon. So how about the rule of thumb - if melee and missile will have no = appreciable difference, give the creature one table, but if you think there= should be a radical difference in location struck between missile and mele= e, do two tables? Cheers, Nick Middleton Return-Path: X-Sender: jimpeta@bigpond.net.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 37035 invoked from network); 10 Jul 2007 10:34:47 -0000 Received: from unknown (66.218.67.36) by m56.grp.scd.yahoo.com with QMQP; 10 Jul 2007 10:34:47 -0000 Received: from unknown (HELO qsrv03sl.mx.bigpond.com) (144.140.92.183) by mta10.grp.scd.yahoo.com with SMTP; 10 Jul 2007 10:34:47 -0000 Received: from oaamta04sl.mx.bigpond.com ([124.177.45.173]) by omta04sl.mx.bigpond.com with ESMTP id <20070710084027.WYVD4018.omta04sl.mx.bigpond.com@oaamta04sl.mx.bigpond.com> for ; Tue, 10 Jul 2007 08:40:27 +0000 Received: from JIM ([124.177.45.173]) by oaamta04sl.mx.bigpond.com with SMTP id <20070710084025.QUPT22522.oaamta04sl.mx.bigpond.com@JIM> for ; Tue, 10 Jul 2007 08:40:25 +0000 Message-ID: <007d01c7c2cd$fba81790$0100000a@JIM> To: References: Date: Tue, 10 Jul 2007 18:40:34 +1000 MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_007A_01C7C321.CD291FF0" X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2900.3138 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3138 X-Originating-IP: 144.140.92.183 X-eGroups-Msg-Info: 1:0:0:0 From: "Jim and Peta" Subject: Re: [rq3] Re: Hit Locations X-Yahoo-Group-Post: member; u=236003184; y=tJME2GuF_eUz4CqjkP1NOwee_bzuqFfRmbDRWJ4Rjtcf_u-vx0h-iDCY9Q X-Yahoo-Profile: jimandpetalawrie ------=_NextPart_000_007A_01C7C321.CD291FF0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I've used a version of the Harn table for Runequest, and it works okay. It'= s very, very detailed though. ----- Original Message ----- From: ndm2= 30867 To: rq3@yahoogroups.com Sent: Tuesday, July 10, 2007 6:01 PM = Subject: [rq3] Re: Hit Locations --- In rq3@yahoogroups.com, "Mechashef= " wrote: > > --- In rq3@yahoogroups.com, "Jim and Peta"= wrote: > > > > On a bit of a tangent. > . . . > > So, e= ven though I know this, I can't think of a way of modifying > the hit = > > location tables without going mad. :) > > > > I agree, the tabl= es aren't perfect but they do a reasonable job of > adding detail withou= t adding too much work. And the melee table really isn't that biased in = favour of legs particularly. Whilst any given leg is more likely than any= other given location (4/20 as opposed to 3/20 for an Arm or Abdomen), gi= ven the surface area presented in combat the torso (Chest + Abdomen) has = the same chance as a leg (4/20) and body parts other than legs make up th= e majority of the chart (12/20, the legs taking up up 8/20). I did ver= y little SCA style combat - but I did do ten years worth of Wars of the R= oses era steel weapon re-enactment fighting in bill-blocks (infantry form= ations of men armed with English Bill-hooks, a medium length Pole-arm) an= d skirmishing with falchion and buckler. And it was eerie how accurately = RQ combat (and the hit location table) simulated what happened in actual = combats... > My biggest issue is trying to determine if a new creature I= create > should have a single table or two. RQII only had one table = of course, for both melee and missile attacks. The second table was intro= duced (in RQIII?) to reflect the significant difference between striking = at an opponent in melee and shooting them from a distance with a bow or o= ther missile weapon. So how about the rule of thumb - if melee and missil= e will have no appreciable difference, give the creature one table, but i= f you think there should be a radical difference in location struck betwe= en missile and melee, do two tables? Cheers, Nick Middleton ------=_NextPart_000_007A_01C7C321.CD291FF0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

    I've used a version of the Harn table for Runequest, a= nd it works okay. It's very, very detailed though.
     =
    ----- Original Message -----
    From: = ndm230867
    Sent: Tuesday, = July 10, 2007 6:01 PM
    Subject:<= /B> [rq3] Re: Hit Locations

    =

    --- In rq3@yahoogroups.com= , "Mechashef" ..> wrote:
    >
    > --- = In rq3@yahoogroups.com, = "Jim and Peta" wrote:
    > >
    > > On a bi= t of a tangent.
    > . . .
    > > So, even though I know this, = I can't think of a way of modifying
    > the hit
    > > locat= ion tables without going mad. :)
    > >
    >
    > I agree, = the tables aren't perfect but they do a reasonable job of
    > addin= g detail without adding too much work.

    And the melee table really= isn't that biased in favour of legs
    particularly. Whilst any given l= eg is more likely than any other given
    location (4/20 as opposed to 3= /20 for an Arm or Abdomen), given the
    surface area presented in comba= t the torso (Chest + Abdomen) has the
    same chance as a leg (4/20) and= body parts other than legs make up the
    majority of the chart (12/20,= the legs taking up up 8/20).

    I did very little SCA style combat = - but I did do ten years worth of
    Wars of the Roses era steel weapon = re-enactment fighting in
    bill-blocks (infantry formations of men arme= d with English Bill-hooks,
    a medium length Pole-arm) and skirmishing = with falchion and buckler.
    And it was eerie how accurately RQ combat = (and the hit location table)
    simulated what happened in actual combat= s...

    > My biggest issue is trying to determine if a new creatu= re I create
    > should have a single table or two.

    RQII only = had one table of course, for both melee and missile attacks.
    The second= table was introduced (in RQIII?) to reflect the significant
    differen= ce between striking at an opponent in melee and shooting them
    from a = distance with a bow or other missile weapon. So how about the
    rule of= thumb - if melee and missile will have no appreciable
    difference, gi= ve the creature one table, but if you think there should
    be a radical= difference in location struck between missile and melee,
    do two t= ables?

    Cheers,

    Nick Middleton

    ------=_NextPart_000_007A_01C7C321.CD291FF0-- Return-Path: X-Sender: mason.bruce@gmail.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 16970 invoked from network); 10 Jul 2007 12:06:21 -0000 Received: from unknown (66.218.67.34) by m38.grp.scd.yahoo.com with QMQP; 10 Jul 2007 12:06:21 -0000 Received: from unknown (HELO wa-out-1112.google.com) (209.85.146.181) by mta8.grp.scd.yahoo.com with SMTP; 10 Jul 2007 12:06:21 -0000 Received: by wa-out-1112.google.com with SMTP id k34so1719763wah for ; Tue, 10 Jul 2007 05:06:20 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:to:subject:in-reply-to:mime-version:content-type:references; b=UdX2SyJ5eE9gksguB2U5XNc2zaOwei279yGOfKkCrNG9dcclNq5GxyqMt+5tNyNiC2i2gEhbwdzejDxnUWk1VhhUH9bBkE1gYlo5iI2TdEP80wFOg+VWDdzqnmGmTLWZkSLfGXqky5dVvubmRsJFh2KgkB0jeb4b3XKyYjWcC4I= Received: by 10.114.126.1 with SMTP id y1mr4124088wac.1184069178897; Tue, 10 Jul 2007 05:06:18 -0700 (PDT) Received: by 10.114.73.11 with HTTP; Tue, 10 Jul 2007 05:06:18 -0700 (PDT) Message-ID: <5f3990080707100506v1b1abeedx11bad5c122d2e4cf@mail.gmail.com> Date: Tue, 10 Jul 2007 13:06:18 +0100 To: rq3@yahoogroups.com In-Reply-To: <007d01c7c2cd$fba81790$0100000a@JIM> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_Part_195647_11256744.1184069178851" References: <007d01c7c2cd$fba81790$0100000a@JIM> X-Originating-IP: 209.85.146.181 X-eGroups-Msg-Info: 1:0:0:0 From: "Bruce Mason" Subject: Re: [rq3] Re: Hit Locations X-Yahoo-Group-Post: member; u=281439286; y=X6EK56TDPvT6n-CPYMhD5YgMblyqoyPC3ca8E0X9cFxpAIbRIR-VzQ X-Yahoo-Profile: bruce_l_mason ------=_Part_195647_11256744.1184069178851 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_195647_11256744.1184069178851 Content-Type: text/html; charset=ISO-8859-1 Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_195647_11256744.1184069178851-- Return-Path: X-Sender: runequester@gmail.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 45528 invoked from network); 10 Jul 2007 16:33:13 -0000 Received: from unknown (66.218.67.33) by m56.grp.scd.yahoo.com with QMQP; 10 Jul 2007 16:33:13 -0000 Received: from unknown (HELO n4b.bullet.sp1.yahoo.com) (69.147.64.183) by mta7.grp.scd.yahoo.com with SMTP; 10 Jul 2007 16:33:13 -0000 Received: from [216.252.122.216] by n4.bullet.sp1.yahoo.com with NNFMP; 10 Jul 2007 16:32:45 -0000 Received: from [66.218.69.1] by t1.bullet.sp1.yahoo.com with NNFMP; 10 Jul 2007 16:32:45 -0000 Received: from [66.218.66.78] by t1.bullet.scd.yahoo.com with NNFMP; 10 Jul 2007 16:32:45 -0000 Date: Tue, 10 Jul 2007 16:32:44 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.183 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 24.22.98.66 From: "Ivan" Subject: Hey guys X-Yahoo-Group-Post: member; u=269827453; y=jiR6UWmkbao3uarMW5JXZ8zNjnluGZfpWQjhAKJd3EKV4jrgWAg9lqPoOA X-Yahoo-Profile: weaselfierce2000 Just letting you all know that Im a board. I've played both RQ2,3 and MRQ a= s well as most of the other BRP games, and am looking forward to chatting w= ith you guys a bit Ivan Return-Path: X-Sender: soltakss@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 53426 invoked from network); 10 Jul 2007 20:18:09 -0000 Received: from unknown (66.218.67.33) by m57.grp.scd.yahoo.com with QMQP; 10 Jul 2007 20:18:09 -0000 Received: from unknown (HELO n26c.bullet.scd.yahoo.com) (66.218.67.218) by mta7.grp.scd.yahoo.com with SMTP; 10 Jul 2007 20:18:09 -0000 Received: from [66.218.69.3] by n26.bullet.scd.yahoo.com with NNFMP; 10 Jul 2007 20:15:23 -0000 Received: from [66.218.67.197] by t3.bullet.scd.yahoo.com with NNFMP; 10 Jul 2007 20:15:23 -0000 Date: Tue, 10 Jul 2007 20:15:22 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.218.67.218 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 84.70.145.64 From: "Simon Phipp" Subject: Re: Hit Locations X-Yahoo-Group-Post: member; u=56019393; y=5uaNqiw8jadPLy6iMCbvtvP9QBah71gjMLlYXzeRjVQjHZ8 X-Yahoo-Profile: soltakss Ben Monroe: > In future games of RQ, I've decided I'm probably going to ba= g hit > locations entirely, and port in Major Wounds from Stormbringer ins= tead. Personally, I don't like the Major Wounds from Stormbringer. In fact= , Stormbringer and Call of Cthulhu both suffer from the lack of a hit loc= ation table, in my opinion. There's something satisfying about knowing whe= re you hit someone and how much you hurt them. Whether it's realistic or n= ot, I couldn;t say, not being a soldier, martial artist or doctor, but it'= s quick and easy. See Ya Simon > Return-Path: X-Sender: benmonroe@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 74403 invoked from network); 11 Jul 2007 02:56:31 -0000 Received: from unknown (66.218.66.72) by m37.grp.scd.yahoo.com with QMQP; 11 Jul 2007 02:56:31 -0000 Received: from unknown (HELO n26.bullet.scd.yahoo.com) (66.94.237.55) by mta14.grp.scd.yahoo.com with SMTP; 11 Jul 2007 02:56:31 -0000 Received: from [66.218.69.6] by n26.bullet.scd.yahoo.com with NNFMP; 11 Jul 2007 02:56:28 -0000 Received: from [66.218.66.84] by t6.bullet.scd.yahoo.com with NNFMP; 11 Jul 2007 02:56:28 -0000 Date: Wed, 11 Jul 2007 02:56:27 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.94.237.55 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 69.107.109.115 From: "Ben Monroe" Subject: Re: Hey guys X-Yahoo-Group-Post: member; u=271636000; y=7BtAlYpXS4mo1isFUY93ZKKNGwMUGngAWlDX2M5kxqz5 X-Yahoo-Profile: zomben --- In rq3@yahoogroups.com, "Ivan" wrote: > > Just lettin= g you all know that Im a board. I've played both RQ2,3 and > MRQ as well as= most of the other BRP games, and am looking forward to > chatting with you= guys a bit > > Ivan > Welcome aboard! Return-Path: X-Sender: lev_lafayette@yahoo.com.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 50411 invoked from network); 11 Jul 2007 04:56:47 -0000 Received: from unknown (66.218.67.33) by m48.grp.scd.yahoo.com with QMQP; 11 Jul 2007 04:56:47 -0000 Received: from unknown (HELO web33505.mail.mud.yahoo.com) (68.142.206.154) by mta7.grp.scd.yahoo.com with SMTP; 11 Jul 2007 04:56:46 -0000 Received: (qmail 56920 invoked by uid 60001); 11 Jul 2007 04:56:39 -0000 X-YMail-OSG: FR_gabIVM1kybYMxo3JrJnK5tWCO6lutd8nH4b62RcvtKN6mtSKwPbCpCTZGA3v6pXLcnFuONDO.5rh.eNSgsx3E1f0EQJiuqenBmhR2yhDnnAHNSjeFhX12AxAzzg-- Received: from [203.206.138.34] by web33505.mail.mud.yahoo.com via HTTP; Tue, 10 Jul 2007 21:56:39 PDT Date: Tue, 10 Jul 2007 21:56:39 -0700 (PDT) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <688767.56917.qm@web33505.mail.mud.yahoo.com> X-Originating-IP: 68.142.206.154 X-eGroups-Msg-Info: 1:0:0:0 From: Lev Lafayette Subject: Re: [rq3] Hey guys X-Yahoo-Group-Post: member; u=90358482; y=XTzfSqwqLNC6hKhEeMaTRT8VbhdDTJxbR5FZpgcO44szFEU07rQ4xw X-Yahoo-Profile: lev_lafayette --- Ivan wrote: > Just letting you all know that Im a board. I've > played both RQ2,3 and > MRQ as well as most of the other BRP games, and am > looking forward to > chatting with you guys a bit > I'll add my voice to the 'welcomes'. Nice email account, btw... Any particular rules questions you have, or suggestions? All the best, Lev ____________________________________________________________________________________ No need to miss a message. Get email on-the-go with Yahoo! Mail for Mobile. Get started. http://mobile.yahoo.com/mail Return-Path: X-Sender: runequester@gmail.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 69881 invoked from network); 11 Jul 2007 05:31:49 -0000 Received: from unknown (66.218.66.68) by m51.grp.scd.yahoo.com with QMQP; 11 Jul 2007 05:31:49 -0000 Received: from unknown (HELO nz-out-0506.google.com) (64.233.162.232) by mta11.grp.scd.yahoo.com with SMTP; 11 Jul 2007 05:31:47 -0000 Received: by nz-out-0506.google.com with SMTP id z3so1184894nzf for ; Tue, 10 Jul 2007 22:31:46 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:to:subject:in-reply-to:mime-version:content-type:references; b=KXGSyLhw3m2gFjngSOdfuPWhmgjPZ8hgx8zhJVe+D+7g8gcCeogoctFnKDWB8ZcyzmiPMSppP8V6LsCUGlkY5jPVYJ0MFEc9/gnEu3EoYlPaV8VXFXiaVCr8JG0mExHq9c2LY6rj+XViNw7gfdQAWV/fI/8dd9cj20pcXwEfu2s= Received: by 10.142.178.13 with SMTP id a13mr375999wff.1184131906344; Tue, 10 Jul 2007 22:31:46 -0700 (PDT) Received: by 10.142.253.3 with HTTP; Tue, 10 Jul 2007 22:31:46 -0700 (PDT) Message-ID: <2633e0460707102231n420cf835mf94be4b11defa346@mail.gmail.com> Date: Tue, 10 Jul 2007 22:31:46 -0700 To: rq3@yahoogroups.com In-Reply-To: <688767.56917.qm@web33505.mail.mud.yahoo.com> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_Part_156498_6858717.1184131906308" References: <688767.56917.qm@web33505.mail.mud.yahoo.com> X-Originating-IP: 64.233.162.232 X-eGroups-Msg-Info: 1:0:0:0 From: "Ivan Sorensen" Subject: Re: [rq3] Hey guys X-Yahoo-Group-Post: member; u=269827453; y=fw0qACFZR_TP2h35825Lr922yKp2quQHOujRV522QOBdsXAjbdHkQRinzg X-Yahoo-Profile: weaselfierce2000 ------=_Part_156498_6858717.1184131906308 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_156498_6858717.1184131906308 Content-Type: text/html; charset=ISO-8859-1 Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_156498_6858717.1184131906308-- Return-Path: X-Sender: goldgrif@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 81070 invoked from network); 12 Jul 2007 06:23:45 -0000 Received: from unknown (66.218.66.70) by m38.grp.scd.yahoo.com with QMQP; 12 Jul 2007 06:23:45 -0000 Received: from unknown (HELO web56602.mail.re3.yahoo.com) (66.196.97.46) by mta12.grp.scd.yahoo.com with SMTP; 12 Jul 2007 06:23:45 -0000 Received: (qmail 42202 invoked by uid 60001); 12 Jul 2007 06:22:41 -0000 X-YMail-OSG: 1fJskiEVM1kcMn0xFMOv.vObRlEV8fMHsazez3vWHksnpyCo7p_oJjGJfpdf5CJQFJeNy5q8fRaMoPo07bBqTTlSS3k7FXR1QdMb3z5LY7JbTuYTfRckv.K5IfaY3g-- Received: from [74.138.205.86] by web56602.mail.re3.yahoo.com via HTTP; Wed, 11 Jul 2007 23:22:41 PDT Date: Wed, 11 Jul 2007 23:22:41 -0700 (PDT) To: rq3@yahoogroups.com In-Reply-To: <007d01c7c2cd$fba81790$0100000a@JIM> MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <654366.41930.qm@web56602.mail.re3.yahoo.com> X-Originating-IP: 66.196.97.46 X-eGroups-Msg-Info: 1:0:0:0 From: steven mckenzie Subject: Re: [rq3] Re: Hit Locations X-Yahoo-Group-Post: member; u=11115245; y=lqlYda-WxLMKT_9uqOZWf358HbkbiVpDsQJOqsbjXAVX55g X-Yahoo-Profile: goldgrif you could always use the tritac tables, which I luv, but only when I play the real stargate, lol --- Jim and Peta wrote: > I've used a version of the Harn table for Runequest, > and it works okay. It's very, very detailed though. > > ----- Original Message ----- > From: ndm230867 > To: rq3@yahoogroups.com > Sent: Tuesday, July 10, 2007 6:01 PM > Subject: [rq3] Re: Hit Locations > > > --- In rq3@yahoogroups.com, "Mechashef" > wrote: > > > > --- In rq3@yahoogroups.com, "Jim and Peta" > wrote: > > > > > > On a bit of a tangent. > > . . . > > > So, even though I know this, I can't think of > a way of modifying > > the hit > > > location tables without going mad. :) > > > > > > > I agree, the tables aren't perfect but they do a > reasonable job of > > adding detail without adding too much work. > > And the melee table really isn't that biased in > favour of legs > particularly. Whilst any given leg is more likely > than any other given > location (4/20 as opposed to 3/20 for an Arm or > Abdomen), given the > surface area presented in combat the torso (Chest > + Abdomen) has the > same chance as a leg (4/20) and body parts other > than legs make up the > majority of the chart (12/20, the legs taking up > up 8/20). > > I did very little SCA style combat - but I did do > ten years worth of > Wars of the Roses era steel weapon re-enactment > fighting in > bill-blocks (infantry formations of men armed with > English Bill-hooks, > a medium length Pole-arm) and skirmishing with > falchion and buckler. > And it was eerie how accurately RQ combat (and the > hit location table) > simulated what happened in actual combats... > > > My biggest issue is trying to determine if a new > creature I create > > should have a single table or two. > > RQII only had one table of course, for both melee > and missile attacks. > The second table was introduced (in RQIII?) to > reflect the significant > difference between striking at an opponent in > melee and shooting them > from a distance with a bow or other missile > weapon. So how about the > rule of thumb - if melee and missile will have no > appreciable > difference, give the creature one table, but if > you think there should > be a radical difference in location struck between > missile and melee, > do two tables? > > Cheers, > > Nick Middleton > > > > ____________________________________________________________________________________ Get the Yahoo! toolbar and be alerted to new email wherever you're surfing. http://new.toolbar.yahoo.com/toolbar/features/mail/index.php Return-Path: X-Sender: ghoyle1@airmail.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 93571 invoked from network); 13 Jul 2007 02:54:53 -0000 Received: from unknown (66.218.67.33) by m53.grp.scd.yahoo.com with QMQP; 13 Jul 2007 02:54:53 -0000 Received: from unknown (HELO smtp118.sbc.mail.sp1.yahoo.com) (69.147.64.91) by mta7.grp.scd.yahoo.com with SMTP; 13 Jul 2007 02:54:53 -0000 Received: (qmail 70887 invoked from network); 13 Jul 2007 02:54:49 -0000 Received: from unknown (HELO airmail.net) (ghoyle1@sbcglobal.net@69.148.79.25 with plain) by smtp118.sbc.mail.sp1.yahoo.com with SMTP; 13 Jul 2007 02:54:49 -0000 X-YMail-OSG: XXIuehgVM1naY6Z73JI6EzJmPBep8lvBWt763Zd4s9C2c8H07EIJ0CO9Ydv6K_imIcYI5y1D.A-- Message-ID: <4696E976.3060305@airmail.net> Date: Thu, 12 Jul 2007 21:54:46 -0500 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.5b) Gecko/20030723 Thunderbird/0.1 X-Accept-Language: en-us, en MIME-Version: 1.0 To: rq3@yahoogroups.com References: <654366.41930.qm@web56602.mail.re3.yahoo.com> In-Reply-To: <654366.41930.qm@web56602.mail.re3.yahoo.com> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-Originating-IP: 69.147.64.91 X-eGroups-Msg-Info: 1:0:0:0 X-eGroups-From: Guy Hoyle From: Guy Hoyle Subject: Cover Question X-Yahoo-Group-Post: member; u=154077559; y=Mk0h4lIqC5Cftjecw5JKSP1cfuQHMwxb4wcrsy3SUwABPzwNnmPucAPyueDOKBSV X-Yahoo-Profile: guyhoyle1 Does anybody here know who did the art for the box cover of RQ3? Return-Path: X-Sender: ndm230867@yahoo.co.uk X-Apparently-To: rq3@yahoogroups.com Received: (qmail 36594 invoked from network); 13 Jul 2007 14:14:02 -0000 Received: from unknown (66.218.66.72) by m55.grp.scd.yahoo.com with QMQP; 13 Jul 2007 14:14:02 -0000 Received: from unknown (HELO n17b.bullet.sp1.yahoo.com) (69.147.64.125) by mta14.grp.scd.yahoo.com with SMTP; 13 Jul 2007 14:14:01 -0000 Received: from [216.252.122.216] by n17.bullet.sp1.yahoo.com with NNFMP; 13 Jul 2007 14:13:07 -0000 Received: from [66.218.69.4] by t1.bullet.sp1.yahoo.com with NNFMP; 13 Jul 2007 14:13:07 -0000 Received: from [66.218.66.85] by t4.bullet.scd.yahoo.com with NNFMP; 13 Jul 2007 14:13:07 -0000 Date: Fri, 13 Jul 2007 14:13:05 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <4696E976.3060305@airmail.net> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.125 X-eGroups-Msg-Info: 1:6:0:0 X-Yahoo-Post-IP: 85.210.141.66 From: "ndm230867" Subject: Re: Cover Question X-Yahoo-Group-Post: member; u=208286975; y=XIHjNK3u1MOZBWjOjEVRA1QBTpaaptSqkvnw7tA_6BVTi6e3 X-Yahoo-Profile: ndm230867 --- In rq3@yahoogroups.com, Guy Hoyle wrote: > > Does anybody= here know who did the art for the box cover of RQ3? > Jody Lee, I think -= the signature J A Lee is visible on the step below the woman's right foot = in the picture itself and she's named on the Standard Edition Box. Cheers,= Nick Middleton (sure I posted this this morning, by Yahoo appears to have= eaten it...) Return-Path: X-Sender: ghoyle1@airmail.net X-Apparently-To: rq3@yahoogroups.com Received: (qmail 64321 invoked from network); 13 Jul 2007 19:54:49 -0000 Received: from unknown (66.218.67.33) by m45.grp.scd.yahoo.com with QMQP; 13 Jul 2007 19:54:48 -0000 Received: from unknown (HELO smtp117.sbc.mail.sp1.yahoo.com) (69.147.64.90) by mta7.grp.scd.yahoo.com with SMTP; 13 Jul 2007 19:54:42 -0000 Received: (qmail 52472 invoked from network); 13 Jul 2007 19:51:42 -0000 Received: from unknown (HELO airmail.net) (ghoyle1@sbcglobal.net@69.148.79.25 with plain) by smtp117.sbc.mail.sp1.yahoo.com with SMTP; 13 Jul 2007 19:51:42 -0000 X-YMail-OSG: 0GXKbOMVM1lUUNIkJNFXO06QMvVVE508PDL9mhIvtQ5RS9zPq3F6B96AdpG2GFJs.Awn7Twuow-- Message-ID: <4697D7CA.7010906@airmail.net> Date: Fri, 13 Jul 2007 14:51:38 -0500 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.5b) Gecko/20030723 Thunderbird/0.1 X-Accept-Language: en-us, en MIME-Version: 1.0 To: rq3@yahoogroups.com References: In-Reply-To: Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-Originating-IP: 69.147.64.90 X-eGroups-Msg-Info: 1:0:0:0 X-eGroups-From: Guy Hoyle From: Guy Hoyle Subject: Re: [rq3] Re: Cover Question X-Yahoo-Group-Post: member; u=154077559; y=LPizKxahj0QJabntpLqKyKle4AlCmHh5ddrXPdohpw2f7KWaaN9_630gPeBYeYQh X-Yahoo-Profile: guyhoyle1 Thanks, Nick! Guy (Hoyle) ndm230867 wrote: > --- In rq3@yahoogroups.com, Guy Hoyle wrote: > >>Does anybody here know who did the art for the box cover of RQ3? >> > > > Jody Lee, I think - the signature J A Lee is visible on the step below > the woman's right foot in the picture itself and she's named on the > Standard Edition Box. > > Cheers, > > Nick Middleton > (sure I posted this this morning, by Yahoo appears to have eaten it...) > Return-Path: X-Sender: jason@rpg-lore.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 95899 invoked from network); 14 Jul 2007 05:24:19 -0000 Received: from unknown (66.218.66.68) by m49.grp.scd.yahoo.com with QMQP; 14 Jul 2007 05:24:19 -0000 Received: from unknown (HELO smtpout10.prod.mesa1.secureserver.net) (64.202.165.238) by mta11.grp.scd.yahoo.com with SMTP; 14 Jul 2007 05:24:19 -0000 Received: (qmail 9354 invoked from network); 14 Jul 2007 05:24:18 -0000 Received: from unknown (75.14.33.150) by smtpout10-04.prod.mesa1.secureserver.net (64.202.165.238) with ESMTP; 14 Jul 2007 05:24:18 -0000 To: rq3@yahoogroups.com In-Reply-To: References: Content-Type: text/plain Date: Sat, 14 Jul 2007 01:23:33 -0400 Message-Id: <1184390613.18838.3.camel@jason-desktop> Mime-Version: 1.0 X-Mailer: Evolution 2.10.1 Content-Transfer-Encoding: 7bit X-Originating-IP: 64.202.165.238 X-eGroups-Msg-Info: 1:0:0:0 From: Jason Coplen Subject: Re: [rq3] Re: Hit Locations X-Yahoo-Group-Post: member; u=293655188; y=QE740Kn7O32p4OOmgH4HMuWP6sTUUjobKA28bVT1iHJ2byVlQw X-Yahoo-Profile: maletherin On Tue, 2007-07-10 at 20:15 +0000, Simon Phipp wrote: > B > > Personally, I don't like the Major Wounds from Stormbringer. In fact, > Stormbringer and Call of Cthulhu both suffer from the lack of a hit > location table, in my opinion. There's something satisfying about > knowing where you hit someone and how much you hurt them. > > Whether it's realistic or not, I couldn;t say, not being a soldier, > martial artist or doctor, but it's quick and easy. > They're messy and they don't reflect damage well. An average sword hit could remove an arm in RQ - not realistic. > Return-Path: X-Sender: lev_lafayette@yahoo.com.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 65275 invoked from network); 14 Jul 2007 08:28:24 -0000 Received: from unknown (66.218.66.68) by m42.grp.scd.yahoo.com with QMQP; 14 Jul 2007 08:28:24 -0000 Received: from unknown (HELO web33509.mail.mud.yahoo.com) (68.142.206.158) by mta11.grp.scd.yahoo.com with SMTP; 14 Jul 2007 08:28:24 -0000 Received: (qmail 68329 invoked by uid 60001); 14 Jul 2007 08:28:07 -0000 X-YMail-OSG: ngNOYb0VM1llMlAHkjKNkcZjtffJ757Aaslx6JLwOJEQckMNRPZ3u8zoUQNWYybl779cCkyVU.qBF_nR2bZvwbm9UOC0IIWWH.3fizZGoBLREzMrt89uLpM6K4aUBw-- Received: from [125.168.31.21] by web33509.mail.mud.yahoo.com via HTTP; Sat, 14 Jul 2007 01:28:06 PDT Date: Sat, 14 Jul 2007 01:28:06 -0700 (PDT) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <171211.67985.qm@web33509.mail.mud.yahoo.com> X-Originating-IP: 68.142.206.158 X-eGroups-Msg-Info: 1:0:0:0 From: Lev Lafayette Subject: Re: [rq3] Re: Cover Question X-Yahoo-Group-Post: member; u=90358482; y=Aevp01ruK0A4Q-D2RXrT1xv6mkz5PSYPe_E7Ta2xi_0WoQOtp3uU6g X-Yahoo-Profile: lev_lafayette --- ndm230867 wrote: > --- In rq3@yahoogroups.com, Guy Hoyle > wrote: > > > > Does anybody here know who did the art for the box > cover of RQ3? > > > > Jody Lee, I think - the signature J A Lee is visible > on the step below > the woman's right foot in the picture itself and > she's named on the > Standard Edition Box. But not, we note, on the Deluxe edition boxset or single bound book. Which is pretty damn weird. ____________________________________________________________________________________ Take the Internet to Go: Yahoo!Go puts the Internet in your pocket: mail, news, photos & more. http://mobile.yahoo.com/go?refer=1GNXIC Return-Path: X-Sender: jimpeta@bigpond.net.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 24867 invoked from network); 14 Jul 2007 13:15:19 -0000 Received: from unknown (66.218.67.36) by m55.grp.scd.yahoo.com with QMQP; 14 Jul 2007 13:15:19 -0000 Received: from unknown (HELO qsrv03sl.mx.bigpond.com) (144.140.92.183) by mta10.grp.scd.yahoo.com with SMTP; 14 Jul 2007 13:15:19 -0000 Received: from oaamta06sl.mx.bigpond.com ([124.177.45.173]) by omta01sl.mx.bigpond.com with ESMTP id <20070714112642.RINP70.omta01sl.mx.bigpond.com@oaamta06sl.mx.bigpond.com> for ; Sat, 14 Jul 2007 11:26:42 +0000 Received: from JIM ([124.177.45.173]) by oaamta06sl.mx.bigpond.com with SMTP id <20070714112641.KOXB2334.oaamta06sl.mx.bigpond.com@JIM> for ; Sat, 14 Jul 2007 11:26:41 +0000 Message-ID: <001901c7c609$e4d77800$0100000a@JIM> To: References: <1184390613.18838.3.camel@jason-desktop> Date: Sat, 14 Jul 2007 21:26:59 +1000 MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0016_01C7C65D.B6517B80" X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2900.3138 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3138 X-Originating-IP: 144.140.92.183 X-eGroups-Msg-Info: 1:0:0:0 From: "Jim and Peta" Subject: Re: [rq3] Re: Hit Locations X-Yahoo-Group-Post: member; u=236003184; y=1CaFsP0Dh7JlTg3gboxNXn9UzfF7ysRaOuwVE4QmYz64mEYsp_SI8CQyAw X-Yahoo-Profile: jimandpetalawrie ------=_NextPart_000_0016_01C7C65D.B6517B80 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Actually, a good hit with a sword could easily sever an arm, or at least ma= ke demolish it beyond repair. The values for armour however, aren't accura= te at all. ------=_NextPart_000_0016_01C7C65D.B6517B80 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
     
    = They're mainly combat, some stuff on horse collars and stir= rups and a few new light mediterranean caravels suitable to offset the two = cogs. I'm yet to do the armour rules, but with exams apon me I'm sure I'll= find time to procrastinate!
     = ;
    Jim
    &nb= sp;
     
    ----- Orig= inal Message -----
    From: Ivan
    Sent: Friday, September 14, 2007 6:37 PM
    Subject: [rq3] Houserules and mod's = ?
    Actually, a good hit with a sword could easily sever an arm, or = at least make demolish it beyond repair. The values for armour however, aren't accurate at = all.



     
    http://basicroleplaying.com - fansite for the upcoming BRP system.
    http://www.runequest.info/ - fan art, lots of links, resources & powsie!
    --0-941309629-1188602481=:8231-- Return-Path: X-Sender: jimpeta@bigpond.net.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 92787 invoked from network); 31 Aug 2007 23:43:54 -0000 Received: from unknown (66.218.67.34) by m56.grp.scd.yahoo.com with QMQP; 31 Aug 2007 23:43:54 -0000 Received: from unknown (HELO qsrv03ps.mx.bigpond.com) (144.140.82.183) by mta8.grp.scd.yahoo.com with SMTP; 31 Aug 2007 23:43:54 -0000 Received: from oaamta02ps.mx.bigpond.com ([124.187.244.148]) by omta04ps.mx.bigpond.com with ESMTP id <20070831232128.QLFM1991.omta04ps.mx.bigpond.com@oaamta02ps.mx.bigpond.com> for ; Fri, 31 Aug 2007 23:21:28 +0000 Received: from JIM ([124.187.244.148]) by oaamta02ps.mx.bigpond.com with SMTP id <20070831232127.JMRX5386.oaamta02ps.mx.bigpond.com@JIM> for ; Fri, 31 Aug 2007 23:21:27 +0000 Message-ID: <003801c7ec25$a9c45570$0100000a@JIM> To: References: Date: Sat, 1 Sep 2007 09:21:30 +1000 MIME-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1"; reply-type=original Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2900.3138 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3138 X-Originating-IP: 144.140.82.183 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Jim and Peta" Subject: Re: [rq3] RQIII Sorcery broken? X-Yahoo-Group-Post: member; u=236003184; y=KxtGVb2ZVejRokmuRGEeqIxvdmNGZX6VNAplnP4BCNLdgQP9KQdAeFndHQ X-Yahoo-Profile: jimandpetalawrie Hello, all... I'm new to RQ but an old-time gamer. Having discovered the excellence of RQIII within the last year, I noticed in my web searches for more resource about the game that some people consider the sorcery rules to be broken. Do any of you share this assessment? Just how is it broken? Thanks, Brian I've found it no more broken than the other systems. What sorcery needs unlike the other systems is a very *strict* time keeping regime. Get the calendar from GoG and insist the PCs detail when their spells expire, when their training takes place, and so on. If you do not do this, the PCs always seem to have long term spells running that are so large they're difficult for all but sorcorers to blow down. Also, their training seems to allow radical hikes in ability without actually doing any. This takes little time in the bookkeeping period and really cements the game in the campaign. As can be seen, sorcery works well with a continuous campaign and not an episodic campaign. It also works well with a strong dose of reality. Don't let your PCs buy food in winter, have horses that are like off road cars and so on. Insist that PC adventuruers spend time in their calendar devoted to upkeep of their adventuruer's lifestyle. For instance, until comparitively quite recently it took one person about 6 hours to prepare a meal of bread from the base ingredients, and this did not include transport, purchase and so on. Ancient people's had very little free time. Be prepared to inflict adventures on PCs during their study breaks! You then get the classical literary surly wizard complaining that the event is dragging them away from their precious books! :) Return-Path: X-Sender: lev_lafayette@yahoo.com.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 15580 invoked from network); 31 Aug 2007 23:58:10 -0000 Received: from unknown (66.218.66.70) by m56.grp.scd.yahoo.com with QMQP; 31 Aug 2007 23:58:10 -0000 Received: from unknown (HELO web33511.mail.mud.yahoo.com) (68.142.206.160) by mta12.grp.scd.yahoo.com with SMTP; 31 Aug 2007 23:58:10 -0000 Received: (qmail 38200 invoked by uid 60001); 31 Aug 2007 23:58:07 -0000 X-YMail-OSG: X_tuwuYVM1nhQ1nzPWvJLPk0E0xbpHxYXRzh9WndX11d4RdQOGD5y7f5ECiPSCIvKREf5LTgwg6ehb8WB1SQXVO3ih.NcN8_2GheaoLbKTMjy.bO5l1BYkpDO1pbUw-- Received: from [125.168.31.21] by web33511.mail.mud.yahoo.com via HTTP; Fri, 31 Aug 2007 16:58:06 PDT Date: Fri, 31 Aug 2007 16:58:06 -0700 (PDT) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <102099.38059.qm@web33511.mail.mud.yahoo.com> X-Originating-IP: 68.142.206.160 X-eGroups-Msg-Info: 1:12:0:0:0 From: Lev Lafayette Subject: Re: [rq3] RQIII Sorcery broken? X-Yahoo-Group-Post: member; u=90358482; y=EH5VnBtPaqfYvhloYtMzxgFAR3pgfIAzuMu5IWc9PBTlELX7zRAiAA X-Yahoo-Profile: lev_lafayette --- macguffan wrote: > Hello, all... > > I'm new to RQ but an old-time gamer. Having > discovered the excellence > of RQIII within the last year, I noticed in my web > searches for more > resource about the game that some people consider > the sorcery rules to > be broken. Do any of you share this assessment? > Just how is it broken? > Can you give an example of what is broken about it? Because I've been searching through it for years and it just ain't that bad. The only thing that could be possibly considered unbalanced (not broken) is the fact that Duration and Range double each increment whereas Intensity increases a linear fashion. But imo, that just allows the possibility of really powerful and scary wizards. Who are damn rare, it should be pointed out.. All the best, Lev ____________________________________________________________________________________ Shape Yahoo! in your own image. Join our Network Research Panel today! http://surveylink.yahoo.com/gmrs/yahoo_panel_invite.asp?a=7 Return-Path: X-Sender: ndm230867@yahoo.co.uk X-Apparently-To: rq3@yahoogroups.com Received: (qmail 64315 invoked from network); 1 Sep 2007 08:40:36 -0000 Received: from unknown (66.218.67.36) by m57.grp.scd.yahoo.com with QMQP; 1 Sep 2007 08:40:36 -0000 Received: from unknown (HELO n13c.bullet.sp1.yahoo.com) (69.147.64.114) by mta10.grp.scd.yahoo.com with SMTP; 1 Sep 2007 08:40:36 -0000 Received: from [216.252.122.218] by n13.bullet.sp1.yahoo.com with NNFMP; 01 Sep 2007 08:40:09 -0000 Received: from [66.218.69.2] by t3.bullet.sp1.yahoo.com with NNFMP; 01 Sep 2007 08:40:09 -0000 Received: from [66.218.66.77] by t2.bullet.scd.yahoo.com with NNFMP; 01 Sep 2007 08:40:09 -0000 Date: Sat, 01 Sep 2007 08:40:08 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.114 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 81.179.85.233 From: "ndm230867" Subject: Re: RQIII Sorcery broken? X-Yahoo-Group-Post: member; u=208286975; y=O8O3mICldqLLK6BlYrvJH0iEArSS4lL07GNTuPpVFsAMV4EL X-Yahoo-Profile: ndm230867 --- In rq3@yahoogroups.com, "macguffan" wrote: > > Hello,= all... > >I'm new to RQ but an old-time gamer. Having discovered the exce= llence >of RQIII within the last year, I noticed in my web searches for mor= e >resource about the game that some people consider the sorcery rules to >= be broken. Do any of you share this assessment? I don't. It's gamer hyperb= ole to describe things as broken - Traveller2300 was broken (conscious char= acters were impossible with the character generation rules as written) and = ably demonstrates that BROKEN rules stop the game. There are certainly iss= ues about RQIII Sorcery straight out of the box, but none of them are game = stoppers. > Just how is it broken? Starting Characters with Sorcery appea= r woefully underpowered and sem to need far longer to achieve substantial p= ower levels - and when they do, they can overshadow their fellows. Most of = this stems from the misconception that Sorcery fits in the usual "rag-tag b= and of heroes wondering across the land" model, and it quite clearly doesn'= t. Sorcery is a civilized profession for a reason, and really only works in= a sedentary model of campaign: a Lankhmar or New Crobuzon type setting wou= ld be the perfect setting for PC Sorcerer's. As others have said, long te= rm time keeping must be rigorously policed with Sorcery, and it really shin= es as an NPC magic system - its produces "evil wizard in tower with minions= " very well. Personally, I found Free INT irritating and fiddly, and I dis= like the way it divorces the degree skill from the amount of manipulation a= llowed - so I ditched Free INT and limited Spell manipulation to skill/5 (a= ka Special Chance, for which there is already a table in RQIII...). Cheers= , Nick Midleton Return-Path: X-Sender: houle.brian@gmail.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 1733 invoked from network); 2 Sep 2007 19:39:14 -0000 Received: from unknown (66.218.67.33) by m43.grp.scd.yahoo.com with QMQP; 2 Sep 2007 19:39:14 -0000 Received: from unknown (HELO py-out-1112.google.com) (64.233.166.183) by mta7.grp.scd.yahoo.com with SMTP; 2 Sep 2007 19:39:14 -0000 Received: by py-out-1112.google.com with SMTP id p76so4559225pyb for ; Sun, 02 Sep 2007 12:39:14 -0700 (PDT) Received: by 10.142.104.9 with SMTP id b9mr192383wfc.1188761953894; Sun, 02 Sep 2007 12:39:13 -0700 (PDT) Received: by 10.142.77.13 with HTTP; Sun, 2 Sep 2007 12:39:13 -0700 (PDT) Message-ID: <413f7cd00709021239l776d2b0cl81d60e53c72d163d@mail.gmail.com> Date: Sun, 2 Sep 2007 15:39:13 -0400 To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_Part_13280_17867577.1188761953758" References: X-Originating-IP: 64.233.166.183 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Brian Houle" Subject: Re: [rq3] Re: RQIII Sorcery broken? X-Yahoo-Group-Post: member; u=246517732; y=swcamM4ijouO_WNeWZPAWwMjRNAGlBRrhc6eSzK5viO5g5aT X-Yahoo-Profile: macguffan ------=_Part_13280_17867577.1188761953758 Content-Type: text/plain; charset=ISO-8859-1 Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_13280_17867577.1188761953758 Content-Type: text/html; charset=ISO-8859-1 Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_13280_17867577.1188761953758-- Return-Path: X-Sender: houle.brian@gmail.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 48630 invoked from network); 2 Sep 2007 19:49:02 -0000 Received: from unknown (66.218.67.35) by m46.grp.scd.yahoo.com with QMQP; 2 Sep 2007 19:49:02 -0000 Received: from unknown (HELO rv-out-0910.google.com) (209.85.198.189) by mta9.grp.scd.yahoo.com with SMTP; 2 Sep 2007 19:49:02 -0000 Received: by rv-out-0910.google.com with SMTP id b22so903263rvf for ; Sun, 02 Sep 2007 12:48:52 -0700 (PDT) Received: by 10.142.157.15 with SMTP id f15mr192911wfe.1188762531684; Sun, 02 Sep 2007 12:48:51 -0700 (PDT) Received: by 10.142.77.13 with HTTP; Sun, 2 Sep 2007 12:48:51 -0700 (PDT) Message-ID: <413f7cd00709021248j3a8a8747ta73e9d43cd21e737@mail.gmail.com> Date: Sun, 2 Sep 2007 15:48:51 -0400 To: rq3@yahoogroups.com MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_Part_13380_29466669.1188762531655" X-Originating-IP: 209.85.198.189 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Brian Houle" Subject: What if RQ had trumped AD&D in the fantasy RPG market? X-Yahoo-Group-Post: member; u=246517732; y=D0o7oKBzrOT2w8MNfwfNDGoJZrBbcXzKLTCHnt9S8gXUbYwR X-Yahoo-Profile: macguffan ------=_Part_13380_29466669.1188762531655 Content-Type: text/plain; charset=ISO-8859-1 Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_13380_29466669.1188762531655 Content-Type: text/html; charset=ISO-8859-1 Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_13380_29466669.1188762531655-- Return-Path: X-Sender: runequester@gmail.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 54403 invoked from network); 2 Sep 2007 19:57:53 -0000 Received: from unknown (66.218.67.35) by m36.grp.scd.yahoo.com with QMQP; 2 Sep 2007 19:57:53 -0000 Received: from unknown (HELO n30b.bullet.sp1.yahoo.com) (209.131.38.253) by mta9.grp.scd.yahoo.com with SMTP; 2 Sep 2007 19:57:53 -0000 Received: from [216.252.122.219] by n30.bullet.sp1.yahoo.com with NNFMP; 02 Sep 2007 19:56:17 -0000 Received: from [66.218.69.1] by t4.bullet.sp1.yahoo.com with NNFMP; 02 Sep 2007 19:56:17 -0000 Received: from [66.218.66.73] by t1.bullet.scd.yahoo.com with NNFMP; 02 Sep 2007 19:56:17 -0000 Date: Sun, 02 Sep 2007 19:56:17 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <413f7cd00709021248j3a8a8747ta73e9d43cd21e737@mail.gmail.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 209.131.38.253 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 67.170.141.157 From: "Ivan" Subject: Re: What if RQ had trumped AD&D in the fantasy RPG market? X-Yahoo-Group-Post: member; u=269827453; y=Jz6dBfidYj6Yx0vTK-Qdz4Q35zmaivNGpeEwWCUDZp2dfm4BzOJwzz1NtQ X-Yahoo-Profile: weaselfierce2000 > RQ, to me, seems a superior game system, even in the glaring light of th= e > spiffy new D20 version of the system. I'd say its a superior game sys= tem, especially in the light of D20. D&D has spent 30 years trying to catch= up to things RQ had right at the beginning. Ivan Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 85724 invoked from network); 2 Sep 2007 23:53:54 -0000 Received: from unknown (66.218.66.71) by m55.grp.scd.yahoo.com with QMQP; 2 Sep 2007 23:53:54 -0000 Received: from unknown (HELO n17c.bullet.scd.yahoo.com) (66.218.67.205) by mta13.grp.scd.yahoo.com with SMTP; 2 Sep 2007 23:53:53 -0000 Received: from [66.218.69.2] by n17.bullet.scd.yahoo.com with NNFMP; 02 Sep 2007 23:53:45 -0000 Received: from [66.218.66.86] by t2.bullet.scd.yahoo.com with NNFMP; 02 Sep 2007 23:53:45 -0000 Date: Sun, 02 Sep 2007 23:53:44 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <413f7cd00709021239l776d2b0cl81d60e53c72d163d@mail.gmail.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.218.67.205 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 202.168.16.114 From: "Mechashef" Subject: Re: RQIII Sorcery broken? X-Yahoo-Group-Post: member; u=289703040; y=o5ETdIXBGOc9MTN3OWIuYvI5AXppYVjd3ehWRJqBg90FtJre X-Yahoo-Profile: mechashef I love sorcery and thinks it is by war the best wizard/sorcery magic syste= m of games from the era that RQ3 was produced. Most game systems state tha= t wizards become powerful by studying for years and conjure up the image o= f a wizard working away in his tower or study, but then the game mechanics= betray that by making wizards become powerful very quickly (i.e. D&D). T= he sorcery system does require the mage to spend heaps of time studying an= d typically such a person will be much older that the typical adventuring = character. This is what peopleimagine wizardstobe like, but most players d= oen't actually want their characters to be like that, so they get annoyed = at how long it takes to developa sorcerer in RQ3. Sorcery is so flexible = as it allows the character to change the characteristics of the spell (pow= er, range, duration etc) and there are homegrown rules that people use tha= t enable other modifications. Really powerful sorcerers are truely a force= to be feared, capable of zapping people over hundreds or eventhousands of= km, or casting spells that last for years. Yes these can be uber-powerfu= l, but are also incredibly rare. There are certainly flaws in the system= , with the Free Int restriction being a common complaint. One of the most= common house rules I've seen for Sorcery is to use Int to store spells, b= ut not require Free Int to manipulate them. Instead, the total manipulatio= ns that can be performed on a spell is equal to the skill in the spell / 5= . (so if someone knows Venom at 63%, they could perform 12 levels of maip= ulation - such as range 3, intensity 9). The highest level of an individu= al manipulation that can be performed is the skill / 5 (so if someone know= s intensity at 72%, they can't add more than 14 points of intensity to any= spell). One of the things that can make sorcery a problem is (as has been= mentioned by other people) if characters have large numbers of long term= spells on them, so their weapons do heaps of damage etc. As has been sugg= ested, keeping an accurate calendar and making the character follow it can= also help. Another suggestion is that as the GM you have control over wh= at spells are available in your campaign. If you don't want a player's so= rcerer walking around doing an extra 10 point damage with their weapon, do= n't let them learn damage boosting. Return-Path: X-Sender: soltakss@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 73499 invoked from network); 3 Sep 2007 07:42:20 -0000 Received: from unknown (66.218.66.70) by m42.grp.scd.yahoo.com with QMQP; 3 Sep 2007 07:42:20 -0000 Received: from unknown (HELO n26c.bullet.scd.yahoo.com) (66.218.67.218) by mta12.grp.scd.yahoo.com with SMTP; 3 Sep 2007 07:42:20 -0000 Received: from [66.218.69.3] by n26.bullet.scd.yahoo.com with NNFMP; 03 Sep 2007 07:42:20 -0000 Received: from [66.218.66.86] by t3.bullet.scd.yahoo.com with NNFMP; 03 Sep 2007 07:42:20 -0000 Date: Mon, 03 Sep 2007 07:42:19 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.218.67.218 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 195.217.65.199 From: "Simon Phipp" Subject: Re: RQIII Sorcery broken? X-Yahoo-Group-Post: member; u=56019393; y=E7MKGEL3uY823VfcAVKv3bHECvlC--l1Ow3Gj6X6NW_VbB0 X-Yahoo-Profile: soltakss Nick Midleton: > --- In rq3@yahoogroups.com, "macguffan" wr= ote: > >I'm new to RQ but an old-time gamer. Having discovered the excelle= nce > >of RQIII within the last year, I noticed in my web searches for mor= e > >resource about the game that some people consider the sorcery rules t= o > >be broken. Do any of you share this assessment? > > I don't. It's gam= er hyperbole to describe things as broken - > Traveller2300 was broken (con= scious characters were impossible with > the character generation rules as = written) and ably demonstrates that > BROKEN rules stop the game. Agreed,= mosty of it works extremely well. > There are certainly issues about RQI= II Sorcery straight out of the > box, but none of them are game stoppers. = I've run sorcerers using standard RQ3 rules and they work reasonably well.= > > Just how is it broken? > > Starting Characters with Sorcery appear = woefully underpowered and sem > to need far longer to achieve substantial = power levels - and when they > do, they can overshadow their fellows. Most= of this stems from the > misconception that Sorcery fits in the usual "rag= -tag band of heroes > wondering across the land" model, and it quite clear= ly doesn't. > Sorcery is a civilized profession for a reason, and really on= ly works > in a sedentary model of campaign: a Lankhmar or New Crobuzon ty= pe > setting would be the perfect setting for PC Sorcerer's. Well, yes, b= ut I've never really used a starting sorcerer. They've always had prior ex= perience and always belonged to a sorcery school. > As others have said, l= ong term time keeping must be rigorously policed > with Sorcery, and it re= ally shines as an NPC magic system - its > produces "evil wizard in tower w= ith minions" very well. It is very good for NPCs. Esepcially as you don;t = have to worry about how they got their skills or items. > Personally, I f= ound Free INT irritating and fiddly, and I dislike the > way it divorces t= he degree skill from the amount of manipulation > allowed - so I ditched Fr= ee INT and limited Spell manipulation to > skill/5 (aka Special Chance, for= which there is already a table in > RQIII...). The problem with Free INT = is that a very skilled sorcerer with a little Free INT is only as effectiv= e as a starting sorcerer with a lot of Free INT. It doesn't reward skill. = I've done the same as Nick and used Skill / 5 as the limit of any sorcery= skill/spell. I've also brought in a new Sorcery Skill of Targets, to cove= r the number or things/people a spell can target, to differentiate it from= Multispell, which should be combining spells rather than combining target= s. But apart from that, I use standard RQ3 sorcery. I do, however, restri= ct spells to certains schools and not every school has every spell. So in = that sense, I use sorcery schools/churches like standard RQ cults. They ha= ve a certain few spels common to various churches and then there are some = specialist spells available to others. That seems to work better than havi= ng all the sorcery spells available to all sorcerers. The same thing happ= ened with Spirit/Divine spells - RQ2 had everyone having access to Spirit/= Battle Magic and all cults having lots of Common Divine/Rune Magic, RQ3 re= stricted Spirit Magic, making a lot of it cult-specific and cut down on th= e number of Common Divine spells. Sorcery should do the same. See Ya Sim= on Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 55716 invoked from network); 3 Sep 2007 22:01:44 -0000 Received: from unknown (66.218.67.36) by m54.grp.scd.yahoo.com with QMQP; 3 Sep 2007 22:01:44 -0000 Received: from unknown (HELO n19.bullet.sp1.yahoo.com) (69.147.64.216) by mta10.grp.scd.yahoo.com with SMTP; 3 Sep 2007 22:01:44 -0000 Received: from [216.252.122.218] by n19.bullet.sp1.yahoo.com with NNFMP; 03 Sep 2007 22:00:25 -0000 Received: from [209.73.164.86] by t3.bullet.sp1.yahoo.com with NNFMP; 03 Sep 2007 22:00:25 -0000 Received: from [66.218.67.197] by t8.bullet.scd.yahoo.com with NNFMP; 03 Sep 2007 22:00:25 -0000 Date: Mon, 03 Sep 2007 22:00:25 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.216 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 202.168.16.114 From: "Mechashef" Subject: Re: RQIII Sorcery broken? X-Yahoo-Group-Post: member; u=289703040; y=opf6RXXXtOQ56EoQ-SpZDTcdw0G6QjYOKAeSj1PQtWpWZgVs X-Yahoo-Profile: mechashef --- In rq3@yahoogroups.com, "Simon Phipp" wrote: > I do, how= ever, restrict spells to certains schools and not every > school has every= spell. So in that sense, I use sorcery > schools/churches like standard R= Q cults. They have a certain few > spels common to various churches and th= en there are some specialist > spells available to others. That seems to w= ork better than having > all the sorcery spells available to all sorcerers= . I went down a different approach, one which obviously acceptable for ev= eryone, but has worked well in my campaigns. I assign Runic associations t= o every spell (I had to create a few extra Runes). For example Palsy is S= tasis & Death, Cast Back is Moon & Magic while Apprentice Bonding is Man &= Mastery (some spells do have more than two Runes, and some have only one.= I then created a new skill called Runic Lore. For every 5% skill in Run= ic Lore a character has, they gain access to another Rune. However Power = Runes have opposites, so if the character knows one of the pair, it takes = 10% of Runic Lore to learn the other one. For Example, Jade has 30% skill = in Runic Lore. She knows the Runes; Earth (5%), Man (5%) , Truth (5%), Har= mony (5%) and Disorder (10%). Because she already knows Harmony, to learn = Disorder required 10% of Runic Lore. Some Runes are known by only a few = wizards (i.e the GM soen't want the character to get them easily), and it = is therefore difficult to find someone to teach them. Three examples are C= haos, Infinity and Undead. Some Runes that are common in one place, may = be rare in another. Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 71915 invoked from network); 3 Sep 2007 22:06:11 -0000 Received: from unknown (66.218.66.70) by m42.grp.scd.yahoo.com with QMQP; 3 Sep 2007 22:06:11 -0000 Received: from unknown (HELO n31b.bullet.sp1.yahoo.com) (209.131.38.209) by mta12.grp.scd.yahoo.com with SMTP; 3 Sep 2007 22:06:11 -0000 Received: from [216.252.122.219] by n31.bullet.sp1.yahoo.com with NNFMP; 03 Sep 2007 22:03:43 -0000 Received: from [209.73.164.86] by t4.bullet.sp1.yahoo.com with NNFMP; 03 Sep 2007 22:03:43 -0000 Received: from [66.218.66.89] by t8.bullet.scd.yahoo.com with NNFMP; 03 Sep 2007 22:03:43 -0000 Date: Mon, 03 Sep 2007 22:03:42 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 209.131.38.209 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 202.168.16.114 From: "Mechashef" Subject: Re: RQIII Sorcery broken? X-Yahoo-Group-Post: member; u=289703040; y=UOsOxy97fFztzW5gp4zLtPo0_w21Qv4Cf-G-GQBGyk87lmLE X-Yahoo-Profile: mechashef --- In rq3@yahoogroups.com, "Mechashef" wrote: > I went dow= n a different approach, one which obviously acceptable for > everyone, but= has worked well in my campaigns. That was intended to be: "one which obv= iously not acceptable for everyone, but has worked well in my campaigns." = Return-Path: X-Sender: runequester@gmail.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 62931 invoked from network); 14 Sep 2007 08:39:41 -0000 Received: from unknown (66.218.66.68) by m48.grp.scd.yahoo.com with QMQP; 14 Sep 2007 08:39:41 -0000 Received: from unknown (HELO n8b.bullet.sp1.yahoo.com) (69.147.64.169) by mta11.grp.scd.yahoo.com with SMTP; 14 Sep 2007 08:39:41 -0000 Received: from [216.252.122.217] by n8.bullet.sp1.yahoo.com with NNFMP; 14 Sep 2007 08:37:38 -0000 Received: from [209.73.164.86] by t2.bullet.sp1.yahoo.com with NNFMP; 14 Sep 2007 08:37:38 -0000 Received: from [66.218.66.74] by t8.bullet.scd.yahoo.com with NNFMP; 14 Sep 2007 08:37:38 -0000 Date: Fri, 14 Sep 2007 08:37:37 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.169 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 67.170.141.157 From: "Ivan" Subject: Houserules and mod's ? X-Yahoo-Group-Post: member; u=269827453; y=Q8ICK5PIV5vu3z-sYgkf_bcueiPY1NBdEt8CED_KvuG5dMyK0jVBC2TT_A X-Yahoo-Profile: weaselfierce2000 What sort of houserules and changes do you use i nRQ3 games ? I might be s= tarting a group soon, and Im keen on hearing what other people have done in= the years Ivan Return-Path: X-Sender: jimpeta@bigpond.net.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 52377 invoked from network); 14 Sep 2007 08:57:52 -0000 Received: from unknown (66.218.66.72) by m38.grp.scd.yahoo.com with QMQP; 14 Sep 2007 08:57:52 -0000 Received: from unknown (HELO omta04sl.mx.bigpond.com) (144.140.93.156) by mta14.grp.scd.yahoo.com with SMTP; 14 Sep 2007 08:57:51 -0000 Received: from oaamta08sl.mx.bigpond.com ([124.177.46.151]) by omta04sl.mx.bigpond.com with ESMTP id <20070914085208.BUFC21837.omta04sl.mx.bigpond.com@oaamta08sl.mx.bigpond.com> for ; Fri, 14 Sep 2007 08:52:08 +0000 Received: from JIM ([124.177.46.151]) by oaamta08sl.mx.bigpond.com with SMTP id <20070914085206.SVAM9998.oaamta08sl.mx.bigpond.com@JIM> for ; Fri, 14 Sep 2007 08:52:06 +0000 Message-ID: <00e401c7f451$16fff530$0100000a@JIM> To: References: Date: Tue, 11 Sep 2007 18:52:31 +1000 MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_00E1_01C7F4A4.E87EB3A0" X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2900.3138 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2900.3138 X-Originating-IP: 144.140.93.156 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Jim and Peta" Subject: Re: [rq3] Houserules and mod's ? X-Yahoo-Group-Post: member; u=236003184; y=ysScNrAs6flG3aJ4K65xfP1acoVvEIqe7vYhZx-2nJjlS_QZntG2cvCPDg X-Yahoo-Profile: jimandpetalawrie ------=_NextPart_000_00E1_01C7F4A4.E87EB3A0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable My house rules are over at my geocities/yahoocities/whatevercities site; h= ttp://www.geocities.com/Area51/RQ-rules.html They're mainly combat, some s= tuff on horse collars and stirrups and a few new light mediterranean carave= ls suitable to offset the two cogs. I'm yet to do the armour rules, but wit= h exams apon me I'm sure I'll find time to procrastinate! Jim ----- Or= iginal Message ----- From: Ivan To: rq3@yahoogroups.com Sent: Frid= ay, September 14, 2007 6:37 PM Subject: [rq3] Houserules and mod's ? = What sort of houserules and changes do you use i nRQ3 games ? I might be= starting a group soon, and Im keen on hearing what other people have don= e in the years Ivan ------=_NextPart_000_00E1_01C7F4A4.E87EB3A0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
    My house rules= are over at my geocities/yahoocities/whatevercities site;
     

    What sort of houseru= les and changes do you use i nRQ3 games ?

    I might be starting a g= roup soon, and Im keen on hearing what other
    people have done in the = years

    Ivan

    ------=_NextPart_000_00E1_01C7F4A4.E87EB3A0-- Return-Path: X-Sender: runequester@gmail.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 94027 invoked from network); 14 Sep 2007 09:13:47 -0000 Received: from unknown (66.218.66.70) by m3.grp.re1.yahoo.com with QMQP; 14 Sep 2007 09:13:47 -0000 Received: from unknown (HELO n18a.bullet.sp1.yahoo.com) (69.147.64.127) by mta12.grp.scd.yahoo.com with SMTP; 14 Sep 2007 09:13:46 -0000 Received: from [216.252.122.217] by n18.bullet.sp1.yahoo.com with NNFMP; 14 Sep 2007 09:13:38 -0000 Received: from [66.218.69.1] by t2.bullet.sp1.yahoo.com with NNFMP; 14 Sep 2007 09:13:38 -0000 Received: from [66.218.66.80] by t1.bullet.scd.yahoo.com with NNFMP; 14 Sep 2007 09:13:38 -0000 Date: Fri, 14 Sep 2007 09:13:37 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <00e401c7f451$16fff530$0100000a@JIM> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.127 X-Yahoo-Post-IP: 67.170.141.157 From: "Ivan" Subject: Re: Houserules and mod's ? X-Yahoo-Group-Post: member; u=269827453; y=1UNJsxYBfR1DULJV9oNFAVsel7SzUejI3QyU6nlyrzgbcHqvPdWRoSWFSQ X-Yahoo-Profile: weaselfierce2000 --- In rq3@yahoogroups.com, "Jim and Peta" wrote: > > My hous= e rules are over at my geocities/yahoocities/whatevercities site; > > http= ://www.geocities.com/Area51/RQ-rules.html > It gives me a "page cannot be= displayed" thingie :( Return-Path: Received: (qmail 56511 invoked from network); 14 Sep 2007 10:06:18 -0000 Received: from unknown (66.218.66.71) by m55.grp.scd.yahoo.com with QMQP; 14 Sep 2007 10:06:18 -0000 Received: from unknown (HELO n21a.bullet.scd.yahoo.com) (66.94.237.50) by mta13.grp.scd.yahoo.com with SMTP; 14 Sep 2007 10:06:18 -0000 Received: from [66.218.69.2] by n21.bullet.scd.yahoo.com with NNFMP; 14 Sep 2007 10:06:18 -0000 Received: from [66.218.66.73] by t2.bullet.scd.yahoo.com with NNFMP; 14 Sep 2007 10:06:18 -0000 X-Sender: jimpeta@bigpond.net.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 14537 invoked from network); 14 Sep 2007 09:42:33 -0000 Received: from unknown (66.218.66.72) by m2.grp.re1.yahoo.com with QMQP; 14 Sep 2007 09:42:33 -0000 Received: from unknown (HELO omta04sl.mx.bigpond.com) (144.140.93.156) by mta14.grp.scd.yahoo.com with SMTP; 14 Sep 2007 09:42:32 -0000 Received: from oaamta08sl.mx.bigpond.com ([124.177.46.151]) by omta04sl.mx.bigpond.com with ESMTP id <20070914093156.CUNS21837.omta04sl.mx.bigpond.com@oaamta08sl.mx.bigpond.com> for ; Fri, 14 Sep 2007 09:31:56 +0000 Received: from JIM ([124.177.46.151]) by oaamta08sl.mx.bigpond.com with SMTP id <20070914093153.TCZU9998.oaamta08sl.mx.bigpond.com@JIM> for ; Fri, 14 Sep 2007 09:31:53 +0000 Message-ID: <00f301c7f456$a5b277d0$0100000a@JIM> To: References: Date: Tue, 11 Sep 2007 19:32:17 +1000 MIME-Version: 1.0 Content-Type: multipart/related; boundary="----=_NextPart_000_00EF_01C7F4AA.772A0A50"; type="multipart/alternative" X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2900.3138 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2900.3138 X-Originating-IP: 144.140.93.156 X-eGroups-Msg-Info: 2:4:8:0 From: "Jim and Peta" Subject: Re: [rq3] Re: Houserules and mod's ? X-Yahoo-Group-Post: member; u=236003184; y=iz1Ro2oDf1QtxDFy-bLVHMDuTDV6NXAB7jHMj7_-12kusnH-lmSNWld3vg X-Yahoo-Profile: jimandpetalawrie X-Yahoo-Marked-Not-Spam: X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: cjh_cleveland via web; 14 Sep 2007 10:06:17 -0000 ------=_NextPart_000_00EF_01C7F4AA.772A0A50 Content-Type: multipart/alternative; boundary="----=_NextPart_001_00F0_01C7F4AA.772A0A50" ------=_NextPart_001_00F0_01C7F4AA.772A0A50 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable A New Look at Weapon Statistics If you've come to my site= , chances are you're an experienced RuneQuest player so I'm going to throw = you into the deep end! First off, I'm going to rethink about how some of th= e weapons do damage. Before you disappear whilst thinking "What's wrong wit= h the old way!?" I just want you to give these concepts a go (ie: they have= nt been play-tested!). (1) Shortswords, Broadswords, Scimitars= , Bastard Swords and Greatswords all do 1d8+1 damage on a thrusting attack,= they retain their existing damage for cutting attacks. (Rationale: They al= l have roughly the same amount of blade cross section, I don't really belie= ve that the weight of the blade makes all that much difference between a Sh= ortsword and a Broadsword. Please note that there is plenty of historical e= vidence showing thrusting attacks with Bastard Swords and Greatswords, in f= act, execution swords were bastard swords made with a rounded, blunt tip be= cause they never had to be used for thrusting.) (2) All spears= do 1d8+1 damage. (Rationale: It's not the size that counts or so they say!= The difference between spears is the length and the lower strike rank that= it conveys. The Pike or the even longer Sarrissa were all designed to kill= your opponent at a distance, denying him the ability to get in a hit.) = Okay, now we've thrown the baby out with the bathwater, but the above c= hanges are designed to go hand in hand with the following rules changes. = (1) Any Two Handed Weapon uses the next higher Damage Bonus. (Ra= tionale: If you're holding a shield out in front of you, you won't be able = to get the same leverage as if you were using both your shoulders.) = (2) At Negative Fatigue Points the next lower Damage Bonus is used. (= Rationale: After wearing your Chubb Safety Gear for six rounds and swinging= a bar of bronze about, you're not going to be able to pack in the same Ooo= mph that you can in a T-Shirt fresh after a nice rest.) Okay, you're= looking at me in a angry manner and yelling "This doesn't change anything!= " Well, not in a big way, but it does make weapon selection a little more b= alanced. If your PC's are after big damage to kill that Scorpionman with Ca= rapace up, they can dump the shield and swing their broadsword around their= heads two handed for a big blow. Also, they all start buying Endurance lik= e it's going out of style! (Priests should ensure that is compatible with t= heir cults!) Now, another change to clear up an irregularity. = Pilums are Javelins that have 15AP, but cannot be used as melee weapons. Pi= lums have a long bronze shank with a wooden haft that only makes up half of= the weapon. The Pilum had a twofold use, firstly it was a Javelin and desi= gned to kill, secondly it had either a soft shank or a lead/wooden plug hol= ding the haft to the shank. When it hit a shield it bent or the plug broke,= making it useless (so it couldn't be thrown back) but the long metal shank= stuck in the shield, rendering it useless. Now the Pilum thrower comes up = against a man with only a sword and he's still got his shield . . . = Special Attacks: Impales are a great thing, they really give you some= thing to look forward to! (Unless you're on the receiving end) RQ2 had Impa= les (for Stabbing weapons), Slashes (for Chopping weapons) and Crushes (for= err . . Crushing weapons). An Impale did maximum damage plus rolled damag= e, a Slash did rolled damage rolled twice and a Crush did your damage bonus= rolled twice (in addition to the normal rolled damage of course). Now, if = that's a Great Troll using a Maul (2H) we're looking at formidable dice! I = can really see a case for bringing these back. Now, let's add a new o= ne. Binds: A Special with a parrying item is a Bind (to loan a = fencing term), this restricts the parried weapon/member until the begining = of the next round, stopping the opponent using the item or moving. Now slow= er fighters have a chance of winning for a change and it goes someway to ne= gating the advantage that Two Handed weapons are given by my earlier rule. = Shields There are three 'weights' for shields: = Light =3D 10 AP Average =3D 14 AP = Heavy =3D 18 AP and three sizes : Small = =3D Buckler Medium =3D Targe or Heater La= rge =3D Kite, Viking or Hoplite Small shields provide missile p= rotection for the shield arm and one other location specified by the player= , medium shields protect the shield arm and two contiguous locations while = a large shields protect the shield arm and three contiguous locations. = Thus, the final shield table is : S= mall Medium Large Light =3D 1.0 e= nc 2.0 enc 3.0enc Average =3D 1.5enc = 3.0enc 4.5enc Heavy =3D 4.0enc 5.0enc = 7.0enc All shields are APx2 vs projected weapons, but projecte= d weapons may no longer be dodged. Armour (I make armour, and = the armour lists don't look right to me. I can make maille, plate, leather = or brigandine in any scale of protection needed, so giving them a set value= looks just wrong. Plate came in several varieties during the Middle Ages, = 'demi-parve' was pistolproof and 'parve' was carbine proof, these armours w= ere very heavy.) Stirrups and Horse Collars= Two of the most important technological breakthroughs in the ancient= world were the introduction of the stirrup and horse collar. Unfortunately= , they both came very late in the period and are not really suitable for th= e classic bronze age setting. The Stirrup While it has been es= tablished now that the stirrup may not have been quite the wonder weapon it= has always assumed to be, due to investigation of the design of some Roman= saddles, it still made the cavalryman supreme on the battlefield until Pik= e and Shot were introduced in the late middle ages. I personally feel that = the stirrup has little place in the Lunar Empire (except Carmania), Maniria= and the Wastes. It definitely is the basis for the Knightly classes suprem= acy in the west and is probably optional in Kralorela What this means= , is that a horsman operating without a stirrup can not use his mounts dama= ge bonus when attacking with a lance. He can still control the mount with h= is knees however. The Horse Collar A vital piece of technology= , a horse has difficulty pulling loads unless it has a rigid collar to push= against. But these weren't invented in the East until 500AD, pretty well o= ut of the classic setting, and it was the development of the horse collar t= hat allowed the agricultural revolution of the Middle Ages. The Romans had = a law protecting horses stating that they were not permitted to pull loads = in excess of about 500kg, something a draft horse can accomplish with ease = in a horse collar. The ramifications of this simple devise are huge. = Oxen are now required to pull loads because they can use the Yoke, and oxen= are slow and have soft feet which means they should not be worked for more= than five hours at a stretch. Their feet were not shoed (at the time) so t= hey could not move quickly but they could pull vast loads compared to horse= s and mules. An ox team pulling a load has a ground speed of about 2mph (3.= 2kp/h), but don't require complicated harnesses. Just a yoke, whip and goad= . Horses can only pull light vehicles because a breast-harness (the o= nly harness really available) squeezes their chest and 'cuts the wind'. Thu= s horses are not going to tow any load much bigger than a chariot. For deta= ils on pack mules, go to the Creatures page. It's probably worth noti= ng that getting better than 1mph on ancient roads (but not Roman roads) was= considered pretty good at the time! If you're going up a hill, you'd bette= r have a lot of willing 'pushers' though, especially in the mud. What= is good about oxen though, is that two of them can haul a load of about 65= 00kg + the weight of the wagon and a carter! That's a huge hauling capacity= for the time. Two extra Sailing Cargo Ships = While the 'Greek Trader' and the 'Large Cog' are very useful, intermedia= te ships are needed as well, these two have been extrapolated from the abov= e two ships to maintain game balance. = Greek Trader Small Cog Medium Cog Large Cog Seawo= rthiness 18 21 23 = 28 Length 14m = 16.5m 19m 24m Freeboard = 0.5m 1.5m 2m = 4m Hull Quality 2d6 (2/12) 2d6+1 (3/13) 2= d6+2 (4/14) 2d6+4 (6/16) Structure 30 = 36 55 80 C= argo Capacity 7 tons 23 tons 40 tons = 75 tons Crew 2 = 8 14 25 Beam = 4m 4.75m 5.5m = 7m Draft 2.5m 2= .75m 3m 3.5m ------=_NextPart_001_00F0_01C7F4AA.772A0A50 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
    = = = <= /TR> <= TD colSpan=3D2 height=3D18> =
    A New Look at Weapon Statistics

    If you=92ve come to my site, chances are you=92re a= n experienced RuneQuest player so I=92m going to throw you into the = deep end! First off, I=92m going to rethink about how some of the we= apons do damage. Before you disappear whilst thinking =93What=92s wrong = with the old way!?=94 I just want you to give these concepts a go (ie: = they havent been play-tested!).

    (1)
    Shortswords, Broadswor= ds, Scimitars, Bastard Swords and Greatswords all do 1d8+1 damage on= a thrusting attack, they retain their existing damage for cutting a= ttacks.
    (Rationale: They all have roughly= the same amount of blade cross section, I don=92t really believe th= at the weight of the blade makes all that much difference between a = Shortsword and a Broadsword. Please note that there is plenty of his= torical evidence showing thrusting attacks with Bastard Swords and G= reatswords, in fact, execution swords were bastard swords made with = a rounded, blunt tip because they never had to be used for th= rusting.)

    (2)
    All spears do 1d= 8+1 damage.
    (Rationale: It=92s not the size = that counts or so they say! The difference between spears is the length = and the lower strike rank that it conveys. The Pike or the even long= er Sarrissa were all designed to kill your opponent at a distance, d= enying him the ability to get in a hit.)=

    Okay, now we=92ve thrown the= baby out with the bathwater, but the above changes are designed to = go hand in hand with the following rules changes.

    (1)
    Any = Two Handed Weapon uses the next higher Damage Bonus.
    <= /B>(Rationale: If you=92re holding a shield out in front of= you, you won=92t be able to get the same leverage as if you were us= ing both your shoulders.)

    (2)
    = At Negative Fatigue Points the next lower Damage Bonus is used. =
    (Rationale: After wearing your Chubb Safety G= ear for six rounds and swinging a bar of bronze about, you=92re not = going to be able to pack in the same Ooomph that you can in a T-Shir= t fresh after a nice rest.)

    Okay,= you=92re looking at me in a angry manner and yelling =93This doesn= =92t change anything!=94 Well, not in a big way, but it does make we= apon selection a little more balanced. If your PC=92s are after big = damage to kill that Scorpionman with Carapace up, they can dump the = shield and swing their broadsword around their heads two handed for = a big blow. Also, they all start buying Endurance like it=92s going = out of style!
    (Priests should ensure th= at is compatible with their cults!)
    Now, = another change to clear up an irregularity.

    Pilums are Javelins = that have 15AP, but cannot be used as melee weapons. Pilums have a l= ong bronze shank with a wooden haft that only makes up half of the w= eapon. The Pilum had a twofold use, firstly it was a Javelin and des= igned to kill, secondly it had either a soft shank or a lead/wooden = plug holding the haft to the shank. When it hit a shield it bent or = the plug broke, making it useless (so it couldn=92t be thrown back) = but the long metal shank stuck in the shield, rendering it useless. = Now the Pilum thrower comes up against a man with only a sword and h= e's still got his shield . . .

    Special Attacks:
    Impales ar= e a great thing, they really give you something to look forward to! = (Unless you=92re on the receiving end) RQ2 had Impales (for Stabbing= weapons), Slashes (for Chopping weapons) and Crushes (for err . .&n= bsp; Crushing weapons). An Impale did maximum damage plus rolled dam= age, a Slash did rolled damage rolled twice and a Crush did your damage = bonus rolled twice (in addition to the normal rolled damage of course).= Now, if that=92s a Great Troll using a Maul (2H) we=92re looking at= formidable dice! I can really see a case for bringing these back.Now, let's add a new one.
    Binds:
    A Special with a parrying i= tem is a Bind (to loan a fencing term), this restricts the parried w= eapon/member until the begining of the next round, stopping the oppo= nent using the item or moving. Now slower fighters have a chance of = winning for a change and it goes someway to negating the advantage t= hat Two Handed weapons are given by my earlier rule.

    Shields<= BR>There are three 'weights' for shields:
        = ;      Light     &= nbsp;  =3D 10 AP
           &= nbsp;  Average  =3D 14 AP
         = ;     Heavy      =3D 18= AP
    and three sizes :
          &nbs= p;   Small       =3D = Buckler
              Me= dium  =3D Targe or Heater
         &nb= sp;    Large      =3D Kite, = Viking or Hoplite
    Small shields provide missile protection for t= he shield arm and one other location specified by the player, medium= shields protect the shield arm and two contiguous locations while a= large shields protect the shield arm and three contiguous locations= .

    Thus, the final shield table is :
       &nbs= p;     
     &= nbsp;           &nbs= p;       Small    =       Medium      = Large   <= FONT face=3DHelvetica color=3D#666666>
              = Light        =3D   1.0 = enc       2.0 enc   &nb= sp;   3.0enc
           =    Average  =3D   1.5enc  =       3.0enc     &= nbsp;  4.5enc
           &nbs= p;  Heavy      =3D   = 4.0enc        5.0enc  &= nbsp;     7.0enc
    All shields are APx2 vs proj= ected weapons, but projected weapons may no longer be dodged.
    Armour
    (I make armour, and the armour = lists don't look right to me. I can make maille, plate, leather or = brigandine in any scale of protection needed, so giving them a set value = looks just wrong. Plate came in several varieties during the Middle Ag= es, 'demi-parve' was pistolproof and 'parve' was carbine proof, thes= e armours were very heavy.)
    Stirrups and Horse Collars
    Two of the most important technological bre= akthroughs in the ancient world were the introduction of the stirrup = and horse collar. Unfortunately, they both came very late in the period = and are not really suitable for the classic bronze age setting.=

    The Stirrup<= /B>
    While it has been established now that the stirrup may = not have been quite the wonder weapon it has always assumed to be, d= ue to investigation of the design of some Roman saddles, it still ma= de the cavalryman supreme on the battlefield until Pike and Shot were = introduced in the late middle ages. I personally feel that the stirrup ha= s little place in the Lunar Empire (except Carmania), Maniria and th= e Wastes. It definitely is the basis for the Knightly classes suprem= acy in the west and is probably optional in Kralorela
    What this m= eans, is that a horsman operating without a stirrup can not use his = mounts damage bonus when attacking with a lance. He can still contro= l the mount with his knees however.

    The Horse Collar
    A vital piece o= f technology, a horse has difficulty pulling loads unless it has a r= igid collar to push against. But these weren't invented in the East = until 500AD, pretty well out of the classic setting, and it was the = development of the horse collar that allowed the agricultural revolu= tion of the Middle Ages. The Romans had a law protecting horses stat= ing that they were not permitted to pull loads in excess of about 50= 0kg, something a draft horse can accomplish with ease in a horse col= lar.
    The ramifications of this simple devise are huge. Oxen are n= ow required to pull loads because they can use the Yoke, and oxen ar= e slow and have soft feet which means they should not be worked for = more than five hours at a stretch. Their feet were not shoed (at the time) = so they could not move quickly but they could pull vast loads compar= ed to horses and mules. An ox team pulling a load has a ground speed= of about 2mph (3.2kp/h), but don't require complicated harnesses. J= ust a yoke, whip and goad.
    Horses can only pull light vehicles be= cause a breast-harness (the only harness really available) squeezes = their chest and 'cuts the wind'. Thus horses are not going to tow an= y load much bigger than a chariot. For details on pack mules, go to = the
    <= SPAN style=3D"FONT-SIZE: 14px">Creatures= page.
    It's probably worth noting that getting better than 1mph o= n ancient roads (but not Roman roads) was considered pretty good at = the time! If you're going up a hill, you'd better have a lot of will= ing 'pushers' though, especially in the mud.
    What is good about o= xen though, is that two of them can haul a load of about 6500kg + th= e weight of the wagon and a carter! That's a huge hauling capacity f= or the time.
    Two extra Sailing Cargo = Ships
    While the =91Greek Trader=92 and the =91Large Cog=92 are = very useful, intermediate ships are needed as well, these two have bee= n extrapolated from the above two ships to maintain game bala= nce.

              &nb= sp;            =        Greek Trader   &= nbsp;   
    Small Cog     &= nbsp;  Medium Cog<= SPAN style=3D"FONT-SIZE: 14px">       Large= Cog
    Seaworthiness       18&= nbsp;           &nbs= p;             =
    21         &= nbsp;          <= /FONT>23           &nbs= p;             = 28
    Length         &n= bsp;         14m  =             &nb= sp;       
    16.5m =              = 19m         &n= bsp;            = 24m
    Freeboard         &n= bsp;    0.5m       = ;            &n= bsp;
    1.5m        =          2m =             &nb= sp;          4m
    Hull= Quality          =    2d6 (2/12)      &n= bsp;     
    2d6+1 (3/13)   = ; 2d6+2 (4/14)        2d6+4 = (6/16)
    Structure        &n= bsp;       30    &= nbsp;           &nbs= p;        
    = 36 =             &= nbsp;      55   &= nbsp;           &nbs= p;         80
    Cargo Capac= ity      7 tons    &nbs= p;            &= nbsp; 
    23 tons       &nb= sp;     = 40 tons     = ;          75 to= ns
    Crew           = ;            = 2            &n= bsp;            = ; 
    8       &nbs= p;            &= nbsp;  14        &n= bsp;            = ;  25
    Beam        &n= bsp;            = ; 4m          &nbs= p;            &= nbsp;
    4.75m       &nbs= p;       5.5m<= FONT face=3DHelvetica>  =             &nb= sp;     7m
    Draft     = ;            &n= bsp;     2.5m      = ;            &n= bsp;  
    2.75m<= SPAN style=3D"FONT-SIZE: 14px">      = ;         <= FONT face=3DHelvetica>3m  =             &nb= sp;       3.5m
    3D1
    ------=_NextPart_001_00F0_01C7F4AA.772A0A50-- ------=_NextPart_000_00EF_01C7F4AA.772A0A50 Content-Type: application/octet-stream; name="RQ-rules.html&b=Microsoft%20Internet%20Explorer%204.0%20%28compatible%3B%20MSIE%207.0%3B%20Windows%20NT%205.1%3B%20.NET%20CLR%201.1.4322%3B%20.NET%20CLR%202.0.50727%29&s=1024x768&o=Win32&c=32&j=true&v=1.2" Content-Location: http://visit.webhosting.yahoo.com/visit.gif?&r=http%3A//www.geocities.com/jimandpetalawrie/RQ-rules.html&b=Microsoft%20Internet%20Explorer%204.0%20%28compatible%3B%20MSIE%207.0%3B%20Windows%20NT%205.1%3B%20.NET%20CLR%201.1.4322%3B%20.NET%20CLR%202.0.50727%29&s=1024x768&o=Win32&c=32&j=true&v=1.2 [ Attachment content not displayed ] ------=_NextPart_000_00EF_01C7F4AA.772A0A50 Content-Type: application/octet-stream; name="serv?s=76001072&t=1189759784&f=us-w68" Content-Location: http://geo.yahoo.com/serv?s=76001072&t=1189759784&f=us-w68 [ Attachment content not displayed ] ------=_NextPart_000_00EF_01C7F4AA.772A0A50-- Return-Path: X-Sender: sverrelarne@yahoo.no X-Apparently-To: rq3@yahoogroups.com Received: (qmail 51591 invoked from network); 14 Sep 2007 15:53:21 -0000 Received: from unknown (66.218.66.72) by m3.grp.re1.yahoo.com with QMQP; 14 Sep 2007 15:53:21 -0000 Received: from unknown (HELO web28015.mail.ukl.yahoo.com) (217.146.182.120) by mta14.grp.scd.yahoo.com with SMTP; 14 Sep 2007 15:53:20 -0000 Received: (qmail 85363 invoked by uid 60001); 14 Sep 2007 15:42:53 -0000 X-YMail-OSG: ROJ5TOAVM1lxHdKdWK9QK8za6eRY4ovRg9UkfvLe2QOhoak7oJnNv08feregjPfhQfy5oiJ2SC0j7fGS4aBncqk- Received: from [88.88.138.240] by web28015.mail.ukl.yahoo.com via HTTP; Fri, 14 Sep 2007 17:42:53 CEST Date: Fri, 14 Sep 2007 17:42:53 +0200 (CEST) To: rq3@yahoogroups.com In-Reply-To: <00f301c7f456$a5b277d0$0100000a@JIM> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-459010084-1189784573=:85352" Content-Transfer-Encoding: 8bit Message-ID: <589880.85352.qm@web28015.mail.ukl.yahoo.com> X-Originating-IP: 217.146.182.120 X-eGroups-Msg-Info: 1:12:0:0 From: Trifletraxor Subject: Vedr. Re: [rq3] Re: Houserules and mod's ? X-Yahoo-Group-Post: member; u=303554572; y=hEecUOqFTiHSFkzIgWxOIE00zvG5iH9Abt68bB_-BU7jJCDetrc X-Yahoo-Profile: sverrelarne --0-459010084-1189784573=:85352 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit The rules for spears had some good logic behind it. With increased damage bonus for Greatswords, I don't see why anyone would ever use something else though. They're pretty unbalanced as it is. SGL. http://games.groups.yahoo.com/group/Basic_Roleplaying/ - The BRP message group! http://basicroleplaying.com - fansite for the upcoming BRP system. http://www.runequest.info/ - fan art, lots of links, resources & powsie! --0-459010084-1189784573=:85352 Content-Type: text/html; charset=iso-8859-1 Content-Transfer-Encoding: 8bit
    The rules for spears had some good logic behind it. With increased damage bonus for Greatswords, I don't see why anyone would ever use something else though. They're pretty unbalanced as it is.
     
    SGL.


     
    http://basicroleplaying.com - fansite for the upcoming BRP system.
    http://www.runequest.info/ - fan art, lots of links, resources & powsie!
    --0-459010084-1189784573=:85352-- Return-Path: X-Sender: eothargoar@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 97317 invoked from network); 14 Sep 2007 23:12:26 -0000 Received: from unknown (66.218.66.70) by m45.grp.scd.yahoo.com with QMQP; 14 Sep 2007 23:12:26 -0000 Received: from unknown (HELO n18b.bullet.sp1.yahoo.com) (69.147.64.128) by mta12.grp.scd.yahoo.com with SMTP; 14 Sep 2007 23:12:25 -0000 Received: from [216.252.122.219] by n18.bullet.sp1.yahoo.com with NNFMP; 14 Sep 2007 23:09:53 -0000 Received: from [66.218.69.2] by t4.bullet.sp1.yahoo.com with NNFMP; 14 Sep 2007 23:09:53 -0000 Received: from [66.218.66.88] by t2.bullet.scd.yahoo.com with NNFMP; 14 Sep 2007 23:09:53 -0000 Date: Fri, 14 Sep 2007 23:09:51 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <589880.85352.qm@web28015.mail.ukl.yahoo.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.128 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 161.55.228.98 From: "eothargoar" Subject: Vedr. Re: [rq3] Re: Houserules and mod's ? X-Yahoo-Group-Post: member; u=213593665; y=S4gcuwkg1Pn56n14qq4amLZSjrwi-3DirNWO-2czXHqvLQf61w X-Yahoo-Profile: eothargoar --- In rq3@yahoogroups.com, Trifletraxor wrote: > > The r= ules for spears had some good logic behind it. With increased damage bonus = for Greatswords, I don't see why anyone would ever use something else thoug= h. They're pretty unbalanced as it is. The point regarding bastard swords= and thrusting is well taken. Depending upon the time period, bastard swor= ds would have been intended primarily for thrusting, especially using half = swording techniques. MyArmory and the ARMA websites have a lot of info on = swords ect. NT Return-Path: X-Sender: jimpeta@bigpond.net.au X-Apparently-To: rq3@yahoogroups.com Received: (qmail 85772 invoked from network); 15 Sep 2007 00:42:05 -0000 Received: from unknown (66.218.66.68) by m1.grp.re1.yahoo.com with QMQP; 15 Sep 2007 00:42:05 -0000 Received: from unknown (HELO omta02ps.mx.bigpond.com) (144.140.83.154) by mta11.grp.scd.yahoo.com with SMTP; 15 Sep 2007 00:42:04 -0000 Received: from oaamta02ps.mx.bigpond.com ([124.177.46.151]) by omta02ps.mx.bigpond.com with ESMTP id <20070915004139.IXTG22044.omta02ps.mx.bigpond.com@oaamta02ps.mx.bigpond.com> for ; Sat, 15 Sep 2007 00:41:39 +0000 Received: from JIM ([124.177.46.151]) by oaamta02ps.mx.bigpond.com with SMTP id <20070915004138.BFEQ5386.oaamta02ps.mx.bigpond.com@JIM> for ; Sat, 15 Sep 2007 00:41:38 +0000 Message-ID: <001e01c7f4d5$bb328490$0100000a@JIM> To: References: <589880.85352.qm@web28015.mail.ukl.yahoo.com> Date: Wed, 12 Sep 2007 10:42:00 +1000 MIME-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1"; reply-type=original Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2900.3138 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3138 X-Originating-IP: 144.140.83.154 From: "Jim and Peta" Subject: Re: Vedr. Re: [rq3] Re: Houserules and mod's ? X-Yahoo-Group-Post: member; u=236003184; y=_xK3paPpunZZtmvdXg6Xd9YOCCLpEZie3LTUIvDi_rn2Los4pzmPpZr3SA X-Yahoo-Profile: jimandpetalawrie The rules for spears had some good logic behind it. With increased damage bonus for Greatswords, I don't see why anyone would ever use something else though. They're pretty unbalanced as it is. SGL. That's a good point, but there's a reason behind the greatsword paradox. Historically, they weren't really used until the end of the era of armour and were in fact the nuclear weapon of hand weapons (along with the halberd). A greatsword specialist, like any swordsman, could fight at any range but prefered to fight at a range about a foot shorter than the length of his weapon. However, for cuts the required a certain amount of overhead room and the method a swordsman with say, a buckler and an arming sword (RQ3 broadsword) used against them was to close quickly and grapple. When a grapple is parried with a weapon, the weapon is grasped. This is precisely what the grappler wants; the optimum outcome. A buckler or small shield can be used to grasp a weapon, negating the use of the weapon and the nuckler. Now the grappler has a sword and the other guy is in trouble. The formidable Swiss greatsworders carried a backup basilard shortsword for a very good reason. Of course, the greatsworder has two hands on his weapon and the attacker has one, but the damage is done and the attacker has closed. In actual combat between foes like this, long sword users (RQ3 great and bastard swords) constantly circle and retire while trying to keep shorter weapons from 'running under the blade'. RQ3 has a very good mechanic for this, if the shorter weapon can close it attacks before the long weapon who now only gets one action. Finally, greatswords were not a common weapon for a good reason. They required late mediaeval technology to manufacture and earlier ones had trouble ensuring an even composition throughout the length of the blade. RQ2 had greatswords having weaker blades for a good reason, they were 14th century greatswords and not the 15th greatswords using the metallurgy from Sweden and Spain that arose at that time. I do like greatswords, although they're a battlefield wepon and not really useful for adventuring, a bit like a pike. As an offensive sword, they were the peak of millenia of combat R&D and existed for a long time side by side with the fencing blades that arose out of Italy and Spain. The reason is simple, they were too big. They were also the equivalent of walking around with a loaded machinegun, not conducive to friendly relations. Unlike an arming sword or longsword (RQ3 broadsword and bastard sword) they couldn't be used from the saddle. They couldn't be sheathed, and had to be carried. Having a greatsword was a declaration of hostile intent, one of the reason that soldiers were so feared. Return-Path: X-Sender: john@ragingtrifle.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 24502 invoked from network); 28 Sep 2007 07:13:02 -0000 Received: from unknown (69.147.108.201) by m42.grp.scd.yahoo.com with QMQP; 28 Sep 2007 07:13:02 -0000 Received: from unknown (HELO n12b.bullet.sp1.yahoo.com) (69.147.64.110) by mta2.grp.re1.yahoo.com with SMTP; 28 Sep 2007 07:13:02 -0000 Received: from [216.252.122.219] by n12.bullet.sp1.yahoo.com with NNFMP; 28 Sep 2007 07:10:21 -0000 Received: from [66.218.69.1] by t4.bullet.sp1.yahoo.com with NNFMP; 28 Sep 2007 07:10:21 -0000 Received: from [66.218.66.86] by t1.bullet.scd.yahoo.com with NNFMP; 28 Sep 2007 07:10:21 -0000 Date: Fri, 28 Sep 2007 07:10:21 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.110 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 82.9.251.114 From: "jossoway" Subject: Slaine RQ - backwards compatible? X-Yahoo-Group-Post: member; u=244274088; y=DdrNNT1dmB8Uii_iF8rDkOOYH53pmd_xM0EJijzvy3vXCrY X-Yahoo-Profile: jossoway Hi All, I reguarly run a RQ3 campaign set in the world of Hyboria with my = RPG group, but since becoming a dad, time constraints means I have been con= sidering running a new campaign with printed adventures (means no time spen= t writing/drawing maps), and someone suggested a campaign set in the world = of Slaine, as Slaine RQ is now out. I have not seen the new incarnation of= RQ, so wondered if anyone knew how easy it would be to convert it to RQ3? = Thanks in advance. John Return-Path: X-Sender: john@ragingtrifle.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 24502 invoked from network); 28 Sep 2007 07:13:02 -0000 Received: from unknown (69.147.108.201) by m42.grp.scd.yahoo.com with QMQP; 28 Sep 2007 07:13:02 -0000 Received: from unknown (HELO n12b.bullet.sp1.yahoo.com) (69.147.64.110) by mta2.grp.re1.yahoo.com with SMTP; 28 Sep 2007 07:13:02 -0000 Received: from [216.252.122.219] by n12.bullet.sp1.yahoo.com with NNFMP; 28 Sep 2007 07:10:21 -0000 Received: from [66.218.69.1] by t4.bullet.sp1.yahoo.com with NNFMP; 28 Sep 2007 07:10:21 -0000 Received: from [66.218.66.86] by t1.bullet.scd.yahoo.com with NNFMP; 28 Sep 2007 07:10:21 -0000 Date: Fri, 28 Sep 2007 07:10:21 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.110 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 82.9.251.114 From: "jossoway" Subject: Slaine RQ - backwards compatible? X-Yahoo-Group-Post: member; u=244274088; y=DdrNNT1dmB8Uii_iF8rDkOOYH53pmd_xM0EJijzvy3vXCrY X-Yahoo-Profile: jossoway Hi All, I reguarly run a RQ3 campaign set in the world of Hyboria with my = RPG group, but since becoming a dad, time constraints means I have been con= sidering running a new campaign with printed adventures (means no time spen= t writing/drawing maps), and someone suggested a campaign set in the world = of Slaine, as Slaine RQ is now out. I have not seen the new incarnation of= RQ, so wondered if anyone knew how easy it would be to convert it to RQ3? = Thanks in advance. John Return-Path: X-Sender: soltakss@yahoo.com X-Apparently-To: rq3@yahoogroups.com Received: (qmail 9209 invoked from network); 28 Sep 2007 21:54:48 -0000 Received: from unknown (69.147.108.202) by m42.grp.scd.yahoo.com with QMQP; 28 Sep 2007 21:54:48 -0000 Received: from unknown (HELO n11b.bullet.sp1.yahoo.com) (69.147.64.107) by mta3.grp.re1.yahoo.com with SMTP; 28 Sep 2007 21:54:48 -0000 Received: from [216.252.122.216] by n11.bullet.sp1.yahoo.com with NNFMP; 28 Sep 2007 21:54:35 -0000 Received: from [66.218.69.3] by t1.bullet.sp1.yahoo.com with NNFMP; 28 Sep 2007 21:54:35 -0000 Received: from [66.218.66.83] by t3.bullet.scd.yahoo.com with NNFMP; 28 Sep 2007 21:54:35 -0000 Date: Fri, 28 Sep 2007 21:54:33 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.107 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 84.70.95.249 From: "Simon Phipp" Subject: Re: Slaine RQ - backwards compatible? X-Yahoo-Group-Post: member; u=56019393; y=Aq6dAY07MiSGrETEJU5arBxR8wo6McCkal_Z25UImbFskxM X-Yahoo-Profile: soltakss jossoway: > I have not seen the new incarnation of RQ, so wondered if anyo= ne knew > how easy it would be to convert it to RQ3? Fairly easy, but I w= ouldn't use Slaine as written in the supplement. For example, normal RQ ma= gic is not supposed to work in Slaine, which throws a hell of a lot away. = Slaine Magic uses Earthpower, a force that starts at the same rating as P= OW and can be used up. Hmmm, a bit like Magic Points, then? There are devi= ces for storing vast amounts of Earthpower - stones, standing stones, ston= e circles - and areas and situations where earthpower regenerates faster -= temples, battles etc - so it's a bit different from Magic Points. The sp= ells from Slaine are difficult to learn and are heavily tribe specific. Th= e casting method is different as well. However, you could use the same mec= hanics in a RQ3 game without a problem. Weapons are RQ3ish, but you'd have= to modify the APs and add SRs. Economy is simple - the base unit of curre= ncy is one female slave, other units of currency derive from that - gold p= ieces, iron bars, cows and chickens. OK, the base currency is actually an = iron bar, but the slave girl is funnier. Of the 228 pages, about 100 are = rules, 9 scenario, and the rest background and much of that is quite dull= . So, yes, it is convertible, but I'd use RQ3 and add elements of Slaine = rather than Slaine and add elements of RQ3. See Ya Simon Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 2070 invoked from network); 23 Oct 2007 02:15:36 -0000 X-Received: from unknown (66.218.67.96) by m57.grp.scd.yahoo.com with QMQP; 23 Oct 2007 02:15:36 -0000 X-Received: from unknown (HELO n12b.bullet.sp1.yahoo.com) (69.147.64.110) by mta17.grp.scd.yahoo.com with SMTP; 23 Oct 2007 02:15:36 -0000 X-Received: from [216.252.122.216] by n12.bullet.sp1.yahoo.com with NNFMP; 23 Oct 2007 02:15:36 -0000 X-Received: from [66.218.69.1] by t1.bullet.sp1.yahoo.com with NNFMP; 23 Oct 2007 02:15:36 -0000 X-Received: from [66.218.67.195] by t1.bullet.scd.yahoo.com with NNFMP; 23 Oct 2007 02:15:36 -0000 Date: Tue, 23 Oct 2007 02:15:34 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.110 X-eGroups-Msg-Info: 1:12:0:0:0 X-Yahoo-Post-IP: 202.168.16.114 From: "Mechashef" Subject: Common Characteristics of RQ Games/Campaigns X-Yahoo-Group-Post: member; u=289703040; y=oUjz_PmHmkRphzM0cK3ZnvjktTdJg59XuU2I0OHRTUR-xTd1 X-Yahoo-Profile: mechashef As we all know, the RQ game system can be used to play in many settings wi= th mythic/fantastic ancient ones being the most common. Whether you love o= r hate Glorantha, it is one of the great campaign worlds. Most RQ players = that I know started in Glorantha, but eventually created their own Campaig= n worlds. I have played (and run) many games in non-Gloranthan settings an= d have noticed that many have common "features", some of which are inspir= ed by the game system itself, others are borrowed from Glorantha. For exa= mple: Having characters with different types of armour on various body loc= ations is not unique to RQ, but is common to RQ games. The game system ca= n encourage this tactic. The Beast Nomads seems to crop up in many campaig= ns I've seen. This is obviously a Gloranthan construct. The landscape an= d animals ridden vary, but the base concept seems to be popular. What ot= her common features do people see in home grown campaigns that are inpired= by the Game System, or by Glorantha? Return-Path: X-Sender: clive.wickens@btopenworld.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 50017 invoked from network); 23 Oct 2007 16:08:30 -0000 X-Received: from unknown (66.218.67.97) by m45.grp.scd.yahoo.com with QMQP; 23 Oct 2007 16:08:30 -0000 X-Received: from unknown (HELO smtp806.mail.ird.yahoo.com) (217.146.188.66) by mta18.grp.scd.yahoo.com with SMTP; 23 Oct 2007 16:08:30 -0000 X-Received: (qmail 16974 invoked from network); 23 Oct 2007 16:08:28 -0000 X-Received: from unknown (HELO sickboy) (clive.wickens@btopenworld.com@86.132.95.165 with login) by smtp806.mail.ird.yahoo.com with SMTP; 23 Oct 2007 16:08:28 -0000 X-YMail-OSG: Lfb4UewVM1n_6n8TAskGh3Y7zu7sMETtZ.m7889dpcATgPM30DT6sGV_ivVPvObVkKDyou3Xcg-- Message-ID: <001d01c8158e$f242c2e0$a55f8456@sickboy> To: Date: Tue, 23 Oct 2007 17:08:24 +0100 MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_001A_01C81597.5257A620" X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2900.3138 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3198 X-Originating-IP: 217.146.188.66 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Clive Wickens" Subject: Re:Common Characteristics of RQ Games/Campaigns X-Yahoo-Group-Post: member; u=144529158; y=n-pwdqqIWfkj0-mEth9lcKRaEqoYwDRQQvKD8cULA2juSToAq2MqP0azH4PxrztyUcsWcznWqKo X-Yahoo-Profile: clivewickensofkent ------=_NextPart_000_001A_01C81597.5257A620 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Most RQ games I've run or played in have the notion of 'rune metals' or met= als having various kinds of magical properties. Though since Greg Stafford = obviously took the idea from real world mythology eg silver is effective ag= ainst were creatures, cold iron effective against 'faerie' creatures it's a= rguable whether it's really a Gloranthan concept. ------=_NextPart_000_001A_01C81597.5257A620 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable =
    How about magic with hand-to-hand?  A follower of a typical war god would blow through the damage resistance with relative ease and could easily exceed it's protection.  Sure, a sorceror of that power level is powerful, but he doesn't have any advantages over someone equipped with a reasonable amount of divine and spirit magic and in many ways has disadvantages (plus some advantages obviously) but it all balances out pretty well.

    ----- Original Message ----
    From: Lev Lafayette
    To: rq3@yahoogroups.com
    Sent: Saturday, November 17, 2007 4:49:42 PM
    Subject: Re: [rq3] Re: Duration and Sorcery


    --- Ben Monroe <benmonroe@sbcglobal .net> wrote:

    > > In the interests of being fair, I shall try to
    > > summarise my alter's point of view: Duration plus
    > > Damage Boosting is cripplingly overpowered. A
    > > character with sufficient skills (specifically
    > > Duration, Intensity and the spell in question) in
    > > Sorcery will soon be able to provide their allies
    > > several or more points in Damage Boosting of
    > > unreasonable duration.
    >
    > "Game balance is for pussies."
    >
    > -- Greg Stafford, 2004
    >

    There is a sense that this is true. At very high
    levels, all the Priests, Shamen and Adepts could
    pretty much wipe each other out - it's more of a
    matter of who got the first blow in. Still for the
    purposes of the argument...

    I'm going to try to assume an Adept, Leonardo the
    Luck, (INT 18, POW 18) with Duration and Intensity at
    75% and both Damage Resistance and Damage Boosting at
    75%. As luck would have it, the Adept also has a
    familiar with INT 15, POW 15. This is a pretty
    powerful character with a total INT of 33 and POW of
    the same. Over time, Leonardo casts Intensity 15,
    Duration 15 Damage Resistance and Damage Boosting on
    all his friends. They now have +15 Damage, +15 Armor
    on for the next 32 weeks.

    How would you stop this group? (With magic is
    relatively easy; how about hand-to-hand? )

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    Never miss a thing. Make Yahoo your homepage. --0-1784143190-1195353170=:8280-- Return-Path: X-Sender: sunwolfek12@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 5023 invoked from network); 18 Nov 2007 16:30:05 -0000 X-Received: from unknown (66.218.67.97) by m54.grp.scd.yahoo.com with QMQP; 18 Nov 2007 16:30:05 -0000 X-Received: from unknown (HELO smtp107.sbc.mail.mud.yahoo.com) (68.142.198.206) by mta18.grp.scd.yahoo.com with SMTP; 18 Nov 2007 16:30:05 -0000 X-Received: (qmail 86739 invoked from network); 18 Nov 2007 16:30:05 -0000 X-Received: from unknown (HELO home) (sunwolfek12@sbcglobal.net@70.135.123.143 with login) by smtp107.sbc.mail.mud.yahoo.com with SMTP; 18 Nov 2007 16:30:04 -0000 X-YMail-OSG: tU1fZZoVM1mqXpNoyGI_RbM1WIAIQ7S4MDtAGx4sf6CqECxMpbR9w5g_FrbCh33UW4iRWXvtZg-- Message-ID: <000a01c82a00$46526270$4101a8c0@home> To: Date: Sun, 18 Nov 2007 08:30:03 -0800 MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0007_01C829BD.3757AE30" X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2900.3138 Disposition-Notification-To: "Andre Powell" X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3198 X-Originating-IP: 68.142.198.206 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Andre Powell" Subject: Re: Duration and Sorcery X-Yahoo-Group-Post: member; u=278286456; y=Asc0db_3d7OVFQ88dPk0rvobykj6q1JANyYouW87sREclMfNjAAuD3lPmaopn0J9wK_Faw X-Yahoo-Profile: suthainngaisgeach ------=_NextPart_000_0007_01C829BD.3757AE30 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable >How would you stop this group? (With magic is >relatively easy; how about = hand-to-hand?) To quote Steven Burst's 1983 novel Jhereg, "No matter how s= ubtle the wizard, a knife between the shoulder blades will seriously cramp = his style." Andre' "We Fremen have a saying, 'God created Arrakis to trai= n the faithful.' One cannot go against the word of God." --Naib Stilg= ar ------=_NextPart_000_0007_01C829BD.3757AE30 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable = We wrote our own, everyone is reasonably happy with them.

    To: rq3@yahoogroups.com
    From: clive.wickens@btopenw= orld.com
    Date: Mon, 19 Nov 2007 13:20:20 +0000
    Subject: [rq3] Re: Dur= ation and Sorcery

    I must admit I tend to use Sandy = Petersons sorcery rules........they allow a sorcerer to be effective a= s a player character earlier on but tend to limit the top end a lot mo= re in terms of power , duration etc.




    Do you know a place like the back o= f your hand? Share local knowledge with BackOfMyHand.com --_62437294-ba70-4a17-8b0f-231c1107de22_-- Return-Path: X-Sender: sverrelarne@yahoo.no X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 43429 invoked from network); 22 Nov 2007 18:41:00 -0000 X-Received: from unknown (66.218.67.96) by m53.grp.scd.yahoo.com with QMQP; 22 Nov 2007 18:41:00 -0000 X-Received: from unknown (HELO web28003.mail.ukl.yahoo.com) (217.146.182.108) by mta17.grp.scd.yahoo.com with SMTP; 22 Nov 2007 18:41:00 -0000 X-Received: (qmail 10102 invoked by uid 60001); 22 Nov 2007 18:40:58 -0000 X-YMail-OSG: y9K0vLwVM1nimzkZqbTf64QFqGwuUKB__Lko.9lEqjdqSqVAgMtolN3U_WCS3_Z3C_q456nLDlyoye.d2H4TshI- X-Received: from [88.88.140.23] by web28003.mail.ukl.yahoo.com via HTTP; Thu, 22 Nov 2007 19:40:58 CET Date: Thu, 22 Nov 2007 19:40:58 +0100 (CET) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-1820019217-1195756858=:9911" Content-Transfer-Encoding: 8bit Message-ID: <791420.9911.qm@web28003.mail.ukl.yahoo.com> X-Originating-IP: 217.146.182.108 X-eGroups-Msg-Info: 1:12:0:0:0 From: Trifletraxor Subject: Vedr. RE: [rq3] Re: Duration and Sorcery X-Yahoo-Group-Post: member; u=303554572; y=8sU2wjeciJQwevNP7TZ0naZr-FwEb3nZTFkBGgIaDBNA7qBGDXo X-Yahoo-Profile: sverrelarne --0-1820019217-1195756858=:9911 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Got them online somewhere? SGL. Roger Benham skrev: We wrote our own, everyone is reasonably happy with them. --------------------------------- To: rq3@yahoogroups.com From: clive.wickens@btopenworld.com Date: Mon, 19 Nov 2007 13:20:20 +0000 Subject: [rq3] Re: Duration and Sorcery I must admit I tend to use Sandy Petersons sorcery rules........they allow a sorcerer to be effective as a player character earlier on but tend to limit the top end a lot more in terms of power , duration etc. --------------------------------- Do you know a place like the back of your hand? Share local knowledge with BackOfMyHand.com ----------------------------------------------------------------------------------- --0-1820019217-1195756858=:9911 Content-Type: text/html; charset=iso-8859-1 Content-Transfer-Encoding: 8bit
    Got them online somewhere?
     
    SGL.

    Roger Benham skrev:
    We wrote our own, everyone is reasonably happy with them.


    To: rq3@yahoogroups.com
    From: clive.wickens@btopenworld.com
    Date: Mon, 19 Nov 2007 13:20:20 +0000
    Subject: [rq3] Re: Duration and Sorcery

    I must admit I tend to use Sandy Petersons sorcery rules........they allow a sorcerer to be effective as a player character earlier on but tend to limit the top end a lot more in terms of power , duration etc.



    Do you know a place like the back of your hand? Share local knowledge with BackOfMyHand.com



    -----------------------------------------------------------------------------------
    --0-1820019217-1195756858=:9911-- Return-Path: X-Sender: clive.wickens@btopenworld.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 53879 invoked from network); 23 Nov 2007 14:52:00 -0000 X-Received: from unknown (66.218.67.95) by m50.grp.scd.yahoo.com with QMQP; 23 Nov 2007 14:52:00 -0000 X-Received: from unknown (HELO smtp804.mail.ird.yahoo.com) (217.146.188.64) by mta16.grp.scd.yahoo.com with SMTP; 23 Nov 2007 14:51:59 -0000 X-Received: (qmail 51023 invoked from network); 23 Nov 2007 14:51:49 -0000 X-Received: from unknown (HELO sickboy) (clive.wickens@btopenworld.com@217.42.36.12 with login) by smtp804.mail.ird.yahoo.com with SMTP; 23 Nov 2007 14:51:49 -0000 X-YMail-OSG: LGZlJSAVM1lnqrO3ypg2_vh28IYUZqB_RIbtWI2nlGoQmsEm Message-ID: <000801c82de0$5fd6dc60$0c242ad9@sickboy> To: Date: Fri, 23 Nov 2007 14:51:45 -0000 MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0005_01C82DE0.5E29C8A0" X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2900.3138 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3198 X-Originating-IP: 217.146.188.64 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Clive Wickens" Subject: Re:Vedr. RE: [rq3] Re: Duration and Sorcery X-Yahoo-Group-Post: member; u=144529158; y=yTAzYjh3jYLdQgkMgRYRb9OutTT1JPBFTzXvmGyxGUpCIB9txf2HaX_ZpisJfEACsBWF9CfUciE X-Yahoo-Profile: clivewickensofkent ------=_NextPart_000_0005_01C82DE0.5E29C8A0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Like the man said, are they online somewhere ? : ) Clive ------=_NextPart_000_0005_01C82DE0.5E29C8A0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable =
    Are there any PbP/PbEM games going at the moment? (RQ3 only)
     
    Jim=
    ------=_NextPart_000_005B_01C834FC.4062D140-- Return-Path: X-Sender: sverrelarne@yahoo.no X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 16491 invoked from network); 2 Dec 2007 10:38:26 -0000 X-Received: from unknown (66.218.67.97) by m48.grp.scd.yahoo.com with QMQP; 2 Dec 2007 10:38:26 -0000 X-Received: from unknown (HELO web28003.mail.ukl.yahoo.com) (217.146.182.108) by mta18.grp.scd.yahoo.com with SMTP; 2 Dec 2007 10:38:25 -0000 X-Received: (qmail 40635 invoked by uid 60001); 2 Dec 2007 10:38:25 -0000 X-YMail-OSG: oO7lzzsVM1ngl0.ixsjAKlCI8.JpzqO_0Doq2SCtMg6IFVoZhzEoerL9MdpC3R246cJFk5iK4w99bkvI9c64ABZ5Xxnbu1PN_A-- X-Received: from [85.165.7.206] by web28003.mail.ukl.yahoo.com via HTTP; Sun, 02 Dec 2007 11:38:24 CET Date: Sun, 2 Dec 2007 11:38:24 +0100 (CET) To: rq3@yahoogroups.com In-Reply-To: <005e01c834a0$0d2465c0$0100000a@JIM> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-355594734-1196591904=:40289" Content-Transfer-Encoding: 8bit Message-ID: <962892.40289.qm@web28003.mail.ukl.yahoo.com> X-Originating-IP: 217.146.182.108 X-eGroups-Msg-Info: 1:12:0:0:0 From: Trifletraxor Subject: Vedr. [rq3] PbP/PbEM games X-Yahoo-Group-Post: member; u=303554572; y=c15b30tDIzM9QYZg3_nvn2TpUKWQMjphNjgePMxU1BakbrkJ6ow X-Yahoo-Profile: sverrelarne --0-355594734-1196591904=:40289 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Sorloc from the Basic Roleplaying forum is gamemastering a western RQ3 game over at a non-d20 PbP forum, don't remember the name but it's listed in the link list at BRP Central. Then there's a Griffin Island PbEM game, but that's RQ2. SGL. Jim and Peta skrev: Are there any PbP/PbEM games going at the moment? (RQ3 only) Jim . ----------------------------------------------------------------------------------- --0-355594734-1196591904=:40289 Content-Type: text/html; charset=iso-8859-1 Content-Transfer-Encoding: 8bit
    Sorloc from the Basic Roleplaying forum is gamemastering a western RQ3 game over at a non-d20 PbP forum, don't remember the name but it's listed in the link list at BRP Central. Then there's a Griffin Island PbEM game, but that's RQ2.
     
    SGL. 

    Jim and Peta skrev:
    Are there any PbP/PbEM games going at the moment? (RQ3 only)
     
    Jim
    .




    -----------------------------------------------------------------------------------
    --0-355594734-1196591904=:40289-- Return-Path: X-Sender: jimpeta@bigpond.net.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 3022 invoked from network); 2 Dec 2007 19:45:52 -0000 X-Received: from unknown (66.218.67.97) by m54.grp.scd.yahoo.com with QMQP; 2 Dec 2007 19:45:52 -0000 X-Received: from unknown (HELO omta03sl.mx.bigpond.com) (144.140.92.155) by mta18.grp.scd.yahoo.com with SMTP; 2 Dec 2007 19:45:52 -0000 X-Received: from oaamta05sl.mx.bigpond.com ([144.137.21.196]) by omta03sl.mx.bigpond.com with ESMTP id <20071202194551.OLGC4366.omta03sl.mx.bigpond.com@oaamta05sl.mx.bigpond.com> for ; Sun, 2 Dec 2007 19:45:51 +0000 X-Received: from JIM ([144.137.21.196]) by oaamta05sl.mx.bigpond.com with SMTP id <20071202194551.MOQJ14529.oaamta05sl.mx.bigpond.com@JIM> for ; Sun, 2 Dec 2007 19:45:51 +0000 Message-ID: <001e01c8351b$f2b6bb30$0100000a@JIM> To: References: <962892.40289.qm@web28003.mail.ukl.yahoo.com> Date: Mon, 3 Dec 2007 06:45:52 +1100 MIME-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1"; reply-type=original Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2900.3138 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3198 X-Originating-IP: 144.140.92.155 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Jim and Peta" Subject: Re: Vedr. [rq3] PbP/PbEM games X-Yahoo-Group-Post: member; u=236003184; y=F_qsHTM_aPOUEGJXX6GaUgBWXJNvWGICSNnI5R4ME0aG6ESiP39_A9aL4g X-Yahoo-Profile: jimandpetalawrie I don't think Sorloc's game is running anymore. He's got a GURPS and a BRP-Gunslingers game going instead. ====================================================================== Sorloc from the Basic Roleplaying forum is gamemastering a western RQ3 game over at a non-d20 PbP forum, don't remember the name but it's listed in the link list at BRP Central. Then there's a Griffin Island PbEM game, but that's RQ2. SGL. Return-Path: X-Sender: sverrelarne@yahoo.no X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 36380 invoked from network); 3 Dec 2007 10:00:01 -0000 X-Received: from unknown (66.218.67.95) by m52.grp.scd.yahoo.com with QMQP; 3 Dec 2007 10:00:01 -0000 X-Received: from unknown (HELO web28009.mail.ukl.yahoo.com) (217.146.182.114) by mta16.grp.scd.yahoo.com with SMTP; 3 Dec 2007 10:00:00 -0000 X-Received: (qmail 62136 invoked by uid 60001); 3 Dec 2007 09:59:56 -0000 X-YMail-OSG: wcEeo50VM1n1IINQ3HiLW2Ljcn55U5zp76zlHx_YszUeb4KibZkQ4IOFaXHk6kVifmSXgj4rLk1ZI3FC8JyOS1tBsBkxtqCOGMo897T8BQ-- X-Received: from [85.165.7.206] by web28009.mail.ukl.yahoo.com via HTTP; Mon, 03 Dec 2007 10:59:56 CET Date: Mon, 3 Dec 2007 10:59:56 +0100 (CET) To: rq3@yahoogroups.com In-Reply-To: <001e01c8351b$f2b6bb30$0100000a@JIM> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-1758830991-1196675996=:61364" Content-Transfer-Encoding: 8bit Message-ID: <905600.61364.qm@web28009.mail.ukl.yahoo.com> X-Originating-IP: 217.146.182.114 X-eGroups-Msg-Info: 1:12:0:0:0 From: Trifletraxor Subject: Vedr. Re: Vedr. [rq3] PbP/PbEM games X-Yahoo-Group-Post: member; u=303554572; y=hlYd_hqotTbhWOJaKEyyoLOZGe2bm3BKjassAP2wdd2IAhofzyQ X-Yahoo-Profile: sverrelarne --0-1758830991-1196675996=:61364 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Okay, was the BRP Gunslingers game I was thinking about, as he said he mostly uses RQ3 rules, but it's not fantasy so you're right. SGL. Jim and Peta skrev: I don't think Sorloc's game is running anymore. He's got a GURPS and a BRP-Gunslingers game going instead. . ----------------------------------------------------------------------------------- --0-1758830991-1196675996=:61364 Content-Type: text/html; charset=iso-8859-1 Content-Transfer-Encoding: 8bit
    Okay, was the BRP Gunslingers game I was thinking about, as he said he mostly uses RQ3 rules, but it's not fantasy so you're right.
     
    SGL.

    Jim and Peta skrev:
    I don't think Sorloc's game is running anymore. He's got a GURPS and a
    BRP-Gunslingers game going instead.
    .




    -----------------------------------------------------------------------------------
    --0-1758830991-1196675996=:61364-- Return-Path: X-Sender: jimpeta@bigpond.net.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 42199 invoked from network); 3 Dec 2007 10:10:55 -0000 X-Received: from unknown (66.218.67.96) by m50.grp.scd.yahoo.com with QMQP; 3 Dec 2007 10:10:55 -0000 X-Received: from unknown (HELO omta05sl.mx.bigpond.com) (144.140.93.195) by mta17.grp.scd.yahoo.com with SMTP; 3 Dec 2007 10:10:55 -0000 X-Received: from oaamta06sl.mx.bigpond.com ([144.137.21.196]) by omta05sl.mx.bigpond.com with ESMTP id <20071203101054.YWPV14987.omta05sl.mx.bigpond.com@oaamta06sl.mx.bigpond.com> for ; Mon, 3 Dec 2007 10:10:54 +0000 X-Received: from JIM ([144.137.21.196]) by oaamta06sl.mx.bigpond.com with SMTP id <20071203101052.ZAKZ16971.oaamta06sl.mx.bigpond.com@JIM> for ; Mon, 3 Dec 2007 10:10:52 +0000 Message-ID: <00b201c83594$d10cad40$0100000a@JIM> To: References: <905600.61364.qm@web28009.mail.ukl.yahoo.com> Date: Mon, 3 Dec 2007 21:11:05 +1100 MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_00AF_01C835F1.0448A7C0" X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2900.3138 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3198 X-Originating-IP: 144.140.93.195 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Jim and Peta" Subject: Re: Vedr. Re: Vedr. [rq3] PbP/PbEM games X-Yahoo-Group-Post: member; u=236003184; y=_ABSf8i7HNQWT8jagoWtyLIRRKx4WyRw6JuzSwKXNuK0Iyj-GMFZHH2xRA X-Yahoo-Profile: jimandpetalawrie ------=_NextPart_000_00AF_01C835F1.0448A7C0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable LOL, by 'western' I thought you meant 'Seshnegi'! :D Sorry, my bad. Jim = ----- Original Message ----- From: Trifletraxor To: rq3@yahoogroups.= com Sent: Monday, December 03, 2007 8:59 PM Subject: Vedr. Re: Vedr. [= rq3] PbP/PbEM games Okay, was the BRP Gunslingers game I was thinking = about, as he said he mostly uses RQ3 rules, but it's not fantasy so you're = right. SGL. Jim and Peta skrev: I don't= think Sorloc's game is running anymore. He's got a GURPS and a BRP-Gu= nslingers game going instead. . --------------------------= --------------------------------------------------------- ------=_NextPart_000_00AF_01C835F1.0448A7C0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
    LOL, by 'weste= rn' I thought you meant 'Seshnegi'! :D
    So= rry, my bad.
     
     
    Jim
    ----- Original= Message -----
    Sent: Monday, December 03, 2007 8:59 PM
    =
    Subject: Vedr. Re: Vedr. [rq3] PbP/= PbEM games

    O= kay, was the BRP Gunslingers game I was thinking about, as he said he mo= stly uses RQ3 rules, but it's not fantasy so you're right.
    &n= bsp;
    SGL.

    Jim and Peta <jimpeta@bigpond.net.au> skrev= :
    I don't think Sorloc's game is runnin= g anymore. He's got a GURPS and a
    BRP-Gunslingers game going = instead.
    .

    =



    ------------= ---------------------------------------------= --------------------------

    ------=_NextPart_000_00AF_01C835F1.0448A7C0-- Return-Path: X-Sender: houle.brian@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 38549 invoked from network); 3 Dec 2007 15:15:37 -0000 X-Received: from unknown (66.218.67.97) by m48.grp.scd.yahoo.com with QMQP; 3 Dec 2007 15:15:37 -0000 X-Received: from unknown (HELO n18.bullet.sp1.yahoo.com) (69.147.64.215) by mta18.grp.scd.yahoo.com with SMTP; 3 Dec 2007 15:15:37 -0000 X-Received: from [216.252.122.218] by n18.bullet.sp1.yahoo.com with NNFMP; 03 Dec 2007 15:15:37 -0000 X-Received: from [209.73.164.83] by t3.bullet.sp1.yahoo.com with NNFMP; 03 Dec 2007 15:15:37 -0000 X-Received: from [66.218.66.77] by t7.bullet.scd.yahoo.com with NNFMP; 03 Dec 2007 15:15:37 -0000 Date: Mon, 03 Dec 2007 15:15:36 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <005e01c834a0$0d2465c0$0100000a@JIM> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.215 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 71.192.28.39 From: "macguffan" Subject: Re: PbP/PbEM games X-Yahoo-Group-Post: member; u=246517732; y=HqVRgXVpA5yp6Pn2tKstmIGF9rGVT1JZ3zQHrhGV7YAis7p3 X-Yahoo-Profile: macguffan --- In rq3@yahoogroups.com, "Jim and Peta" wrote: > > Are the= re any PbP/PbEM games going at the moment? (RQ3 only) > > Jim > I've been= thinking about getting a RQ3 game going for a while now. Did you have a se= tting in mind, Jim? I've got my hands on Land of Ninja and Vikings -- both= settings interest me. If enough people are interested, I'd be willing to r= un something. I'm active (as Om) over at http://www.pbphouse.com. The boa= rd doesn't have a RQ3 presence yet, but we could certainly import one. :) = Brian Return-Path: X-Sender: jimpeta@bigpond.net.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 62337 invoked from network); 4 Dec 2007 06:53:45 -0000 X-Received: from unknown (66.218.67.97) by m55.grp.scd.yahoo.com with QMQP; 4 Dec 2007 06:53:45 -0000 X-Received: from unknown (HELO omta02sl.mx.bigpond.com) (144.140.93.154) by mta18.grp.scd.yahoo.com with SMTP; 4 Dec 2007 06:53:45 -0000 X-Received: from oaamta08sl.mx.bigpond.com ([144.137.21.196]) by omta02sl.mx.bigpond.com with ESMTP id <20071204065344.FALI22254.omta02sl.mx.bigpond.com@oaamta08sl.mx.bigpond.com> for ; Tue, 4 Dec 2007 06:53:44 +0000 X-Received: from JIM ([144.137.21.196]) by oaamta08sl.mx.bigpond.com with SMTP id <20071204065344.LOAL6288.oaamta08sl.mx.bigpond.com@JIM> for ; Tue, 4 Dec 2007 06:53:44 +0000 Message-ID: <015f01c83642$75326ec0$0100000a@JIM> To: References: Date: Tue, 4 Dec 2007 17:54:03 +1100 MIME-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1"; reply-type=original Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2900.3138 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3198 X-Originating-IP: 144.140.93.154 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Jim and Peta" Subject: Re: [rq3] Re: PbP/PbEM games X-Yahoo-Group-Post: member; u=236003184; y=f4O6ORHUN1eK4zIHZh-hZNW5gP_apaJaA1rFDpEyPPha_QmYO0xh39eBBA X-Yahoo-Profile: jimandpetalawrie I've been thinking about getting a RQ3 game going for a while now. Did you have a setting in mind, Jim? I've got my hands on Land of Ninja and Vikings -- both settings interest me. If enough people are interested, I'd be willing to run something. I'm active (as Om) over at http://www.pbphouse.com. The board doesn't have a RQ3 presence yet, but we could certainly import one. :) ====================================================== I'm always ready to do late medieval stuff, because I'm obsessed. However, it's such a funky system I'd probably do any setting! Return-Path: X-Sender: lev_lafayette@yahoo.com.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 67155 invoked from network); 4 Dec 2007 07:10:26 -0000 X-Received: from unknown (66.218.67.95) by m54.grp.scd.yahoo.com with QMQP; 4 Dec 2007 07:10:26 -0000 X-Received: from unknown (HELO web33515.mail.mud.yahoo.com) (68.142.206.164) by mta16.grp.scd.yahoo.com with SMTP; 4 Dec 2007 07:10:26 -0000 X-Received: (qmail 80051 invoked by uid 60001); 4 Dec 2007 07:10:23 -0000 X-YMail-OSG: LZT1LeYVM1negUOOseKzPyxMM.exHN1xY9ccM08D5WQtoyFip1aPRVyi3_Ue4bdeZu2dAUxZ3vEPCSOrCZxsPifNFoBU1awOHJ_aSsbfi9aimWoqYmk- X-Received: from [202.158.218.253] by web33515.mail.mud.yahoo.com via HTTP; Mon, 03 Dec 2007 23:10:22 PST Date: Mon, 3 Dec 2007 23:10:22 -0800 (PST) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <899210.78529.qm@web33515.mail.mud.yahoo.com> X-Originating-IP: 68.142.206.164 X-eGroups-Msg-Info: 1:12:0:0:0 From: Lev Lafayette Subject: Re: [rq3] Re: PbP/PbEM games X-Yahoo-Group-Post: member; u=90358482; y=s4ML5qL7W1j0uBSc2YUD4PSegfphm2kPw27OYApu8zNOUVO3dp6dtg X-Yahoo-Profile: lev_lafayette --- macguffan wrote: > --- In rq3@yahoogroups.com, "Jim and Peta" > wrote: > > > > Are there any PbP/PbEM games going at the moment? > (RQ3 only) > > > > Jim > > > > I've been thinking about getting a RQ3 game going > for a while now. Did > you have a setting in mind, Jim? I've got my hands > on Land of Ninja > and Vikings -- both settings interest me. If enough > people are > interested, I'd be willing to run something. I'm > active (as Om) over > at http://www.pbphouse.com. The board doesn't have > a RQ3 presence > yet, but we could certainly import one. :) > You know, I've always been interested in a RQ3 Vikings game based in the failed colony of Vinland/Greenland ... and after reading Jared Diamond's book Collapse, even more so. What an epic tragedy it was! ____________________________________________________________________________________ Get easy, one-click access to your favorites. Make Yahoo! your homepage. http://www.yahoo.com/r/hs Return-Path: X-Sender: sunwolfek12@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 47307 invoked from network); 4 Dec 2007 14:36:21 -0000 X-Received: from unknown (66.218.67.96) by m48.grp.scd.yahoo.com with QMQP; 4 Dec 2007 14:36:21 -0000 X-Received: from unknown (HELO smtp121.sbc.mail.sp1.yahoo.com) (69.147.64.94) by mta17.grp.scd.yahoo.com with SMTP; 4 Dec 2007 14:36:21 -0000 X-Received: (qmail 82606 invoked from network); 4 Dec 2007 14:36:21 -0000 X-Received: from unknown (HELO home) (sunwolfek12@sbcglobal.net@70.135.123.150 with login) by smtp121.sbc.mail.sp1.yahoo.com with SMTP; 4 Dec 2007 14:36:21 -0000 X-YMail-OSG: P3vBGlEVM1nb5HjZDy6rhv66RG0MA2thxCuAR9W1sAbVaWpXvsQJt7SxiCmNLPgLNfzoGmra8g-- Message-ID: <001b01c83683$0dcdb5a0$4101a8c0@home> To: Date: Tue, 4 Dec 2007 06:36:27 -0800 MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0018_01C8363F.FF2EB5F0" X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2900.3138 Disposition-Notification-To: "Andre Powell" X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3198 X-Originating-IP: 69.147.64.94 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Andre Powell" Subject: Re: PbP/PbEM games X-Yahoo-Group-Post: member; u=278286456; y=6JvOFUJIZXetJ2Wjb82LM_G-zwFO8-6RjngM_0SmKA7nPUvvd9sh6llzt9yCEQgHTWXvsA X-Yahoo-Profile: suthainngaisgeach ------=_NextPart_000_0018_01C8363F.FF2EB5F0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Lev said--"... and after reading Jared Diamond's book Collapse, even more s= o. What an epic tragedy it was!" What a great book!, Sunwolfe "We Fre= men have a saying, 'God created Arrakis to train the faithful.' One cannot = go against the word of God." --Naib Stilgar ------=_NextPart_000_0018_01C8363F.FF2EB5F0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable =
    not really, wehad crits in the old ad&d as a house rule


    ----- Original Message ----
    From: David Boatright
    To: rq3@yahoogroups.com
    Sent: Friday, July 25, 2008 10:42:05 AM
    Subject: [rq3] Re: Is RQIII the first true D100 version of RQ?

    --- In rq3@yahoogroups. com, "Mechashef" wrote:
    >
    >>
    > You probably could dispense with the D100, divide all skills etc by 5
    > and just roll D20 instead. So a skill of 65 would become 13, and to
    > use the skill you would have to roll 13 or less on D20.
    >

    Get rid of the d100 would mean the end of the critical range.


    --0-2130243442-1216997471=:59165-- Return-Path: X-Sender: threedeesix@metrocast.net X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 47185 invoked from network); 25 Jul 2008 16:03:46 -0000 X-Received: from unknown (66.218.67.97) by m47.grp.scd.yahoo.com with QMQP; 25 Jul 2008 16:03:46 -0000 X-Received: from unknown (HELO proofpoint3.metrocast.net) (65.175.128.159) by mta18.grp.scd.yahoo.com with SMTP; 25 Jul 2008 16:03:45 -0000 X-Received: from yourxhtr8hvc4p (d-65-175-238-63.cpe.metrocast.net [65.175.238.63]) by proofpoint3.metrocast.net (8.13.8/8.13.8) with ESMTP id m6PG3gQE000415 for ; Fri, 25 Jul 2008 16:03:42 GMT To: References: Date: Fri, 25 Jul 2008 12:03:49 -0400 Message-ID: <3959A44E87ED492AB4F06465F716D7C1@yourxhtr8hvc4p> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0032_01C8EE4E.7FAB9470" X-Mailer: Microsoft Office Outlook 11 In-Reply-To: thread-index: Acjt/Jbxq8CPVCn5QyCbAD1L9voqXwAcy3XQ X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.5512 X-Proofpoint-Virus-Version: vendor=fsecure engine=4.65.7161:2.4.4,1.2.40,4.0.164 definitions=2008-07-25_01:2008-07-24,2008-07-25,2008-07-25 signatures=0 X-Proofpoint-Spam-Details: rule=notspam policy=default score=0 spamscore=0 ipscore=0 phishscore=0 bulkscore=0 adultscore=0 classifier=spam adjust=0 reason=mlx engine=3.1.0-0805090000 definitions=main-0807240246 X-Originating-IP: 65.175.128.159 From: "Rodney and Carmen Leary" Subject: RE: [rq3] Is RQIII the first true D100 version of RQ? X-Yahoo-Group-Post: member; u=156451392; y=s88CVJV-q6g2DtmTuf8xIERPsRdBdcwsI3QGX5f7w4YlDjZQnk4 X-Yahoo-Profile: threedeesix ------=_NextPart_000_0032_01C8EE4E.7FAB9470 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit It has been a long time since I read it, but isn't this just what Chaosium did with their Pendragon roleplaying game? I seem to remember all the skill rolls being D20. Rodney Leary _____ From: rq3@yahoogroups.com [mailto:rq3@yahoogroups.com] On Behalf Of Mechashef Sent: Thursday, July 24, 2008 7:34 PM To: rq3@yahoogroups.com Subject: [rq3] Is RQIII the first true D100 version of RQ? I recently went back and had a look at my ancient copy of RQII. After playing RQIII for many years I had forgotten many of the differences between the two versions. One thing that struck me is that I don't think RQII (and presumably RQI) is a true D100 game. Sure you roll D100 to attack, for skills, and for many other things, but unlike RQIII the valid values for skills are only multiples of 5. You probably could dispense with the D100, divide all skills etc by 5 and just roll D20 instead. So a skill of 65 would become 13, and to use the skill you would have to roll 13 or less on D20. I'm not suggesting anyone do that of course! I also don't think that it was designed as a D20 game (with different mechanics than D&D obviously), but instead think the "resemblence" came about simply because multiples of 5 kept the maths simpler. But I don't really know. What do people think, and for those who were closer to the designers of the game that I have ever been, was RQ in concept always D100, or did it evolve from a D20 dice concept? ------=_NextPart_000_0032_01C8EE4E.7FAB9470 Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: quoted-printable
    i think so, mine is in storage, but I do remember the 20 th= ing, and felt gipped , after playing RQ Ringworld etc

    =

    ----- Original Message ----
    From: Rodney and C= armen Leary
    To: rq3@yahoogroups.comSent: Friday, July 25, 2008 12:03:49 PM
    Subject: RE: [rq3] Is RQIII the= first true D100 version of RQ?

    = It has bee= n a long time since I read it, but isn=A2t this just what Chaosium did with= their Pendragon roleplaying game?

    <= FONT face=3DArial color=3Dnavy size=3D2> 

    I seem to remember all the skill rolls bein= g D20.

    Rodney Leary

     

    =

    From: rq3@yahoogroups. com [mailto:rq3= @ yahoogroups. com] On Behalf Of Mechashef
    Sent: Th= ursday, July 24, 2008 7:34 PM
    To: rq3@yahoogroups. com
    Subj= ect: [rq3] Is RQIII the first true D100 version of RQ?

     

    I recently went back and had = a look at my ancient copy of RQII.
    After playing RQIII for many years I= had forgotten many of the
    differences between the two versions.
    One thing that struck me is that I don't think RQII (and presumably
    RQ= I) is a true D100 game.

    Sure you roll D100 to attack, for skills, an= d for many other things,
    but unlike RQIII the valid values for skills a= re only multiples of 5.

    You probably could dispense with the D100, d= ivide all skills etc by 5
    and just roll D20 instead. So a skill of 65 w= ould become 13, and to
    use the skill you would have to roll 13 or less = on D20.

    I'm not suggesting anyone do that of course! I also don't th= ink that
    it was designed as a D20 game (with different mechanics than D= &D
    obviously), but instead think the "resemblence" came about simpl= y
    because multiples of 5 kept the maths simpler. But I don't really know.

    What do people think, and for those who were closer to the d= esigners
    of the game that I have ever been, was RQ in concept always D1= 00, or
    did it evolve from a D20 dice concept?

    <= P class=3DMsoNormal><= SPAN style=3D"FONT-SIZE: 12pt; COLOR: white">

    =

    --0-449822609-1217009394=:99613-- Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 4439 invoked from network); 25 Jul 2008 21:49:13 -0000 X-Received: from unknown (66.218.67.96) by m45.grp.scd.yahoo.com with QMQP; 25 Jul 2008 21:49:13 -0000 X-Received: from unknown (HELO n11e.bullet.scd.yahoo.com) (66.218.67.71) by mta17.grp.scd.yahoo.com with SMTP; 25 Jul 2008 21:49:13 -0000 X-Received: from [66.218.69.5] by n21.bullet.scd.yahoo.com with NNFMP; 25 Jul 2008 21:49:13 -0000 X-Received: from [66.218.66.85] by t5.bullet.scd.yahoo.com with NNFMP; 25 Jul 2008 21:49:13 -0000 Date: Fri, 25 Jul 2008 21:49:13 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.218.67.71 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 202.168.16.114 From: "Mechashef" Subject: Re: Is RQIII the first true D100 version of RQ? X-Yahoo-Group-Post: member; u=289703040; y=SxmEUVmdm4DP1R80K66vbVLFyy6r5pVxZvUweSALQIdGalqE X-Yahoo-Profile: mechashef --- In rq3@yahoogroups.com, "David Boatright" wrote: > >= Get rid of the d100 would mean the end of the critical range. > Not real= ly. It would be easy to introduce a system, such as if a 1 is rolled on t= he D20, then roll a D6, or D10 or whatever and if that is a 1 (or some oth= er value - or range of values) then it is a critical. Looking through RQII= , it is things like the Fumble table that don't conform to the multiple of= 5 rule. However, even D&D used D100 for thieving skills, treasure tables = etc. Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 29930 invoked from network); 26 Jul 2008 02:02:58 -0000 X-Received: from unknown (66.218.67.97) by m48.grp.scd.yahoo.com with QMQP; 26 Jul 2008 02:02:58 -0000 X-Received: from unknown (HELO n10b.bullet.sp1.yahoo.com) (69.147.64.104) by mta18.grp.scd.yahoo.com with SMTP; 26 Jul 2008 02:02:58 -0000 X-Received: from [216.252.122.217] by n10.bullet.sp1.yahoo.com with NNFMP; 26 Jul 2008 02:02:58 -0000 X-Received: from [66.218.69.4] by t2.bullet.sp1.yahoo.com with NNFMP; 26 Jul 2008 02:02:58 -0000 X-Received: from [66.218.66.81] by t4.bullet.scd.yahoo.com with NNFMP; 26 Jul 2008 02:02:58 -0000 Date: Sat, 26 Jul 2008 02:02:57 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.104 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 202.168.16.114 From: "Mechashef" Subject: Behemoth - Reptile or Mammal? X-Yahoo-Group-Post: member; u=289703040; y=0SGYSKKn0CWc89_8Ory0s-BqEABxGk0XITkGpF8DK8IVzDLw X-Yahoo-Profile: mechashef Obviously whatever the GM decides, but what sort of creature do people thi= nk this is in RQIII? I looked at the wikipedia entry: http://en.wikipedia= .org/wiki/Behemoth And it quotes the Bible as saying: "17 His tail harden= s like a cedar; the sinews of his testicles are knit together." What does= this part about its testicles mean? Does it imply it is a mammal? I che= cked against the King james V Bible, and it states: "40:17 He moveth his t= ail like a cedar: the sinews of his stones are wrapped together." Can anyo= ne interpret? btw. If it is a mammal, what happens if you kick a behemoth= where it hurts :-) Return-Path: X-Sender: thalaba@rocketmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 93120 invoked from network); 26 Jul 2008 19:07:20 -0000 X-Received: from unknown (66.218.67.95) by m43.grp.scd.yahoo.com with QMQP; 26 Jul 2008 19:07:20 -0000 X-Received: from unknown (HELO n1.bullet.mail.re1.yahoo.com) (69.147.103.128) by mta16.grp.scd.yahoo.com with SMTP; 26 Jul 2008 19:07:19 -0000 X-Received: from [68.142.237.87] by n1.bullet.mail.re1.yahoo.com with NNFMP; 26 Jul 2008 19:07:19 -0000 X-Received: from [66.218.69.1] by t3.bullet.re3.yahoo.com with NNFMP; 26 Jul 2008 19:07:19 -0000 X-Received: from [66.218.66.74] by t1.bullet.scd.yahoo.com with NNFMP; 26 Jul 2008 19:07:19 -0000 Date: Sat, 26 Jul 2008 19:07:18 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.103.128 X-eGroups-Msg-Info: 1:12:0:0:0 X-Yahoo-Post-IP: 76.71.49.194 From: "thalaba2008" Subject: Re: Behemoth - Reptile or Mammal? X-Yahoo-Group-Post: member; u=353961760; y=wTgNqgI9pvuoglE52gTh0Wa0KO9OslONLmaIbDHAck9v2rK0RhJhBy5Y6S8bF9hdug X-Yahoo-Profile: thalaba2008 If, as the article suggests, the 'tail' is a euphemism for penis, then I wo= uld guess it to be a hippopotamus. If the tail is a tail, then I would th= ink probably an elephant, an animal with it's tail on it's head. But roman= tically, I'm trying to picture the reaction that early semmites would have = had to dinosaur fossils - is it possible they saw some? Thalaba --- In rq= 3@yahoogroups.com, "Mechashef" wrote: > > Obviously whateve= r the GM decides, but what sort of creature do > people think this is in R= QIII? > > I looked at the wikipedia entry: > > http://en.wikipedia.org/wi= ki/Behemoth > > And it quotes the Bible as saying: > > "17 His tail harde= ns like a cedar; the sinews of his testicles are > knit together." > > Wh= at does this part about its testicles mean? Does it imply it is a > mamma= l? > > I checked against the King james V Bible, and it states: > > "40:1= 7 He moveth his tail like a cedar: the sinews of his stones are > wrapped t= ogether." > > Can anyone interpret? > > btw. If it is a mammal, what hap= pens if you kick a behemoth where it > hurts :-) > Return-Path: X-Sender: goldgrif@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 3918 invoked from network); 26 Jul 2008 20:12:50 -0000 X-Received: from unknown (66.218.67.97) by m46.grp.scd.yahoo.com with QMQP; 26 Jul 2008 20:12:50 -0000 X-Received: from unknown (HELO web56606.mail.re3.yahoo.com) (66.196.97.50) by mta18.grp.scd.yahoo.com with SMTP; 26 Jul 2008 20:12:50 -0000 X-Received: (qmail 13962 invoked by uid 60001); 26 Jul 2008 20:12:50 -0000 X-Received: from [74.138.200.138] by web56606.mail.re3.yahoo.com via HTTP; Sat, 26 Jul 2008 13:12:49 PDT X-Mailer: YahooMailRC/1042.40 YahooMailWebService/0.7.218 Date: Sat, 26 Jul 2008 13:12:49 -0700 (PDT) To: rq3@yahoogroups.com MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-558800384-1217103169=:13207" Message-ID: <10537.13207.qm@web56606.mail.re3.yahoo.com> X-Originating-IP: 66.196.97.50 X-eGroups-Msg-Info: 1:12:0:0:0 From: steven mckenzie Subject: Re: [rq3] Re: Behemoth - Reptile or Mammal? X-Yahoo-Group-Post: member; u=11115245; y=gITDyatWxuhc4j7oPWvLcS5WuYpwmQXH-PEKS_9-_Astlkw X-Yahoo-Profile: goldgrif --0-558800384-1217103169=:13207 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable depends on how far you wanna play, a tail like cedar, hmm herbivore, big in= the rivers could be a hippo http://en.wikipedia.org/wiki/Hippopotamus mayb= e based on poor understanding and description loins and legs have power, hm= mm, i could even think a=A0dinosaur =A0that is what a being a GM is about = --0-558800384-1217103169=:13207 Content-Type: text/html; charset=us-ascii
    depends on how far you wanna play, a tail like cedar, hmm
    herbivore, big in the rivers
    could be a hippo
    maybe based on poor understanding and description
    loins and legs have power, hmmm, i could even think a dinosaur
     
     that is what a being a GM is about

    --0-558800384-1217103169=:13207-- Return-Path: X-Sender: list.2723@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 14698 invoked from network); 26 Jul 2008 20:25:22 -0000 X-Received: from unknown (66.218.67.95) by m54.grp.scd.yahoo.com with QMQP; 26 Jul 2008 20:25:22 -0000 X-Received: from unknown (HELO wa-out-1112.google.com) (209.85.146.176) by mta16.grp.scd.yahoo.com with SMTP; 26 Jul 2008 20:25:22 -0000 X-Received: by wa-out-1112.google.com with SMTP id n7so2277112wag.13 for ; Sat, 26 Jul 2008 13:25:22 -0700 (PDT) X-Received: by 10.114.159.5 with SMTP id h5mr3434042wae.222.1217103922172; Sat, 26 Jul 2008 13:25:22 -0700 (PDT) Return-Path: X-Received: from ?192.168.1.2? ( [71.182.79.231]) by mx.google.com with ESMTPS id g25sm15719487wag.4.2008.07.26.13.25.21 (version=TLSv1/SSLv3 cipher=RC4-MD5); Sat, 26 Jul 2008 13:25:21 -0700 (PDT) Mime-Version: 1.0 (Apple Message framework v753.1) In-Reply-To: <10537.13207.qm@web56606.mail.re3.yahoo.com> References: <10537.13207.qm@web56606.mail.re3.yahoo.com> Content-Type: multipart/alternative; boundary=Apple-Mail-1-425494118 Message-Id: <8E7BFFAC-3A7D-4217-92B3-8D2C7CBCF72D@gmail.com> Date: Sat, 26 Jul 2008 13:16:18 -0700 To: rq3@yahoogroups.com X-Mailer: Apple Mail (2.753.1) X-Originating-IP: 209.85.146.176 X-eGroups-Msg-Info: 1:12:0:0:0 From: esoteric Subject: Re: [rq3] Re: Behemoth - Reptile or Mammal? X-Yahoo-Group-Post: member; u=342349015; y=sGSooQNlVYrdVnMLEqRtPje2FRRVMPCwtHX2PB2UFmeiNMAJzw X-Yahoo-Profile: esoteric2723 --Apple-Mail-1-425494118 Content-Transfer-Encoding: 7bit Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed don't forget that the behemoth linguistically is essentially the Bahamut we knew from D&D and from real world mythologies of the middle east - sometimes ally, sometimes adversary. On Jul 26, 2008, at 1:12 PM, steven mckenzie wrote: > depends on how far you wanna play, a tail like cedar, hmm > herbivore, big in the rivers > could be a hippo > http://en.wikipedia.org/wiki/Hippopotamus > maybe based on poor understanding and description > loins and legs have power, hmmm, i could even think a dinosaur > > that is what a being a GM is about --Apple-Mail-1-425494118 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=ISO-8859-1

    don't forget that the behemoth linguistically is esse= ntially the Bahamut we knew from D&D and from real world mythologies of= the middle east - =A0sometimes ally, sometimes adversary.=A0=



    On Jul 26, 2008, at 1:12 PM, steven mckenzi= e wrote:

    depends on how far you wanna play, a tail like= cedar, hmm
    herbivore, big in the rivers
    could be a hippo
    http://en.wikipedia.org/= wiki/Hippopotamus
    maybe based on poor understanding and descriptio= n
    loins and legs have power, hmmm= , i could even think a=A0dinosaur
    =A0
    =A0that is what a being a GM= is about

    --Apple-Mail-1-425494118-- Return-Path: X-Sender: soltakss@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 77901 invoked from network); 26 Jul 2008 20:25:39 -0000 X-Received: from unknown (66.218.67.95) by m51.grp.scd.yahoo.com with QMQP; 26 Jul 2008 20:25:39 -0000 X-Received: from unknown (HELO n50c.bullet.mail.sp1.yahoo.com) (66.163.168.184) by mta16.grp.scd.yahoo.com with SMTP; 26 Jul 2008 20:25:38 -0000 X-Received: from [216.252.122.216] by n50.bullet.mail.sp1.yahoo.com with NNFMP; 26 Jul 2008 20:25:38 -0000 X-Received: from [209.73.164.83] by t1.bullet.sp1.yahoo.com with NNFMP; 26 Jul 2008 20:25:38 -0000 X-Received: from [66.218.66.91] by t7.bullet.scd.yahoo.com with NNFMP; 26 Jul 2008 20:25:38 -0000 Date: Sat, 26 Jul 2008 20:25:38 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.184 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 91.110.146.76 From: "Simon Phipp" Subject: Re: Behemoth - Reptile or Mammal? X-Yahoo-Group-Post: member; u=56019393; y=gMt2kBGaMz_bWHLIblrBX-hEkNt5mlfIIi2KTVy8ZufTDzg X-Yahoo-Profile: soltakss Mechashef: > Obviously whatever the GM decides, but what sort of creature d= o > people think this is in RQIII? A Behemoth. One of out GMs interprete= d a Behemoth as being a solid block of muscle with attitude that party-wip= ed us on several occasions. One of our players couldn't remember what it w= as called and it became known as a "Biamat". Eventually we became powerful= enolugh that the GM needed a group of them to hurt us. > And it quotes t= he Bible as saying: > > "17 His tail hardens like a cedar; the sinews of h= is testicles are > knit together." Well, that has a fairly obvious meanin= g to me .... > What does this part about its testicles mean? Does it impl= y it is a > mammal? Not really, other creatures have testicles as well. = > I checked against the King james V Bible, and it states: > > "40:17 He = moveth his tail like a cedar: the sinews of his stones are > wrapped togeth= er." > > Can anyone interpret? > > btw. If it is a mammal, what happens = if you kick a behemoth where it > hurts :-) It kills you. Really. Hones= tly, I wouldn't bother with a behemoth or a leviathan. Both are said to be= unkillable, so it's a waste of time putting them against a party unless y= ou want a party-wipe, a frustrated group of players or want to teach them = how to defeat something without resorting to combat. See Ya Simon Return-Path: X-Sender: sven_noren@yahoo.se X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 93058 invoked from network); 26 Jul 2008 21:40:24 -0000 X-Received: from unknown (66.218.67.94) by m49.grp.scd.yahoo.com with QMQP; 26 Jul 2008 21:40:24 -0000 X-Received: from unknown (HELO n10.bullet.re3.yahoo.com) (68.142.237.123) by mta15.grp.scd.yahoo.com with SMTP; 26 Jul 2008 21:40:24 -0000 X-Received: from [68.142.237.87] by n10.bullet.re3.yahoo.com with NNFMP; 26 Jul 2008 21:40:24 -0000 X-Received: from [69.147.75.193] by t3.bullet.re3.yahoo.com with NNFMP; 26 Jul 2008 21:40:24 -0000 X-Received: from [127.0.0.1] by omp109.mail.re1.yahoo.com with NNFMP; 26 Jul 2008 21:40:24 -0000 X-Yahoo-Newman-Id: 185874.14301.bm@omp109.mail.re1.yahoo.com Message-ID: <185874.14301.bm@omp109.mail.re1.yahoo.com> X-Received: (qmail 10559 invoked from network); 26 Jul 2008 21:40:24 -0000 X-Received: from unknown (HELO grace.yahoo.se) (sven_noren@81.228.154.51 with login) by smtp116.plus.mail.re1.yahoo.com with SMTP; 26 Jul 2008 21:40:23 -0000 X-YMail-OSG: 09hnFTIVM1ni6M3WC4wp3QhrVg.UOADeDLfUIgfZ0809sKBbRVml83_HhS9YQRHgtxBSFkREXBUEDclcq3RZlZanxwn7BYpIuQhzFx07DJKT2bHQCVLThMKq5190Gg621w-- X-Yahoo-Newman-Property: ymail-3 X-Mailer: QUALCOMM Windows Eudora Version 7.1.0.9 Date: Sat, 26 Jul 2008 23:44:12 +0200 To: rq3@yahoogroups.com In-Reply-To: References: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed X-Originating-IP: 68.142.237.123 X-eGroups-Msg-Info: 1:12:0:0:0 From: Sven Nore'n Subject: Re: [rq3] Behemoth - Reptile or Mammal? X-Yahoo-Group-Post: member; u=93399337; y=jqXE-w3sFJKqC-SDl0YOJsuRqrQraGZCALSOeyEsWyCay8VL_Q X-Yahoo-Profile: sven.noren At 04:02 2008-07-26, you wrote: >What does this part about its testicles mean? Does it imply it is a >mammal? Er, that is has testicles does not make it a mammal; all male creatures wether mammals, reptiles or even fish has them even if they are not always dangling on the outside of the body. The defining quality of mammals are the mammalian glands that produce milk for their young. I.E: boobs, not balls. >btw. If it is a mammal, what happens if you kick a behemoth where it >hurts :-) As a GM, I'd say you now has to contend with a practically unkillable creature that is VERY IRRITATED!!! SvenN. -- Old age and treachery will always overcome youth and skill. __________________________________________________ Anv�nder du Yahoo!? �r du tr�tt p� spam? Yahoo! E-post har det b�sta spamskyddet som finns http://se.mail.yahoo.com Return-Path: X-Sender: goldgrif@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 71058 invoked from network); 26 Jul 2008 22:49:56 -0000 X-Received: from unknown (66.218.67.94) by m48.grp.scd.yahoo.com with QMQP; 26 Jul 2008 22:49:56 -0000 X-Received: from unknown (HELO web56605.mail.re3.yahoo.com) (66.196.97.49) by mta15.grp.scd.yahoo.com with SMTP; 26 Jul 2008 22:49:56 -0000 X-Received: (qmail 50558 invoked by uid 60001); 26 Jul 2008 22:49:52 -0000 X-Received: from [74.138.200.138] by web56605.mail.re3.yahoo.com via HTTP; Sat, 26 Jul 2008 15:49:52 PDT X-Mailer: YahooMailRC/1042.40 YahooMailWebService/0.7.218 Date: Sat, 26 Jul 2008 15:49:52 -0700 (PDT) To: rq3@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable Message-ID: <579434.48596.qm@web56605.mail.re3.yahoo.com> X-Originating-IP: 66.196.97.49 X-eGroups-Msg-Info: 1:12:0:0:0 From: steven mckenzie Subject: Re: [rq3] Behemoth - Reptile or Mammal? X-Yahoo-Group-Post: member; u=11115245; y=fveSGX6lqZpHMxzQeko9Brtzb3iijBHSC3bzJ0gvOJ-5rYs X-Yahoo-Profile: goldgrif in some lizard species there is a swelling at the base of the tail, so test= icles could just mean that whatever this beastie is it is big as only their= god could kill ----- Original Message ---- From: Sven Nore'n To: rq3@yahoogroups.com Sent: Saturday, July 26, 2008 5:44:12 P= M Subject: Re: [rq3] Behemoth - Reptile or Mammal? At 04:02 2008-07-26, yo= u wrote: >What does this part about its testicles mean? Does it imply it i= s a >mammal? Er, that is has testicles does not make it a mammal; all male= creatures wether mammals, reptiles or even fish has them even if they ar= e not always dangling on the outside of the body. The defining quality of = mammals are the mammalian glands that produce milk for their young. I.E: b= oobs, not balls. >btw. If it is a mammal, what happens if you kick a behem= oth where it >hurts :-) As a GM, I'd say you now has to contend with a pra= ctically unkillable creature that is VERY IRRITATED!!! =A0 =A0 =A0 =A0 Sv= enN. -- Old age and treachery will always overcome youth and skill. ____= ______________________________________________ Anv=E4nder du Yahoo!? =C4r d= u tr=F6tt p=E5 spam?=A0 Yahoo! E-post har det b=E4sta spamskyddet som finns= http://se.mail.yahoo.com ------------------------------------ Yahoo! = Groups Links Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 31690 invoked from network); 27 Jul 2008 23:07:53 -0000 X-Received: from unknown (66.218.67.94) by m50.grp.scd.yahoo.com with QMQP; 27 Jul 2008 23:07:53 -0000 X-Received: from unknown (HELO n31b.bullet.sp1.yahoo.com) (209.131.38.209) by mta15.grp.scd.yahoo.com with SMTP; 27 Jul 2008 23:07:53 -0000 X-Received: from [216.252.122.217] by n31.bullet.sp1.yahoo.com with NNFMP; 27 Jul 2008 23:07:53 -0000 X-Received: from [209.73.164.83] by t2.bullet.sp1.yahoo.com with NNFMP; 27 Jul 2008 23:07:53 -0000 X-Received: from [66.218.66.92] by t7.bullet.scd.yahoo.com with NNFMP; 27 Jul 2008 23:07:53 -0000 Date: Sun, 27 Jul 2008 23:07:52 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 209.131.38.209 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 202.168.16.114 From: "Mechashef" Subject: Re: Behemoth - Reptile or Mammal? X-Yahoo-Group-Post: member; u=289703040; y=jxMBRrJ9e20gc_StNw4wqly7hr3Qj5CrDC0rlzeUeHCO4Drs X-Yahoo-Profile: mechashef > Honestly, I wouldn't bother with a behemoth or a leviathan. Both are > s= aid to be unkillable, so it's a waste of time putting them against a > par= ty unless you want a party-wipe, a frustrated group of players or > want t= o teach them how to defeat something without resorting to > combat. Actu= ally, a Behemoth isn't as hard to kill as it appears. A Sever Spirit would= do it in quite nicely. There are of course other ways. A giant pit trap = (perhaps a gnome might be useful to help excavate) could work. Even thoug= h their armour is extremely formidable, the immense size of the beast typi= cally gives an attacker a 50% attack bonus. As a Behemoth is slower than = a horse, a tribe of competant mounted hunters could probably rack up enoug= h criticals to eventually take one down with their missile weapons. A rea= lly gutsy (but stupid technique - that probably isn't going to work) would= be to enrage one somehow (perhaps a kick or bow shot to the groin) then h= ope it charges at you and set a spear against it. At least the character = would die a legend :-) Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 20782 invoked from network); 28 Jul 2008 23:06:07 -0000 X-Received: from unknown (66.218.67.94) by m50.grp.scd.yahoo.com with QMQP; 28 Jul 2008 23:06:07 -0000 X-Received: from unknown (HELO n15a.bullet.sp1.yahoo.com) (69.147.64.118) by mta15.grp.scd.yahoo.com with SMTP; 28 Jul 2008 23:06:07 -0000 X-Received: from [216.252.122.217] by n15.bullet.sp1.yahoo.com with NNFMP; 28 Jul 2008 23:06:07 -0000 X-Received: from [209.73.164.83] by t2.bullet.sp1.yahoo.com with NNFMP; 28 Jul 2008 23:06:07 -0000 X-Received: from [66.218.66.90] by t7.bullet.scd.yahoo.com with NNFMP; 28 Jul 2008 23:06:07 -0000 Date: Mon, 28 Jul 2008 23:06:07 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <579434.48596.qm@web56605.mail.re3.yahoo.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.118 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 202.168.16.114 From: "Mechashef" Subject: Re: Behemoth - Reptile or Mammal? X-Yahoo-Group-Post: member; u=289703040; y=7V2ySf3cebBzo2xpftB1KO4CfZF6lHFD6j41E6-VpfKrUL_B X-Yahoo-Profile: mechashef Thanks for your input people. One of the boundries of my campaign region i= s a vast swamp inhabited by all sorts of creatures. One of the most notab= le is a species of intelligent frog like people. They live in small famil= y groups who build their homes on the back of behemoths, and travel the sw= amp as nomads. One scenario had the player characters being asked to deal = with a renegade family that was raiding other families, and also human far= ms along the edge of the swamp. Normally the behemoths had been campaign = colour, but as the characters were about to fight people who could control= one, I was just after peoples thoughts on the beasts. Thanks again Mech= ashef Return-Path: X-Sender: IQuinn@surewest.net X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 95138 invoked from network); 28 Jul 2008 23:36:15 -0000 X-Received: from unknown (66.218.67.97) by m48.grp.scd.yahoo.com with QMQP; 28 Jul 2008 23:36:15 -0000 X-Received: from unknown (HELO smtp1.mc.surewest.net) (66.60.130.145) by mta18.grp.scd.yahoo.com with SMTP; 28 Jul 2008 23:36:15 -0000 X-Received: (qmail 8437 invoked from network); 28 Jul 2008 16:36:15 -0700 X-Received: by simscan 1.1.0 ppid: 8371, pid: 8402, t: 0.9863s scanners: regex: 1.1.0 attach: 1.1.0 X-Received: from unknown (HELO QUINNLAND) (69.4.130.65) by smtp1 with SMTP; 28 Jul 2008 16:36:14 -0700 To: Date: Mon, 28 Jul 2008 16:36:09 -0700 Message-ID: <00c701c8f10a$b6f2edc0$6401a8c0@QUINNLAND> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_00C8_01C8F0D0.0A9415C0" X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook, Build 10.0.6838 In-Reply-To: Thread-Index: AcjxCHQaiM+5AmsuRairF2sZ7nzVFwAAWu6w X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3198 Importance: Normal X-Originating-IP: 66.60.130.145 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Robert Hoffman" Subject: RE: [rq3] Re: Behemoth - Reptile or Mammal? X-Yahoo-Group-Post: member; u=282081648; y=Kaa6kRwRhVzwieNBACqDzxIwOEq-jNYcvgHJS00YRB5cW0b4w0k X-Yahoo-Profile: quinnland23 ------=_NextPart_000_00C8_01C8F0D0.0A9415C0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable "They live in small family groups who build their homes on the back of beh= emoths, and travel the swamp as nomads." >>That is the sweetest idea for a= n RV I've ever heard!! -----Original Message----- From: rq3@yahoogroups= .com [mailto:rq3@yahoogroups.com] On Behalf Of Mechashef Sent: Monday, July= 28, 2008 4:06 PM To: rq3@yahoogroups.com Subject: [rq3] Re: Behemoth - Rep= tile or Mammal? Thanks for your input people. One of the boundries of = my campaign region is a vast swamp inhabited by all sorts of creatures. O= ne of the most notable is a species of intelligent frog like people. They = live in small family groups who build their homes on the back of behemoths= , and travel the swamp as nomads. One scenario had the player characters b= eing asked to deal with a renegade family that was raiding other families,= and also human farms along the edge of the swamp. Normally the behemoths= had been campaign colour, but as the characters were about to fight peopl= e who could control one, I was just after peoples thoughts on the beasts. = Thanks again Mechashef ------=_NextPart_000_00C8_01C8F0D0.0A9415C0 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable
    =

    Th= ey live in small family groups who build their homes on the back of
    be= hemoths, and travel the swamp as nomads.”

    <= font size=3D2 color=3Dnavy face=3DArial>>>That is the sweetest idea for an RV I&#= 8217;ve ever heard!!

     

    -----Original Message-----
    From: rq3@yahoogroups.com [mailto:rq3@yahoogroups.co= m] On Behalf Of Mechashef Sent:
    = Monday, July 28, 2008 4:06 PM
    To: rq= 3@yahoogroups.com
    Subject: [rq3] Re: Behemoth - Reptile or Mammal?

    =  

    <= font size=3D3 face=3D"Times New Roman">Tha= nks for your input people.

    One of the boundries of my campaign reg= ion is a vast swamp inhabited by
    all sorts of creatures.

    One = of the most notable is a species of intelligent frog like people.
    They= live in small family groups who build their homes on the back of
    behe= moths, and travel the swamp as nomads.

    One scenario had the player= characters being asked to deal with a
    renegade family that was raidin= g other families, and also human farms
    along the edge of the swamp.
    Normally the behemoths had been campaign colour, but as the characte= rs
    were about to fight people who could control one, I was just after =
    peoples thoughts on the beasts.

    Thanks again

    Mechash= ef

    ------=_NextPart_000_00C8_01C8F0D0.0A9415C0-- Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 98592 invoked from network); 29 Jul 2008 01:40:56 -0000 X-Received: from unknown (66.218.67.95) by m55.grp.scd.yahoo.com with QMQP; 29 Jul 2008 01:40:56 -0000 X-Received: from unknown (HELO n50b.bullet.mail.sp1.yahoo.com) (66.163.168.164) by mta16.grp.scd.yahoo.com with SMTP; 29 Jul 2008 01:40:56 -0000 X-Received: from [216.252.122.216] by n50.bullet.mail.sp1.yahoo.com with NNFMP; 29 Jul 2008 01:40:56 -0000 X-Received: from [66.218.69.6] by t1.bullet.sp1.yahoo.com with NNFMP; 29 Jul 2008 01:40:56 -0000 X-Received: from [66.218.66.86] by t6.bullet.scd.yahoo.com with NNFMP; 29 Jul 2008 01:40:56 -0000 Date: Tue, 29 Jul 2008 01:40:54 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.164 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 202.168.16.114 From: "Mechashef" Subject: Cremate Dead X-Yahoo-Group-Post: member; u=289703040; y=AmenK8WoU5xAB2jHjfKFfwD0gY_-3mr4tpxmPrdNcNUZTvUn X-Yahoo-Profile: mechashef Like many other people (I presume), my campaign is not set in Glorantha, b= ut I frequently use material such as spells from there. The Cremate Dead d= ivine spell can be used: "... on the still-animated skeleton, zombie or ev= en vampire form of a former Lodril initiate or priest to burn it, though t= he target's magic points must be overcome in this case." Obviously the an= swer to this question will be "whatever the GM rules", but I'm interested = in other people's opinions. This spell is a ritual ceremony. How long do = people think it would take to cast this spell. Would it be quick like a S= pirit Magic or Divine magic, and thus a priest could use it to incinerate = a zombie that is lumbering towards the party, or like many other ritual sp= ells, would they have to tie the zombie down and perform a multi-hour cere= mony over it before it bursts into flames? I suppose, in a nutshell, is= it fast enough to be used as a combat spell? Thanks Return-Path: X-Sender: soltakss@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 56847 invoked from network); 29 Jul 2008 20:22:10 -0000 X-Received: from unknown (66.218.67.95) by m47.grp.scd.yahoo.com with QMQP; 29 Jul 2008 20:22:10 -0000 X-Received: from unknown (HELO n20d.bullet.scd.yahoo.com) (66.218.67.246) by mta16.grp.scd.yahoo.com with SMTP; 29 Jul 2008 20:22:10 -0000 X-Received: from [209.73.164.86] by n20.bullet.scd.yahoo.com with NNFMP; 29 Jul 2008 20:22:10 -0000 X-Received: from [66.218.66.76] by t8.bullet.scd.yahoo.com with NNFMP; 29 Jul 2008 20:22:10 -0000 Date: Tue, 29 Jul 2008 20:22:10 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.218.67.246 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 91.110.146.76 From: "Simon Phipp" Subject: Re: Cremate Dead X-Yahoo-Group-Post: member; u=56019393; y=cK1VZYZcmQ_xuFr1sqjjLpvxmJ8dupuukok63T9vDH69_6o X-Yahoo-Profile: soltakss Mechashef: > How long do people think it would take to cast this spell. Wo= uld it > be quick like a Spirit Magic or Divine magic, and thus a priest c= ould > use it to incinerate a zombie that is lumbering towards the party, = or > like many other ritual spells, would they have to tie the zombie down= > and perform a multi-hour ceremony over it before it bursts into > flam= es? The trouble with using it as a combat spell is that it overpowers spe= lls such as Turn Undead as it guarantees destroying the target if you over= come POW/MPs. But, there again, it only works on undead that used to be me= mbers of the cult that grants the spell (I would change it from being Lodr= il as it is available from a number of cults). As a ritual spell, this al= lows a religious ceremony to be held over the corpse and to cremate it wit= h the proper ceremonies. > I suppose, in a nutshell, is it fast enough to= be used as a combat > spell? As a combat spell, I'd allow it to be used = as a normal Divine Spell but in that case it would be a One-Use spell rath= er than a reusable one. See Ya Simon Return-Path: Received: (qmail 50687 invoked from network); 29 Jul 2008 23:44:30 -0000 Received: from unknown (66.218.67.94) by m44.grp.scd.yahoo.com with QMQP; 29 Jul 2008 23:44:30 -0000 Received: from unknown (HELO n38d.bullet.mail.sp1.yahoo.com) (66.163.169.144) by mta15.grp.scd.yahoo.com with SMTP; 29 Jul 2008 23:44:30 -0000 Received: from [216.252.122.219] by n38.bullet.mail.sp1.yahoo.com with NNFMP; 29 Jul 2008 23:44:30 -0000 Received: from [66.218.69.6] by t4.bullet.sp1.yahoo.com with NNFMP; 29 Jul 2008 23:44:30 -0000 Received: from [66.218.66.89] by t6.bullet.scd.yahoo.com with NNFMP; 29 Jul 2008 23:44:30 -0000 Date: 29 Jul 2008 23:44:29 -0000 Message-ID: <1217375069.612.27892.w122@yahoogroups.com> X-Yahoo-Newman-Property: groups-system X-eGroups-Application: poll X-Yahoo-Group-Post: system From: rq3@yahoogroups.com To: rq3@yahoogroups.com Subject: New poll for rq3 MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Enter your vote today! A new poll has been created for the rq3 group: Since I'm new to this list, I was curious to know a little more about the membership. Are you currently running or playing the RQ3 game, and if so, roughly how? I've tried to keep the poll simple, so if you dont exactly fit a category, please pick the most appropriate. If you are both playing and running, then choose the 'running' option that best fits. As for the difference between Homebrew and Published - if you mostly make up your own material, pick Homebrew. If you are playing Pavis or River of Cradles, or whatever, pick published. Thanks for your participation. I'm looking forward to contributing more to this group, but just wanted to see where everybody was at first. Thalaba o I'm currently running RQ3 in a homebrew world o I'm currently running RQ3 using a published world o I'm currently playing RQ3 in a homebrew world o I'm currently playing RQ3 using a published world o I'm not currently playing RQ3 To vote, please visit the following web page: http://groups.yahoo.com/group/rq3/surveys?id=2408999 Note: Please do not reply to this message. Poll votes are not collected via email. To vote, you must go to the Yahoo! Groups web site listed above. Thanks! Return-Path: X-Sender: thalaba@rocketmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 32143 invoked from network); 30 Jul 2008 00:01:45 -0000 X-Received: from unknown (66.218.67.94) by m43.grp.scd.yahoo.com with QMQP; 30 Jul 2008 00:01:45 -0000 X-Received: from unknown (HELO n17c.bullet.scd.yahoo.com) (66.218.67.205) by mta15.grp.scd.yahoo.com with SMTP; 30 Jul 2008 00:01:45 -0000 X-Received: from [66.218.69.4] by n17.bullet.scd.yahoo.com with NNFMP; 30 Jul 2008 00:01:45 -0000 X-Received: from [66.218.66.78] by t4.bullet.scd.yahoo.com with NNFMP; 30 Jul 2008 00:01:45 -0000 Date: Wed, 30 Jul 2008 00:01:43 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.218.67.205 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 70.24.137.247 From: "thalaba2008" Subject: Chase Scenes X-Yahoo-Group-Post: member; u=353961760; y=rppvWFZTPiNzzhLR4a6wcAvUpMcewSL9ycCOuOwYscjsnUDlIGpsPp-Ohc7KWElLxA X-Yahoo-Profile: thalaba2008 How do you handle Chase Scenes in RQ? I find the rules as presented in the = book to be inadequate, mainly because all humans (or horses, for that matte= r) move at the same speed. True, running chase scenes in melee will allow o= ne to factor in Dex SR, or fatigue, but for me this is not enough. I would = like to model chases a little better. I did come up with one elaborate mech= anic that took Strength, Con, Dex, Enc, and wounds to the legs into acount,= but I think it's too cumbersome and overall not a great model. Does anyon= e have a a quick and easy method of handling chase scenes? Return-Path: X-Sender: IQuinn@surewest.net X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 99655 invoked from network); 30 Jul 2008 05:23:50 -0000 X-Received: from unknown (66.218.67.94) by m55.grp.scd.yahoo.com with QMQP; 30 Jul 2008 05:23:50 -0000 X-Received: from unknown (HELO smtp2.mc.surewest.net) (66.60.130.145) by mta15.grp.scd.yahoo.com with SMTP; 30 Jul 2008 05:23:50 -0000 X-Received: (qmail 28688 invoked from network); 29 Jul 2008 22:23:51 -0700 X-Received: by simscan 1.1.0 ppid: 28560, pid: 28681, t: 1.1409s scanners: regex: 1.1.0 attach: 1.1.0 X-Received: from unknown (HELO QUINNLAND) (69.4.130.65) by smtp2 with SMTP; 29 Jul 2008 22:23:50 -0700 To: Date: Tue, 29 Jul 2008 22:23:43 -0700 Message-ID: <000001c8f204$6f3b3000$6401a8c0@QUINNLAND> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0001_01C8F1C9.C2DEA1F0" X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook, Build 10.0.6838 Importance: Normal Thread-Index: Acjx2WOGhYNYQ/QxTbKgBN2VTO2rZAAKg7gg In-Reply-To: X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3198 X-Originating-IP: 66.60.130.145 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Robert Hoffman" Subject: RE: [rq3] Chase Scenes X-Yahoo-Group-Post: member; u=282081648; y=VPOKeB_StfUefH3BTLLSvjgiqG-mHvMDTIUVCHDQEH6UuGtPsHY X-Yahoo-Profile: quinnland23 ------=_NextPart_000_0001_01C8F1C9.C2DEA1F0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable For my group we created an agility skill called "Retreat" (could just as ea= sily be called "Run"). If we get to a chase scenario each person rolls (mo= dified for current encumbrance) and we simply compare successes (one level = of success you pull away, etc). This usually burns double fatigue (adjuste= d for special / critical) as well so that quickly becomes a factor. --= ---Original Message----- From: rq3@yahoogroups.com [mailto:rq3@yahoogroups.= com] On Behalf Of thalaba2008 Sent: Tuesday, July 29, 2008 5:02 PM To: rq3@= yahoogroups.com Subject: [rq3] Chase Scenes How do you handle Chase Sce= nes in RQ? I find the rules as presented in the book to be inadequate, main= ly because all humans (or horses, for that matter) move at the same speed. = True, running chase scenes in melee will allow one to factor in Dex SR, or = fatigue, but for me this is not enough. I would like to model chases a litt= le better. I did come up with one elaborate mechanic that took Strength, Co= n, Dex, Enc, and wounds to the legs into acount, but I think it's too cumbe= rsome and overall not a great model. Does anyone have a a quick and easy m= ethod of handling chase scenes? ------=_NextPart_000_0001_01C8F1C9.C2DEA1F0 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable
    =

    For my group we created= an agility skill called “Retreat” (could just as easily be cal= led “Run”).  If we get to a chase scenario each person rol= ls (modified for current encumbrance) and we simply compare successes (one = level of success you pull away, etc).  This usually burns double fatig= ue (adjusted for special / critical) as well so that quickly becomes a fact= or. 

     

    -----Original Message-----
    From: rq3@yahoogroups.com [mailto:rq3@yahoogroups.com] On Behalf Of
    thalaba2008
    Sent: Tuesday, July 29, 2008 5:02 = PM
    To: rq3@yahoogroups.c= om
    Subject: [rq3] Chase = Scenes

    <= font size=3D3 face=3D"Times New Roman">&nb= sp;

    How do you handle Chase Scenes in RQ? I= find the rules as presented in
    the book to be inadequate, mainly becau= se all humans (or horses, for
    that matter) move at the same speed. True= , running chase scenes in
    melee will allow one to factor in Dex SR, or = fatigue, but for me this
    is not enough. I would like to model chases a = little better. I did
    come up with one elaborate mechanic that took Stre= ngth, Con, Dex, Enc,
    and wounds to the legs into acount, but I think it= 's too cumbersome
    and overall not a great model.

    Does anyone h= ave a a quick and easy method of handling chase scenes?

    =

    ------=_NextPart_000_0001_01C8F1C9.C2DEA1F0-- Return-Path: X-Sender: rog_benham@hotmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 70312 invoked from network); 30 Jul 2008 12:33:18 -0000 X-Received: from unknown (66.218.67.97) by m54.grp.scd.yahoo.com with QMQP; 30 Jul 2008 12:33:18 -0000 X-Received: from unknown (HELO bay0-omc1-s5.bay0.hotmail.com) (65.54.246.77) by mta18.grp.scd.yahoo.com with SMTP; 30 Jul 2008 12:33:18 -0000 X-Received: from BAY114-W16 ([65.54.169.116]) by bay0-omc1-s5.bay0.hotmail.com with Microsoft SMTPSVC(6.0.3790.3959); Wed, 30 Jul 2008 05:33:15 -0700 Message-ID: Return-Path: rog_benham@hotmail.com Content-Type: multipart/alternative; boundary="_685ba94e-2746-4780-8ebb-fab3585e11f6_" To: Date: Wed, 30 Jul 2008 13:33:15 +0100 Importance: Normal In-Reply-To: <000001c8f204$6f3b3000$6401a8c0@QUINNLAND> References: <000001c8f204$6f3b3000$6401a8c0@QUINNLAND> MIME-Version: 1.0 X-OriginalArrivalTime: 30 Jul 2008 12:33:15.0286 (UTC) FILETIME=[701D5B60:01C8F240] X-Originating-IP: 65.54.246.77 X-eGroups-Msg-Info: 1:12:0:0:0 From: Roger Benham Subject: RE: [rq3] Chase Scenes X-Yahoo-Group-Post: member; u=126072076; y=3b4ETrmBeWdSZc_ICrAGirKH9zO2JhW1yEFth7AaiBOQEn5_bOE X-Yahoo-Profile: guildsman55 --_685ba94e-2746-4780-8ebb-fab3585e11f6_ Content-Type: text/plain; charset="Windows-1252" Content-Transfer-Encoding: quoted-printable Howa about using Ride or Drive skill to give you an extra boost- 1m/SR ext= ra or something like that? Fatigue should play a part too! I'd also use t= he DEX of the animal to determine who moves first (Highest DEX goes last). = It would mean a horse barbarian would leave the average pursuit party stra= ggling. I don't have beasts of burden in my campaign, so it tends to be p= eople running at/away from creatures. To: rq3@yahoogroups.comFrom: IQuin= n@surewest.netDate: Tue, 29 Jul 2008 22:23:43 -0700Subject: RE: [rq3] Chase= Scenes For my group we created an agility skill called =93Retreat=94= (could just as easily be called =93Run=94). If we get to a chase scenario= each person rolls (modified for current encumbrance) and we simply compare= successes (one level of success you pull away, etc). This usually burns d= ouble fatigue (adjusted for special / critical) as well so that quickly bec= omes a factor. -----Original Message-----From: rq3@yahoogroups.com [mai= lto:rq3@yahoogroups.com] On Behalf Of thalaba2008Sent: Tuesday, July 29, 20= 08 5:02 PMTo: rq3@yahoogroups.comSubject: [rq3] Chase Scenes How do yo= u handle Chase Scenes in RQ? I find the rules as presented inthe book to be= inadequate, mainly because all humans (or horses, forthat matter) move at = the same speed. True, running chase scenes inmelee will allow one to factor= in Dex SR, or fatigue, but for me thisis not enough. I would like to model= chases a little better. I didcome up with one elaborate mechanic that took= Strength, Con, Dex, Enc,and wounds to the legs into acount, but I think it= 's too cumbersomeand overall not a great model.Does anyone have a a quick a= nd easy method of handling chase scenes? __________________________= _______________________________________ The John Lewis Clearance - save up = to 50% with FREE delivery http://clk.atdmt.com/UKM/go/101719806/direct/01/ --_685ba94e-2746-4780-8ebb-fab3585e11f6_ Content-Type: text/html; charset="Windows-1252" Content-Transfer-Encoding: quoted-printable
    Howa about using Ride or Drive skill to give you an extra b= oost- 1m/SR extra or something like that?  Fatigue should play a part = too!  I'd also use the DEX of the animal to determine who moves first = (Highest DEX goes last).  It would mean a horse barbarian would leave = the average pursuit party straggling.
     
    I don't have beasts of= burden in my campaign, so it tends to be people running at/away from creat= ures.



    To: rq3@yahoogroups.com
    From: IQuinn@surewest.n= et
    Date: Tue, 29 Jul 2008 22:23:43 -0700
    Subject: RE: [rq3] Chase Sce= nes


    = For my group we created an agility skill called =93Retreat=94 (could just a= s easily be called =93Run=94).  If we get to a chase scenario each per= son rolls (modified for current encumbrance) and we simply compare successe= s (one level of success you pull away, etc).  This usually burns doubl= e fatigue (adjusted for special / critical) as well so that quickly becomes= a factor. 

     

    ---= --Original Message-----
    From: rq3@yahoogroups.com [mailto:rq3@yahoogroups.com] On Behalf Of
    thalaba2008
    <= SPAN style=3D"FONT-WEIGHT: bold">Sent: Tuesday, July 29, 2008 5:= 02 PM
    To: rq3@yahoogroup= s.com
    Subject: [rq3= ] Chase Scenes

     <= /P>

    = Ho= w do you handle Chase Scenes in RQ? I find the rules as presented in
    the= book to be inadequate, mainly because all humans (or horses, for
    that m= atter) move at the same speed. True, running chase scenes in
    melee will = allow one to factor in Dex SR, or fatigue, but for me this
    is not enough= . I would like to model chases a little better. I did
    come up with one e= laborate mechanic that took Strength, Con, Dex, Enc,
    and wounds to the l= egs into acount, but I think it's too cumbersome
    and overall not a great= model.

    Does anyone have a a quick and easy method of handling chase= scenes?




    W= in =A33000 to spend on whatever you want at Uni! Click here to WIN! --_685ba94e-2746-4780-8ebb-fab3585e11f6_-- Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 16658 invoked from network); 30 Jul 2008 14:58:40 -0000 X-Received: from unknown (66.218.67.96) by m51.grp.scd.yahoo.com with QMQP; 30 Jul 2008 14:58:40 -0000 X-Received: from unknown (HELO n27c.bullet.scd.yahoo.com) (66.218.67.220) by mta17.grp.scd.yahoo.com with SMTP; 30 Jul 2008 14:58:40 -0000 X-Received: from [209.73.164.86] by n27.bullet.scd.yahoo.com with NNFMP; 30 Jul 2008 14:58:40 -0000 X-Received: from [66.218.66.90] by t8.bullet.scd.yahoo.com with NNFMP; 30 Jul 2008 14:58:40 -0000 Date: Wed, 30 Jul 2008 14:58:40 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.218.67.220 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 202.168.16.114 From: "Mechashef" Subject: Re: Chase Scenes X-Yahoo-Group-Post: member; u=289703040; y=GYZakoGoSwVSN00J4h1TP1Dx8ItWWvVADmsu4SpGNcGpKCvm X-Yahoo-Profile: mechashef One technique I've used is to simply use the resistance table. The GM stat= es how far apart the characters are, how many successes will be required b= y the pursuer to catch their opponent, and how many successes will be requ= ired by the pursued to escape. For a short chase compare DEX vs DEX on t= he resistance table. For a longer one compare CON vs CON. If you want to= get trickier, average the DEX and CON and compare those against the oppon= ent, or use DEX, CON and SIZ (or whatever). Or start off comparing DEX vs= DEX, but if the chase lasts more than a specified number of rounds, chang= e to CON vs CON tests. For each success the pursuer obtains on the resista= nce table and the pursued doesn't, the distance is closed by one success. = For each success the pursued obtains on the resistance table and the pu= rsuer doesn't, the distance is opened by one success. If both fail, or b= oth succeed then the distance stays the same. If you want, a special resul= t can alter the distance by 2 successes, and a critical by 3. Eventually = the distance will be closed and thus the pursued has been caught, or the d= istance will exceed the amount specified by the GM and the pursued will ha= ve escaped. A fumble means that person has fallen, and their opponent eith= er catches them, or has escaped (depending on who fumbled) If you really = want, you can factor in fatigue, penalties due to injury etc. As a guide= line, I generally have 1 success changes the distance by 1 metre, but have= used bigger values (even up to 5km) for long distance chases (inlcuding o= nes where the party is racing the bad guys to some objective that is days = away). Return-Path: X-Sender: goldgrif@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 69374 invoked from network); 30 Jul 2008 16:41:16 -0000 X-Received: from unknown (66.218.67.94) by m36.grp.scd.yahoo.com with QMQP; 30 Jul 2008 16:41:16 -0000 X-Received: from unknown (HELO web56601.mail.re3.yahoo.com) (66.196.97.45) by mta15.grp.scd.yahoo.com with SMTP; 30 Jul 2008 16:41:16 -0000 X-Received: (qmail 20543 invoked by uid 60001); 30 Jul 2008 16:41:15 -0000 X-Received: from [74.138.200.138] by web56601.mail.re3.yahoo.com via HTTP; Wed, 30 Jul 2008 09:41:14 PDT X-Mailer: YahooMailRC/1042.48 YahooMailWebService/0.7.218 Date: Wed, 30 Jul 2008 09:41:14 -0700 (PDT) To: rq3@yahoogroups.com MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-1963108541-1217436074=:20509" Message-ID: <392752.20509.qm@web56601.mail.re3.yahoo.com> X-Originating-IP: 66.196.97.45 X-eGroups-Msg-Info: 1:12:0:0:0 From: steven mckenzie Subject: Re: [rq3] Chase Scenes X-Yahoo-Group-Post: member; u=11115245; y=o3H8GZH8Gm1dPuk-GNepXRBpA5oC_kdrv9q-1W-QRL52n9k X-Yahoo-Profile: goldgrif --0-1963108541-1217436074=:20509 Content-Type: text/plain; charset=windows-1252 Content-Transfer-Encoding: quoted-printable dex vs dex, loser loses 1d6 speed, or dex for one segment,=A0 or skill vs s= kill (dex*5 for animal), loser still loses speed or dex 1d6 ----- Origin= al Message ---- From: Roger Benham To: rq3@yahoogr= oups.com Sent: Wednesday, July 30, 2008 8:33:15 AM Subject: RE: [rq3] Chase= Scenes Howa about using Ride or Drive skill to give you an extra boost-= 1m/SR extra or something like that?=A0 Fatigue should play a part too!=A0 = I'd also use the DEX of the animal to determine who moves first (Highest DE= X goes last).=A0 It would mean a horse barbarian would leave the average pu= rsuit party straggling. =A0 I don't have beasts of burden in my campaign, s= o it tends to be people running at/away from creatures. _________________= _______________ To: rq3@yahoogroups. com From: IQuinn@surewest. net Date: = Tue, 29 Jul 2008 22:23:43 -0700 Subject: RE: [rq3] Chase Scenes For my g= roup we created an agility skill called =93Retreat=94 (could just as easily= be called =93Run=94).=A0 If we get to a chase scenario each person rolls (= modified for current encumbrance) and we simply compare successes (one leve= l of success you pull away, etc).=A0 This usually burns double fatigue (adj= usted for special / critical) as well so that quickly becomes a factor.=A0 = =A0 -----Original Message----- From: rq3@yahoogroups. com [mailto:rq3@ ya= hoogroups. com] On Behalf Of thalaba2008 Sent: Tuesday, July 29, 2008 5:02 = PM To: rq3@yahoogroups. com Subject: [rq3] Chase Scenes =A0 How do you hand= le Chase Scenes in RQ? I find the rules as presented in the book to be inad= equate, mainly because all humans (or horses, for that matter) move at the = same speed. True, running chase scenes in melee will allow one to factor in= Dex SR, or fatigue, but for me this is not enough. I would like to model c= hases a little better. I did come up with one elaborate mechanic that took = Strength, Con, Dex, Enc, and wounds to the legs into acount, but I think it= 's too cumbersome and overall not a great model. Does anyone have a a quic= k and easy method of handling chase scenes? _____________________________= ___ Win =A33000 to spend on whatever you want at Uni! Click here to WIN! = --0-1963108541-1217436074=:20509 Content-Type: text/html; charset=windows-1252 Content-Transfer-Encoding: quoted-printable
    dex vs dex, loser loses 1d6 speed, or dex for one segment,&= nbsp; or skill vs skill (dex*5 for animal), loser still loses speed or dex = 1d6


    ----- Original Message ----From: Roger Benham
    To: rq3@yahoogroups.= com
    Sent: Wednesday, July 30, 2008 8:33:15 AM
    Subject: RE: [rq3] Chas= e Scenes


    Howa about using Ride or Drive= skill to give you an extra boost- 1m/SR extra or something like that? = ; Fatigue should play a part too!  I'd also use the DEX of the animal = to determine who moves first (Highest DEX goes last).  It would mean a= horse barbarian would leave the average pursuit party straggling.
     = ;
    I don't have beasts of burden in my campaign, so it tends to be people= running at/away from creatures.



    To: rq3@yahoogroups. com<= BR>From: IQuinn@surewest. net
    Date: Tue, 29 Jul 2008 22:23:43 -0700
    S= ubject: RE: [rq3] Chase Scenes


    For my group we created an a= gility skill called =93Retreat=94 (could just as easily be called =93Run=94= ).  If we get to a chase scenario each person rolls (modified for curr= ent encumbrance) and we simply compare successes (one level of success you = pull away, etc).  This usually burns double fatigue (adjusted for spec= ial / critical) as well so that quickly becomes a factor. 

     

    -----Original Message-----
    <= B>From: rq3@yahoogroups. com [= mailto:rq3@ yahoogroups. com] On Behal= f Of thalaba2008
    Sent: Tuesday, July 29, 2008 5:02 PM
    To: rq3@yahoogroups. com
    Subject: [rq3] Chase Scenes

     

    How do you handle Chase Scenes in RQ? I find th= e rules as presented in
    the book to be inadequate, mainly because all hu= mans (or horses, for
    that matter) move at the same speed. True, running = chase scenes in
    melee will allow one to factor in Dex SR, or fatigue, bu= t for me this
    is not enough. I would like to model chases a little bette= r. I did
    come up with one elaborate mechanic that took Strength, Con, De= x, Enc,
    and wounds to the legs into acount, but I think it's too cumbers= ome
    and overall not a great model.

    Does anyone have a a quick and= easy method of handling chase scenes?



    Win =A33000 to spend = on whatever you want at Uni! Click here to WIN!
    =

    --0-1963108541-1217436074=:20509-- Return-Path: X-Sender: soltakss@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 60889 invoked from network); 30 Jul 2008 19:27:14 -0000 X-Received: from unknown (66.218.67.95) by m49.grp.scd.yahoo.com with QMQP; 30 Jul 2008 19:27:14 -0000 X-Received: from unknown (HELO n1.bullet.mail.re1.yahoo.com) (69.147.103.128) by mta16.grp.scd.yahoo.com with SMTP; 30 Jul 2008 19:27:13 -0000 X-Received: from [68.142.237.88] by n1.bullet.mail.re1.yahoo.com with NNFMP; 30 Jul 2008 19:27:13 -0000 X-Received: from [66.218.69.1] by t4.bullet.re3.yahoo.com with NNFMP; 30 Jul 2008 19:27:13 -0000 X-Received: from [66.218.66.76] by t1.bullet.scd.yahoo.com with NNFMP; 30 Jul 2008 19:27:13 -0000 Date: Wed, 30 Jul 2008 19:27:11 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.103.128 X-eGroups-Msg-Info: 1:12:0:0:0 X-Yahoo-Post-IP: 91.110.146.76 From: "Simon Phipp" Subject: Re: Chase Scenes X-Yahoo-Group-Post: member; u=56019393; y=I78ark_11tJw08MXzUU6qxp3FEpTabeDuR97H6Cau9xahcg X-Yahoo-Profile: soltakss thalaba2008: > How do you handle Chase Scenes in RQ? I find the rules as p= resented in > the book to be inadequate, mainly because all humans (or hors= es, for > that matter) move at the same speed. True, running chase scenes i= n > melee will allow one to factor in Dex SR, or fatigue, but for me this >= is not enough. I would like to model chases a little better. I did > come = up with one elaborate mechanic that took Strength, Con, Dex, Enc, > and wou= nds to the legs into acount, but I think it's too cumbersome > and overall = not a great model. > > Does anyone have a a quick and easy method of handl= ing chase scenes? In HeroQuest it works a dream, very intuitive and easy. = Everyone makes a relevant opposed roll and depending on the relative level= s of success, everyone moves relative to each other. A chase is held over = so many tounds and at the end you see who is the winner, who escapes or w= ho is caught. It is fast, exciting and very easy. However, RQ is a bit dif= ferent. You have different movement rates, that is the basic deciding fact= or. Something faster moves faster than something slower. In a straight rac= e you just work out the distances moved and the relative differences in sp= eed and see if you are caught. For things with the same movement rate, it'= s a bit different. You have to have a skill to base the running/moving on.= Normally you could use Ride, Run or Drive (Vehicle), 3 x (SIZ+DEX)/ 2 or = whatever. You both roll each round and work out a number based on the leve= l of success - Fumble -1, Failure 0, Normal 1, Special 2, Critical 3, Spec= ial Critical 4 and so on. You work out the relative success and this is th= e distance in metres that is made up or lost in that round. So, Shergar Su= nhoof, Centaur Extraordinaire, is chasing a nubile cavalryman on a horse, = both have move 10 so we use the cavalryman's Ride 80% and Shergar's 3 * (*= SIZ+DEX) / 2, which works out to be 99% as he is big and lithe, the cavalr= yman starts 10m ahead and the first round he fails his roll and Shergar sp= ecials, so Shergar gains 2 - 0 =3D 2m. Next round, the cavalryman fumbles = and Shergar criticals, gaining 3 - (-1) =3D 4m. After several rounds, Sher= gar is in tupping distance and the chase grounds to a halt. Of course, yo= u could still use creatures with a different Move using the same rules, yo= u just increase one side's relative move by the distance in Move. So, if S= hergar was chasing a human on foot then he would be running at Move 10 aga= inst Move 3, so he gets a +7 each round in addition to the relative rolls.= See Ya Simon Return-Path: X-Sender: thalaba@rocketmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 48263 invoked from network); 31 Jul 2008 00:11:51 -0000 X-Received: from unknown (66.218.67.97) by m55.grp.scd.yahoo.com with QMQP; 31 Jul 2008 00:11:51 -0000 X-Received: from unknown (HELO n25a.bullet.sp1.yahoo.com) (209.131.38.237) by mta18.grp.scd.yahoo.com with SMTP; 31 Jul 2008 00:11:51 -0000 X-Received: from [216.252.122.218] by n25.bullet.sp1.yahoo.com with NNFMP; 31 Jul 2008 00:11:51 -0000 X-Received: from [209.73.164.86] by t3.bullet.sp1.yahoo.com with NNFMP; 31 Jul 2008 00:11:51 -0000 X-Received: from [66.218.67.199] by t8.bullet.scd.yahoo.com with NNFMP; 31 Jul 2008 00:11:51 -0000 Date: Thu, 31 Jul 2008 00:11:50 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 209.131.38.237 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 76.71.51.189 From: "thalaba2008" Subject: Re: Chase Scenes X-Yahoo-Group-Post: member; u=353961760; y=NMQBX0bsMek_xWwVg5xoqdso7axr6V9ux12ltVWQtGIPGIYNZz3lWPfqkETFUeBoVA X-Yahoo-Profile: thalaba2008 Thanks for the replies, all. There are some good ideas in there. I can see = now that developing a 'skill' or something similar is probably the way to g= o. A friend of mine has done the same in an RQ/D20 hybrid game of his creat= ion, but I was never totally happy with his particular model. Thanks to you= guys, I can see it now working more to my satisfaction. Cheers! Chris = Return-Path: X-Sender: thalaba@rocketmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 60257 invoked from network); 6 Aug 2008 01:57:47 -0000 X-Received: from unknown (66.218.67.95) by m43.grp.scd.yahoo.com with QMQP; 6 Aug 2008 01:57:47 -0000 X-Received: from unknown (HELO n32b.bullet.sp1.yahoo.com) (209.131.38.212) by mta16.grp.scd.yahoo.com with SMTP; 6 Aug 2008 01:57:47 -0000 X-Received: from [216.252.122.217] by n32.bullet.sp1.yahoo.com with NNFMP; 06 Aug 2008 01:57:47 -0000 X-Received: from [209.73.164.83] by t2.bullet.sp1.yahoo.com with NNFMP; 06 Aug 2008 01:57:47 -0000 X-Received: from [66.218.66.90] by t7.bullet.scd.yahoo.com with NNFMP; 06 Aug 2008 01:57:47 -0000 Date: Wed, 06 Aug 2008 01:57:47 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 209.131.38.212 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 70.24.169.117 From: "Chris Gilmore" Subject: Multiple Languages X-Yahoo-Group-Post: member; u=353961760; y=eQN_G2uY_jRwdRqKAqjPxQllN_Ej5LBUpaYsJIkAZeGFq0O-WzkySDMZMbm4qlHsEA X-Yahoo-Profile: thalaba2008 In my campaign, set in my own setting, my characters are members of a relat= ively obscure tribe on the outskirts of civilization. But of course things = happen, and now they are heading off into the broader world, and are experi= encing more different cultures. Having each language be a separate skill p= resents some problems for me. For one, I expect to have many languages in m= y world and my PC's currently know none of them. To have them traipse acros= s the continent never understanding people they meet would not be satisfyin= g, and learning so many languages would take up too much room on the charac= ter sheet. I'm reluctant to create a common tongue (eg. tradetalk) because = such a thing seems unrealistic to me. Instead, Ive chosen to replace langu= age skills (at least for now) with a single skill called Linguistics. This = skill represents a PC's base chance to communicate with foreigners. The NPC= 's will also have this skill - to communicate with someone, add both lingui= stics skills together and roll that as a percentage at the beginning of the= conversation. This way, they always at least have a chance to make themsel= ves understood, but sometimes they wont. Naturally, my more important NPC's= have a higher linguistics skill. We have only just gotten to the point in= the game where this is coming into play, so I have not had a lot of scope = to test this. What do you think of this method? Am I overlooking something= in my effort to be simple? Is this an issue in your campaign, and if so, h= ow do you handle it? Thanks, Chris Return-Path: X-Sender: lev_lafayette@yahoo.com.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 2247 invoked from network); 6 Aug 2008 02:36:33 -0000 X-Received: from unknown (66.218.67.95) by m51.grp.scd.yahoo.com with QMQP; 6 Aug 2008 02:36:33 -0000 X-Received: from unknown (HELO web33505.mail.mud.yahoo.com) (68.142.206.154) by mta16.grp.scd.yahoo.com with SMTP; 6 Aug 2008 02:36:33 -0000 X-Received: (qmail 7728 invoked by uid 60001); 6 Aug 2008 02:36:33 -0000 X-Received: from [130.220.32.7] by web33505.mail.mud.yahoo.com via HTTP; Tue, 05 Aug 2008 19:36:33 PDT X-Mailer: YahooMailWebService/0.7.218 Date: Tue, 5 Aug 2008 19:36:33 -0700 (PDT) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-2028898982-1217990193=:6769" Message-ID: <382054.6769.qm@web33505.mail.mud.yahoo.com> X-Originating-IP: 68.142.206.154 X-eGroups-Msg-Info: 1:12:0:0:0 From: Lev Lafayette Reply-To: lev_lafayette@yahoo.com.au Subject: Re: [rq3] Multiple Languages X-Yahoo-Group-Post: member; u=90358482; y=Q4zhdhThqRY9I1FamWn21lDUDxqIN89PrNH35G5E-UXAJClxom1DDA X-Yahoo-Profile: lev_lafayette --0-2028898982-1217990193=:6769 Content-Type: text/plain; charset=us-ascii If your characters are travelling far and wide it is realistic - and RQ always claimed to be realistic - that the characters pick up a number of languages. It is also perfectly OK to have a 'tradetalk' language or a couple of trading languages; a lingua franca which would operate according to the trade route. At various places and times, Latin, French, Arabic and now English have all served this function. Linguistics is understanding of the structure of language. Having a linguistics skill is the sort of thing that can improve the rate of learning languages. Don't forget to have defaults either. A Swede and a Dane can pretty well figure out what each is saying (so give it say, a -20% modifier and base the starting level at 20% less). HTH, Lev --- On Wed, 8/6/08, Chris Gilmore wrote: From: Chris Gilmore Subject: [rq3] Multiple Languages To: rq3@yahoogroups.com Date: Wednesday, August 6, 2008, 11:57 AM In my campaign, set in my own setting, my characters are members of a relatively obscure tribe on the outskirts of civilization. But of course things happen, and now they are heading off into the broader world, and are experiencing more different cultures. Having each language be a separate skill presents some problems for me. For one, I expect to have many languages in my world and my PC's currently know none of them. To have them traipse across the continent never understanding people they meet would not be satisfying, and learning so many languages would take up too much room on the character sheet. I'm reluctant to create a common tongue (eg. tradetalk) because such a thing seems unrealistic to me. Instead, Ive chosen to replace language skills (at least for now) with a single skill called Linguistics. This skill represents a PC's base chance to communicate with foreigners. The NPC's will also have this skill - to communicate with someone, add both linguistics skills together and roll that as a percentage at the beginning of the conversation. This way, they always at least have a chance to make themselves understood, but sometimes they wont. Naturally, my more important NPC's have a higher linguistics skill. We have only just gotten to the point in the game where this is coming into play, so I have not had a lot of scope to test this. What do you think of this method? Am I overlooking something in my effort to be simple? Is this an issue in your campaign, and if so, how do you handle it? Thanks, Chris --0-2028898982-1217990193=:6769 Content-Type: text/html; charset=us-ascii

    If your characters are travelling far and wide it is realistic - and RQ always claimed to be realistic - that the characters pick up a number of languages. It is also perfectly OK to have a 'tradetalk' language or a couple of trading languages; a lingua franca which would operate according to the trade route. At various places and times, Latin, French, Arabic and now English have all served this function.

    Linguistics is understanding of the structure of language. Having a linguistics skill is the sort of thing that can improve the rate of learning languages.

    Don't forget to have defaults either. A Swede and a Dane can pretty well figure out what each is saying (so give it say, a -20% modifier and base the starting level at 20% less).

    HTH,


    Lev


    --- On Wed, 8/6/08, Chris Gilmore wrote:
    From: Chris Gilmore
    Subject: [rq3] Multiple Languages
    To: rq3@yahoogroups.com
    Date: Wednesday, August 6, 2008, 11:57 AM

    In my campaign, set in my own setting, my characters are members of a
    relatively obscure tribe on the outskirts of civilization. But of
    course things happen, and now they are heading off into the broader
    world, and are experiencing more different cultures.

    Having each language be a separate skill presents some problems for
    me. For one, I expect to have many languages in my world and my PC's
    currently know none of them. To have them traipse across the continent
    never understanding people they meet would not be satisfying, and
    learning so many languages would take up too much room on the
    character sheet. I'm reluctant to create a common tongue (eg.
    tradetalk) because such a thing seems unrealistic to me.

    Instead, Ive chosen to replace language skills (at least for now) with
    a single skill called Linguistics. This skill represents a PC's base
    chance to communicate with foreigners. The NPC's will also have this
    skill - to communicate with someone, add both linguistics skills
    together and roll that as a percentage at the beginning of the
    conversation. This way, they always at least have a chance to make
    themselves understood, but sometimes they wont. Naturally, my more
    important NPC's have a higher linguistics skill.

    We have only just gotten to the point in the game where this is coming
    into play, so I have not had a lot of scope to test this.

    What do you think of this method? Am I overlooking something in my
    effort to be simple? Is this an issue in your campaign, and if so, how
    do you handle it?

    Thanks,

    Chris


    --0-2028898982-1217990193=:6769-- Return-Path: X-Sender: runequester@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 11646 invoked from network); 6 Aug 2008 02:50:12 -0000 X-Received: from unknown (66.218.67.97) by m49.grp.scd.yahoo.com with QMQP; 6 Aug 2008 02:50:12 -0000 X-Received: from unknown (HELO n47c.bullet.mail.sp1.yahoo.com) (66.163.168.181) by mta18.grp.scd.yahoo.com with SMTP; 6 Aug 2008 02:50:12 -0000 X-Received: from [216.252.122.217] by n47.bullet.mail.sp1.yahoo.com with NNFMP; 06 Aug 2008 02:50:12 -0000 X-Received: from [66.218.69.1] by t2.bullet.sp1.yahoo.com with NNFMP; 06 Aug 2008 02:50:12 -0000 X-Received: from [66.218.67.197] by t1.bullet.scd.yahoo.com with NNFMP; 06 Aug 2008 02:50:12 -0000 Date: Wed, 06 Aug 2008 02:50:12 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <382054.6769.qm@web33505.mail.mud.yahoo.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.181 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 24.21.213.154 From: "Ivan" Subject: Re: Multiple Languages X-Yahoo-Group-Post: member; u=269827453; y=-rrGpmZCGam2mU1t9_rCF95RkX8rSGrLsms8JIq2d1ChWrU7mkgJIpFNgA X-Yahoo-Profile: weaselfierce2000 > If your characters are travelling far and wide it is realistic - and RQ = always claimed to be realistic - that the characters pick up a number of la= nguages. It is also perfectly OK to have a 'tradetalk' language or a couple= of trading languages; a lingua franca which would operate according to the= trade route. At various places and times, Latin, French, Arabic and now En= glish have all served this function. > I usually just hand out experience= checks for languages the players have encountered, even if they didnt roll= them as such. Ivan Return-Path: X-Sender: ross_stites@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 87808 invoked from network); 6 Aug 2008 03:14:10 -0000 X-Received: from unknown (66.218.67.95) by m57.grp.scd.yahoo.com with QMQP; 6 Aug 2008 03:14:10 -0000 X-Received: from unknown (HELO web38704.mail.mud.yahoo.com) (209.191.125.80) by mta16.grp.scd.yahoo.com with SMTP; 6 Aug 2008 03:14:10 -0000 X-Received: (qmail 62530 invoked by uid 60001); 6 Aug 2008 03:14:09 -0000 X-Received: from [96.242.81.107] by web38704.mail.mud.yahoo.com via HTTP; Tue, 05 Aug 2008 20:14:09 PDT X-Mailer: YahooMailRC/1042.48 YahooMailWebService/0.7.218 Date: Tue, 5 Aug 2008 20:14:09 -0700 (PDT) To: rq3@yahoogroups.com MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-392398105-1217992449=:62144" Message-ID: <860802.62144.qm@web38704.mail.mud.yahoo.com> X-Originating-IP: 209.191.125.80 X-eGroups-Msg-Info: 1:12:0:0:0 From: Ross Stites Subject: Re: [rq3] Multiple Languages X-Yahoo-Group-Post: member; u=187147470; y=QBN93fTwaDxLMtbEW2nqW_9yFfHLwS2SyFoVyBBzVRhxopfM8n0 X-Yahoo-Profile: ross_stites --0-392398105-1217992449=:62144 Content-Type: text/plain; charset=us-ascii In Glorantha, the languages all defaulted to related languages so that's one way to jump start them with a new language. It wasn't uncommon at all to have characters with 6-8 languages at 15% (passable) and another 3-4 at 30% (fluent in RQ as I recall). I'd probably work it that way. I wouldn't force a new skill in there unless you really feel you need it. A common language of some sort would be fine, even if it's just a pigeon language that allows basic ideas to communicate across groups.. You could also just use the communications bonus as a base language skill to communicate with anyone. I also agree with another poster about handing out free language skill checks on a regular basis when the characters are constantly around that language. ----- Original Message ---- From: Chris Gilmore To: rq3@yahoogroups.com Sent: Tuesday, August 5, 2008 9:57:47 PM Subject: [rq3] Multiple Languages In my campaign, set in my own setting, my characters are members of a relatively obscure tribe on the outskirts of civilization. But of course things happen, and now they are heading off into the broader world, and are experiencing more different cultures. Having each language be a separate skill presents some problems for me. For one, I expect to have many languages in my world and my PC's currently know none of them. To have them traipse across the continent never understanding people they meet would not be satisfying, and learning so many languages would take up too much room on the character sheet. I'm reluctant to create a common tongue (eg. tradetalk) because such a thing seems unrealistic to me. Instead, Ive chosen to replace language skills (at least for now) with a single skill called Linguistics. This skill represents a PC's base chance to communicate with foreigners. The NPC's will also have this skill - to communicate with someone, add both linguistics skills together and roll that as a percentage at the beginning of the conversation. This way, they always at least have a chance to make themselves understood, but sometimes they wont. Naturally, my more important NPC's have a higher linguistics skill. We have only just gotten to the point in the game where this is coming into play, so I have not had a lot of scope to test this. What do you think of this method? Am I overlooking something in my effort to be simple? Is this an issue in your campaign, and if so, how do you handle it? Thanks, Chris --0-392398105-1217992449=:62144 Content-Type: text/html; charset=us-ascii
    In Glorantha, the languages all defaulted to related languages so that's one way to jump start them with a new language.  It wasn't uncommon at all to have characters with 6-8 languages at 15% (passable) and another 3-4 at 30% (fluent in RQ as I recall).  I'd probably work it that way.  I wouldn't force a new skill in there unless you really feel you need it.  A common language of some sort would be fine, even if it's just a pigeon language that allows basic ideas to communicate across groups..  You could also just use the communications bonus as a base language skill to communicate with anyone.

    I also agree with another poster about handing out free language skill checks on a regular basis when the characters are constantly around that language. 

    ----- Original Message ----
    From: Chris Gilmore
    To: rq3@yahoogroups.com
    Sent: Tuesday, August 5, 2008 9:57:47 PM
    Subject: [rq3] Multiple Languages

    In my campaign, set in my own setting, my characters are members of a
    relatively obscure tribe on the outskirts of civilization. But of
    course things happen, and now they are heading off into the broader
    world, and are experiencing more different cultures.

    Having each language be a separate skill presents some problems for
    me. For one, I expect to have many languages in my world and my PC's
    currently know none of them. To have them traipse across the continent
    never understanding people they meet would not be satisfying, and
    learning so many languages would take up too much room on the
    character sheet. I'm reluctant to create a common tongue (eg.
    tradetalk) because such a thing seems unrealistic to me.

    Instead, Ive chosen to replace language skills (at least for now) with
    a single skill called Linguistics. This skill represents a PC's base
    chance to communicate with foreigners. The NPC's will also have this
    skill - to communicate with someone, add both linguistics skills
    together and roll that as a percentage at the beginning of the
    conversation. This way, they always at least have a chance to make
    themselves understood, but sometimes they wont. Naturally, my more
    important NPC's have a higher linguistics skill.

    We have only just gotten to the point in the game where this is coming
    into play, so I have not had a lot of scope to test this.

    What do you think of this method? Am I overlooking something in my
    effort to be simple? Is this an issue in your campaign, and if so, how
    do you handle it?

    Thanks,

    Chris


    --0-392398105-1217992449=:62144-- Return-Path: X-Sender: IQuinn@surewest.net X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 76536 invoked from network); 6 Aug 2008 05:25:35 -0000 X-Received: from unknown (66.218.67.95) by m50.grp.scd.yahoo.com with QMQP; 6 Aug 2008 05:25:35 -0000 X-Received: from unknown (HELO smtp2.mc.surewest.net) (66.60.130.145) by mta16.grp.scd.yahoo.com with SMTP; 6 Aug 2008 05:25:35 -0000 X-Received: (qmail 18114 invoked from network); 5 Aug 2008 22:25:37 -0700 X-Received: by simscan 1.1.0 ppid: 18101, pid: 18111, t: 1.1127s scanners: regex: 1.1.0 attach: 1.1.0 X-Received: from unknown (HELO QUINNLAND) (69.4.130.65) by smtp2 with SMTP; 5 Aug 2008 22:25:35 -0700 To: Date: Tue, 5 Aug 2008 22:25:25 -0700 Message-ID: <009401c8f784$d5057eb0$1024c00a@QUINNLAND> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0095_01C8F74A.28A6A6B0" X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook, Build 10.0.6838 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3198 Importance: Normal In-Reply-To: <382054.6769.qm@web33505.mail.mud.yahoo.com> Thread-index: Acj3bT74huLl3XghSGKTwdsVa3QvmwAFa97w X-Originating-IP: 66.60.130.145 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Robert Hoffman" Subject: RE: [rq3] Multiple Languages X-Yahoo-Group-Post: member; u=282081648; y=il4yJJWGDJH7-ba8GUZYZKIdrF8eGPfTkmCau2WAySiVXtWaDxQ X-Yahoo-Profile: quinnland23 ------=_NextPart_000_0095_01C8F74A.28A6A6B0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable "Don't forget to have defaults either. A Swede and a Dane can pretty well f= igure out what each is saying (so give it say, a -20% modifier and base the= starting level at 20% less)." I agree, this is where the historic backg= round of your setting comes into play; chances are even remote tribes have = some common linguistic roots, or ancestral contact that have created links = between the languages. Having these languages as individual skills with hi= gher starting bases also helps make it more dramatic when they do cross a m= ajor barrier and encounter a language completely unlike their own. Des= ign the adventure so earlier languages are accessible. When it comes time = to tackle a more difficult tongue make that part of the adventure too; bein= g completely dependent on a NPC guide or translator in a foreign land is an= invitation for intrigue. And also as my two cents I always favored t= rue TradeTalk as the more secretive sign language reserved for merchants an= d diplomats; the ability to literally be two faced and speak casually with = words as the signs discussed deeper matters. Cheers, Bert -----Or= iginal Message----- From: rq3@yahoogroups.com [mailto:rq3@yahoogroups.com] = On Behalf Of Lev Lafayette Sent: Tuesday, August 05, 2008 7:37 PM To: rq3@y= ahoogroups.com Subject: Re: [rq3] Multiple Languages If your characte= rs are travelling far and wide it is realistic - and RQ always claimed to b= e realistic - that the characters pick up a number of languages. It is also= perfectly OK to have a 'tradetalk' language or a couple of trading languag= es; a lingua franca which would operate according to the trade route. At va= rious places and times, Latin, French, Arabic and now English have all serv= ed this function. Linguistics is understanding of the structure of languag= e. Having a linguistics skill is the sort of thing that can improve the rat= e of learning languages. Don't forget to have defaults either. A Swede and= a Dane can pretty well figure out what each is saying (so give it say, a -= 20% modifier and base the starting level at 20% less). HTH, Lev --- On= Wed, 8/6/08, Chris Gilmore wrote: From: Chris Gi= lmore Subject: [rq3] Multiple Languages To: rq3@ya= hoogroups.com Date: Wednesday, August 6, 2008, 11:57 AM In my campaign, se= t in my own setting, my characters are members of a relatively obscure trib= e on the outskirts of civilization. But of course things happen, and now th= ey are heading off into the broader world, and are experiencing more differ= ent cultures. Having each language be a separate skill presents some probl= ems for me. For one, I expect to have many languages in my world and my PC'= s currently know none of them. To have them traipse across the continent ne= ver understanding people they meet would not be satisfying, and learning so= many languages would take up too much room on the character sheet. I'm rel= uctant to create a common tongue (eg. tradetalk) because such a thing seems= unrealistic to me. Instead, Ive chosen to replace language skills (at lea= st for now) with a single skill called Linguistics. This skill represents a= PC's base chance to communicate with foreigners. The NPC's will also have = this skill - to communicate with someone, add both linguistics skills toget= her and roll that as a percentage at the beginning of the conversation. Thi= s way, they always at least have a chance to make themselves understood, bu= t sometimes they wont. Naturally, my more important NPC's have a higher lin= guistics skill. We have only just gotten to the point in the game where th= is is coming into play, so I have not had a lot of scope to test this. Wha= t do you think of this method? Am I overlooking something in my effort to b= e simple? Is this an issue in your campaign, and if so, how do you handle i= t? Thanks, Chris ------=_NextPart_000_0095_01C8F74A.28A6A6B0 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable

    “Don't forget to have defaults either. A S= wede and a Dane can pretty well figure out what each is saying (so give it = say, a -20% modifier and base the starting level at 20% less).”
    <= br>

    I= agree, this is where the historic background of your setting comes into pl= ay; chances are even remote tribes have some common linguistic roots, or an= cestral contact that have created links between the languages.  Having= these languages as individual skills with higher starting bases also helps= make it more dramatic when they do cross a major barrier and encounter a l= anguage completely unlike their own.

     

    Design the adventure so earlier languages = are accessible.  When it comes time to tackle a more diff= icult tongue make that part of the adventure too; being completely dependen= t on a NPC guide or translator in a foreign land is an invitation for intri= gue. 

     

    And also as my two cents I always favored true TradeTalk as the mo= re secretive sign language reserved for merchants and diplomats; the abilit= y to literally be two faced and speak casually with words as the signs disc= ussed deeper matters.

     

    Cheers,

    Bert

     

    -----Original Message-----
    From: rq3@yahoogroups.com [mailto:rq3@yaho= ogroups.com] On Behalf Of Le= v Lafayette
    Sent: Tuesda= y, August 05, 2008 7:37 PM
    To: rq3@yahoogroups.com
    Subject:= Re: [rq3] Multiple Languages

     

    <= /tr>


    If = your characters are travelling far and wide it is realistic - and RQ alwa= ys claimed to be realistic - that the characters pick up a number of lang= uages. It is also perfectly OK to have a 'tradetalk' language or a couple = of trading languages; a lingua franca which would operate according to the= trade route. At various places and times, Latin, French, Arabic and now = English have all served this function.

    Linguistics is unders= tanding of the structure of language. Having a linguistics skill is the s= ort of thing that can improve the rate of learning languages.

    = Don't forget to have defaults either. A Swede and a Dane can pretty well = figure out what each is saying (so give it say, a -20% modifier and base th= e starting level at 20% less).

    HTH,


    Lev<= br>

    --- On Wed, 8/6/08,= Chris Gilmore com> wrote:

    From: Chris Gilmore com>
    Subject: [rq3] Multiple Languages
    To= : rq3@yahoogroups.com
    Date: Wednesday, August 6, 2008, 11:57 AM<= /span>

    In my campaign, set in my own setting, my char= acters are members of a
    relatively obscure tribe on the outskirts o= f civilization. But of
    course things happen, and now they are heading= off into the broader
    world, and are experiencing more different cult= ures.

    Having each language be a separate skill presents some p= roblems for
    me. For one, I expect to have many languages in my world = and my PC's
    currently know none of them. To have them traipse across = the continent
    never understanding people they meet would not be satis= fying, and
    learning so many languages would take up too much room on = the
    character sheet. I'm reluctant to create a common tongue (eg.
    = tradetalk) because such a thing seems unrealistic to me.

    In= stead, Ive chosen to replace language skills (at least for now) with
    = a single skill called Linguistics. This skill represents a PC's base
    = chance to communicate with foreigners. The NPC's will also have this
    = skill - to communicate with someone, add both linguistics skills
    toge= ther and roll that as a percentage at the beginning of the
    conversati= on. This way, they always at least have a chance to make
    themselves u= nderstood, but sometimes they wont. Naturally, my more
    important NPC'= s have a higher linguistics skill.

    We have only just gotten to= the point in the game where this is coming
    into play, so I have not = had a lot of scope to test this.

    What do you think of this met= hod? Am I overlooking something in my
    effort to be simple? Is this an= issue in your campaign, and if so, how
    do you handle it?

    = Thanks,

    Chris

     

    =

    <= /div> ------=_NextPart_000_0095_01C8F74A.28A6A6B0-- Return-Path: X-Sender: imperatorrex@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 53020 invoked from network); 6 Aug 2008 07:20:50 -0000 X-Received: from unknown (66.218.67.95) by m52.grp.scd.yahoo.com with QMQP; 6 Aug 2008 07:20:50 -0000 X-Received: from unknown (HELO wf-out-1314.google.com) (209.85.200.170) by mta16.grp.scd.yahoo.com with SMTP; 6 Aug 2008 07:20:50 -0000 X-Received: by wf-out-1314.google.com with SMTP id 26so3854436wfd.13 for ; Wed, 06 Aug 2008 00:20:50 -0700 (PDT) X-Received: by 10.142.212.19 with SMTP id k19mr5823882wfg.155.1218007250334; Wed, 06 Aug 2008 00:20:50 -0700 (PDT) X-Received: by 10.142.194.18 with HTTP; Wed, 6 Aug 2008 00:20:50 -0700 (PDT) Message-ID: Date: Wed, 6 Aug 2008 09:20:50 +0200 To: rq3@yahoogroups.com In-Reply-To: <009401c8f784$d5057eb0$1024c00a@QUINNLAND> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_Part_7052_4107524.1218007250328" References: <382054.6769.qm@web33505.mail.mud.yahoo.com> <009401c8f784$d5057eb0$1024c00a@QUINNLAND> X-Originating-IP: 209.85.200.170 X-eGroups-Msg-Info: 1:12:0:0:0 From: Imperator Subject: Re: [rq3] Multiple Languages X-Yahoo-Group-Post: member; u=209644273; y=0JBGvZZU-hYdYBJvPU-AamUIPKWGe1Yog87mBf25mC8wz-6099fP0QRV X-Yahoo-Profile: vorkosigan40000 ------=_Part_7052_4107524.1218007250328 Content-Type: text/plain; charset=ISO-8859-1 Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_7052_4107524.1218007250328 Content-Type: text/html; charset=ISO-8859-1 Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_7052_4107524.1218007250328-- Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 49873 invoked from network); 6 Aug 2008 09:59:38 -0000 X-Received: from unknown (66.218.67.96) by m47.grp.scd.yahoo.com with QMQP; 6 Aug 2008 09:59:38 -0000 X-Received: from unknown (HELO n46a.bullet.mail.sp1.yahoo.com) (66.163.168.140) by mta17.grp.scd.yahoo.com with SMTP; 6 Aug 2008 09:59:37 -0000 X-Received: from [216.252.122.219] by n46.bullet.mail.sp1.yahoo.com with NNFMP; 06 Aug 2008 09:59:37 -0000 X-Received: from [66.218.69.4] by t4.bullet.sp1.yahoo.com with NNFMP; 06 Aug 2008 09:59:37 -0000 X-Received: from [66.218.67.201] by t4.bullet.scd.yahoo.com with NNFMP; 06 Aug 2008 09:59:37 -0000 Date: Wed, 06 Aug 2008 09:59:36 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.140 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 202.168.16.114 From: "Mechashef" Subject: Re: Multiple Languages X-Yahoo-Group-Post: member; u=289703040; y=O9N53w_A-nipOKUVVsTbkqqMGLVxa2puEAb4RkhaQg_XdXMg X-Yahoo-Profile: mechashef I'm a big fan of language families. Depending on how closely the other lan= guage is related to yours, you might automatically have a skill equal to 3= /4, 1/2 or 1/4 of your skill with your native language. Of course, not al= l foreign languages are related to the character's native one, so they hav= e to be learnt from scratch. Though they can of course be part to a differ= ent language family. Remember that historically in the real world, even th= ough Latin acted as a common language in Europe, most people couldn't spea= k it. Perhaps only one member of the party knows the "common" language, a= nd if you enter a village then perhaps only the local priest/scholar/noble= can speak it. This can mean that the "common" language is useful for ta= lking to officials, but you still have issues talking to the common people= . Return-Path: X-Sender: ndm230867@yahoo.co.uk X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 27048 invoked from network); 6 Aug 2008 10:36:50 -0000 X-Received: from unknown (66.218.67.95) by m44.grp.scd.yahoo.com with QMQP; 6 Aug 2008 10:36:50 -0000 X-Received: from unknown (HELO n45b.bullet.mail.sp1.yahoo.com) (66.163.168.159) by mta16.grp.scd.yahoo.com with SMTP; 6 Aug 2008 10:36:50 -0000 X-Received: from [216.252.122.218] by n45.bullet.mail.sp1.yahoo.com with NNFMP; 06 Aug 2008 10:36:50 -0000 X-Received: from [66.218.69.2] by t3.bullet.sp1.yahoo.com with NNFMP; 06 Aug 2008 10:36:50 -0000 X-Received: from [66.218.66.48] by t2.bullet.scd.yahoo.com with NNFMP; 06 Aug 2008 10:36:49 -0000 Date: Wed, 06 Aug 2008 10:36:49 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.159 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 79.71.63.222 From: "ndm230867" Subject: Re: Multiple Languages X-Yahoo-Group-Post: member; u=208286975; y=k9nygMrHyhdzmsSLeZL6e7xffKBCDCurt5A8j5HtlvcpXJe7 X-Yahoo-Profile: ndm230867 > >What do you think of this method? Am I overlooking something in my >ef= fort to be simple? Is this an issue in your campaign, and if so, how >do yo= u handle it? Languages rarely, if ever, emerge in isolation. They "co-evol= ve", and frequently languages of adjacent (or even physically now separated= but historically related) cultures can be mutually intelligible. The old = (but soon to be republished) British RPG _Dragon warriors_ had a "family tr= ee" of languages" (and scripts), indicating which were related (and how clo= sely) and had rules for allowing related languages to be mutually intelligi= ble. My approach is similar: in my home brew settings I tend to map out th= e languages and determine degrees of intelligibility between them. Plus, I = will also assign a degree of cultural commonality, to govern how easily a c= haracter can communicate by gesture alone. Also, simply "living" in a cult= ure that uses a language you don't know counts as training towards using th= at language, as constant exposure will eventually teach anyone at least the= basics... So I treat each week as having an "additional" fifteen hours of = training in the native language, until the character has achieved basic flu= ency (15%), at which point they have to put some actual effort in to learni= ng the language properly... Cheers, Nick Return-Path: X-Sender: chrislemens@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 18708 invoked from network); 6 Aug 2008 13:55:53 -0000 X-Received: from unknown (66.218.67.95) by m52.grp.scd.yahoo.com with QMQP; 6 Aug 2008 13:55:53 -0000 X-Received: from unknown (HELO web30303.mail.mud.yahoo.com) (209.191.69.65) by mta16.grp.scd.yahoo.com with SMTP; 6 Aug 2008 13:55:52 -0000 X-Received: (qmail 88870 invoked by uid 60001); 6 Aug 2008 13:55:52 -0000 X-Received: from [12.146.242.66] by web30303.mail.mud.yahoo.com via HTTP; Wed, 06 Aug 2008 06:55:52 PDT X-Mailer: YahooMailRC/1042.48 YahooMailWebService/0.7.218 Date: Wed, 6 Aug 2008 06:55:52 -0700 (PDT) To: rq3@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable Message-ID: <416187.87890.qm@web30303.mail.mud.yahoo.com> X-Originating-IP: 209.191.69.65 X-eGroups-Msg-Info: 1:12:0:0:0 From: Chris Lemens Subject: Re: Multiple Languages X-Yahoo-Group-Post: member; u=66872175; y=rsDkfnI3flSpuDYxl2cGAP5rHJZNrxT_9teAToGvqBZTmq8DAWA X-Yahoo-Profile: chrislemens In our group, we typically get a base chance off any related language or, i= f that is zero, get 1d6 points in the language after a week or so. Usually,= our characters die off quickly enough that we have one local speaker in th= e group, so that's kind of the explanation of why we get the free roll quic= kly -- the local speaker trains us enough to ask for burritos and the bathr= oom. It's not really codified. It's more of a maximum game fun thing. After= the first few encounters, the idea of not being able to speak the local li= ngo gets tiring. =A0 I like the whole linguistics idea, though. Maybe it is= somewhere in between an ability bonus (like knowledge) and a true skill. I= 'd think about something like your knowledge bonus plus 1 point for every 1= 0 points you have in any language that is over 30%. That would be your mini= mum base chance in any language you don't know. Since you probably speak yo= ur own language at over 30%, you should always have a positive linguistics = score unless your knowledge bonus is negative (which, muscle-brain,=A0is wh= y you are hanging out with the other folks in your party). Of course, you c= an't converse with an academic or argue to a crowd, but you can ask for the= all-important directions to an inn. =A0 Chris Return-Path: X-Sender: IQuinn@surewest.net X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 98475 invoked from network); 6 Aug 2008 16:28:15 -0000 X-Received: from unknown (66.218.67.94) by m48.grp.scd.yahoo.com with QMQP; 6 Aug 2008 16:28:15 -0000 X-Received: from unknown (HELO smtp1.mc.surewest.net) (66.60.130.145) by mta15.grp.scd.yahoo.com with SMTP; 6 Aug 2008 16:28:14 -0000 X-Received: (qmail 1067 invoked from network); 6 Aug 2008 09:28:13 -0700 X-Received: by simscan 1.1.0 ppid: 1027, pid: 1060, t: 0.9245s scanners: regex: 1.1.0 attach: 1.1.0 X-Received: from unknown (HELO QUINNLAND) (69.4.130.65) by smtp1 with SMTP; 6 Aug 2008 09:28:12 -0700 To: Date: Wed, 6 Aug 2008 09:28:04 -0700 Message-ID: <002c01c8f7e1$672d3f60$6401a8c0@QUINNLAND> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_002D_01C8F7A6.BACE6760" X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook, Build 10.0.6838 In-Reply-To: <416187.87890.qm@web30303.mail.mud.yahoo.com> X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3198 Importance: Normal Thread-Index: Acj3zfyyhc1j2C0JQfG33nHJlQbfYwAEntsg X-Originating-IP: 66.60.130.145 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Robert Hoffman" Subject: RE: [rq3] Re: Multiple Languages X-Yahoo-Group-Post: member; u=282081648; y=LHnRXshrhLatyRVOHParw--sx45N9-p0nOqjMEZTWHOgBqibVEQ X-Yahoo-Profile: quinnland23 ------=_NextPart_000_002D_01C8F7A6.BACE6760 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable In the past we've used a potion (or alchemy) skill that is the base from wh= ich other specific skills are derived (ie healing potions, sleep potion, et= c), and while normally experience checks go directly to the specific skill = some general training or situations like "identify potion" are to the base = skill. The same set up could be used for linguistics where it functions as= the base skill for new languages, and learning new languages (or reading b= ooks) improves the base skill making future languages easier to pick up. = Cheers, Bert -----Original Message----- From: rq3@yahoogroups.com = [mailto:rq3@yahoogroups.com] On Behalf Of Chris Lemens Sent: Wednesday, Aug= ust 06, 2008 6:56 AM To: rq3@yahoogroups.com Subject: [rq3] Re: Multiple La= nguages In our group, we typically get a base chance off any related la= nguage or, if that is zero, get 1d6 points in the language after a week or = so. Usually, our characters die off quickly enough that we have one local s= peaker in the group, so that's kind of the explanation of why we get the fr= ee roll quickly -- the local speaker trains us enough to ask for burritos a= nd the bathroom. It's not really codified. It's more of a maximum game fun = thing. After the first few encounters, the idea of not being able to speak = the local lingo gets tiring. I like the whole linguistics idea, though. M= aybe it is somewhere in between an ability bonus (like knowledge) and a tru= e skill. I'd think about something like your knowledge bonus plus 1 point f= or every 10 points you have in any language that is over 30%. That would be= your minimum base chance in any language you don't know. Since you probabl= y speak your own language at over 30%, you should always have a positive li= nguistics score unless your knowledge bonus is negative (which, muscle-brai= n, is why you are hanging out with the other folks in your party). Of cours= e, you can't converse with an academic or argue to a crowd, but you can ask= for the all-important directions to an inn. Chris ------=_NextPart_000_002D_01C8F7A6.BACE6760 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable

    In the past weR= 17;ve used a potion (or alchemy) skill that is the base from which other sp= ecific skills are derived (ie healing potions, sleep potion, etc), and whil= e normally experience checks go directly to the specific skill some general= training or situations like “identify potion” are to the base = skill.  The same set up could be used for linguistics where it functio= ns as the base skill for new languages, and learning new languages (or read= ing books) improves the base skill making future languages easier to pick u= p. 

     

    Cheers,

    Bert

     

    -----Original Message-----
    From: rq3@yahoogroups.com [mailto:rq3@yahoogroups.com] = On Behalf Of Chris Lemens
    <= b>Sent:
    Wednesday, August 06, 2= 008 6:56 AM
    To: rq3@yaho= ogroups.com
    Subject: [rq= 3] Re: Multiple Languages

     

    In our group, we typically get a base chance off any relat= ed language or, if that is zero, get 1d6 points in the language after a wee= k or so. Usually, our characters die off quickly enough that we have one lo= cal speaker in the group, so that's kind of the explanation of why we get t= he free roll quickly -- the local speaker trains us enough to ask for burri= tos and the bathroom. It's not really codified. It's more of a maximum game= fun thing. After the first few encounters, the idea of not being able to s= peak the local lingo gets tiring.
     
    I like the whole linguisti= cs idea, though. Maybe it is somewhere in between an ability bonus (like kn= owledge) and a true skill. I'd think about something like your knowledge bo= nus plus 1 point for every 10 points you have in any language that is over = 30%. That would be your minimum base chance in any language you don't know.= Since you probably speak your own language at over 30%, you should always = have a positive linguistics score unless your knowledge bonus is negative (= which, muscle-brain, is why you are hanging out with the other fo= lks in your party). Of course, you can't converse with an academic or argue= to a crowd, but you can ask for the all-important directions to an inn.  
    Chris

    ------=_NextPart_000_002D_01C8F7A6.BACE6760-- Return-Path: X-Sender: goldgrif@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 95918 invoked from network); 8 Aug 2008 13:05:23 -0000 X-Received: from unknown (66.218.67.97) by m43.grp.scd.yahoo.com with QMQP; 8 Aug 2008 13:05:23 -0000 X-Received: from unknown (HELO web56612.mail.re3.yahoo.com) (66.196.97.56) by mta18.grp.scd.yahoo.com with SMTP; 8 Aug 2008 13:05:23 -0000 X-Received: (qmail 20352 invoked by uid 60001); 8 Aug 2008 13:05:22 -0000 X-Received: from [74.138.200.138] by web56612.mail.re3.yahoo.com via HTTP; Fri, 08 Aug 2008 06:05:22 PDT X-Mailer: YahooMailRC/1042.48 YahooMailWebService/0.7.218 Date: Fri, 8 Aug 2008 06:05:22 -0700 (PDT) To: Morena_Shipyards@yahoogroups.com, fringeworthy@yahoogroups.com, fuzionforum@yahoogroups.com, gammaworld@yahoogroups.com, RingworldRPG@yahoogroups.co.uk, rq3@yahoogroups.com, sylvermoonkitten@yahoo.com, terrasoluna@yahoogroups.com, TheFASAStarTrekUniverseE-group@yahoogroups.com, TTARPG@yahoogroups.com, UFC465537@yahoogroups.com, ufo_research_society@yahoogroups.com, The Traveller Mailing List MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-613516762-1218200722=:19567" Message-ID: <713004.19567.qm@web56612.mail.re3.yahoo.com> X-Originating-IP: 66.196.97.56 X-eGroups-Msg-Info: 1:12:0:0:0 From: steven mckenzie Subject: Fw: [ct-starships] Scientists claim warp drive is possible X-Yahoo-Group-Post: member; u=11115245; y=_b9zeSpxt4h--Nomy-orgSLYgfUQfYf8H-TgKIoJm__nF1g X-Yahoo-Profile: goldgrif --0-613516762-1218200722=:19567 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable sorry for the cross post, but thought this might be of interest though I re= memberit being kicked aroundbefore ----- Forwarded Message ---- From: Br= ett Kruger To: ct-starships@yahoogroups.com Sent: F= riday, August 8, 2008 5:13:34 AM Subject: [ct-starships] Scientists claim w= arp drive is possible Hi Folks, Something I came across today, plus asso= ciated scientific white paper. http://www.vnunet. com/vnunet/ news/2222794= / scientists- claim-warp- drive http://arxiv. org/PS_cache/ arxiv/pdf/ 080= 7/0807. 1957v2.pdf Next, meson cannons for the ISS to make it a true orbit= al platform! BK. Win a MacBook Air or iPod touch with Yahoo!7. http://au.= docs. yahoo.com/ homepageset [Non-text portions of this message have been = removed] --0-613516762-1218200722=:19567 Content-Type: text/html; charset=us-ascii
    sorry for the cross post, but thought this might be of interest
    though I rememberit being kicked aroundbefore

    ----- Forwarded Message ----
    From: Brett Kruger
    To: ct-starships@yahoogroups.com
    Sent: Friday, August 8, 2008 5:13:34 AM
    Subject: [ct-starships] Scientists claim warp drive is possible

    Hi Folks,

    Something I came across today, plus associated scientific white paper.

    http://www.vnunet. com/vnunet/ news/2222794/ scientists- claim-warp- drive

    http://arxiv. org/PS_cache/ arxiv/pdf/ 0807/0807. 1957v2.pdf

    Next, meson cannons for the ISS to make it a true orbital platform!

    BK.

    Win a MacBook Air or iPod touch with Yahoo!7. http://au.docs. yahoo.com/ homepageset

    [Non-text portions of this message have been removed]


    --0-613516762-1218200722=:19567-- Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 67916 invoked from network); 11 Aug 2008 01:56:35 -0000 X-Received: from unknown (66.218.67.95) by m52.grp.scd.yahoo.com with QMQP; 11 Aug 2008 01:56:35 -0000 X-Received: from unknown (HELO n53a.bullet.mail.sp1.yahoo.com) (66.163.168.147) by mta16.grp.scd.yahoo.com with SMTP; 11 Aug 2008 01:56:35 -0000 X-Received: from [216.252.122.218] by n53.bullet.mail.sp1.yahoo.com with NNFMP; 11 Aug 2008 01:56:35 -0000 X-Received: from [66.218.69.5] by t3.bullet.sp1.yahoo.com with NNFMP; 11 Aug 2008 01:56:35 -0000 X-Received: from [66.218.66.89] by t5.bullet.scd.yahoo.com with NNFMP; 11 Aug 2008 01:56:35 -0000 Date: Mon, 11 Aug 2008 01:56:34 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.147 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 202.168.16.114 From: "Mechashef" Subject: Critical attack vs Special X-Yahoo-Group-Post: member; u=289703040; y=UbbJASd4WOUBJ5577WV2IdzLKnFiIs0_KuobjTdmpYxFdVw7 X-Yahoo-Profile: mechashef I've been playing and running RQ for around 27 years (my god - I didn't re= alise that RQ is so old), and now my oldest son is running a campaign for = some of his school friends. Surprise surprise, when he has gone back and = read the books in depth, he has found that the rule set I taught him has b= een houseruled a fair bit and isn't always consistent with the actual book= s. In RQ3, a critical is 5% of normal chance and and ignores armour. A s= pecial (Impale - and Slash and Crush if you borrow them from RQ2) doesn't = ignore armour but inflicts extra damage. For low level, starting campaigns= where characters frequently have minimal armour, the more common special = is more useful than the critical. For beginning players, this can seem = strange. Do people generally play it as written? If not, how do you play= it? In the past I have allowed the player to chose the effect of the cri= tical (i.e ignore armour, or use the effect of the special). I have also = played with supercriticals (1% of attack chance) that do both normal criti= cal and special effect, but found it cumbersome. Also, do people use the R= Q3 Impale (roll damage twice and add Damage Modifier) or RQ2 Impale (roll = damage, add to max possible damage and add Damage Modifier)? Thanks Return-Path: X-Sender: lev_lafayette@yahoo.com.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 66894 invoked from network); 11 Aug 2008 03:20:59 -0000 X-Received: from unknown (66.218.67.96) by m57.grp.scd.yahoo.com with QMQP; 11 Aug 2008 03:20:59 -0000 X-Received: from unknown (HELO web33506.mail.mud.yahoo.com) (68.142.206.155) by mta17.grp.scd.yahoo.com with SMTP; 11 Aug 2008 03:20:59 -0000 X-Received: (qmail 51167 invoked by uid 60001); 11 Aug 2008 03:20:56 -0000 X-Received: from [202.158.218.2] by web33506.mail.mud.yahoo.com via HTTP; Sun, 10 Aug 2008 20:20:56 PDT X-Mailer: YahooMailWebService/0.7.218 Date: Sun, 10 Aug 2008 20:20:56 -0700 (PDT) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-1024965872-1218424856=:50845" Message-ID: <222769.50845.qm@web33506.mail.mud.yahoo.com> X-Originating-IP: 68.142.206.155 X-eGroups-Msg-Info: 1:12:0:0:0 From: Lev Lafayette Reply-To: lev_lafayette@yahoo.com.au Subject: Re: [rq3] Critical attack vs Special X-Yahoo-Group-Post: member; u=90358482; y=5bjknnLG-DQst6uNdaQxcfZsw02PulA2eDoyqY0_QXW11ojwpm84Ow X-Yahoo-Profile: lev_lafayette --0-1024965872-1218424856=:50845 Content-Type: text/plain; charset=us-ascii A critical is also a special. In other words, max damage and ignores armour. --- On Mon, 8/11/08, Mechashef wrote: From: Mechashef Subject: [rq3] Critical attack vs Special To: rq3@yahoogroups.com Date: Monday, August 11, 2008, 11:56 AM I've been playing and running RQ for around 27 years (my god - I didn't realise that RQ is so old), and now my oldest son is running a campaign for some of his school friends. Surprise surprise, when he has gone back and read the books in depth, he has found that the rule set I taught him has been houseruled a fair bit and isn't always consistent with the actual books. In RQ3, a critical is 5% of normal chance and and ignores armour. A special (Impale - and Slash and Crush if you borrow them from RQ2) doesn't ignore armour but inflicts extra damage. For low level, starting campaigns where characters frequently have minimal armour, the more common special is more useful than the critical. For beginning players, this can seem strange. Do people generally play it as written? If not, how do you play it? In the past I have allowed the player to chose the effect of the critical (i.e ignore armour, or use the effect of the special). I have also played with supercriticals (1% of attack chance) that do both normal critical and special effect, but found it cumbersome. Also, do people use the RQ3 Impale (roll damage twice and add Damage Modifier) or RQ2 Impale (roll damage, add to max possible damage and add Damage Modifier)? Thanks --0-1024965872-1218424856=:50845 Content-Type: text/html; charset=us-ascii

    A critical is also a special. In other words, max damage and ignores armour.


    --- On Mon, 8/11/08, Mechashef wrote:
    From: Mechashef
    Subject: [rq3] Critical attack vs Special
    To: rq3@yahoogroups.com
    Date: Monday, August 11, 2008, 11:56 AM

    I've been playing and running RQ for around 27 years (my god - I
    didn't realise that RQ is so old), and now my oldest son is running a
    campaign for some of his school friends. Surprise surprise, when he
    has gone back and read the books in depth, he has found that the rule
    set I taught him has been houseruled a fair bit and isn't always
    consistent with the actual books.

    In RQ3, a critical is 5% of normal chance and and ignores armour. A
    special (Impale - and Slash and Crush if you borrow them from RQ2)
    doesn't ignore armour but inflicts extra damage.

    For low level, starting campaigns where characters frequently have
    minimal armour, the more common special is more useful than the
    critical.

    For beginning players, this can seem strange. Do people generally
    play it as written? If not, how do you play it?

    In the past I have allowed the player to chose the effect of the
    critical (i.e ignore armour, or use the effect of the special). I
    have also played with supercriticals (1% of attack chance) that do
    both normal critical and special effect, but found it cumbersome.

    Also, do people use the RQ3 Impale (roll damage twice and add Damage
    Modifier) or RQ2 Impale (roll damage, add to max possible damage and
    add Damage Modifier)?

    Thanks


    --0-1024965872-1218424856=:50845-- Return-Path: X-Sender: ross_stites@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 46033 invoked from network); 11 Aug 2008 03:40:05 -0000 X-Received: from unknown (66.218.67.95) by m44.grp.scd.yahoo.com with QMQP; 11 Aug 2008 03:40:05 -0000 X-Received: from unknown (HELO web38705.mail.mud.yahoo.com) (209.191.125.81) by mta16.grp.scd.yahoo.com with SMTP; 11 Aug 2008 03:40:04 -0000 X-Received: (qmail 49127 invoked by uid 60001); 11 Aug 2008 03:40:04 -0000 X-Received: from [96.242.81.107] by web38705.mail.mud.yahoo.com via HTTP; Sun, 10 Aug 2008 20:40:04 PDT X-Mailer: YahooMailRC/1042.48 YahooMailWebService/0.7.218 Date: Sun, 10 Aug 2008 20:40:04 -0700 (PDT) To: rq3@yahoogroups.com MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-975993061-1218426004=:48367" Message-ID: <581560.48367.qm@web38705.mail.mud.yahoo.com> X-Originating-IP: 209.191.125.81 X-eGroups-Msg-Info: 1:12:0:0:0 From: Ross Stites Subject: Re: [rq3] Critical attack vs Special X-Yahoo-Group-Post: member; u=187147470; y=alZ3sFvvDmOzR8y4jxpMWcMPn6rjcO3jTZVge6OsYcLIV4JeG1k X-Yahoo-Profile: ross_stites --0-975993061-1218426004=:48367 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable That's also my take.=A0 A critical does the special damage and ignores armo= r. ----- Original Message ---- From: Lev Lafayette To: rq3@yahoogroups.com Sent: Sunday, August 10, 2008 11:20:56 PM S= ubject: Re: [rq3] Critical attack vs Special A critical is also a specia= l. In other words, max damage and ignores armour. --- On Mon, 8/11/08, Me= chashef wrote: From: Mechashef Subject: [rq3] Critical attack vs Special To: rq3@yahoogroups.= com Date: Monday, August 11, 2008, 11:56 AM I've been playing and runnin= g RQ for around 27 years (my god - I didn't realise that RQ is so old), an= d now my oldest son is running a campaign for some of his school friends. = Surprise surprise, when he has gone back and read the books in depth, he h= as found that the rule set I taught him has been houseruled a fair bit and= isn't always consistent with the actual books. In RQ3, a critical is 5% = of normal chance and and ignores armour. A special (Impale - and Slash and= Crush if you borrow them from RQ2) doesn't ignore armour but inflicts ext= ra damage. For low level, starting campaigns where characters frequently h= ave minimal armour, the more common special is more useful than the criti= cal. For beginning players, this can seem strange. Do people generally p= lay it as written? If not, how do you play it? In the past I have allowed = the player to chose the effect of the critical (i.e ignore armour, or use = the effect of the special). I have also played with supercriticals (1% of = attack chance) that do both normal critical and special effect, but found = it cumbersome. Also, do people use the RQ3 Impale (roll damage twice and a= dd Damage Modifier) or RQ2 Impale (roll damage, add to max possible damage= and add Damage Modifier)? Thanks --0-975993061-1218426004=:48367 Content-Type: text/html; charset=us-ascii
    That's also my take.  A critical does the special damage and ignores armor.

    ----- Original Message ----
    From: Lev Lafayette
    To: rq3@yahoogroups.com
    Sent: Sunday, August 10, 2008 11:20:56 PM
    Subject: Re: [rq3] Critical attack vs Special


    A critical is also a special. In other words, max damage and ignores armour.


    --- On Mon, 8/11/08, Mechashef net.au> wrote:
    From: Mechashef
    Subject: [rq3] Critical attack vs Special
    To: rq3@yahoogroups. com
    Date: Monday, August 11, 2008, 11:56 AM

    I've been playing and running RQ for around 27 years (my god - I
    didn't realise that RQ is so old), and now my oldest son is running a
    campaign for some of his school friends. Surprise surprise, when he
    has gone back and read the books in depth, he has found that the rule
    set I taught him has been houseruled a fair bit and isn't always
    consistent with the actual books.

    In RQ3, a critical is 5% of normal chance and and ignores armour. A
    special (Impale - and Slash and Crush if you borrow them from RQ2)
    doesn't ignore armour but inflicts extra damage.

    For low level, starting campaigns where characters frequently have
    minimal armour, the more common special is more useful than the
    critical.

    For beginning players, this can seem strange. Do people generally
    play it as written? If not, how do you play it?

    In the past I have allowed the player to chose the effect of the
    critical (i.e ignore armour, or use the effect of the special). I
    have also played with supercriticals (1% of attack chance) that do
    both normal critical and special effect, but found it cumbersome.

    Also, do people use the RQ3 Impale (roll damage twice and add Damage
    Modifier) or RQ2 Impale (roll damage, add to max possible damage and
    add Damage Modifier)?

    Thanks



    --0-975993061-1218426004=:48367-- Return-Path: X-Sender: IQuinn@surewest.net X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 57471 invoked from network); 11 Aug 2008 04:15:31 -0000 X-Received: from unknown (66.218.67.96) by m42.grp.scd.yahoo.com with QMQP; 11 Aug 2008 04:15:31 -0000 X-Received: from unknown (HELO smtp2.mc.surewest.net) (66.60.130.145) by mta17.grp.scd.yahoo.com with SMTP; 11 Aug 2008 04:15:31 -0000 X-Received: (qmail 27800 invoked from network); 10 Aug 2008 21:15:32 -0700 X-Received: by simscan 1.1.0 ppid: 27781, pid: 27796, t: 1.0477s scanners: regex: 1.1.0 attach: 1.1.0 X-Received: from unknown (HELO QUINNLAND) (69.4.130.65) by smtp2 with SMTP; 10 Aug 2008 21:15:31 -0700 To: Date: Sun, 10 Aug 2008 21:15:17 -0700 Message-ID: <013901c8fb68$dd14fd50$6401a8c0@QUINNLAND> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_013A_01C8FB2E.30B62550" X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook, Build 10.0.6838 In-Reply-To: <581560.48367.qm@web38705.mail.mud.yahoo.com> Thread-Index: Acj7ZeV1o98JScedTJW4y7DACgPG+AAAgmjg Importance: Normal X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3198 X-Originating-IP: 66.60.130.145 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Robert Hoffman" Subject: RE: [rq3] Critical attack vs Special X-Yahoo-Group-Post: member; u=282081648; y=ofPYA3t_KzxapQNL6oezkA5uAFNHwMosH6ZD7BaaZc7ziFjtV4o X-Yahoo-Profile: quinnland23 ------=_NextPart_000_013A_01C8FB2E.30B62550 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable We still use the different cases; slashing is weapon damage rolled twice, a= nd impale is rolled weapon damage plus max damage. The tricky one for us w= as crushing which seemed weak in comparison, so we at least made it max wea= pon damage plus max damage bonus,. I actually like the new BRP variations f= or crushing with implied cracks to weapons and body parts alike. -----O= riginal Message----- From: rq3@yahoogroups.com [mailto:rq3@yahoogroups.com]= On Behalf Of Ross Stites Sent: Sunday, August 10, 2008 8:40 PM To: rq3@yah= oogroups.com Subject: Re: [rq3] Critical attack vs Special That's also = my take. A critical does the special damage and ignores armor. ----- O= riginal Message ---- From: Lev Lafayette To: r= q3@yahoogroups.com Sent: Sunday, August 10, 2008 11:20:56 PM Subject: Re: [= rq3] Critical attack vs Special A critical is also a special. In other w= ords, max damage and ignores armour. --- On Mon, 8/11/08, Mechashef > wrote: From: Mechashef Subject: [rq3] Critical attack vs Special To: rq3@yahoogr= oups. com Date: Monday, August 11, 2008, 11:56 AM I've been playing and ru= nning RQ for around 27 years (my god - I didn't realise that RQ is so old)= , and now my oldest son is running a campaign for some of his school frien= ds. Surprise surprise, when he has gone back and read the books in depth, = he has found that the rule set I taught him has been houseruled a fair bit= and isn't always consistent with the actual books. In RQ3, a critical is= 5% of normal chance and and ignores armour. A special (Impale - and Slash= and Crush if you borrow them from RQ2) doesn't ignore armour but inflicts= extra damage. For low level, starting campaigns where characters frequent= ly have minimal armour, the more common special is more useful than the c= ritical. For beginning players, this can seem strange. Do people generall= y play it as written? If not, how do you play it? In the past I have allo= wed the player to chose the effect of the critical (i.e ignore armour, or = use the effect of the special). I have also played with supercriticals (1%= of attack chance) that do both normal critical and special effect, but fo= und it cumbersome. Also, do people use the RQ3 Impale (roll damage twice a= nd add Damage Modifier) or RQ2 Impale (roll damage, add to max possible da= mage and add Damage Modifier)? Thanks ------=_NextPart_000_013A_01C8FB2E.30B62550 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable

    We still use the d= ifferent cases; slashing is weapon damage rolled twice, and impale is rolle= d weapon damage plus max damage.  The tricky one for us was crushing w= hich seemed weak in comparison, so we at least made it max weapon damage pl= us max damage bonus,… I actually like the new BRP variations for crus= hing with implied cracks to weapons and body parts alike.

    =

     

    -----Original Mess= age-----
    From: rq3@yahoo= groups.com [mailto:rq3@yahoogroups.com] On Behalf Of Ross Stites
    Sent: Sunday, August 10, 2008 8:40 PM
    To: rq3@yahoogroups.com
    Subject: Re: [rq3] Critical attack vs Special

     

    That's also my take.  A critical does the specia= l damage and ignores armor.

    =  

    ----- Original Message ----
    From: Lev Lafayette yahoo.com.au>
    To: rq3@yahoogroups.com
    Sent: Sunday= , August 10, 2008 11:20:56 PM
    Subject: Re: [rq3] Critical attack vs Spe= cial

    <= tr>


    A critical is also a special. In other words, max damage and i= gnores armour.


    --- On Mon, 8/11/08, Mechashef net.au>= wrote:

    From: Mechashef Subject: [rq3] Critical attack vs Special
    To: rq3@yahoogrou= ps. com
    Date: Monday, August 11, 2008, 11:56 AM

    <= div id=3Dyiv1460353118>

    I've been playing and running RQ for around 27 years (my god - I =
    didn't realise that RQ is so old), and now my oldest son is running = a
    campaign for some of his school friends. Surprise surprise, when h= e
    has gone back and read the books in depth, he has found that the r= ule
    set I taught him has been houseruled a fair bit and isn't always=
    consistent with the actual books.

    In RQ3, a critical i= s 5% of normal chance and and ignores armour. A
    special (Impale - an= d Slash and Crush if you borrow them from RQ2)
    doesn't ignore armour= but inflicts extra damage.

    For low level, starting campaigns = where characters frequently have
    minimal armour, the more common spe= cial is more useful than the
    critical.

    For beginning p= layers, this can seem strange. Do people generally
    play it as writte= n? If not, how do you play it?

    In the past I have allowed the = player to chose the effect of the
    critical (i.e ignore armour, or us= e the effect of the special). I
    have also played with supercriticals= (1% of attack chance) that do
    both normal critical and special effe= ct, but found it cumbersome.

    Also, do people use the RQ3 Impal= e (roll damage twice and add Damage
    Modifier) or RQ2 Impale (roll da= mage, add to max possible damage and
    add Damage Modifier)?
    Thanks

     

    =

     <= /p>

    ------=_NextPart_000_013A_01C8FB2E.30B62550-- Return-Path: X-Sender: IQuinn@surewest.net X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 57471 invoked from network); 11 Aug 2008 04:15:31 -0000 X-Received: from unknown (66.218.67.96) by m42.grp.scd.yahoo.com with QMQP; 11 Aug 2008 04:15:31 -0000 X-Received: from unknown (HELO smtp2.mc.surewest.net) (66.60.130.145) by mta17.grp.scd.yahoo.com with SMTP; 11 Aug 2008 04:15:31 -0000 X-Received: (qmail 27800 invoked from network); 10 Aug 2008 21:15:32 -0700 X-Received: by simscan 1.1.0 ppid: 27781, pid: 27796, t: 1.0477s scanners: regex: 1.1.0 attach: 1.1.0 X-Received: from unknown (HELO QUINNLAND) (69.4.130.65) by smtp2 with SMTP; 10 Aug 2008 21:15:31 -0700 To: Date: Sun, 10 Aug 2008 21:15:17 -0700 Message-ID: <013901c8fb68$dd14fd50$6401a8c0@QUINNLAND> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_013A_01C8FB2E.30B62550" X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook, Build 10.0.6838 In-Reply-To: <581560.48367.qm@web38705.mail.mud.yahoo.com> Thread-Index: Acj7ZeV1o98JScedTJW4y7DACgPG+AAAgmjg Importance: Normal X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3198 X-Originating-IP: 66.60.130.145 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Robert Hoffman" Subject: RE: [rq3] Critical attack vs Special X-Yahoo-Group-Post: member; u=282081648; y=ofPYA3t_KzxapQNL6oezkA5uAFNHwMosH6ZD7BaaZc7ziFjtV4o X-Yahoo-Profile: quinnland23 ------=_NextPart_000_013A_01C8FB2E.30B62550 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable We still use the different cases; slashing is weapon damage rolled twice, a= nd impale is rolled weapon damage plus max damage. The tricky one for us w= as crushing which seemed weak in comparison, so we at least made it max wea= pon damage plus max damage bonus,. I actually like the new BRP variations f= or crushing with implied cracks to weapons and body parts alike. -----O= riginal Message----- From: rq3@yahoogroups.com [mailto:rq3@yahoogroups.com]= On Behalf Of Ross Stites Sent: Sunday, August 10, 2008 8:40 PM To: rq3@yah= oogroups.com Subject: Re: [rq3] Critical attack vs Special That's also = my take. A critical does the special damage and ignores armor. ----- O= riginal Message ---- From: Lev Lafayette To: r= q3@yahoogroups.com Sent: Sunday, August 10, 2008 11:20:56 PM Subject: Re: [= rq3] Critical attack vs Special A critical is also a special. In other w= ords, max damage and ignores armour. --- On Mon, 8/11/08, Mechashef > wrote: From: Mechashef Subject: [rq3] Critical attack vs Special To: rq3@yahoogr= oups. com Date: Monday, August 11, 2008, 11:56 AM I've been playing and ru= nning RQ for around 27 years (my god - I didn't realise that RQ is so old)= , and now my oldest son is running a campaign for some of his school frien= ds. Surprise surprise, when he has gone back and read the books in depth, = he has found that the rule set I taught him has been houseruled a fair bit= and isn't always consistent with the actual books. In RQ3, a critical is= 5% of normal chance and and ignores armour. A special (Impale - and Slash= and Crush if you borrow them from RQ2) doesn't ignore armour but inflicts= extra damage. For low level, starting campaigns where characters frequent= ly have minimal armour, the more common special is more useful than the c= ritical. For beginning players, this can seem strange. Do people generall= y play it as written? If not, how do you play it? In the past I have allo= wed the player to chose the effect of the critical (i.e ignore armour, or = use the effect of the special). I have also played with supercriticals (1%= of attack chance) that do both normal critical and special effect, but fo= und it cumbersome. Also, do people use the RQ3 Impale (roll damage twice a= nd add Damage Modifier) or RQ2 Impale (roll damage, add to max possible da= mage and add Damage Modifier)? Thanks ------=_NextPart_000_013A_01C8FB2E.30B62550 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable

    We still use the d= ifferent cases; slashing is weapon damage rolled twice, and impale is rolle= d weapon damage plus max damage.  The tricky one for us was crushing w= hich seemed weak in comparison, so we at least made it max weapon damage pl= us max damage bonus,… I actually like the new BRP variations for crus= hing with implied cracks to weapons and body parts alike.

    =

     

    -----Original Mess= age-----
    From: rq3@yahoo= groups.com [mailto:rq3@yahoogroups.com] On Behalf Of Ross Stites
    Sent: Sunday, August 10, 2008 8:40 PM
    To: rq3@yahoogroups.com
    Subject: Re: [rq3] Critical attack vs Special

     

    That's also my take.  A critical does the specia= l damage and ignores armor.

    =  

    ----- Original Message ----
    From: Lev Lafayette yahoo.com.au>
    To: rq3@yahoogroups.com
    Sent: Sunday= , August 10, 2008 11:20:56 PM
    Subject: Re: [rq3] Critical attack vs Spe= cial

    <= tr>


    A critical is also a special. In other words, max damage and i= gnores armour.


    --- On Mon, 8/11/08, Mechashef net.au>= wrote:

    From: Mechashef Subject: [rq3] Critical attack vs Special
    To: rq3@yahoogrou= ps. com
    Date: Monday, August 11, 2008, 11:56 AM

    <= div id=3Dyiv1460353118>

    I've been playing and running RQ for around 27 years (my god - I =
    didn't realise that RQ is so old), and now my oldest son is running = a
    campaign for some of his school friends. Surprise surprise, when h= e
    has gone back and read the books in depth, he has found that the r= ule
    set I taught him has been houseruled a fair bit and isn't always=
    consistent with the actual books.

    In RQ3, a critical i= s 5% of normal chance and and ignores armour. A
    special (Impale - an= d Slash and Crush if you borrow them from RQ2)
    doesn't ignore armour= but inflicts extra damage.

    For low level, starting campaigns = where characters frequently have
    minimal armour, the more common spe= cial is more useful than the
    critical.

    For beginning p= layers, this can seem strange. Do people generally
    play it as writte= n? If not, how do you play it?

    In the past I have allowed the = player to chose the effect of the
    critical (i.e ignore armour, or us= e the effect of the special). I
    have also played with supercriticals= (1% of attack chance) that do
    both normal critical and special effe= ct, but found it cumbersome.

    Also, do people use the RQ3 Impal= e (roll damage twice and add Damage
    Modifier) or RQ2 Impale (roll da= mage, add to max possible damage and
    add Damage Modifier)?
    Thanks

     

    =

     <= /p>

    ------=_NextPart_000_013A_01C8FB2E.30B62550-- Return-Path: X-Sender: lev_lafayette@yahoo.com.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 18325 invoked from network); 11 Aug 2008 06:14:31 -0000 X-Received: from unknown (66.218.67.95) by m50.grp.scd.yahoo.com with QMQP; 11 Aug 2008 06:14:31 -0000 X-Received: from unknown (HELO web33501.mail.mud.yahoo.com) (68.142.206.150) by mta16.grp.scd.yahoo.com with SMTP; 11 Aug 2008 06:14:31 -0000 X-Received: (qmail 68967 invoked by uid 60001); 11 Aug 2008 06:14:27 -0000 X-Received: from [202.158.218.2] by web33501.mail.mud.yahoo.com via HTTP; Sun, 10 Aug 2008 23:14:27 PDT X-Mailer: YahooMailWebService/0.7.218 Date: Sun, 10 Aug 2008 23:14:27 -0700 (PDT) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-1756363036-1218435267=:68427" Message-ID: <745126.68427.qm@web33501.mail.mud.yahoo.com> X-Originating-IP: 68.142.206.150 X-eGroups-Msg-Info: 1:12:0:0:0 From: Lev Lafayette Reply-To: lev_lafayette@yahoo.com.au Subject: Re: [rq3] Re: Critical attack vs Special X-Yahoo-Group-Post: member; u=90358482; y=IZIQanZNIK97aUAC476I-0jSadl_3QXmNG6Gs8SNcNZnZVmKWJk_TQ X-Yahoo-Profile: lev_lafayette --0-1756363036-1218435267=:68427 Content-Type: text/plain; charset=us-ascii Yeah, special knock ignoring SIZ is a particularly silly rule, imo (i.e., it leads to comical and unrealistic results... it'd be cool if one was playing 'Toon'). I find a good alternative is to artificially double damage for the purposes of calculating KB instead. All the best, Lev --- On Mon, 8/11/08, Mechashef wrote: From: Mechashef Subject: [rq3] Re: Critical attack vs Special To: rq3@yahoogroups.com Date: Monday, August 11, 2008, 3:09 PM Thannks people. Regarding Crush, I've always seen trolls and giants as the main users of maces. For big strong creatures, the Damage Bonus effect can be more effective than the effects for Impale or Slash. I also throw in the effect that a Special intentional knockback gives. So a Crush also does knockback ignoring the victim's size. --0-1756363036-1218435267=:68427 Content-Type: text/html; charset=us-ascii

    Yeah, special knock ignoring SIZ is a particularly silly rule, imo (i.e., it leads to comical and unrealistic results... it'd be cool if one was playing 'Toon').

    I find a good alternative is to artificially double damage for the purposes of calculating KB instead.

    All the best,


    Lev

    --- On Mon, 8/11/08, Mechashef wrote:
    From: Mechashef
    Subject: [rq3] Re: Critical attack vs Special
    To: rq3@yahoogroups.com
    Date: Monday, August 11, 2008, 3:09 PM

    Thannks people.

    Regarding Crush, I've always seen trolls and giants as the main users
    of maces. For big strong creatures, the Damage Bonus effect can be
    more effective than the effects for Impale or Slash.

    I also throw in the effect that a Special intentional knockback gives.
    So a Crush also does knockback ignoring the victim's size.


    --0-1756363036-1218435267=:68427-- Return-Path: X-Sender: goldgrif@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 37964 invoked from network); 11 Aug 2008 12:07:03 -0000 X-Received: from unknown (66.218.67.94) by m57.grp.scd.yahoo.com with QMQP; 11 Aug 2008 12:07:03 -0000 X-Received: from unknown (HELO web56604.mail.re3.yahoo.com) (66.196.97.48) by mta15.grp.scd.yahoo.com with SMTP; 11 Aug 2008 12:07:02 -0000 X-Received: (qmail 31127 invoked by uid 60001); 11 Aug 2008 12:07:02 -0000 X-Received: from [74.138.200.138] by web56604.mail.re3.yahoo.com via HTTP; Mon, 11 Aug 2008 05:07:02 PDT X-Mailer: YahooMailRC/1042.48 YahooMailWebService/0.7.218 Date: Mon, 11 Aug 2008 05:07:02 -0700 (PDT) To: Abrigon-World@yahoogroups.com, belladawnafae@comcast.net, brpsystem@yahoogroups.com, Celtic_Nation@yahoogroups.com, common-ground-homestead@yahoogroups.com, darwinsworldrpg@yahoogroups.com, faeriemound@yahoogroups.com, fringeworthy@yahoogroups.com, gammahammer@paforge.com, gammaworld@yahoogroups.com, HemuZ@yahoogroups.com, mythfolk@yahoogroups.com, RingworldRPG@yahoogroups.co.uk, rq3@yahoogroups.com, rqaddicts@yahoogroups.com, the_call_of_cthulhu@yahoogroups.com, TheFASAStarTrekUniverseE-group@yahoogroups.com, TTARPG@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Message-ID: <374561.30842.qm@web56604.mail.re3.yahoo.com> X-Originating-IP: 66.196.97.48 X-eGroups-Msg-Info: 1:12:0:0:0 From: steven mckenzie Subject: Geologists have neamed a new era on earth, Goodby Holocene X-Yahoo-Group-Post: member; u=11115245; y=1JkCwZv38e7itED5tjdZuVTiUaPdeN5SM19FHdg42NbR-dQ X-Yahoo-Profile: goldgrif Sorry for the Cross Post, but I thought this was pretty interesting, and maybe very important, we are, by geology ( a human endeveor ) in a new age. http://www.alternet.org/environment/89940/the_era_of_catastrophe_geologists_name_new_era_after_human_influence_on_the_planet/ Return-Path: X-Sender: goldgrif@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 6844 invoked from network); 11 Aug 2008 14:51:58 -0000 X-Received: from unknown (66.218.67.95) by m47.grp.scd.yahoo.com with QMQP; 11 Aug 2008 14:51:58 -0000 X-Received: from unknown (HELO web56602.mail.re3.yahoo.com) (66.196.97.46) by mta16.grp.scd.yahoo.com with SMTP; 11 Aug 2008 14:51:58 -0000 X-Received: (qmail 98426 invoked by uid 60001); 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u=11115245; y=NsyH9DFrITJ92rI5cwJqzweTFBvzE-u1WCDmJp2e_AM2T90 X-Yahoo-Profile: goldgrif http://www.youtube.com/user/petitmorte Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 18500 invoked from network); 13 Aug 2008 00:53:54 -0000 X-Received: from unknown (66.218.67.94) by m43.grp.scd.yahoo.com with QMQP; 13 Aug 2008 00:53:54 -0000 X-Received: from unknown (HELO n16.bullet.mail.re1.yahoo.com) (69.147.103.143) by mta15.grp.scd.yahoo.com with SMTP; 13 Aug 2008 00:53:53 -0000 X-Received: from [68.142.237.89] by n16.bullet.mail.re1.yahoo.com with NNFMP; 13 Aug 2008 00:53:52 -0000 X-Received: from [66.218.69.4] by t5.bullet.re3.yahoo.com with NNFMP; 13 Aug 2008 00:53:52 -0000 X-Received: from [66.218.66.74] by t4.bullet.scd.yahoo.com with NNFMP; 13 Aug 2008 00:53:52 -0000 Date: Wed, 13 Aug 2008 00:53:51 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.103.143 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 202.168.16.114 From: "Mechashef" Subject: Sailing and ship combat X-Yahoo-Group-Post: member; u=289703040; y=YLzibZa5msGM6XOYvCAv3z2rVH3x5kRORtaH-PbYpRfTBeM5 X-Yahoo-Profile: mechashef In the near future, the group I GM is going to be spending a lot of time o= n boats and ships. I've read through the section in RQ3 about ships, and w= hile the characters have been in boats before (hunting crocodiles for the = bounty on them), they haven't really sailed anywhere. Have people used th= e ship rules from RQ3. Is the system of Hull Quality, Sea Worthiness and = Structure Points good or overly complicated? The RQ3 system doesn't really= factor in that some ships are just faster than others, though this would = be easier to houserule. Do people have Sailing Houserules that they would = be willing to share, or can anyone point me to another product that has go= od ship rules that I may be able to use as inspiration. Thanks Return-Path: X-Sender: jimpeta@bigpond.net.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 68148 invoked from network); 13 Aug 2008 01:23:19 -0000 X-Received: from unknown (66.218.67.95) by m35.grp.scd.yahoo.com with QMQP; 13 Aug 2008 01:23:19 -0000 X-Received: from unknown (HELO nschwmtas05p.mx.bigpond.com) (61.9.189.149) by mta16.grp.scd.yahoo.com with SMTP; 13 Aug 2008 01:23:19 -0000 X-Received: from nschwotgx01p.mx.bigpond.com ([121.223.167.131]) by nschwmtas05p.mx.bigpond.com with ESMTP id <20080813012318.DGHH6339.nschwmtas05p.mx.bigpond.com@nschwotgx01p.mx.bigpond.com> for ; Wed, 13 Aug 2008 01:23:18 +0000 X-Received: from jim ([121.223.167.131]) by nschwotgx01p.mx.bigpond.com with SMTP id <20080813012318.YCED28620.nschwotgx01p.mx.bigpond.com@jim> for ; Wed, 13 Aug 2008 01:23:18 +0000 Message-ID: <001101c8fce3$30e949b0$0700a8c0@jim> To: References: Date: Wed, 13 Aug 2008 11:23:28 +1000 MIME-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1"; reply-type=original Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2900.3138 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3198 X-RPD-ScanID: Class unknown; VirusThreatLevel unknown, RefID str=0001.0A150205.48A23786.0034,ss=1,fgs=0 X-Originating-IP: 61.9.189.149 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Jim and Peta" Subject: Re: [rq3] Sailing and ship combat X-Yahoo-Group-Post: member; u=236003184; y=4WkzZV252nwK8UhJqxYD4t3kQrFe2K3lQMSOA8WrOi5wBYI-5YwrxEoy2w X-Yahoo-Profile: jimandpetalawrie While it's not extra rules, I do have two extrapolated ships here; http://www.geocities.com/Area51/Underworld/7031/RQ-rules.html Jim ----- Original Message ----- From: "Mechashef" To: Sent: Wednesday, August 13, 2008 10:53 AM Subject: [rq3] Sailing and ship combat In the near future, the group I GM is going to be spending a lot of time on boats and ships. I've read through the section in RQ3 about ships, and while the characters have been in boats before (hunting crocodiles for the bounty on them), they haven't really sailed anywhere. Have people used the ship rules from RQ3. Is the system of Hull Quality, Sea Worthiness and Structure Points good or overly complicated? The RQ3 system doesn't really factor in that some ships are just faster than others, though this would be easier to houserule. Do people have Sailing Houserules that they would be willing to share, or can anyone point me to another product that has good ship rules that I may be able to use as inspiration. Thanks No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.6.0/1603 - Release Date: 10/08/2008 6:13 PM Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 58587 invoked from network); 13 Aug 2008 02:14:54 -0000 X-Received: from unknown (66.218.67.97) by m1.grp.re1.yahoo.com with QMQP; 13 Aug 2008 02:14:54 -0000 X-Received: from unknown (HELO n19.bullet.sp1.yahoo.com) (69.147.64.216) by mta18.grp.scd.yahoo.com with SMTP; 13 Aug 2008 02:14:54 -0000 X-Received: from [216.252.122.218] by n19.bullet.sp1.yahoo.com with NNFMP; 13 Aug 2008 02:14:54 -0000 X-Received: from [209.73.164.83] by t3.bullet.sp1.yahoo.com with NNFMP; 13 Aug 2008 02:14:54 -0000 X-Received: from [66.218.66.86] by t7.bullet.scd.yahoo.com with NNFMP; 13 Aug 2008 02:14:53 -0000 Date: Wed, 13 Aug 2008 02:14:50 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <001101c8fce3$30e949b0$0700a8c0@jim> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.216 X-Yahoo-Post-IP: 202.168.16.114 From: "Mechashef" Subject: Re: Sailing and ship combat X-Yahoo-Group-Post: member; u=289703040; y=rDlJh9C1gnfu0fMkxPe6DY8Fs5KtvxipO2Q_KpBACI5xHwxF X-Yahoo-Profile: mechashef --- In rq3@yahoogroups.com, "Jim and Peta" wrote: > > While i= t's not extra rules, I do have two extrapolated ships here; > http://www.ge= ocities.com/Area51/Underworld/7031/RQ-rules.html > > Jim Thanks Jim, I = already had your site bookmarked, but had forgotten (or just not noticed) = the extra ships there. btw. I love and use your rules on two handed weapo= ns using the next higher damage bonus, and using the next lower one when f= atigued. A common tactic with my characters is twho use sword and shield u= ntil the foe is down, then go to double handed grip for the killing blows = if required. Return-Path: X-Sender: alanjrichards@googlemail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 7386 invoked from network); 13 Aug 2008 07:57:48 -0000 X-Received: from unknown (66.218.67.94) by m43.grp.scd.yahoo.com with QMQP; 13 Aug 2008 07:57:48 -0000 X-Received: from unknown (HELO n30a.bullet.scd.yahoo.com) (66.94.237.33) by mta15.grp.scd.yahoo.com with SMTP; 13 Aug 2008 07:57:47 -0000 X-Received: from [66.218.69.5] by n30.bullet.scd.yahoo.com with NNFMP; 13 Aug 2008 07:57:47 -0000 X-Received: from [66.218.66.89] by t5.bullet.scd.yahoo.com with NNFMP; 13 Aug 2008 07:57:47 -0000 Date: Wed, 13 Aug 2008 07:57:47 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.94.237.33 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 82.24.226.149 From: "Alan" Subject: Re: Multiple Languages X-Yahoo-Group-Post: member; u=242559975; y=Rf9ai97l8jy_8DcPjwaa5NfQ7PCxR7glDIFtWO0M4J34ynEhg78 X-Yahoo-Profile: shugendosai --- In rq3@yahoogroups.com, "Chris Gilmore" wrote: > > > Ins= tead, Ive chosen to replace language skills (at least for now) with > a sin= gle skill called Linguistics. I am becoming a bigger and bigger fan of sh= orter skill lists and so I really like this idea. The only change I'd mkae = would be to call the skill 'Language' (Wife suggests 'Communication' as bei= ng the best label and she's a speech and language therapist so might know w= hat she's talking about, unfortunately that's already taken for a skill cat= egory). I take onboard the feelings that people have about a list of separ= ate language skills being more 'realistic' and more 'Runequesty' but I don'= t think that its more fun. Al Return-Path: X-Sender: jimpeta@bigpond.net.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 90242 invoked from network); 13 Aug 2008 08:27:32 -0000 X-Received: from unknown (66.218.67.94) by m50.grp.scd.yahoo.com with QMQP; 13 Aug 2008 08:27:32 -0000 X-Received: from unknown (HELO nskntmtas04p.mx.bigpond.com) (61.9.168.146) by mta15.grp.scd.yahoo.com with SMTP; 13 Aug 2008 08:27:32 -0000 X-Received: from nskntotgx02p.mx.bigpond.com ([121.223.167.131]) by nskntmtas04p.mx.bigpond.com with ESMTP id <20080813082731.OBHP6573.nskntmtas04p.mx.bigpond.com@nskntotgx02p.mx.bigpond.com> for ; Wed, 13 Aug 2008 08:27:31 +0000 X-Received: from jim ([121.223.167.131]) by nskntotgx02p.mx.bigpond.com with SMTP id <20080813082730.UTKQ6348.nskntotgx02p.mx.bigpond.com@jim> for ; Wed, 13 Aug 2008 08:27:30 +0000 Message-ID: <006a01c8fd1e$743648e0$0700a8c0@jim> To: References: Date: Wed, 13 Aug 2008 18:27:41 +1000 MIME-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1"; reply-type=original Content-Transfer-Encoding: 8bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2900.3138 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3198 X-RPD-ScanID: Class unknown; VirusThreatLevel unknown, RefID str=0001.0A150203.48A29AF3.0019,ss=1,fgs=0 X-Originating-IP: 61.9.168.146 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Jim and Peta" Subject: Re: [rq3] Re: Sailing and ship combat X-Yahoo-Group-Post: member; u=236003184; y=Sq0t7UvI7T2n93NX53CEe5Dvdm9BhFq-PU1cwc5g8oj3Ndnw_S-OOtjVUQ X-Yahoo-Profile: jimandpetalawrie Thanks Jim, I already had your site bookmarked, but had forgotten (or just not noticed) the extra ships there. btw. I love and use your rules on two handed weapons using the next higher damage bonus, and using the next lower one when fatigued. A common tactic with my characters is twho use sword and shield until the foe is down, then go to double handed grip for the killing blows if required. ================================================ No worries mate. I was thinking about redoing the damage bonus dice as well in increments of 1d4, as that'd make a bigger difference with that tactic - especially as most people only go from 1d4 to 1d6. I'm rethinking the armour rules, as I plotted the points as enc/AP/SIZ on a graph in moment of enthusiasm and for some reason the bigger you are is the more encumbered you are in varying degress, where I think it really should be a constant. In essence, I feel it is odd that the armour gets less or more difficult varying by type. Realistically it gives a bigger character a bonus at light armour levels, which is possibly a flaw in the model. My answer to this is that in my opinion armour really only comes in three types; flexible, composite and rigid. This is modified by it being metallic, organic or fantastic (such as glass). You should be able to make 4AP plate armour and 8AP padded cloth, it's just a matter of the customer's requirements and the armourer's abilities. So any sort of armour can have any sort of AP, it is just modified by its characteristics. For instance, padded cloth needs constant upkeep after combat as it is destroyed in the process of saving your bacon, where maximillian plate only needs its normal maintenance and possibly repair only after critical strikes. I'm still sorting out the details in my head though, so I've got a fair way to go yet! As for sea-going rules, I use a fairly simplistic set modified by a lot of rolls on skills and characteristics. - Wind only deviates slightly, I use a ten sided dice with 1= 45� west, 2-3=15� west, 4-7= no change of direction, 8-9=15� east, 10=45� east. I roll 1d10 to see how many combat rounds until the next wind change roll. Sometimes, to make it easier, I busily roll a lot in advance. The wind usually blows in the prevailing direction constant for that area, and a World Lore roll tells a mariner what that is (halved in a strange area). - Crew rolls can make manouver's faster. A boating roll by a crew member that is a special or success subtracts either 5 rounds or 1 round from the time needed to make a manouver. A good crew can tack very quickly, for instance. - Some ships, usually long for their width, are better sailers than squarer ships that wallow like a pig in a big swell. However, these longer ships might not turn as fast as a slow, round cog. - For advice, make your PCs play pretty much inshore in the reefs, islets and narrows where tactics can really count. Return-Path: X-Sender: ndm230867@yahoo.co.uk X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 13742 invoked from network); 13 Aug 2008 10:38:09 -0000 X-Received: from unknown (66.218.67.97) by m42.grp.scd.yahoo.com with QMQP; 13 Aug 2008 10:38:09 -0000 X-Received: from unknown (HELO n4.bullet.mail.re1.yahoo.com) (69.147.103.131) by mta18.grp.scd.yahoo.com with SMTP; 13 Aug 2008 10:38:09 -0000 X-Received: from [68.142.237.87] by n4.bullet.mail.re1.yahoo.com with NNFMP; 13 Aug 2008 10:38:08 -0000 X-Received: from [66.218.69.5] by t3.bullet.re3.yahoo.com with NNFMP; 13 Aug 2008 10:38:08 -0000 X-Received: from [66.218.66.78] by t5.bullet.scd.yahoo.com with NNFMP; 13 Aug 2008 10:38:08 -0000 Date: Wed, 13 Aug 2008 10:38:07 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.103.131 X-eGroups-Msg-Info: 1:12:0:0:0 X-Yahoo-Post-IP: 79.71.65.113 From: "ndm230867" Subject: Re: Sailing and ship combat X-Yahoo-Group-Post: member; u=208286975; y=I8R3Z_I0x2szEkm6i6pyXKdCnufjA0g4W-cBakKaSV5tiC5c X-Yahoo-Profile: ndm230867 --- In rq3@yahoogroups.com, "Mechashef" wrote: > >In the ne= ar future, the group I GM is going to be spending a lot of >time on boats = and ships. > >I've read through the section in RQ3 about ships, and while = the >characters have been in boats before (hunting crocodiles for the >bo= unty on them), they haven't really sailed anywhere. > >Have people used th= e ship rules from RQ3. Yes, albeit it's been a while since I did so "in an= ger" as it were... >Is the system of Hull Quality, Sea Worthiness and Stru= cture Points >good or overly complicated? I like it a lot - I think it doe= s a reasonable job of evoking the realities of the situation without boggin= g one down in detail. It's biggest omission is the lack of a mechanism for = the crew to try to maintain the ship during storms etc - I tend to have cer= tain activities act like a "First Aid" skill for Structure Points >The RQ3= system doesn't really factor in that some ships are just >faster than othe= rs, though this would be easier to houserule. I tend to just go with a rul= e of thumb - heavier ships are slower than lighter ships, warships are fast= er than merchant men, a skilled captain can go faster than a less skilled o= ne; weigh up the differences and rule accordingly. I've never run an actua= l pirates / ocean going campaign, so I've never needed any more detail than= that. Sorry! >Do people have Sailing Houserules that they would be willin= g to >share, or can anyone point me to another product that has good ship >= rules that I may be able to use as inspiration. As I said, I've never rea= lly had a need for anything more detailed than what's in the rules... And t= he examples of other games which might have more detail that spring to mind= are OOP - FGU did a couple of pirate games (and the supplement for Flashin= g Blades that doesn't, from a quick glance, cover the subject in much more = depth than RQIII). There was a glut of d20 "piratical' source books IIRC, = albeit I can't spot anything very substantive in my Freeport collection. So= rry! Cheers, Nick Return-Path: X-Sender: rog_benham@hotmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 1835 invoked from network); 13 Aug 2008 12:29:51 -0000 X-Received: from unknown (66.218.67.97) by m42.grp.scd.yahoo.com with QMQP; 13 Aug 2008 12:29:51 -0000 X-Received: from unknown (HELO bay0-omc1-s41.bay0.hotmail.com) (65.54.246.113) by mta18.grp.scd.yahoo.com with SMTP; 13 Aug 2008 12:29:51 -0000 X-Received: from BAY114-W13 ([65.54.169.113]) by bay0-omc1-s41.bay0.hotmail.com with Microsoft SMTPSVC(6.0.3790.3959); Wed, 13 Aug 2008 05:28:23 -0700 Message-ID: Return-Path: rog_benham@hotmail.com Content-Type: multipart/alternative; boundary="_6f38afde-e234-43a5-98a6-ddeb4e8892c2_" To: Date: Wed, 13 Aug 2008 13:28:23 +0100 Importance: Normal In-Reply-To: References: MIME-Version: 1.0 X-OriginalArrivalTime: 13 Aug 2008 12:28:23.0608 (UTC) FILETIME=[140B5380:01C8FD40] X-Originating-IP: 65.54.246.113 X-eGroups-Msg-Info: 1:12:0:0:0 From: Roger Benham Subject: RE: [rq3] Re: Sailing and ship combat X-Yahoo-Group-Post: member; u=126072076; y=uT1whVhV-Ca8KwXc6Ca9zpwiJ9IgnLH4pqD4YZRuSwutSYN1gLQ X-Yahoo-Profile: guildsman55 --_6f38afde-e234-43a5-98a6-ddeb4e8892c2_ Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable There's GURPS Pirates book which is fairly abstract. I remember a D20 sup= plement called Of Ships and the Sea, I think, which had an involved combat = system. However it did have an awful lot of ship data and even some cut ou= t deck plans for combat. Having run a small pirate mini-campaign, the mai= n problem we found wasn't ship to ship combat but the ensueing mass combat = of boarding the ship. It quickly became very abstract to say the least. = To: rq3@yahoogroups.comFrom: ndm230867@yahoo.co.ukDate: Wed, 13 Aug 2008 1= 0:38:07 +0000Subject: [rq3] Re: Sailing and ship combat --- In rq3@yaho= ogroups.com, "Mechashef" wrote:>>In the near future, the gr= oup I GM is going to be spending a lot of >time on boats and ships.> >I've = read through the section in RQ3 about ships, and while the >characters have= been in boats before (hunting crocodiles for the >bounty on them), they ha= ven't really sailed anywhere.> >Have people used the ship rules from RQ3.Ye= s, albeit it's been a while since I did so "in anger" as it were...>Is the = system of Hull Quality, Sea Worthiness and Structure Points>good or overly = complicated?I like it a lot - I think it does a reasonable job of evoking t= herealities of the situation without bogging one down in detail. It'sbigges= t omission is the lack of a mechanism for the crew to try tomaintain the sh= ip during storms etc - I tend to have certainactivities act like a "First A= id" skill for Structure Points>The RQ3 system doesn't really factor in that= some ships are just>faster than others, though this would be easier to hou= serule.I tend to just go with a rule of thumb - heavier ships are slower th= anlighter ships, warships are faster than merchant men, a skilledcaptain ca= n go faster than a less skilled one; weigh up thedifferences and rule accor= dingly.I've never run an actual pirates / ocean going campaign, so I've nev= erneeded any more detail than that. Sorry!>Do people have Sailing Houserule= s that they would be willing to>share, or can anyone point me to another pr= oduct that has good ship>rules that I may be able to use as inspiration.As = I said, I've never really had a need for anything more detailedthan what's = in the rules... And the examples of other games whichmight have more detail= that spring to mind are OOP - FGU did a coupleof pirate games (and the sup= plement for Flashing Blades that doesn't,from a quick glance, cover the sub= ject in much more depth than RQIII).There was a glut of d20 "piratical' sou= rce books IIRC, albeit I can'tspot anything very substantive in my Freeport= collection. Sorry!Cheers,Nick ______________________________________= ___________________________ Get Hotmail on your mobile from Vodafone http:= //clk.atdmt.com/UKM/go/107571435/direct/01/ --_6f38afde-e234-43a5-98a6-ddeb4e8892c2_ Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable There's GURPS Pirates book which is fairly abstract.  I re= member a D20 supplement called Of Ships and the Sea, I think, which had an = involved combat system.  However it did have an awful lot of ship data= and even some cut out deck plans for combat.
     
    Having run a s= mall pirate mini-campaign, the main problem we found wasn't ship to ship co= mbat but the ensueing mass combat of boarding the ship.  It quickly be= came very abstract to say the least.




    To: rq3@yahoogr= oups.com
    From: ndm230867@yahoo.co.uk
    Date: Wed, 13 Aug 2008 10:38:07 = +0000
    Subject: [rq3] Re: Sailing and ship combat


    --- In rq3@yahoogroups.com, "Mechashef" ..> wrote:
    >
    >In the near future, the group I GM is going t= o be spending a lot of
    >time on boats and ships.
    >
    >I'v= e read through the section in RQ3 about ships, and while the
    >charac= ters have been in boats before (hunting crocodiles for the
    >bounty o= n them), they haven't really sailed anywhere.
    >
    >Have people u= sed the ship rules from RQ3.

    Yes, albeit it's been a while since I d= id so "in anger" as it were...

    >Is the system of Hull Quality, Se= a Worthiness and Structure Points
    >good or overly complicated?
    I like it a lot - I think it does a reasonable job of evoking the
    reali= ties of the situation without bogging one down in detail. It's
    biggest o= mission is the lack of a mechanism for the crew to try to
    maintain the s= hip during storms etc - I tend to have certain
    activities act like a "Fi= rst Aid" skill for Structure Points

    >The RQ3 system doesn't reall= y factor in that some ships are just
    >faster than others, though this= would be easier to houserule.

    I tend to just go with a rule of thum= b - heavier ships are slower than
    lighter ships, warships are faster tha= n merchant men, a skilled
    captain can go faster than a less skilled one;= weigh up the
    differences and rule accordingly.

    I've never run an= actual pirates / ocean going campaign, so I've never
    needed any more de= tail than that. Sorry!

    >Do people have Sailing Houserules that th= ey would be willing to
    >share, or can anyone point me to another prod= uct that has good ship
    >rules that I may be able to use as inspiratio= n.

    As I said, I've never really had a need for anything more detaile= d
    than what's in the rules... And the examples of other games which
    m= ight have more detail that spring to mind are OOP - FGU did a couple
    of = pirate games (and the supplement for Flashing Blades that doesn't,
    from = a quick glance, cover the subject in much more depth than RQIII).

    Th= ere was a glut of d20 "piratical' source books IIRC, albeit I can't
    spot= anything very substantive in my Freeport collection. Sorry!

    Cheers,=

    Nick


    .ExternalClass #EC_ygrp-sponsor #EC_ygrp-lc {font-family:Arial;} .Extern= alClass #EC_ygrp-sponsor #EC_ygrp-lc #EC_hd {font-weight:bold;font-size:78%= ;line-height:122%;} .ExternalClass #EC_ygrp-sponsor #EC_ygrp-lc .EC_ad {mar= gin-bottom:10px;padding:0 0;}

    Find out how to make Mess= enger your very own TV! Try it Now! --_6f38afde-e234-43a5-98a6-ddeb4e8892c2_-- Return-Path: X-Sender: IQuinn@surewest.net X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 10808 invoked from network); 13 Aug 2008 16:03:27 -0000 X-Received: from unknown (66.218.67.95) by m45.grp.scd.yahoo.com with QMQP; 13 Aug 2008 16:03:27 -0000 X-Received: from unknown (HELO smtp2.mc.surewest.net) (66.60.130.145) by mta16.grp.scd.yahoo.com with SMTP; 13 Aug 2008 16:03:27 -0000 X-Received: (qmail 25012 invoked from network); 13 Aug 2008 09:03:28 -0700 X-Received: by simscan 1.1.0 ppid: 24976, pid: 25001, t: 1.0349s scanners: regex: 1.1.0 attach: 1.1.0 X-Received: from unknown (HELO QUINNLAND) (69.4.130.65) by smtp2 with SMTP; 13 Aug 2008 09:03:27 -0700 To: Date: Wed, 13 Aug 2008 09:03:21 -0700 Message-ID: <000f01c8fd5e$1baf3700$6401a8c0@QUINNLAND> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0010_01C8FD23.6F505F00" X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook, Build 10.0.6838 In-Reply-To: X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3198 Importance: Normal Thread-Index: Acj9QiuHKiiZ54PpRnuHz4AoXRUDBgAGztIg X-Originating-IP: 66.60.130.145 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Robert Hoffman" Subject: RE: [rq3] Re: Sailing and ship combat X-Yahoo-Group-Post: member; u=282081648; y=HAhT2rWKv-qAAFa1jEPPg6PhLeasmMayymIe_aPj35qa-y0gx0M X-Yahoo-Profile: quinnland23 ------=_NextPart_000_0010_01C8FD23.6F505F00 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable I don't mean to hijack the thread (though I guess I am) but on the topic of= mass combat how have others handled this. I've had my group battle a numb= er of times in various levels of mass combat (usually against the Lunar) an= d had a hard time balancing the chaos of battle with the details of micro m= anagement (from rules of engagement when both groups are pressing forward t= o how many combat rounds do you think a typical clash would last). Any sug= gestions? -----Original Message----- From: rq3@yahoogroups.com [mailt= o:rq3@yahoogroups.com] On Behalf Of Roger Benham Sent: Wednesday, August 13= , 2008 5:28 AM To: rq3@yahoogroups.com Subject: RE: [rq3] Re: Sailing and s= hip combat There's GURPS Pirates book which is fairly abstract. I reme= mber a D20 supplement called Of Ships and the Sea, I think, which had an in= volved combat system. However it did have an awful lot of ship data and ev= en some cut out deck plans for combat. Having run a small pirate mini-cam= paign, the main problem we found wasn't ship to ship combat but the ensuein= g mass combat of boarding the ship. It quickly became very abstract to say= the least. _____ To: rq3@yahoogroups.com From: ndm230867@yahoo.co= .uk Date: Wed, 13 Aug 2008 10:38:07 +0000 Subject: [rq3] Re: Sailing and sh= ip combat --- In rq3@yahoogroups. com, "Mec= hashef" wrote: > >In the near future, the group I GM is goi= ng to be spending a lot of >time on boats and ships. > >I've read through= the section in RQ3 about ships, and while the >characters have been in bo= ats before (hunting crocodiles for the >bounty on them), they haven't real= ly sailed anywhere. > >Have people used the ship rules from RQ3. Yes, alb= eit it's been a while since I did so "in anger" as it were... >Is the syst= em of Hull Quality, Sea Worthiness and Structure Points >good or overly com= plicated? I like it a lot - I think it does a reasonable job of evoking th= e realities of the situation without bogging one down in detail. It's bigge= st omission is the lack of a mechanism for the crew to try to maintain the = ship during storms etc - I tend to have certain activities ! act like a "Fi= rst Aid" skill for Structure Points >The RQ3 system doesn't really factor = in that some ships are just >faster than others, though this would be easie= r to houserule. I tend to just go with a rule of thumb - heavier ships are= slower than lighter ships, warships are faster than merchant men, a skille= d captain can go faster than a less skilled one; weigh up the differences a= nd rule accordingly. I've never run an actual pirates / ocean going campai= gn, so I've never needed any more detail than that. Sorry! >Do people have= Sailing Houserules that they would be willing to >share, or can anyone poi= nt me to another product that has good ship >rules that I may be able to us= e as inspiration. As I said, I've never really had a need for anything mor= e detailed than what's in the rules... And the examples of other games whic= h might have more detail that spring to mind are OOP - FGU did a couple of = pi! rate games (and the supplement for Flashing Blades that doesn't, from a= quick glance, cover the subject in much more depth than RQIII). There was= a glut of d20 "piratical' source books IIRC, albeit I can't spot anything = very substantive in my Freeport collection. Sorry! Cheers, Nick _= ____ Find out how to make Messenger your very own TV! Try it Now! ------=_NextPart_000_0010_01C8FD23.6F505F00 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable

    I don’t mean= to hijack the thread (though I guess I am) but on the topic of mass combat= how have others handled this.  I’ve had my group battle a numbe= r of times in various levels of mass combat (usually against th= e Lunar) and had a hard time balancing the chaos of battle with= the details of micro management (from rules of engagement when both groups= are pressing forward to how many combat rounds do you think a typical clas= h would last).  Any suggestions? 

     

    -----Original Message----- From: rq3@yahoogroups.com = [mailto:rq3@yahoogroups.com] On Behalf = Of Roger Benham
    Sent: Wednesday, August 13, 2008 5:28 AM
    To: rq3@yahoogroups.com
    Subject: RE: [rq3] Re: Sailing and ship combat

     

    There's GURPS Pirates book which is fairly abstract.&= nbsp; I remember a D20 supplement called Of Ships and the Sea, I think, whi= ch had an involved combat system.  However it did have an awful lot of= ship data and even some cut out deck plans for combat.
     
    Havi= ng run a small pirate mini-campaign, the main problem we found wasn't ship = to ship combat but the ensueing mass combat of boarding the ship.  It = quickly became very abstract to say the least.

    =

    =


    To: rq3@yahoogroups.com
    From: ndm230867@yahoo.co.uk
    Date: Wed, 13 Aug 2008 10:38:07 +0000
    Subject: [rq3] Re: Sai= ling and ship combat

    --- In rq3@yahoogroups.com, "Me= chashef" ..> wrote:
    >
    >In the nea= r future, the group I GM is going to be spending a lot of
    >time on = boats and ships.
    >
    >I've read through the section in RQ3 abo= ut ships, and while the
    >characters have been in boats before (hunt= ing crocodiles for the
    >bounty on them), they haven't really sailed= anywhere.
    >
    >Have people used the ship rules from RQ3.
    =
    Yes, albeit it's been a while since I did so "in anger" as i= t were...

    >Is the system of Hull Quality, Sea Worthiness and St= ructure Points
    >good or overly complicated?

    I like it a lot= - I think it does a reasonable job of evoking the
    realities of the sit= uation without bogging one down in detail. It's
    biggest omission is the= lack of a mechanism for the crew to try to
    maintain the ship during st= orms etc - I tend to have certain
    activities ! act like a "First A= id" skill for Structure Points

    >The RQ3 system doesn't rea= lly factor in that some ships are just
    >faster than others, though t= his would be easier to houserule.

    I tend to just go with a rule of= thumb - heavier ships are slower than
    lighter ships, warships are fast= er than merchant men, a skilled
    captain can go faster than a less skill= ed one; weigh up the
    differences and rule accordingly.

    I've ne= ver run an actual pirates / ocean going campaign, so I've never
    needed = any more detail than that. Sorry!

    >Do people have Sailing House= rules that they would be willing to
    >share, or can anyone point me t= o another product that has good ship
    >rules that I may be able to us= e as inspiration.

    As I said, I've never really had a need for anyt= hing more detailed
    than what's in the rules... And the examples of othe= r games which
    might have more detail that spring to mind are OOP - FGU = did a couple
    of pi! rate games (and the supplement for Flashing Blades = that doesn't,
    from a quick glance, cover the subject in much more depth= than RQIII).

    There was a glut of d20 "piratical' source book= s IIRC, albeit I can't
    spot anything very substantive in my Freeport co= llection. Sorry!

    Cheers,

    Nick

    =

     


    <= /div>

    Find out how to make = Messenger your very own TV! Try it Now!

    <= /div>
    ------=_NextPart_000_0010_01C8FD23.6F505F00-- Return-Path: X-Sender: thalaba@rocketmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 14670 invoked from network); 13 Aug 2008 23:22:01 -0000 X-Received: from unknown (66.218.67.97) by m49.grp.scd.yahoo.com with QMQP; 13 Aug 2008 23:22:01 -0000 X-Received: from unknown (HELO n13a.bullet.sp1.yahoo.com) (69.147.64.112) by mta18.grp.scd.yahoo.com with SMTP; 13 Aug 2008 23:22:01 -0000 X-Received: from [216.252.122.218] by n13.bullet.sp1.yahoo.com with NNFMP; 13 Aug 2008 23:22:01 -0000 X-Received: from [66.218.69.4] by t3.bullet.sp1.yahoo.com with NNFMP; 13 Aug 2008 23:22:01 -0000 X-Received: from [66.218.66.79] by t4.bullet.scd.yahoo.com with NNFMP; 13 Aug 2008 23:22:01 -0000 Date: Wed, 13 Aug 2008 23:22:00 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.112 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 76.71.45.85 From: "Chris Gilmore" Subject: Re: Multiple Languages X-Yahoo-Group-Post: member; u=353961760; y=H0gQJTl6IBLPXTKY4sfob4nzU5LmLYE-lOKNnMKKLA4m_SixyMQObB5KmNSWQQpbnQ X-Yahoo-Profile: thalaba2008 Thanks - I'm glad at least a few people expressed enthusiasm for the idea -= I was starting to feel like a pariah. I'm not really fussed about what th= e skill gets called (Languages, Communicate, Blarney) as long as it reduces= the number of skills listed on the sheet and it works smoothly in play. C= heers, Chris > I am becoming a bigger and bigger fan of shorter skill lis= ts and so I > really like this idea. The only change I'd mkae would be to c= all the > skill 'Language' (Wife suggests 'Communication' as being the best= > label and she's a speech and language therapist so might know what > she= 's talking about, unfortunately that's already taken for a skill > category= ). > > I take onboard the feelings that people have about a list of separa= te > language skills being more 'realistic' and more 'Runequesty' but I > d= on't think that its more fun. > > > > Al > Return-Path: X-Sender: thalaba@rocketmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 12807 invoked from network); 13 Aug 2008 23:53:21 -0000 X-Received: from unknown (66.218.67.94) by m56.grp.scd.yahoo.com with QMQP; 13 Aug 2008 23:53:21 -0000 X-Received: from unknown (HELO n25c.bullet.scd.yahoo.com) (66.218.67.216) by mta15.grp.scd.yahoo.com with SMTP; 13 Aug 2008 23:53:21 -0000 X-Received: from [209.73.164.86] by n25.bullet.scd.yahoo.com with NNFMP; 13 Aug 2008 23:53:18 -0000 X-Received: from [66.218.66.73] by t8.bullet.scd.yahoo.com with NNFMP; 13 Aug 2008 23:53:18 -0000 Date: Wed, 13 Aug 2008 23:53:16 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="1-4185061838-9692095346=:5" X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.218.67.216 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 76.71.45.85 From: "Chris Gilmore" Subject: Re: Critical attack vs Special X-Yahoo-Group-Post: member; u=353961760; y=l3jMQCgZ5pNMZQ-UV_vpTkFMnzwWKDWMZuOeSAUHGUrIxcjNWwBoIzWLPcqrsmHu0A X-Yahoo-Profile: thalaba2008 --1-4185061838-9692095346=:5 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable This is what I've done in my current game: The damage is a little nerfed f= or a few reasons, but mainly because all players are used to playing D&D an= d are new to RQ (yay - converts!), so I didn't want to overwhelm them with = a lot of maiming and death right off the bat. I've tried for a clear progre= ssion from normal to special to critical hits. I also wanted to make each t= ype of weapon a little bit special. I'm still evaluating this and tweaking = now and again. Chris WEAPONS SPECIALS AND CRITICALS: Attack Type Norm= al Result Special Result Critical Result Notes Crushing -Mace -Maul = -Club -Flail -Shield Bash -Fist, some Bites -Head Butt 1. Soft armour = only counts =BD its value in protection. 2. Rolled weapon damage 3. Add r= olled strength bonus 1. Soft armour counts for =BD 2. Rolled weapon damag= e 3. Add maximum strength bonus 1. Soft armour counts for =BD 2. Rolled = weapon damage 3. Add maximum strength bonus 4. knockback as if damage dou= bled. Best type of weapon against soft armour. Good type of weapon for st= rong characters and creatures. Slashing -Axe -Broad Sword -Scythe -Boo= merang -Claws, Teeth 1. Rolled weapon damage 2. Add rolled strength bonu= s 1. Maximum weapon damage 2. Add rolled strength bonus 1. Maximum weapo= n damage 2. Add rolled strength bonus 3. Ignore armour Good all-round we= apon type. Large slashing weapons can be very powerful Piercing -Spear, = Lance, Etc. -War Hammer -Bow -Dagger -Short Sword -Pointed Horns 1. R= olled weapon damage 2. Add rolled strength bonus 1. Rolled weapon damage = is x1.5 2. Add rolled strength bonus 3. Impale 1. Rolled weapon damage i= s x1.5 2. Add rolled strength bonus 3. Impale 4. Ignore armour Potentia= lly the most damaging weapons. Good weapon for less strong characters and = creatures Entangling -War Net -Bolas -Lasso -Tentacles 1. Entangles (= roll on special hit location): 1-10: Legs: cant move 11-12: Arms+Chest 1= 2-15: R.Arm+Head 16-18: L.Arm+Head 19-20: Head, obscures vision: parry an= d attack are at =BD 1. Entangles (roll on special hit location) 2. Defe= nder knocked off balance, roll Dex x5 to remain standing. 1. Entangles (= roll on special hit location) 2. Defender knocked off balance, roll Dex x2= to remain standing. 3. Apply 1D4 damage ignoring armour Versatile weap= ons useful for disabling opponents and for parrying. --1-4185061838-9692095346=:5 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable This is what I've done in my current game:

    The damage is a little ne= rfed for a few reasons, but mainly because all players are used to playing = D&D and are new to RQ (yay - converts!), so I didn't want to overwhelm = them with a lot of maiming and death right off the bat. I've tried for a cl= ear progression from normal to special to critical hits. I also wanted to m= ake each type of weapon a little bit special. I'm still evaluating this and= tweaking now and again.

    Chris


    W= EAPONS SPECIALS AND CRITICALS:

    Attack Type

    Normal Result

    Special Result

    Critical Result

    =

    Notes

    Crushing

    -Mace

    -Maul

    -Club

    -Flail

    -Shield Bash

    =

    -Fist, some Bites=

    -H= ead Butt

    1. Soft armour= only counts =BD its value in protection.

    2. Rolled weapon damage

    3. Add ro= lled strength bonus

    1. Soft = armour counts for =BD

    2. Rolled weapon damage

    3. Add maximum strength bonu= s

    <= p class=3D"MsoNormal">1. Soft armour counts= for =BD

    2. Rolled weapon damage

    3. Add maximum strength bonus

    4. knockbac= k as if damage doubled.

    Best t= ype of weapon against soft armour.

    Good type of weapon for strong character= s and creatures.

    Slashing

    -Axe

    -Broad Sword

    -Scythe

    -Boomerang

    -Claw= s, Teeth

    <= p class=3D"MsoNormal">1. Rolled weapon dama= ge

    2. Add rolled strength bonus

    2. Add rolled strength bonus

    =

    1. Maximum weapon damage

    =

    2. Add rolled str= ength bonus

    3. Ignore armour

    G= ood all-round weapon type.

    Large slashing weapons can be very powerful

    Piercing

    -Spear, Lance, Etc.

    = -War Hammer

    -Bow

    -Dagger

    =

    -Short Sword

    -Poin= ted Horns

    =

    1. Rolled weapon dam= age

    2. Add rolled strength bonus

    1. Rolled weapon damage is x1.5

    2. Add rolled strength bonus

    3. Impale

    1. Rolled weapon damage = is x1.5

    2. Add rolled strength bonus

    3. Impale

    4. Ignore armour

    =

    Potentially the most damaging weapons.=

    Go= od weapon for less strong characters and creatures

    Ent= angling

    -War = Net

    -Bolas

    -Lasso

    -Tentacles

    1. Entangles (roll on special hit location):

    1-10: Legs: cant move

    11-12= : Arms+Chest

    12-15: R.Arm+Head

    <= span style=3D"font-size: 9pt;">16-18: L.Arm+Head

    19-20: Head, obscures visi= on: parry and attack are at =BD

    1. Entangles (roll on special hit location)

    =

    2. Defender knocked= off balance, roll Dex x5 to remain standing.

    1. Entangles (roll on special hit location)=

    2. Defender k= nocked off balance, roll Dex x2 to remain standing.

    <= p class=3D"MsoNormal">3. Apply 1D4 damage i= gnoring armour

    Versatile weapo= ns useful for disabling opponents and for parrying.

    <= /td>

     

     


    --1-4185061838-9692095346=:5-- Return-Path: X-Sender: thalaba@rocketmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 12807 invoked from network); 13 Aug 2008 23:53:21 -0000 X-Received: from unknown (66.218.67.94) by m56.grp.scd.yahoo.com with QMQP; 13 Aug 2008 23:53:21 -0000 X-Received: from unknown (HELO n25c.bullet.scd.yahoo.com) (66.218.67.216) by mta15.grp.scd.yahoo.com with SMTP; 13 Aug 2008 23:53:21 -0000 X-Received: from [209.73.164.86] by n25.bullet.scd.yahoo.com with NNFMP; 13 Aug 2008 23:53:18 -0000 X-Received: from [66.218.66.73] by t8.bullet.scd.yahoo.com with NNFMP; 13 Aug 2008 23:53:18 -0000 Date: Wed, 13 Aug 2008 23:53:16 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="1-4185061838-9692095346=:5" X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.218.67.216 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 76.71.45.85 From: "Chris Gilmore" Subject: Re: Critical attack vs Special X-Yahoo-Group-Post: member; u=353961760; y=l3jMQCgZ5pNMZQ-UV_vpTkFMnzwWKDWMZuOeSAUHGUrIxcjNWwBoIzWLPcqrsmHu0A X-Yahoo-Profile: thalaba2008 --1-4185061838-9692095346=:5 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable This is what I've done in my current game: The damage is a little nerfed f= or a few reasons, but mainly because all players are used to playing D&D an= d are new to RQ (yay - converts!), so I didn't want to overwhelm them with = a lot of maiming and death right off the bat. I've tried for a clear progre= ssion from normal to special to critical hits. I also wanted to make each t= ype of weapon a little bit special. I'm still evaluating this and tweaking = now and again. Chris WEAPONS SPECIALS AND CRITICALS: Attack Type Norm= al Result Special Result Critical Result Notes Crushing -Mace -Maul = -Club -Flail -Shield Bash -Fist, some Bites -Head Butt 1. Soft armour = only counts =BD its value in protection. 2. Rolled weapon damage 3. Add r= olled strength bonus 1. Soft armour counts for =BD 2. Rolled weapon damag= e 3. Add maximum strength bonus 1. Soft armour counts for =BD 2. Rolled = weapon damage 3. Add maximum strength bonus 4. knockback as if damage dou= bled. Best type of weapon against soft armour. Good type of weapon for st= rong characters and creatures. Slashing -Axe -Broad Sword -Scythe -Boo= merang -Claws, Teeth 1. Rolled weapon damage 2. Add rolled strength bonu= s 1. Maximum weapon damage 2. Add rolled strength bonus 1. Maximum weapo= n damage 2. Add rolled strength bonus 3. Ignore armour Good all-round we= apon type. Large slashing weapons can be very powerful Piercing -Spear, = Lance, Etc. -War Hammer -Bow -Dagger -Short Sword -Pointed Horns 1. R= olled weapon damage 2. Add rolled strength bonus 1. Rolled weapon damage = is x1.5 2. Add rolled strength bonus 3. Impale 1. Rolled weapon damage i= s x1.5 2. Add rolled strength bonus 3. Impale 4. Ignore armour Potentia= lly the most damaging weapons. Good weapon for less strong characters and = creatures Entangling -War Net -Bolas -Lasso -Tentacles 1. Entangles (= roll on special hit location): 1-10: Legs: cant move 11-12: Arms+Chest 1= 2-15: R.Arm+Head 16-18: L.Arm+Head 19-20: Head, obscures vision: parry an= d attack are at =BD 1. Entangles (roll on special hit location) 2. Defe= nder knocked off balance, roll Dex x5 to remain standing. 1. Entangles (= roll on special hit location) 2. Defender knocked off balance, roll Dex x2= to remain standing. 3. Apply 1D4 damage ignoring armour Versatile weap= ons useful for disabling opponents and for parrying. --1-4185061838-9692095346=:5 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable This is what I've done in my current game:

    The damage is a little ne= rfed for a few reasons, but mainly because all players are used to playing = D&D and are new to RQ (yay - converts!), so I didn't want to overwhelm = them with a lot of maiming and death right off the bat. I've tried for a cl= ear progression from normal to special to critical hits. I also wanted to m= ake each type of weapon a little bit special. I'm still evaluating this and= tweaking now and again.

    Chris


    W= EAPONS SPECIALS AND CRITICALS:

    Attack Type

    Normal Result

    Special Result

    Critical Result

    =

    Notes

    Crushing

    -Mace

    -Maul

    -Club

    -Flail

    -Shield Bash

    =

    -Fist, some Bites=

    -H= ead Butt

    1. Soft armour= only counts =BD its value in protection.

    2. Rolled weapon damage

    3. Add ro= lled strength bonus

    1. Soft = armour counts for =BD

    2. Rolled weapon damage

    3. Add maximum strength bonu= s

    <= p class=3D"MsoNormal">1. Soft armour counts= for =BD

    2. Rolled weapon damage

    3. Add maximum strength bonus

    4. knockbac= k as if damage doubled.

    Best t= ype of weapon against soft armour.

    Good type of weapon for strong character= s and creatures.

    Slashing

    -Axe

    -Broad Sword

    -Scythe

    -Boomerang

    -Claw= s, Teeth

    <= p class=3D"MsoNormal">1. Rolled weapon dama= ge

    2. Add rolled strength bonus

    2. Add rolled strength bonus

    =

    1. Maximum weapon damage

    =

    2. Add rolled str= ength bonus

    3. Ignore armour

    G= ood all-round weapon type.

    Large slashing weapons can be very powerful

    Piercing

    -Spear, Lance, Etc.

    = -War Hammer

    -Bow

    -Dagger

    =

    -Short Sword

    -Poin= ted Horns

    =

    1. Rolled weapon dam= age

    2. Add rolled strength bonus

    1. Rolled weapon damage is x1.5

    2. Add rolled strength bonus

    3. Impale

    1. Rolled weapon damage = is x1.5

    2. Add rolled strength bonus

    3. Impale

    4. Ignore armour

    =

    Potentially the most damaging weapons.=

    Go= od weapon for less strong characters and creatures

    Ent= angling

    -War = Net

    -Bolas

    -Lasso

    -Tentacles

    1. Entangles (roll on special hit location):

    1-10: Legs: cant move

    11-12= : Arms+Chest

    12-15: R.Arm+Head

    <= span style=3D"font-size: 9pt;">16-18: L.Arm+Head

    19-20: Head, obscures visi= on: parry and attack are at =BD

    1. Entangles (roll on special hit location)

    =

    2. Defender knocked= off balance, roll Dex x5 to remain standing.

    1. Entangles (roll on special hit location)=

    2. Defender k= nocked off balance, roll Dex x2 to remain standing.

    <= p class=3D"MsoNormal">3. Apply 1D4 damage i= gnoring armour

    Versatile weapo= ns useful for disabling opponents and for parrying.

    <= /td>

     

     


    --1-4185061838-9692095346=:5-- Return-Path: X-Sender: ghoyle1@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 57557 invoked from network); 17 Aug 2008 10:49:16 -0000 X-Received: from unknown (66.218.67.95) by m42.grp.scd.yahoo.com with QMQP; 17 Aug 2008 10:49:16 -0000 X-Received: from unknown (HELO smtp113.sbc.mail.mud.yahoo.com) (68.142.198.212) by mta16.grp.scd.yahoo.com with SMTP; 17 Aug 2008 10:49:16 -0000 X-Received: (qmail 11074 invoked from network); 17 Aug 2008 10:49:16 -0000 X-Received: from unknown (HELO ?192.168.1.100?) (ghoyle1@sbcglobal.net@76.213.71.80 with plain) by smtp113.sbc.mail.mud.yahoo.com with SMTP; 17 Aug 2008 10:49:15 -0000 X-YMail-OSG: BSit8wMVM1lq2q8nXqLBrADfjl2bW1RRMoeHH2m.KTziPrls0UiOMZfCMF.G.Gw5Uwv58UQ7v6gvDx9MFJh48xvOUy40gewSCguERIeGpQ-- X-Yahoo-Newman-Property: ymail-3 Message-ID: <48A8022A.7060907@sbcglobal.net> Date: Sun, 17 Aug 2008 05:49:14 -0500 User-Agent: Thunderbird 2.0.0.16 (Windows/20080708) MIME-Version: 1.0 To: rq3@yahoogroups.com References: In-Reply-To: Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-Originating-IP: 68.142.198.212 X-eGroups-Msg-Info: 1:12:0:0:0 From: "ghoyle1@sbcglobal.net" Subject: Movement Rate? X-Yahoo-Group-Post: member; u=154077559; y=IvDWgTVwyQVloxl3_jJx7fhzPsGS7jzbpr6KBXxr3AV_foLmns4u8AX8hJyRnkVZ X-Yahoo-Profile: guyhoyle1 It seems weird that, in RQ, movement has always been a fixed rate determined by species. Now I know that I'm nowhere near as fast as an Olympic runner, to say the least, but I think it should generally be reflected. Have any of you implemented a house rule for Running? Guy Hoyle Return-Path: X-Sender: thalaba@rocketmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 25607 invoked from network); 17 Aug 2008 18:03:33 -0000 X-Received: from unknown (66.218.67.96) by m56.grp.scd.yahoo.com with QMQP; 17 Aug 2008 18:03:33 -0000 X-Received: from unknown (HELO n14.bullet.mail.re1.yahoo.com) (69.147.103.141) by mta17.grp.scd.yahoo.com with SMTP; 17 Aug 2008 18:03:33 -0000 X-Received: from [68.142.237.88] by n14.bullet.mail.re1.yahoo.com with NNFMP; 17 Aug 2008 18:03:32 -0000 X-Received: from [66.218.69.1] by t4.bullet.re3.yahoo.com with NNFMP; 17 Aug 2008 18:03:32 -0000 X-Received: from [66.218.66.77] by t1.bullet.scd.yahoo.com with NNFMP; 17 Aug 2008 18:03:32 -0000 Date: Sun, 17 Aug 2008 18:03:30 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <48A8022A.7060907@sbcglobal.net> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.103.141 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 76.71.51.158 From: "Chris Gilmore" Subject: Re: Movement Rate? X-Yahoo-Group-Post: member; u=353961760; y=S_bTIXeVJraOFwk0BUaiOzDK5s5Jc6Z8tUyPUTwJF-i0uEneR0h-qXUJlGYwaQgk5g X-Yahoo-Profile: thalaba2008 There was some recent discussion on running a chase scene recently. The mos= t common method of resolving the difference in speed between same-species w= as to create or derive a run skill and have players roll on it to gain or l= ose ground. Alternatively, I suppose you could give humans with a high (ST= R+SIZ+DEX) a move of 4 (equal to elf or broo), and those with a low total a= move of 2 (equal to dwarf, halfling, or duck). C. --- In rq3@yahoogroup= s.com, "ghoyle1@..." wrote: > > It seems weird that, in RQ, m= ovement has always been a fixed rate > determined by species. Now I know t= hat I'm nowhere near as fast as an > Olympic runner, to say the least, but= I think it should generally be > reflected. Have any of you implemented = a house rule for Running? > > Guy Hoyle > Return-Path: X-Sender: thalaba@rocketmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 62970 invoked from network); 17 Aug 2008 23:17:23 -0000 X-Received: from unknown (66.218.67.95) by m52.grp.scd.yahoo.com with QMQP; 17 Aug 2008 23:17:23 -0000 X-Received: from unknown (HELO n46a.bullet.mail.sp1.yahoo.com) (66.163.168.140) by mta16.grp.scd.yahoo.com with SMTP; 17 Aug 2008 23:17:23 -0000 X-Received: from [216.252.122.217] by n46.bullet.mail.sp1.yahoo.com with NNFMP; 17 Aug 2008 23:17:23 -0000 X-Received: from [66.218.69.6] by t2.bullet.sp1.yahoo.com with NNFMP; 17 Aug 2008 23:17:23 -0000 X-Received: from [66.218.66.78] by t6.bullet.scd.yahoo.com with NNFMP; 17 Aug 2008 23:17:23 -0000 Date: Sun, 17 Aug 2008 23:17:23 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.140 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 76.71.46.94 From: "Chris Gilmore" Subject: Ancient Trade X-Yahoo-Group-Post: member; u=353961760; y=wNvwVqYWGWaA3kzo20IrGsWqZhqHGTkuToM5wSoWfxVnn3HthK6xpzCGkZ8BJRUtJQ X-Yahoo-Profile: thalaba2008 Does anyone know of a good resource (preferably on-line) for researching tr= ade goods of the ancient world? Specifically, I'm looking for what kinds of= products might have been traded and roughly where those things might have = been found (ie. amber from northern lakes, spices from southern forests, et= c.). Thanks, C. Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 58149 invoked from network); 18 Aug 2008 02:02:41 -0000 X-Received: from unknown (66.218.67.94) by m57.grp.scd.yahoo.com with QMQP; 18 Aug 2008 02:02:41 -0000 X-Received: from unknown (HELO n14b.bullet.sp1.yahoo.com) (69.147.64.116) by mta15.grp.scd.yahoo.com with SMTP; 18 Aug 2008 02:02:41 -0000 X-Received: from [216.252.122.217] by n14.bullet.sp1.yahoo.com with NNFMP; 18 Aug 2008 02:02:41 -0000 X-Received: from [66.218.69.6] by t2.bullet.sp1.yahoo.com with NNFMP; 18 Aug 2008 02:02:41 -0000 X-Received: from [66.218.66.74] by t6.bullet.scd.yahoo.com with NNFMP; 18 Aug 2008 02:02:41 -0000 Date: Mon, 18 Aug 2008 02:02:41 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <48A8022A.7060907@sbcglobal.net> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.116 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 202.168.16.114 From: "Mechashef" Subject: Re: Movement Rate? X-Yahoo-Group-Post: member; u=289703040; y=pg749K8T7RDoHtsQ7-088nsTYbQc7Rjo3WdsM3IFrjtvyghI X-Yahoo-Profile: mechashef --- In rq3@yahoogroups.com, "ghoyle1@..." wrote: > > It seems= weird that, in RQ, movement has always been a fixed rate > determined by = species.... > Guy Hoyle > That isn't exactly true, but is a common misread= ing of the rules. In both the basic and delux versions of RQ3, under the s= ection on movement, for the Melee round, it states something like: "During= that time, an adventurer who does nothing else can move about 30 meters .= .." The important thing here is the word "about". In the Combat section, = the manual goes into more depth: "Movement Within the Melee Round" (Page 4= 6 in the Delux edition, Page 30 in in the Basic edition) "An adventurer m= oving within the melee round must start on the strike rank equal to his or= her DEX strike rank. During each subsequent strike rank an adventurer may= move up to 3 meters ..." So Average Andy who has a DEX SR of 3, will onl= y be able to move 24m in a round, while Lightning Larry who has a DEX SR o= f 1 would be able to move 30m in a round. Even if Lightning Larry decides= to run, and thus is moving 6m per SR, then he will only make 60 meters in= 12 seconds, which is not very impressive. That may be a good reason for = the use of a run skill to allow movement at more than 6m per SR. Return-Path: X-Sender: StevenDLeary@comcast.net X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 69188 invoked from network); 18 Aug 2008 02:11:45 -0000 X-Received: from unknown (66.218.67.97) by m36.grp.scd.yahoo.com with QMQP; 18 Aug 2008 02:11:45 -0000 X-Received: from unknown (HELO n34b.bullet.mail.sp1.yahoo.com) (66.163.168.148) by mta18.grp.scd.yahoo.com with SMTP; 18 Aug 2008 02:11:45 -0000 X-Received: from [216.252.122.218] by n34.bullet.mail.sp1.yahoo.com with NNFMP; 18 Aug 2008 02:11:45 -0000 X-Received: from [66.218.69.5] by t3.bullet.sp1.yahoo.com with NNFMP; 18 Aug 2008 02:11:45 -0000 X-Received: from [66.218.66.75] by t5.bullet.scd.yahoo.com with NNFMP; 18 Aug 2008 02:11:45 -0000 Date: Mon, 18 Aug 2008 02:11:43 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.148 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 24.7.74.82 From: "Steven Leary" Subject: Offtopic: Gloranthan Pendragon X-Yahoo-Group-Post: member; u=156762639; y=s5xOi5YaXAqGjM7Y74kDuJWUCTOXjtIY4T5-6PVVQ2xHxCkH8Z7yEUWIcwHw X-Yahoo-Profile: stevendleary Hello all, Sorry for the off topic nature of this, but as many here probab= ly had the chance to go to the recent Glorantha/RQ Euro Cons, I ask here. = It has reached my ears that there is a Gloranthan Pendragon conversion go= ing around, and no, I'm not talking about the excellent effort of Dave Dun= ham, PendragonPass. This is supposedly one that has adapted the Pendragon = 4e magic system to Glorantha. Anyone here have any info? Thanks Steven L= eary Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 11339 invoked from network); 18 Aug 2008 08:07:08 -0000 X-Received: from unknown (66.218.67.96) by m55.grp.scd.yahoo.com with QMQP; 18 Aug 2008 08:07:08 -0000 X-Received: from unknown (HELO n34b.bullet.mail.sp1.yahoo.com) (66.163.168.148) by mta17.grp.scd.yahoo.com with SMTP; 18 Aug 2008 08:07:08 -0000 X-Received: from [216.252.122.218] by n34.bullet.mail.sp1.yahoo.com with NNFMP; 18 Aug 2008 08:07:08 -0000 X-Received: from [209.73.164.86] by t3.bullet.sp1.yahoo.com with NNFMP; 18 Aug 2008 08:07:08 -0000 X-Received: from [66.218.67.201] by t8.bullet.scd.yahoo.com with NNFMP; 18 Aug 2008 08:07:08 -0000 Date: Mon, 18 Aug 2008 08:07:06 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.148 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 202.168.16.114 From: "Mechashef" Subject: Re: Ancient Trade X-Yahoo-Group-Post: member; u=289703040; y=NY9-ynUw92JHjsf9xnIMq2e3EJfBq2oyX4EuDYayVn5MCXcO X-Yahoo-Profile: mechashef --- In rq3@yahoogroups.com, "Chris Gilmore" wrote: > > Does a= nyone know of a good resource (preferably on-line) for > researching trade = goods of the ancient world? Specifically, I'm > looking for what kinds of p= roducts might have been traded and roughly > where those things might have = been found (ie. amber from northern > lakes, spices from southern forests, = etc.). > > Thanks, > > C. > I'm after some good sites too. Here are two= I've found useful: http://wildfiregames.com/0ad/page.php?p=3D6508 http://= www.archaeolink.com/ancient_trade_routes.htm Return-Path: X-Sender: sverrelarne@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 66271 invoked from network); 19 Aug 2008 15:32:28 -0000 X-Received: from unknown (66.218.67.95) by m44.grp.scd.yahoo.com with QMQP; 19 Aug 2008 15:32:28 -0000 X-Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.168) by mta16.grp.scd.yahoo.com with SMTP; 19 Aug 2008 15:32:28 -0000 X-Received: by ug-out-1314.google.com with SMTP id c2so614910ugf.26 for ; Tue, 19 Aug 2008 08:32:23 -0700 (PDT) X-Received: by 10.210.121.8 with SMTP id t8mr9992068ebc.174.1219159943447; Tue, 19 Aug 2008 08:32:23 -0700 (PDT) Return-Path: X-Received: from ?127.0.0.1? ( [88.90.247.214]) by mx.google.com with ESMTPS id c22sm18927ika.1.2008.08.19.08.32.21 (version=TLSv1/SSLv3 cipher=RC4-MD5); Tue, 19 Aug 2008 08:32:22 -0700 (PDT) Message-ID: <48AAE784.9040805@gmail.com> Date: Tue, 19 Aug 2008 16:32:20 +0100 User-Agent: Thunderbird 2.0.0.16 (Windows/20080708) MIME-Version: 1.0 To: rq3@yahoogroups.com References: <48A8022A.7060907@sbcglobal.net> In-Reply-To: <48A8022A.7060907@sbcglobal.net> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-Originating-IP: 66.249.92.168 X-eGroups-Msg-Info: 1:12:0:0:0 From: Sverre Larne Subject: Re: [rq3] Movement Rate? X-Yahoo-Group-Post: member; u=350024667; y=lfO58tqzJn9iVCN5qhIauATvLPOrODorrNaBLaggQqT63LFkTJ4 X-Yahoo-Profile: sverrelarne My RQ3 houserule was always to SIZ+DEX divided by 8 for humans, and then individual calculations for the other species. SGL. ghoyle1@sbcglobal.net skrev: > > It seems weird that, in RQ, movement has always been a fixed rate > determined by species. Now I know that I'm nowhere near as fast as an > Olympic runner, to say the least, but I think it should generally be > reflected. Have any of you implemented a house rule for Running? > > Guy Hoyle > Return-Path: X-Sender: goldgrif@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 7931 invoked from network); 19 Aug 2008 15:54:52 -0000 X-Received: from unknown (66.218.67.96) by m57.grp.scd.yahoo.com with QMQP; 19 Aug 2008 15:54:52 -0000 X-Received: from unknown (HELO web56602.mail.re3.yahoo.com) (66.196.97.46) by mta17.grp.scd.yahoo.com with SMTP; 19 Aug 2008 15:54:52 -0000 X-Received: (qmail 3679 invoked by uid 60001); 19 Aug 2008 15:54:48 -0000 X-Received: from [74.138.205.86] by web56602.mail.re3.yahoo.com via HTTP; Tue, 19 Aug 2008 08:54:48 PDT X-Mailer: YahooMailWebService/0.7.218 Date: Tue, 19 Aug 2008 08:54:48 -0700 (PDT) To: Abrigon-World@yahoogroups.com, brpsystem@yahoogroups.com, cavewars@yahoogroups.com, champions2@yahoogroups.com, ct-starships@yahoogroups.com, dark-conspiracy@yahoogroups.com, darwinsworldrpg@yahoogroups.com, Free RPG Community Discussion , FirstEditonDND@yahoogroups.com, fringeworthy@yahoogroups.com, fuzionforum@yahoogroups.com, gammahammer@paforge.com, gammaworld@yahoogroups.com, Morena_Shipyards@yahoogroups.com, paforge@yahoogroups.com, RingworldRPG@yahoogroups.co.uk, rq3@yahoogroups.com, rqaddicts@yahoogroups.com, the_call_of_cthulhu@yahoogroups.com, TTARPG@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Message-ID: <376732.2846.qm@web56602.mail.re3.yahoo.com> X-Originating-IP: 66.196.97.46 X-eGroups-Msg-Info: 1:12:0:0:0 From: steven mckenzie Reply-To: goldgrif@yahoo.com Subject: free rpgs and wargammin stuff X-Yahoo-Group-Post: member; u=11115245; y=Q5ZgLUCa0RBbuqnsfiHJjxM9MLi1q4b3WPlh-7YN6vbo8Sw X-Yahoo-Profile: goldgrif not spam, but with all kinda of controversy about copyright etc I have been reading in groups I collected a couple sites for free rpgs and wargaming with also computer toys involved have fun free games for the imagination http://www.freewargamesrules.co.uk/index.php/Main/HomePage http://www.alienearths.org/online/general/activities.php http://www.darkshire.net/~jhkim/rpg/index.html http://www.1km1kt.net/ http://www.goblinoidgames.com/ http://www.homebrew.net/games/ Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 71573 invoked from network); 20 Aug 2008 00:31:02 -0000 X-Received: from unknown (66.218.67.97) by m55.grp.scd.yahoo.com with QMQP; 20 Aug 2008 00:31:02 -0000 X-Received: from unknown (HELO n52a.bullet.mail.sp1.yahoo.com) (66.163.168.146) by mta18.grp.scd.yahoo.com with SMTP; 20 Aug 2008 00:31:02 -0000 X-Received: from [216.252.122.217] by n52.bullet.mail.sp1.yahoo.com with NNFMP; 20 Aug 2008 00:31:02 -0000 X-Received: from [66.218.69.1] by t2.bullet.sp1.yahoo.com with NNFMP; 20 Aug 2008 00:31:02 -0000 X-Received: from [66.218.66.77] by t1.bullet.scd.yahoo.com with NNFMP; 20 Aug 2008 00:31:02 -0000 Date: Wed, 20 Aug 2008 00:31:02 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <48AAE784.9040805@gmail.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.146 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 202.168.16.114 From: "Mechashef" Subject: Re: Movement Rate? X-Yahoo-Group-Post: member; u=289703040; y=SM7PDfzwl8NRB49qjAsbXh0Al7JFOBRhEq1l2pMNzz-RKq-H X-Yahoo-Profile: mechashef --- In rq3@yahoogroups.com, Sverre Larne wrote: > > My RQ= 3 houserule was always to SIZ+DEX divided by 8 for humans, and then > ind= ividual calculations for the other species. > > SGL. > > > ghoyle1@... s= krev: I have used something similar in the past. (DEX + SIZ) / 10 then = rounded up. Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 54800 invoked from network); 22 Aug 2008 01:22:43 -0000 X-Received: from unknown (66.218.67.95) by m51.grp.scd.yahoo.com with QMQP; 22 Aug 2008 01:22:43 -0000 X-Received: from unknown (HELO n42c.bullet.mail.sp1.yahoo.com) (66.163.168.176) by mta16.grp.scd.yahoo.com with SMTP; 22 Aug 2008 01:22:43 -0000 X-Received: from [216.252.122.216] by n42.bullet.mail.sp1.yahoo.com with NNFMP; 22 Aug 2008 01:22:43 -0000 X-Received: from [66.218.69.4] by t1.bullet.sp1.yahoo.com with NNFMP; 22 Aug 2008 01:22:43 -0000 X-Received: from [66.218.66.73] by t4.bullet.scd.yahoo.com with NNFMP; 22 Aug 2008 01:22:43 -0000 Date: Fri, 22 Aug 2008 01:22:43 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.176 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 202.168.16.114 From: "Mechashef" Subject: Re: Ancient Trade X-Yahoo-Group-Post: member; u=289703040; y=DVLx65tKURkYzA9sHFS-nHGA40HTkvv7hjdtnUxBLRJznS4z X-Yahoo-Profile: mechashef This is sort of related. Take a look at the element Mercury. http://en.wi= kipedia.org/wiki/Mercury_(element) "Mercury was known to the ancient Chine= se and Indians,[2] and was found in Egyptian tombs that date from 1500 BC.= [3] In China and Tibet, mercury use was thought to prolong life, heal frac= tures, and maintain generally good health. China's first emperor, Qin Shi = Huang Di =97 said to have been buried in a tomb that contained rivers of = flowing mercury, representative of the rivers of China =97 was killed by d= rinking a mercury and powdered Jade mixture (failing liver, poison, brain = death) intended to give him eternal life.[4] The ancient Greeks used mercu= ry in ointments; the ancient Egyptians and the Romans used it in cosmetics= which sometimes deformed the face. By 500 BC mercury was used to make ama= lgams with other metals. The Indian word for alchemy is Rasav=E2tam which = means "the way of mercury". Alchemists often thought of mercury as the Fir= st Matter from which all metals were formed. They believed that different = metals could be produced by varying the quality and quantity of sulfur con= tained within the mercury. The purest of these was gold, and mercury was = required for the transmutation of base (or impure) metals into gold as was= the goal of many alchemists." Cinnabar is the ore mercury is obtained fr= om. http://en.wikipedia.org/wiki/Cinnabar "Cinnabar was mined by the Roma= n Empire both as a pigment (Vitruvius, DA VII; IV-V) (Pliny, HN; XXXIII, X= XXVI-XLII) and for its mercury content (Pliny HN; XXXIII, XLI), and it has= been the main source of mercury throughout the centuries. Some mines used= by the Romans remain active today.[citation needed] To produce liquid (q= uicksilver) mercury, crushed cinnabar ore is roasted in rotary furnaces. P= ure mercury separates from sulfur in this process and easily evaporates. A= condensing column is used to collect the liquid mercury, which is most of= ten shipped in iron flasks. Because of the high toxicity of mercury, both= the mining of cinnabar and refining for mercury are hazardous and histori= c causes of mercury poisoning. In particular, the Romans used convict labo= r in their mines as a form of death sentence. The Spanish also used shorte= r term convict labor at the Almad=E9n mines, with a 24% overall fatality r= ate in one 30 year period." Apparently some mercury mines in Spain are so= rich that mercury can be seen dripping out of the walls. Forget the salt= mines, have the condemned of your world sent to the cinnabar mines Return-Path: X-Sender: thalaba@rocketmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 61761 invoked from network); 22 Aug 2008 18:32:29 -0000 X-Received: from unknown (66.218.67.95) by m44.grp.scd.yahoo.com with QMQP; 22 Aug 2008 18:32:29 -0000 X-Received: from unknown (HELO n15b.bullet.sp1.yahoo.com) (69.147.64.119) by mta16.grp.scd.yahoo.com with SMTP; 22 Aug 2008 18:32:28 -0000 X-Received: from [216.252.122.218] by n15.bullet.sp1.yahoo.com with NNFMP; 22 Aug 2008 18:32:28 -0000 X-Received: from [66.218.69.1] by t3.bullet.sp1.yahoo.com with NNFMP; 22 Aug 2008 18:32:28 -0000 X-Received: from [66.218.66.80] by t1.bullet.scd.yahoo.com with NNFMP; 22 Aug 2008 18:32:28 -0000 Date: Fri, 22 Aug 2008 18:32:27 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.119 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 70.24.169.64 From: "Chris Gilmore" Subject: Re: Ancient Trade X-Yahoo-Group-Post: member; u=353961760; y=8go6cTVSxjg3xLwpnbeISP2edV4R-ZF5_rLhlIDwqrVILl2K-pKf1ORMbo4L1zbMCw X-Yahoo-Profile: thalaba2008 That is pretty cool. And thanks for the links. Here are some links that I= found. Most don't have much to do with trade or trade goods, but they do p= rovide a lot of flavour for my game. You may have seen some of them before:= http://oi.uchicago.edu/museum/highlights/meso.html http://www.omnibusol.c= om/anegypt.html http://www.ancientanatolia.com/historical/hittite_period.ht= ml http://www.cix.co.uk/%7Emorven/worldkit/index.html http://www.omniglot.c= om/writing/alphabets.htm Chris --- In rq3@yahoogroups.com, "Mechashef" <= mechashef@...> wrote: > > This is sort of related. > > Take a look at the = element Mercury. > > http://en.wikipedia.org/wiki/Mercury_(element) > = Return-Path: X-Sender: steve@limitedchaos.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 52525 invoked from network); 29 Aug 2008 01:08:33 -0000 X-Received: from unknown (66.218.67.94) by m48.grp.scd.yahoo.com with QMQP; 29 Aug 2008 01:08:33 -0000 X-Received: from unknown (HELO n35b.bullet.mail.sp1.yahoo.com) (66.163.168.149) by mta15.grp.scd.yahoo.com with SMTP; 29 Aug 2008 01:08:33 -0000 X-Received: from [69.147.65.147] by n35.bullet.mail.sp1.yahoo.com with NNFMP; 29 Aug 2008 01:08:32 -0000 X-Received: from [66.218.69.3] by t10.bullet.mail.sp1.yahoo.com with NNFMP; 29 Aug 2008 01:08:32 -0000 X-Received: from [66.218.66.79] by t3.bullet.scd.yahoo.com with NNFMP; 29 Aug 2008 01:08:32 -0000 Date: Fri, 29 Aug 2008 01:08:32 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.149 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 70.165.50.18 From: "Steve Perrin" Subject: Looking for SPQR Subscribers X-Yahoo-Group-Post: member; u=329133550; y=Nz7sGtkZSk3x5Ts5P1-g8r3VWRMa7iTnHp-dzmv0_zCMHTk X-Yahoo-Profile: shperrin Some of you are going to be very tired of seeing this notice. I have lost = my subscriber list of subscribers to my SPQR (Steve Perrin's Quest Rules) = game. Too many computer crashes. So I need to know who my subscribers are = so I can send the updates that are now piling up the bits. I've entered a = new period of activity with the rules and want to make sure that subscribe= rs don't lose out. So please contact me at my email address if you are a s= ubscriber and, if you want to playtest the not-yet-finalized rules, let me= know and I'll get copies of what I have to you for comment. You must, of = course, be a subscriber to get the updates. Thanks, Return-Path: X-Sender: imperatorrex@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 27727 invoked from network); 29 Aug 2008 09:54:31 -0000 X-Received: from unknown (66.218.67.95) by m36.grp.scd.yahoo.com with QMQP; 29 Aug 2008 09:54:31 -0000 X-Received: from unknown (HELO wf-out-1314.google.com) (209.85.200.173) by mta16.grp.scd.yahoo.com with SMTP; 29 Aug 2008 09:54:31 -0000 X-Received: by wf-out-1314.google.com with SMTP id 28so881768wfc.20 for ; Fri, 29 Aug 2008 02:54:31 -0700 (PDT) X-Received: by 10.142.213.10 with SMTP id l10mr892649wfg.197.1220003671202; Fri, 29 Aug 2008 02:54:31 -0700 (PDT) X-Received: by 10.142.131.2 with HTTP; Fri, 29 Aug 2008 02:54:31 -0700 (PDT) Message-ID: Date: Fri, 29 Aug 2008 10:54:31 +0100 To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_Part_2785_16071961.1220003671210" References: X-Originating-IP: 209.85.200.173 X-eGroups-Msg-Info: 1:12:0:0:0 From: Imperator Subject: Re: [rq3] Looking for SPQR Subscribers X-Yahoo-Group-Post: member; u=209644273; y=cYVWwR5e5esDn7vKXSdrHxw6rU8zME4pXgw2PB3sS5IogdkU-D5U2npd X-Yahoo-Profile: vorkosigan40000 ------=_Part_2785_16071961.1220003671210 Content-Type: text/plain; charset=ISO-8859-1 Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_2785_16071961.1220003671210 Content-Type: text/html; charset=ISO-8859-1 Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_2785_16071961.1220003671210-- Return-Path: X-Sender: steve@limitedchaos.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 33438 invoked from network); 29 Aug 2008 23:13:05 -0000 X-Received: from unknown (66.218.67.97) by m55.grp.scd.yahoo.com with QMQP; 29 Aug 2008 23:13:05 -0000 X-Received: from unknown (HELO n32b.bullet.sp1.yahoo.com) (209.131.38.212) by mta18.grp.scd.yahoo.com with SMTP; 29 Aug 2008 23:13:05 -0000 X-Received: from [69.147.65.171] by n32.bullet.sp1.yahoo.com with NNFMP; 29 Aug 2008 23:13:05 -0000 X-Received: from [209.73.164.86] by t13.bullet.mail.sp1.yahoo.com with NNFMP; 29 Aug 2008 23:13:05 -0000 X-Received: from [66.218.66.78] by t8.bullet.scd.yahoo.com with NNFMP; 29 Aug 2008 23:13:05 -0000 Date: Fri, 29 Aug 2008 23:13:04 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 209.131.38.212 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 70.165.50.18 From: "Steve Perrin" Subject: Re: Looking for SPQR Subscribers X-Yahoo-Group-Post: member; u=329133550; y=5guZgX-bxb3C8Q4eQkWTMxX9sIVE8iwhCPQUSoTj8GEjgQk X-Yahoo-Profile: shperrin I'm always interested in getting more subscribers. Just check out my www.p= errinworlds.com website. Thanks, Steve Perrin --- In rq3@yahoogroups.com= , Imperator wrote: > > Though I was not a subscriber, I = would be very interested in taking part in > the playtesting. > > On Fri,= Aug 29, 2008 at 2:08 AM, Steve Perrin wrote: > > > Some of you= are going to be very tired of seeing this notice. > > > > I have lost my s= ubscriber list of subscribers to my SPQR (Steve > > Perrin's Quest Rules) g= ame. Too many computer crashes. > > > > So I need to know who my subscriber= s are so I can send the updates > > that are now piling up the bits. I've e= ntered a new period of activity > > with the rules and want to make sure t= hat subscribers don't lose out. > > > > So please contact me at my email a= ddress if you are a subscriber and, > > if you want to playtest the not-ye= t-finalized rules, let me know and > > I'll get copies of what I have to y= ou for comment. You must, of > > course, be a subscriber to get the updates= . > > > > Thanks, > > > > > > ------------------------------------ > > > > = Yahoo! Groups Links > > > > > > > > > > > -- > Ave atque vale > > Imper= ator > > Mis tonter=EDas aqu=ED: http://elblogdelemperador.wordpress.com >= Return-Path: X-Sender: john@ragingtrifle.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 28989 invoked from network); 10 Sep 2008 15:14:45 -0000 X-Received: from unknown (66.218.67.95) by m42.grp.scd.yahoo.com with QMQP; 10 Sep 2008 15:14:45 -0000 X-Received: from unknown (HELO n15b.bullet.sp1.yahoo.com) (69.147.64.119) by mta16.grp.scd.yahoo.com with SMTP; 10 Sep 2008 15:14:45 -0000 X-Received: from [69.147.65.149] by n15.bullet.sp1.yahoo.com with NNFMP; 10 Sep 2008 15:14:43 -0000 X-Received: from [66.218.69.5] by t9.bullet.mail.sp1.yahoo.com with NNFMP; 10 Sep 2008 15:14:43 -0000 X-Received: from [66.218.67.199] by t5.bullet.scd.yahoo.com with NNFMP; 10 Sep 2008 15:14:43 -0000 Date: Wed, 10 Sep 2008 15:14:43 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.119 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 86.10.191.171 From: "jossoway" Subject: Dragon Pass - info needed X-Yahoo-Group-Post: member; u=244274088; y=-5FIUJaJzAjKUanRG7MaGumO2-R_0qaf6GPEXdcGWqzRrDk X-Yahoo-Profile: jossoway Hullo, I am in the middle of writing an adventure set in Dragon Pass, and = am looking for more information about the hills known as the Bush Range, an= d who the Bush Rangers are. Can anyone help? Return-Path: X-Sender: thalaba@rocketmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 44288 invoked from network); 17 Sep 2008 13:47:59 -0000 X-Received: from unknown (66.218.67.96) by m54.grp.scd.yahoo.com with QMQP; 17 Sep 2008 13:47:59 -0000 X-Received: from unknown (HELO n48c.bullet.mail.sp1.yahoo.com) (66.163.168.182) by mta17.grp.scd.yahoo.com with SMTP; 17 Sep 2008 13:47:59 -0000 X-Received: from [69.147.65.151] by n48.bullet.mail.sp1.yahoo.com with NNFMP; 17 Sep 2008 13:47:58 -0000 X-Received: from [66.218.66.79] by t5.bullet.mail.sp1.yahoo.com with NNFMP; 17 Sep 2008 13:47:58 -0000 Date: Wed, 17 Sep 2008 13:47:56 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.182 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 70.50.228.73 From: "Chris Gilmore" Subject: Sources of Chaos X-Yahoo-Group-Post: member; u=353961760; y=3Y0vJzkgM61npNVwu6EIp3-9ztagEUZUw1QkGc65yWCsTC1AL9M8212VVUeV4KGqFQ X-Yahoo-Profile: thalaba2008 Those of you who are using homemade settings - are you using chaos and cha= otic features? If so, what are the sources of chaos in your world? - how d= oes a creature get chaotic features? - Can a PC pick up chaotic features? = Thanks, Chris Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 5360 invoked from network); 18 Sep 2008 03:20:26 -0000 X-Received: from unknown (66.218.67.95) by m56.grp.scd.yahoo.com with QMQP; 18 Sep 2008 03:20:26 -0000 X-Received: from unknown (HELO n50d.bullet.mail.sp1.yahoo.com) (66.163.169.48) by mta16.grp.scd.yahoo.com with SMTP; 18 Sep 2008 03:20:26 -0000 X-Received: from [69.147.65.149] by n50.bullet.mail.sp1.yahoo.com with NNFMP; 18 Sep 2008 03:20:26 -0000 X-Received: from [66.218.66.88] by t9.bullet.mail.sp1.yahoo.com with NNFMP; 18 Sep 2008 03:20:26 -0000 Date: Thu, 18 Sep 2008 03:20:24 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.169.48 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 202.168.16.114 From: "Mechashef" Subject: Re: Sources of Chaos X-Yahoo-Group-Post: member; u=289703040; y=2aklBq6WDRZjQioG8OydniITn9xImwetaYlqc5aOLpAGp7AB X-Yahoo-Profile: mechashef > Those of you who are using homemade settings - are you using chaos and = > chaotic features? Yes. While there are nasty creatures that will happil= y kill the characters, in my campaign true evil is Chaos. Undead creature= s are also tied to Chaos. > If so, what are the sources of chaos in yo= ur world? - how does a > creature get chaotic features? - Can a PC pick up= chaotic features? > There are 6 Demon Lords, who are like Chaos Gods. E= ach of these controls 10 Greater Demons and 100 lesser demons (for 666 dem= ons in total). Succubus/Incubus for example are lesser demons. All demon= s are tied to Chaos. All Demon Lords and Greater Demons are unique. Man= y lesser ones are, but there are some where there are several which could = almost be considered as Demon Species (such as the Succubus/Incubus). The= re are also mortal races which are tied to Chaos (such as Ogres) who have = chaos features, or a chance to have them. Some members of non-chaotic race= s worship the Demon Lords and can gain Chaos Features through spells or gi= fts. Also, the main Chaos Nest in my campaign is a horrid, blasted land, = where strange plants and creatures live. In the centre of it lie ancient = ruins. People visiting this area have to make a CON X 5 roll each day or = take 1 point of general Hit Point damage. This cannot be cured by normal = magic. After an adventure in this area, all characters who suffered such = damage roll 1D100. If the result is equal or less to the damage they took= , then they gain a Chaos Feature. A Chaos Feature gained this way can be r= emoved, but involves a major quest for the Healing Goddess. So nothing ve= ry original. Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 51951 invoked from network); 18 Sep 2008 04:47:37 -0000 X-Received: from unknown (66.218.67.94) by m48.grp.scd.yahoo.com with QMQP; 18 Sep 2008 04:47:37 -0000 X-Received: from unknown (HELO n45a.bullet.mail.sp1.yahoo.com) (66.163.168.139) by mta15.grp.scd.yahoo.com with SMTP; 18 Sep 2008 04:47:36 -0000 X-Received: from [69.147.65.149] by n45.bullet.mail.sp1.yahoo.com with NNFMP; 18 Sep 2008 04:47:36 -0000 X-Received: from [66.218.67.199] by t9.bullet.mail.sp1.yahoo.com with NNFMP; 18 Sep 2008 04:47:36 -0000 Date: Thu, 18 Sep 2008 04:47:35 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.139 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 202.168.16.114 From: "Mechashef" Subject: Two new creatures X-Yahoo-Group-Post: member; u=289703040; y=rjDxUdJF7HdW1sLjIZRwIGWo3HufGShlkrE1rPKcMIu_WRPk X-Yahoo-Profile: mechashef I've added two creatures from my bestiary. The Necronea is a giant spider = with a bite that turns people into mummies that it controls. The Web Mumm= y is the mummy like creature created by the bite of a Necronea. Take a lo= ok in the creatures part of our files section: http://games.groups.yahoo.co= m/group/rq3/files/Creatures/ Any comments are welcome Enjoy Mechashef = Return-Path: X-Sender: thalaba@rocketmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 75690 invoked from network); 20 Sep 2008 22:02:59 -0000 X-Received: from unknown (66.218.67.97) by m49.grp.scd.yahoo.com with QMQP; 20 Sep 2008 22:02:59 -0000 X-Received: from unknown (HELO n7a.bullet.mail.ac4.yahoo.com) (76.13.13.70) by mta18.grp.scd.yahoo.com with SMTP; 20 Sep 2008 22:02:58 -0000 X-Received: from [76.13.13.26] by n7.bullet.mail.ac4.yahoo.com with NNFMP; 20 Sep 2008 22:02:58 -0000 X-Received: from [76.13.10.167] by t3.bullet.mail.ac4.yahoo.com with NNFMP; 20 Sep 2008 22:02:57 -0000 X-Received: from [127.0.0.1] by omp108.mail.ac4.yahoo.com with NNFMP; 20 Sep 2008 22:02:57 -0000 X-Yahoo-Newman-Property: ymail-3 X-Yahoo-Newman-Id: 886603.92453.bm@omp108.mail.ac4.yahoo.com X-Received: (qmail 82480 invoked by uid 60001); 20 Sep 2008 22:02:57 -0000 X-YMail-OSG: mCaiQjwVM1kfEVWvDIF7w2xKZgxFsfpeg1HcICvMHv22XBKJ6FXlSkgI35OsHo.MVWncsM3T1irutGSapg3FLEFQ_hOXe52dLZbOtrLebUWIAqjxOPKQgebaoUNEIozPVYQ72U0DtST4KVqj5jjhAHxsNgignVanQqMYu69sI_MPg4fUPw-- X-Received: from [76.71.45.32] by web59702.mail.ac4.yahoo.com via HTTP; Sat, 20 Sep 2008 15:02:57 PDT X-Mailer: YahooMailRC/1096.28 YahooMailWebService/0.7.218.2 Date: Sat, 20 Sep 2008 15:02:57 -0700 (PDT) To: rq3@yahoogroups.com MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-897516746-1221948177=:82409" Message-ID: <793218.82409.qm@web59702.mail.ac4.yahoo.com> X-Originating-IP: 76.13.13.70 X-eGroups-Msg-Info: 1:12:0:0:0 From: Chris Gilmore Subject: Re: [rq3] Re: Sources of Chaos X-Yahoo-Group-Post: member; u=353961760; y=EKam8LshBckfhzTb-vvubWeNeZdRdZHHXd7Idv8MO7-9fHi444ZYaU4ztVkxsqjyeA X-Yahoo-Profile: thalaba2008 --0-897516746-1221948177=:82409 Content-Type: text/plain; charset=us-ascii Thanks for your input, Mechashef. I also have demons, but they are less organized, antediluvean kinds of things. In my campaign, the hubris of Man has caused the Gods to abandon tthe world. The main pantheon of Gods left a long time ago, and since then demons have been entering the world more or less by accident (fumbled spirit summons, that sort of thing). In game terms, Demons are spirits, but the most powerful Demons are fallen gods from other planes. When they are let into this world, they attempt to re-create their Godhood by gathering worshippers. Most of these God-Demons have been in limbo for a very long time and are insane (or at least their thought process is now so alien that they are functionally insane), and some of these try to twist their worshippers into the beings that originally worshipped them long ago. It is this process which creates beings of Chaos, rather than a physical process brought on by a thing or a place. I'm still working my way through how all of this works, and hence the question. C. ----- Original Message ---- From: Mechashef To: rq3@yahoogroups.com Sent: Wednesday, September 17, 2008 11:20:24 PM Subject: [rq3] Re: Sources of Chaos > Those of you who are using homemade settings - are you using chaos and > chaotic features? Yes. While there are nasty creatures that will happily kill the characters, in my campaign true evil is Chaos. Undead creatures are also tied to Chaos. > If so, what are the sources of chaos in your world? - how does a > creature get chaotic features? - Can a PC pick up chaotic features? > There are 6 Demon Lords, who are like Chaos Gods. Each of these controls 10 Greater Demons and 100 lesser demons (for 666 demons in total). Succubus/Incubus for example are lesser demons. All demons are tied to Chaos. All Demon Lords and Greater Demons are unique. Many lesser ones are, but there are some where there are several which could almost be considered as Demon Species (such as the Succubus/Incubus) . There are also mortal races which are tied to Chaos (such as Ogres) who have chaos features, or a chance to have them. Some members of non-chaotic races worship the Demon Lords and can gain Chaos Features through spells or gifts. Also, the main Chaos Nest in my campaign is a horrid, blasted land, where strange plants and creatures live. In the centre of it lie ancient ruins. People visiting this area have to make a CON X 5 roll each day or take 1 point of general Hit Point damage. This cannot be cured by normal magic. After an adventure in this area, all characters who suffered such damage roll 1D100. If the result is equal or less to the damage they took, then they gain a Chaos Feature. A Chaos Feature gained this way can be removed, but involves a major quest for the Healing Goddess. So nothing very original. __________________________________________________________________ Looking for the perfect gift? Give the gift of Flickr! http://www.flickr.com/gift/ --0-897516746-1221948177=:82409 Content-Type: text/html; charset=us-ascii
    Thanks for your input, Mechashef.

    I also have demons, but they are less organized, antediluvean kinds of things. In my campaign, the hubris of Man has caused the Gods to abandon tthe world. The main pantheon of Gods left a long time ago, and since then demons have been entering the world more or less by accident (fumbled spirit summons, that sort of thing). In game terms, Demons are spirits, but the most powerful Demons are fallen gods from other planes. When they are let into this world, they attempt to re-create their Godhood by gathering worshippers. Most of these God-Demons have been in limbo for a very long time and are insane (or at least their thought process is now so alien that they are functionally insane), and some of these try to twist their worshippers into the beings that originally worshipped them long ago. It is this process which creates beings of Chaos, rather than a physical process brought on by a thing or a place. I'm still working my way through how all of this works, and hence the question.

    C.

    ----- Original Message ----
    From: Mechashef
    To: rq3@yahoogroups.com
    Sent: Wednesday, September 17, 2008 11:20:24 PM
    Subject: [rq3] Re: Sources of Chaos

    > Those of you who are using homemade settings - are you using chaos
    and
    > chaotic features?

    Yes. While there are nasty creatures that will happily kill the
    characters, in my campaign true evil is Chaos. Undead creatures are
    also tied to Chaos.


    > If so, what are the sources of chaos in your world? - how does a
    > creature get chaotic features? - Can a PC pick up chaotic features?
    >

    There are 6 Demon Lords, who are like Chaos Gods. Each of these
    controls 10 Greater Demons and 100 lesser demons (for 666 demons in
    total). Succubus/Incubus for example are lesser demons. All demons
    are tied to Chaos. All Demon Lords and Greater Demons are unique.
    Many lesser ones are, but there are some where there are several
    which could almost be considered as Demon Species (such as the
    Succubus/Incubus) .

    There are also mortal races which are tied to Chaos (such as Ogres)
    who have chaos features, or a chance to have them.

    Some members of non-chaotic races worship the Demon Lords and can
    gain Chaos Features through spells or gifts.

    Also, the main Chaos Nest in my campaign is a horrid, blasted land,
    where strange plants and creatures live. In the centre of it lie
    ancient ruins. People visiting this area have to make a CON X 5 roll
    each day or take 1 point of general Hit Point damage. This cannot be
    cured by normal magic. After an adventure in this area, all
    characters who suffered such damage roll 1D100. If the result is
    equal or less to the damage they took, then they gain a Chaos Feature.

    A Chaos Feature gained this way can be removed, but involves a major
    quest for the Healing Goddess.

    So nothing very original.



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    --0-897516746-1221948177=:82409-- Return-Path: X-Sender: thalaba@rocketmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 46752 invoked from network); 24 Sep 2008 02:51:46 -0000 X-Received: from unknown (66.218.67.94) by m55.grp.scd.yahoo.com with QMQP; 24 Sep 2008 02:51:46 -0000 X-Received: from unknown (HELO n24a.bullet.sp1.yahoo.com) (209.131.38.234) by mta15.grp.scd.yahoo.com with SMTP; 24 Sep 2008 02:51:46 -0000 X-Received: from [69.147.65.149] by n24.bullet.sp1.yahoo.com with NNFMP; 24 Sep 2008 02:51:46 -0000 X-Received: from [66.218.66.81] by t9.bullet.mail.sp1.yahoo.com with NNFMP; 24 Sep 2008 02:51:46 -0000 Date: Wed, 24 Sep 2008 02:51:46 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 209.131.38.234 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 70.24.143.184 From: "Chris Gilmore" Subject: Re: Two new creatures X-Yahoo-Group-Post: member; u=353961760; y=gbItKWL1iR7wIcfOzFYUTx029ZDk2jsg9npC5TjvFdV8gNSMsIp8GNIv9PJhZvxRGg X-Yahoo-Profile: thalaba2008 These are very good - I think I'll find a home for them, too. Thanks. --- = In rq3@yahoogroups.com, "Mechashef" wrote: > > I've added t= wo creatures from my bestiary. > > The Necronea is a giant spider with a b= ite that turns people into > mummies that it controls. > > The Web Mummy = is the mummy like creature created by the bite of a > Necronea. > > Take = a look in the creatures part of our files section: > http://games.groups.ya= hoo.com/group/rq3/files/Creatures/ > > > Any comments are welcome > > En= joy > > Mechashef > Return-Path: X-Sender: thalaba@rocketmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 42723 invoked from network); 24 Sep 2008 02:54:27 -0000 X-Received: from unknown (66.218.67.95) by m1.grp.re1.yahoo.com with QMQP; 24 Sep 2008 02:54:27 -0000 X-Received: from unknown (HELO n48c.bullet.mail.sp1.yahoo.com) (66.163.168.182) by mta16.grp.scd.yahoo.com with SMTP; 24 Sep 2008 02:54:27 -0000 X-Received: from [69.147.65.172] by n48.bullet.mail.sp1.yahoo.com with NNFMP; 24 Sep 2008 02:54:27 -0000 X-Received: from [66.218.67.199] by t14.bullet.mail.sp1.yahoo.com with NNFMP; 24 Sep 2008 02:54:27 -0000 Date: Wed, 24 Sep 2008 02:54:24 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.182 X-Yahoo-Post-IP: 70.24.143.184 From: "Chris Gilmore" Subject: Sand Storms X-Yahoo-Group-Post: member; u=353961760; y=e4MXO4jc65ykgdqXJhd7iS5Q_BNCceOrsO-luxhehB8zAsY_lO7lfF6NFNvnuxjSmA X-Yahoo-Profile: thalaba2008 Have any of you ever modelled a sand storm in one of your games? How did yo= u do it? Alternatively, has anyone ever experienced a sand storm first han= d? What was it like? Thanks, Chris Return-Path: X-Sender: imperatorrex@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 96262 invoked from network); 24 Sep 2008 08:28:09 -0000 X-Received: from unknown (66.218.67.97) by m1.grp.re1.yahoo.com with QMQP; 24 Sep 2008 08:28:09 -0000 X-Received: from unknown (HELO rv-out-0506.google.com) (209.85.198.239) by mta18.grp.scd.yahoo.com with SMTP; 24 Sep 2008 08:28:09 -0000 X-Received: by rv-out-0506.google.com with SMTP id g37so2409709rvb.33 for ; Wed, 24 Sep 2008 01:28:09 -0700 (PDT) X-Received: by 10.141.198.9 with SMTP id a9mr3292362rvq.108.1222244888986; Wed, 24 Sep 2008 01:28:08 -0700 (PDT) X-Received: by 10.140.139.18 with HTTP; Wed, 24 Sep 2008 01:28:08 -0700 (PDT) Message-ID: Date: Wed, 24 Sep 2008 10:28:08 +0200 To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_Part_32262_2279749.1222244888990" References: X-Originating-IP: 209.85.198.239 From: Imperator Subject: Re: [rq3] Re: Two new creatures X-Yahoo-Group-Post: member; u=209644273; y=eFRFb1Prec06hxuOTbMRqc-mSbOdTmSY35tjEk7vGIH77qMaoupVpt4p X-Yahoo-Profile: vorkosigan40000 ------=_Part_32262_2279749.1222244888990 Content-Type: text/plain; charset=ISO-8859-1 Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_32262_2279749.1222244888990 Content-Type: text/html; charset=ISO-8859-1 Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_32262_2279749.1222244888990-- Return-Path: X-Sender: mason.bruce@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 18377 invoked from network); 24 Sep 2008 08:59:23 -0000 X-Received: from unknown (66.218.67.96) by m46.grp.scd.yahoo.com with QMQP; 24 Sep 2008 08:59:23 -0000 X-Received: from unknown (HELO wf-out-1314.google.com) (209.85.200.169) by mta17.grp.scd.yahoo.com with SMTP; 24 Sep 2008 08:59:22 -0000 X-Received: by wf-out-1314.google.com with SMTP id 28so2938539wfa.25 for ; Wed, 24 Sep 2008 01:59:22 -0700 (PDT) X-Received: by 10.142.58.5 with SMTP id g5mr2426077wfa.224.1222246762793; Wed, 24 Sep 2008 01:59:22 -0700 (PDT) X-Received: by 10.142.147.21 with HTTP; Wed, 24 Sep 2008 01:59:22 -0700 (PDT) Message-ID: <5f3990080809240159q661a90e0w4f81ba1a68ffaa1b@mail.gmail.com> Date: Wed, 24 Sep 2008 09:59:22 +0100 To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_Part_20316_26230862.1222246762784" References: X-Originating-IP: 209.85.200.169 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Bruce Mason" Subject: Re: [rq3] Re: Two new creatures X-Yahoo-Group-Post: member; u=281439286; y=iFGak_O7kGW2SkMmgu-ogFlENt17PYUNpOodesLoTECm8boG-MU9SA X-Yahoo-Profile: bruce_l_mason ------=_Part_20316_26230862.1222246762784 Content-Type: text/plain; charset=ISO-8859-1 Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_20316_26230862.1222246762784 Content-Type: text/html; charset=ISO-8859-1 Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_20316_26230862.1222246762784-- Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 39243 invoked from network); 25 Sep 2008 05:38:37 -0000 X-Received: from unknown (66.218.67.94) by m55.grp.scd.yahoo.com with QMQP; 25 Sep 2008 05:38:37 -0000 X-Received: from unknown (HELO n51b.bullet.mail.sp1.yahoo.com) (66.163.168.165) by mta15.grp.scd.yahoo.com with SMTP; 25 Sep 2008 05:38:37 -0000 X-Received: from [69.147.65.150] by n51.bullet.mail.sp1.yahoo.com with NNFMP; 25 Sep 2008 05:38:37 -0000 X-Received: from [66.218.67.201] by t7.bullet.mail.sp1.yahoo.com with NNFMP; 25 Sep 2008 05:38:37 -0000 Date: Thu, 25 Sep 2008 05:38:34 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <5f3990080809240159q661a90e0w4f81ba1a68ffaa1b@mail.gmail.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.165 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 202.168.16.114 From: "Mechashef" Subject: Re: Two new creatures X-Yahoo-Group-Post: member; u=289703040; y=E2ggNixleytszsZq6Ge6taiyxCjH47LYqXTudE4y6QyhstzZ X-Yahoo-Profile: mechashef Thanks people. I like posting my creatures, but am aware that not everyone= appreciates it, so it is good to get some nice feedback. It takes me a b= it of conversion before I can post them because I use non-standard Damage = modifiers and my own size table. I find the RQ3 Size Table to be strange. = The weight ranges allocated to a SIZE value don't make sense to me, espec= ially for larger creatures so I use my own. I then have to convert back t= o standard RQ3 before posting them. Return-Path: X-Sender: stephenlposey@earthlink.net X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 84443 invoked from network); 25 Sep 2008 15:12:21 -0000 X-Received: from unknown (66.218.67.96) by m53.grp.scd.yahoo.com with QMQP; 25 Sep 2008 15:12:21 -0000 X-Received: from unknown (HELO n49d.bullet.mail.sp1.yahoo.com) (66.163.169.175) by mta17.grp.scd.yahoo.com with SMTP; 25 Sep 2008 15:12:21 -0000 X-Received: from [69.147.65.150] by n49.bullet.mail.sp1.yahoo.com with NNFMP; 25 Sep 2008 15:12:21 -0000 X-Received: from [66.218.67.199] by t7.bullet.mail.sp1.yahoo.com with NNFMP; 25 Sep 2008 15:12:21 -0000 Date: Thu, 25 Sep 2008 15:12:19 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.169.175 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 146.130.112.14 From: "slposey42" Subject: Re: Two new creatures X-Yahoo-Group-Post: member; u=305468616; y=l1-2lKJoCdiAwKzAZ6javE5xFk7oD-pJwylX12nGHEmJmvRW X-Yahoo-Profile: slposey42 --- In rq3@yahoogroups.com, "Mechashef" wrote: > > Thanks p= eople. > > I like posting my creatures, but am aware that not > everyone = appreciates it, so it is good to get some nice > feedback. > > It takes m= e a bit of conversion before I can post them > because I use non-standard = Damage modifiers and my own > size table. > > I find the RQ3 Size Table t= o be strange. The weight > ranges allocated to a SIZE value don't make se= nse to me, > especially for larger creatures so I use my own. > > I then = have to convert back to standard RQ3 before posting > them. I'd say SIZ i= s the most peculiarly scaled (not to say broken) of all the standard RQ/BR= P stats, each BRP flavor having pretty much a its own different take on t= he notion. It's always seemed odd to me that SIZ is defined as an abstract= ion of mass/weight rather than length/volume which seems both a more intu= itive interpretation of the term "Size" as well as potentially more acccur= ate and useful from a game mechanic standpoint. I'd argue for mass/weight = as a function of SIZ (as volume) and the density of the composing material= , which in game terms is often living flesh. Weight/Mass could then be exp= ressed in RQ terms as Encumbrance "things". In any case, I for one would = like to see YOUR take on all this, care to share your "non-standard Damage= modifiers and...size table"? Stephen Posey stephenlposey@earthlink.net = Return-Path: X-Sender: ndm230867@yahoo.co.uk X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 57523 invoked from network); 25 Sep 2008 20:34:05 -0000 X-Received: from unknown (66.218.67.96) by m53.grp.scd.yahoo.com with QMQP; 25 Sep 2008 20:34:05 -0000 X-Received: from unknown (HELO n14c.bullet.sp1.yahoo.com) (69.147.64.117) by mta17.grp.scd.yahoo.com with SMTP; 25 Sep 2008 20:34:05 -0000 X-Received: from [69.147.65.174] by n14.bullet.sp1.yahoo.com with NNFMP; 25 Sep 2008 20:34:05 -0000 X-Received: from [66.218.66.73] by t12.bullet.mail.sp1.yahoo.com with NNFMP; 25 Sep 2008 20:34:05 -0000 Date: Thu, 25 Sep 2008 20:34:04 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.117 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 79.71.79.15 From: "ndm230867" Subject: Re: Two new creatures X-Yahoo-Group-Post: member; u=208286975; y=3-p1jDIEq8Z9x_85uzaxUbp1j74X4AuQrUu1IFcBUihCu1_K X-Yahoo-Profile: ndm230867 --- In rq3@yahoogroups.com, "slposey42" wrote: > > --- = In rq3@yahoogroups.com, "Mechashef" wrote: >> I find the RQ3 = Size Table to be strange. The weight >> ranges allocated to a SIZE value = don't make sense to me, >> especially for larger creatures so I use my own= . >> >> I then have to convert back to standard RQ3 before posting >> the= m. > >I'd say SIZ is the most peculiarly scaled (not to say broken) of all= >the standard RQ/BRP stats, each BRP flavour having pretty much a its >o= wn different take on the notion. > >It's always seemed odd to me that SIZ= is defined as an abstraction >of mass/weight rather than length/volume wh= ich seems both a more >intuitive interpretation of the term "Size" as well= as potentially >more accurate and useful from a game mechanic standpoint.= > >I'd argue for mass/weight as a function of SIZ (as volume) and the >d= ensity of the composing material, which in game terms is often >living fle= sh. Weight/Mass could then be expressed in RQ terms as >Encumbrance "thing= s". Niall Shapero's _Other Suns_ had players roll a characters body LENgth= (in centimetres) and BuiLD, and then calculate a SIZe score from the two s= cores. So human males had LEN =3D 110+6d20 and BLD =3D 3D6, human women ha= d LEN =3D 100+6d20 and BLD =3D 3d4+1. SIZe for all species was calculated = as SIZ =3D (LEN/10) + (BLD/3) - 1 (rounding UP). Actual body mass in kilo's= was (SIZ^3)/100 It is one of the features of _Other Suns_ I really liked = - it's a minor bit of extra calculation at character generation, but gives = you actual usable figures for height, build, abstract SIZ AND actual mass..= . Cheers, Nick Return-Path: X-Sender: stephenlposey@earthlink.net X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 20378 invoked from network); 25 Sep 2008 21:00:30 -0000 X-Received: from unknown (66.218.67.95) by m47.grp.scd.yahoo.com with QMQP; 25 Sep 2008 21:00:30 -0000 X-Received: from unknown (HELO n38b.bullet.mail.sp1.yahoo.com) (66.163.168.152) by mta16.grp.scd.yahoo.com with SMTP; 25 Sep 2008 21:00:30 -0000 X-Received: from [69.147.65.151] by n38.bullet.mail.sp1.yahoo.com with NNFMP; 25 Sep 2008 21:00:30 -0000 X-Received: from [66.218.66.73] by t5.bullet.mail.sp1.yahoo.com with NNFMP; 25 Sep 2008 21:00:30 -0000 Date: Thu, 25 Sep 2008 21:00:29 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.152 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 146.130.102.67 From: "slposey42" Subject: Re: Two new creatures X-Yahoo-Group-Post: member; u=305468616; y=T61H5nKEp9ldR1H4IGlOTBTZzRgc7ANLaasTfvXrKFtjWVqC X-Yahoo-Profile: slposey42 --- In rq3@yahoogroups.com, "ndm230867" wrote: > > --- In r= q3@yahoogroups.com, "slposey42" wrote: > > > > --- In rq3@= yahoogroups.com, "Mechashef" wrote: > > >> I find the RQ3 Siz= e Table to be strange. The weight > >> ranges allocated to a SIZE value d= on't make sense to me, > >> especially for larger creatures so I use my ow= n. > >> > >> I then have to convert back to standard RQ3 before posting >= >> them. > > > >I'd say SIZ is the most peculiarly scaled (not to say bro= ken) of all > >the standard RQ/BRP stats, each BRP flavour having pretty = much a its > >own different take on the notion. > > > >It's always seem= ed odd to me that SIZ is defined as an abstraction > >of mass/weight rath= er than length/volume which seems both a more > >intuitive interpretation = of the term "Size" as well as potentially > >more accurate and useful fro= m a game mechanic standpoint. > > > >I'd argue for mass/weight as a functi= on of SIZ (as volume) and the > >density of the composing material, which= in game terms is often > >living flesh. Weight/Mass could then be express= ed in RQ terms as > >Encumbrance "things". > > Niall Shapero's _Other Sun= s_ had players roll a characters > body LENgth (in centimetres) and BuiLD,= and then calculate a > SIZe score from the two scores. > > So human male= s had LEN =3D 110+6d20 and BLD =3D 3D6, human women > had LEN =3D> 100+6d2= 0 and BLD =3D 3d4+1. > > SIZe for all species was calculated as SIZ =3D (L= EN/10) + (BLD/3) - 1 > (rounding UP). Actual body mass in kilo's was (SIZ^3= )/100 > > It is one of the features of _Other Suns_ I really liked - it's = a > minor bit of extra calculation at character generation, but > gives yo= u actual usable figures for height, build, abstract > SIZ AND actual mass.= .. I was going to mention OS, but then thought it might be too obscure an= d OT for an RQ group, so thanks for bringing it up! ;-) I like the OS appr= oach too, though the OS calculations as-is give an average human male a SI= Z of around 20 which breaks the old 3-18 range concept for BRP stats, but = that could be tweaked. Stephen Posey stephenlposey@earthlink.net Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 91018 invoked from network); 26 Sep 2008 03:49:52 -0000 X-Received: from unknown (66.218.67.94) by m52.grp.scd.yahoo.com with QMQP; 26 Sep 2008 03:49:52 -0000 X-Received: from unknown (HELO n42a.bullet.mail.sp1.yahoo.com) (66.163.168.136) by mta15.grp.scd.yahoo.com with SMTP; 26 Sep 2008 03:49:52 -0000 X-Received: from [69.147.65.173] by n42.bullet.mail.sp1.yahoo.com with NNFMP; 26 Sep 2008 03:49:52 -0000 X-Received: from [66.218.66.83] by t15.bullet.mail.sp1.yahoo.com with NNFMP; 26 Sep 2008 03:49:52 -0000 Date: Fri, 26 Sep 2008 03:49:51 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.136 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 202.168.16.114 From: "Mechashef" Subject: Re: Two new creatures X-Yahoo-Group-Post: member; u=289703040; y=WfO7i4jwxnQIaFyEAoUIxwlHKLfrIaAYBHGp3mTUeekUMEho X-Yahoo-Profile: mechashef --- In rq3@yahoogroups.com, "slposey42" wrote: > In any= case, I for one would like to see YOUR take on all this, care > to share= your "non-standard Damage modifiers and...size table"? I'll post my cust= omised Size table later as I want to track down my original calculations s= o I can explain why I changed it. Regarding Damage Modifiers, I don't have= any problems with the official table, in general. The campaign I run has= some unusual house rules that made me change the table. For a more norma= l campaign the normal values are fine. For a start, my campaign is aimed a= t mid-level characters. Access to any sort of resurrection spells are rar= e. More importantly, the campaign area is mostly very hot, and a couple = of the players had (before we started) expressed a strong interest in mar= tial arts type characters. Consequently armour is used a lot less frequent= ly. PCs and NPCs are more likely to where a bit of armour here and there = instead of whole suits, and full plate mail is just not used. These are t= wo pertinent house rule: "Armor, Heat and Enc Eshmaarn has a very hot cli= mate. The Tilbanni Desert and the Salt Flats are even hotter. Under such c= onditions it can be quite exhausting to wear armor. The Enc of armor is in= creased by 5% for every 10% of a characters body that is covered." As is = typical with RQ, these are the %s for the parts of the body Head 10% Arm 10= % each Chest 20% Abdomen 10% Leg 20% each "Armor, Heat and Fatigue In add= ition to the penalty to FPs resulting from the Increased Enc of armor as d= etailed above, a character who is covered with armor will expend FPs at an= increased rate as shown below: % Body Covered | FP Multiplier 50% | X2 = 75% | X3 100% | X4 To make characters more able to survive hits from b= ig nasty creatures, I changed the DM table to: Str + Siz | Bonus 01 - 12= | - 1D3 13 - 24 | 0 25 - 32 | +1D3 33 - 40 | +2D3 41 - 56 | = +3D3 57 - 72 | +4D3 73 - 88 | +5D3 89 -104 | +6D3 Each +16 | + 1= D3 Thrown weapons use 1/2 the attacker's Damage Bonus (round up) One han= ded weapons use the attacker's normal Damage Bonus Two handed weapons use = the attacker's next higher damage bonus" For +2D3 the player can chose to = roll 1D6 if they want. As the GM, if I have a monster with +5D3 I often ro= ll 3 dice. Two Green and one White. The two green I roll as 1D6, and the= one white as 1D3. Return-Path: X-Sender: thalaba@rocketmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 5224 invoked from network); 2 Oct 2008 22:51:54 -0000 X-Received: from unknown (66.218.67.95) by m55.grp.scd.yahoo.com with QMQP; 2 Oct 2008 22:51:54 -0000 X-Received: from unknown (HELO n27a.bullet.sp1.yahoo.com) (209.131.38.243) by mta16.grp.scd.yahoo.com with SMTP; 2 Oct 2008 22:51:54 -0000 X-Received: from [69.147.65.150] by n27.bullet.sp1.yahoo.com with NNFMP; 02 Oct 2008 22:51:54 -0000 X-Received: from [66.218.66.81] by t7.bullet.mail.sp1.yahoo.com with NNFMP; 02 Oct 2008 22:51:54 -0000 Date: Thu, 02 Oct 2008 22:51:54 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 209.131.38.243 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 76.71.50.19 From: "Chris Gilmore" Subject: Severed Limbs X-Yahoo-Group-Post: member; u=353961760; y=u9sUlMURDrH_cVHAPUwsouqDOeyqippzp0oVRcehHr00JocGiUWp4ztwztkw-ryfIA X-Yahoo-Profile: thalaba2008 So, we recently had a TPL (Total Party Limbing) in our game, and this broug= ht up some questions about rules interpretation. Here's what the rules say= : In the section describing Damage to a Limb: "If a severed limb is not br= ought up to positive hit points within 10 rounds it can never be reattached= " Note that it only has to be brought to 'Positive HP' - but is 0 HP consi= dered positive? The rules are silent on this. In the section describing Ma= gical Healing: "Only healing magic specifically described as capable of reg= rowing a limbs may be used to reattach a severed limb, however any healing = magic which will restore hit points will cure a maimed limb, as long as all= the hit points are restored within 10 melee rounds". But, if you have a s= pell that 'regrows' a limb, why on earth do you need to reattach it? Reatta= ching and regrowing are different, and the rules seem to suggest different = things here. So, the question is: Can a severed limb be reattached by heal= ing (first aid/heal spell) if done within 10 rounds? And if so, does it nee= d to be brought to 0HP, 1HP, or full HP? I now turn to you, the experts, f= or advice. Chris Return-Path: X-Sender: iquinn@surewest.net X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 73145 invoked from network); 2 Oct 2008 23:38:31 -0000 X-Received: from unknown (66.218.67.94) by m36.grp.scd.yahoo.com with QMQP; 2 Oct 2008 23:38:31 -0000 X-Received: from unknown (HELO smtp2.mc.surewest.net) (66.60.130.145) by mta15.grp.scd.yahoo.com with SMTP; 2 Oct 2008 23:38:31 -0000 X-Received: (qmail 27671 invoked from network); 2 Oct 2008 16:37:25 -0700 X-Received: by simscan 1.1.0 ppid: 27644, pid: 27669, t: 0.0732s scanners: regex: 1.1.0 attach: 1.1.0 X-Received: from unknown (HELO QUINNLAND) (67.159.147.186) by smtp2 with SMTP; 2 Oct 2008 16:37:25 -0700 To: Date: Thu, 2 Oct 2008 16:38:25 -0700 Message-ID: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_015E_01C924AD.4A4A3850" X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook, Build 10.0.6838 Thread-Index: Ackk4zdBFcukhLXfQyq1W1sbNLs2cAAA844Q In-Reply-To: X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.5579 Importance: Normal X-Originating-IP: 66.60.130.145 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Robert Hoffman" Subject: RE: [rq3] Severed Limbs X-Yahoo-Group-Post: member; u=282081648; y=pXBmNh20YM5Fv5zR7tY7nw1p4BoAXfH2p3WKVzUltsvSv6ve3Vk X-Yahoo-Profile: quinnland23 ------=_NextPart_000_015E_01C924AD.4A4A3850 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable We play it where a limb can be reattached with a combination of successful = first aid AND 6+ pt healing. This is back when 2pt healing was needed for = clotting and 6pt healing was needed to super gluing. We made no distinctio= n about bringing the limb to positive hit points but since -6 was usually t= he threshold for a severed limb the minimum required healing to reattach wo= uld therefore get you to zero. If attempts to reattach failed for whatever= reason then Regrow Limb was your only option. Cheers, Bert -----O= riginal Message----- From: rq3@yahoogroups.com [mailto:rq3@yahoogroups.com]= On Behalf Of Chris Gilmore Sent: Thursday, October 02, 2008 3:52 PM To: rq= 3@yahoogroups.com Subject: [rq3] Severed Limbs So, we recently had a TP= L (Total Party Limbing) in our game, and this brought up some questions abo= ut rules interpretation. Here's what the rules say: In the section descri= bing Damage to a Limb: "If a severed limb is not brought up to positive hit= points within 10 rounds it can never be reattached" Note that it only has= to be brought to 'Positive HP' - but is 0 HP considered positive? The rule= s are silent on this. In the section describing Magical Healing: "Only hea= ling magic specifically described as capable of regrowing a limbs may be us= ed to reattach a severed limb, however any healing magic which will restore= hit points will cure a maimed limb, as long as all the hit points are rest= ored within 10 melee rounds". But, if you have a spell that 'regrows' a li= mb, why on earth do you need to reattach it? Reattaching and regrowing are = different, and the rules seem to suggest different things here. So, the qu= estion is: Can a severed limb be reattached by healing (first aid/heal spel= l) if done within 10 rounds? And if so, does it need to be brought to 0HP, = 1HP, or full HP? I now turn to you, the experts, for advice. Chris ------=_NextPart_000_015E_01C924AD.4A4A3850 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable

    We play it where a limb can be reattached with a combination of succes= sful first aid AND 6+ pt healing.  This is back when 2pt healing was n= eeded for clotting and 6pt healing was needed to super gluing.  We mad= e no distinction about bringing the limb to positive hit points but since -= 6 was usually the threshold for a severed limb the minimum required healing= to reattach would therefore get you to zero.  If attempts to reattach= failed for whatever reason then Regrow Limb was your only option.

     <= /font>

    <= span style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Cheers,

    Bert=

    =  

    -----Or= iginal Message-----
    From: rq3@yahoogroups.com [mailto:rq3@yahoogroups.com] On Behalf Of Chris Gilmore
    Sent: Thursday, October 02, 2008 3:52 PM
    <= span style=3D'font-weight:bold'>To:
    rq3@yahoogroups.com
    <= span style=3D'font-weight:bold'>Subject: [rq3] Severed Limbs

     

    So, we recently had a TPL (Total Party Limbing) = in our game, and this
    brought up some questions about rules interpretat= ion.

    Here's what the rules say:

    In the section describing= Damage to a Limb:
    "If a severed limb is not brought up to positiv= e hit points within 10
    rounds it can never be reattached"

    = Note that it only has to be brought to 'Positive HP' - but is 0 HP
    con= sidered positive? The rules are silent on this.

    In the section des= cribing Magical Healing:
    "Only healing magic specifically describe= d as capable of regrowing a
    limbs may be used to reattach a severed lim= b, however any healing
    magic which will restore hit points will cure a = maimed limb, as long
    as all the hit points are restored within 10 melee= rounds".

    But, if you have a spell that 'regrows' a limb, why= on earth do you
    need to reattach it? Reattaching and regrowing are dif= ferent, and the
    rules seem to suggest different things here.

    S= o, the question is: Can a severed limb be reattached by healing
    (first = aid/heal spell) if done within 10 rounds? And if so, does it
    need to be= brought to 0HP, 1HP, or full HP?

    I now turn to you, the experts, = for advice.

    Chris

    ------=_NextPart_000_015E_01C924AD.4A4A3850-- Return-Path: X-Sender: lev_lafayette@yahoo.com.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 25459 invoked from network); 3 Oct 2008 00:22:19 -0000 X-Received: from unknown (66.218.67.94) by m44.grp.scd.yahoo.com with QMQP; 3 Oct 2008 00:22:19 -0000 X-Received: from unknown (HELO web33508.mail.mud.yahoo.com) (68.142.206.157) by mta15.grp.scd.yahoo.com with SMTP; 3 Oct 2008 00:22:19 -0000 X-Received: (qmail 99128 invoked by uid 60001); 3 Oct 2008 00:22:18 -0000 X-YMail-OSG: 8sWEzzwVM1kvonnHzanKCTi1Y5Z6mUOVWSA6aTk.NcLGrdUFvp4feJ9qKPfm9T0aag-- X-Received: from [202.158.218.2] by web33508.mail.mud.yahoo.com via HTTP; Thu, 02 Oct 2008 17:22:18 PDT X-Mailer: YahooMailWebService/0.7.218.2 Date: Thu, 2 Oct 2008 17:22:18 -0700 (PDT) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-370697879-1222993338=:98964" Message-ID: <871887.98964.qm@web33508.mail.mud.yahoo.com> X-Originating-IP: 68.142.206.157 X-eGroups-Msg-Info: 1:12:0:0:0 From: Lev Lafayette Reply-To: lev_lafayette@yahoo.com.au Subject: Re: [rq3] Severed Limbs X-Yahoo-Group-Post: member; u=90358482; y=Bc5AjVbNjiK5fI64mUHMLMlhqecBtCr7agIt7uZy7qMpNFHC1BxEpg X-Yahoo-Profile: lev_lafayette --0-370697879-1222993338=:98964 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable The rules are silent, because number theory isn't. Zero is not a positive n= umber. I play it that the limb must be brought to +1 hit point at least (= by any means available) within 10 rounds. If it is not it is irrevocably ma= imed (perhaps severed - I keep that for slashing weapons that do enormous d= amage) and will require a Regrow Limb divine spell at least. HTH, Lev -= -- On Fri, 10/3/08, Chris Gilmore wrote: From: Chr= is Gilmore Subject: [rq3] Severed Limbs To: rq3@ya= hoogroups.com Date: Friday, October 3, 2008, 8:51 AM = So, we recently had a TPL (Total Party Limbing) in our game, and this = brought up some questions about rules interpretation. Here's what the r= ules say: In the section describing Damage to a Limb: "If a severed lim= b is not brought up to positive hit points within 10 rounds it can never b= e reattached" Note that it only has to be brought to 'Positive HP' - but= is 0 HP considered positive? The rules are silent on this. In the sect= ion describing Magical Healing: "Only healing magic specifically described= as capable of regrowing a limbs may be used to reattach a severed limb, h= owever any healing magic which will restore hit points will cure a maimed = limb, as long as all the hit points are restored within 10 melee rounds". = But, if you have a spell that 'regrows' a limb, why on earth do you nee= d to reattach it? Reattaching and regrowing are different, and the rules s= eem to suggest different things here. So, the question is: Can a severed= limb be reattached by healing (first aid/heal spell) if done within 10 ro= unds? And if so, does it need to be brought to 0HP, 1HP, or full HP? I = now turn to you, the experts, for advice. Chris = --0-370697879-1222993338=:98964 Content-Type: text/html; charset=us-ascii
    The rules are silent, because number theory isn't. Zero is not a positive number.

    I play it that the limb must be brought to +1 hit point at least (by any means available) within 10 rounds. If it is not it is irrevocably maimed (perhaps severed - I keep that for slashing weapons that do enormous damage) and will require a Regrow Limb divine spell at least.

    HTH,


    Lev

    --- On Fri, 10/3/08, Chris Gilmore wrote:
    From: Chris Gilmore
    Subject: [rq3] Severed Limbs
    To: rq3@yahoogroups.com
    Date: Friday, October 3, 2008, 8:51 AM

    So, we recently had a TPL (Total Party Limbing) in our game, and this
    brought up some questions about rules interpretation.

    Here's what the rules say:

    In the section describing Damage to a Limb:
    "If a severed limb is not brought up to positive hit points within 10
    rounds it can never be reattached"

    Note that it only has to be brought to 'Positive HP' - but is 0 HP
    considered positive? The rules are silent on this.

    In the section describing Magical Healing:
    "Only healing magic specifically described as capable of regrowing a
    limbs may be used to reattach a severed limb, however any healing
    magic which will restore hit points will cure a maimed limb, as long
    as all the hit points are restored within 10 melee rounds".

    But, if you have a spell that 'regrows' a limb, why on earth do you
    need to reattach it? Reattaching and regrowing are different, and the
    rules seem to suggest different things here.

    So, the question is: Can a severed limb be reattached by healing
    (first aid/heal spell) if done within 10 rounds? And if so, does it
    need to be brought to 0HP, 1HP, or full HP?

    I now turn to you, the experts, for advice.

    Chris


    --0-370697879-1222993338=:98964-- Return-Path: X-Sender: samlelliot@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 45227 invoked from network); 3 Oct 2008 10:41:14 -0000 X-Received: from unknown (66.218.67.95) by m55.grp.scd.yahoo.com with QMQP; 3 Oct 2008 10:41:14 -0000 X-Received: from unknown (HELO rv-out-0506.google.com) (209.85.198.234) by mta16.grp.scd.yahoo.com with SMTP; 3 Oct 2008 10:41:14 -0000 X-Received: by rv-out-0506.google.com with SMTP id k40so1306273rvb.15 for ; Fri, 03 Oct 2008 03:41:14 -0700 (PDT) X-Received: by 10.140.201.21 with SMTP id y21mr455826rvf.259.1223030474340; Fri, 03 Oct 2008 03:41:14 -0700 (PDT) X-Received: by 10.141.198.3 with HTTP; Fri, 3 Oct 2008 03:41:14 -0700 (PDT) Message-ID: <4053be670810030341p2c8eb44fj335e7e8d47ba1e0a@mail.gmail.com> Date: Fri, 3 Oct 2008 07:41:14 -0300 To: rq3@yahoogroups.com In-Reply-To: <871887.98964.qm@web33508.mail.mud.yahoo.com> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <871887.98964.qm@web33508.mail.mud.yahoo.com> X-Originating-IP: 209.85.198.234 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Sam Elliot" Subject: Re: [rq3] Severed Limbs X-Yahoo-Group-Post: member; u=335771835; y=aAumyxN9sfrzW8KA_ji8rVQ7YgxXwy2uoE8Ircj5MPwLoU8T X-Yahoo-Profile: Mandacaru On Thu, Oct 2, 2008 at 9:22 PM, Lev Lafayette wrote: > The rules are silent, because number theory isn't. Zero is not a positive > number. > > I play it that the limb must be brought to +1 hit point at least (by any > means available) within 10 rounds. If it is not it is irrevocably maimed > (perhaps severed - I keep that for slashing weapons that do enormous damage) > and will require a Regrow Limb divine spell at least. > > Lev Furthermore, if you have had a TPL, who is going to pick the limbs up and hold them in place while they are reattached? Sam. Return-Path: X-Sender: dcboatright@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 97546 invoked from network); 3 Oct 2008 13:55:25 -0000 X-Received: from unknown (66.218.67.94) by m36.grp.scd.yahoo.com with QMQP; 3 Oct 2008 13:55:25 -0000 X-Received: from unknown (HELO n42a.bullet.mail.sp1.yahoo.com) (66.163.168.136) by mta15.grp.scd.yahoo.com with SMTP; 3 Oct 2008 13:55:25 -0000 X-Received: from [69.147.65.174] by n42.bullet.mail.sp1.yahoo.com with NNFMP; 03 Oct 2008 13:55:25 -0000 X-Received: from [66.218.66.83] by t12.bullet.mail.sp1.yahoo.com with NNFMP; 03 Oct 2008 13:55:25 -0000 Date: Fri, 03 Oct 2008 13:55:23 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.136 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 72.144.60.164 From: "David Boatright" Subject: Re: Severed Limbs X-Yahoo-Group-Post: member; u=219522828; y=Lx5hg8m2J8c34_r7oxSmk06WdazyyJufKhliF273pM4t3LUNwfM X-Yahoo-Profile: dcboatright --- In rq3@yahoogroups.com, "Chris Gilmore" wrote: > > So, we= recently had a TPL (Total Party Limbing) in our game, and this > brought = up some questions about rules interpretation. > You whole party took dam= age in one blow with a slashing weapon which exceeded the limbs hit points= + armor. > Here's what the rules say: > > In the section describing Dam= age to a Limb: > "If a severed limb is not brought up to positive hit point= s within 10 > rounds it can never be reattached" > > Note that it only ha= s to be brought to 'Positive HP' - but is 0 HP > considered positive? The r= ules are silent on this. Yes is a postive number in this case. > > In th= e section describing Magical Healing: > "Only healing magic specifically de= scribed as capable of regrowing a > limbs may be used to reattach a severed= limb, however any healing > magic which will restore hit points will cure = a maimed limb, as long > as all the hit points are restored within 10 melee= rounds". > > But, if you have a spell that 'regrows' a limb, why on earth= do you > need to reattach it? Reattaching and regrowing are different, and= the > rules seem to suggest different things here. Regrow limb takes a a= long time it is not instantaneous > > So, the question is: Can a severed= limb be reattached by healing > (first aid/heal spell) if done within 10 r= ounds? And if so, does it > need to be brought to 0HP, 1HP, or full HP? > = > I now turn to you, the experts, for advice. > > Chris > My interpretati= on, is if you cast Regrow Limb on a severed limb within 10 rounds of the i= njury you can reattach it otherwise, you have to wait for the limb to grow= . Return-Path: X-Sender: chrislemens@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 57828 invoked from network); 3 Oct 2008 14:47:11 -0000 X-Received: from unknown (66.218.67.95) by m49.grp.scd.yahoo.com with QMQP; 3 Oct 2008 14:47:11 -0000 X-Received: from unknown (HELO web30307.mail.mud.yahoo.com) (209.191.69.69) by mta16.grp.scd.yahoo.com with SMTP; 3 Oct 2008 14:47:11 -0000 X-Received: (qmail 83329 invoked by uid 60001); 3 Oct 2008 14:47:10 -0000 X-YMail-OSG: uZZBcsUVM1kmz3VAT1DNncVVv_PzYHQ8Yf67LkciXGsXazI0Mod6Th9USFnVfyCY7UX8K6veGN3MFpSgtFhDJKXJblhdxLSRDPb6sysOQ3_NOROfNbJlPPVlPr8XNSUqgOzd1sK36y1MsKlQPEzsBrk8Kus- X-Received: from [65.243.47.130] by web30307.mail.mud.yahoo.com via HTTP; Fri, 03 Oct 2008 07:47:10 PDT X-Mailer: YahooMailRC/1096.40 YahooMailWebService/0.7.218.2 Date: Fri, 3 Oct 2008 07:47:10 -0700 (PDT) To: rq3@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Message-ID: <612418.83312.qm@web30307.mail.mud.yahoo.com> X-Originating-IP: 209.191.69.69 X-eGroups-Msg-Info: 1:12:0:0:0 From: Chris Lemens Subject: Re: Severed Limbs X-Yahoo-Group-Post: member; u=66872175; y=qtSkOc6UoLdwHiVqEk7JNXTYbima_409uhJQCcqq0xYpqHkbYm4 X-Yahoo-Profile: chrislemens We play pretty loosely with the rules. Our rule in practice is something like, if you heal it quickly you can stick it back on with an ordinary heal spell (or mystic first aid) that gets the limb back above zero. You can first heal the hit location up before sticking the limb back on. (Presumably, the stump needs to be prettied up.) Return-Path: X-Sender: list.2723@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 11558 invoked from network); 3 Oct 2008 16:29:07 -0000 X-Received: from unknown (66.218.67.96) by m54.grp.scd.yahoo.com with QMQP; 3 Oct 2008 16:29:07 -0000 X-Received: from unknown (HELO wf-out-1314.google.com) (209.85.200.175) by mta17.grp.scd.yahoo.com with SMTP; 3 Oct 2008 16:29:07 -0000 X-Received: by wf-out-1314.google.com with SMTP id 24so1711584wfg.2 for ; Fri, 03 Oct 2008 09:29:07 -0700 (PDT) X-Received: by 10.114.170.1 with SMTP id s1mr1464728wae.127.1223051347325; Fri, 03 Oct 2008 09:29:07 -0700 (PDT) Return-Path: X-Received: from ?192.168.1.5? (pool-71-117-135-97.ptldor.dsl-w.verizon.net [71.117.135.97]) by mx.google.com with ESMTPS id d20sm12690608waa.37.2008.10.03.09.29.05 (version=TLSv1/SSLv3 cipher=RC4-MD5); Fri, 03 Oct 2008 09:29:06 -0700 (PDT) Mime-Version: 1.0 (Apple Message framework v753.1) In-Reply-To: References: Content-Type: multipart/alternative; boundary=Apple-Mail-15--68991449 Message-Id: <925EA60A-EFDE-44FD-B2BE-7EDDF91A65F5@gmail.com> Date: Fri, 3 Oct 2008 09:29:04 -0700 To: rq3@yahoogroups.com X-Mailer: Apple Mail (2.753.1) X-Originating-IP: 209.85.200.175 X-eGroups-Msg-Info: 1:12:0:0:0 From: esoteric Subject: Re: [rq3] Severed Limbs X-Yahoo-Group-Post: member; u=342349015; y=vthVDS1zl8RwNrjd5voB8mDCQ04Hd-3ySnyaY4P3xgonrwD_RQ X-Yahoo-Profile: esoteric2723 --Apple-Mail-15--68991449 Content-Transfer-Encoding: 7bit Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed I think First Aid requires longer than 10 rounds, so therefore not an option to be considered here. On Oct 2, 2008, at 3:51 PM, Chris Gilmore wrote: > So, we recently had a TPL (Total Party Limbing) in our game, and this > brought up some questions about rules interpretation. > > Here's what the rules say: > > In the section describing Damage to a Limb: > "If a severed limb is not brought up to positive hit points within 10 > rounds it can never be reattached" > > Note that it only has to be brought to 'Positive HP' - but is 0 HP > considered positive? The rules are silent on this. > > In the section describing Magical Healing: > "Only healing magic specifically described as capable of regrowing a > limbs may be used to reattach a severed limb, however any healing > magic which will restore hit points will cure a maimed limb, as long > as all the hit points are restored within 10 melee rounds". > > But, if you have a spell that 'regrows' a limb, why on earth do you > need to reattach it? Reattaching and regrowing are different, and the > rules seem to suggest different things here. > > So, the question is: Can a severed limb be reattached by healing > (first aid/heal spell) if done within 10 rounds? And if so, does it > need to be brought to 0HP, 1HP, or full HP? > > I now turn to you, the experts, for advice. > > Chris > --Apple-Mail-15--68991449 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=ISO-8859-1 I think First Aid requires longer than= 10 rounds, so therefore not an option to be considered here.=A0


    On Oct 2, 2008, at 3:51 PM, Chr= is Gilmore wrote:

    So, we recently had a TPL (Total = Party Limbing) in our game, and this
    br= ought up some questions about rules interpretation.

    Her= e's what the rules say:

    In the section describing Damag= e to a Limb:
    "If a severed limb = is not brought up to positive hit points within 10
    rounds it can never be reattached"

    N= ote that it only has to be brought to 'Positive HP' - but is 0 HPconsidered positive? The rules are silent= on this.

    In the section describing Magical Healing:
    "Only healing magic specifically d= escribed as capable of regrowing a
    magic which will restore hit points wi= ll cure a maimed limb, as long
    a= s all the hit points are restored within 10 melee rounds".

    But, if you have a spell that 'regrows' a limb, why on earth do you
    need to reattach it? Reattaching a= nd regrowing are different, and the
    rules seem to suggest different things here.

    So, th= e question is: Can a severed limb be reattached by healing
    (first aid/heal spell) if done within 10 rounds= ? And if so, does it
    need to be = brought to 0HP, 1HP, or full HP?

    I now turn to you, the= experts, for advice.

    Chris


    --Apple-Mail-15--68991449-- Return-Path: X-Sender: ndm230867@yahoo.co.uk X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 32880 invoked from network); 3 Oct 2008 16:55:23 -0000 X-Received: from unknown (66.218.67.94) by m55.grp.scd.yahoo.com with QMQP; 3 Oct 2008 16:55:23 -0000 X-Received: from unknown (HELO n39d.bullet.mail.sp1.yahoo.com) (66.163.169.145) by mta15.grp.scd.yahoo.com with SMTP; 3 Oct 2008 16:55:23 -0000 X-Received: from [69.147.65.171] by n39.bullet.mail.sp1.yahoo.com with NNFMP; 03 Oct 2008 16:55:23 -0000 X-Received: from [66.218.67.197] by t13.bullet.mail.sp1.yahoo.com with NNFMP; 03 Oct 2008 16:55:23 -0000 Date: Fri, 03 Oct 2008 16:55:22 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <925EA60A-EFDE-44FD-B2BE-7EDDF91A65F5@gmail.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.169.145 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 79.71.106.201 From: "ndm230867" Subject: Re: Severed Limbs X-Yahoo-Group-Post: member; u=208286975; y=WIHTkND0UC_8ADmHnGbeHDof8boCMBOAnvkKDcMiPdndeq0r X-Yahoo-Profile: ndm230867 --- In rq3@yahoogroups.com, esoteric wrote: > >I think Firs= t Aid requires longer than 10 rounds, so therefore not >an option to be co= nsidered here. AH Deluxe RQIII Soft back says 5 five full melee rounds for= a full application of First Aid. You do have to stop the bleeding first, b= ut should be achievable within the allowed time frame. Cheers, Nick Middl= eton Return-Path: X-Sender: imperatorrex@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 17914 invoked from network); 3 Oct 2008 18:28:31 -0000 X-Received: from unknown (66.218.67.95) by m43.grp.scd.yahoo.com with QMQP; 3 Oct 2008 18:28:31 -0000 X-Received: from unknown (HELO rv-out-0506.google.com) (209.85.198.232) by mta16.grp.scd.yahoo.com with SMTP; 3 Oct 2008 18:28:31 -0000 X-Received: by rv-out-0506.google.com with SMTP id f6so1673476rvb.3 for ; Fri, 03 Oct 2008 11:28:31 -0700 (PDT) X-Received: by 10.141.168.7 with SMTP id v7mr861144rvo.95.1223058511084; Fri, 03 Oct 2008 11:28:31 -0700 (PDT) X-Received: by 10.141.129.12 with HTTP; Fri, 3 Oct 2008 11:28:31 -0700 (PDT) Message-ID: Date: Fri, 3 Oct 2008 20:28:31 +0200 To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_Part_8625_21701465.1223058511086" References: <925EA60A-EFDE-44FD-B2BE-7EDDF91A65F5@gmail.com> X-Originating-IP: 209.85.198.232 X-eGroups-Msg-Info: 1:12:0:0:0 From: Imperator Subject: Re: [rq3] Re: Severed Limbs X-Yahoo-Group-Post: member; u=209644273; y=CSvWetr5j4sLCyg9dblJ433U5-H2PDhNSzoYDa4RmIcJi8r0csKUAI2h X-Yahoo-Profile: vorkosigan40000 ------=_Part_8625_21701465.1223058511086 Content-Type: text/plain; charset=ISO-8859-1 Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_8625_21701465.1223058511086 Content-Type: text/html; charset=ISO-8859-1 Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_8625_21701465.1223058511086-- Return-Path: X-Sender: list.2723@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 13490 invoked from network); 3 Oct 2008 19:13:51 -0000 X-Received: from unknown (66.218.67.96) by m53.grp.scd.yahoo.com with QMQP; 3 Oct 2008 19:13:51 -0000 X-Received: from unknown (HELO wf-out-1314.google.com) (209.85.200.171) by mta17.grp.scd.yahoo.com with SMTP; 3 Oct 2008 19:13:51 -0000 X-Received: by wf-out-1314.google.com with SMTP id 26so1766851wfd.32 for ; Fri, 03 Oct 2008 12:13:51 -0700 (PDT) X-Received: by 10.141.98.18 with SMTP id a18mr917900rvm.60.1223061231168; Fri, 03 Oct 2008 12:13:51 -0700 (PDT) Return-Path: X-Received: from ?192.168.1.5? (pool-71-117-135-97.ptldor.dsl-w.verizon.net [71.117.135.97]) by mx.google.com with ESMTPS id b8sm14886199rvf.4.2008.10.03.12.13.50 (version=TLSv1/SSLv3 cipher=RC4-MD5); Fri, 03 Oct 2008 12:13:50 -0700 (PDT) Mime-Version: 1.0 (Apple Message framework v753.1) In-Reply-To: References: <925EA60A-EFDE-44FD-B2BE-7EDDF91A65F5@gmail.com> Content-Type: multipart/alternative; boundary=Apple-Mail-18--59108046 Message-Id: <013E925E-17FD-4C4C-834B-63331710FC09@gmail.com> Date: Fri, 3 Oct 2008 12:13:47 -0700 To: rq3@yahoogroups.com X-Mailer: Apple Mail (2.753.1) X-Originating-IP: 209.85.200.171 X-eGroups-Msg-Info: 1:12:0:0:0 From: esoteric Subject: Re: [rq3] Re: Severed Limbs X-Yahoo-Group-Post: member; u=342349015; y=KnHmD5aXRWHRkChgdOCYYRW27KlM-EltC1JqaRX9zOWUStzKcw X-Yahoo-Profile: esoteric2723 --Apple-Mail-18--59108046 Content-Transfer-Encoding: 7bit Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Five Turns is a long time. On Oct 3, 2008, at 11:28 AM, Imperator wrote: > The bleeding stops just after the first round of successful First > Aid, but you have to stay for 5 turns to recover 1d3 HP. > > On Fri, Oct 3, 2008 at 6:55 PM, ndm230867 > wrote: > --- In rq3@yahoogroups.com, esoteric wrote: > > > >I think First Aid requires longer than 10 rounds, so therefore not > >an option to be considered here. > > AH Deluxe RQIII Soft back says 5 five full melee rounds for a full > application of First Aid. You do have to stop the bleeding first, but > should be achievable within the allowed time frame. > > Cheers, > > Nick Middleton --Apple-Mail-18--59108046 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=ISO-8859-1 Five Turns is a long time.=A0

    =

    On Oct 3, 2008, at 11:2= 8 AM, Imperator wrote:

    <= div style=3D"line-height: 1.22em; margin-top: 0px; margin-right: 0px; margi= n-bottom: 1em; margin-left: 0px; font-size: 8px; ">The bleeding stops just after the first round of successful = First Aid, but you have to stay for 5 turns to recover 1d3 HP.
    =

    On Fr= i, Oct 3, 2008 at 6:55 PM, ndm230867=A0<ndm230867@yahoo.co.uk>=A0wrote:
    --- In=A0rq3@yahoogroups.com, esoteric .> wrote:
    >
    >I think First Aid req= uires longer than 10 rounds, so therefore not
    >an =A0option to be considered here.

    application of First Aid. You do have = to stop the bleeding first, but
    = should be achievable within the allowed time frame.

    Che= ers,

    Nick Middleton

    --Apple-Mail-18--59108046-- Return-Path: X-Sender: ndm230867@yahoo.co.uk X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 40027 invoked from network); 3 Oct 2008 19:50:01 -0000 X-Received: from unknown (66.218.67.95) by m44.grp.scd.yahoo.com with QMQP; 3 Oct 2008 19:50:00 -0000 X-Received: from unknown (HELO n44c.bullet.mail.sp1.yahoo.com) (66.163.168.178) by mta16.grp.scd.yahoo.com with SMTP; 3 Oct 2008 19:50:00 -0000 X-Received: from [69.147.65.151] by n44.bullet.mail.sp1.yahoo.com with NNFMP; 03 Oct 2008 19:49:57 -0000 X-Received: from [66.218.67.201] by t5.bullet.mail.sp1.yahoo.com with NNFMP; 03 Oct 2008 19:49:57 -0000 Date: Fri, 03 Oct 2008 19:49:56 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.178 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 79.71.106.201 From: "ndm230867" Subject: Re: Severed Limbs X-Yahoo-Group-Post: member; u=208286975; y=rsIS1T1W_GiRDx3JLObQ-a0xfuSpJZf8saGwY7EAIDZffKSl X-Yahoo-Profile: ndm230867 --- In rq3@yahoogroups.com, Imperator wrote: > >The blee= ding stops just after the first round of successful First >Aid, but you hav= e to stay for 5 turns to recover 1d3 HP. Nope - it's definitely 5 melee ro= unds. Five full turns would be 25 minutes (125 melee rounds) - and First Ai= d could restore as much as 6HP (maximum roll from a critical success); so, = whilst it's _technically_ possible First Aid might be enough to allow a lim= b to be reattached, I'd be hoping for a friend with Healing 6 or some Divin= e magic myself... :D Nick Middleton Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 39619 invoked from network); 7 Oct 2008 03:22:34 -0000 X-Received: from unknown (66.218.67.94) by m41.grp.scd.yahoo.com with QMQP; 7 Oct 2008 03:22:34 -0000 X-Received: from unknown (HELO n31a.bullet.sp1.yahoo.com) (209.131.38.208) by mta15.grp.scd.yahoo.com with SMTP; 7 Oct 2008 03:22:34 -0000 X-Received: from [69.147.65.148] by n31.bullet.sp1.yahoo.com with NNFMP; 07 Oct 2008 03:22:34 -0000 X-Received: from [209.73.164.86] by t11.bullet.mail.sp1.yahoo.com with NNFMP; 07 Oct 2008 03:22:34 -0000 X-Received: from [69.147.65.173] by t8.bullet.scd.yahoo.com with NNFMP; 07 Oct 2008 03:22:34 -0000 X-Received: from [66.218.66.90] by t15.bullet.mail.sp1.yahoo.com with NNFMP; 07 Oct 2008 03:22:34 -0000 Date: Tue, 07 Oct 2008 03:22:33 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 209.131.38.208 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 202.168.16.114 From: "Mechashef" Subject: Re: Two new creatures X-Yahoo-Group-Post: member; u=289703040; y=a0yRr5AwqALz1BY7J9W7DjWqzlylLhuZtM5XXuyjZTX6kUZ- X-Yahoo-Profile: mechashef > --- In rq3@yahoogroups.com, "slposey42" wrote: > > In an= y case, I for one would like to see YOUR take on all this, > care > > to = share your "non-standard Damage modifiers and...size table"? > Sory for = the delay. Work and other commitments have eaten up all of my time lately= . I have added two files to: http://games.groups.yahoo.com/group/rq3/file= s/Houserules/ They are: Size Table.pdf This is the actual table A Sizabl= e Problem.pdf This document explains why I created my table Mechashef Return-Path: X-Sender: zonker5001@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 24431 invoked from network); 7 Oct 2008 05:41:10 -0000 X-Received: from unknown (66.218.67.96) by m54.grp.scd.yahoo.com with QMQP; 7 Oct 2008 05:41:10 -0000 X-Received: from unknown (HELO n48d.bullet.mail.sp1.yahoo.com) (66.163.169.174) by mta17.grp.scd.yahoo.com with SMTP; 7 Oct 2008 05:41:10 -0000 X-Received: from [69.147.65.151] by n48.bullet.mail.sp1.yahoo.com with NNFMP; 07 Oct 2008 05:41:10 -0000 X-Received: from [66.218.66.76] by t5.bullet.mail.sp1.yahoo.com with NNFMP; 07 Oct 2008 05:41:10 -0000 Date: Tue, 07 Oct 2008 05:41:10 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.169.174 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 70.233.140.209 From: "zonker5001" Subject: Pirates/Swashbucklers X-Yahoo-Group-Post: member; u=62869132; y=pW8LJrGKI-CvUK2EL8hCD8k-rSOTLFPh-Q_wI5KWIkQJqOtRbQ X-Yahoo-Profile: zonker5001 Hi guys! Just a question, did anyone ever do a Pirate or Swashbuckler ty= pe of background for RQ3? I think Mongoose does pirates for their version = but I was wondering about this one. -- zonk Return-Path: X-Sender: jimpeta@bigpond.net.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 82280 invoked from network); 7 Oct 2008 06:01:51 -0000 X-Received: from unknown (66.218.67.97) by m52.grp.scd.yahoo.com with QMQP; 7 Oct 2008 06:01:51 -0000 X-Received: from unknown (HELO nschwmtas03p.mx.bigpond.com) (61.9.189.143) by mta18.grp.scd.yahoo.com with SMTP; 7 Oct 2008 06:01:51 -0000 X-Received: from nschwotgx01p.mx.bigpond.com ([121.223.156.209]) by nschwmtas03p.mx.bigpond.com with ESMTP id <20081007060150.CJVY1796.nschwmtas03p.mx.bigpond.com@nschwotgx01p.mx.bigpond.com> for ; Tue, 7 Oct 2008 06:01:50 +0000 X-Received: from jim ([121.223.156.209]) by nschwotgx01p.mx.bigpond.com with SMTP id <20081007060149.TPGY15831.nschwotgx01p.mx.bigpond.com@jim> for ; Tue, 7 Oct 2008 06:01:49 +0000 Message-ID: <3B3509198C334830AE5C6F0B828FFCCB@jim> To: References: Date: Tue, 7 Oct 2008 17:02:00 +1100 MIME-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1"; reply-type=original Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2900.5512 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.5579 X-RPD-ScanID: Class unknown; VirusThreatLevel unknown, RefID str=0001.0A150201.48EAFB4E.0054,ss=1,fgs=0 X-Originating-IP: 61.9.189.143 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Jim and Peta" Subject: Re: [rq3] Pirates/Swashbucklers X-Yahoo-Group-Post: member; u=236003184; y=CXZ00HPB_cAbh381EcaAKdsqDdZccOpaGg3mbEc3Be79Sg6hJJ6wYWUmWg X-Yahoo-Profile: jimandpetalawrie RQ3 is great for this setting (and it works well in Glorantha too, down in the Mirrorsea Bay) but the mass combat aspects are less so. RQ3 is superb at small group combat, and a nightmare at large group combats. I recommend using a skirmish level game that suits RQ3's idiosyncracies (White Dwarf had one called War Hamster from memory) to play out the battle between crews and use the RQ3 system to adjudicate the PC combat. I got a great deckplan/modelling guide for the Santa Maria which is an ideal size for an adventuring ship. I've got some extrapolated ship sizes at my site; http://www.geocities.com/Area51/Underworld/7031/RQ-rules.html Arrgh. Jim ----- Original Message ----- From: "zonker5001" To: Sent: Tuesday, October 07, 2008 4:41 PM Subject: [rq3] Pirates/Swashbucklers Hi guys! Just a question, did anyone ever do a Pirate or Swashbuckler type of background for RQ3? I think Mongoose does pirates for their version but I was wondering about this one. -- zonk -------------------------------------------------------------------------------- No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.173 / Virus Database: 270.7.6/1711 - Release Date: 6/10/2008 5:37 PM Return-Path: X-Sender: ndm230867@yahoo.co.uk X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 74430 invoked from network); 7 Oct 2008 08:39:44 -0000 X-Received: from unknown (66.218.67.95) by m36.grp.scd.yahoo.com with QMQP; 7 Oct 2008 08:39:44 -0000 X-Received: from unknown (HELO n48b.bullet.mail.sp1.yahoo.com) (66.163.168.162) by mta16.grp.scd.yahoo.com with SMTP; 7 Oct 2008 08:39:44 -0000 X-Received: from [69.147.65.171] by n48.bullet.mail.sp1.yahoo.com with NNFMP; 07 Oct 2008 08:39:38 -0000 X-Received: from [66.218.67.199] by t13.bullet.mail.sp1.yahoo.com with NNFMP; 07 Oct 2008 08:39:38 -0000 Date: Tue, 07 Oct 2008 08:39:38 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.162 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 82.195.166.195 From: "ndm230867" Subject: Re: Pirates/Swashbucklers X-Yahoo-Group-Post: member; u=208286975; y=CjfCDcbQVL-y2ElcLrRSXJdOOrG9JMA2P8bndbBwBYHVCk7c X-Yahoo-Profile: ndm230867 --- In rq3@yahoogroups.com, "zonker5001" wrote: >Just a q= uestion, did anyone ever do a Pirate or Swashbuckler type of >background fo= r RQ3? I think Mongoose does pirates for their version >but I was wonderin= g about this one. There's some Glorantha specific stuff in an old issue o= f Tales of the Reaching Moon IIRC and hints in some of the AH stuff, but i= t was never directly address in RQIII. You'd need to tweak the rules I th= ink - any serious attempt at "swashbuckling" in RQIII would get characters= killed VERY quickly, as a system it's just not forgiving enough. Off the = cuff, I'd use some of the new BRP's options for more "heroic" play (THP = =3D SIZ+CON, Hero Point mechanic, Dodge reduces the success level of attac= ks) and beef up player character (and major NPC) skills. And, for all they= are normally something I don't like, I'd look at some sort of "mook" rule= s# for the larger skirmishes. I'm not sure full on mass combat rules are = necessary, as it's rare in such a genre that the PC's will be in direct co= mmand of a large force - but if they are, I've always tended to use a GM e= stimate of troop strength and quality on each side plus commanders skill r= olls in Tactics and Command to inform my narrative description of the ebb = and flow of the battle. Cheers, Nick #again, off the cuff: Mooks if inj= ured in a limb loose the use of the limb, if injured in the torso or head = are out of combat. They are are all 30% Attack and Dodge (they never Parry= ) and use appropriate weapons that all do 1D6 damage. Damage and skill can= be scaled up as PC's get tougher, but as these are mooks, we never track= actuall hit points or injuries... Return-Path: X-Sender: rog_benham@hotmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 97632 invoked from network); 7 Oct 2008 10:54:06 -0000 X-Received: from unknown (66.218.67.96) by m43.grp.scd.yahoo.com with QMQP; 7 Oct 2008 10:54:06 -0000 X-Received: from unknown (HELO bay0-omc1-s23.bay0.hotmail.com) (65.54.246.95) by mta17.grp.scd.yahoo.com with SMTP; 7 Oct 2008 10:54:06 -0000 X-Received: from BAY114-W32 ([65.54.169.132]) by bay0-omc1-s23.bay0.hotmail.com with Microsoft SMTPSVC(6.0.3790.3959); Tue, 7 Oct 2008 03:54:06 -0700 Message-ID: Return-Path: rog_benham@hotmail.com Content-Type: multipart/alternative; boundary="_92c9d9a4-7664-4e70-8ced-c592616502ed_" To: Date: Tue, 7 Oct 2008 11:54:06 +0100 Importance: Normal In-Reply-To: References: MIME-Version: 1.0 X-OriginalArrivalTime: 07 Oct 2008 10:54:06.0179 (UTC) FILETIME=[04AC6B30:01C9286B] X-Originating-IP: 65.54.246.95 X-eGroups-Msg-Info: 1:12:0:0:0 From: Roger Benham Subject: RE: [rq3] Re: Pirates/Swashbucklers X-Yahoo-Group-Post: member; u=126072076; y=HLovVYRyxEh_Z7bppz73_GnTwkZFoMkt12ZBsuwJ_ZSdIRONUhk X-Yahoo-Profile: guildsman55 --_92c9d9a4-7664-4e70-8ced-c592616502ed_ Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable We did a pirates campaign set in the Carribean with heavily magical overto= nes and a gateway to another world. I pretty much found out everything els= e that had gone before was true for the system; mass combat sucks, adventur= ers were very good and the whole thing flowed nicely. I used the GURPS Pi= rates books for their descriptions of ships, which is very abstract. You d= on't get a galleon or a barque, just "Two masted small ship" etc, which wor= ks just as well, and certainly declutters the descriptions. Sine I've got= MRQ Pirates on order, I'll say nothing on that score until it arrives! It= 'll be trimmed for RQ3 though, rather than MRQ. To: rq3@yahoogroups.comF= rom: ndm230867@yahoo.co.ukDate: Tue, 7 Oct 2008 08:39:38 +0000Subject: [rq3= ] Re: Pirates/Swashbucklers --- In rq3@yahoogroups.com, "zonker5001" wrote:>Just a question, did anyone ever do a Pirate or Swash= buckler type of>background for RQ3? I think Mongoose does pirates for their= version>but I was wondering about this one. There's some Glorantha specifi= c stuff in an old issue of Tales of the Reaching Moon IIRC and hints in som= e of the AH stuff, but it was never directly address in RQIII. You'd need t= o tweak the rules I think - any serious attempt at "swashbuckling" in RQIII= would get characters killed VERY quickly, as a system it's just not forgiv= ing enough. Off the cuff, I'd use some of the new BRP's options for more "h= eroic" play (THP =3D SIZ+CON, Hero Point mechanic, Dodge reduces the succes= s level of attacks) and beef up player character (and major NPC) skills. An= d, for all they are normally something I don't like, I'd look at some sort = of "mook" rules# for the larger skirmishes.I'm not sure full on mass combat= rules are necessary, as it's rare in such a genre that the PC's will be in= direct command of a large force - but if they are, I've always tended to u= se a GM estimate of troop strength and quality on each side plus commanders= skill rolls in Tactics and Command to inform my narrative description of t= he ebb and flow of the battle.Cheers,Nick#again, off the cuff: Mooks if inj= ured in a limb loose the use of the limb, if injured in the torso or head a= re out of combat. They are are all 30% Attack and Dodge (they never Parry) = and use appropriate weapons that all do 1D6 damage. Damage and skill can be= scaled up as PC's get tougher, but as these are mooks, we never track actu= all hit points or injuries... _______________________________________= __________________________ Make a mini you and download it into Windows Liv= e Messenger http://clk.atdmt.com/UKM/go/111354029/direct/01/ --_92c9d9a4-7664-4e70-8ced-c592616502ed_ Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable We did a pirates campaign set in the Carribean with heavily mag= ical overtones and a gateway to another world.  I pretty much found ou= t everything else that had gone before was true for the system; mass combat= sucks, adventurers were very good and the whole thing flowed nicely.
    &= nbsp;
    I used the GURPS Pirates books for their descriptions of ships, w= hich is very abstract.  You don't get a galleon or a barque, just "Two= masted small ship" etc, which works just as well, and certainly declutters= the descriptions.
     
    Sine I've got MRQ Pirates on order, I'll = say nothing on that score until it arrives!  It'll be trimmed for RQ3 = though, rather than MRQ.




    To: rq3@yahoogroups.com
    = From: ndm230867@yahoo.co.uk
    Date: Tue, 7 Oct 2008 08:39:38 +0000
    Subj= ect: [rq3] Re: Pirates/Swashbucklers


    --- In rq3= @yahoogroups.com, "zonker5001" ...> wrote:<= BR>
    >Just a question, did anyone ever do a Pirate or Swashbuckler typ= e of
    >background for RQ3? I think Mongoose does pirates for their ver= sion
    >but I was wondering about this one.

    There's some Gloran= tha specific stuff in an old issue of Tales of
    the Reaching Moon IIRC a= nd hints in some of the AH stuff, but it was
    never directly address in = RQIII. You'd need to tweak the rules I
    think - any serious attempt at "= swashbuckling" in RQIII would get
    characters killed VERY quickly, as a = system it's just not forgiving
    enough. Off the cuff, I'd use some of th= e new BRP's options for
    more "heroic" play (THP =3D SIZ+CON, Hero Point= mechanic, Dodge
    reduces the success level of attacks) and beef up play= er character
    (and major NPC) skills. And, for all they are normally som= ething I
    don't like, I'd look at some sort of "mook" rules# for the lar= ger
    skirmishes.

    I'm not sure full on mass combat rules are neces= sary, as it's rare
    in such a genre that the PC's will be in direct comm= and of a large
    force - but if they are, I've always tended to use a GM = estimate of
    troop strength and quality on each side plus commanders ski= ll rolls
    in Tactics and Command to inform my narrative description of t= he ebb
    and flow of the battle.

    Cheers,

    Nick

    #again= , off the cuff: Mooks if injured in a limb loose the use of
    the limb, i= f injured in the torso or head are out of combat. They
    are are all 30% = Attack and Dodge (they never Parry) and use
    appropriate weapons that al= l do 1D6 damage. Damage and skill can be
    scaled up as PC's get tougher,= but as these are mooks, we never
    track actuall hit points or injuries.= ..




    Win =A33000 to spend on whatever yo= u want at Uni! Click here to WIN! --_92c9d9a4-7664-4e70-8ced-c592616502ed_-- Return-Path: X-Sender: ghoyle1@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 91200 invoked from network); 7 Oct 2008 11:59:50 -0000 X-Received: from unknown (66.218.67.94) by m55.grp.scd.yahoo.com with QMQP; 7 Oct 2008 11:59:50 -0000 X-Received: from unknown (HELO web80502.mail.mud.yahoo.com) (209.191.72.55) by mta15.grp.scd.yahoo.com with SMTP; 7 Oct 2008 11:59:50 -0000 X-Received: (qmail 29193 invoked by uid 60001); 7 Oct 2008 11:59:47 -0000 X-YMail-OSG: 4IRB7OMVM1kyZN37PTAmX3NptgCi6shaSRmehTtX8n_72_XiihnP1ulFRm9rxIZiou.2C00v.MMCGjX9wYVkMEzmo530VLViceoum91Sv1tYZlje8DGngH.D4rDCT0DMHgptMdeYmcnrrRAOr6flbHSu.hae X-Received: from [12.45.130.162] by web80502.mail.mud.yahoo.com via HTTP; Tue, 07 Oct 2008 04:59:47 PDT X-Mailer: YahooMailRC/1096.28 YahooMailWebService/0.7.218.2 Date: Tue, 7 Oct 2008 04:59:47 -0700 (PDT) To: rq3@yahoogroups.com MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-1169984448-1223380787=:27680" Message-ID: <372135.27680.qm@web80502.mail.mud.yahoo.com> X-Originating-IP: 209.191.72.55 X-eGroups-Msg-Info: 1:12:0:0:0 From: Guy Hoyle Subject: Character Spreadsheets X-Yahoo-Group-Post: member; u=154077559; y=ZLntxnGBq50RMjF7X3Qbl2Bq_J-wJMZRGAcxT0B60n5EkUR7kYr1G0JckZaQxwXh X-Yahoo-Profile: guyhoyle1 --0-1169984448-1223380787=:27680 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable Does anybody know of a decent character spreadsheet for RQ3? =A0 Guy (Hoyle= ) --0-1169984448-1223380787=:27680 Content-Type: text/html; charset=us-ascii

    Does anybody know of a decent character spreadsheet for RQ3?

     

    Guy (Hoyle)

    --0-1169984448-1223380787=:27680-- Return-Path: X-Sender: alanjrichards@googlemail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 25764 invoked from network); 7 Oct 2008 12:21:53 -0000 X-Received: from unknown (66.218.67.97) by m50.grp.scd.yahoo.com with QMQP; 7 Oct 2008 12:21:53 -0000 X-Received: from unknown (HELO n38d.bullet.mail.sp1.yahoo.com) (66.163.169.144) by mta18.grp.scd.yahoo.com with SMTP; 7 Oct 2008 12:21:53 -0000 X-Received: from [69.147.65.149] by n38.bullet.mail.sp1.yahoo.com with NNFMP; 07 Oct 2008 12:21:53 -0000 X-Received: from [66.218.69.1] by t9.bullet.mail.sp1.yahoo.com with NNFMP; 07 Oct 2008 12:21:53 -0000 X-Received: from [69.147.65.148] by t1.bullet.scd.yahoo.com with NNFMP; 07 Oct 2008 12:21:53 -0000 X-Received: from [66.218.66.80] by t11.bullet.mail.sp1.yahoo.com with NNFMP; 07 Oct 2008 12:21:53 -0000 Date: Tue, 07 Oct 2008 12:21:51 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <4053be670810030341p2c8eb44fj335e7e8d47ba1e0a@mail.gmail.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.169.144 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 213.166.17.23 From: "Alan" Subject: Re: Severed Limbs X-Yahoo-Group-Post: member; u=242559975; y=RqhL-h1SsenEgV-kZyQhRwSa0yMaqiI4SPitYMfhY8E96_UFLUw X-Yahoo-Profile: shugendosai --- In rq3@yahoogroups.com, "Sam Elliot" wrote: > Further= more, if you have had a TPL, who is going to pick the limbs up > and hold t= hem in place while they are reattached? > You just pick them up in your = teeth and bounce over on your stumps to hold them in place surely? (OBVIOU= SLY someone else has to flail their stumps around and make the incantations= since your mouth is full of mangled limb) Al Return-Path: X-Sender: alanjrichards@googlemail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 91475 invoked from network); 7 Oct 2008 12:27:45 -0000 X-Received: from unknown (66.218.67.95) by m42.grp.scd.yahoo.com with QMQP; 7 Oct 2008 12:27:45 -0000 X-Received: from unknown (HELO n17b.bullet.sp1.yahoo.com) (69.147.64.125) by mta16.grp.scd.yahoo.com with SMTP; 7 Oct 2008 12:27:45 -0000 X-Received: from [69.147.65.174] by n17.bullet.sp1.yahoo.com with NNFMP; 07 Oct 2008 12:27:45 -0000 X-Received: from [66.218.66.88] by t12.bullet.mail.sp1.yahoo.com with NNFMP; 07 Oct 2008 12:27:45 -0000 Date: Tue, 07 Oct 2008 12:27:43 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.125 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 213.166.17.23 From: "Alan" Subject: SIze table X-Yahoo-Group-Post: member; u=242559975; y=Jn4IgB6wMlL6xEuw87cG1oPoLJPPN1yjsuBol0h4J-0xHQXxfHc X-Yahoo-Profile: shugendosai --- In rq3@yahoogroups.com, "Mechashef" wrote: > I have add= ed two files to: > http://games.groups.yahoo.com/group/rq3/files/Houserule= s/ > > They are: > > Size Table.pdf > This is the actual table > > A Siz= able Problem.pdf > This document explains why I created my table > I have= too short an attention span to read this properly and give it the attentio= n which it deserves. But I do fervently agree with one point. The die code = escalation that occurs for big beasties. It has been a houserule of mine fo= r a long time that all SIZ scores are rolled as either 2d6+x or 3d6+x (ther= e's no real logic to the change probably the phase of the moon at the time = or some such). Al Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 39799 invoked from network); 7 Oct 2008 13:06:11 -0000 X-Received: from unknown (66.218.67.96) by m44.grp.scd.yahoo.com with QMQP; 7 Oct 2008 13:06:11 -0000 X-Received: from unknown (HELO n13c.bullet.sp1.yahoo.com) (69.147.64.114) by mta17.grp.scd.yahoo.com with SMTP; 7 Oct 2008 13:06:11 -0000 X-Received: from [69.147.65.151] by n13.bullet.sp1.yahoo.com with NNFMP; 07 Oct 2008 13:06:11 -0000 X-Received: from [66.218.66.92] by t5.bullet.mail.sp1.yahoo.com with NNFMP; 07 Oct 2008 13:06:11 -0000 Date: Tue, 07 Oct 2008 13:06:09 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.114 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 202.168.16.114 From: "Mechashef" Subject: Re: SIze table X-Yahoo-Group-Post: member; u=289703040; y=bQbpcAAINkmFe8YGb1Z1_n3M-_c6qXq2Y9bVCJd7__KLXpcJ X-Yahoo-Profile: mechashef --- In rq3@yahoogroups.com, "Alan" wrote: > I have too = short an attention span to read this properly and give it > the attention w= hich it deserves. Fair enough. > But I do fervently agree with one > po= int. The die code escalation that occurs for big beasties. It has > been a = houserule of mine for a long time that all SIZ scores are > rolled as eithe= r 2d6+x or 3d6+x (there's no real logic to the change > probably the phase = of the moon at the time or some such). Good to see that someone else came = to the same conclusion. I can see why having such big dice (like 6D6) was= done, but in hindsight it can mess things up a bit. I have wondered if t= he SIZ range for a creature are often not its adult size variation, but in= stead measured from the age it becomes a threat to the characters. A rela= tively young elephant can inflict a world of pain on a human for example. = Return-Path: X-Sender: mason.bruce@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 57417 invoked from network); 7 Oct 2008 13:21:02 -0000 X-Received: from unknown (66.218.67.95) by m47.grp.scd.yahoo.com with QMQP; 7 Oct 2008 13:21:02 -0000 X-Received: from unknown (HELO qw-out-2122.google.com) (74.125.92.26) by mta16.grp.scd.yahoo.com with SMTP; 7 Oct 2008 13:21:02 -0000 X-Received: by qw-out-2122.google.com with SMTP id 8so865238qwh.65 for ; Tue, 07 Oct 2008 06:21:01 -0700 (PDT) X-Received: by 10.214.10.4 with SMTP id 4mr8021783qaj.48.1223385661458; Tue, 07 Oct 2008 06:21:01 -0700 (PDT) X-Received: by 10.214.81.18 with HTTP; Tue, 7 Oct 2008 06:21:01 -0700 (PDT) Message-ID: <5f3990080810070621r5f3188b3gaf733902c8a02de9@mail.gmail.com> Date: Tue, 7 Oct 2008 14:21:01 +0100 To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_Part_30874_27774626.1223385661447" References: X-Originating-IP: 74.125.92.26 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Bruce Mason" Subject: Re: [rq3] Re: SIze table X-Yahoo-Group-Post: member; u=281439286; y=zANvUzDUI7ue4obp-aJkmUutiGTC1cdecCDEUv4hZR0BfZLEpVhfNQ X-Yahoo-Profile: bruce_l_mason ------=_Part_30874_27774626.1223385661447 Content-Type: text/plain; charset=ISO-8859-1 Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_30874_27774626.1223385661447 Content-Type: text/html; charset=ISO-8859-1 Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_30874_27774626.1223385661447-- Return-Path: X-Sender: thalaba@rocketmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 29993 invoked from network); 7 Oct 2008 16:06:00 -0000 X-Received: from unknown (66.218.67.96) by m36.grp.scd.yahoo.com with QMQP; 7 Oct 2008 16:06:00 -0000 X-Received: from unknown (HELO n1b.bullet.mail.ac4.yahoo.com) (76.13.13.71) by mta17.grp.scd.yahoo.com with SMTP; 7 Oct 2008 16:06:00 -0000 X-Received: from [76.13.13.25] by n1.bullet.mail.ac4.yahoo.com with NNFMP; 07 Oct 2008 16:05:56 -0000 X-Received: from [76.13.10.178] by t4.bullet.mail.ac4.yahoo.com with NNFMP; 07 Oct 2008 16:05:56 -0000 X-Received: from [127.0.0.1] by omp119.mail.ac4.yahoo.com with NNFMP; 07 Oct 2008 16:05:56 -0000 X-Yahoo-Newman-Property: ymail-3 X-Yahoo-Newman-Id: 483160.16960.bm@omp119.mail.ac4.yahoo.com X-Received: (qmail 57372 invoked by uid 60001); 7 Oct 2008 16:05:56 -0000 X-YMail-OSG: 8LY6sIQVM1lR2R__Sm5U779otpFjScgSnHey4vpXnpRybBufOJnZkLjbRI1XpJR5pIAFkKjt_lWK8k.XmSFV3D3qfV0JMoZAQnvWp1JyzxizCy9RkrsQwy.3iE7rINv04xwuVmv5NvC8LYd6ci2C6HUK90aovbSm.IviXbO7MAdk5Sws8zJeFr_MMaYf X-Received: from [70.24.140.35] by web59716.mail.ac4.yahoo.com via HTTP; Tue, 07 Oct 2008 09:05:56 PDT X-Mailer: YahooMailRC/1096.40 YahooMailWebService/0.7.218.2 Date: Tue, 7 Oct 2008 09:05:56 -0700 (PDT) To: rq3@yahoogroups.com MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-61519090-1223395556=:53032" Message-ID: <142121.53032.qm@web59716.mail.ac4.yahoo.com> X-Originating-IP: 76.13.13.71 X-eGroups-Msg-Info: 1:12:0:0:0 From: Chris Gilmore Subject: Re: [rq3] Character Spreadsheets X-Yahoo-Group-Post: member; u=353961760; y=Ljb0hu_rtm8WT9ElrjRFomq2HEB4-oW-192kzMC-RQ_VbTO87aobevMHQIgzWDvTSg X-Yahoo-Profile: thalaba2008 --0-61519090-1223395556=:53032 Content-Type: text/plain; charset=us-ascii I made an Excel spreadsheet for the characters in my game. It's very setting specific. It produces a 2 page printed character sheet, but there is also a third page in the spreadsheet which does not get printed that contains the data for dropdown menus, etc. I wouldn't mind sharing it with someone who knows excel better than me if they can help me improve it. Chris ----- Original Message ---- From: Guy Hoyle To: rq3@yahoogroups.com Sent: Tuesday, October 7, 2008 7:59:47 AM Subject: [rq3] Character Spreadsheets Does anybody know of a decent character spreadsheet for RQ3? Guy (Hoyle) __________________________________________________________________ Looking for the perfect gift? Give the gift of Flickr! http://www.flickr.com/gift/ --0-61519090-1223395556=:53032 Content-Type: text/html; charset=us-ascii
    I made an Excel spreadsheet for the characters in my game. It's very setting specific. It produces a 2 page printed character sheet, but there is also a third page in the spreadsheet which does not get printed that contains the data for dropdown menus, etc. I wouldn't mind sharing it with someone who knows excel better than me if they can help me improve it.

    Chris

    ----- Original Message ----
    From: Guy Hoyle
    To: rq3@yahoogroups.com
    Sent: Tuesday, October 7, 2008 7:59:47 AM
    Subject: [rq3] Character Spreadsheets

    Does anybody know of a decent character spreadsheet for RQ3?

     

    Guy (Hoyle)



    Looking for the perfect gift? Give the gift of Flickr! --0-61519090-1223395556=:53032-- Return-Path: X-Sender: alanjrichards@googlemail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 12356 invoked from network); 7 Oct 2008 18:53:38 -0000 X-Received: from unknown (66.218.67.96) by m43.grp.scd.yahoo.com with QMQP; 7 Oct 2008 18:53:38 -0000 X-Received: from unknown (HELO n18a.bullet.scd.yahoo.com) (66.94.237.47) by mta17.grp.scd.yahoo.com with SMTP; 7 Oct 2008 18:53:38 -0000 X-Received: from [66.218.69.5] by n18.bullet.scd.yahoo.com with NNFMP; 07 Oct 2008 18:53:38 -0000 X-Received: from [69.147.65.148] by t5.bullet.scd.yahoo.com with NNFMP; 07 Oct 2008 18:53:38 -0000 X-Received: from [209.73.164.83] by t11.bullet.mail.sp1.yahoo.com with NNFMP; 07 Oct 2008 18:53:38 -0000 X-Received: from [69.147.65.151] by t7.bullet.scd.yahoo.com with NNFMP; 07 Oct 2008 18:53:38 -0000 X-Received: from [66.218.66.80] by t5.bullet.mail.sp1.yahoo.com with NNFMP; 07 Oct 2008 18:53:38 -0000 Date: Tue, 07 Oct 2008 18:53:37 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.94.237.47 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 82.24.226.149 From: "Alan" Subject: Re: SIze table X-Yahoo-Group-Post: member; u=242559975; y=RIacLxxqbZcOTTF4eY9H7UGyZGKWOM9Uqfl-LGUOHLCAIjAf4T4 X-Yahoo-Profile: shugendosai --- In rq3@yahoogroups.com, "Mechashef" wrote: A relatively= young elephant can inflict a world of > pain on a human for example. > T= angental story: I was once almost crushed to death by a baby elephant so yo= u'll get no argument from me there. Al Return-Path: X-Sender: zonker5001@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 86393 invoked from network); 7 Oct 2008 20:50:49 -0000 X-Received: from unknown (66.218.67.94) by m55.grp.scd.yahoo.com with QMQP; 7 Oct 2008 20:50:49 -0000 X-Received: from unknown (HELO n43d.bullet.mail.sp1.yahoo.com) (66.163.169.157) by mta15.grp.scd.yahoo.com with SMTP; 7 Oct 2008 20:50:49 -0000 X-Received: from [69.147.65.171] by n43.bullet.mail.sp1.yahoo.com with NNFMP; 07 Oct 2008 20:50:49 -0000 X-Received: from [66.218.66.90] by t13.bullet.mail.sp1.yahoo.com with NNFMP; 07 Oct 2008 20:50:49 -0000 Date: Tue, 07 Oct 2008 20:50:49 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.169.157 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 70.233.168.193 From: "zonker5001" Subject: Re: Pirates/Swashbucklers X-Yahoo-Group-Post: member; u=62869132; y=7iEJzM0OfvSc0Tdt2kHsZU-SMW--pI8DaCV4jis-M_sqOUj6nQ X-Yahoo-Profile: zonker5001 Roger Benham wrote: > > > We did a pirates campaign set i= n the Carribean with heavily magical overtones and a gateway to another wor= ld. I pretty much found out everything else that had gone before was true = for the system; mass combat sucks, adventurers were very good and the whole= thing flowed nicely. > > I used the GURPS Pirates books for their descri= ptions of ships, which is very abstract. You don't get a galleon or a barq= ue, just "Two masted small ship" etc, which works just as well, and certain= ly declutters the descriptions. > > Sine I've got MRQ Pirates on order, I= 'll say nothing on that score until it arrives! It'll be trimmed for RQ3 t= hough, rather than MRQ. > Everyone thanks for the input. I'm not looking= into the mass combat, more the Swashbuckler side of the house. I was th= inking about Hero points, seems to fit the period or at least the movies! = ;-) I'll look into the MRQ to see if some of that fits better I suppose. = But no one has a specific swordfighting mode that fits the period? My pr= eferred would be one that allowed for the 70s Three Musketeers movies :-) = -- zonk Return-Path: X-Sender: ghoyle1@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 53032 invoked from network); 7 Oct 2008 22:17:40 -0000 X-Received: from unknown (66.218.67.94) by m56.grp.scd.yahoo.com with QMQP; 7 Oct 2008 22:17:40 -0000 X-Received: from unknown (HELO web80502.mail.mud.yahoo.com) (209.191.72.55) by mta15.grp.scd.yahoo.com with SMTP; 7 Oct 2008 22:17:40 -0000 X-Received: (qmail 99741 invoked by uid 60001); 7 Oct 2008 22:17:40 -0000 X-YMail-OSG: mPjrpk0VM1n0xIZsCNSZhft9Tbvic19qh2dzG2l5Aw.V0FC28z4LYFbBXQmz4s0Y07JAu6rqL10A9.E6DbZAZLl7fg0Urrfd2PKNoZBYEe.XMEn2H0y6yWp3CCt8byXQDmCI1utNC83HxqMCEr8iRn43QBZi5.7Za3deZW65gkCOQ1HtjOfmwfZZQKzRuc27VnD9Eg-- X-Received: from [68.180.216.145] by web80502.mail.mud.yahoo.com via HTTP; Tue, 07 Oct 2008 15:17:40 PDT X-Mailer: YahooMailWebService/0.7.218.2 Date: Tue, 7 Oct 2008 15:17:40 -0700 (PDT) To: "thalaba@rocketmail.com" Cc: "rq3@yahoogroups.com" In-Reply-To: <142121.53032.qm@web59716.mail.ac4.yahoo.com> MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable Message-ID: <420140.99624.qm@web80502.mail.mud.yahoo.com> X-Originating-IP: 209.191.72.55 X-eGroups-Msg-Info: 1:12:0:0:0 From: Guy Hoyle Subject: Re: [rq3] Character Spreadsheets X-Yahoo-Group-Post: member; u=154077559; y=GnUsa80Lo8davMi6ymICq1OFc8IfzfS6efE2DkprcSlFpZvWA3lf-jhtOFINPk1B X-Yahoo-Profile: guyhoyle1 I'm not a spreadsheet wizard, but I'd be happy to give you some fee= dback. Chris Gilmore wrote: > I made an Excel spreadsheet for the charac= ters in my game. It's very setting specific. It produces a 2 page printed c= haracter sheet, but there is also a third page in the spreadsheet which doe= s not get printed that contains the data for dropdown menus, etc. I wouldn'= t mind sharing it with someone who knows excel better than me if they can h= elp me improve it. Chris ----- Original Message ---- From: Guy Hoyle To: rq3@yahoogroups.com Sent: Tuesday, October 7, 2008 7:= 59:47 AM Subject: [rq3] > Character Spreadsheets > Does anybo= dy know of a decent character spreadsheet for RQ3? > =A0 > Guy (Hoyle) = > Looking for the perfect gift? Give the gift of Flickr! > Return-Path: X-Sender: ghoyle1@sbcglobal.net X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 14454 invoked from network); 7 Oct 2008 22:23:54 -0000 X-Received: from unknown (66.218.67.94) by m36.grp.scd.yahoo.com with QMQP; 7 Oct 2008 22:23:54 -0000 X-Received: from unknown (HELO web80508.mail.mud.yahoo.com) (209.191.72.61) by mta15.grp.scd.yahoo.com with SMTP; 7 Oct 2008 22:23:54 -0000 X-Received: (qmail 82037 invoked by uid 60001); 7 Oct 2008 22:23:54 -0000 X-YMail-OSG: RF3tbwYVM1lUktGzbQAKwqLbdUqnq35ufXMTBjHjAli5OUAoglQkh2X96htiobsh.dUbBzynkmIKj5feXgCg4PSrh3rEY0E3joAVYSG5UXPUlrHcnBf_tqEBIyZnSTJq3I71ycQq.SYBd._5S7NeIjl9GqYjWeJqdvCC8lMlfXij6CMfJg-- X-Received: from [68.180.216.145] by web80508.mail.mud.yahoo.com via HTTP; Tue, 07 Oct 2008 15:23:54 PDT X-Mailer: YahooMailWebService/0.7.218.2 Date: Tue, 7 Oct 2008 15:23:54 -0700 (PDT) To: "thalaba@rocketmail.com" Cc: "rq3@yahoogroups.com" In-Reply-To: <142121.53032.qm@web59716.mail.ac4.yahoo.com> MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable Message-ID: <517930.81953.qm@web80508.mail.mud.yahoo.com> X-Originating-IP: 209.191.72.61 X-eGroups-Msg-Info: 1:12:0:0:0 From: Guy Hoyle Subject: Re: [rq3] Character Spreadsheets X-Yahoo-Group-Post: member; u=154077559; y=WRhFGaStx4daXGUGh6GdNDL5VK-2S_L3Ew7rlpbjDr0ClgmbjMCyebpOa1kdNuv- X-Yahoo-Profile: guyhoyle1 I'm not a spreadsheet wizard, but I'd be happy to give you some fee= dback. Chris Gilmore wrote: > I made an Excel spreadsheet for the charac= ters in my game. It's very setting specific. It produces a 2 page printed c= haracter sheet, but there is also a third page in the spreadsheet which doe= s not get printed that contains the data for dropdown menus, etc. I wouldn'= t mind sharing it with someone who knows excel better than me if they can h= elp me improve it. Chris ----- Original Message ---- From: Guy Hoyle To: rq3@yahoogroups.com Sent: Tuesday, October 7, 2008 7:= 59:47 AM Subject: [rq3] > Character Spreadsheets > Does anybo= dy know of a decent character spreadsheet for RQ3? > =A0 > Guy (Hoyle) = > Looking for the perfect gift? Give the gift of Flickr! > Return-Path: X-Sender: zonker5001@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 79564 invoked from network); 7 Oct 2008 23:53:51 -0000 X-Received: from unknown (66.218.67.94) by m50.grp.scd.yahoo.com with QMQP; 7 Oct 2008 23:53:51 -0000 X-Received: from unknown (HELO n18a.bullet.sp1.yahoo.com) (69.147.64.127) by mta15.grp.scd.yahoo.com with SMTP; 7 Oct 2008 23:53:51 -0000 X-Received: from [69.147.65.148] by n18.bullet.sp1.yahoo.com with NNFMP; 07 Oct 2008 23:53:51 -0000 X-Received: from [66.218.67.195] by t11.bullet.mail.sp1.yahoo.com with NNFMP; 07 Oct 2008 23:53:51 -0000 Date: Tue, 07 Oct 2008 23:53:49 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.127 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 70.233.144.212 From: "zonker5001" Subject: Re: Pirates/Swashbucklers X-Yahoo-Group-Post: member; u=62869132; y=3Amu8qZWnbhBaOU9IEMfzj_Xi1-WfFlh796cqL6Joyz-GhmLFA X-Yahoo-Profile: zonker5001 Roger Benham wrote: > > > We did a pirates campaign set i= n the Carribean with heavily magical overtones and a gateway to another wor= ld. I pretty much found out everything else that had gone before was true = for the system; mass combat sucks, adventurers were very good and the whole= thing flowed nicely. > > I used the GURPS Pirates books for their descri= ptions of ships, which is very abstract. You don't get a galleon or a barq= ue, just "Two masted small ship" etc, which works just as well, and certain= ly declutters the descriptions. > > Sine I've got MRQ Pirates on order, I= 'll say nothing on that score until it arrives! It'll be trimmed for RQ3 t= hough, rather than MRQ. > Everyone thanks for the input. I'm not looking= into the mass combat, more the Swashbuckler side of the house. I was th= inking about Hero points, seems to fit the period or at least the movies! = ;-) I'll look into the MRQ to see if some of that fits better I suppose. = But no one has a specific swordfighting mode that fits the period? My pr= eferred would be one that allowed for the 70s Three Musketeers movies :-) = -- zonk Return-Path: X-Sender: rog_benham@hotmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 99130 invoked from network); 8 Oct 2008 09:18:09 -0000 X-Received: from unknown (66.218.67.96) by m55.grp.scd.yahoo.com with QMQP; 8 Oct 2008 09:18:09 -0000 X-Received: from unknown (HELO bay0-omc1-s30.bay0.hotmail.com) (65.54.246.102) by mta17.grp.scd.yahoo.com with SMTP; 8 Oct 2008 09:18:09 -0000 X-Received: from BAY114-W28 ([65.54.169.128]) by bay0-omc1-s30.bay0.hotmail.com with Microsoft SMTPSVC(6.0.3790.3959); Wed, 8 Oct 2008 02:18:00 -0700 Message-ID: Return-Path: rog_benham@hotmail.com Content-Type: multipart/alternative; boundary="_50064216-e446-4f58-87b8-ee3db6c2a5df_" To: Date: Wed, 8 Oct 2008 10:18:00 +0100 Importance: Normal In-Reply-To: References: MIME-Version: 1.0 X-OriginalArrivalTime: 08 Oct 2008 09:18:00.0701 (UTC) FILETIME=[C2980AD0:01C92926] X-Originating-IP: 65.54.246.102 X-eGroups-Msg-Info: 1:12:0:0:0 From: Roger Benham Subject: RE: [rq3] Re: Pirates/Swashbucklers X-Yahoo-Group-Post: member; u=126072076; y=Y4x-cXXxvmpA6trxRqj_RJB45VvYwwozwsedIkcgIpl_ccgalS4 X-Yahoo-Profile: guildsman55 --_50064216-e446-4f58-87b8-ee3db6c2a5df_ Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable There was a 2nd Ed AD & D book, A Mighty Fortress (?) I think, it detailed= the French and Italian styles. Essentially one emphasised defence and par= rying whilst the other favoured attacking, which would be a doddle adapt to= RQ. I think GURPS Swashbucklers could help too! To: rq3@yahoogroups.c= omFrom: zonker5001@yahoo.comDate: Tue, 7 Oct 2008 20:50:49 +0000Subject: [r= q3] Re: Pirates/Swashbucklers Roger Benham wrote:>> > = We did a pirates campaign set in the Carribean with heavily magicalovertone= s and a gateway to another world. I pretty much found outeverything else th= at had gone before was true for the system; masscombat sucks, adventurers w= ere very good and the whole thing flowednicely.> > I used the GURPS Pirates= books for their descriptions of ships,which is very abstract. You don't ge= t a galleon or a barque, just"Two masted small ship" etc, which works just = as well, and certainlydeclutters the descriptions.> > Sine I've got MRQ Pir= ates on order, I'll say nothing on that scoreuntil it arrives! It'll be tri= mmed for RQ3 though, rather than MRQ.> Everyone thanks for the input. I'm n= ot looking into the mass combat,more the Swashbuckler side of the house. I = was thinking about Hero points, seems to fit the period or at leastthe movi= es! ;-) I'll look into the MRQ to see if some of that fits better I suppose= . But no one has a specific swordfighting mode that fits the period? Mypref= erred would be one that allowed for the 70s Three Musketeersmovies :-) -- z= onk _________________________________________________________________= Make a mini you and download it into Windows Live Messenger http://clk.atd= mt.com/UKM/go/111354029/direct/01/ --_50064216-e446-4f58-87b8-ee3db6c2a5df_ Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable There was a 2nd Ed AD & D book, A Mighty Fortress (?) I thi= nk, it detailed the French and Italian styles.  Essentially one emphas= ised defence and parrying whilst the other favoured attacking, which would = be a doddle adapt to RQ.
     
    I think GURPS Swashbucklers could h= elp too!




    To: rq3@yahoogroups.com
    From: zonker5001= @yahoo.com
    Date: Tue, 7 Oct 2008 20:50:49 +0000
    Subject: [rq3] Re: Pi= rates/Swashbucklers


    Roger Benham ...> wrote:
    >
    > =
    > We did a pirates campaign set in the Carribean with heavily magica= l
    overtones and a gateway to another world. I pretty much found out
    e= verything else that had gone before was true for the system; mass
    combat= sucks, adventurers were very good and the whole thing flowed
    nicely.>
    > I used the GURPS Pirates books for their descriptions of shi= ps,
    which is very abstract. You don't get a galleon or a barque, just"Two masted small ship" etc, which works just as well, and certainly
    de= clutters the descriptions.
    >
    > Sine I've got MRQ Pirates on or= der, I'll say nothing on that score
    until it arrives! It'll be trimmed f= or RQ3 though, rather than MRQ.
    >

    Everyone thanks for the inp= ut. I'm not looking into the mass combat,
    more the Swashbuckler side of = the house.

    I was thinking about Hero points, seems to fit the perio= d or at least
    the movies! ;-)

    I'll look into the MRQ to see if s= ome of that fits better I suppose.

    But no one has a specific swordf= ighting mode that fits the period? My
    preferred would be one that allowe= d for the 70s Three Musketeers
    movies :-)

    --
    zonk



    Win =A33000 to spend on whatever you want at Uni= ! Click here to WIN! --_50064216-e446-4f58-87b8-ee3db6c2a5df_-- Return-Path: X-Sender: stephenlposey@earthlink.net X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 23980 invoked from network); 8 Oct 2008 15:48:46 -0000 X-Received: from unknown (66.218.67.95) by m51.grp.scd.yahoo.com with QMQP; 8 Oct 2008 15:48:46 -0000 X-Received: from unknown (HELO n31a.bullet.sp1.yahoo.com) (209.131.38.208) by mta16.grp.scd.yahoo.com with SMTP; 8 Oct 2008 15:48:46 -0000 X-Received: from [69.147.65.172] by n31.bullet.sp1.yahoo.com with NNFMP; 08 Oct 2008 15:48:32 -0000 X-Received: from [66.218.66.48] by t14.bullet.mail.sp1.yahoo.com with NNFMP; 08 Oct 2008 15:48:32 -0000 Date: Wed, 08 Oct 2008 15:48:31 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 209.131.38.208 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 146.130.123.153 From: "slposey42" Subject: Re: Pirates/Swashbucklers X-Yahoo-Group-Post: member; u=305468616; y=_071kPb5qwERd50gcN5BiHuNipicFoqSp4FJqXRw-X5PisNi X-Yahoo-Profile: slposey42 --- In rq3@yahoogroups.com, "zonker5001" wrote: > > Roger = Benham wrote: > > > > > > We did a pirates campaign set in t= he Carribean with heavily > > magical overtones and a gateway to another w= orld. I > > pretty much found out everything else that had gone before >= > was true for the system; mass combat sucks, adventurers > > were very g= ood and the whole thing flowed nicely. > > > > I used the GURPS Pirates b= ooks for their descriptions of ships, > > which is very abstract. You don'= t get a galleon or a barque, > > just "Two masted small ship" etc, which w= orks just as well, > > and certainly declutters the descriptions. > > > = > Sine I've got MRQ Pirates on order, I'll say nothing on > > that score un= til it arrives! It'll be trimmed for RQ3 > > though, rather than MRQ. > >= > > Everyone thanks for the input. I'm not looking into the > mass com= bat, more the Swashbuckler side of the house. > > I was thinking about H= ero points, seems to fit the period > or at least the movies! ;-) > > I= 'll look into the MRQ to see if some of that fits better > I suppose. > = > But no one has a specific swordfighting mode that fits > the period? My= preferred would be one that allowed for > the 70s Three Musketeers movies= :-) I'm surprized no one has brought up the "Seventh Sea" game (and its = D20 incarnation "Swashbuckling Adventures") in this context. One could h= ardly wish for more Pirates/Age of Sail background and flavor (with a fant= asy twist). Stephen Posey stephenlposey@earthlink.net Return-Path: X-Sender: zonker5001@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 35242 invoked from network); 12 Oct 2008 04:19:14 -0000 X-Received: from unknown (66.218.67.96) by m46.grp.scd.yahoo.com with QMQP; 12 Oct 2008 04:19:14 -0000 X-Received: from unknown (HELO n20.bullet.sp1.yahoo.com) (69.147.64.217) by mta17.grp.scd.yahoo.com with SMTP; 12 Oct 2008 04:19:14 -0000 X-Received: from [69.147.65.172] by n20.bullet.sp1.yahoo.com with NNFMP; 12 Oct 2008 04:19:14 -0000 X-Received: from [66.218.66.76] by t14.bullet.mail.sp1.yahoo.com with NNFMP; 12 Oct 2008 04:19:14 -0000 Date: Sun, 12 Oct 2008 04:19:12 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.217 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 70.233.133.67 From: "zonker5001" Subject: Re: Pirates/Swashbucklers X-Yahoo-Group-Post: member; u=62869132; y=lCXRAoTAdBM7kLp-CHTiO1SDfQUJ3xZaAyhjzU2T-d6GaNit6A X-Yahoo-Profile: zonker5001 "slposey42" wrote: > > I'm surprized no one has broug= ht up the "Seventh Sea" game (and its > D20 incarnation "Swashbuckling Adv= entures") in this context. > > One could hardly wish for more Pirates/Age= of Sail background and > flavor (with a fantasy twist). > > Stephen Pose= y > stephenlposey@... > Background I don't need. A fencing system that wo= rks with RQ3 I do :-) Another question, did anyone ever develop a good no= n-lethal combat system? Most games do a poor job simulation unarmed combat= and all too often you are reduced to trying to kick the other guy in the n= uts :-/ -- zonk Return-Path: X-Sender: ndm230867@yahoo.co.uk X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 72686 invoked from network); 13 Oct 2008 09:34:40 -0000 X-Received: from unknown (66.218.67.95) by m52.grp.scd.yahoo.com with QMQP; 13 Oct 2008 09:34:40 -0000 X-Received: from unknown (HELO n48a.bullet.mail.sp1.yahoo.com) (66.163.168.142) by mta16.grp.scd.yahoo.com with SMTP; 13 Oct 2008 09:34:40 -0000 X-Received: from [69.147.65.173] by n48.bullet.mail.sp1.yahoo.com with NNFMP; 13 Oct 2008 09:34:40 -0000 X-Received: from [66.218.66.84] by t15.bullet.mail.sp1.yahoo.com with NNFMP; 13 Oct 2008 09:34:40 -0000 Date: Mon, 13 Oct 2008 09:34:40 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.142 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 82.195.166.195 From: "ndm230867" Subject: Re: Pirates/Swashbucklers X-Yahoo-Group-Post: member; u=208286975; y=1w16AbrvrbBHaVK3_D8qB0SlpbDDBbgTfnxl99g7nNo5zFjU X-Yahoo-Profile: ndm230867 >Background I don't need. A fencing system that works with RQ3 I do > :-) = Different schools train different skills? Spanish school trains Dodge, I= talian school train Rapier / Main-Gauche? Grafting further details on to R= Q's combat system strikes me as risky -but one could look at a "Ki-skill" = / Martial Arts type mechanic, whereby the character has to have a minimum = skillin t basic weapons and has a seprate "School" skill and succeeding at= both grants a sepcial advantage >Another question, did anyone ever deve= lop a good non-lethal combat >system? Hitting people is realistically neve= r reliable non-lethal: contra- wise, human beings can be ramarkably resilia= nt, so despite the hype few techniques of hitting people are reliably leth= al either... >Most games do a poor job simulation unarmed combat and all >= too often you are reduced to trying to kick the other guy in the >nuts :-/ = Off the cuff: Assume all unarmed attack by individuals WITHOUT specific = (and setting appropriate) Martial Arts training are mere brawling (and ins= iste that individuals who CAN make lethal unarmed attacks declare which at= tacks are lethal). All brawling attacks match the rolled damage against th= e hit locations hit points plus ap - if they win, the location is "stunned= " (dead leg, numb arm, winded in abdomen or chest, "groggy" if head) - GM = to adjudicate as appropriate but as a minimum chararcter loses one action = next round (so then can only Attack OR Parry OR Dodge), GM may preclude th= e use of the stunned limb (so halve movement for dead leg, can't block wi= th a stunned arm). If the damage DOESN'T overcome the location HP+Ap, the = damage is assessed normally. Remind players of the knockout rule and have = NPC's use them for prefernce in brawls. Cheers, Nick Return-Path: X-Sender: mason.bruce@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 8604 invoked from network); 13 Oct 2008 10:50:55 -0000 X-Received: from unknown (66.218.67.96) by m53.grp.scd.yahoo.com with QMQP; 13 Oct 2008 10:50:55 -0000 X-Received: from unknown (HELO qw-out-1920.google.com) (74.125.92.147) by mta17.grp.scd.yahoo.com with SMTP; 13 Oct 2008 10:50:55 -0000 X-Received: by qw-out-1920.google.com with SMTP id 5so466595qwc.30 for ; Mon, 13 Oct 2008 03:50:55 -0700 (PDT) X-Received: by 10.214.113.17 with SMTP id l17mr4517893qac.49.1223895055232; Mon, 13 Oct 2008 03:50:55 -0700 (PDT) X-Received: by 10.214.81.18 with HTTP; Mon, 13 Oct 2008 03:50:55 -0700 (PDT) Message-ID: <5f3990080810130350i6b58e849i98406e9241e0ba71@mail.gmail.com> Date: Mon, 13 Oct 2008 11:50:55 +0100 To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_Part_88093_11552362.1223895055250" References: X-Originating-IP: 74.125.92.147 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Bruce Mason" Subject: Re: [rq3] Re: Pirates/Swashbucklers X-Yahoo-Group-Post: member; u=281439286; y=yQMk7bUa9vAmewJQE8FJIgelWYpNB8-pgWl3N0J19pPgpYPA8pdouQ X-Yahoo-Profile: bruce_l_mason ------=_Part_88093_11552362.1223895055250 Content-Type: text/plain; charset=ISO-8859-1 Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_88093_11552362.1223895055250 Content-Type: text/html; charset=ISO-8859-1 Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_88093_11552362.1223895055250-- Return-Path: X-Sender: zonker5001@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 78404 invoked from network); 16 Oct 2008 06:54:48 -0000 X-Received: from unknown (66.218.67.97) by m44.grp.scd.yahoo.com with QMQP; 16 Oct 2008 06:54:48 -0000 X-Received: from unknown (HELO n18b.bullet.sp1.yahoo.com) (69.147.64.128) by mta18.grp.scd.yahoo.com with SMTP; 16 Oct 2008 06:54:48 -0000 X-Received: from [69.147.65.148] by n18.bullet.sp1.yahoo.com with NNFMP; 16 Oct 2008 06:54:48 -0000 X-Received: from [66.218.69.3] by t11.bullet.mail.sp1.yahoo.com with NNFMP; 16 Oct 2008 06:54:48 -0000 X-Received: from [69.147.65.172] by t3.bullet.scd.yahoo.com with NNFMP; 16 Oct 2008 06:54:48 -0000 X-Received: from [66.218.67.197] by t14.bullet.mail.sp1.yahoo.com with NNFMP; 16 Oct 2008 06:54:48 -0000 Date: Thu, 16 Oct 2008 06:54:48 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <5f3990080810130350i6b58e849i98406e9241e0ba71@mail.gmail.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.128 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 70.233.166.102 From: "zonker5001" Subject: Re: Pirates/Swashbucklers X-Yahoo-Group-Post: member; u=62869132; y=0X2NW-kT6MDboDLS_md83qXrtrCZ0Hcg488ncWCbRtgOij_WEA X-Yahoo-Profile: zonker5001 "Bruce Mason" wrote: > > When it comes to fencing it soun= ds as if you're looking for > something like a game within a game that mic= romanages fencing. For > example I could imagine that you learn a fencing = skill and various > manoeuvres which give different pluses and minuses aga= inst each > other. That would be a greater level of detail than standard R= Q. > > As for non-lethal combat the standard quick fix I've seen is that = > "non-lethal" damage from a normal success which does not do more > damag= e the location's normal HPs effectively does no damage while > if it does = more than the location's HPs then it does 1 damage. > E.g. Puny Pete with h= is 3 HP arms is slapped in the right arm for 3 > points of damage. As this= is non-lethal damage it effectively does > no damage to him. A little lat= er he has a pool cue broken across > his right shoulder for 5 HPs of non-l= ethal damage so takes 1 HP of > read damage. For extra complexity: a speci= al success always does at > least 1 damage and a critical does full damage= . Means non-lethal > damage is still dangerous but usually just ends up wi= th someone > lying unconscious on the floor. > Yes I really want a skirmi= sh rpg level fencing system :-( RQ3 seems close but I guess I'll hafta wor= k on it. I'm lazy, I hoped someone had one already :-) Your fisticuffs o= ff the cuff looks interesting. I really like the Hero system unarmed comba= t system and wanted something similar for RQ. That (Hero) does lethal dama= ge and non lethal. You may accidentally kill someone but usually an unarme= d combat results in someone, if the fight goes to the end, beaten down unco= nscious unless one of the fighters is an expert in unarmed combat, then the= chance of death goes up. Well, I guess I'll have to steal... that is, r= esearch more ;-) -- zonk Return-Path: X-Sender: burniefox@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 6730 invoked from network); 16 Oct 2008 12:58:43 -0000 X-Received: from unknown (66.218.67.97) by m48.grp.scd.yahoo.com with QMQP; 16 Oct 2008 12:58:43 -0000 X-Received: from unknown (HELO web65511.mail.ac4.yahoo.com) (76.13.9.55) by mta18.grp.scd.yahoo.com with SMTP; 16 Oct 2008 12:58:43 -0000 X-Received: (qmail 97272 invoked by uid 60001); 16 Oct 2008 12:58:43 -0000 X-YMail-OSG: KzwxyUsVM1lK3Z679AC.1gIUH1AHnRjJ6SeFcVaKlEnvLd8eHFpbbazGBHlY9Ti0bWgknIEqs2X6PxoGPXCoxVtxV75WloCHPc7WLZE83p_rQ_TpJfzQxLMI2ZQU_Z.qbM_WizQaD2QzCTtyiAoudsh04KOsAWFOEnhM3KJfgU4lDJFqMKl80vmCRUg1 X-Received: from [205.196.158.66] by web65511.mail.ac4.yahoo.com via HTTP; Thu, 16 Oct 2008 05:58:42 PDT X-Mailer: YahooMailRC/1096.40 YahooMailWebService/0.7.218.2 Date: Thu, 16 Oct 2008 05:58:42 -0700 (PDT) To: No Reply , rq3@yahoogroups.com MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-78048020-1224161922=:81760" Message-ID: <3417.81760.qm@web65511.mail.ac4.yahoo.com> X-Originating-IP: 76.13.9.55 X-eGroups-Msg-Info: 1:12:0:0:0 From: Burnie Fox Subject: Re: [rq3] Digest Number 229 X-Yahoo-Group-Post: member; u=166707615; y=LhdkMqz9wJkJpVM-0J7BVK5UK65gpEzave2sb2or_z91HEPi X-Yahoo-Profile: burniefox --0-78048020-1224161922=:81760 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable You might want to look at gurps martial arts.=A0 That has systems for Frenc= h and Italian fencing, IIRC.=A0 Not to mention the hand-to-hand stuff. B- = "mercy doesn't have an experience point value" ----- Original Message -= --- From: "rq3@yahoogroups.com" To: rq3@yahoogroups.c= om Sent: Thursday, October 16, 2008 6:42:37 AM Subject: [rq3] Digest Number= 229 There is 1 message in this issue. Topics in this digest: 1a. Re: Pi= rates/Swashbucklers=A0 =A0 =A0 =A0 From: zonker5001 Message ____________= ____________________________________________________________ 1a. Re: Pirate= s/Swashbucklers =A0 =A0 Posted by: "zonker5001" zonker5001@yahoo.com zonker= 5001 =A0 =A0 Date: Wed Oct 15, 2008 11:54 pm ((PDT)) "Bruce Mason" wrote: > > When it comes to fencing it sounds as if you're looki= ng for > something like a game within a game that micromanages fencing. Fo= r > example I could imagine that you learn a fencing skill and various > = manoeuvres which give different pluses and minuses against each > other. T= hat would be a greater level of detail than standard RQ. > > As for non-l= ethal combat the standard quick fix I've seen is that > "non-lethal" damage= from a normal success which does not do more > damage the location's norm= al HPs effectively does no damage while > if it does more than the locatio= n's HPs then it does 1 damage. > E.g. Puny Pete with his 3 HP arms is slapp= ed in the right arm for 3 > points of damage. As this is non-lethal damage= it effectively does > no damage to him. A little later he has a pool cue = broken across > his right shoulder for 5 HPs of non-lethal damage so takes= 1 HP of > read damage. For extra complexity: a special success always doe= s at > least 1 damage and a critical does full damage. Means non-lethal >= damage is still dangerous but usually just ends up with someone > lying u= nconscious on the floor. > Yes I really want a skirmish rpg level fencing = system :-(=A0 RQ3 seems close but I guess I'll hafta work on it.=A0 I'm laz= y, I hoped someone had one already :-) Your fisticuffs off the cuff looks= interesting.=A0 I really like the Hero system unarmed combat system and wa= nted something similar for RQ. That (Hero) does lethal damage and non letha= l.=A0 You may accidentally kill someone but usually an unarmed combat resul= ts in someone, if the fight goes to the end, beaten down unconscious unless= one of the fighters is an expert in unarmed combat, then the chance of dea= th goes up.=A0 Well, I guess I'll have to steal... that is, research more= ;-) -- zonk Messages in this topic (12) --------------------= ---------------------------------------------------- Yahoo! Groups Links = ------------------------------------------------------------------------ = --0-78048020-1224161922=:81760 Content-Type: text/html; charset=us-ascii
    You might want to look at gurps martial arts.  That has systems for French and Italian fencing, IIRC.  Not to mention the hand-to-hand stuff.
     
    B-
    "mercy doesn't have an experience point value"


    ----- Original Message ----
    From: "rq3@yahoogroups.com"
    To: rq3@yahoogroups.com
    Sent: Thursday, October 16, 2008 6:42:37 AM
    Subject: [rq3] Digest Number 229

    There is 1 message in this issue.

    Topics in this digest:

    1a. Re: Pirates/Swashbucklers   
        From: zonker5001


    Message
    ________________________________________________________________________
    1a. Re: Pirates/Swashbucklers
        Posted by: "zonker5001" zonker5001@yahoo.com zonker5001
        Date: Wed Oct 15, 2008 11:54 pm ((PDT))

    "Bruce Mason" wrote:
    >
    > When it comes to fencing it sounds as if you're looking for
    > something like a game within a game that micromanages fencing. For
    > example I could imagine that you learn a fencing skill and various
    > manoeuvres which give different pluses and minuses against each
    > other. That would be a greater level of detail than standard RQ.
    >
    > As for non-lethal combat the standard quick fix I've seen is that
    > "non-lethal" damage from a normal success which does not do more
    > damage the location's normal HPs effectively does no damage while
    > if it does more than the location's HPs then it does 1 damage.
    > E.g. Puny Pete with his 3 HP arms is slapped in the right arm for 3
    > points of damage. As this is non-lethal damage it effectively does
    > no damage to him. A little later he has a pool cue broken across
    > his right shoulder for 5 HPs of non-lethal damage so takes 1 HP of
    > read damage. For extra complexity: a special success always does at
    > least 1 damage and a critical does full damage. Means non-lethal
    > damage is still dangerous but usually just ends up with someone
    > lying unconscious on the floor.
    >

    Yes I really want a skirmish rpg level fencing system :-(  RQ3 seems
    close but I guess I'll hafta work on it.  I'm lazy, I hoped someone
    had one already :-)

    Your fisticuffs off the cuff looks interesting.  I really like the
    Hero system unarmed combat system and wanted something similar for RQ.
    That (Hero) does lethal damage and non lethal.  You may accidentally
    kill someone but usually an unarmed combat results in someone, if the
    fight goes to the end, beaten down unconscious unless one of the
    fighters is an expert in unarmed combat, then the chance of death goes
    up. 

    Well, I guess I'll have to steal... that is, research more ;-)

    --
    zonk





    Messages in this topic (12)





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    --0-78048020-1224161922=:81760-- Return-Path: X-Sender: eothargoar@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 17788 invoked from network); 16 Oct 2008 16:09:04 -0000 X-Received: from unknown (66.218.67.94) by m41.grp.scd.yahoo.com with QMQP; 16 Oct 2008 16:09:04 -0000 X-Received: from unknown (HELO n24c.bullet.scd.yahoo.com) (66.218.67.214) by mta15.grp.scd.yahoo.com with SMTP; 16 Oct 2008 16:09:04 -0000 X-Received: from [209.73.164.83] by n24.bullet.scd.yahoo.com with NNFMP; 16 Oct 2008 16:09:04 -0000 X-Received: from [69.147.65.174] by t7.bullet.scd.yahoo.com with NNFMP; 16 Oct 2008 16:09:04 -0000 X-Received: from [66.218.66.77] by t12.bullet.mail.sp1.yahoo.com with NNFMP; 16 Oct 2008 16:09:04 -0000 Date: Thu, 16 Oct 2008 16:09:04 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.218.67.214 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 161.55.228.124 From: "eothargoar" Subject: Re: Pirates/Swashbucklers X-Yahoo-Group-Post: member; u=213593665; y=BiRIobEBLJ0lB0zgcri4B3Iv9_UsHBqm3p3vCbDR-fWJ--AwkQ X-Yahoo-Profile: eothargoar > Yes I really want a skirmish rpg level fencing system :-( RQ3 seems > c= lose but I guess I'll hafta work on it. I'm lazy, I hoped someone > had on= e already :-) You might try 'The Riddle of Steel', if you can find it. = It has a pretty detailed (and deadly) but smooth combat system. It is a = dice pool system, so your 'Combat Pool' is some nuumber of d10. You then = allocate a portion of those d10 to different maneuvers each exchange. You = then roll those dice versus a target number to achieve some number of succ= esses. Weapons 'skills' are defined by proficiencies like cut & thrust or = longsword (2h) or rapier, or sword and shield, polearms. Different profi= ciencies give access to different maneuvers. The various maneuvers are t= hings like thrust cut beat evasive attack expulsion counter parry evade ha= lf-swording block (ie with a shield) block open & strike bind & strike doub= le strike attack & parry attack & block and so on... basically it means yo= u have to think out each combat, not just attack on you turn and defend wh= en attacked.... 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I did a bit of research and have come u= p with a draft, but don't really know anything about these topics, so woul= d really appreciate input from people here who do have more knowledge or e= xperience. Single Edged vs Double Edged Single edged weapons are often q= uite thick on the blunt edge, making them stronger than double edged ones,= but I'd guess that a double edged one may be easier to use. Rule: Single= edged swords are stronger and have 2 more AP than double edged ones Rule= : Double edged swords are 5% easier to use than single edged ones. Curved= Swords vs Straight Ones Curved swords give a nasty slashing cut, which is= very effective against unarmoured or lightly armoured targets, but less s= o against hard armoured targets. I'd guess that the may be more difficult= to use, but don't have any experience. Rule: Curved swords are more diff= icult to use that straight ones and the character's skill is reduced by 5%= Rule: Swords that curve backwards do one extra point of damage against t= argets with no armour or soft armour. The kukri is interesting. It curve= s forward, and seems to give a good chopping motion. Rule: Swords that cu= rve inwards do one extra point of damage against hard armour but are diffi= cult to use and the character's skill is reduced by 10% Rule: Curved sw= ords are always single edged. Well they may not be, but for game balance I= 'd play this. I have tried to bring in some "realism" to satisfy the play= er, but am also trying to preserve game balance and prevent the player fro= m designing a super sword. Any comments Return-Path: X-Sender: zonker5001@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 72205 invoked from network); 26 Oct 2008 23:29:37 -0000 X-Received: from unknown (66.218.67.96) by m44.grp.scd.yahoo.com with QMQP; 26 Oct 2008 23:29:37 -0000 X-Received: from unknown (HELO n17b.bullet.sp1.yahoo.com) (69.147.64.125) by mta17.grp.scd.yahoo.com with SMTP; 26 Oct 2008 23:29:37 -0000 X-Received: from [69.147.65.171] by n17.bullet.sp1.yahoo.com with NNFMP; 26 Oct 2008 23:29:37 -0000 X-Received: from [66.218.67.100] by t13.bullet.mail.sp1.yahoo.com with NNFMP; 26 Oct 2008 23:29:37 -0000 Date: Sat, 25 Oct 2008 02:50:58 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.125 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 70.233.175.164 From: "zonker5001" Subject: Re: Swords X-Yahoo-Group-Post: member; u=62869132; y=Rp0O32HDJJpb86_Q5G2DTGtaosVIYfqICjxa1LKMK9ae7HDCqA X-Yahoo-Profile: zonker5001 The Celt-Iberian (spanish) Flacata was a single edged forward swept sword. = The Greek Kopis was another. Both were used more for chopping/slashing th= at thrusting as the curve is against that. I'm all for 'crunchy' rules, a= fter all RQ3 is crunchy. I agree with you about making super swords. Play= ers are all about that too! ;-) I'm not trained in either fencing or sab= er so I can't say anything about your options but it would seem (I said see= m) that single edged would be more used in a slashing role and the more cur= ved the less useful in any other role. Anyone know Kenjutsu? How does t= hat play out? More slashes than thrusts? And, if you will pardon= my rant, I really dislike that the Katana seems to be, universally, rated = superior to european swords. Since folded sword construction is known, in = europe, as far back as the BC (CE preferred?) era you really can not say th= at a katana is made differently or better. A sword is as good as the sword= maker. Some katanas are very good, and some are not. It is true that mor= e katanas survive but that is because they are much newer. -- z= onk "Mechashef" wrote: > > One of my players asked some = things about swords that I hadn't > really considered and haven't ever mod= eled. I did a bit of > research and have come up with a draft, but don't = really know > anything about these topics, so would really appreciate inpu= t from > people here who do have more knowledge or experience. > > > Sin= gle Edged vs Double Edged > > Single edged weapons are often quite thick o= n the blunt edge, > making them stronger than double edged ones, but I'd g= uess that a > double edged one may be easier to use. > > Rule: Single edg= ed swords are stronger and have 2 more AP than > double edged ones > > Ru= le: Double edged swords are 5% easier to use than single edged > ones. > = > Curved Swords vs Straight Ones > > Curved swords give a nasty slashing c= ut, which is very effective > against unarmoured or lightly armoured targe= ts, but less so against > hard armoured targets. I'd guess that the may b= e more difficult to > use, but don't have any experience. > > Rule: Curve= d swords are more difficult to use that straight ones > and the character'= s skill is reduced by 5% > > Rule: Swords that curve backwards do one extr= a point of damage > against targets with no armour or soft armour. > > >= The kukri is interesting. It curves forward, and seems to give a > good = chopping motion. > > Rule: Swords that curve inwards do one extra point of= damage > against hard armour but are difficult to use and the character's= > skill is reduced by 10% > > > > Rule: Curved swords are always singl= e edged. > > Well they may not be, but for game balance I'd play this. > = > > I have tried to bring in some "realism" to satisfy the player, but > = am also trying to preserve game balance and prevent the player from > desi= gning a super sword. > > Any comments > Return-Path: X-Sender: imperatorrex@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 95891 invoked from network); 27 Oct 2008 07:21:37 -0000 X-Received: from unknown (66.218.67.96) by m54.grp.scd.yahoo.com with QMQP; 27 Oct 2008 07:21:37 -0000 X-Received: from unknown (HELO nf-out-0910.google.com) (64.233.182.186) by mta17.grp.scd.yahoo.com with SMTP; 27 Oct 2008 07:21:37 -0000 X-Received: by nf-out-0910.google.com with SMTP id c10so613467nfd.44 for ; Mon, 27 Oct 2008 00:21:36 -0700 (PDT) X-Received: by 10.210.10.1 with SMTP id 1mr6269698ebj.16.1225092096444; Mon, 27 Oct 2008 00:21:36 -0700 (PDT) Return-Path: X-Received: from ?192.168.1.33? (25.Red-83-49-231.dynamicIP.rima-tde.net [83.49.231.25]) by mx.google.com with ESMTPS id u14sm7446831gvf.6.2008.10.27.00.21.33 (version=TLSv1/SSLv3 cipher=RC4-MD5); Mon, 27 Oct 2008 00:21:34 -0700 (PDT) Message-ID: <49056BF3.7050608@gmail.com> Date: Mon, 27 Oct 2008 08:21:23 +0100 User-Agent: Thunderbird 2.0.0.17 (Windows/20080914) MIME-Version: 1.0 To: rq3@yahoogroups.com References: In-Reply-To: Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 8bit X-Originating-IP: 64.233.182.186 X-eGroups-Msg-Info: 1:12:0:0:0 From: Imperator Subject: Re: [rq3] Re: Swords X-Yahoo-Group-Post: member; u=209644273; y=010O3WIH5SpPnsmDUB-ysJGVGepjaR9RgxprcgLumnr3B7aackx9qx0C X-Yahoo-Profile: vorkosigan40000 Hey all: zonker5001 escribi�: > Anyone know Kenjutsu? How does that play out? More slashes than > thrusts? > As far as I know (not much, I have to admit), thrusts are not used in kenjutsu. > > And, if you will pardon my rant, I really dislike that the Katana > seems to be, universally, rated superior to european swords. Since > folded sword construction is known, in europe, as far back as the BC > (CE preferred?) era you really can not say that a katana is made > differently or better. A sword is as good as the sword maker. Some > katanas are very good, and some are not. It is true that more katanas > survive but that is because they are much newer. > > I really hate all the "oriental stuff (food, swords, philosophy, martial arts, gardens) are always superior to western stuff becausewe are greedy christian capitalists and they are always so deep." Either in RPG discussions or any other kind of conversations. -- Ave atque vale - Imperator Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 33111 invoked from network); 29 Oct 2008 23:14:10 -0000 X-Received: from unknown (66.218.67.95) by m47.grp.scd.yahoo.com with QMQP; 29 Oct 2008 23:14:10 -0000 X-Received: from unknown (HELO n37a.bullet.mail.sp1.yahoo.com) (66.163.168.131) by mta16.grp.scd.yahoo.com with SMTP; 29 Oct 2008 23:14:10 -0000 X-Received: from [69.147.65.171] by n37.bullet.mail.sp1.yahoo.com with NNFMP; 29 Oct 2008 23:14:10 -0000 X-Received: from [66.218.66.78] by t13.bullet.mail.sp1.yahoo.com with NNFMP; 29 Oct 2008 23:14:10 -0000 Date: Wed, 29 Oct 2008 23:14:09 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.131 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 202.168.16.114 From: "Mechashef" Subject: Re: Swords X-Yahoo-Group-Post: member; u=289703040; y=E1OSmH0STHbdlk8aYjTxAg7oigq1LSu5XoExCMrnFuTiEpKQ X-Yahoo-Profile: mechashef --- In rq3@yahoogroups.com, "zonker5001" wrote: > >= And, if you will pardon my rant, I really dislike that the Katana > seems = to be, universally, rated superior to european swords. Since > folded swor= d construction is known, in europe, as far back as the BC > (CE preferred?)= era you really can not say that a katana is made > differently or better. = A sword is as good as the sword maker. Some > katanas are very good, and = some are not. It is true that more katanas > survive but that is because t= hey are much newer. > I do think there is more to a good Katana= than just simply the folding technique. However I (not being an expert o= n the subject) don't think that even a top notch katana would be any bette= r than high quality Damascus or Wootz steel. Does anyone know if that is = a reasonable assumption? Thanks Return-Path: X-Sender: jimpeta@bigpond.net.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 9222 invoked from network); 29 Oct 2008 23:52:10 -0000 X-Received: from unknown (66.218.67.94) by m55.grp.scd.yahoo.com with QMQP; 29 Oct 2008 23:52:10 -0000 X-Received: from unknown (HELO nskntmtas01p.mx.bigpond.com) (61.9.168.137) by mta15.grp.scd.yahoo.com with SMTP; 29 Oct 2008 23:52:10 -0000 X-Received: from nskntotgx01p.mx.bigpond.com ([58.169.84.71]) by nskntmtas01p.mx.bigpond.com with ESMTP id <20081029235209.STB17256.nskntmtas01p.mx.bigpond.com@nskntotgx01p.mx.bigpond.com> for ; Wed, 29 Oct 2008 23:52:09 +0000 X-Received: from jim ([58.169.84.71]) by nskntotgx01p.mx.bigpond.com with SMTP id <20081029235208.MMCQ3509.nskntotgx01p.mx.bigpond.com@jim> for ; Wed, 29 Oct 2008 23:52:08 +0000 Message-ID: To: References: Date: Thu, 30 Oct 2008 10:52:20 +1100 MIME-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1"; reply-type=original Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2900.5512 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.5579 X-RPD-ScanID: Class unknown; VirusThreatLevel unknown, RefID str=0001.0A150201.4908F729.0007,ss=1,fgs=0 X-Originating-IP: 61.9.168.137 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Jim and Peta" Subject: Re: [rq3] Re: Swords X-Yahoo-Group-Post: member; u=236003184; y=SHRj5TsBkOLcMfelDllLc_Wc2KfHr-hqyQAubJR3Xl5AJyOv2u8wJ6UcjQ X-Yahoo-Profile: jimandpetalawrie Study of swords is fraught with peril when you engage in generalisations :) A 15th century estoc is probably one of the most dangerous weapons ever made, primarily because of its metallurgy. The estoc was not possible to build in its final form until after the invention of the bloomery in the 13th century, the invention of the finery for decarburising pig iron in the 15th century. Similarly, a western lange schwert (long sword or bastard sword) had far superior metallurgy than anything possible fifty years before its creation. Armour too benefited from this constant innovation. Unfortunately, Japanese metallurgy lagged behind, even though Chinese metallurgy was a leading innovator (mainly due to their social system, so the process was not possible in Japan). Japanese combat armour was usually not penetrable by the katana and piercing versions such as the estoc never arose. Japanese combat systems were very refined, but extremely traditional and did not cope well with innovation. Folding steel was done right up until today in the west, using superior base material. Japanese swords were not 'inherently sharper', because in Europe the sharp/brittle vs blunt/resilient scale was well understood and combat swords - still combat capable - were made more resillient to stand up to European no-holds-barred combat conditions. European culter's treatises give the temper ratings for metal from ploughshares to razor blades, swords as sharp as katanas were quite possible but unreliable in combat. So it's more a matter of mission than weapon. Japanese swords were often used in unarmoured combat where they were deadly, whereas European swords fought against armoured and unarmoured foes. This is not a blanhket truth, many samurai fought in battle armoured and with swords. One suspects that they grappled versus armoured enemies tough, as European knights often did. Trivia: Deaths from what appear to be crushing blows from stones are found in most battlefield grave finds. It is possible that the front rank of any army rolled around smashing each other's heads in with whatever was available. The ranks to the rear probably picked up whatever was nearby and flung them at each other. Always take 'throw stone (base 25%)' on your PC sheet! ----- Original Message ----- From: "Mechashef" To: Sent: Thursday, October 30, 2008 10:14 AM Subject: [rq3] Re: Swords --- In rq3@yahoogroups.com, "zonker5001" wrote: > > And, if you will pardon my rant, I really dislike that the Katana > seems to be, universally, rated superior to european swords. Since > folded sword construction is known, in europe, as far back as the BC > (CE preferred?) era you really can not say that a katana is made > differently or better. A sword is as good as the sword maker. Some > katanas are very good, and some are not. It is true that more katanas > survive but that is because they are much newer. > I do think there is more to a good Katana than just simply the folding technique. However I (not being an expert on the subject) don't think that even a top notch katana would be any better than high quality Damascus or Wootz steel. Does anyone know if that is a reasonable assumption? Thanks -------------------------------------------------------------------------------- No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.175 / Virus Database: 270.8.5/1755 - Release Date: 29/10/2008 5:27 PM Return-Path: X-Sender: zomben@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 8273 invoked from network); 6 Nov 2008 19:35:03 -0000 X-Received: from unknown (66.218.67.95) by m42.grp.scd.yahoo.com with QMQP; 6 Nov 2008 19:35:03 -0000 X-Received: from unknown (HELO n36a.bullet.mail.sp1.yahoo.com) (66.163.168.130) by mta16.grp.scd.yahoo.com with SMTP; 6 Nov 2008 19:35:03 -0000 X-Received: from [69.147.65.150] by n36.bullet.mail.sp1.yahoo.com with NNFMP; 06 Nov 2008 19:35:03 -0000 X-Received: from [66.218.66.80] by t7.bullet.mail.sp1.yahoo.com with NNFMP; 06 Nov 2008 19:35:03 -0000 Date: Thu, 06 Nov 2008 19:35:01 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.130 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 99.169.80.87 From: "Ben Monroe" Subject: Re: Swords X-Yahoo-Group-Post: member; u=121809789; y=VE-6tpUI6lXkYoYt69A2c48KOT04QCgsxvkj60KerYCT X-Yahoo-Profile: zomben It seems like needless complexity to me, to be honest. Don't have the book= in front of me right now, but I'd just assume all that was factored in to = the weapon designs, and get back to the game. --- In rq3@yahoogroups.com, = "Mechashef" wrote: > > One of my players asked some things = about swords that I hadn't really > considered and haven't ever modelled. = I did a bit of research and > have come up with a draft, but don't really= know anything about these > topics, so would really appreciate input from= people here who do have > more knowledge or experience. > > > Single Ed= ged vs Double Edged > > Single edged weapons are often quite thick on the = blunt edge, making > them stronger than double edged ones, but I'd guess t= hat a double > edged one may be easier to use. > > Rule: Single edged swo= rds are stronger and have 2 more AP than double > edged ones > > Rule: Do= uble edged swords are 5% easier to use than single edged ones. > > > Curv= ed Swords vs Straight Ones > > Curved swords give a nasty slashing cut, wh= ich is very effective > against unarmoured or lightly armoured targets, bu= t less so against > hard armoured targets. I'd guess that the may be more= difficult to > use, but don't have any experience. > > Rule: Curved swor= ds are more difficult to use that straight ones and > the character's skil= l is reduced by 5% > > Rule: Swords that curve backwards do one extra poin= t of damage > against targets with no armour or soft armour. > > > The k= ukri is interesting. It curves forward, and seems to give a > good choppi= ng motion. > > Rule: Swords that curve inwards do one extra point of damag= e against > hard armour but are difficult to use and the character's skill= is > reduced by 10% > > > > Rule: Curved swords are always single edge= d. > > Well they may not be, but for game balance I'd play this. > > > I= have tried to bring in some "realism" to satisfy the player, but am > als= o trying to preserve game balance and prevent the player from > designing = a super sword. > > Any comments > Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 65996 invoked from network); 6 Nov 2008 22:35:57 -0000 X-Received: from unknown (66.218.67.94) by m42.grp.scd.yahoo.com with QMQP; 6 Nov 2008 22:35:57 -0000 X-Received: from unknown (HELO n43c.bullet.mail.sp1.yahoo.com) (66.163.168.177) by mta15.grp.scd.yahoo.com with SMTP; 6 Nov 2008 22:35:57 -0000 X-Received: from [69.147.65.174] by n43.bullet.mail.sp1.yahoo.com with NNFMP; 06 Nov 2008 22:35:57 -0000 X-Received: from [66.218.67.195] by t12.bullet.mail.sp1.yahoo.com with NNFMP; 06 Nov 2008 22:35:57 -0000 Date: Thu, 06 Nov 2008 22:35:54 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.177 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 202.168.16.114 From: "Mechashef" Subject: Re: Swords X-Yahoo-Group-Post: member; u=289703040; y=wgDsZq66_N5lTE7Kq5r61xHZxw0P4S8xrxsLEZsMV37FXBfr X-Yahoo-Profile: mechashef --- In rq3@yahoogroups.com, "Ben Monroe" wrote: > > It seems l= ike needless complexity to me, to be honest. Don't have the > book in fron= t of me right now, but I'd just assume all that was > factored in to the we= apon designs, and get back to the game. I agree that it is needless compl= exity, but the players (one in particular but he seems to have convinced t= he others) want something, so I drafted some rules that hopefully weren't = too complex. Return-Path: X-Sender: zomben@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 39283 invoked from network); 7 Nov 2008 16:51:53 -0000 X-Received: from unknown (66.218.67.95) by m43.grp.scd.yahoo.com with QMQP; 7 Nov 2008 16:51:53 -0000 X-Received: from unknown (HELO n32b.bullet.sp1.yahoo.com) (209.131.38.212) by mta16.grp.scd.yahoo.com with SMTP; 7 Nov 2008 16:51:53 -0000 X-Received: from [69.147.65.147] by n32.bullet.sp1.yahoo.com with NNFMP; 07 Nov 2008 16:51:53 -0000 X-Received: from [66.218.66.85] by t10.bullet.mail.sp1.yahoo.com with NNFMP; 07 Nov 2008 16:51:53 -0000 Date: Fri, 07 Nov 2008 16:51:52 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 209.131.38.212 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 99.169.80.87 From: "Ben Monroe" Subject: Re: Swords X-Yahoo-Group-Post: member; u=121809789; y=bgbv4NrUjFZyjB1rp7iK98daWRq-LUMxHQJRb1IG0yds X-Yahoo-Profile: zomben Lousy players, always screwing things up for the GM. Well, if they're all = happy with it, I suppose you may as well go ahead and use it. Just remembe= r, that anything the PCs can get their grubby mitts on, so can the bad guys= . Wait till they face off against a mob of scimitar-wielding orcs. They'l= l be crying to retract their house rule. ;) Another thing you might want = to consider though, is that if you're going to add that level of complexity= to swords, you should revisit other types of weaponry, and armor as well. = I'm not enough of a scholar of medieval weaponry to be able to discuss the= details of such things, but I'm sure someone would have some ideas. --- I= n rq3@yahoogroups.com, "Mechashef" wrote: > > --- In rq3@ya= hoogroups.com, "Ben Monroe" wrote: > > > > It seems like needless= complexity to me, to be honest. Don't have the > > book in front of me ri= ght now, but I'd just assume all that was > > factored in to the weapon des= igns, and get back to the game. > > > I agree that it is needless complex= ity, but the players (one in > particular but he seems to have convinced t= he others) want something, > so I drafted some rules that hopefully weren'= t too complex. > Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 78576 invoked from network); 30 Nov 2008 21:37:37 -0000 X-Received: from unknown (66.218.67.95) by m36.grp.scd.yahoo.com with QMQP; 30 Nov 2008 21:37:37 -0000 X-Received: from unknown (HELO n47b.bullet.mail.sp1.yahoo.com) (66.163.168.161) by mta16.grp.scd.yahoo.com with SMTP; 30 Nov 2008 21:37:37 -0000 X-Received: from [69.147.65.147] by n47.bullet.mail.sp1.yahoo.com with NNFMP; 30 Nov 2008 21:37:37 -0000 X-Received: from [66.218.66.76] by t10.bullet.mail.sp1.yahoo.com with NNFMP; 30 Nov 2008 21:37:37 -0000 Date: Sun, 30 Nov 2008 21:37:36 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.161 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 202.168.16.114 From: "Mechashef" Subject: New Creature - Megalania X-Yahoo-Group-Post: member; u=289703040; y=h3reQsxClJ8ZUiDv77QqNMmbQmv-ePpXIgCrb0QEkU6IPkkx X-Yahoo-Profile: mechashef I've added a new creature. Megalania is probably the largest true lizard = to have ever existed on earth. They would have still existed in Australia= when the first Aborigines settled here. There are people who claim they = still exist, but I hope they are wrong. Take a look in the creatures part = of our files section: http://games.groups.yahoo.com/group/rq3/files/Creatur= es/ Any comments are welcome Enjoy Mechashef Return-Path: X-Sender: thalaba@rocketmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 76536 invoked from network); 2 Dec 2008 13:57:49 -0000 X-Received: from unknown (66.218.67.94) by m49.grp.scd.yahoo.com with QMQP; 2 Dec 2008 13:57:49 -0000 X-Received: from unknown (HELO n40a.bullet.mail.sp1.yahoo.com) (66.163.168.134) by mta15.grp.scd.yahoo.com with SMTP; 2 Dec 2008 13:57:48 -0000 X-Received: from [69.147.65.171] by n40.bullet.mail.sp1.yahoo.com with NNFMP; 02 Dec 2008 13:57:48 -0000 X-Received: from [66.218.67.33] by t13.bullet.mail.sp1.yahoo.com with NNFMP; 02 Dec 2008 13:57:48 -0000 Date: Tue, 02 Dec 2008 13:57:48 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.134 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 70.50.228.73 From: "Chris Gilmore" Subject: Monster Coloseum - anybody have it? X-Yahoo-Group-Post: member; u=353961760; y=E-e_NCHebx22e3zhwF7TkmdKaDTSzbgSFdlcAnfdSk34yIG4PwotYGdirFRPmSA3Bg X-Yahoo-Profile: thalaba2008 My PCs will soon be entering a part of our game world where slavers and gl= aditorial arenas are common. I know that the old RQ3 product Monster Colos= eum deals with this scenario in some fashion, but I don't know much about = it. I've heard that it has chariot rules, for instance. But I've also hear= d that it wasn't that well received a product, and mostly just had a lot o= f pre- generated people and monsters (which I don't consider to be very us= eful). Those of you that have it, is there much worthwile in the package? = Does it have new rules for weapons, or combat, or new creature stats? Do = you think it's worth getting? Thanks, Chris Return-Path: X-Sender: mason.bruce@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 47364 invoked from network); 2 Dec 2008 15:31:51 -0000 X-Received: from unknown (66.218.67.95) by m53.grp.scd.yahoo.com with QMQP; 2 Dec 2008 15:31:51 -0000 X-Received: from unknown (HELO qw-out-2122.google.com) (74.125.92.26) by mta16.grp.scd.yahoo.com with SMTP; 2 Dec 2008 15:31:51 -0000 X-Received: by qw-out-2122.google.com with SMTP id 8so625997qwh.59 for ; Tue, 02 Dec 2008 07:31:51 -0800 (PST) X-Received: by 10.214.9.5 with SMTP id 5mr11652251qai.233.1228231911089; Tue, 02 Dec 2008 07:31:51 -0800 (PST) X-Received: by 10.214.243.20 with HTTP; Tue, 2 Dec 2008 07:31:51 -0800 (PST) Message-ID: <5f3990080812020731o687529a4p9c47944e3417c882@mail.gmail.com> Date: Tue, 2 Dec 2008 15:31:51 +0000 To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_Part_107233_21681116.1228231911073" References: X-Originating-IP: 74.125.92.26 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Bruce Mason" Subject: Re: [rq3] Monster Coloseum - anybody have it? X-Yahoo-Group-Post: member; u=281439286; y=VUXORal-X1beoAvpF1oDK8xVxNo19CquvSXKd432WIVjvYE1D8bCGQ X-Yahoo-Profile: bruce_l_mason ------=_Part_107233_21681116.1228231911073 Content-Type: text/plain; charset=ISO-8859-1 Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_107233_21681116.1228231911073 Content-Type: text/html; charset=ISO-8859-1 Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_107233_21681116.1228231911073-- Return-Path: X-Sender: ogreloot@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 24228 invoked from network); 2 Dec 2008 21:36:08 -0000 X-Received: from unknown (66.218.67.96) by m36.grp.scd.yahoo.com with QMQP; 2 Dec 2008 21:36:08 -0000 X-Received: from unknown (HELO web110212.mail.gq1.yahoo.com) (67.195.8.188) by mta17.grp.scd.yahoo.com with SMTP; 2 Dec 2008 21:36:08 -0000 X-Received: (qmail 74070 invoked by uid 60001); 2 Dec 2008 21:36:08 -0000 X-YMail-OSG: YPfvHfsVM1m08cM0FWV6m_NloUizjtaX06oSAFr0QNWZ1MTkAHn66GBiHkXqkqOIBh4Th4dMVfOGaCufxrBFkv0weu8.q_WXXySibWAube9._yF2o4wmrxNhMoFU2EMumQMGwf0kPuCMPEOic70RGcJwpOtEmvbK1hIGTP.ihYb4ikR0FP5pRPf4MBYE X-Received: from [8.7.69.31] by web110212.mail.gq1.yahoo.com via HTTP; Tue, 02 Dec 2008 13:36:07 PST X-Mailer: YahooMailRC/1155.32 YahooMailWebService/0.7.260.1 References: <5f3990080812020731o687529a4p9c47944e3417c882@mail.gmail.com> Date: Tue, 2 Dec 2008 13:36:07 -0800 (PST) To: rq3@yahoogroups.com MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-788791485-1228253767=:72851" Message-ID: <268242.72851.qm@web110212.mail.gq1.yahoo.com> X-Originating-IP: 67.195.8.188 X-eGroups-Msg-Info: 1:12:0:0:0 From: brian libby Subject: Re: [rq3] Monster Coloseum - anybody have it? X-Yahoo-Group-Post: member; u=143982853; y=D6wARb0mQycT1-Vzuafmh9b0176sXJrir8db3Nzmmt26MZo X-Yahoo-Profile: ogreloot --0-788791485-1228253767=:72851 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable i got monster coliseum off of ebay ________________________________ Fro= m: Bruce Mason To: rq3@yahoogroups.com Sent: Tuesda= y, December 2, 2008 8:31:51 AM Subject: Re: [rq3] Monster Coloseum - anybod= y have it? When it came out it was a real sickener. There had been a long= wait for new RQ material and what we got was mostly pre-generated stats (s= oon to be followed by two boxes of character sheets) for a prohibitive pric= e. In retrospect, it's actually not all that bad but at the time it made me= question whether to buy any further product. The things that it had that = were useful (from memory): Colosseum floor plans chariot race track and rul= es for chariot races. Must admit that I never actually used the rules in = anger nor had any great desire to. I suspect that you could come up with yo= ur own chariot racing rules. I don't recall there being any specific combat= rules to help model gladitorial combat but there was some basic informatio= n about the types of fights that might be staged. If you can get a copy ch= eap on ebay it might have some marginal utility for you. 2008/12/2 Chris = Gilmore My PCs will soon be entering a part of o= ur game world where slavers and gladitorial arenas are common. I know that= the old RQ3 product Monster Coloseum deals with this scenario in some fash= ion, but I don't know much about it. I've heard that it has chariot rules, = for instance. But I've also heard that it wasn't that well received a produ= ct, and mostly just had a lot of pre- generated people and monsters (which = I don't consider to be very useful). Those of you that have it, is there m= uch worthwile in the package? Does it have new rules for weapons, or combat= , or new creature stats? Do you think it's worth getting? Thanks, Chris = --0-788791485-1228253767=:72851 Content-Type: text/html; charset=us-ascii
    i got monster coliseum off of ebay


    From: Bruce Mason
    To: rq3@yahoogroups.com
    Sent: Tuesday, December 2, 2008 8:31:51 AM
    Subject: Re: [rq3] Monster Coloseum - anybody have it?

    When it came out it was a real sickener. There had been a long wait for new RQ material and what we got was mostly pre-generated stats (soon to be followed by two boxes of character sheets) for a prohibitive price. In retrospect, it's actually not all that bad but at the time it made me question whether to buy any further product.

    The things that it had that were useful (from memory):
    Colosseum floor plans
    chariot race track and rules for chariot races.

    Must admit that I never actually used the rules in anger nor had any great desire to. I suspect that you could come up with your own chariot racing rules. I don't recall there being any specific combat rules to help model gladitorial combat but there was some basic information about the types of fights that might be staged.

    If you can get a copy cheap on ebay it might have some marginal utility for you.

    2008/12/2 Chris Gilmore <thalaba@rocketmail. com>
    My PCs will soon be entering a part of our game world where slavers
    and gladitorial arenas are common.

    I know that the old RQ3 product Monster Coloseum deals with this
    scenario in some fashion, but I don't know much about it. I've heard
    that it has chariot rules, for instance. But I've also heard that it
    wasn't that well received a product, and mostly just had a lot of pre-
    generated people and monsters (which I don't consider to be very
    useful).

    Those of you that have it, is there much worthwile in the package?
    Does it have new rules for weapons, or combat, or new creature stats?
    Do you think it's worth getting?

    Thanks,

    Chris



    --0-788791485-1228253767=:72851-- Return-Path: X-Sender: thalaba@rocketmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 67916 invoked from network); 2 Dec 2008 23:43:36 -0000 X-Received: from unknown (66.218.67.96) by m46.grp.scd.yahoo.com with QMQP; 2 Dec 2008 23:43:36 -0000 X-Received: from unknown (HELO n7b.bullet.mail.ac4.yahoo.com) (76.13.13.77) by mta17.grp.scd.yahoo.com with SMTP; 2 Dec 2008 23:43:36 -0000 X-Received: from [76.13.13.26] by n7.bullet.mail.ac4.yahoo.com with NNFMP; 02 Dec 2008 23:43:35 -0000 X-Received: from [76.13.10.183] by t3.bullet.mail.ac4.yahoo.com with NNFMP; 02 Dec 2008 23:43:35 -0000 X-Received: from [127.0.0.1] by omp124.mail.ac4.yahoo.com with NNFMP; 02 Dec 2008 23:43:35 -0000 X-Yahoo-Newman-Property: ymail-3 X-Yahoo-Newman-Id: 785874.61792.bm@omp124.mail.ac4.yahoo.com X-Received: (qmail 99370 invoked by uid 60001); 2 Dec 2008 22:30:04 -0000 X-YMail-OSG: eS6WoUkVM1kXPyH62clVlHy_7EmIoq_zGin_KIjLfu8evRmyveuYtdLEfEydUVlHZYPdkJSgjcsCMZx9eGlMc2HD883qshxV7lzACpFqrLB8N8JOAiFpJ0l57s.H7tx3cj4mKRTjM166hSJ9Y3Sv3NEzgPveyDcNTcTKMRdqfn.wRwHpPh3nXLZPHv4E X-Received: from [70.50.228.73] by web59409.mail.ac4.yahoo.com via HTTP; Tue, 02 Dec 2008 14:30:02 PST X-Mailer: YahooMailRC/1155.32 YahooMailWebService/0.7.260.1 References: <5f3990080812020731o687529a4p9c47944e3417c882@mail.gmail.com> <268242.72851.qm@web110212.mail.gq1.yahoo.com> Date: Tue, 2 Dec 2008 14:30:02 -0800 (PST) To: rq3@yahoogroups.com MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-1254245297-1228257002=:97215" Message-ID: <504409.97215.qm@web59409.mail.ac4.yahoo.com> X-Originating-IP: 76.13.13.77 X-eGroups-Msg-Info: 1:12:0:0:0 From: Chris Gilmore Subject: Re: [rq3] Monster Coloseum - anybody have it? X-Yahoo-Group-Post: member; u=353961760; y=b6RkKrUr7ELGwRfXZ3X3UgSypywQVPk5CjVkNA3JJGtRDRi11MnWQ-GBjWvPGBcQaw X-Yahoo-Profile: thalaba2008 --0-1254245297-1228257002=:97215 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable And now that you have it what do you like=A0or dislike about it? ______= __________________________ From: brian libby To: rq3@y= ahoogroups.com Sent: Tuesday, December 2, 2008 4:36:07 PM Subject: Re: [rq3= ] Monster Coloseum - anybody have it? i got monster coliseum off of ebay = ________________________________ From: Bruce Mason To: rq3@yahoogroups. com Sent: Tuesday, December 2, 2008 8:31:51 AM Su= bject: Re: [rq3] Monster Coloseum - anybody have it? When it came out it = was a real sickener. There had been a long wait for new RQ material and wha= t we got was mostly pre-generated stats (soon to be followed by two boxes o= f character sheets) for a prohibitive price. In retrospect, it's actually n= ot all that bad but at the time it made me question whether to buy any furt= her product. The things that it had that were useful (from memory): Coloss= eum floor plans chariot race track and rules for chariot races. Must admi= t that I never actually used the rules in anger nor had any great desire to= . I suspect that you could come up with your own chariot racing rules. I do= n't recall there being any specific combat rules to help model gladitorial = combat but there was some basic information about the types of fights that = might be staged. If you can get a copy cheap on ebay it might have some ma= rginal utility for you. 2008/12/2 Chris Gilmore = My PCs will soon be entering a part of our game world where slavers and g= laditorial arenas are common. I know that the old RQ3 product Monster Colo= seum deals with this scenario in some fashion, but I don't know much about = it. I've heard that it has chariot rules, for instance. But I've also heard= that it wasn't that well received a product, and mostly just had a lot of = pre- generated people and monsters (which I don't consider to be very usefu= l). Those of you that have it, is there much worthwile in the package? Doe= s it have new rules for weapons, or combat, or new creature stats? Do you t= hink it's worth getting? Thanks, Chris _____________________= _____________________________________________ Ask a question on any topic a= nd get answers from real people. Go to Yahoo! Answers and share what you kn= ow at http://ca.answers.yahoo.com --0-1254245297-1228257002=:97215 Content-Type: text/html; charset=us-ascii
    And now that you have it what do you like or dislike about it?


    From: brian libby
    To: rq3@yahoogroups.com
    Sent: Tuesday, December 2, 2008 4:36:07 PM
    Subject: Re: [rq3] Monster Coloseum - anybody have it?

    i got monster coliseum off of ebay


    From: Bruce Mason
    To: rq3@yahoogroups. com
    Sent: Tuesday, December 2, 2008 8:31:51 AM
    Subject: Re: [rq3] Monster Coloseum - anybody have it?

    When it came out it was a real sickener. There had been a long wait for new RQ material and what we got was mostly pre-generated stats (soon to be followed by two boxes of character sheets) for a prohibitive price. In retrospect, it's actually not all that bad but at the time it made me question whether to buy any further product.

    The things that it had that were useful (from memory):
    Colosseum floor plans
    chariot race track and rules for chariot races.

    Must admit that I never actually used the rules in anger nor had any great desire to. I suspect that you could come up with your own chariot racing rules. I don't recall there being any specific combat rules to help model gladitorial combat but there was some basic information about the types of fights that might be staged.

    If you can get a copy cheap on ebay it might have some marginal utility for you.

    2008/12/2 Chris Gilmore <thalaba@rocketmail. com>
    My PCs will soon be entering a part of our game world where slavers
    and gladitorial arenas are common.

    I know that the old RQ3 product Monster Coloseum deals with this
    scenario in some fashion, but I don't know much about it. I've heard
    that it has chariot rules, for instance. But I've also heard that it
    wasn't that well received a product, and mostly just had a lot of pre-
    generated people and monsters (which I don't consider to be very
    useful).

    Those of you that have it, is there much worthwile in the package?
    Does it have new rules for weapons, or combat, or new creature stats?
    Do you think it's worth getting?

    Thanks,

    Chris





    Looking for the perfect gift? Give the gift of Flickr! --0-1254245297-1228257002=:97215-- Return-Path: X-Sender: thalaba@rocketmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 73439 invoked from network); 3 Dec 2008 04:14:48 -0000 X-Received: from unknown (66.218.67.96) by m49.grp.scd.yahoo.com with QMQP; 3 Dec 2008 04:14:48 -0000 X-Received: from unknown (HELO n3b.bullet.mail.ac4.yahoo.com) (76.13.13.73) by mta17.grp.scd.yahoo.com with SMTP; 3 Dec 2008 04:14:48 -0000 X-Received: from [76.13.13.26] by n3.bullet.mail.ac4.yahoo.com with NNFMP; 03 Dec 2008 04:14:48 -0000 X-Received: from [76.13.10.180] by t3.bullet.mail.ac4.yahoo.com with NNFMP; 03 Dec 2008 04:14:48 -0000 X-Received: from [127.0.0.1] by omp121.mail.ac4.yahoo.com with NNFMP; 03 Dec 2008 04:14:48 -0000 X-Yahoo-Newman-Property: ymail-3 X-Yahoo-Newman-Id: 44949.5079.bm@omp121.mail.ac4.yahoo.com X-Received: (qmail 64967 invoked by uid 60001); 3 Dec 2008 04:14:46 -0000 X-YMail-OSG: JLY5i7kVM1lYJuSbuhz4mYqA6vM8ySQ3x4qKpbce.h3guuenReAGu5OKJV4vHS45r2C2uIsTv7R_P2JBfikTJv7pUWvWyzq8wykGMFcjBDbhHV_dfycy06I9yFNhJNKMYnCH9Bnb_OwV7phmcJM9OMVc3__7_e7SNyg5lhgbwtHKHLkmNHNxRzHctWaq X-Received: from [76.69.63.6] by web59402.mail.ac4.yahoo.com via HTTP; Tue, 02 Dec 2008 20:14:46 PST X-Mailer: YahooMailRC/1155.32 YahooMailWebService/0.7.260.1 References: <5f3990080812020731o687529a4p9c47944e3417c882@mail.gmail.com> Date: Tue, 2 Dec 2008 20:14:46 -0800 (PST) To: rq3@yahoogroups.com MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-1449647788-1228277686=:61218" Message-ID: <708738.61218.qm@web59402.mail.ac4.yahoo.com> X-Originating-IP: 76.13.13.73 X-eGroups-Msg-Info: 1:12:0:0:0 From: Chris Gilmore Subject: Re: [rq3] Monster Coloseum - anybody have it? X-Yahoo-Group-Post: member; u=353961760; y=vhRb3FCzKAyhCVUrB7yl6JJLrYxMEBc7PS-Gvv7OZpfHfhTp_Qjqbm-cLCSOwNtELw X-Yahoo-Profile: thalaba2008 --0-1449647788-1228277686=:61218 Content-Type: text/plain; charset=us-ascii Thanks - this is informative. I do have chariot rules from the Corum supplement for Stormbringer which I've adapted with little effort, and I don't think I really need the floorplans or pregenerated monsters, so it sounds like this product wouldn't hold much use for me. Chris ________________________________ From: Bruce Mason To: rq3@yahoogroups.com Sent: Tuesday, December 2, 2008 10:31:51 AM Subject: Re: [rq3] Monster Coloseum - anybody have it? When it came out it was a real sickener. There had been a long wait for new RQ material and what we got was mostly pre-generated stats (soon to be followed by two boxes of character sheets) for a prohibitive price. In retrospect, it's actually not all that bad but at the time it made me question whether to buy any further product. The things that it had that were useful (from memory): Colosseum floor plans chariot race track and rules for chariot races. Must admit that I never actually used the rules in anger nor had any great desire to. I suspect that you could come up with your own chariot racing rules. I don't recall there being any specific combat rules to help model gladitorial combat but there was some basic information about the types of fights that might be staged. If you can get a copy cheap on ebay it might have some marginal utility for you. 2008/12/2 Chris Gilmore My PCs will soon be entering a part of our game world where slavers and gladitorial arenas are common. I know that the old RQ3 product Monster Coloseum deals with this scenario in some fashion, but I don't know much about it. I've heard that it has chariot rules, for instance. But I've also heard that it wasn't that well received a product, and mostly just had a lot of pre- generated people and monsters (which I don't consider to be very useful). Those of you that have it, is there much worthwile in the package? Does it have new rules for weapons, or combat, or new creature stats? Do you think it's worth getting? Thanks, Chris __________________________________________________________________ Looking for the perfect gift? Give the gift of Flickr! http://www.flickr.com/gift/ --0-1449647788-1228277686=:61218 Content-Type: text/html; charset=us-ascii
    Thanks - this is informative.

    I do have chariot rules from the Corum supplement for Stormbringer which I've adapted with little effort, and I don't think I really need the floorplans or pregenerated monsters, so it sounds like this product wouldn't hold much use for me.

    Chris


    From: Bruce Mason
    To: rq3@yahoogroups.com
    Sent: Tuesday, December 2, 2008 10:31:51 AM
    Subject: Re: [rq3] Monster Coloseum - anybody have it?

    When it came out it was a real sickener. There had been a long wait for new RQ material and what we got was mostly pre-generated stats (soon to be followed by two boxes of character sheets) for a prohibitive price. In retrospect, it's actually not all that bad but at the time it made me question whether to buy any further product.

    The things that it had that were useful (from memory):
    Colosseum floor plans
    chariot race track and rules for chariot races.

    Must admit that I never actually used the rules in anger nor had any great desire to. I suspect that you could come up with your own chariot racing rules. I don't recall there being any specific combat rules to help model gladitorial combat but there was some basic information about the types of fights that might be staged.

    If you can get a copy cheap on ebay it might have some marginal utility for you.

    2008/12/2 Chris Gilmore <thalaba@rocketmail. com>
    My PCs will soon be entering a part of our game world where slavers
    and gladitorial arenas are common.

    I know that the old RQ3 product Monster Coloseum deals with this
    scenario in some fashion, but I don't know much about it. I've heard
    that it has chariot rules, for instance. But I've also heard that it
    wasn't that well received a product, and mostly just had a lot of pre-
    generated people and monsters (which I don't consider to be very
    useful).

    Those of you that have it, is there much worthwile in the package?
    Does it have new rules for weapons, or combat, or new creature stats?
    Do you think it's worth getting?

    Thanks,

    Chris




    Now with a new friend-happy design! Try the new Yahoo! Canada Messenger --0-1449647788-1228277686=:61218-- Return-Path: X-Sender: mason.bruce@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 52882 invoked from network); 3 Dec 2008 08:35:40 -0000 X-Received: from unknown (66.218.67.95) by m36.grp.scd.yahoo.com with QMQP; 3 Dec 2008 08:35:40 -0000 X-Received: from unknown (HELO qw-out-2122.google.com) (74.125.92.27) by mta16.grp.scd.yahoo.com with SMTP; 3 Dec 2008 08:35:40 -0000 X-Received: by qw-out-2122.google.com with SMTP id 8so718778qwh.59 for ; Wed, 03 Dec 2008 00:35:39 -0800 (PST) X-Received: by 10.214.81.18 with SMTP id e18mr12945639qab.67.1228293339897; Wed, 03 Dec 2008 00:35:39 -0800 (PST) X-Received: by 10.214.243.20 with HTTP; Wed, 3 Dec 2008 00:35:39 -0800 (PST) Message-ID: <5f3990080812030035l4f6ecf37ld29dcf7777797c82@mail.gmail.com> Date: Wed, 3 Dec 2008 08:35:39 +0000 To: rq3@yahoogroups.com In-Reply-To: <504409.97215.qm@web59409.mail.ac4.yahoo.com> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_Part_122683_6221928.1228293339884" References: <5f3990080812020731o687529a4p9c47944e3417c882@mail.gmail.com> <268242.72851.qm@web110212.mail.gq1.yahoo.com> <504409.97215.qm@web59409.mail.ac4.yahoo.com> X-Originating-IP: 74.125.92.27 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Bruce Mason" Subject: Re: [rq3] Monster Coloseum - anybody have it? X-Yahoo-Group-Post: member; u=281439286; y=pY6myarUp8XitTvJnzih0Ga8-vDjcjXbXVHHHHTacbih-8Boh0tXDg X-Yahoo-Profile: bruce_l_mason ------=_Part_122683_6221928.1228293339884 Content-Type: text/plain; charset=ISO-8859-1 Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_122683_6221928.1228293339884 Content-Type: text/html; charset=ISO-8859-1 Content-Disposition: inline [ Attachment content not displayed ] ------=_Part_122683_6221928.1228293339884-- Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 46387 invoked from network); 18 Dec 2008 04:09:52 -0000 X-Received: from unknown (66.218.67.97) by m51.grp.scd.yahoo.com with QMQP; 18 Dec 2008 04:09:52 -0000 X-Received: from unknown (HELO n13d.bullet.sp1.yahoo.com) (69.147.64.236) by mta18.grp.scd.yahoo.com with SMTP; 18 Dec 2008 04:09:52 -0000 X-Received: from [69.147.65.148] by n13.bullet.sp1.yahoo.com with NNFMP; 18 Dec 2008 04:09:52 -0000 X-Received: from [66.218.67.231] by t11.bullet.mail.sp1.yahoo.com with NNFMP; 18 Dec 2008 04:09:52 -0000 Date: Thu, 18 Dec 2008 04:09:52 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.236 X-eGroups-Msg-Info: 1:12:0:0:0 X-Yahoo-Post-IP: 202.168.16.114 From: "Mechashef" Subject: Error in the Creatures Book X-Yahoo-Group-Post: member; u=289703040; y=ykRGBnZXbreKvkz_37oDixnItGU-RTnmftGCmVPOSXyj1Yg9 X-Yahoo-Profile: mechashef In my copy of the Creatures Book for Deluxe RQ3, on page 44 there is a tab= le titled: Hit-Points-Per-Location. In the .25 column for the 10-12 HP row= , it has 2. I think this should be 3. I couldn't find anything about it i= n the Errata. Do people agree, or have I just misunderstood how the values= are calculated? Thanks Return-Path: X-Sender: lev_lafayette@yahoo.com.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 54139 invoked from network); 18 Dec 2008 12:12:37 -0000 X-Received: from unknown (66.218.67.95) by m47.grp.scd.yahoo.com with QMQP; 18 Dec 2008 12:12:37 -0000 X-Received: from unknown (HELO web33506.mail.mud.yahoo.com) (68.142.206.155) by mta16.grp.scd.yahoo.com with SMTP; 18 Dec 2008 12:12:37 -0000 X-Received: (qmail 35117 invoked by uid 60001); 18 Dec 2008 12:12:37 -0000 X-YMail-OSG: goao8cYVM1kag8oXIFmrAd8SvH0sJ3k0yyun3bP5boFv1w6f5GgenWzIfCrgHmgwPnSsky5gqhACjMXajRa2M_yoRr0js6PykAdaCfhdwuNUv8sEzaiEGEKTqbrXlfMG1YBaD8JS5weEDJ_kFCqUQtkgW3h6ehd1WdWDqSdnyA0bIdLFC894A0Tc7OTjs0CPSP3NW92NPtAaucsYKvuOCy9lXVvJyqoauF4L X-Received: from [125.168.31.21] by web33506.mail.mud.yahoo.com via HTTP; Thu, 18 Dec 2008 04:12:37 PST X-Mailer: YahooMailWebService/0.7.260.1 Date: Thu, 18 Dec 2008 04:12:37 -0800 (PST) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-284208197-1229602357=:33596" Message-ID: <304517.33596.qm@web33506.mail.mud.yahoo.com> X-Originating-IP: 68.142.206.155 X-eGroups-Msg-Info: 1:12:0:0:0 From: Lev Lafayette Reply-To: lev_lafayette@yahoo.com.au Subject: Re: [rq3] Error in the Creatures Book X-Yahoo-Group-Post: member; u=90358482; y=95Umr7tlGq4SZhAnPEb2btp6HYfhTQO2ozPBepGFOO2jdYL2J2kj0A X-Yahoo-Profile: lev_lafayette --0-284208197-1229602357=:33596 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable Yep, that's definitely a typo. Not only does it contradict the values for .= 25 locations (e.g., humanoid arms) given in the first book, it would be ext= remely odd for sectional hit points to increase, decrease, then increase ag= ain! 3 hit points is the right amount. Lev --- On Thu, 12/18/08, Mechas= hef wrote: From: Mechashef Subject: [rq3] Error in the Creatures Book To: rq3@yahoogroups.com Da= te: Thursday, December 18, 2008, 3:09 PM In my c= opy of the Creatures Book for Deluxe RQ3, on page 44 there is a table tit= led: Hit-Points-Per- Location. In the .25 column for the 10-12 HP row, i= t has 2. I think this should be 3. I couldn't find anything about it = in the Errata. Do people agree, or have I just misunderstood how the val= ues are calculated? Thanks = --0-284208197-1229602357=:33596 Content-Type: text/html; charset=us-ascii
    Yep, that's definitely a typo. Not only does it contradict the values for .25 locations (e.g., humanoid arms) given in the first book, it would be extremely odd for sectional hit points to increase, decrease, then increase again! 3 hit points is the right amount.


    Lev


    --- On Thu, 12/18/08, Mechashef wrote:
    From: Mechashef
    Subject: [rq3] Error in the Creatures Book
    To: rq3@yahoogroups.com
    Date: Thursday, December 18, 2008, 3:09 PM

    In my copy of the Creatures Book for Deluxe RQ3, on page 44 there is a
    table titled: Hit-Points-Per- Location.

    In the .25 column for the 10-12 HP row, it has 2.

    I think this should be 3.

    I couldn't find anything about it in the Errata.

    Do people agree, or have I just misunderstood how the values are
    calculated?

    Thanks


    --0-284208197-1229602357=:33596-- Return-Path: X-Sender: thalaba@rocketmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 37386 invoked from network); 5 Mar 2009 14:07:03 -0000 X-Received: from unknown (66.218.67.97) by m54.grp.scd.yahoo.com with QMQP; 5 Mar 2009 14:07:03 -0000 X-Received: from unknown (HELO n35b.bullet.mail.sp1.yahoo.com) (66.163.168.149) by mta18.grp.scd.yahoo.com with SMTP; 5 Mar 2009 14:07:03 -0000 X-Received: from [69.147.65.151] by n35.bullet.mail.sp1.yahoo.com with NNFMP; 05 Mar 2009 14:07:02 -0000 X-Received: from [98.137.34.32] by t5.bullet.mail.sp1.yahoo.com with NNFMP; 05 Mar 2009 14:07:02 -0000 Date: Thu, 05 Mar 2009 14:07:00 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.149 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 70.50.228.73 From: "Chris Gilmore" Subject: Two handed melee fighting X-Yahoo-Group-Post: member; u=353961760; y=dMRTVypq1cjI_ubVcobAd-pN2LeIm7_knamW4dYr5gPx7LqEFjPP2ym_7dhHP7bQrQ X-Yahoo-Profile: thalaba2008 Hi all, It's been quiet around here lately. I thought I'd generate some di= cussion with a question that's been nagging at me for a while. I haven't pu= t a lot of thought into this - mostly just brainstorming. Also, I don't hav= e my rulebooks handy, so I'm going by memory here concerning the rules. No= w, as I recall, the RQ rules for two weapon fighting require only that you = have a skill in the off handed weapon, that you use the second weapon 3 str= ike ranks later than the first, and that this uses both of your actions in = a melee round. I now have a player who would like to play a knife-fighting= character who uses two knives in combat. This is, he's small (SIZ SR=3D3) = and of average dexterity (DEX SR=3D3). His weapons are short (WEAP SR=3D3).= He can only attack with a knife on SR 9, so it would be impossible for him= to make a second attack three SR later. This got me to thinking about the= 3SR later rule. Why must the second attack take place 3SR later - is it a = question of balance? Does someone fighting with sword and an axe need to sp= ace the strikes apart so that one weapon helps to balance the combatant whi= le the other strikes? And if this is the reason, should the rule apply to = small weapons like knives and claws as well? It seems that many creatures c= an strike with both claws at the same time, IIR, so why not a player? So I= 've thought that I would allow people fighting with two small weapons to fo= rego the 3SR different and strike twice the same round. It seems to me this= should be possible in real life. Any thoughts on this? I have no real worl= d fighting experience of my own. The other thing I thought is that maybe I= would allow this to happen only if the fighter in question enters Close Co= mbat with an opponent. And then I started wondering, if someone enters clos= e combat with an opponent, might it be best to drop the 3SR penalty for usi= ng a small weapon altogether, or to drop the players SIZ SR, or somesuch th= ing. And then the two attacks could take place 3SR later. I know that in cl= ose combat the shorter weapon user always goes first regardless of weapon l= ength, but that doesn't tell me which SR these attacks happen on. I always = assumed it meant that the short user would go 1SR before the long weapon us= er's normal SR. Any thoughtful advice or speculation would be welcome. Th= anks, Chris Return-Path: X-Sender: rpgstarwizard@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 24068 invoked from network); 5 Mar 2009 15:32:37 -0000 X-Received: from unknown (66.218.67.97) by m57.grp.scd.yahoo.com with QMQP; 5 Mar 2009 15:32:37 -0000 X-Received: from unknown (HELO n1a.bullet.mail.ac4.yahoo.com) (76.13.13.64) by mta18.grp.scd.yahoo.com with SMTP; 5 Mar 2009 15:32:36 -0000 X-Received: from [76.13.13.25] by n1.bullet.mail.ac4.yahoo.com with NNFMP; 05 Mar 2009 15:32:36 -0000 X-Received: from [76.13.10.170] by t4.bullet.mail.ac4.yahoo.com with NNFMP; 05 Mar 2009 15:32:36 -0000 X-Received: from [127.0.0.1] by omp111.mail.ac4.yahoo.com with NNFMP; 05 Mar 2009 15:32:36 -0000 X-Yahoo-Newman-Property: ymail-3 X-Yahoo-Newman-Id: 148870.31948.bm@omp111.mail.ac4.yahoo.com X-Received: (qmail 53983 invoked by uid 60001); 5 Mar 2009 15:32:34 -0000 Message-ID: <894010.52059.qm@web59706.mail.ac4.yahoo.com> X-YMail-OSG: XLJ53KsVM1lIJpOjdz8QQaE6wWXWjrqqNWWK0ygm7EcLj4ennXct44AMM3uzv.a5pvtFrIaosH1hvUGEj8RryPYesIyfRywiYo2WvYZEZXHFWrIi6.LOUgNVuCaKTgPuuWgVZQNNZ04S04ZDVZ6_LtJv9_4lY1hup8Uwin0brLBOogyg1THftog1rucHWzs3RG9Qc5dE7LuEWIGm36QnQwNR_aysTQ56OwDST3kdldcR_KgaQxHg6LjF_8PBHTqj X-Received: from [173.107.26.28] by web59706.mail.ac4.yahoo.com via HTTP; Thu, 05 Mar 2009 07:32:33 PST X-Mailer: YahooMailRC/1277.29 YahooMailWebService/0.7.289.1 References: Date: Thu, 5 Mar 2009 07:32:33 -0800 (PST) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-1919912504-1236267153=:52059" X-Originating-IP: 76.13.13.64 X-eGroups-Msg-Info: 1:12:0:0:0 From: Sam McConnich Subject: Re: [rq3] Two handed melee fighting X-Yahoo-Group-Post: member; u=358422736; y=a-JICokq4Wwlj9CD07gPRAciKnBmEQWVnjWc5PQtkkw1rrrLsUdhqA X-Yahoo-Profile: rpgstarwizard --0-1919912504-1236267153=:52059 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable good question, first off, remmeber phases are about one second, arent they,= and due to his small size he has to move up to attack, I would allow in th= is case a second attack=A0 with off hand on the last rank, or develop a ski= ll of "flurry" fighting(or allow a hit on strike rank three of the next rou= nd, which would really change the complexion of the combat if you ever watc= h SCADIAN figherst two handed they can make a second attack at the same tim= e with both weapons but watch out for others trying to use that same "skill= " to unbalance things, unlike in dnd which rounds take longer to get in hit= s RQBRP has ranks for timing, in Nippon I thought there was a quick draw ki= nda skill which lowered rank to hit, it is alas in a box in storage ___= _____________________________ From: Chris Gilmore = To: rq3@yahoogroups.com Sent: Thursday, March 5, 2009 9:07:00 AM Subject: [= rq3] Two handed melee fighting Hi all, It's been quiet around here latel= y. I thought I'd generate some dicussion with a question that's been naggin= g at me for a while. I haven't put a lot of thought into this - mostly just= brainstorming. Also, I don't have my rulebooks handy, so I'm going by memo= ry here concerning the rules. Now, as I recall, the RQ rules for two weapo= n fighting require only that you have a skill in the off handed weapon, tha= t you use the second weapon 3 strike ranks later than the first, and that t= his uses both of your actions in a melee round. I now have a player who wo= uld like to play a knife-fighting character who uses two knives in combat. = This is, he's small (SIZ SR=3D3) and of average dexterity (DEX SR=3D3). His= weapons are short (WEAP SR=3D3). He can only attack with a knife on SR 9, = so it would be impossible for him to make a second attack three SR later. = This got me to thinking about the 3SR later rule. Why must the second attac= k take place 3SR later - is it a question of balance? Does someone fighting= with sword and an axe need to space the strikes apart so that one weapon h= elps to balance the combatant while the other strikes? And if this is the = reason, should the rule apply to small weapons like knives and claws as wel= l? It seems that many creatures can strike with both claws at the same time= , IIR, so why not a player? So I've thought that I would allow people figh= ting with two small weapons to forego the 3SR different and strike twice th= e same round. It seems to me this should be possible in real life. Any thou= ghts on this? I have no real world fighting experience of my own. The othe= r thing I thought is that maybe I would allow this to happen only if the fi= ghter in question enters Close Combat with an opponent. And then I started = wondering, if someone enters close combat with an opponent, might it be bes= t to drop the 3SR penalty for using a small weapon altogether, or to drop t= he players SIZ SR, or somesuch thing. And then the two attacks could take p= lace 3SR later. I know that in close combat the shorter weapon user always = goes first regardless of weapon length, but that doesn't tell me which SR t= hese attacks happen on. I always assumed it meant that the short user would= go 1SR before the long weapon user's normal SR. Any thoughtful advice or = speculation would be welcome. Thanks, Chris --0-1919912504-1236267153=:52059 Content-Type: text/html; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable
    good question, first off, remmeber phases are about on= e second, arent they, and due to his small size he has to move up to attack= , I would allow in this case a second attack  with off hand on the las= t rank, or develop a skill of "flurry" fighting(or allow a hit on strike ra= nk three of the next round, which would really change the complexion of the= combat
    if you ever watch SCADIAN figherst two handed they can m= ake a second attack at the same time with both weapons
    but watch= out for others trying to use that same "skill" to unbalance things, unlike= in dnd which rounds take longer to get in hits RQBRP has ranks for timing,= in Nippon I thought there was a quick draw kinda skill which lowered rank = to hit, it is alas in a box in storage


    From: Chris Gilmore
    = To: rq3@yahoogroups..com
    Sent:
    Thursday, March 5, 2009= 9:07:00 AM
    Subject: [rq= 3] Two handed melee fighting

    Hi all,=

    It's been quiet around here lately. I thought I'd generate some dic= ussion with a question that's been nagging at me for a while. I haven't put= a lot of thought into this - mostly just brainstorming. Also, I don't have= my rulebooks handy, so I'm going by memory here concerning the rules.
    <= BR>Now, as I recall, the RQ rules for two weapon fighting require only that= you have a skill in the off handed weapon, that you use the second weapon = 3 strike ranks later than the first, and that this uses both of your action= s in a melee round.

    I now have a player who would like to play a kni= fe-fighting character who uses two knives in combat. This is, he's small (S= IZ SR=3D3) and of average dexterity (DEX SR=3D3). His weapons are short (WE= AP SR=3D3). He can only attack with a knife on SR 9, so it would be impossi= ble for him to make a second attack three SR later.

    This got me to t= hinking about the 3SR later rule. Why must the second attack take place 3S= R later - is it a question of balance? Does someone fighting with sword and= an axe need to space the strikes apart so that one weapon helps to balance= the combatant while the other strikes?

    And if this is the reason, s= hould the rule apply to small weapons like knives and claws as well? It see= ms that many creatures can strike with both claws at the same time, IIR, so= why not a player?

    So I've thought that I would allow people fightin= g with two small weapons to forego the 3SR different and strike twice the s= ame round. It seems to me this should be possible in real life. Any thought= s on this? I have no real world fighting experience of my own..

    The = other thing I thought is that maybe I would allow this to happen only if th= e fighter in question enters Close Combat with an opponent. And then I star= ted wondering, if someone enters close combat with an opponent, might it be= best to drop the 3SR penalty for using a small weapon altogether, or to d= rop the players SIZ SR, or somesuch thing. And then the two attacks could t= ake place 3SR later. I know that in close combat the shorter weapon user al= ways goes first regardless of weapon length, but that doesn't tell me which= SR these attacks happen on. I always assumed it meant that the short user = would go 1SR before the long weapon user's normal SR.

    Any thoughtful= advice or speculation would be welcome.

    Thanks,

    Chris


    --0-1919912504-1236267153=:52059-- Return-Path: X-Sender: imperatorrex@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 26622 invoked from network); 5 Mar 2009 16:11:52 -0000 X-Received: from unknown (66.218.67.94) by m2.grp.re1.yahoo.com with QMQP; 5 Mar 2009 16:11:52 -0000 X-Received: from unknown (HELO mail-fx0-f170.google.com) (209.85.220.170) by mta15.grp.scd.yahoo.com with SMTP; 5 Mar 2009 16:11:51 -0000 X-Received: by fxm18 with SMTP id 18so3582139fxm.38 for ; Thu, 05 Mar 2009 08:11:51 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.86.59.2 with SMTP id h2mr1100303fga.73.1236269510946; Thu, 05 Mar 2009 08:11:50 -0800 (PST) In-Reply-To: References: Date: Thu, 5 Mar 2009 17:11:50 +0100 Message-ID: To: rq3@yahoogroups.com Content-Type: multipart/alternative; boundary=000e0cd2457a0bf7510464616d79 X-Originating-IP: 209.85.220.170 X-eGroups-Msg-Info: 1:12:0:0:0 From: Imperator Subject: Re: [rq3] Two handed melee fighting X-Yahoo-Group-Post: member; u=209644273; y=-2tuhR-YX_SVRFfrgBadGT3yLu4uAzmOozrDf1M3GY-ngHO7tn93VrZL X-Yahoo-Profile: vorkosigan40000 --000e0cd2457a0bf7510464616d79 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Hey Chris You don't have to houserule anything for your dual knife wieldin= g friend, because if he enters in close combat he's always going to go firs= t :) But if you want to houserule it a bit more, try this, lifted from the = Grapple rules: If he manages to enter close combat, let him make his first = attack is at DEX SR, and the second is at DEX SR+3, foregoing the SIZ SR an= d weapon SR modifiers. It makes for a pretty badass combo, without making k= nife fighters combat gods (they have to enter in close combat, after all, a= nd that may not be easy). Hope it helps! Ram=F3n On Thu, Mar 5, 2009 at = 3:07 PM, Chris Gilmore wrote: > Hi all, > > It's b= een quiet around here lately. I thought I'd generate some dicussion > with = a question that's been nagging at me for a while. I haven't put a lot > of = thought into this - mostly just brainstorming. Also, I don't have my > rule= books handy, so I'm going by memory here concerning the rules. > > Now, as = I recall, the RQ rules for two weapon fighting require only that > you have= a skill in the off handed weapon, that you use the second weapon 3 > strik= e ranks later than the first, and that this uses both of your actions > in = a melee round. > > I now have a player who would like to play a knife-fight= ing character who > uses two knives in combat. This is, he's small (SIZ SR= =3D3) and of average > dexterity (DEX SR=3D3). His weapons are short (WEAP = SR=3D3). He can only attack > with a knife on SR 9, so it would be impossib= le for him to make a second > attack three SR later. > > This got me to thi= nking about the 3SR later rule. Why must the second > attack take place 3SR= later - is it a question of balance? Does someone > fighting with sword an= d an axe need to space the strikes apart so that one > weapon helps to bala= nce the combatant while the other strikes? > > And if this is the reason, s= hould the rule apply to small weapons like > knives and claws as well? It s= eems that many creatures can strike with both > claws at the same time, IIR= , so why not a player? > > So I've thought that I would allow people fighti= ng with two small weapons > to forego the 3SR different and strike twice th= e same round. It seems to me > this should be possible in real life. Any th= oughts on this? I have no real > world fighting experience of my own. > > T= he other thing I thought is that maybe I would allow this to happen only > = if the fighter in question enters Close Combat with an opponent. And then I= > started wondering, if someone enters close combat with an opponent, migh= t it > be best to drop the 3SR penalty for using a small weapon altogether,= or to > drop the players SIZ SR, or somesuch thing. And then the two attac= ks could > take place 3SR later. I know that in close combat the shorter we= apon user > always goes first regardless of weapon length, but that doesn't= tell me > which SR these attacks happen on. I always assumed it meant that= the short > user would go 1SR before the long weapon user's normal SR. > >= Any thoughtful advice or speculation would be welcome. > > Thanks, > > Chr= is > > > > ------------------------------------ > > Yahoo! Groups Links > >= > > -- Ave atque vale Imperator Mis tonter=EDas aqu=ED: http://elblog= delemperador.wordpress.com --000e0cd2457a0bf7510464616d79 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Hey Chris

    You don't have to houserule anything for your dual kni= fe wielding friend, because if he enters in close combat he's always go= ing to go first :) But if you want to houserule it a bit more, try this, li= fted from the Grapple rules: If he manages to enter close combat, let him m= ake his first attack is at DEX SR, and the second is at DEX SR+3, foregoing= the SIZ SR and weapon SR modifiers. It makes for a pretty badass combo, wi= thout making knife fighters combat gods (they have to enter in close combat= , after all, and that may not be easy).

    Hope it helps!

    Ram= =F3n

    On Thu, Mar 5, 2009 at 3:07 PM, Chri= s Gilmore <t= halaba@rocketmail.com> wrote:
    Hi all,

    It's been quiet around = here lately. I thought I'd generate some dicussion with a question that= 's been nagging at me for a while. I haven't put a lot of thought i= nto this - mostly just brainstorming. Also, I don't have my rulebooks h= andy, so I'm going by memory here concerning the rules.

    Now, = as I recall, the RQ rules for two weapon fighting require only that you hav= e a skill in the off handed weapon, that you use the second weapon 3 strike= ranks later than the first, and that this uses both of your actions in a m= elee round.

    I now have a player who would like to play a knife-fi= ghting character who uses two knives in combat. This is, he's small (SI= Z SR=3D3) and of average dexterity (DEX SR=3D3). His weapons are short (WEA= P SR=3D3). He can only attack with a knife on SR 9, so it would be impossib= le for him to make a second attack three SR later.

    This got me to= thinking about the 3SR later rule. Why must the second attack take place 3= SR later - is it a question of balance? Does someone fighting with sword an= d an axe need to space the strikes apart so that one weapon helps to balanc= e the combatant while the other strikes?

    And if this is the reaso= n, should the rule apply to small weapons like knives and claws as well? It= seems that many creatures can strike with both claws at the same time, IIR= , so why not a player?

    So I've thought that I would allow peop= le fighting with two small weapons to forego the 3SR different and strike t= wice the same round. It seems to me this should be possible in real life. A= ny thoughts on this? I have no real world fighting experience of my own.
    The other thing I thought is that maybe I would allow this to happe= n only if the fighter in question enters Close Combat with an opponent. And= then I started wondering, if someone enters close combat with an opponent,= might it be best to drop the 3SR penalty for using a small weapon altogeth= er, or to drop the players SIZ SR, or somesuch thing. And then the two atta= cks could take place 3SR later. I know that in close combat the shorter wea= pon user always goes first regardless of weapon length, but that doesn'= t tell me which SR these attacks happen on. I always assumed it meant that = the short user would go 1SR before the long weapon user's normal SR.
    Any thoughtful advice or speculation would be welcome.

    Tha= nks,

    Chris



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    --000e0cd2457a0bf7510464616d79-- Return-Path: X-Sender: thalaba@rocketmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 17346 invoked from network); 6 Mar 2009 13:43:15 -0000 X-Received: from unknown (69.147.108.200) by m2.grp.sp2.yahoo.com with QMQP; 6 Mar 2009 13:43:15 -0000 X-Received: from unknown (HELO n8.bullet.mail.ac4.yahoo.com) (76.13.13.236) by mta1.grp.re1.yahoo.com with SMTP; 6 Mar 2009 13:43:14 -0000 X-Received: from [76.13.13.26] by n8.bullet.mail.ac4.yahoo.com with NNFMP; 06 Mar 2009 13:43:14 -0000 X-Received: from [76.13.10.184] by t3.bullet.mail.ac4.yahoo.com with NNFMP; 06 Mar 2009 13:43:14 -0000 X-Received: from [127.0.0.1] by omp125.mail.ac4.yahoo.com with NNFMP; 06 Mar 2009 13:43:14 -0000 X-Yahoo-Newman-Property: ymail-5 X-Yahoo-Newman-Id: 771819.41104.bm@omp125.mail.ac4.yahoo.com X-Received: (qmail 53685 invoked by uid 60001); 6 Mar 2009 13:43:14 -0000 Message-ID: <434673.53017.qm@web59408.mail.ac4.yahoo.com> X-YMail-OSG: FUol67EVM1nwAobL6uYlMhrcpRHpfZ_LulitFTbhocEWUIXZrmsEGH3eKoOD5ycXOmH6rq7Ii8gyOueWLeVDGQerwQ7OKZPmojn3TfV_.c2MiTN_9qJMuMn3ZtzPLd28BHSxmEk4AfTvUedORfbc7JISF4bIb6XW_Iys6PsS9k03PNeMVPecpzNHSK0_wNuyuZtCjrt5ikQ0uBz00F2N_pAi X-Received: from [70.50.228.73] by web59408.mail.ac4.yahoo.com via HTTP; Fri, 06 Mar 2009 05:43:13 PST X-Mailer: YahooMailRC/1277.29 YahooMailWebService/0.7.289.4 References: Date: Fri, 6 Mar 2009 05:43:13 -0800 (PST) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-80449381-1236346993=:53017" X-Originating-IP: 76.13.13.236 X-eGroups-Msg-Info: 2:1:1:0:0 From: Chris Gilmore Subject: Re: [rq3] Two handed melee fighting X-Yahoo-Group-Post: member; u=353961760; y=8R-nJ9rE0I-vgeWSp0yE34F-TIzFP2tiuIr_GRaeE8qHg-_9kTNjDsGsJHE59W3PSw X-Yahoo-Profile: thalaba2008 --0-80449381-1236346993=:53017 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable Thanks to both of you for your input. Ramon, This sounds closest to what I= was already thinking - I'm going to give it a try and see how it goes. Ch= ris ________________________________ From: Imperator To: rq3@yahoogroups.com Sent: Thursday, March 5, 2009 11:11:50 AM Su= bject: Re: [rq3] Two handed melee fighting Hey Chris You don't have to h= ouserule anything for your dual knife wielding friend, because if he enters= in close combat he's always going to go first :) But if you want to houser= ule it a bit more, try this, lifted from the Grapple rules: If he manages t= o enter close combat, let him make his first attack is at DEX SR, and the s= econd is at DEX SR+3, foregoing the SIZ SR and weapon SR modifiers. It make= s for a pretty badass combo, without making knife fighters combat gods (the= y have to enter in close combat, after all, and that may not be easy). Hop= e it helps! Ram=F3n On Thu, Mar 5, 2009 at 3:07 PM, Chris Gilmore wrote: Hi all, It's been quiet around here lately. I = thought I'd generate some dicussion with a question that's been nagging at = me for a while. I haven't put a lot of thought into this - mostly just brai= nstorming. Also, I don't have my rulebooks handy, so I'm going by memory he= re concerning the rules. Now, as I recall, the RQ rules for two weapon fig= hting require only that you have a skill in the off handed weapon, that you= use the second weapon 3 strike ranks later than the first, and that this u= ses both of your actions in a melee round. I now have a player who would l= ike to play a knife-fighting character who uses two knives in combat. This = is, he's small (SIZ SR=3D3) and of average dexterity (DEX SR=3D3). His weap= ons are short (WEAP SR=3D3). He can only attack with a knife on SR 9, so it= would be impossible for him to make a second attack three SR later. This = got me to thinking about the 3SR later rule. Why must the second attack tak= e place 3SR later - is it a question of balance? Does someone fighting with= sword and an axe need to space the strikes apart so that one weapon helps = to balance the combatant while the other strikes? And if this is the reaso= n, should the rule apply to small weapons like knives and claws as well? It= seems that many creatures can strike with both claws at the same time, IIR= , so why not a player? So I've thought that I would allow people fighting = with two small weapons to forego the 3SR different and strike twice the sam= e round. It seems to me this should be possible in real life. Any thoughts = on this? I have no real world fighting experience of my own. The other thi= ng I thought is that maybe I would allow this to happen only if the fighter= in question enters Close Combat with an opponent. And then I started wonde= ring, if someone enters close combat with an opponent, might it be best to = drop the 3SR penalty for using a small weapon altogether, or to drop the pl= ayers SIZ SR, or somesuch thing. And then the two attacks could take place = 3SR later. I know that in close combat the shorter weapon user always goes = first regardless of weapon length, but that doesn't tell me which SR these = attacks happen on. I always assumed it meant that the short user would go 1= SR before the long weapon user's normal SR. Any thoughtful advice or specu= lation would be welcome. Thanks, Chris ------------ --------- --------= - ------ Yahoo! Groups Links -- Ave atque vale Imperator Mis tont= er=EDas aqu=ED: http://elblogdelemp erador.wordpress .com _____= _____________________________________________________________ Yahoo! Canada= Toolbar: Search from anywhere on the web, and bookmark your favourite site= s. Download it now at http://ca.toolbar.yahoo.com. --0-80449381-1236346993=:53017 Content-Type: text/html; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable
    Thanks to both of you for your input.
     = ;
    Ramon, This sounds closest to what I was already thinking - I'= m going to give it a try and see how it goes.
     
    = Chris

    From: Imperator =
    To:<= /SPAN> rq3@yahoogroups.com
    Sent= : Thursday, March 5, 2009 11:11:50 AM
    Subject: Re: [rq3] Two handed melee fighting

    Hey Chris

    You don't have to houser= ule anything for your dual knife wielding friend, because if he enters in c= lose combat he's always going to go first :) But if you want to houserule i= t a bit more, try this, lifted from the Grapple rules: If he manages to ent= er close combat, let him make his first attack is at DEX SR, and the second= is at DEX SR+3, foregoing the SIZ SR and weapon SR modifiers. It makes for= a pretty badass combo, without making knife fighters combat gods (they hav= e to enter in close combat, after all, and that may not be easy).

    Ho= pe it helps!

    Ram=F3n

    On Thu, Mar 5,= 2009 at 3:07 PM, Chris Gilmore <thalaba@rocketmail. com> wrote:
    = Hi all,

    It's been quiet around here lately. I thought I'd generate s= ome dicussion with a question that's been nagging at me for a while. I have= n't put a lot of thought into this - mostly just brainstorming. Also, I don= 't have my rulebooks handy, so I'm going by memory here concerning the rule= s.

    Now, as I recall, the RQ rules for two weapon fighting require on= ly that you have a skill in the off handed weapon, that you use the second = weapon 3 strike ranks later than the first, and that this uses both of your= actions in a melee round.

    I now have a player who would like to pla= y a knife-fighting character who uses two knives in combat. This is, he's s= mall (SIZ SR=3D3) and of average dexterity (DEX SR=3D3). His weapons are sh= ort (WEAP SR=3D3). He can only attack with a knife on SR 9, so it would be = impossible for him to make a second attack three SR later.

    This got= me to thinking about the 3SR later rule. Why must the second attack take p= lace 3SR later - is it a question of balance? Does someone fighting with sw= ord and an axe need to space the strikes apart so that one weapon helps to = balance the combatant while the other strikes?

    And if this is the re= ason, should the rule apply to small weapons like knives and claws as well?= It seems that many creatures can strike with both claws at the same time, = IIR, so why not a player?

    So I've thought that I would allow people = fighting with two small weapons to forego the 3SR different and strike twic= e the same round. It seems to me this should be possible in real life. Any = thoughts on this? I have no real world fighting experience of my own.
    The other thing I thought is that maybe I would allow this to happen only= if the fighter in question enters Close Combat with an opponent. And then = I started wondering, if someone enters close combat with an opponent, migh= t it be best to drop the 3SR penalty for using a small weapon altogether, o= r to drop the players SIZ SR, or somesuch thing. And then the two attacks c= ould take place 3SR later. I know that in close combat the shorter weapon u= ser always goes first regardless of weapon length, but that doesn't tell me= which SR these attacks happen on. I always assumed it meant that the short= user would go 1SR before the long weapon user's normal SR.

    Any thou= ghtful advice or speculation would be welcome.

    Thanks,

    Chris<= BR>


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    --
    Ave atque vale

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    <= /DIV>

    =

    <= font face=3D"Times New Roman" size=3D"3"><= img id=3D"_x0000_i1026" src=3D"http://us.i1.yimg.com/us..yimg.com/i/ca/iotg= _search.jpg" align=3D"absbottom" border=3D"0" height=3D"25" hspace=3D"4" wi= dth=3D"25">Yahoo! Canada Toolb= ar : Search from anywhere on the = web and bookmark your favourite sites. Download it now! =

    --0-80449381-1236346993=:53017-- Return-Path: X-Sender: thalaba@rocketmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 82597 invoked from network); 8 Apr 2009 16:19:47 -0000 X-Received: from unknown (98.137.34.44) by m3.grp.re1.yahoo.com with QMQP; 8 Apr 2009 16:19:47 -0000 X-Received: from unknown (HELO n18c.bullet.sp1.yahoo.com) (69.147.64.129) by mta1.grp.sp2.yahoo.com with SMTP; 8 Apr 2009 16:19:46 -0000 X-Received: from [69.147.65.151] by n18.bullet.sp1.yahoo.com with NNFMP; 08 Apr 2009 16:19:01 -0000 X-Received: from [98.137.34.73] by t5.bullet.mail.sp1.yahoo.com with NNFMP; 08 Apr 2009 16:19:01 -0000 Date: Wed, 08 Apr 2009 16:19:00 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.129 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 70.50.228.73 From: "Chris Gilmore" Subject: Question about Sorcery X-Yahoo-Group-Post: member; u=353961760; y=cmnb6cyTsdVT4viCTEJ4Yupvx67fgDq4tk3uG9Tmxx6mN-XIPNi-NgKOARjGoSQmqA X-Yahoo-Profile: thalaba2008 Hello again, I'm fiddling with Sorcery a little for my campaign. In part I= want to address the issue of Free Int by removing INT from the equation. I= n part I want to tailor the magic to suit my campaign a little better. So = the notion I'm going for is to replace FREE INT (as a limiter to the number= of spells known and manipulations performed) with something similar called= PURITY. In my campaign, Sorcery will only be performed by ascetics who shu= n eating meat, having sex, wearing armour or clothes, etc. The more of an a= scetic the sorceror is, the more Purity they will have, and the more spells= /manipulations they can handle. This is partly inspired by the PRESENCE ru= le from Sandy's sorcery, but works differently. I'm working on developing a= list of taboos and their Purity value. My question is: What is a realisti= c maximum number for PURITY? In other words, what is a realistic maximum fo= r the number of spells a sorceror may know AND number of manipulations he m= ay perform. I tend to run a low powered campaign, so I would err on the low= side. But I want to come up with a figure that would be suitable for a ran= ge of campaigns and GMs, which is why I'd like to hear your opinion. Thank= s, Chris Return-Path: X-Sender: iquinn@surewest.net X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 74168 invoked from network); 8 Apr 2009 16:55:55 -0000 X-Received: from unknown (69.147.108.202) by m5.grp.sp2.yahoo.com with QMQP; 8 Apr 2009 16:55:55 -0000 X-Received: from unknown (HELO smtp1.mc.surewest.net) (66.60.130.145) by mta3.grp.re1.yahoo.com with SMTP; 8 Apr 2009 16:55:54 -0000 X-Received: (qmail 14425 invoked from network); 8 Apr 2009 10:04:51 -0700 X-Received: by simscan 1.1.0 ppid: 14419, pid: 14421, t: 0.6103s scanners: regex: 1.1.0 attach: 1.1.0 X-Received: from unknown (HELO QUINNLAND) (67.159.147.186) by smtp1 with SMTP; 8 Apr 2009 10:04:50 -0700 To: Date: Wed, 8 Apr 2009 09:55:37 -0700 Message-ID: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0033_01C9B830.2B4653A0" X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook, Build 10.0.6838 In-Reply-To: X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.5579 Thread-Index: Acm4Z9HuKMx89YxzROWBcUFwINIYkwAAsvwg Importance: Normal X-Originating-IP: 66.60.130.145 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Robert Hoffman" Subject: RE: [rq3] Question about Sorcery X-Yahoo-Group-Post: member; u=282081648; y=Ujrl6cUCHcr2fm7RcmZ2qRJYFwQfAK2p8AFhN1XnCwoJdf9FOVM X-Yahoo-Profile: quinnland23 ------=_NextPart_000_0033_01C9B830.2B4653A0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: quoted-printable Since it's replacing Free INT I would think a max range of 18-21 would be a= ppropriate, for low to medium magic. -----Original Message----- From: r= q3@yahoogroups.com [mailto:rq3@yahoogroups.com] On Behalf Of Chris Gilmore = Sent: Wednesday, April 08, 2009 9:19 AM To: rq3@yahoogroups.com Subject: [r= q3] Question about Sorcery Hello again, I'm fiddling with Sorcery a li= ttle for my campaign. In part I want to address the issue of Free Int by re= moving INT from the equation. In part I want to tailor the magic to suit my= campaign a little better. So the notion I'm going for is to replace FREE = INT (as a limiter to the number of spells known and manipulations performed= ) with something similar called PURITY. In my campaign, Sorcery will only b= e performed by ascetics who shun eating meat, having sex, wearing armour or= clothes, etc. The more of an ascetic the sorceror is, the more Purity they= will have, and the more spells/manipulations they can handle. This is par= tly inspired by the PRESENCE rule from Sandy's sorcery, but works different= ly. I'm working on developing a list of taboos and their Purity value. My = question is: What is a realistic maximum number for PURITY? In other words,= what is a realistic maximum for the number of spells a sorceror may know A= ND number of manipulations he may perform. I tend to run a low powered camp= aign, so I would err on the low side. But I want to come up with a figure t= hat would be suitable for a range of campaigns and GMs, which is why I'd li= ke to hear your opinion. Thanks, Chris ------=_NextPart_000_0033_01C9B830.2B4653A0 Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: quoted-printable
    Since it’s replacing = Free INT I would think a max range of 18-21 would be appropriate, for low t= o medium magic.

     

    -----Original Message-----
    From: rq3@yahoogroups.com [mailto:rq3@yahoogroups.com] On Behalf Of Chris Gilmore
    = Sent: Wednesday, April 08, = 2009 9:19 AM
    To: rq3@yah= oogroups.com
    Subject: [r= q3] Question about Sorcery

     

    Hello again,
    =
    I'm fiddling with Sorcery a little for my campaign. In part I want to = address the issue of Free Int by removing INT from the equation. In part I = want to tailor the magic to suit my campaign a little better.

    So t= he notion I'm going for is to replace FREE INT (as a limiter to the number = of spells known and manipulations performed) with something similar called = PURITY. In my campaign, Sorcery will only be performed by ascetics who shun= eating meat, having sex, wearing armour or clothes, etc. The more of an as= cetic the sorceror is, the more Purity they will have, and the more spells/= manipulations they can handle.

    This is partly inspired by the= PRESENCE rule from Sandy's sorcery, but works differently. I'm working on = developing a list of taboos and their Purity value.

    My question is= : What is a realistic maximum number for PURITY? In other words, what is a = realistic maximum for the number of spells a sorceror may know AND number o= f manipulations he may perform. I tend to run a low powered campaign, so I = would err on the low side. But I want to come up with a figure that would b= e suitable for a range of campaigns and GMs, which is why I'd like to hear = your opinion.

    Thanks,

    Chris

    <= /body> ------=_NextPart_000_0033_01C9B830.2B4653A0-- Return-Path: X-Sender: stephenlposey@earthlink.net X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 92254 invoked from network); 8 Apr 2009 17:01:49 -0000 X-Received: from unknown (69.147.108.200) by m1.grp.re1.yahoo.com with QMQP; 8 Apr 2009 17:01:49 -0000 X-Received: from unknown (HELO n17c.bullet.sp1.yahoo.com) (69.147.64.126) by mta1.grp.re1.yahoo.com with SMTP; 8 Apr 2009 17:01:49 -0000 X-Received: from [69.147.65.174] by n17.bullet.sp1.yahoo.com with NNFMP; 08 Apr 2009 17:01:20 -0000 X-Received: from [98.137.34.184] by t12.bullet.mail.sp1.yahoo.com with NNFMP; 08 Apr 2009 17:01:20 -0000 Date: Wed, 08 Apr 2009 17:01:20 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.126 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 146.130.108.217 From: "slposey42" Subject: Re: Question about Sorcery X-Yahoo-Group-Post: member; u=305468616; y=2JDENEeYi8VPmafPIicqiqGWfTD-3ZLVgucrSDEMTKii6LHb X-Yahoo-Profile: slposey42 --- In rq3@yahoogroups.com, "Chris Gilmore" wrote: > Hello a= gain, > > I'm fiddling with Sorcery a little for my > campaign. In part I = want to address the issue of > Free Int by removing INT from the equation. = In > part I want to tailor the magic to suit my > campaign a little better.= > > So the notion I'm going for is to replace FREE INT > (as a limiter to= the number of spells known and > manipulations performed) with something s= imilar > called PURITY. In my campaign, Sorcery will only > be performed by= ascetics who shun eating meat, > having sex, wearing armour or clothes, et= c. The > more of an ascetic the sorceror is, the more > Purity they will ha= ve, and the more > spells/manipulations they can handle. > > This is partl= y inspired by the PRESENCE rule from > Sandy's sorcery, but works different= ly. I'm > working on developing a list of taboos and their > Purity value. = > > My question is: What is a realistic maximum number > for PURITY? In ot= her words, what is a realistic > maximum for the number of spells a sorcero= r may > know AND number of manipulations he may perform. I > tend to run a = low powered campaign, so I would err > on the low side. But I want to come = up with a > figure that would be suitable for a range of > campaigns and GM= s, which is why I'd like to hear > your opinion. I'm not sure you need to = impose an artificial Purity "limit". If you handle taking Taboos and the co= nsequences of breaking them correctly it should be pretty self-limiting. T= aking on a Taboo should be more than a simple matter of saying "I'm giving = up " or else just anyone could do= it whenever. The Taboo has to be a genuine sacrifice in the context of = the game; saying "I give up eating fish" in a land-locked country where sea= food is rare as hen's teeth may be meaningless. Seems like there should be= some kind of (expensive, time consuming)ceremony or quest involved to acqu= ire a Taboo in order to "activate" it for Sorcerous purity purposes. Regai= ning a broken Taboo should not be guaranteed or easy (certainly not simply = by claiming to be "back on the wagon") the Sorcerer might have to "expiate = their sin" in some fashion before they could even think of re-taking the Ta= boo, for which the ceremony/quest might be even more daunting than original= ly acquiring it took. Furthermore, breaking a Taboo might have more dire c= onseqences than simply reducing one's "open space" for Sorcery; something t= hat might have to heal or be expiated before the penalty goes away. Perhaps= a STR/CON/APP penalty, skill reductions, increased fumble chance on magic = casting? All this implies that you, as GM, provide "temptations" that genu= inely challenge the Taboos in the course of the game. Perhaps there should= be some kind of mechanism to model such temptation more formally than simp= ly the player's assertion that the character succumbs or ignores it. Mayb= e taking a Taboo creates something like a Pendragon "Passion" that has to b= e rolled against when a sufficient temptation arises? HTH Stephen Posey s= tephenlposey@earthlink.net > > > Thanks, > > Chris > Return-Path: X-Sender: thalaba@rocketmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 5126 invoked from network); 8 Apr 2009 17:30:36 -0000 X-Received: from unknown (98.137.34.44) by m3.grp.sp2.yahoo.com with QMQP; 8 Apr 2009 17:30:36 -0000 X-Received: from unknown (HELO n2d.bullet.mail.ac4.yahoo.com) (76.13.13.86) by mta1.grp.sp2.yahoo.com with SMTP; 8 Apr 2009 17:30:36 -0000 X-Received: from [76.13.13.25] by n2.bullet.mail.ac4.yahoo.com with NNFMP; 08 Apr 2009 17:30:30 -0000 X-Received: from [76.13.10.168] by t4.bullet.mail.ac4.yahoo.com with NNFMP; 08 Apr 2009 17:30:30 -0000 X-Received: from [127.0.0.1] by omp109.mail.ac4.yahoo.com with NNFMP; 08 Apr 2009 17:30:30 -0000 X-Yahoo-Newman-Property: ymail-5 X-Yahoo-Newman-Id: 676982.57588.bm@omp109.mail.ac4.yahoo.com X-Received: (qmail 93107 invoked by uid 60001); 8 Apr 2009 17:30:27 -0000 Message-ID: <875852.86185.qm@web59402.mail.ac4.yahoo.com> X-YMail-OSG: r9guxdsVM1lZdyez3VcH5bHK8Pabh5XKg168Nzgns5RatNPT62I2KFQpenLjFQmR50ISwHCpRiv3I6E0SY8WzznJZHmAOzLvZraoFs74JQVFJoseZAiTVs1KdFkNLc.lq4wJhgHuf14SClJTtNQ6_zvbjkOik_WlGc7ik2wnyTQqw4M98KRCealiCPfVqhpDflEUw933pEZn.BOiYwJyYR_IoliOtvL_1HVD9TnCMVzJx8BG4J9q0nu.O_Ud44r4SQ8uPANS3pPzi62bAnzucj5v0pDZ6SpO39.07zeScLTSjrhLcb5qA_Cplj8XPVgD7nVfJf125tiQYA-- X-Received: from [70.50.228.73] by web59402.mail.ac4.yahoo.com via HTTP; Wed, 08 Apr 2009 10:30:26 PDT X-Mailer: YahooMailRC/1277.35 YahooMailWebService/0.7.289.10 References: Date: Wed, 8 Apr 2009 10:30:26 -0700 (PDT) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-658767805-1239211826=:86185" X-Originating-IP: 76.13.13.86 X-eGroups-Msg-Info: 2:1:1:0:0 From: Chris Gilmore Subject: Re: [rq3] Re: Question about Sorcery X-Yahoo-Group-Post: member; u=353961760; y=honITz-Ft3ia5KVbanjF_sLWWDykz_t3Xo9fsbCeE8mpr-qJdkyqGYotaPXqFCKrCw X-Yahoo-Profile: thalaba2008 --0-658767805-1239211826=:86185 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable Thanks Stephen, Awsome answer - very thought provoking - thank you. It is= not my intention to impose a purity limit. But I wanted to develop a list = of taboos with their coresponding 'value' in terms of purity. Obviously, gi= ving up fish in the desert would have a low value. But in order to derive i= ndividual values for each taboo, I think I need a theoretical maximum, such= as if someone were to take all possible taboos. I don't expect anyone ever= would take all possible taboos or be able to maintain them. Rephrased, th= e question would be: How powerful is the most=A0pure of all sorcerors? If t= he answer is '20', then the taboo of 'must not wear any clothing' might be = worth 4. If the answer is '30', then the same taboo might be worth 6. I'm j= ust trying to work out an approriate mechanical value for each. You other = points are excellent. The taboos will have to be relevant to the play of th= e game and culturally appropriate. I was thinking that one could never re-g= ain a broken taboo. I like your suggestion of a quest or other entry thresh= old into taboo taking, and the idea of a penalty for breaking it. Reading y= our answer, I realise I've got to put a lot of thought into it. Great stuff= ! Robert: This is the limit I was thinking as well, but then I thought m= aybe it should be higher. In RQ one can use intellect spirits to store spel= ls and free up in, whereas I don't plan to use them in my campaign. With a = limit of 20, a sorceror could know 5 spells and cast them with a range, int= ensity, and duration of (say) 5 steps (if all three manipulations are chose= n). Is that as powerful as a top sorceror should be? Thanks, Chris __= ______________________________ From: slposey42 To: rq3@yahoogroups.com Sent: Wednesday, April 8, 2009 1:01:20 PM Subject= : [rq3] Re: Question about Sorcery --- In rq3@yahoogroups. com, "Chris Gi= lmore" wrote: > Hello again, > > I'm fiddling with Sorcery= a little for my > campaign. In part I want to address the issue of > Free = Int by removing INT from the equation. In > part I want to tailor the magic= to suit my > campaign a little better. > > So the notion I'm going for is= to replace FREE INT > (as a limiter to the number of spells known and > ma= nipulations performed) with something similar > called PURITY. In my campai= gn, Sorcery will only > be performed by ascetics who shun eating meat, > ha= ving sex, wearing armour or clothes, etc. The > more of an ascetic the sorc= eror is, the more > Purity they will have, and the more > spells/manipulati= on s they can handle. > > This is partly inspired by the PRESENCE rule fro= m > Sandy's sorcery, but works differently. I'm > working on developing a l= ist of taboos and their > Purity value. > > My question is: What is a real= istic maximum number > for PURITY? In other words, what is a realistic > ma= ximum for the number of spells a sorceror may > know AND number of manipula= tions he may perform. I > tend to run a low powered campaign, so I would er= r > on the low side. But I want to come up with a > figure that would be su= itable for a range of > campaigns and GMs, which is why I'd like to hear > = your opinion. I'm not sure you need to impose an artificial Purity "limit"= . If you handle taking Taboos and the consequences of breaking them correct= ly it should be pretty self-limiting. Taking on a Taboo should be more tha= n a simple matter of saying "I'm giving up " or else just anyone could do it whenever. The Taboo has to be= a genuine sacrifice in the context of the game; saying "I give up eating f= ish" in a land-locked country where seafood is rare as hen's teeth may be m= eaningless. Seems like there should be some kind of (expensive, time consu= ming)ceremony or quest involved to acquire a Taboo in order to "activate" i= t for Sorcerous purity purposes. Regaining a broken Taboo should not be gu= aranteed or easy (certainly not simply by claiming to be "back on the wagon= ") the Sorcerer might have to "expiate their sin" in some fashion before th= ey could even think of re-taking the Taboo, for which the ceremony/quest mi= ght be even more daunting than originally acquiring it took. Furthermore, = breaking a Taboo might have more dire conseqences than simply reducing one'= s "open space" for Sorcery; something that might have to heal or be expiate= d before the penalty goes away. Perhaps a STR/CON/APP penalty, skill reduct= ions, increased fumble chance on magic casting? All this implies that you,= as GM, provide "temptations" that genuinely challenge the Taboos in the co= urse of the game. Perhaps there should be some kind of mechanism to model = such temptation more formally than simply the player's assertion that the c= haracter succumbs or ignores it. Maybe taking a Taboo creates something l= ike a Pendragon "Passion" that has to be rolled against when a sufficient t= emptation arises? HTH Stephen Posey stephenlposey@ earthlink. net > > = > Thanks, > > Chris > ________________________________________= __________________________ Yahoo! Canada Toolbar: Search from anywhere on t= he web, and bookmark your favourite sites. Download it now http://ca.toolba= r.yahoo.com. --0-658767805-1239211826=:86185 Content-Type: text/html; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable
    Thanks Stephen,
     
    Awsome an= swer - very thought provoking - thank you.
     
    It = is not my intention to impose a purity limit. But I wanted to develop a lis= t of taboos with their coresponding 'value' in terms of purity. Obviously, = giving up fish in the desert would have a low value. But in order to derive= individual values for each taboo, I think I need a theoretical maximum, su= ch as if someone were to take all possible taboos. I don't expect anyone ev= er would take all possible taboos or be able to maintain them.
    &= nbsp;
    Rephrased, the question would be: How powerful is the most=  pure of all sorcerors? If the answer is '20', then the taboo of 'must= not wear any clothing' might be worth 4. If the answer is '30', then the s= ame taboo might be worth 6. I'm just trying to work out an approriate mecha= nical value for each.
     
    You other points are exc= ellent. The taboos will have to be relevant to the play of the game and cul= turally appropriate. I was thinking that one could never re-gain a broken t= aboo. I like your suggestion of a quest or other entry threshold into taboo= taking, and the idea of a penalty for breaking it. Reading your answer, I = realise I've got to put a lot of thought into it. Great stuff!
    =  
     
    Robert: This is the limit I was thinkin= g as well, but then I thought maybe it should be higher. In RQ one can use = intellect spirits to store spells and free up in, whereas I don't plan to u= se them in my campaign. With a limit of 20, a sorceror could know 5 spells = and cast them with a range, intensity, and duration of (say) 5 steps (if al= l three manipulations are chosen). Is that as powerful as a top sorceror sh= ould be?
     
    Thanks,
     
    = Chris

    From: slposey42 =
    To: rq3@yahoogroups.com
    Sent: Wednesday, April 8, 2009 1:01:20 PM
    Subject: [rq3] Re: Question about Sorcery
    =

    --- In rq3@yahoogroups. com, "Chris Gilmore" wrote:=

    > Hello again,
    >
    > I'm fiddling with Sorcery a litt= le for my
    > campaign. In part I want to address the issue of
    > = Free Int by removing INT from the equation. In
    > part I want to tailo= r the magic to suit my
    > campaign a little better.
    >
    > S= o the notion I'm going for is to replace FREE INT
    > (as a limiter to = the number of spells known and
    > manipulations performed) with someth= ing similar
    > called PURITY. In my campaign, Sorcery will only
    >= ; be performed by ascetics who shun eating meat,
    > having sex, wearin= g armour or clothes, etc. The
    > more of an ascetic the sorceror is, t= he more
    > Purity they will have, and the more
    > spells/manipula= tion s they can handle.
    >
    > This is partly inspired by the PR= ESENCE rule from
    > Sandy's sorcery, but works differently. I'm
    >= ; working on developing a list of taboos and their
    > Purity value.>
    > My question is: What is a realistic maximum number
    > f= or PURITY? In other words, what is a realistic
    > maximum for the numb= er of spells a sorceror may
    > know AND number of manipulations he may= perform. I
    > tend to run a low powered campaign, so I would err
    &= gt; on the low side. But I want to come up with a
    > figure that would= be suitable for a range of
    > campaigns and GMs, which is why I'd lik= e to hear
    > your opinion.

    I'm not sure you need to impose an a= rtificial Purity "limit". If you handle taking Taboos and the consequences = of breaking them correctly it should be pretty self-limiting.

    Taking= on a Taboo should be more than a simple matter of saying "I'm giving up &l= t;smoking, booze, chocolate, sex, whatever>" or else just anyone could = do it whenever.

    The Taboo has to be a genuine sacrifice in the cont= ext of the game; saying "I give up eating fish" in a land-locked country wh= ere seafood is rare as hen's teeth may be meaningless.

    Seems like th= ere should be some kind of (expensive, time consuming)ceremony or quest inv= olved to acquire a Taboo in order to "activate" it for Sorcerous purity pur= poses.

    Regaining a broken Taboo should not be guaranteed or easy (ce= rtainly not simply by claiming to be "back on the wagon") the Sorcerer migh= t have to "expiate their sin" in some fashion before they could even think = of re-taking the Taboo, for which the ceremony/quest might be even more dau= nting than originally acquiring it took.

    Furthermore, breaking a Tab= oo might have more dire conseqences than simply reducing one's "open space"= for Sorcery; something that might have to heal or be expiated before the p= enalty goes away. Perhaps a STR/CON/APP penalty, skill reductions, increas= ed fumble chance on magic casting?

    All this implies that you, as GM,= provide "temptations" that genuinely challenge the Taboos in the course of= the game.

    Perhaps there should be some kind of mechanism to model s= uch temptation more formally than simply the player's assertion that the ch= aracter succumbs or ignores it.

    Maybe taking a Taboo creates someth= ing like a Pendragon "Passion" that has to be rolled against when a suffici= ent temptation arises?

    HTH

    Stephen Posey
    stephenlposey@ earthlink. net
    <= BR>>
    >
    > Thanks,
    >
    > Chris
    >



    Yahoo! Can= ada Toolbar : Search from anywhere on = the web and bookmark your favourite sites. Download it now!

    --0-658767805-1239211826=:86185-- Return-Path: X-Sender: rpgstarwizard@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 53636 invoked from network); 8 Apr 2009 17:37:56 -0000 X-Received: from unknown (98.137.34.46) by m8.grp.re1.yahoo.com with QMQP; 8 Apr 2009 17:37:56 -0000 X-Received: from unknown (HELO n2a.bullet.mail.ac4.yahoo.com) (76.13.13.65) by mta3.grp.sp2.yahoo.com with SMTP; 8 Apr 2009 17:37:55 -0000 X-Received: from [76.13.13.26] by n2.bullet.mail.ac4.yahoo.com with NNFMP; 08 Apr 2009 17:37:31 -0000 X-Received: from [76.13.10.160] by t3.bullet.mail.ac4.yahoo.com with NNFMP; 08 Apr 2009 17:37:31 -0000 X-Received: from [127.0.0.1] by omp101.mail.ac4.yahoo.com with NNFMP; 08 Apr 2009 17:37:31 -0000 X-Yahoo-Newman-Property: ymail-3 X-Yahoo-Newman-Id: 345244.72193.bm@omp101.mail.ac4.yahoo.com X-Received: (qmail 41668 invoked by uid 60001); 8 Apr 2009 17:37:31 -0000 Message-ID: <201263.39635.qm@web59714.mail.ac4.yahoo.com> X-YMail-OSG: nvhvYioVM1ldAbQw6c_EDUz1EJgnhrCjC36iadPCikQRdE9xVCSRw59t_Y_8MVBZZKr6gI6dyu8dRaDGlemu09.DoVp7Yi9YMIAHO16d3hkw4_fD9pb4YKsDU1asuFMMOW5Ziew4fRsjo.ivwuRga.bhKXFM7Bo9iamKCmRRU6Uxg1I_qUaE0JHcSoUGnHC5U9k5Q9T9VU5kb6za4rjNDb1CCA2h3NidTC9ebaj6zdClnHkIZ1sRtcj3skoG4KfBHX6zg1IvonMaazC9mEpWcolvzRuZMOZOG.CXi8Kh1IfWxEhaM91Zv6Av1mN_Mf4o6InSEYeysd09h68S6GpNmFyeeDqewzKTT4msVGdo5U9ASlO5ncIwf_XAhvINwXx9c3b.RsyTIAO0Vg-- X-Received: from [173.105.50.213] by web59714.mail.ac4.yahoo.com via HTTP; Wed, 08 Apr 2009 10:37:30 PDT X-Mailer: YahooMailRC/1277.35 YahooMailWebService/0.7.289.1 References: Date: Wed, 8 Apr 2009 10:37:30 -0700 (PDT) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-645445999-1239212250=:39635" X-Originating-IP: 76.13.13.65 X-eGroups-Msg-Info: 1:12:0:0:0 From: Sam McConnich Subject: Re: [rq3] Question about Sorcery X-Yahoo-Group-Post: member; u=358422736; y=uGHONFK5NOLI9nvSN6FCjh3K4w6CC1JTRI6bk42cp4qT_8Sx7CUHtg X-Yahoo-Profile: rpgstarwizard --0-645445999-1239212250=:39635 Content-Type: text/plain; charset=us-ascii Purity, hmm, like that Idea Chris, if I get you right I would probably however around 10-15, with no insult this kinda reminds me of the "humanity" in Vampire the MAs. game How pure would a person be, and what about a enuch? Great idea, thanks for the inspiration ________________________________ From: Chris Gilmore To: rq3@yahoogroups.com Sent: Wednesday, April 8, 2009 12:19:00 PM Subject: [rq3] Question about Sorcery Hello again, I'm fiddling with Sorcery a little for my campaign. In part I want to address the issue of Free Int by removing INT from the equation. In part I want to tailor the magic to suit my campaign a little better. So the notion I'm going for is to replace FREE INT (as a limiter to the number of spells known and manipulations performed) with something similar called PURITY. In my campaign, Sorcery will only be performed by ascetics who shun eating meat, having sex, wearing armour or clothes, etc. The more of an ascetic the sorceror is, the more Purity they will have, and the more spells/manipulation s they can handle. This is partly inspired by the PRESENCE rule from Sandy's sorcery, but works differently. I'm working on developing a list of taboos and their Purity value. My question is: What is a realistic maximum number for PURITY? In other words, what is a realistic maximum for the number of spells a sorceror may know AND number of manipulations he may perform. I tend to run a low powered campaign, so I would err on the low side. But I want to come up with a figure that would be suitable for a range of campaigns and GMs, which is why I'd like to hear your opinion. Thanks, Chris --0-645445999-1239212250=:39635 Content-Type: text/html; charset=us-ascii
    Purity, hmm, like that Idea Chris, if I get you right I would probably however around 10-15, with no insult this kinda reminds me of the "humanity" in Vampire the MAs. game
    How pure would a person be, and what about a enuch?
    Great idea, thanks for the inspiration


    From: Chris Gilmore
    To: rq3@yahoogroups.com
    Sent: Wednesday, April 8, 2009 12:19:00 PM
    Subject: [rq3] Question about Sorcery

    Hello again,

    I'm fiddling with Sorcery a little for my campaign. In part I want to address the issue of Free Int by removing INT from the equation. In part I want to tailor the magic to suit my campaign a little better.

    So the notion I'm going for is to replace FREE INT (as a limiter to the number of spells known and manipulations performed) with something similar called PURITY. In my campaign, Sorcery will only be performed by ascetics who shun eating meat, having sex, wearing armour or clothes, etc. The more of an ascetic the sorceror is, the more Purity they will have, and the more spells/manipulation s they can handle.

    This is partly inspired by the PRESENCE rule from Sandy's sorcery, but works differently. I'm working on developing a list of taboos and their Purity value.

    My question is: What is a realistic maximum number for PURITY? In other words, what is a realistic maximum for the number of spells a sorceror may know AND number of manipulations he may perform. I tend to run a low powered campaign, so I would err on the low side. But I want to come up with a figure that would be suitable for a range of campaigns and GMs, which is why I'd like to hear your opinion.

    Thanks,

    Chris


    --0-645445999-1239212250=:39635-- Return-Path: X-Sender: stephenlposey@earthlink.net X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 59456 invoked from network); 8 Apr 2009 17:50:46 -0000 X-Received: from unknown (69.147.108.202) by m7.grp.re1.yahoo.com with QMQP; 8 Apr 2009 17:50:46 -0000 X-Received: from unknown (HELO n15c.bullet.sp1.yahoo.com) (69.147.64.120) by mta3.grp.re1.yahoo.com with SMTP; 8 Apr 2009 17:50:45 -0000 X-Received: from [69.147.65.171] by n15.bullet.sp1.yahoo.com with NNFMP; 08 Apr 2009 17:50:11 -0000 X-Received: from [98.137.34.73] by t13.bullet.mail.sp1.yahoo.com with NNFMP; 08 Apr 2009 17:50:11 -0000 Date: Wed, 08 Apr 2009 17:50:10 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <875852.86185.qm@web59402.mail.ac4.yahoo.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 69.147.64.120 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 146.130.108.217 From: "slposey42" Subject: Re: Question about Sorcery X-Yahoo-Group-Post: member; u=305468616; y=90O7trirTsQGxNn0NXcvLv2QyEUrLd_V7DteVZiccwVts_rC X-Yahoo-Profile: slposey42 --- In rq3@yahoogroups.com, Chris Gilmore wrote: > > Thanks S= tephen, > > Awsome answer - very thought provoking - thank you. You're ve= ry welcome, glad you found it useful. Ever since I read Sandy's Sorcery I'= ve given his notion of Vows (Taboos) thought in this vein. A sacrifice that= doesn't require any real sacrifice (in RPG terms a change in/limit on char= acter behavior) is really no sacrifice. > It is not my intention to impose= a purity limit. > But I wanted to develop a list of taboos with > their co= responding 'value' in terms of purity. > Obviously, giving up fish in the d= esert would have > a low value. But in order to derive individual > values = for each taboo, I think I need a > theoretical maximum, such as if someone = were to > take all possible taboos. I don't expect anyone > ever would take= all possible taboos or be able to > maintain them. > > Rephrased, the ques= tion would be: How powerful is > the most pure of all sorcerors? If the ans= wer is > '20', then the taboo of 'must not wear any > clothing' might be wo= rth 4. If the answer is '30', > then the same taboo might be worth 6. I'm j= ust > trying to work out an approriate mechanical value > for each. Okay, = that makes sense. Perhaps you need to envision what a "maxed out" sorcerer = in your campaign would look like: How many spells would they typically be c= arrying? How much room do you see them having left over for manipulation? = To start with I can see Purity being treated something like an additional c= ore characteristic, in which case you might consider it on a 3-18 range (wi= th species max 18-21) like Robert suggested. Are you envisioning that Puri= ty starts at some default value based on INT or POW or some such, or does i= t derive solely from taking Taboos? Stephen Posey stephenlposey@earthlink.= net Return-Path: X-Sender: thalaba@rocketmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 45682 invoked from network); 8 Apr 2009 18:02:30 -0000 X-Received: from unknown (98.137.34.45) by m1.grp.re1.yahoo.com with QMQP; 8 Apr 2009 18:02:30 -0000 X-Received: from unknown (HELO n30.bullet.mail.mud.yahoo.com) (68.142.207.49) by mta2.grp.sp2.yahoo.com with SMTP; 8 Apr 2009 18:02:27 -0000 X-Received: from [68.142.194.244] by n30.bullet.mail.mud.yahoo.com with NNFMP; 08 Apr 2009 18:02:14 -0000 X-Received: from [76.13.13.25] by t2.bullet.mud.yahoo.com with NNFMP; 08 Apr 2009 18:02:13 -0000 X-Received: from [76.13.10.171] by t4.bullet.mail.ac4.yahoo.com with NNFMP; 08 Apr 2009 18:02:13 -0000 X-Received: from [127.0.0.1] by omp112.mail.ac4.yahoo.com with NNFMP; 08 Apr 2009 18:02:13 -0000 X-Yahoo-Newman-Property: ymail-3 X-Yahoo-Newman-Id: 889304.66753.bm@omp112.mail.ac4.yahoo.com X-Received: (qmail 3710 invoked by uid 60001); 8 Apr 2009 18:02:13 -0000 Message-ID: <745500.3687.qm@web59410.mail.ac4.yahoo.com> X-YMail-OSG: B_zNo6oVM1lzklVjXIf4iyJYkxD5Z4nO0Z9xcxcAu4zmmoTVEPfkaFa4e69_v.x9.R_RkQPM3W0HmhYkIHcJNfAX6feRSzv2V8m_3JQI2eOD.zmhVt.LThWDpf9GKgqoYP3W9suLDz1Z5DT5U.lm3oFOeoDysrjPY7ZmI7X.vp1JeJmHQMs7I_vT1HTv5c46.AaOBIIIYYfL8jtbx7PV4qy1wF3y5efSqKCUjinQqVqM.RVbTWVKSS1u4fbV5LOq6vCTrVraU6yKkf93w.9ri8atK9bEcpm59pySk.BEIXSx6TueAQkbATXYYe1GnJAaeqogZA-- X-Received: from [70.50.228.73] by web59410.mail.ac4.yahoo.com via HTTP; Wed, 08 Apr 2009 11:02:13 PDT X-Mailer: YahooMailRC/1277.35 YahooMailWebService/0.7.289.10 References: Date: Wed, 8 Apr 2009 11:02:13 -0700 (PDT) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-702311757-1239213733=:3687" X-Originating-IP: 68.142.207.49 X-eGroups-Msg-Info: 1:12:0:0:0 From: Chris Gilmore Subject: Re: [rq3] Re: Question about Sorcery X-Yahoo-Group-Post: member; u=353961760; y=ffD34WzFl9OlgZzKXZWpG2AmWfdF8X63jFlFoAld9RqdAK7SnLk70_Duj2Cy70al3w X-Yahoo-Profile: thalaba2008 --0-702311757-1239213733=:3687 Content-Type: text/plain; charset=us-ascii > Are you envisioning that Purity starts at some default value based on INT or POW or some such, or does it derive solely from taking Taboos? I thought about it - haven't decided yet. If Purity is itself pure (no INT or POW), then a caster who loses all Purity cannot cast any magic. I think I like that. Chris __________________________________________________________________ Instant Messaging, free SMS, sharing photos and more... Try the new Yahoo! Canada Messenger at http://ca.beta.messenger.yahoo.com/ --0-702311757-1239213733=:3687 Content-Type: text/html; charset=us-ascii
    > Are you envisioning that Purity starts at some default value based on INT or POW or some such, or does it derive solely from taking Taboos?
     
    I thought about it - haven't decided yet. If Purity is itself pure (no INT or POW), then a caster who loses all Purity cannot cast any magic. I think I like that.
     
    Chris


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Canada Messenger for the Web BETA --0-702311757-1239213733=:3687-- Return-Path: X-Sender: iquinn@surewest.net X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 56211 invoked from network); 8 Apr 2009 18:11:53 -0000 X-Received: from unknown (69.147.108.200) by 98.137.34.37 with QMQP; 8 Apr 2009 18:11:53 -0000 X-Received: from unknown (HELO smtp2.mc.surewest.net) (66.60.130.145) by mta1.grp.re1.yahoo.com with SMTP; 8 Apr 2009 18:11:52 -0000 X-Received: (qmail 21505 invoked from network); 8 Apr 2009 11:08:26 -0700 X-Received: by simscan 1.1.0 ppid: 21502, pid: 21503, t: 0.8462s scanners: regex: 1.1.0 attach: 1.1.0 X-Received: from unknown (HELO QUINNLAND) (67.159.147.186) by smtp2 with SMTP; 8 Apr 2009 11:08:25 -0700 To: Date: Wed, 8 Apr 2009 11:11:41 -0700 Message-ID: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0050_01C9B83A.CB504860" X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook, Build 10.0.6838 In-Reply-To: <875852.86185.qm@web59402.mail.ac4.yahoo.com> X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.5579 Thread-Index: Acm4caqcqCcj6HKtQrqKL8vE8OOZJAAAExqA Importance: Normal X-Originating-IP: 66.60.130.145 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Robert Hoffman" Subject: RE: [rq3] Re: Question about Sorcery X-Yahoo-Group-Post: member; u=282081648; y=CePTB9jmkf8L6XXovo6F1fAWA2UuEdeg02l06_F1-5MZ4rar6u8 X-Yahoo-Profile: quinnland23 ------=_NextPart_000_0050_01C9B83A.CB504860 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: quoted-printable For a low magic setting, yeah I think a 21 limit is still appropriate. = I also agree that Stephen's points are excellent; anything without in-gam= e consequences is hard to reward with in-game advantages. Of course it dep= ends on the role playing ability of the group but even to get 1 point of pu= rity for surrendering sex, drugs and rock-n-roll would seem to require some= form of Will roll to test temptation; even if the consequences are so dire= it would still add depth to the game to have the character constantly stru= ggle with temptation. The real game altering displays of purity are no arm= or, no metal (including coin), no spirit magic (or spirit items), and maybe= even no kills. These sacrifices have more immediate concrete consequences= . As a side note when we used the no metal rule for our magic system = we did use 4 levels based on approximate metal enc. So basically; total ab= sence of metal, just coins and small items, dagger and studded armor, sword= s and metal plates. Cheers, Bert -----Original Message----- From:= rq3@yahoogroups.com [mailto:rq3@yahoogroups.com] On Behalf Of Chris Gilmor= e Sent: Wednesday, April 08, 2009 10:30 AM To: rq3@yahoogroups.com Subject:= Re: [rq3] Re: Question about Sorcery Thanks Stephen, Awsome answer= - very thought provoking - thank you. It is not my intention to impose= a purity limit. But I wanted to develop a list of taboos with their coresp= onding 'value' in terms of purity. Obviously, giving up fish in the desert = would have a low value. But in order to derive individual values for each t= aboo, I think I need a theoretical maximum, such as if someone were to take= all possible taboos. I don't expect anyone ever would take all possible ta= boos or be able to maintain them. Rephrased, the question would be: How= powerful is the most pure of all sorcerors? If the answer is '20', then th= e taboo of 'must not wear any clothing' might be worth 4. If the answer is = '30', then the same taboo might be worth 6. I'm just trying to work out an = approriate mechanical value for each. You other points are excellent. T= he taboos will have to be relevant to the play of the game and culturally a= ppropriate. I was thinking that one could never re-gain a broken taboo. I l= ike your suggestion of a quest or other entry threshold into taboo taking, = and the idea of a penalty for breaking it. Reading your answer, I realise I= 've got to put a lot of thought into it. Great stuff! Robert: This = is the limit I was thinking as well, but then I thought maybe it should be = higher. In RQ one can use intellect spirits to store spells and free up in,= whereas I don't plan to use them in my campaign. With a limit of 20, a sor= ceror could know 5 spells and cast them with a range, intensity, and durati= on of (say) 5 steps (if all three manipulations are chosen). Is that as pow= erful as a top sorceror should be? Thanks, Chris _____ Fro= m: slposey42 To: rq3@yahoogroups.com Sent: We= dnesday, April 8, 2009 1:01:20 PM Subject: [rq3] Re: Question about Sorcery= --- In rq3@yahoogroups. com , "Chris Gilmo= re" wrote: > Hello again, > > I'm fiddling with Sorcery a = little for my > campaign. In part I want to address the issue of > Free Int= by removing INT from the equation. In > part I want to tailor the magic to= suit my > campaign a little better. > > So the notion I'm going for is to= replace FREE INT > (as a limiter to the number of spells known and > manip= ulations performed) with something similar > called PURITY. In my campaign,= Sorcery will only > be performed by ascetics who shun eating meat, > havin= g sex, wearing armour or clothes, etc. The > more of an ascetic the sorcero= r is, the more > Purity they will have, and the more > spells/manipulation = s they can handle. > > This is partly inspired by the PRESENCE rule from >= Sandy's sorcery, but works differently. I'm > working on developing a list= of taboos and their > Purity value. > > My question is: What is a realist= ic maximum number > for PURITY? In other words, what is a realistic > maxim= um for the number of spells a sorceror may > know AND number of manipulatio= ns he may perform. I > tend to run a low powered campaign, so I would err >= on the low side. But I want to come up with a > figure that would be suita= ble for a range of > campaigns and GMs, which is why I'd like to hear > you= r opinion. I'm not sure you need to impose an artificial Purity "limit". I= f you handle taking Taboos and the consequences of breaking them correctly = it should be pretty self-limiting. Taking on a Taboo should be more than a= simple matter of saying "I'm giving up " or else just anyone could do it whenever. The Taboo has to be a = genuine sacrifice in the context of the game; saying "I give up eating fish= " in a land-locked country where seafood is rare as hen's teeth may be mean= ingless. Seems like there should be some kind of (expensive, time consumin= g)ceremony or quest involved to acquire a Taboo in order to "activate" it f= or Sorcerous purity purposes. Regaining a broken Taboo should not be guara= nteed or easy (certainly not simply by claiming to be "back on the wagon") = the Sorcerer might have to "expiate their sin" in some fashion before they = could even think of re-taking the Taboo, for which the ceremony/quest might= be even more daunting than originally acquiring it took. Furthermore, bre= aking a Taboo might have more dire conseqences than simply reducing one's "= open space" for Sorcery; something that might have to heal or be expiated b= efore the penalty goes away. Perhaps a STR/CON/APP penalty, skill reduction= s, increased fumble chance on magic casting? All this implies that you, as= GM, provide "temptations" that genuinely challenge the Taboos in the cours= e of the game. Perhaps there should be some kind of mechanism to model suc= h temptation more formally than simply the player's assertion that the char= acter succumbs or ignores it. Maybe taking a Taboo creates something like= a Pendragon "Passion" that has to be rolled against when a sufficient temp= tation arises? HTH Stephen Posey stephenlposey@ earthlink. net > > > Thanks, > > Chris > _____ = Yahoo! Canada Toolbar : Search from anywhere on the web an= d bookmark your favourite sites. Download it now! ------=_NextPart_000_0050_01C9B83A.CB504860 Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: quoted-printable
    For a low magic setting, ye= ah I think a 21 limit is still appropriate. 

     

    I also agree that StephenR= 17;s points are excellent; anything without in-game consequences is hard to= reward with in-game advantages.  Of course it depends on the role pla= ying ability of the group but even to get 1 point of purity for surrenderin= g sex, drugs and rock-n-roll would seem to require some form of Will roll t= o test temptation; even if the consequences are so dire it would still add = depth to the game to have the character constantly struggle with temptation= .  The real game altering displays of purity are no armor, no metal (i= ncluding coin), no spirit magic (or spirit items), and maybe even no kills.=   These sacrifices have more immediate concrete consequences. 

     <= /span>

    As a s= ide note when we used the no metal rule for our magic system we did use 4 l= evels based on approximate metal enc.  So basically; total absence of = metal, just coins and small items, dagger and studded armor, swords and met= al plates.

     

    Cheers,

    Bert

     

    -----Original Message-----
    From: rq3@yahoogroups.com [mailto:rq3@yahoogroups.com] On Behalf Of Chris Gilmore
    = Sent: Wednesday, April 08, = 2009 10:30 AM
    To: rq3@ya= hoogroups.com
    Subject: R= e: [rq3] Re: Question about Sorcery

     

    =
    <= div>

    Thanks Stephen,<= /span>

     

    Awsome answer - very thought provoking - thank you.=

    &= nbsp;

    It is not my intention to impose a purity limit. But I wanted to= develop a list of taboos with their coresponding 'value' in terms of purit= y. Obviously, giving up fish in the desert would have a low value. But in o= rder to derive individual values for each taboo, I think I need a theoretic= al maximum, such as if someone were to take all possible taboos. I don't ex= pect anyone ever would take all possible taboos or be able to maintain them= .

     

    Rephrased, the question would be: How powerful is the= most pure of all sorcerors? If the answer is '20', then the taboo of = 'must not wear any clothing' might be worth 4. If the answer is '30', then = the same taboo might be worth 6. I'm just trying to work out an approriate = mechanical value for each.

    <= span style=3D'font-size:12.0pt'> 

    You other points are excellent.= The taboos will have to be relevant to the play of the game and culturally= appropriate. I was thinking that one could never re-gain a broken taboo. I= like your suggestion of a quest or other entry threshold into taboo taking= , and the idea of a penalty for breaking it. Reading your answer, I realise= I've got to put a lot of thought into it. Great stuff!

    =

     

    =  

    Robert: This is the limit I was thinking as well, but then I th= ought maybe it should be higher. In RQ one can use intellect spirits to sto= re spells and free up in, whereas I don't plan to use them in my campaign. = With a limit of 20, a sorceror could know 5 spells and cast them with a ran= ge, intensity, and duration of (say) 5 steps (if all three manipulations ar= e chosen). Is that as powerful as a top sorceror should be?

     

    Thanks,

     

    Chris

     

    =

    =

    From: slposey42 earthlink.net>
    To: rq3@yahoogroups.com
    Sent:
    Wednesday, April 8, 2009 1:01:= 20 PM
    Subject: [rq3] Re:= Question about Sorcery

    --- In rq3@yahoogroups. com, "Chris Gilmore= " wrote:

    > Hello again,
    >
    = > I'm fiddling with Sorcery a little for my
    > campaign. In part = I want to address the issue of
    > Free Int by removing INT from the e= quation. In
    > part I want to tailor the magic to suit my
    > ca= mpaign a little better.
    >
    > So the notion I'm going for is t= o replace FREE INT
    > (as a limiter to the number of spells known and=
    > manipulations performed) with something similar
    > called P= URITY. In my campaign, Sorcery will only
    > be performed by ascetics = who shun eating meat,
    > having sex, wearing armour or clothes, etc. = The
    > more of an ascetic the sorceror is, the more
    > Purity t= hey will have, and the more
    > spells/manipulation s they can handle.=
    >
    > This is partly inspired by the PRESENCE rule from
    &= gt; Sandy's sorcery, but works differently. I'm
    > working on develop= ing a list of taboos and their
    > Purity value.
    >
    > My= question is: What is a realistic maximum number
    > for PURITY? In ot= her words, what is a realistic
    > maximum for the number of spells a = sorceror may
    > know AND number of manipulations he may perform. I > tend to run a low powered campaign, so I would err
    > on the l= ow side. But I want to come up with a
    > figure that would be suitabl= e for a range of
    > campaigns and GMs, which is why I'd like to hear<= br> > your opinion.

    I'm not sure you need to impose an artifici= al Purity "limit". If you handle taking Taboos and the consequenc= es of breaking them correctly it should be pretty self-limiting.

    T= aking on a Taboo should be more than a simple matter of saying "I'm gi= ving up " or else just= anyone could do it whenever.

    The Taboo has to be a genuine sacri= fice in the context of the game; saying "I give up eating fish" i= n a land-locked country where seafood is rare as hen's teeth may be meaning= less.

    Seems like there should be some kind of (expensive, time con= suming)ceremony or quest involved to acquire a Taboo in order to "acti= vate" it for Sorcerous purity purposes.

    Regaining a broken Ta= boo should not be guaranteed or easy (certainly not simply by claiming to b= e "back on the wagon") the Sorcerer might have to "expiate t= heir sin" in some fashion before they could even think of re-taking th= e Taboo, for which the ceremony/quest might be even more daunting than orig= inally acquiring it took.

    Furthermore, breaking a Taboo might have= more dire conseqences than simply reducing one's "open space" fo= r Sorcery; something that might have to heal or be expiated before the pena= lty goes away. Perhaps a STR/CON/APP penalty, skill reductions, increased f= umble chance on magic casting?

    All this implies that you, as GM, p= rovide "temptations" that genuinely challenge the Taboos in the c= ourse of the game.

    Perhaps there should be some kind of mechanism = to model such temptation more formally than simply the player's assertion t= hat the character succumbs or ignores it.

    Maybe taking a Taboo cr= eates something like a Pendragon "Passion" that has to be rolled = against when a sufficient temptation arises?

    HTH

    Stephen = Posey
    stephenlp= osey@ earthlink. net

    >
    >
    > Thanks,
    >=
    > Chris
    >

     

    =

    =

    Yahoo! Canada T= oolbar : Search from anywhere on the web and= bookmark your favourite sites. Download it now! <= /p>

    ------=_NextPart_000_0050_01C9B83A.CB504860-- Return-Path: X-Sender: jimpeta@bigpond.net.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 97614 invoked from network); 8 Apr 2009 22:02:36 -0000 X-Received: from unknown (69.147.108.201) by m1.grp.re1.yahoo.com with QMQP; 8 Apr 2009 22:02:36 -0000 X-Received: from unknown (HELO nskntmtas03p.mx.bigpond.com) (61.9.168.143) by mta2.grp.re1.yahoo.com with SMTP; 8 Apr 2009 22:02:36 -0000 X-Received: from nskntotgx01p.mx.bigpond.com ([124.177.1.115]) by nskntmtas03p.mx.bigpond.com with ESMTP id <20090408220224.YCFW2663.nskntmtas03p.mx.bigpond.com@nskntotgx01p.mx.bigpond.com> for ; Wed, 8 Apr 2009 22:02:24 +0000 X-Received: from jim ([124.177.1.115]) by nskntotgx01p.mx.bigpond.com with SMTP id <20090408220224.FQRR18710.nskntotgx01p.mx.bigpond.com@jim> for ; Wed, 8 Apr 2009 22:02:24 +0000 Message-ID: To: Date: Thu, 9 Apr 2009 08:02:27 +1000 MIME-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1"; reply-type=original Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2900.5512 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.5579 X-RPD-ScanID: Class unknown; VirusThreatLevel unknown, RefID str=0001.0A150201.49DD1EF0.00D6,ss=1,fgs=0 X-SIH-MSG-ID: oxE0Ft36TFqtmSQvnzSVY14jglO69W91tNsMCpZ0qBgcUkfEvt/fXcuidrMmlNr2pX4OJgqNLmMiaazmV43VotuwIbVr X-Originating-IP: 61.9.168.143 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Jim and Peta" Subject: Monastic Sorcery X-Yahoo-Group-Post: member; u=236003184; y=H_sDjFfMV7afUvCK-57nIfUZkyq8TA36tmFigAaIt07zSQPKD1iBiY9tBw X-Yahoo-Profile: jimandpetalawrie The posts on vows and purity put me in mind of this that I posted over at RPG.net. Here's a cut and paste; I've been giving some thought to RQ3 Sorcery. Now, I'm one of the very few people who has no problems with RQ3 Sorcery. Primarily I guess because I run a very firm calendar in my games, so PCs cannot fudge research and come up with phenomenal skills levels. I kinda like low level games, and campaigns of struggling apprentices using swords and daggers because they're not competent sorcerers yet appeals to me. However, many people don't like it, and I can understand their points. I don't like Sandy's Sorcery, which seems to lose freedom for the sake of complexity. So I gave it some thought and did what anyone else does in this situation; I pinched someone else's ideas. So I'm going, one day, to trial 'Morrowind Sorcery'. At present you get the following skills; Ceremony (05%) Enchant (00%) Summon (00%) Duration (00%) Intensity (00%) Multispell (00%) Range (00%) And then you have to get every individual spell a skill, for example; Evoke Fire (00%) Now, this is burdensome. The usual concept behind RQ is that there is a lot of front end loading and once that is done, the game runs smoothly and quickly. However, I've had sorcerers with over thirty spells all of varying skills. If you change your POW stat, all those skills change . . . I'm changing it to the following; Ceremony (05%) Duration (00%) Intensity (00%) Multispell (00%) Range (00%) Alteration (00%) Conjuration (00%) Destruction (00%) Illusion (00%) Mysticism (00%) Restoration (00%) The first skills are '[I]The Fundaments[/I]'. These are the basic skills of a sorcerer. The second skills are [I]'The Sextium'[/I], the six basic categories that spells are divided into. If you have Destruction 47%, you have 47% in all Destruction spells. They are still manipulated as before by Fundament skills. Spells are made two ways, before hand and committed to memory, known as [I]pro facto sorcery[/I], or made up on the spot and known as [I]ex tempore sorcery[/I]. Pro facto spells cannot be manipulated, their costs and so on are worked out beforehand. The benefits of pro facto sorcery is that it is much faster, and can be cast in half the time (at my present thinking). You'd only be able to memorise so many pro facto spells, of which I'm not sure how many as yet. As you can see by the dog-Latin, my view of sorcery is somewhat based on mediaeval monastic scholarship. To this end I've added a hierarchy of sorcerers; [I]Novice[/I]; A sorcerer who knows only The Fundaments. [I]Apprentice[/I]; A sorcerer who is enrolled in a learning system under a [I]Master[/I]. [I]Tyro[/I]; A sorcerer who has knowledge of The Fundaments and The Sextium, but has not yet created a familiar. It is almost universally considered that tyros should not take apprentices and become masters, but some do. These 'masters' are known as 'Hedge Wizards', as only [I]Sarabaites[/I] (see below) would do so. [I]Magister[/I]; The classic sorcerer, who has knowledge of both The Fundaments and The Sextium, and has created a familiar. [I]Preceptor[/I]; A powerful sorcerer who rules an Ordo, University or other organisation. They may appoint other Magisters to posts (Obedientaries) created for each organisation which may vary wildly between organisations, some of which are Provost (in charge of training), Bursar (treasurer), Syndic (lawyer), and the feared Vicedominus (enforcer). As this is based on mediaeval monasticism, I can mine it further. There are differing structures of learning, all known by a technical name. They may be: - [I]Cenobites[/I], sorcerers enrolled in a monastery-like university under the rule of an Order - [I]Anchorites[/I], sorcerers who have left a university to live as a hermit - [I]Sarabaites[/I], sorcerers who live in small groups - often known as 'covens' - who do not follow an order's rule. The colloquial name for these sorcerers is 'Hedge Wizard'. - [I]Gyrovagues[/I], sorcerers who wander from one place of learning to another, without taking oaths of allegiance to any. They are often considered by the more structured scholars to be not really committed to learning. There are Two basic tenets all sorcerers follow; [I]- Recognise the Scholar.[/I] Sorcerers must recognise the fraternity of wizardry, even if they are opposed to that sorcerer's organisation, religion or other features. Sorcerer's have their own courts which they consider to be above those of the secular and spiritual world. [I]- Wisdom must be hidden.[/I] Sorcerer's must never, ever share spells. Only a Master can give apprentices spells, and usually only in a miserly fashion. Many of the monastic sorcerers spend thier lives with only the few useless spells their masters cave them during their apprenticeship. This is not a ban on [I]finding[/I] spells, however. Oddly enough, some sorcerer's could be considered professional finders of magic, and are known to break into libraries to steal knowledge. The kids of today! Nearly all this is just background, to make the world richer. Play, to me, is enriched if there's structures to circumvent or defy in the world. Return-Path: X-Sender: bozzie99@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 63742 invoked from network); 15 Jun 2009 22:19:01 -0000 X-Received: from unknown (98.137.34.44) by m1.grp.re1.yahoo.com with QMQP; 15 Jun 2009 22:19:01 -0000 X-Received: from unknown (HELO n39b.bullet.mail.sp1.yahoo.com) (66.163.168.153) by mta1.grp.sp2.yahoo.com with SMTP; 15 Jun 2009 22:19:00 -0000 X-Received: from [69.147.65.147] by n39.bullet.mail.sp1.yahoo.com with NNFMP; 15 Jun 2009 22:18:47 -0000 X-Received: from [98.137.34.36] by t10.bullet.mail.sp1.yahoo.com with NNFMP; 15 Jun 2009 22:18:47 -0000 Date: Mon, 15 Jun 2009 22:18:47 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.153 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 203.56.87.254 From: "bottlesorter" Subject: Trollpak for sale X-Yahoo-Group-Post: member; u=354130405; y=GFzpI-lRjV-CJhHF8-0mHQiB1MRTihPLq-0sKiwH7VQBRn9_s40Q X-Yahoo-Profile: bottlesorter Hi all, I am putting my Trollpak up for sale. We are moving house and I ha= ve to economise on space. the auction is here: http://cgi.ebay.com.au/ws/= eBayISAPI.dll?ViewItem&item=3D230349128950&_trkparms=3Dtab%3DSelling Than= ks, Andrew Return-Path: X-Sender: stephenlposey@earthlink.net X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 5438 invoked from network); 15 Jun 2009 22:55:12 -0000 X-Received: from unknown (69.147.108.201) by m1.grp.re1.yahoo.com with QMQP; 15 Jun 2009 22:55:12 -0000 X-Received: from unknown (HELO n41b.bullet.mail.sp1.yahoo.com) (66.163.168.155) by mta2.grp.re1.yahoo.com with SMTP; 15 Jun 2009 22:55:11 -0000 X-Received: from [69.147.65.151] by n41.bullet.mail.sp1.yahoo.com with NNFMP; 15 Jun 2009 22:54:10 -0000 X-Received: from [98.137.34.72] by t5.bullet.mail.sp1.yahoo.com with NNFMP; 15 Jun 2009 22:54:09 -0000 Date: Mon, 15 Jun 2009 22:54:09 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.155 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 146.130.98.139 From: "slposey42" Subject: Re: Trollpak for sale X-Yahoo-Group-Post: member; u=305468616; y=dnrvpoiDboNYcjTzpe7-ktjYY9C3HUwbERHEIMfjov--2Vh- X-Yahoo-Profile: slposey42 --- In rq3@yahoogroups.com, "bottlesorter" wrote: > > Hi all= , > > I am putting my Trollpak up for sale. We are moving house and > I h= ave to economise on space. > > the auction is here: You're a cr= uel man to post mention of such an intriguing item (not to mention some of = your other auctions!) but not ship to the US :-( Stephen Posey stephenlpos= ey@earthlink.net Return-Path: X-Sender: bozzie99@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 92141 invoked from network); 16 Jun 2009 02:30:12 -0000 X-Received: from unknown (69.147.108.202) by m1.grp.sp2.yahoo.com with QMQP; 16 Jun 2009 02:30:12 -0000 X-Received: from unknown (HELO n5-vm6.bullet.mail.sp2.yahoo.com) (67.195.135.101) by mta3.grp.re1.yahoo.com with SMTP; 16 Jun 2009 02:30:11 -0000 X-Received: from [67.195.134.239] by n5.bullet.mail.sp2.yahoo.com with NNFMP; 16 Jun 2009 02:30:01 -0000 X-Received: from [69.147.65.173] by t4.bullet.mail.sp2.yahoo.com with NNFMP; 16 Jun 2009 02:30:01 -0000 X-Received: from [98.137.35.14] by t15.bullet.mail.sp1.yahoo.com with NNFMP; 16 Jun 2009 02:30:00 -0000 Date: Tue, 16 Jun 2009 02:29:57 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 67.195.135.101 X-eGroups-Msg-Info: 1:12:0:0:0 X-Yahoo-Post-IP: 203.56.87.254 From: "bottlesorter" Subject: Re: Trollpak for sale X-Yahoo-Group-Post: member; u=354130405; y=nuCNIVILm5akpctcD6FW6ltcRSXJmA5Dkmqv1fCzInsxxaqSWsCY X-Yahoo-Profile: bottlesorter Steven, I'm happy to post it anywhere. International post can be ruinous, = though. By sea mail to the US is it about AUD19. Air mail, AUD28. Andrew = --- In rq3@yahoogroups.com, "slposey42" wrote: > > --- = In rq3@yahoogroups.com, "bottlesorter" wrote: > > > > Hi all, >= > > > I am putting my Trollpak up for sale. We are moving house and > > = I have to economise on space. > > > > the auction is here: > > = > You're a cruel man to post mention of such an intriguing item (not to men= tion some of your other auctions!) but not ship to the US :-( > > Stephen = Posey > stephenlposey@... > Return-Path: X-Sender: bozzie99@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 92141 invoked from network); 16 Jun 2009 02:30:12 -0000 X-Received: from unknown (69.147.108.202) by m1.grp.sp2.yahoo.com with QMQP; 16 Jun 2009 02:30:12 -0000 X-Received: from unknown (HELO n5-vm6.bullet.mail.sp2.yahoo.com) (67.195.135.101) by mta3.grp.re1.yahoo.com with SMTP; 16 Jun 2009 02:30:11 -0000 X-Received: from [67.195.134.239] by n5.bullet.mail.sp2.yahoo.com with NNFMP; 16 Jun 2009 02:30:01 -0000 X-Received: from [69.147.65.173] by t4.bullet.mail.sp2.yahoo.com with NNFMP; 16 Jun 2009 02:30:01 -0000 X-Received: from [98.137.35.14] by t15.bullet.mail.sp1.yahoo.com with NNFMP; 16 Jun 2009 02:30:00 -0000 Date: Tue, 16 Jun 2009 02:29:57 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 67.195.135.101 X-eGroups-Msg-Info: 1:12:0:0:0 X-Yahoo-Post-IP: 203.56.87.254 From: "bottlesorter" Subject: Re: Trollpak for sale X-Yahoo-Group-Post: member; u=354130405; y=nuCNIVILm5akpctcD6FW6ltcRSXJmA5Dkmqv1fCzInsxxaqSWsCY X-Yahoo-Profile: bottlesorter Steven, I'm happy to post it anywhere. International post can be ruinous, = though. By sea mail to the US is it about AUD19. Air mail, AUD28. Andrew = --- In rq3@yahoogroups.com, "slposey42" wrote: > > --- = In rq3@yahoogroups.com, "bottlesorter" wrote: > > > > Hi all, >= > > > I am putting my Trollpak up for sale. We are moving house and > > = I have to economise on space. > > > > the auction is here: > > = > You're a cruel man to post mention of such an intriguing item (not to men= tion some of your other auctions!) but not ship to the US :-( > > Stephen = Posey > stephenlposey@... > Return-Path: X-Sender: bozzie99@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 7529 invoked from network); 16 Jun 2009 06:03:37 -0000 X-Received: from unknown (69.147.108.201) by m4.grp.re1.yahoo.com with QMQP; 16 Jun 2009 06:03:37 -0000 X-Received: from unknown (HELO n39b.bullet.mail.sp1.yahoo.com) (66.163.168.153) by mta2.grp.re1.yahoo.com with SMTP; 16 Jun 2009 06:03:37 -0000 X-Received: from [69.147.65.149] by n39.bullet.mail.sp1.yahoo.com with NNFMP; 16 Jun 2009 06:02:40 -0000 X-Received: from [98.137.34.184] by t9.bullet.mail.sp1.yahoo.com with NNFMP; 16 Jun 2009 06:02:40 -0000 Date: Tue, 16 Jun 2009 06:02:39 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.153 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 203.56.87.254 From: "bottlesorter" Subject: Re: Trollpak for sale X-Yahoo-Group-Post: member; u=354130405; y=K5EcoBsDLEa_-t3jk6oEH74cUIXjmzMysVR0oJlaIz8RCuuHM6HU X-Yahoo-Profile: bottlesorter Steven, Happy to combine if my toys end up at your house. Keep an eye out = over the next few weeks. As I unpack my library I will be putting up more t= hings. Andrew --- In rq3@yahoogroups.com, "slposey42" wrote: > > I knew that would not be an inconsiderable portion of the cost= , but sometimes I get starry-eyed about an item, y'know? :-/ > > I've had = a couple things sent from Oz before and certainly found that shipping can p= ut a different light on what first seemed like a "bargain". > > I'll fact= or that in to my considerations, I presume you'd combine shipping on multip= le wins? > > Thanks for the reminder. > > Stephen Posey > stephenlposey@.= .. > > > --- In rq3@yahoogroups.com, "bottlesorter" wrote: > = > > > Steven, > > > > I'm happy to post it anywhere. International post ca= n be > > ruinous, though. By sea mail to the US is it about AUD19. > > Ai= r mail, AUD28. > > > > Andrew > > > > --- In rq3@yahoogroups.com, "slpose= y42" wrote: > > > > > > --- In rq3@yahoogroups.com, "bottl= esorter" wrote: > > > > > > > > Hi all, > > > > > > > > I am p= utting my Trollpak up for sale. We are moving house and > > > > I have to = economise on space. > > > > > > > > the auction is here: > > > > = > > > > > You're a cruel man to post mention of such an intriguing item (= not to mention some of your other auctions!) but not ship to the US :-( > >= > > > > Stephen Posey > > > stephenlposey@ > > > > > > Return-Path: X-Sender: rpgstarwizard@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 9755 invoked from network); 1 Sep 2009 18:31:28 -0000 X-Received: from unknown (69.147.108.201) by m4.grp.re1.yahoo.com with QMQP; 1 Sep 2009 18:31:28 -0000 X-Received: from unknown (HELO web59713.mail.ac4.yahoo.com) (76.13.12.209) by mta2.grp.re1.yahoo.com with SMTP; 1 Sep 2009 18:31:28 -0000 X-Received: (qmail 18113 invoked by uid 60001); 1 Sep 2009 18:31:18 -0000 Message-ID: <727832.17316.qm@web59713.mail.ac4.yahoo.com> X-YMail-OSG: Sz7920YVM1mhLARMOiTZYgjWYuH7.S_LB7Py6BCVQE8INgYs.TJkP8Kvs0ab8w8hONRdJPxCPMgOt34YtkC8Ukf5Qfq3.j2Lvw4lkV3TdcdjXdlvKJ982G08d6muMl2Hy.E33o3L6_SsrN1b3TnK8ze_QLZ7kFO2V.JnawMCGitx_kjwU9AAPUeMAwJC.0_URRo2UxcJuV7lsb9jnmx7ye.ks.xeVwItMTlM9P2AMKqyj8BYNRi5vcCRb5iZBN6eS3yzCGr7M3jB5OdiJF76MFKe0YLvYkNfzt4QXcMyvRM5HJs7GuFwd5T294v9VIxY5HJLPfd6tR_EfIQ2 X-Received: from [173.107.215.120] by web59713.mail.ac4.yahoo.com via HTTP; Tue, 01 Sep 2009 11:31:18 PDT X-Mailer: YahooMailRC/1358.27 YahooMailWebService/0.7.338.2 Date: Tue, 1 Sep 2009 11:31:18 -0700 (PDT) To: The_Call_Of_Cthulhu@yahoogroups.com, rqaddicts@yahoogroups.com, rq3@yahoogroups.com MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-727756498-1251829878=:17316" X-Originating-IP: 76.13.12.209 X-eGroups-Msg-Info: 1:12:0:0:0 From: Sam McConnich Subject: looking for demons X-Yahoo-Group-Post: member; u=358422736; y=5vmy_oxmH65yBNNEZnXhujS6kjvv8uoH5Y1plOcL_jlxMybHvZLWbw X-Yahoo-Profile: rpgstarwizard --0-727756498-1251829878=:17316 Content-Type: text/plain; charset=us-ascii i am looking for an article on demons that was in white dwarf any one have a pdf or word document --0-727756498-1251829878=:17316 Content-Type: text/html; charset=us-ascii
    i am looking for an article on demons that was in white dwarf any one have a pdf or word document

    --0-727756498-1251829878=:17316-- Return-Path: X-Sender: stephenlposey@earthlink.net X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 99174 invoked from network); 2 Sep 2009 20:34:49 -0000 X-Received: from unknown (69.147.108.201) by m4.grp.re1.yahoo.com with QMQP; 2 Sep 2009 20:34:49 -0000 X-Received: from unknown (HELO n38b.bullet.mail.sp1.yahoo.com) (66.163.168.152) by mta2.grp.re1.yahoo.com with SMTP; 2 Sep 2009 20:34:49 -0000 X-Received: from [69.147.65.148] by n38.bullet.mail.sp1.yahoo.com with NNFMP; 02 Sep 2009 20:33:44 -0000 X-Received: from [98.137.34.35] by t11.bullet.mail.sp1.yahoo.com with NNFMP; 02 Sep 2009 20:33:44 -0000 Date: Wed, 02 Sep 2009 20:33:43 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <727832.17316.qm@web59713.mail.ac4.yahoo.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.152 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 146.130.116.66 From: "slposey42" Subject: Re: looking for demons X-Yahoo-Group-Post: member; u=305468616; y=nFJNH-AyYulx7pPUXoa-k4utltvErDWquR8JArQK7eb_PP_X X-Yahoo-Profile: slposey42 --- In rq3@yahoogroups.com, Sam McConnich wrote: > > i = am looking for an article on demons that was in white dwarf > any one have= a pdf or word document There were actually two "articles" in the old Whit= e Dwarfs on this topic, a series and then a single article several years la= ter: Issue 44 Dealing with Demons, Part 1 -- Demon Magic (summoning) Issu= e 45 Dealing with Demons, Part 2 -- The Lesser Demons Issue 46 Dealing wi= th Demons, Part 3 -- The Demonic Nobility The Fiend Factory column in Issu= e 48 included D&D stats for the Lesser Demons from issue 45 with some addit= onal details and interesting illustrations for the demon types. Then Issue= 92 included Demons! another take on the same topic with entirely different= demon species. Most folks recall the 44-46 series, so I'm guessing that's= what you're after. I think I may have a scan of the series around somewh= ere, I'll look. Stephen Posey stephenlposey@earthlink.net Return-Path: X-Sender: threedeesix@metrocast.net X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 10332 invoked from network); 2 Sep 2009 21:13:46 -0000 X-Received: from unknown (98.137.34.44) by m2.grp.sp2.yahoo.com with QMQP; 2 Sep 2009 21:13:46 -0000 X-Received: from unknown (HELO proofpoint-cluster.metrocast.net) (65.175.128.136) by mta1.grp.sp2.yahoo.com with SMTP; 2 Sep 2009 21:13:46 -0000 X-Received: from yourxhtr8hvc4p (d-65-175-238-63.cpe.metrocast.net [65.175.238.63]) (authenticated bits=0) by pear.metrocast.net (8.13.8/8.13.8) with ESMTP id n82LDMg5001697 for ; Wed, 2 Sep 2009 21:13:23 GMT To: References: <727832.17316.qm@web59713.mail.ac4.yahoo.com> In-Reply-To: Date: Wed, 2 Sep 2009 17:13:23 -0400 Message-ID: <000301ca2c12$34deca90$9e9c5fb0$@net> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0004_01CA2BF0.ADCD2A90" X-Mailer: Microsoft Office Outlook 12.0 Thread-Index: AcosDNWzjgmF3op4TJKnqm6WAgSgKwABR5jQ Content-Language: en-us X-Proofpoint-Virus-Version: vendor=fsecure engine=1.12.8161:2.4.5,1.2.40,4.0.166 definitions=2009-09-02_09:2009-09-01,2009-09-02,2009-09-02 signatures=0 X-Proofpoint-Spam-Details: rule=notspam policy=default score=0 spamscore=0 ipscore=0 phishscore=0 bulkscore=0 adultscore=0 classifier=spam adjust=0 reason=mlx engine=5.0.0-0908210000 definitions=main-0909020110 X-Originating-IP: 65.175.128.136 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Rodney and Carmen Leary" Subject: RE: [rq3] Re: looking for demons X-Yahoo-Group-Post: member; u=156451392; y=O_UDUX-6L-gpLiu19QscH-kPrlRS0viylapz4Vb8by_jaaWOu9g X-Yahoo-Profile: threedeesix ------=_NextPart_000_0004_01CA2BF0.ADCD2A90 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Let me know if you can't find them, I have scans of all the White Dwarfs containing BRP material. Rod Leary From: rq3@yahoogroups.com [mailto:rq3@yahoogroups.com] On Behalf Of slposey42 Sent: Wednesday, September 02, 2009 4:34 PM To: rq3@yahoogroups.com Subject: [rq3] Re: looking for demons --- In rq3@yahoogroups.com , Sam McConnich wrote: > > i am looking for an article on demons that was in white dwarf > any one have a pdf or word document There were actually two "articles" in the old White Dwarfs on this topic, a series and then a single article several years later: Issue 44 Dealing with Demons, Part 1 -- Demon Magic (summoning) Issue 45 Dealing with Demons, Part 2 -- The Lesser Demons Issue 46 Dealing with Demons, Part 3 -- The Demonic Nobility The Fiend Factory column in Issue 48 included D&D stats for the Lesser Demons from issue 45 with some additonal details and interesting illustrations for the demon types. Then Issue 92 included Demons! another take on the same topic with entirely different demon species. Most folks recall the 44-46 series, so I'm guessing that's what you're after. I think I may have a scan of the series around somewhere, I'll look. Stephen Posey stephenlposey@earthlink.net ------=_NextPart_000_0004_01CA2BF0.ADCD2A90 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable

    Let me know if you can’t find them, I have scan= s of all the White Dwarfs containing BRP material.

    <= p class=3DMsoNormal> 

    Rod Leary

    <= o:p> 

    From:= rq3= @yahoogroups.com [mailto:rq3@yahoogroups.com] On Behalf Of slposey42=
    Sent: Wednesday, September 02, 2009 4:34 PM
    To: rq3@= yahoogroups.com
    Subject: [rq3] Re: looking for demons=

     

     

    --- I= n rq3@yahoogroups.com, Sam McC= onnich wrote:
    >
    > i am looking for = an article on demons that was in white dwarf
    > any one have a pdf o= r word document

    There were actually two "articles" in th= e old White Dwarfs on this topic, a series and then a single article severa= l years later:

    Issue 44 Dealing with Demons, Part 1 -- Demon Magic= (summoning)
    Issue 45 Dealing with Demons, Part 2 -- The Lesser Demons<= br> Issue 46 Dealing with Demons, Part 3 -- The Demonic Nobility

    T= he Fiend Factory column in Issue 48 included D&D stats for the Lesser D= emons from issue 45 with some additonal details and interesting illustratio= ns for the demon types.

    Then Issue 92 included Demons! another tak= e on the same topic with entirely different demon species.

    Most fo= lks recall the 44-46 series, so I'm guessing that's what you're after.
    =
    I think I may have a scan of the series around somewhere, I'll look.<= br>
    Stephen Posey
    stephenlposey@earthlink.net

    ------=_NextPart_000_0004_01CA2BF0.ADCD2A90-- Return-Path: X-Sender: rpgstarwizard@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 98914 invoked from network); 2 Sep 2009 21:26:28 -0000 X-Received: from unknown (98.137.34.46) by m5.grp.re1.yahoo.com with QMQP; 2 Sep 2009 21:26:28 -0000 X-Received: from unknown (HELO n1b.bullet.mail.ac4.yahoo.com) (76.13.13.71) by mta3.grp.sp2.yahoo.com with SMTP; 2 Sep 2009 21:26:28 -0000 X-Received: from [76.13.13.26] by n1.bullet.mail.ac4.yahoo.com with NNFMP; 02 Sep 2009 21:26:17 -0000 X-Received: from [76.13.10.184] by t3.bullet.mail.ac4.yahoo.com with NNFMP; 02 Sep 2009 21:26:17 -0000 X-Received: from [127.0.0.1] by omp125.mail.ac4.yahoo.com with NNFMP; 02 Sep 2009 21:26:17 -0000 X-Yahoo-Newman-Property: ymail-3 X-Yahoo-Newman-Id: 191976.11869.bm@omp125.mail.ac4.yahoo.com X-Received: (qmail 5853 invoked by uid 60001); 2 Sep 2009 21:26:17 -0000 Message-ID: <917342.99486.qm@web59711.mail.ac4.yahoo.com> X-YMail-OSG: 3qXC7gkVM1mJ1ZO9_zWwvEEt2XfXpsfMz01AlCXSaQ7S81p3MezGkcBMaavCdkGWKFrkMfWPfqTGcd7WnTRW2pCpUyJFMbaT397eXgNBKXCVoEhtbV7nq4F2v7KaNsfeqgdOVm0pbYklEdzGS8QKMYgAYSl1fHvbs8AcUeGWsei7i5giWNC2bM0GwDZ.dYF8E44O8qHZyJfYEGpp7C19LY1RNK4O21tlVeGFqwuk_SLBL14WxXmLy_sVS8m1hs3Ygk9t8lzVd1ZdZY8iEA2A_O2bwG5sNwxTcDiwpeUGD_9Wtn3JL8gNfKVPbLB3SWcJsFPWIVmBNKJLavp2Nx6lAScbpSOE8v4S7X8.xT0aUyjcIKmccETCRTu3fbYPyBjO16CKxQGQ9g-- X-Received: from [173.107.182.178] by web59711.mail.ac4.yahoo.com via HTTP; Wed, 02 Sep 2009 14:26:16 PDT X-Mailer: YahooMailRC/1358.27 YahooMailWebService/0.7.338.2 References: Date: Wed, 2 Sep 2009 14:26:16 -0700 (PDT) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-78862791-1251926776=:99486" X-Originating-IP: 76.13.13.71 X-eGroups-Msg-Info: 1:12:0:0:0 From: Sam McConnich Subject: Re: [rq3] Re: looking for demons X-Yahoo-Group-Post: member; u=358422736; y=h6IDnJIChs1Frl7jzH-RdxJ2dUHlwIePUB9KbNXItVd9Nkz_uRFnpQ X-Yahoo-Profile: rpgstarwizard --0-78862791-1251926776=:99486 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable i only knew of the three part series, but would be interested in either or = BOTH!!! thanks, working on a scifantasy race __________________________= ______ From: slposey42 To: rq3@yahoogroups.co= m Sent: Wednesday, September 2, 2009 4:33:43 PM Subject: [rq3] Re: looking = for demons =A0 --- In rq3@yahoogroups. com, Sam McConnich wrote: > > i am looking for an article on demons that was in white dw= arf > any one have a pdf or word document There were actually two "articl= es" in the old White Dwarfs on this topic, a series and then a single artic= le several years later: Issue 44 Dealing with Demons, Part 1 -- Demon Magi= c (summoning) Issue 45 Dealing with Demons, Part 2 -- The Lesser Demons Iss= ue 46 Dealing with Demons, Part 3 -- The Demonic Nobility The Fiend Factor= y column in Issue 48 included D&D stats for the Lesser Demons from issue 45= with some additonal details and interesting illustrations for the demon ty= pes. Then Issue 92 included Demons! another take on the same topic with en= tirely different demon species. Most folks recall the 44-46 series, so I'm= guessing that's what you're after. I think I may have a scan of the seri= es around somewhere, I'll look. Stephen Posey stephenlposey@ earthlink. ne= t --0-78862791-1251926776=:99486 Content-Type: text/html; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable
    i only knew of the three part series, but would be int= erested in either or BOTH!!!
    thanks, working on a scifantasy rac= e


    From: slposey42 <= stephenlposey@earthlink.net>
    To:= rq3@yahoogroups.com
    Sen= t: Wednesday, September 2, 2009 4:33:43 PM
    Subject: [rq3] Re: looking for demons

     
    --- In rq3@yahoogroups. com, Sam= McConnich wrote:
    >
    > i am looking f= or an article on demons that was in white dwarf
    > any one have a pdf= or word document

    There were actually two "articles" in the old Whit= e Dwarfs on this topic, a series and then a single article several years la= ter:

    Issue 44 Dealing with Demons, Part 1 -- Demon Magic (summoning)=
    Issue 45 Dealing with Demons, Part 2 -- The Lesser Demons
    Issue 46 D= ealing with Demons, Part 3 -- The Demonic Nobility

    The Fiend Factory= column in Issue 48 included D&D stats for the Lesser Demons from issue= 45 with some additonal details and interesting illustrations for the demon= types.

    Then Issue 92 included Demons! another take on the same topi= c with entirely different demon species.

    Most folks recall the 44-4= 6 series, so I'm guessing that's what you're after.

    I think I may h= ave a scan of the series around somewhere, I'll look.

    Stephen Posey<= BR>stephenlposey@ e= arthlink. net


    --0-78862791-1251926776=:99486-- Return-Path: X-Sender: stephenlposey@earthlink.net X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 74983 invoked from network); 3 Sep 2009 20:54:05 -0000 X-Received: from unknown (69.147.108.200) by m6.grp.re1.yahoo.com with QMQP; 3 Sep 2009 20:54:05 -0000 X-Received: from unknown (HELO n40b.bullet.mail.sp1.yahoo.com) (66.163.168.154) by mta1.grp.re1.yahoo.com with SMTP; 3 Sep 2009 20:54:04 -0000 X-Received: from [69.147.65.172] by n40.bullet.mail.sp1.yahoo.com with NNFMP; 03 Sep 2009 20:54:00 -0000 X-Received: from [98.137.34.73] by t14.bullet.mail.sp1.yahoo.com with NNFMP; 03 Sep 2009 20:54:00 -0000 Date: Thu, 03 Sep 2009 20:53:58 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <917342.99486.qm@web59711.mail.ac4.yahoo.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.154 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 146.130.111.253 From: "slposey42" Subject: Re: looking for demons X-Yahoo-Group-Post: member; u=305468616; y=UIrWFj4JxF-4WqA4ceLA2HVS1n6f6aCvhBS8q7r29spenWs5 X-Yahoo-Profile: slposey42 --- In rq3@yahoogroups.com, Sam McConnich wrote: > > i = only knew of the three part series, but would be interested in > either or = BOTH!!! > thanks, working on a scifantasy race Hey, Found the scans, the= y need a little cleanup to get the OCR right. I should be able to post them= this weekend. Hope that's satisfactory. Stephen Posey stephenlposey@eart= hlink.net Return-Path: X-Sender: stephenlposey@earthlink.net X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 75164 invoked from network); 3 Sep 2009 20:54:13 -0000 X-Received: from unknown (98.137.34.45) by m6.grp.re1.yahoo.com with QMQP; 3 Sep 2009 20:54:13 -0000 X-Received: from unknown (HELO n42b.bullet.mail.sp1.yahoo.com) (66.163.168.156) by mta2.grp.sp2.yahoo.com with SMTP; 3 Sep 2009 20:54:13 -0000 X-Received: from [69.147.65.149] by n42.bullet.mail.sp1.yahoo.com with NNFMP; 03 Sep 2009 20:54:01 -0000 X-Received: from [98.137.34.32] by t9.bullet.mail.sp1.yahoo.com with NNFMP; 03 Sep 2009 20:54:01 -0000 Date: Thu, 03 Sep 2009 20:53:58 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <917342.99486.qm@web59711.mail.ac4.yahoo.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.156 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 146.130.111.253 From: "slposey42" Subject: Re: looking for demons X-Yahoo-Group-Post: member; u=305468616; y=uL09DohpgBbYluQOha4pNyEGNPV9sBYODfBGKW2RFbo4-ozQ X-Yahoo-Profile: slposey42 --- In rq3@yahoogroups.com, Sam McConnich wrote: > > i = only knew of the three part series, but would be interested in > either or = BOTH!!! > thanks, working on a scifantasy race Hey, Found the scans, the= y need a little cleanup to get the OCR right. I should be able to post them= this weekend. Hope that's satisfactory. Stephen Posey stephenlposey@eart= hlink.net Return-Path: X-Sender: rpgstarwizard@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 9407 invoked from network); 3 Sep 2009 22:01:19 -0000 X-Received: from unknown (98.137.34.45) by m3.grp.sp2.yahoo.com with QMQP; 3 Sep 2009 22:01:19 -0000 X-Received: from unknown (HELO n1b.bullet.mail.ac4.yahoo.com) (76.13.13.71) by mta2.grp.sp2.yahoo.com with SMTP; 3 Sep 2009 22:01:19 -0000 X-Received: from [76.13.13.26] by n1.bullet.mail.ac4.yahoo.com with NNFMP; 03 Sep 2009 22:01:04 -0000 X-Received: from [76.13.10.184] by t3.bullet.mail.ac4.yahoo.com with NNFMP; 03 Sep 2009 22:01:04 -0000 X-Received: from [127.0.0.1] by omp125.mail.ac4.yahoo.com with NNFMP; 03 Sep 2009 22:01:04 -0000 X-Yahoo-Newman-Property: ymail-3 X-Yahoo-Newman-Id: 795247.48040.bm@omp125.mail.ac4.yahoo.com X-Received: (qmail 15338 invoked by uid 60001); 3 Sep 2009 22:01:04 -0000 Message-ID: <182915.7882.qm@web59712.mail.ac4.yahoo.com> X-YMail-OSG: 1Wc0I3wVM1lE1kdXww1hiETtnX6GCn9XSq7Ap6_3razscSjXtRMS8PbRU75Y3tn15oueL1mfP5a.3lEajJ5fQBHAn6jEbmOid5N9Z8Q04Tz0N.XeEcp7MevK2gG1yekisXkBjS2Fb2x53mgibfydOzK3sk27rQ7BSmPO0gvn_KWnpq5ougBWj0Kbo9VFlaFL3Tglahe6sfFp5Z4GJLFA4vAmnXSFSSo96yTOI.ga3L0fqFzuPA.Khs19l5VhJ9HfjtlSNDlPq5E3Vl4oracQEx0_eCImk6qsBZjABXDPS99BVRYwnAX9ahkfkgExdvPyrwXE6Z7aqcV_1aW2X3edVkvCDlWUNGpvapC5WKhvc6U- X-Received: from [173.121.105.0] by web59712.mail.ac4.yahoo.com via HTTP; Thu, 03 Sep 2009 15:01:03 PDT X-Mailer: YahooMailRC/1358.27 YahooMailWebService/0.7.338.2 References: Date: Thu, 3 Sep 2009 15:01:03 -0700 (PDT) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-1643599250-1252015263=:7882" X-Originating-IP: 76.13.13.71 X-eGroups-Msg-Info: 1:12:0:0:0 From: Sam McConnich Subject: Re: [rq3] Re: looking for demons X-Yahoo-Group-Post: member; u=358422736; y=faXwCFr3zDQ3gAnVAwISK3am1SYa66912C5ZSq9hZ_KUBgcHAj-C_Q X-Yahoo-Profile: rpgstarwizard --0-1643599250-1252015263=:7882 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable great fortune upon you and yours, ________________________________ Fro= m: slposey42 To: rq3@yahoogroups.com Sent: Th= ursday, September 3, 2009 4:53:58 PM Subject: [rq3] Re: looking for demons = =A0 --- In rq3@yahoogroups. com, Sam McConnich wrote= : > > i only knew of the three part series, but would be interested in > ei= ther or BOTH!!! > thanks, working on a scifantasy race Hey, Found the sc= ans, they need a little cleanup to get the OCR right. I should be able to p= ost them this weekend. Hope that's satisfactory. Stephen Posey stephenlpo= sey@ earthlink. net --0-1643599250-1252015263=:7882 Content-Type: text/html; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable
    great fortune upon you and yours,


    From: slposey42
    To: rq3@yahoo= groups.com
    Sent: Thursda= y, September 3, 2009 4:53:58 PM
    Sub= ject: [rq3] Re: looking for demons

     

    --- In rq3@yahoogroups. com, Sam McConnich wrote:
    >
    > i only knew of the three part series= , but would be interested in
    > either or BOTH!!!
    > thanks, wor= king on a scifantasy race

    Hey,

    Found the scans, they need a l= ittle cleanup to get the OCR right. I should be able to post them this week= end.

    Hope that's satisfactory.

    Stephen Posey
    stephenlposey@ earthlink. net=


    --0-1643599250-1252015263=:7882-- Return-Path: Received: (qmail 54891 invoked from network); 5 Sep 2009 19:30:02 -0000 Received: from unknown (69.147.108.202) by m1.grp.re1.yahoo.com with QMQP; 5 Sep 2009 19:30:02 -0000 Received: from unknown (HELO n41b.bullet.mail.sp1.yahoo.com) (66.163.168.155) by mta3.grp.re1.yahoo.com with SMTP; 5 Sep 2009 19:30:02 -0000 DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=yahoogroups.com; s=lima; t=1252178989; bh=rj1x4xkHjbBPcpJa4Izg9LczCJ5Yq+aKYD/rsVH8Plg=; h=Received:Received:Date:Message-ID:X-Yahoo-Newman-Property:X-eGroups-Auth:X-eGroups-Application:X-Yahoo-Group-Post:From:To:Subject:MIME-Version:Content-Type:Content-Transfer-Encoding; b=sLak4P5tyTx9bejv8DKxKI30nuhcfCgb3XfoOMshhSdQpiXBTG2vQ7gFMLhL6t0l+Mo1FhLGFShYK15/xaoEZAtPGGorUsYKA+k/xecrZ+JRUURGTK4WFFDFhnBMvuOV Received: from [69.147.65.174] by n41.bullet.mail.sp1.yahoo.com with NNFMP; 05 Sep 2009 19:29:49 -0000 Received: from [98.137.34.184] by t12.bullet.mail.sp1.yahoo.com with NNFMP; 05 Sep 2009 19:29:49 -0000 Date: 5 Sep 2009 19:29:49 -0000 Message-ID: <1252178989.20316.45677.w8@yahoogroups.com> X-Yahoo-Newman-Property: groups-system X-eGroups-Application: files X-Yahoo-Group-Post: system From: rq3@yahoogroups.com To: rq3@yahoogroups.com Subject: New file uploaded to rq3 MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the rq3 group. File : /Demons and Otherworld Critters/WD - Dealing with Demons.pdf Uploaded by : slposey42 Description : Dealing with Demons article series from White Dwarf #44-48 You can access this file at the URL: http://groups.yahoo.com/group/rq3/files/Demons%20and%20Otherworld%20Critters/WD%20-%20Dealing%20with%20Demons.pdf To learn more about file sharing for your group, please visit: http://help.yahoo.com/l/us/yahoo/groups/original/general.htmlfiles Regards, slposey42 Return-Path: X-Sender: stephenlposey@earthlink.net X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 26772 invoked from network); 5 Sep 2009 19:33:33 -0000 X-Received: from unknown (69.147.108.202) by m3.grp.sp2.yahoo.com with QMQP; 5 Sep 2009 19:33:33 -0000 X-Received: from unknown (HELO n46b.bullet.mail.sp1.yahoo.com) (66.163.168.160) by mta3.grp.re1.yahoo.com with SMTP; 5 Sep 2009 19:33:33 -0000 X-Received: from [69.147.65.171] by n46.bullet.mail.sp1.yahoo.com with NNFMP; 05 Sep 2009 19:32:34 -0000 X-Received: from [98.137.34.34] by t13.bullet.mail.sp1.yahoo.com with NNFMP; 05 Sep 2009 19:32:34 -0000 Date: Sat, 05 Sep 2009 19:32:32 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <182915.7882.qm@web59712.mail.ac4.yahoo.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.160 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 68.165.29.68 From: "slposey42" Subject: Re: looking for demons X-Yahoo-Group-Post: member; u=305468616; y=g8H9IyZNs0lPG9Fhlsjf8bTZIPKDd1fMvLtNW62aNAk1wmex X-Yahoo-Profile: slposey42 I've just uploaded my scans of the old White Dwarf Demon articles into a ne= w folder in the files section: "Demons and Otherworld Critters". If anyo= ne spots a typo or bad OCR, please LMK. Enjoy! Stephen Posey stephenlpose= y@earthlink.net --- In rq3@yahoogroups.com, Sam McConnich wrote: > > great fortune upon you and yours, > > ___________________= _____________ > From: slposey42 > To: rq3@yahoogroups.c= om > Sent: Thursday, September 3, 2009 4:53:58 PM > Subject: [rq3] Re: look= ing for demons > > =A0 > --- In rq3@yahoogroups. com, Sam McConnich > wrote: > > > > i only knew of the three part series, but= would be interested in > > either or BOTH!!! > > thanks, working on a sci= fantasy race > > Hey, > > Found the scans, they need a little cleanup to = get the OCR > right. I should be able to post them this weekend. > > Hope= that's satisfactory. > > Stephen Posey > stephenlposey@ earthlink. net = Return-Path: X-Sender: christopher.helton@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 53174 invoked from network); 5 Sep 2009 19:43:52 -0000 X-Received: from unknown (98.137.34.45) by m1.grp.sp2.yahoo.com with QMQP; 5 Sep 2009 19:43:52 -0000 X-Received: from unknown (HELO n40b.bullet.mail.sp1.yahoo.com) (66.163.168.154) by mta2.grp.sp2.yahoo.com with SMTP; 5 Sep 2009 19:43:52 -0000 X-Received: from [69.147.65.149] by n40.bullet.mail.sp1.yahoo.com with NNFMP; 05 Sep 2009 19:43:48 -0000 X-Received: from [98.137.34.33] by t9.bullet.mail.sp1.yahoo.com with NNFMP; 05 Sep 2009 19:43:48 -0000 Date: Sat, 05 Sep 2009 19:43:46 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.154 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 70.126.165.213 From: "cjh_cleveland" Subject: Re: looking for demons X-Yahoo-Group-Post: member; u=309525260; y=f9G7CQr6Rmg2I8TbZaH_DxmyZoJYEFfDGaF9aJMqt9VWzCKE-_9QQw X-Yahoo-Profile: cjh_cleveland --- In rq3@yahoogroups.com, "slposey42" wrote: > > I've= just uploaded my scans of the old White Dwarf Demon articles > into a new= folder in the files section: "Demons and Otherworld > Critters". > > I= f anyone spots a typo or bad OCR, please LMK. > The PDFs don't work, I bl= ame Yahoo as the culprit most likely. Can I suggest just putting them up in= a .zip file? Chris Return-Path: X-Sender: rpgstarwizard@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 54613 invoked from network); 5 Sep 2009 20:43:34 -0000 X-Received: from unknown (69.147.108.201) by m5.grp.sp2.yahoo.com with QMQP; 5 Sep 2009 20:43:34 -0000 X-Received: from unknown (HELO web59716.mail.ac4.yahoo.com) (76.13.12.227) by mta2.grp.re1.yahoo.com with SMTP; 5 Sep 2009 20:43:34 -0000 X-Received: (qmail 42802 invoked by uid 60001); 5 Sep 2009 20:43:33 -0000 Message-ID: <904690.41723.qm@web59716.mail.ac4.yahoo.com> X-YMail-OSG: o0FxDuoVM1nH50Z0iJJiB_az1_rDhGDHFjgaaG0Y.WKV3AIwa0u_8PhptJ7rQQOXiIvZiBtyrx1wl0RVwghPJxZq9zpMHv7QvRTpIIyI4SDqRRR7PtyXSiYfqK7cVuo76uFBvipO5B0uRyLtb.Wq_JOjrQ6qAnLvrGC789ScJg3jWpWeAe6OrxAkucExJsjNd_sUqbokcEYTByQnQ7ncswGeobplm1.vnR_sVpaBSpamv7sEWT6Sr0L.nxolBvWbUwddTDSHifPEEbS_IqOI.zI_imw2nWCcJ9t5nJy7kIjqnJkteeBdQIV1niAunHsF99bgcJFmlqdI3MGe0QTSSv_ddJ0kCJh5ULA7.iIRZY6GwABQ9keUZw-- X-Received: from [70.9.115.11] by web59716.mail.ac4.yahoo.com via HTTP; Sat, 05 Sep 2009 13:43:33 PDT X-Mailer: YahooMailRC/1358.27 YahooMailWebService/0.7.338.2 References: Date: Sat, 5 Sep 2009 13:43:33 -0700 (PDT) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-1973230292-1252183413=:41723" X-Originating-IP: 76.13.12.227 X-eGroups-Msg-Info: 1:12:0:0:0 From: Sam McConnich Subject: Re: [rq3] Re: looking for demons X-Yahoo-Group-Post: member; u=358422736; y=NxSPYVHc7ZmFmVKKWiBgPqgzbOF34GnlAvQoBvuSVO39_ARdihiYIQ X-Yahoo-Profile: rpgstarwizard --0-1973230292-1252183413=:41723 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable i downloaded to my choasium megafile, they work fine for me ___________= _____________________ From: cjh_cleveland To= : rq3@yahoogroups.com Sent: Saturday, September 5, 2009 3:43:46 PM Subject:= [rq3] Re: looking for demons =A0 --- In rq3@yahoogroups. com, "slposey42= " wrote: > > I've just uploaded my scans of the old Wh= ite Dwarf Demon articles > into a new folder in the files section: "Demons= and Otherworld > Critters". > > If anyone spots a typo or bad OCR, plea= se LMK. > The PDFs don't work, I blame Yahoo as the culprit most likely. = Can I suggest just putting them up in a .zip file? Chris --0-1973230292-1252183413=:41723 Content-Type: text/html; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable
    --0-1973230292-1252183413=:41723-- Return-Path: X-Sender: christopher.helton@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 34949 invoked from network); 5 Sep 2009 20:49:39 -0000 X-Received: from unknown (98.137.34.44) by m3.grp.re1.yahoo.com with QMQP; 5 Sep 2009 20:49:39 -0000 X-Received: from unknown (HELO n44d.bullet.mail.sp1.yahoo.com) (66.163.169.158) by mta1.grp.sp2.yahoo.com with SMTP; 5 Sep 2009 20:49:39 -0000 X-Received: from [69.147.65.173] by n44.bullet.mail.sp1.yahoo.com with NNFMP; 05 Sep 2009 20:49:33 -0000 X-Received: from [98.137.34.34] by t15.bullet.mail.sp1.yahoo.com with NNFMP; 05 Sep 2009 20:49:33 -0000 Date: Sat, 05 Sep 2009 20:49:32 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <904690.41723.qm@web59716.mail.ac4.yahoo.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.169.158 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 70.126.165.213 From: "cjh_cleveland" Subject: Re: looking for demons X-Yahoo-Group-Post: member; u=309525260; y=DoRAGM-nw0EkK7uwqc-KZBWeFZOuFIEEGRi936bp9nVTOBuMdzQfPQ X-Yahoo-Profile: cjh_cleveland --- In rq3@yahoogroups.com, Sam McConnich wrote: > > i = downloaded to my choasium megafile, they work fine for me > I obviously m= ade it up, and I'm happy for you. Yahoo is notorious for being iffy with PD= Fs, and since I tried with both Firefox and IE I'll assume the problem isn'= t on my end. Chris Return-Path: X-Sender: stephenlposey@earthlink.net X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 5638 invoked from network); 5 Sep 2009 22:38:21 -0000 X-Received: from unknown (69.147.108.200) by m4.grp.re1.yahoo.com with QMQP; 5 Sep 2009 22:38:21 -0000 X-Received: from unknown (HELO n41b.bullet.mail.sp1.yahoo.com) (66.163.168.155) by mta1.grp.re1.yahoo.com with SMTP; 5 Sep 2009 22:38:21 -0000 X-Received: from [69.147.65.171] by n41.bullet.mail.sp1.yahoo.com with NNFMP; 05 Sep 2009 22:37:10 -0000 X-Received: from [98.137.34.73] by t13.bullet.mail.sp1.yahoo.com with NNFMP; 05 Sep 2009 22:37:10 -0000 Date: Sat, 05 Sep 2009 22:37:09 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.155 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 68.165.29.68 From: "slposey42" Subject: Re: looking for demons X-Yahoo-Group-Post: member; u=305468616; y=__imdyzCutLaEze4yiSPdXU_HEEWAD3gt_fgyLo8ITm7Evpx X-Yahoo-Profile: slposey42 --- In rq3@yahoogroups.com, "cjh_cleveland" wrote:= > > --- In rq3@yahoogroups.com, Sam McConnich wrote: > > = > > i downloaded to my choasium megafile, they work fine for me > > > > I= obviously made it up, and I'm happy for you. Yahoo is > notorious for bei= ng iffy with PDFs, and since I tried with > both Firefox and IE I'll assum= e the problem isn't on my end. > > Chris Dude, no need to get testy, I'm = sure Sam was just offering data points on the problem not accusing you of a= nything. Anyhoo, I've uploaded a zipped up version as you asked. LMK if = you still have problems. Stephen Posey stephenlposey@earthlink.net Return-Path: X-Sender: stephenlposey@earthlink.net X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 5638 invoked from network); 5 Sep 2009 22:38:21 -0000 X-Received: from unknown (69.147.108.200) by m4.grp.re1.yahoo.com with QMQP; 5 Sep 2009 22:38:21 -0000 X-Received: from unknown (HELO n41b.bullet.mail.sp1.yahoo.com) (66.163.168.155) by mta1.grp.re1.yahoo.com with SMTP; 5 Sep 2009 22:38:21 -0000 X-Received: from [69.147.65.171] by n41.bullet.mail.sp1.yahoo.com with NNFMP; 05 Sep 2009 22:37:10 -0000 X-Received: from [98.137.34.73] by t13.bullet.mail.sp1.yahoo.com with NNFMP; 05 Sep 2009 22:37:10 -0000 Date: Sat, 05 Sep 2009 22:37:09 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.155 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 68.165.29.68 From: "slposey42" Subject: Re: looking for demons X-Yahoo-Group-Post: member; u=305468616; y=__imdyzCutLaEze4yiSPdXU_HEEWAD3gt_fgyLo8ITm7Evpx X-Yahoo-Profile: slposey42 --- In rq3@yahoogroups.com, "cjh_cleveland" wrote:= > > --- In rq3@yahoogroups.com, Sam McConnich wrote: > > = > > i downloaded to my choasium megafile, they work fine for me > > > > I= obviously made it up, and I'm happy for you. Yahoo is > notorious for bei= ng iffy with PDFs, and since I tried with > both Firefox and IE I'll assum= e the problem isn't on my end. > > Chris Dude, no need to get testy, I'm = sure Sam was just offering data points on the problem not accusing you of a= nything. Anyhoo, I've uploaded a zipped up version as you asked. LMK if = you still have problems. Stephen Posey stephenlposey@earthlink.net Return-Path: X-Sender: earlster69@yahoo.co.uk X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 31639 invoked from network); 7 Sep 2009 11:53:41 -0000 X-Received: from unknown (98.137.34.44) by m8.grp.re1.yahoo.com with QMQP; 7 Sep 2009 11:53:41 -0000 X-Received: from unknown (HELO n44d.bullet.mail.sp1.yahoo.com) (66.163.169.158) by mta1.grp.sp2.yahoo.com with SMTP; 7 Sep 2009 11:53:41 -0000 X-Received: from [69.147.65.147] by n44.bullet.mail.sp1.yahoo.com with NNFMP; 07 Sep 2009 11:53:35 -0000 X-Received: from [98.137.34.73] by t10.bullet.mail.sp1.yahoo.com with NNFMP; 07 Sep 2009 11:53:34 -0000 Date: Mon, 07 Sep 2009 11:53:33 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.169.158 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 77.98.224.196 From: "earlster69" Subject: Thunder Egg X-Yahoo-Group-Post: member; u=323450077; y=x3oYeW1EChDVd7u2xFLtcQgrmpJyQgK_m0ZHHdNQKjD664C01Q X-Yahoo-Profile: earlster69 Hey guys, I've been a long time ghost here, I've been falling in and out of= Glorantha for 20 years between life events. I've been running a long camp= aign and I've stumbled on a problem. In Beyond Pavis, one of Ian Thompsons = great zines, I've came accross an item that I just cant work out the stats = for, since its in HW format. I know it was published in Dramatic Prax but I= 've never been able to get my hands on that no matter how hard I've tried a= nd was wondering if somone had the RQ 3 stats for it that they could let me= know? Nice to know Im not the only person who still loves RQ3 :) Earl = Return-Path: X-Sender: soltakss@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 92341 invoked from network); 8 Sep 2009 16:10:19 -0000 X-Received: from unknown (69.147.108.202) by m3.grp.sp2.yahoo.com with QMQP; 8 Sep 2009 16:10:19 -0000 X-Received: from unknown (HELO n4-vm6.bullet.mail.sp2.yahoo.com) (67.195.135.100) by mta3.grp.re1.yahoo.com with SMTP; 8 Sep 2009 16:10:18 -0000 X-Received: from [67.195.134.49] by n4.bullet.mail.sp2.yahoo.com with NNFMP; 08 Sep 2009 16:09:53 -0000 X-Received: from [69.147.65.172] by t2.bullet.mail.sp2.yahoo.com with NNFMP; 08 Sep 2009 16:09:53 -0000 X-Received: from [98.137.34.184] by t14.bullet.mail.sp1.yahoo.com with NNFMP; 08 Sep 2009 16:09:53 -0000 Date: Tue, 08 Sep 2009 16:09:51 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 67.195.135.100 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 91.110.255.167 From: "soltakss" Subject: Re: Thunder Egg X-Yahoo-Group-Post: member; u=56019393; y=CAggiUo_bTkOt5Q1jn-TI1Nz2hp-1X-DO9_d192jNns9PWg X-Yahoo-Profile: soltakss Earl: > I've been running a long campaign and I've stumbled on a problem. = In Beyond Pavis, one of Ian Thompsons great zines, I've came accross an ite= m that I just cant work out the stats for, since its in HW format. I know i= t was published in Dramatic Prax but I've never been able to get my hands o= n that no matter how hard I've tried and was wondering if somone had the RQ= 3 stats for it that they could let me know? I have uploaded the page at h= ttp://games.groups.yahoo.com/group/rq3/files/Scans/thundereggs.pdf - it mig= ht break copyright so it might have to be deleted again. See Ya Simon = Return-Path: X-Sender: earlster69@yahoo.co.uk X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 19813 invoked from network); 9 Sep 2009 07:20:20 -0000 X-Received: from unknown (69.147.108.201) by m8.grp.re1.yahoo.com with QMQP; 9 Sep 2009 07:20:20 -0000 X-Received: from unknown (HELO n37b.bullet.mail.sp1.yahoo.com) (66.163.168.151) by mta2.grp.re1.yahoo.com with SMTP; 9 Sep 2009 07:20:19 -0000 X-Received: from [69.147.65.174] by n37.bullet.mail.sp1.yahoo.com with NNFMP; 09 Sep 2009 07:20:07 -0000 X-Received: from [98.137.34.34] by t12.bullet.mail.sp1.yahoo.com with NNFMP; 09 Sep 2009 07:20:07 -0000 Date: Wed, 09 Sep 2009 07:20:07 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.151 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 77.98.224.196 From: "earlster69" Subject: Re: Thunder Egg X-Yahoo-Group-Post: member; u=323450077; y=i1RTFUE2Pcx0y9szlHZ18pXGw9FnaJGkeGbEwQ5Uj3lTUn3SUA X-Yahoo-Profile: earlster69 > > I have uploaded the page at http://games.groups.yahoo.com/group/rq3/f= iles/Scans/thundereggs.pdf - it might break copyright so it might have to b= e deleted again. > > See Ya > > Simon > Thanks Simon, exactly what I wa= s looking for. Glad to see your still an RQ/Glorantha guru mate :) Return-Path: X-Sender: ndm230867@yahoo.co.uk X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 8041 invoked from network); 9 Sep 2009 10:00:31 -0000 X-Received: from unknown (98.137.34.45) by m4.grp.re1.yahoo.com with QMQP; 9 Sep 2009 10:00:31 -0000 X-Received: from unknown (HELO n43d.bullet.mail.sp1.yahoo.com) (66.163.169.157) by mta2.grp.sp2.yahoo.com with SMTP; 9 Sep 2009 10:00:31 -0000 X-Received: from [69.147.65.147] by n43.bullet.mail.sp1.yahoo.com with NNFMP; 09 Sep 2009 09:59:51 -0000 X-Received: from [98.137.34.33] by t10.bullet.mail.sp1.yahoo.com with NNFMP; 09 Sep 2009 09:59:51 -0000 Date: Wed, 09 Sep 2009 09:59:50 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.169.157 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 82.195.166.195 From: "ndm230867" Subject: Re: Thunder Egg X-Yahoo-Group-Post: member; u=208286975; y=JxkvPFNEVtPEa051e_J115RTE81nQdSzY25qnoPoNEt64n1K X-Yahoo-Profile: ndm230867 >I have uploaded the page at >http://games.groups.yahoo.com/group/rq3/files= /Scans/thundereggs.pdf - >it might break copyright so it might have to be d= eleted again. My own preference would be that we should get definite conse= nt from the copyright holder to host such material. And ideally we should g= et consent BEFORE posting it ;-) Cheers, Nick Middleton Return-Path: X-Sender: soltakss@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 98757 invoked from network); 9 Sep 2009 20:31:01 -0000 X-Received: from unknown (98.137.34.46) by m4.grp.sp2.yahoo.com with QMQP; 9 Sep 2009 20:31:01 -0000 X-Received: from unknown (HELO n44d.bullet.mail.sp1.yahoo.com) (66.163.169.158) by mta3.grp.sp2.yahoo.com with SMTP; 9 Sep 2009 20:31:01 -0000 X-Received: from [69.147.65.151] by n44.bullet.mail.sp1.yahoo.com with NNFMP; 09 Sep 2009 20:30:59 -0000 X-Received: from [98.137.34.33] by t5.bullet.mail.sp1.yahoo.com with NNFMP; 09 Sep 2009 20:30:59 -0000 Date: Wed, 09 Sep 2009 20:30:58 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.169.158 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 91.110.255.167 From: "soltakss" Subject: Re: Thunder Egg X-Yahoo-Group-Post: member; u=56019393; y=mhvg8V-UTYsyBINsv4GVPQ-Cz4N8iBz902kwMoHEjI1zcuU X-Yahoo-Profile: soltakss Nick Middleton: > My own preference would be that we should get definite co= nsent from > the copyright holder to host such material. And ideally we sh= ould get > consent BEFORE posting it ;-) Stephen Martin is unlikely to gi= ve permission for anything RuneQuesty, unfortunately. However, we seem to h= ave always got on fairly well, so I doubt if he'd mind this once. But, poi= nt taken, and I will delete it. By the way, if anyone else needs copies of= obscure articles, it might be worth contacting me ... See Ya Simon Return-Path: X-Sender: hansenbol@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 33404 invoked from network); 19 Sep 2009 18:47:14 -0000 X-Received: from unknown (69.147.108.201) by m2.grp.sp2.yahoo.com with QMQP; 19 Sep 2009 18:47:14 -0000 X-Received: from unknown (HELO n39b.bullet.mail.sp1.yahoo.com) (66.163.168.153) by mta2.grp.re1.yahoo.com with SMTP; 19 Sep 2009 18:47:14 -0000 X-Received: from [69.147.65.148] by n39.bullet.mail.sp1.yahoo.com with NNFMP; 19 Sep 2009 18:47:12 -0000 X-Received: from [98.137.34.34] by t11.bullet.mail.sp1.yahoo.com with NNFMP; 19 Sep 2009 18:47:12 -0000 Date: Sat, 19 Sep 2009 18:47:11 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.153 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 217.14.10.12 From: "hansenbol" Subject: howdy X-Yahoo-Group-Post: member; u=414788539; y=QzFOpz2DlCg0kfjlJa0NMhn2Er_YHR55MWyRHbb5wlr3qYVE X-Yahoo-Profile: hansenbol heloo to you all could anyone be helpful with a scan of tradetalk 8, as its= long out of print and doesent seem to come back and its the only one im mi= ssing Return-Path: X-Sender: bo.rosen@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 78025 invoked from network); 20 Sep 2009 05:06:19 -0000 X-Received: from unknown (98.137.34.44) by m4.grp.sp2.yahoo.com with QMQP; 20 Sep 2009 05:06:19 -0000 X-Received: from unknown (HELO mail-ew0-f217.google.com) (209.85.219.217) by mta1.grp.sp2.yahoo.com with SMTP; 20 Sep 2009 05:06:19 -0000 X-Received: by ewy17 with SMTP id 17so2290989ewy.39 for ; Sat, 19 Sep 2009 22:06:17 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.211.154.18 with SMTP id g18mr1465090ebo.65.1253423177492; Sat, 19 Sep 2009 22:06:17 -0700 (PDT) In-Reply-To: References: Date: Sun, 20 Sep 2009 07:06:17 +0200 Message-ID: <9603148f0909192206m116dd4cfq1631487c1c98053c@mail.gmail.com> To: rq3@yahoogroups.com Content-Type: multipart/alternative; boundary=001636c597563f6a440473fb5399 X-Originating-IP: 209.85.219.217 X-eGroups-Msg-Info: 1:12:0:0:0 From: =?ISO-8859-1?Q?Bo_Ros=E9n?= Subject: Re: [rq3] howdy X-Yahoo-Group-Post: member; u=216452427; y=6G70mpBZl1zKqwq5eUq6Kld7JBt_C3p9CAmK8R3bxuf3mnQ X-Yahoo-Profile: brosen65 --001636c597563f6a440473fb5399 Content-Type: text/plain; charset=ISO-8859-1 You can get it in PDF form at http://www.rpgnow.com/product_info.php?products_id=61186 for $3. 2009/9/19 hansenbol > > > heloo to you all > could anyone be helpful with a scan of tradetalk 8, as its long out of > print and doesent seem to come back and its the only one im missing > > > . > > > --001636c597563f6a440473fb5399 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable You can get it in PDF form at
    http://www.rpgnow.com/product_info.php?products_i= d=3D61186 for $3.


    2009/9/19 hanse= nbol <hansenbol= @yahoo.com>
    =

    heloo to you all
    could anyone be helpful with a scan of= tradetalk 8, as its long out of print and doesent seem to come back and it= s the only one im missing


    .
    =

    --001636c597563f6a440473fb5399-- Return-Path: X-Sender: xavierllobet@yahoo.es X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 39982 invoked from network); 25 Nov 2009 15:34:32 -0000 X-Received: from unknown (98.137.34.44) by m2.grp.sp2.yahoo.com with QMQP; 25 Nov 2009 15:34:32 -0000 X-Received: from unknown (HELO n39b.bullet.mail.sp1.yahoo.com) (66.163.168.153) by mta1.grp.sp2.yahoo.com with SMTP; 25 Nov 2009 15:34:32 -0000 X-Received: from [69.147.65.149] by n39.bullet.mail.sp1.yahoo.com with NNFMP; 25 Nov 2009 15:34:16 -0000 X-Received: from [98.137.35.12] by t9.bullet.mail.sp1.yahoo.com with NNFMP; 25 Nov 2009 15:34:16 -0000 Date: Wed, 25 Nov 2009 15:34:15 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.153 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 213.97.211.90 From: "xavierllobet" Subject: Dodging pushes X-Yahoo-Group-Post: member; u=103751376; y=4TR21zwhdLsD8tI0_ne0vun6Hyz6O0bcGahMbT9RkZgxDkJFBjof X-Yahoo-Profile: xavierllobet Hi everyone, The other day a dark troll zombie wanted to push one of my pl= ayers away, and this PC declared he was going to dodge the "attack". The PC= was at one end of a stone bridge, fighting off a line of zombies who were = crossing the bridge. What would you do in that case? I ruled that the PC = had a +30% to dodge the zombie, as he had plenty of space around him, but t= he zombie would then be behind him and would be able to attack him from beh= ind. Opinions? And what if the enemy had not been a clumsy zombie? Return-Path: X-Sender: rpgstarwizard@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 65238 invoked from network); 25 Nov 2009 19:11:08 -0000 X-Received: from unknown (66.196.94.106) by m1.grp.sp2.yahoo.com with QMQP; 25 Nov 2009 19:11:08 -0000 X-Received: from unknown (HELO web59713.mail.ac4.yahoo.com) (76.13.12.209) by mta2.grp.re1.yahoo.com with SMTP; 25 Nov 2009 19:11:08 -0000 X-Received: (qmail 15316 invoked by uid 60001); 25 Nov 2009 19:11:01 -0000 Message-ID: <622161.92638.qm@web59713.mail.ac4.yahoo.com> X-YMail-OSG: w85uGVYVM1kntv0d5MN6PR1t7bEjSnbvcP7zU9FH.WW_PotRb175N8aHDGds4KZ3XuUMbScOxRAO4nkAw24MiVKzmgWVu2JT_0pmMy16dZjS2g2Pyz_.ge4Ocz3R619NgnK8IGkX1x5TRGjZo8JLYXozRqOqlXHj3XY2GqBjpGTDKtk7KXQJ9p1Zc_iL3aQA_blWxkvexalQff.lAcQHfNSWzorc1dxBZCboNRIzXwlLq8g2WRLA3GdFu8Arom_xevQfFm8.aHOBgdDcV3GA7WEXbPaKW._Q02WbYIMgWaGfptnpKuqDuPprUgZxvE10ueld391DIomQbl.6zSc6yHNX4gZEo7MDjHPeCcPvtIMMLi5RTH1lpoY4u4vtWLSBj5_ykIfc_YjnMdfzCUDe7Rfcg6lcWdgXIQ.8w0wPo6TTwz5nwmL2kLKps.IsT_X.RLrk7LhQbATdn__V8eMn27NCYyMvygwru5HeAOffFjGeaWWe1Q4fUatQ5jDCGSR0aRmecSrMURFGlrud9XB0Asfjfq5ILOE1depFFhYJ9JbMVJtdZMd6ORYNG20D.osW6lLTKbSt9K33hrf.1otz8_zq9bOTOhMMBeAGjGYNsPtWQt9ag8XhuH96uEkeAQ1sXj3bUNN9AZi_.YrhVWV2G9_7iH51QzjjLQj8EfjhYWcklaH9CoglJct78RbWOXqFU3WsqCM8hARuTIMXnltx07M3zCCJ0x91TXGKn2cumWsy2vZnclcnbUsf7gl1Cr1.XmtA9pWUM4b_O98ThqQdHy2vLp.HNn3PLnD25OJEUsnzuQfW1kQ29jY8FhjKFtfwX7.jxxBXxmWq9IyBSj_tOmG5gpwDrNskEMxUU1DwcZ9UqhbdAkUZwYWZEQ5aySX8LzGCMv8Pg7NfGGTYiXLT4l6BnYlTEnUiyHo.k5RmBQlrHBum15iMu9dB4iMStKyiq.pvLz_LuvKsOwReJksdgagvoKJl5Z3VDYQzZTaW2adNa6gHVUjML5nHHTkGC0kZ9YSup5Q8yhwayaU0_HG1HhaVunEc7_zqLFPbSMk3dQCwg_ssL6D6pI2mLFfXt9c7L9VB1B0ctJH812.MqztTsIMWlEkST8CnsENG4Spsg9ienM8ju3rC9bwOUay6YNDkqVdPcUzzHIEyPeyc8xrBBLF7qpxEaVdLGTr2DGCk9tP8555tyY_GJe3CVvQSAdFzsP.CnOmW961263E1yScvMNkiqChQYnAZHV7wR5.mulNiZx9qXuUkbiqcAL5LCsVkSyOL8HDUoCF09TLBEc3HjN7s7csyjHZ.sDhhy9WV3DAiNccASwYNQ4NwN1ZF7iYtyRZlYrHXFGjV46c7Gtm_7hjKu8GLD6K57aZzVRdUObrg8rlWNCLwjcvDwDgW9Gux X-Received: from [173.121.148.48] by web59713.mail.ac4.yahoo.com via HTTP; Wed, 25 Nov 2009 11:11:01 PST X-Mailer: YahooMailRC/211.6 YahooMailWebService/0.8.100.260964 References: Date: Wed, 25 Nov 2009 11:11:01 -0800 (PST) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-259377304-1259176261=:92638" X-Originating-IP: 76.13.12.209 X-eGroups-Msg-Info: 1:12:0:0:0 From: Sam McConnich Subject: Re: [rq3] Dodging pushes X-Yahoo-Group-Post: member; u=358422736; y=VerXyYnR6nl0hxIxF_U6NItetjvzfblqQ4TAyXwMjS8Q9AWHpJstfA X-Yahoo-Profile: rpgstarwizard --0-259377304-1259176261=:92638 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: quoted-printable I tend to agree , first off the push is an attack, a dodge though doesnt ch= ange facing usually, you are moving something out of the way of the attack,= unless=C2=A0the players =C2=A0states I am diving past=C2=A0 during the dod= ge as well, Since the "troll zombie" usually moves last, he, the player, = =C2=A0could have easily prepared for the dodge past, as for the attack from= the rear, since it was a zombie i dont think it would be a problem, a quic= ker opponent however would have the ability to turn and face the character,= quite easily however with all combats, this is just my opinion, take care = ________________________________ From: xavierllobet To: rq3@yahoogroups.com Sent: Wed, November 25, 2009 10:34:15 AM Subje= ct: [rq3] Dodging pushes =C2=A0 Hi everyone, The other day a dark troll = zombie wanted to push one of my players away, and this PC declared he was g= oing to dodge the "attack". The PC was at one end of a stone bridge, fighti= ng off a line of zombies who were crossing the bridge. What would you do i= n that case? I ruled that the PC had a +30% to dodge the zombie, as he had= plenty of space around him, but the zombie would then be behind him and wo= uld be able to attack him from behind. Opinions? And what if the enemy had= not been a clumsy zombie? --0-259377304-1259176261=:92638 Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: quoted-printable
    I tend to agree , first off the push is an attack, a d= odge though doesnt change facing usually, you are moving something out of t= he way of the attack, unless the players  states I am diving past=   during the dodge as well,
    Since the "troll zombie" usuall= y moves last, he, the player,  could have easily prepared for the dodg= e past, as for the attack from the rear, since it was a zombie i dont think= it would be a problem, a quicker opponent however would have the ability t= o turn and face the character, quite easily
    however with all com= bats, this is just my opinion,
    take care

    From: xavierllobet To: rq3@yahoogroups.= com
    Sent: Wed, November = 25, 2009 10:34:15 AM
    Subject: [rq3] Dodging pushes

    &nbs= p;

    Hi everyone,

    The other day a dark= troll zombie wanted to push one of my players away, and this PC declared h= e was going to dodge the "attack". The PC was at one end of a stone bridge,= fighting off a line of zombies who were crossing the bridge.

    What w= ould you do in that case?

    I ruled that the PC had a +30% to dodge th= e zombie, as he had plenty of space around him, but the zombie would then b= e behind him and would be able to attack him from behind. Opinions?

    = And what if the enemy had not been a clumsy zombie?

    =

    --0-259377304-1259176261=:92638-- Return-Path: X-Sender: imperatorrex@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 92254 invoked from network); 25 Nov 2009 19:27:43 -0000 X-Received: from unknown (66.196.94.105) by m4.grp.sp2.yahoo.com with QMQP; 25 Nov 2009 19:27:43 -0000 X-Received: from unknown (HELO mail-fx0-f225.google.com) (209.85.220.225) by mta1.grp.re1.yahoo.com with SMTP; 25 Nov 2009 19:27:43 -0000 X-Received: by fxm25 with SMTP id 25so43190fxm.6 for ; Wed, 25 Nov 2009 11:26:23 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.87.47.35 with SMTP id z35mr5601314fgj.63.1259177182301; Wed, 25 Nov 2009 11:26:22 -0800 (PST) In-Reply-To: References: Date: Wed, 25 Nov 2009 20:26:22 +0100 Message-ID: To: rq3 Content-Type: multipart/alternative; boundary=001485f03f50a911d204793708bf X-Originating-IP: 209.85.220.225 X-eGroups-Msg-Info: 1:12:0:0:0 From: Imperator Subject: Re: [rq3] Dodging pushes X-Yahoo-Group-Post: member; u=209644273; y=_YObPOWSErFWfgAvQ-4tCnTuy579IDBEwQYSAjxrJzNa1Jf6q-Ce0hNH X-Yahoo-Profile: vorkosigan40000 --001485f03f50a911d204793708bf Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Hey, I find it reasonable. You could also rule that a critical or special = success in the Dodge roll could throw the zombie off balance and into the r= iver / abyss / whatever. Off-topic: Are you from Spain? :D Greetings Ram= =F3n On Wed, Nov 25, 2009 at 4:34 PM, xavierllobet = wrote: > Hi everyone, > > The other day a dark troll zombie wanted to pus= h one of my players away, > and this PC declared he was going to dodge the = "attack". The PC was at one > end of a stone bridge, fighting off a line of= zombies who were crossing the > bridge. > > What would you do in that case= ? > > I ruled that the PC had a +30% to dodge the zombie, as he had plenty = of > space around him, but the zombie would then be behind him and would be= able > to attack him from behind. Opinions? > > And what if the enemy had = not been a clumsy zombie? > > > > ------------------------------------ > > = Yahoo! Groups Links > > > > --001485f03f50a911d204793708bf Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Hey,

    I find it reasonable. You could also rule that a cr= itical or special success in the Dodge roll could throw the zombie off bala= nce and into the river / abyss / whatever.

    Off-top= ic: Are you from Spain? :D

    Greetings
    Ram=F3n

    On Wed, Nov 25, 2009 at 4:34 PM= , xavierllobet <xavierllobet@yahoo.es> wrote:
    Hi everyone,

    The other day a dark troll zombie wanted to p= ush one of my players away, and this PC declared he was going to dodge the = "attack". The PC was at one end of a stone bridge, fighting off a= line of zombies who were crossing the bridge.

    What would you do = in that case?

    I ruled that the PC had a +30% to dodge the zombie, = as he had plenty of space around him, but the zombie would then be behind h= im and would be able to attack him from behind. Opinions?

    And what= if the enemy had not been a clumsy zombie?



    ------------= ------------------------

    Yahoo! Groups Links

    <*> To= visit your group on the web, go to:
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    --001485f03f50a911d204793708bf-- Return-Path: X-Sender: xavierllobet@yahoo.es X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 63135 invoked from network); 26 Nov 2009 19:57:09 -0000 X-Received: from unknown (66.196.94.105) by m3.grp.sp2.yahoo.com with QMQP; 26 Nov 2009 19:57:09 -0000 X-Received: from unknown (HELO n46b.bullet.mail.sp1.yahoo.com) (66.163.168.160) by mta1.grp.re1.yahoo.com with SMTP; 26 Nov 2009 19:57:09 -0000 X-Received: from [69.147.65.171] by n46.bullet.mail.sp1.yahoo.com with NNFMP; 26 Nov 2009 19:56:55 -0000 X-Received: from [98.137.34.73] by t13.bullet.mail.sp1.yahoo.com with NNFMP; 26 Nov 2009 19:56:55 -0000 Date: Thu, 26 Nov 2009 19:56:55 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.160 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 81.184.223.40 From: "xavierllobet" Subject: Re: Dodging pushes X-Yahoo-Group-Post: member; u=103751376; y=RZh7IrKMo4JImLtN8TooGUzmSOtBJECuffX-wF9FD_Z6fUSFeF5K X-Yahoo-Profile: xavierllobet Yes, what gave me away? :-) --- In rq3@yahoogroups.com, Imperator wrote: > > Hey, > > I find it reasonable. You could also rule t= hat a critical or special success > in the Dodge roll could throw the zombi= e off balance and into the river / > abyss / whatever. > > Off-topic: Are = you from Spain? :D > > Greetings > > Ram=F3n > > On Wed, Nov 25, 2009 at= 4:34 PM, xavierllobet wrote: > > > Hi everyone, > > > = > The other day a dark troll zombie wanted to push one of my players away, = > > and this PC declared he was going to dodge the "attack". The PC was at = one > > end of a stone bridge, fighting off a line of zombies who were cros= sing the > > bridge. > > > > What would you do in that case? > > > > I rule= d that the PC had a +30% to dodge the zombie, as he had plenty of > > space= around him, but the zombie would then be behind him and would be able > > = to attack him from behind. Opinions? > > > > And what if the enemy had not = been a clumsy zombie? > > > > > > > > ------------------------------------ = > > > > Yahoo! Groups Links > > > > > > > > > Return-Path: X-Sender: imperatorrex@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 70281 invoked from network); 26 Nov 2009 19:57:57 -0000 X-Received: from unknown (98.137.34.46) by m2.grp.sp2.yahoo.com with QMQP; 26 Nov 2009 19:57:57 -0000 X-Received: from unknown (HELO fg-out-1718.google.com) (72.14.220.158) by mta3.grp.sp2.yahoo.com with SMTP; 26 Nov 2009 19:57:56 -0000 X-Received: by fg-out-1718.google.com with SMTP id 19so351745fgg.2 for ; Thu, 26 Nov 2009 11:57:56 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.87.38.33 with SMTP id q33mr227227fgj.3.1259265475827; Thu, 26 Nov 2009 11:57:55 -0800 (PST) In-Reply-To: References: Date: Thu, 26 Nov 2009 20:57:55 +0100 Message-ID: To: rq3 Content-Type: multipart/alternative; boundary=0016364593c45d5a2104794b97aa X-Originating-IP: 72.14.220.158 X-eGroups-Msg-Info: 1:12:0:0:0 From: Imperator Subject: Re: [rq3] Re: Dodging pushes X-Yahoo-Group-Post: member; u=209644273; y=2_8MMRfgVO_16Z8GO9znxpYkCfBWjKMyZMsRWEiYgz6Yf2htuz6Wdfu3 X-Yahoo-Profile: vorkosigan40000 --0016364593c45d5a2104794b97aa Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Man, I live in Barcelona, your name is catalonian as hell :D On Thu, Nov 2= 6, 2009 at 8:56 PM, xavierllobet wrote: > Yes, wha= t gave me away? :-) > > --- In rq3@yahoogroups.com, Imperator wrote: > > > > Hey, > > > > I find it reasonable. You could also rule= that a critical or special > success > > in the Dodge roll could throw the= zombie off balance and into the river / > > abyss / whatever. > > > > Off-= topic: Are you from Spain? :D > > > > Greetings > > > > Ram=F3n > > > > On = Wed, Nov 25, 2009 at 4:34 PM, xavierllobet wrote: > > > = > > Hi everyone, > > > > > > The other day a dark troll zombie wanted to pu= sh one of my players > away, > > > and this PC declared he was going to dod= ge the "attack". The PC was at > one > > > end of a stone bridge, fighting = off a line of zombies who were crossing > the > > > bridge. > > > > > > Wha= t would you do in that case? > > > > > > I ruled that the PC had a +30% to = dodge the zombie, as he had plenty of > > > space around him, but the zombi= e would then be behind him and would be > able > > > to attack him from beh= ind. Opinions? > > > > > > And what if the enemy had not been a clumsy zomb= ie? > > > > > > > > > > > > ------------------------------------ > > > > > = > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > ---------------= --------------------- > > Yahoo! Groups Links > > > > --0016364593c45d5a2104794b97aa Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Man, I live in Barcelona, your name is catalonian as hell :D

    On Thu, Nov 26, 2009 at 8:56 PM, xavierllobet <xavierllobet@yahoo.es= > wrote:
    Yes, what gave m= e away? :-)

    --- In rq3@yahoogroups.com, Imperator wrote= :
    >
    > Hey,
    >
    > I find it reasonable. You could = also rule that a critical or special success
    > in the Dodge roll cou= ld throw the zombie off balance and into the river /
    > abyss / whate= ver.
    >
    > Off-topic: Are you from Spain? :D
    >
    > = Greetings
    >
    > Ram=F3n
    >
    > On Wed, Nov 25, 2009 at 4:34 PM, xavierllobet wrote:
    >
    > > Hi everyone,
    > >
    = > > The other day a dark troll zombie wanted to push one of my playe= rs away,
    > > and this PC declared he was going to dodge the "= ;attack". The PC was at one
    > > end of a stone bridge, fight= ing off a line of zombies who were crossing the
    > > bridge.
    &= gt; >
    > > What would you do in that case?
    > >
    &g= t; > I ruled that the PC had a +30% to dodge the zombie, as he had plent= y of
    > > space around him, but the zombie would then be behind hi= m and would be able
    > > to attack him from behind. Opinions?
    = > >
    > > And what if the enemy had not been a clumsy zombie?=
    > >
    > >
    > >
    > > ------------------= ------------------
    > >
    > > Yahoo! Groups Links
    >= >
    > >
    > >
    > >
    >



    =
    ------------------------------------

    Yahoo! Groups Links
    =
    <*> To visit your group on the web, go to:
    =A0 =A0http://groups.yah= oo.com/group/rq3/

    <*> Your email settings:
    =A0 =A0I= ndividual Email | Traditional

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    =A0 =A0(Yahoo!= ID required)

    <*> To change settings via email:
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    rq3-fullf= eatured@yahoogroups.com

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    =A0 =A0rq3-unsubscribe@yahoogroups.com

    <*> Your use o= f Yahoo! Groups is subject to:
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    <= br>

    --0016364593c45d5a2104794b97aa-- Return-Path: X-Sender: xavierllobet@yahoo.es X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 1316 invoked from network); 1 Dec 2009 21:43:56 -0000 X-Received: from unknown (98.137.34.45) by m5.grp.sp2.yahoo.com with QMQP; 1 Dec 2009 21:43:56 -0000 X-Received: from unknown (HELO n39b.bullet.mail.sp1.yahoo.com) (66.163.168.153) by mta2.grp.sp2.yahoo.com with SMTP; 1 Dec 2009 21:43:56 -0000 X-Received: from [69.147.65.174] by n39.bullet.mail.sp1.yahoo.com with NNFMP; 01 Dec 2009 21:43:51 -0000 X-Received: from [98.137.34.35] by t12.bullet.mail.sp1.yahoo.com with NNFMP; 01 Dec 2009 21:43:51 -0000 Date: Tue, 01 Dec 2009 21:43:51 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.153 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 81.184.203.121 From: "xavierllobet" Subject: Re: Dodging pushes X-Yahoo-Group-Post: member; u=103751376; y=5j6IOKC6WLDXj-DjsF39SqypRjR7XrkSH5eM9cJLVp36NSiDuRPT X-Yahoo-Profile: xavierllobet Hi Ram=F3n, Are you playing or running any RQ3 campaign these days? (this = goes for all the group members as well). In my case, I'm running a Pavis/P= rax campaign using the official scenarios (Borderlands, Pavis, Big Rubble, = Ian Thompson's fanzines, etc.) --- In rq3@yahoogroups.com, Imperator wrote: > > Man, I live in Barcelona, your name is catalonian = as hell :D > > On Thu, Nov 26, 2009 at 8:56 PM, xavierllobet wrote: > > > Yes, what gave me away? :-) > > > > --- In rq3@yahoogro= ups.com, Imperator wrote: > > > > > > Hey, > > > > > > I fi= nd it reasonable. You could also rule that a critical or special > > succes= s > > > in the Dodge roll could throw the zombie off balance and into the r= iver / > > > abyss / whatever. > > > > > > Off-topic: Are you from Spain? := D > > > > > > Greetings > > > > > > Ram=F3n > > > > > > On Wed, Nov 25, 200= 9 at 4:34 PM, xavierllobet wrote: > > > > > > > Hi everyone= , > > > > > > > > The other day a dark troll zombie wanted to push one of m= y players > > away, > > > > and this PC declared he was going to dodge the = "attack". The PC was at > > one > > > > end of a stone bridge, fighting off= a line of zombies who were crossing > > the > > > > bridge. > > > > > > > = > What would you do in that case? > > > > > > > > I ruled that the PC had a= +30% to dodge the zombie, as he had plenty of > > > > space around him, bu= t the zombie would then be behind him and would be > > able > > > > to atta= ck him from behind. Opinions? > > > > > > > > And what if the enemy had not= been a clumsy zombie? > > > > > > > > > > > > > > > > --------------------= ---------------- > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > = > > > > > > > > > > > > > > > > > > ------------------------------------ > = > > > Yahoo! Groups Links > > > > > > > > > Return-Path: X-Sender: imperatorrex@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 79454 invoked from network); 1 Dec 2009 21:46:54 -0000 X-Received: from unknown (98.137.34.46) by m12.grp.re1.yahoo.com with QMQP; 1 Dec 2009 21:46:54 -0000 X-Received: from unknown (HELO fg-out-1718.google.com) (72.14.220.159) by mta3.grp.sp2.yahoo.com with SMTP; 1 Dec 2009 21:46:54 -0000 X-Received: by fg-out-1718.google.com with SMTP id 22so37250fge.15 for ; Tue, 01 Dec 2009 13:46:53 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.86.235.29 with SMTP id i29mr5761788fgh.57.1259704013496; Tue, 01 Dec 2009 13:46:53 -0800 (PST) In-Reply-To: References: Date: Tue, 1 Dec 2009 22:46:53 +0100 Message-ID: To: rq3 Content-Type: multipart/alternative; boundary=001485eb00ce3f21e10479b1b2c7 X-Originating-IP: 72.14.220.159 X-eGroups-Msg-Info: 1:12:0:0:0 From: Imperator Subject: Re: [rq3] Re: Dodging pushes X-Yahoo-Group-Post: member; u=209644273; y=iUMa92HFkl3DQIDSDI8ejUr3-1GUyVJL172qQOEHkIP39EeAT5UAW_QJ X-Yahoo-Profile: vorkosigan40000 --001485eb00ce3f21e10479b1b2c7 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Hi, We're playing "The Gates of Karshit", a campaign published here by Joc= International, with an schedule a bit irregular. Before that, we played an= awesome game of RQ Vikings. :) On Tue, Dec 1, 2009 at 10:43 PM, xavierllo= bet wrote: > Hi Ram=F3n, > > Are you playing or ru= nning any RQ3 campaign these days? > (this goes for all the group members a= s well). > > In my case, I'm running a Pavis/Prax campaign using the offici= al scenarios > (Borderlands, Pavis, Big Rubble, Ian Thompson's fanzines, et= c.) > > --- In rq3@yahoogroups.com, Imperator wrote: > >= > > Man, I live in Barcelona, your name is catalonian as hell :D > > > > O= n Thu, Nov 26, 2009 at 8:56 PM, xavierllobet wrote: > > = > > > Yes, what gave me away? :-) > > > > > > --- In rq3@yahoogroups.com, I= mperator wrote: > > > > > > > > Hey, > > > > > > > > I find= it reasonable. You could also rule that a critical or special > > > succes= s > > > > in the Dodge roll could throw the zombie off balance and into the= > river / > > > > abyss / whatever. > > > > > > > > Off-topic: Are you fro= m Spain? :D > > > > > > > > Greetings > > > > > > > > Ram=F3n > > > > > > >= > On Wed, Nov 25, 2009 at 4:34 PM, xavierllobet wrote: > >= > > > > > > > Hi everyone, > > > > > > > > > > The other day a dark troll = zombie wanted to push one of my players > > > away, > > > > > and this PC d= eclared he was going to dodge the "attack". The PC was > at > > > one > > >= > > end of a stone bridge, fighting off a line of zombies who were > cross= ing > > > the > > > > > bridge. > > > > > > > > > > What would you do in th= at case? > > > > > > > > > > I ruled that the PC had a +30% to dodge the zo= mbie, as he had > plenty of > > > > > space around him, but the zombie woul= d then be behind him and would > be > > > able > > > > > to attack him from= behind. Opinions? > > > > > > > > > > And what if the enemy had not been a= clumsy zombie? > > > > > > > > > > > > > > > > > > > > -------------------= ----------------- > > > > > > > > > > Yahoo! Groups Links > > > > > > > > >= > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --------------= ---------------------- > > > > > > Yahoo! Groups Links > > > > > > > > > > = > > > > > > > > > ------------------------------------ > > Yahoo! Groups Li= nks > > > > --001485eb00ce3f21e10479b1b2c7 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Hi,

    We're playing "The Gates of Karshit", = a campaign published here by Joc International, with an schedule a bit irre= gular. Before that, we played an awesome game of RQ Vikings. :)

    On Tue, Dec 1, 2009 at 10:43 PM, xavierllobet <xavierllobet@yaho= o.es> wrote:
    Hi Ram=F3n,<= br>
    Are you playing or running any RQ3 campaign these days?
    (this = goes for all the group members as well).

    In my case, I'm runni= ng a Pavis/Prax campaign using the official scenarios (Borderlands, Pavis, = Big Rubble, Ian Thompson's fanzines, etc.)

    -= -- In rq3@yahoogroups.com, Imper= ator wrote:
    >
    &= gt; Man, I live in Barcelona, your name is catalonian as hell :D
    >
    > On Thu, Nov 26, 2009 at 8:5= 6 PM, xavierllobet wrote:
    >
    > > Y= es, what gave me away? :-)
    > >
    > > --- In rq3@yahoogroups.com, Imperator wrote:
    > > >
    > > > Hey,
    > > >= ;
    > > > I find it reasonable. You could also rule that a criti= cal or special
    > > success
    > > > in the Dodge roll c= ould throw the zombie off balance and into the river /
    > > > a= byss / whatever.
    > > >
    > > > Off-topic: Are you f= rom Spain? :D
    > > >
    > > > Greetings
    > >= >
    > > > Ram=F3n
    > > >
    > > > On W= ed, Nov 25, 2009 at 4:34 PM, xavierllobet wrote:
    = > > >
    > > > > Hi everyone,
    > > > >=
    > > > > The other day a dark troll zombie wanted to push o= ne of my players
    > > away,
    > > > > and this PC de= clared he was going to dodge the "attack". The PC was at
    >= > one
    > > > > end of a stone bridge, fighting off a lin= e of zombies who were crossing
    > > the
    > > > > br= idge.
    > > > >
    > > > > What would you do in = that case?
    > > > >
    > > > > I ruled that the= PC had a +30% to dodge the zombie, as he had plenty of
    > > > = > space around him, but the zombie would then be behind him and would be=
    > > able
    > > > > to attack him from behind. Opin= ions?
    > > > >
    > > > > And what if the enemy= had not been a clumsy zombie?
    > > > >
    > > > &= gt;
    > > > >
    > > > > -----------------------= -------------
    > > > >
    > > > > Yahoo! Groups= Links
    > > > >
    > > > >
    > > > &= gt;
    > > > >
    > > >
    > >
    > ><= br> > >
    > >
    > > ---------------------------------= ---
    > >
    > > Yahoo! Groups Links
    > >
    > = >
    > >
    > >
    >




    ---------= ---------------------------

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    =A0 =A0http://docs.yahoo.com/info/terms/

    =

    --001485eb00ce3f21e10479b1b2c7-- Return-Path: X-Sender: rpgstarwizard@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 97458 invoked from network); 2 Dec 2009 01:21:28 -0000 X-Received: from unknown (98.137.34.44) by m13.grp.re1.yahoo.com with QMQP; 2 Dec 2009 01:21:28 -0000 X-Received: from unknown (HELO web59701.mail.ac4.yahoo.com) (76.13.12.137) by mta1.grp.sp2.yahoo.com with SMTP; 2 Dec 2009 01:21:28 -0000 X-Received: (qmail 87622 invoked by uid 60001); 2 Dec 2009 01:21:27 -0000 Message-ID: <592030.76013.qm@web59701.mail.ac4.yahoo.com> X-YMail-OSG: oq60PpEVM1mVskQbenaVaCRidt_tXPjCS9.6d7zSTYwXOd97qGGe1ehSFTpU5yMoaDJIwl5fTQNaiGuCuvkXve67bXSAQAE14QX2G8mrCG.RwTAdLOJ6ffE53LFOEoXY_9xIU1L6lBlI7RBKQLShBe3VkGik8an2X3qh_S2gi0gqdt9_aaC_hPXphUaBZ0ffXiZyl._e635WKF8TlDjhWQstBR8lbEyWuZDV2vMcy35BmamJnywfzkXHb86cUFWK1iLjDSoLFcI5OnxbSoInorMJQi6NLsIHbdG6PdpFnraFgYQ9XJW3XZ3oWnBUpEydkM11tTj5_P64efol4CtCVcL4_kUOijVkLTId.3pvVDqa7jAhanR7GsH8fv_7Rc1hDswpwiren5YUtIZwej6vB_Lx8wiV3Gs2CIAEnbEqqpn32ukxZwqKExhJ2UBbbSi_0fFHq2odYqQXXuc2YXcy0rzSugerCbEzCKrGAxp24956s3Oh6C.DkVknP0dckFDfdDpZuiQHXuxjoJiclAl5QCEFvjcUEpKBNSN8ZkDxeLPFXMatf14EFPUJ0sFcNH8zxYfmn3ihgnSYop1advJD0P6UEHyil8fsYTRptRlYcF0jeV_FSM_uB13rf8BKIfcoxn8L7McwLPs0Hpd5g6drO.av.1D5ofZRve3UASQ4V_aKcByZuqtBMzjvO_BGn.VB0lvO1XCzc0Nfy2POKMghp0fkSVbuLIScvpoy3ThoVgHq1aOu90AXveZ9K7h0DhdHZb01kfIoprCexGRIu4hPSBHxccezfSCUJOaKM.KHVWDWb.KL.kzmo_kiCxh9JL8XBFXOQqDS_6Z0IEQUuLZBci.RYnz5QcpfQ5AMQVUuDf0S2oEp.R62oqoCVQxV8lmA6wd1AVP0UrgG3UWR9eTg3u3HfG4sbF1NNDvlWVLs3lTBDJc68XcjkSCG5SD8PEqLI0MYTlJAq6fTx8lHf_Hp6K7zsMuae.O.AirKBUAK4RlosY_meWvQ3Pls5XFO5JvxtD_VNPxkdyEyae.KYcTKJCEBlKJ4XTrYEIw36qxQOzRn9Dra.bxwYxtcVMvFUmWrlfVokzfQn.uHotwgDBIEB7Dj38tbVMt4l31CjnvCL9DGeJdjdOsa4_d4g1fWnAeORzcUXjxYQEnW7kRyF5N1kkq6EnByRE4M2ENme.wpDJkcuaVLc7KNFFh6pG.HBIHnY.wVMKFYy6xwp2uZWFpECk7abuKt.xuW62e08kWe0paX1ZUBbvsgnAd4yyyxPoIb30ilNz3z0._FJ345 X-Received: from [68.31.238.238] by web59701.mail.ac4.yahoo.com via HTTP; Tue, 01 Dec 2009 17:21:27 PST X-Mailer: YahooMailRC/211.6 YahooMailWebService/0.8.100.260964 References: Date: Tue, 1 Dec 2009 17:21:27 -0800 (PST) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-575147019-1259716887=:76013" X-Originating-IP: 76.13.12.137 X-eGroups-Msg-Info: 1:12:0:0:0 From: Sam McConnich Subject: european play vs usaRe: [rq3] Re: Dodging pushes X-Yahoo-Group-Post: member; u=358422736; y=CymWrOMTVTf6UnZ3fmsCPsjZtUklUmx69n3UDLkbEOo2xtJRRpSH0A X-Yahoo-Profile: rpgstarwizard --0-575147019-1259716887=:76013 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: quoted-printable i noticed during the long night that europeans seem to be very much into rq= and the related games how is gaming in europe=C2=A0 are people as in love = with dnd or what other systems seem to be big? ________________________= ________ From: Imperator To: rq3 Sent: Tue, December 1, 2009 4:46:53 PM Subject: Re: [rq3] Re: Dodging = pushes =C2=A0 Hi, We're playing "The Gates of Karshit", a campaign publ= ished here by Joc International, with an schedule a bit irregular. Before t= hat, we played an awesome game of RQ Vikings. :) On Tue, Dec 1, 2009 at 1= 0:43 PM, xavierllobet wrote: Hi Ram=C3=B3n, > >Ar= e you playing or running any RQ3 campaign these days? >(this goes for all t= he group members as well). > >In my case, I'm running a Pavis/Prax campaign= using the official scenarios (Borderlands, Pavis, Big Rubble, Ian Thompson= 's fanzines, etc.) > > >--- In rq3@yahoogroups. com, Imperator wrote: >> > >> Man, I live in Barcelona, your name is catalonian as= hell :D >> > >> On Thu, Nov 26, 2009 at 8:56 PM, xavierllobet wrote: >> >> > Yes, what gave me away? :-) >> > >> > --- In rq3@yah= oogroups. com, Imperator wrote: >> > > >> > > Hey, >> > > >= > > > I find it reasonable. You could also rule that a critical or special = >> > success >> > > in the Dodge roll could throw the zombie off balance an= d into the river / >> > > abyss / whatever. >> > > >> > > Off-topic: Are yo= u from Spain? :D >> > > >> > > Greetings >> > > >> > > Ram=C3=B3n >> > > >>= > > On Wed, Nov 25, 2009 at 4:34 PM, xavierllobet wrote: >= > > > >> > > > Hi everyone, >> > > > >> > > > The other day a dark troll zo= mbie wanted to push one of my players >> > away, >> > > > and this PC decla= red he was going to dodge the "attack". The PC was at >> > one >> > > > end= of a stone bridge, fighting off a line of zombies who were crossing >> > t= he >> > > > bridge. >> > > > >> > > > What would you do in that case? >> > = > > >> > > > I ruled that the PC had a +30% to dodge the zombie, as he had = plenty of >> > > > space around him, but the zombie would then be behind hi= m and would be >> > able >> > > > to attack him from behind. Opinions? >> >= > > >> > > > And what if the enemy had not been a clumsy zombie? >> > > > = >> > > > >> > > > >> > > > ------------ --------- --------- ------ >> > > >= >> > > > Yahoo! Groups Links >> > > > >> > > > >> > > > >> > > > >> > > >>= > >> > >> > >> > >> > ------------ --------- --------- ------ >> > >> > Ya= hoo! Groups Links >> > >> > >> > >> > >> > > > > >------------ --------- --= ------- ------ > >Yahoo! Groups Links > > > > --0-575147019-1259716887=:76013 Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: quoted-printable
    i noticed during the long night that europeans seem to= be very much into rq and the related games
    how is gaming in eur= ope  are people as in love with dnd or what other systems seem to be <= BR>big?


    From: Imperator &l= t;imperatorrex@gmail.com>
    To: rq3
    Sent: Tue, December 1, 2009 4:46:53 PM
    Subject: Re: [rq3] Re: Dodging pushes
    =

     

    Hi,


    We're playing "The Gates of Karshit", a campa= ign published here by Joc International, with an schedule a bit irregular. = Before that, we played an awesome game of RQ Vikings. :)

    On Tue, Dec 1, 2009 at 10:43 PM, xavierllobet <xavierllobet@ yahoo.es><= /SPAN> wrote:
    Hi Ram=C3=B3n,

    Are you playing or running any RQ3 cam= paign these days?
    (this goes for all the group members as well).

    = In my case, I'm running a Pavis/Prax campaign using the official scenarios = (Borderlands, Pavis, Big Rubble, Ian Thompson's fanzines, etc.)
    > Man, I live in Barcelona, your name is catalonian as hell :D>
    > On Thu, Nov 26, 2009= at 8:56 PM, xavierllobet wrote:
    >
    > = > Yes, what gave me away? :-)
    > >
    > > --- In
    rq3@yahoogroups. com, Imperator wrote:
    > > >
    > > > Hey,
    > > >=
    > > > I find it reasonable. You could also rule that a critica= l or special
    > > success
    > > > in the Dodge roll could= throw the zombie off balance and into the river /
    > > > abyss = / whatever.
    > > >
    > > > Off-topic: Are you from Spa= in? :D
    > > >
    > > > Greetings
    > > >
    &= gt; > > Ram=C3=B3n
    > > >
    > > > On Wed, Nov 25= , 2009 at 4:34 PM, xavierllobet wrote:
    > > &= gt;
    > > > > Hi everyone,
    > > > >
    > >= ; > > The other day a dark troll zombie wanted to push one of my play= ers
    > > away,
    > > > > and this PC declared he was g= oing to dodge the "attack". The PC was at
    > > one
    > > >= ; > end of a stone bridge, fighting off a line of zombies who were cross= ing
    > > the
    > > > > bridge.
    > > > ><= BR>> > > > What would you do in that case?
    > > > &g= t;
    > > > > I ruled that the PC had a +30% to dodge the zombi= e, as he had plenty of
    > > > > space around him, but the zom= bie would then be behind him and would be
    > > able
    > > &g= t; > to attack him from behind. Opinions?
    > > > >
    >= > > > And what if the enemy had not been a clumsy zombie?
    >= > > >
    > > > >
    > > > >
    > > = > > ------------ --------- --------- ------
    > > > >> > > > Yahoo! Groups Links
    > > > >
    > &g= t; > >
    > > > >
    > > > >
    > > >= ;
    > >
    > >
    > >
    > >
    > > --------= ---- --------- --------- ------
    > >
    > > Yahoo! Groups Lin= ks
    > >
    > >
    > >
    > >
    >


    <= BR>
    ------------ --------- --------- ------

    Yahoo! Groups Links
    <*> To visit your group on the web, go to:
       h= ttp://groups. yahoo.com/ group/rq3/

    <*> Your email setting= s:
       Individual Email | Traditional

    <*> To chang= e settings online go to:
       http://groups. yahoo.com/ g= roup/rq3/ join
       (Yahoo! ID required)

    <*> T= o change settings via email:
       rq3-digest@yahoogro ups.com
       rq3-fullfeatured@ yaho= ogroups. com

    <*> To unsubscribe from this group, send an e= mail to:
       rq3-unsubscribe@ yahoogroups. com

    <*> Your use of = Yahoo! Groups is subject to:
       http://docs. yahoo.com/ info= /terms/



    --0-575147019-1259716887=:76013-- Return-Path: X-Sender: ndm230867@yahoo.co.uk X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 32499 invoked from network); 2 Dec 2009 08:44:53 -0000 X-Received: from unknown (98.137.34.46) by m14.grp.re1.yahoo.com with QMQP; 2 Dec 2009 08:44:53 -0000 X-Received: from unknown (HELO n40b.bullet.mail.sp1.yahoo.com) (66.163.168.154) by mta3.grp.sp2.yahoo.com with SMTP; 2 Dec 2009 08:44:53 -0000 X-Received: from [69.147.65.149] by n40.bullet.mail.sp1.yahoo.com with NNFMP; 02 Dec 2009 08:44:41 -0000 X-Received: from [98.137.34.73] by t9.bullet.mail.sp1.yahoo.com with NNFMP; 02 Dec 2009 08:44:41 -0000 Date: Wed, 02 Dec 2009 08:44:41 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.154 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 82.195.166.195 From: "ndm230867" Subject: Current games, as Dodges as Pushes... X-Yahoo-Group-Post: member; u=208286975; y=9FadXsQGnzod5-atxmB-Ggu8i1CEYQ3MzdwflhPlHzK3tkyD X-Yahoo-Profile: ndm230867 >Are you playing or running any RQ3 campaign these days? >(this goes for a= ll the group members as well). Not at present. Last RQIII I ran was a post= -Apocalypse game a couple of years ago. >In my case, I'm running a Pavis/= Prax campaign using the official >scenarios (Borderlands, Pavis, Big Rubble= , Ian Thompson's fanzines, >etc.) I keep trying to badger a mate of mine = in to running something RQIII - he ran a fab Pavis game a while (God, nearl= y five years!) back... Cheers, Nick Return-Path: X-Sender: imperatorrex@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 67428 invoked from network); 2 Dec 2009 08:59:23 -0000 X-Received: from unknown (66.196.94.107) by m1.grp.sp2.yahoo.com with QMQP; 2 Dec 2009 08:59:23 -0000 X-Received: from unknown (HELO mail-fx0-f221.google.com) (209.85.220.221) by mta3.grp.re1.yahoo.com with SMTP; 2 Dec 2009 08:59:22 -0000 X-Received: by fxm21 with SMTP id 21so5467455fxm.21 for ; Wed, 02 Dec 2009 00:59:00 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.87.73.33 with SMTP id a33mr6416736fgl.26.1259744340268; Wed, 02 Dec 2009 00:59:00 -0800 (PST) In-Reply-To: <592030.76013.qm@web59701.mail.ac4.yahoo.com> References: <592030.76013.qm@web59701.mail.ac4.yahoo.com> Date: Wed, 2 Dec 2009 09:58:40 +0100 Message-ID: To: rq3@yahoogroups.com Content-Type: multipart/alternative; boundary=001636458f96e8d6500479bb15a7 X-Originating-IP: 209.85.220.221 X-eGroups-Msg-Info: 1:12:0:0:0 From: Imperator Subject: Re: european play vs usaRe: [rq3] Re: Dodging pushes X-Yahoo-Group-Post: member; u=209644273; y=iaDaOetcaaRWndsV4cvYTpIFVeiMPIfzcIyWm5wK9VF1mSnMYmXHEbWa X-Yahoo-Profile: vorkosigan40000 --001636458f96e8d6500479bb15a7 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Hey, As far as I know, meaning Spain, people loves variety. BRP games are = really big here, as WoD games. D&D is number 1, though. On Wed, Dec 2, 200= 9 at 2:21 AM, Sam McConnich wrote: > > > i notice= d during the long night that europeans seem to be very much into rq > and t= he related games > how is gaming in europe are people as in love with dnd = or what other > systems seem to be > big? > > ----------------------------= -- > *From:* Imperator > *To:* rq3 > *Sent:* Tue, December 1, 2009 4:46:53 PM > *Subject:* Re: [rq3] Re= : Dodging pushes > > > > Hi, > > We're playing "The Gates of Karshit", a ca= mpaign published here by Joc > International, with an schedule a bit irregu= lar. Before that, we played an > awesome game of RQ Vikings. :) > > On Tue,= Dec 1, 2009 at 10:43 PM, xavierllobet > > wrote: > >> Hi Ram=F3n, >> >> Are you playing or running any= RQ3 campaign these days? >> (this goes for all the group members as well).= >> >> In my case, I'm running a Pavis/Prax campaign using the official sce= narios >> (Borderlands, Pavis, Big Rubble, Ian Thompson's fanzines, etc.) >= > >> --- In rq3@yahoogroups. com , Imperator >> wrote: >> > >> > Man, I live in Barcelona, your name is catal= onian as hell :D >> > >> > On Thu, Nov 26, 2009 at 8:56 PM, xavierllobet <= xavierllobet@ ...> >> wrote: >> > >> > > Yes, what gave me away? :-) >> > >= >> > > --- In rq3@yahoogroups. com , Imperator >> wrote: >> > > > >> > > > Hey, >> > > > >> > > > I find it reas= onable. You could also rule that a critical or special >> > > success >> > = > > in the Dodge roll could throw the zombie off balance and into the >> ri= ver / >> > > > abyss / whatever. >> > > > >> > > > Off-topic: Are you from = Spain? :D >> > > > >> > > > Greetings >> > > > >> > > > Ram=F3n >> > > > >>= > > > On Wed, Nov 25, 2009 at 4:34 PM, xavierllobet >> wro= te: >> > > > >> > > > > Hi everyone, >> > > > > >> > > > > The other day a = dark troll zombie wanted to push one of my players >> > > away, >> > > > > = and this PC declared he was going to dodge the "attack". The PC >> was at >= > > > one >> > > > > end of a stone bridge, fighting off a line of zombies = who were >> crossing >> > > the >> > > > > bridge. >> > > > > >> > > > > Wh= at would you do in that case? >> > > > > >> > > > > I ruled that the PC had= a +30% to dodge the zombie, as he had >> plenty of >> > > > > space around= him, but the zombie would then be behind him and >> would be >> > > able >= > > > > > to attack him from behind. Opinions? >> > > > > >> > > > > And wh= at if the enemy had not been a clumsy zombie? >> > > > > >> > > > > >> > > = > > >> > > > > ------------ --------- --------- ------ >> > > > > >> > > > = > Yahoo! Groups Links >> > > > > >> > > > > >> > > > > >> > > > > >> > > > = >> > > >> > > >> > > >> > > >> > > ------------ --------- --------- ------ = >> > > >> > > Yahoo! Groups Links >> > > >> > > >> > > >> > > >> > >> >> >>= >> >> ------------ --------- --------- ------ >> >> Yahoo! Groups Links >>= >> >> >> > > > > --001636458f96e8d6500479bb15a7 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Hey,

    As far as I know, meaning Spain, people loves variety. BRP game= s are really big here, as WoD games. D&D is number 1, though.

    On Wed, Dec 2, 2009 at 2:21 AM, Sam McConnich <rpgstarwizard@= yahoo.com> wrote:


    i n= oticed during the long night that europeans seem to be very much into rq an= d the related games
    how is gaming in europe=A0 are people as in = love with dnd or what other systems seem to be
    big?

    =

    From: Imperator <imperatorrex@gmail.com&g= t;
    To: rq3 <rq3@yahoogroups.com&g= t;
    Sent: Tue, Decembe= r 1, 2009 4:46:53 PM
    Subject: Re: [rq3] Re: Dodging pushes

    =A0
    <= p>Hi,


    We're playing "The Gates of Karshit= ", a campaign published here by Joc International, with an schedule a = bit irregular. Before that, we played an awesome game of RQ Vikings. :)
    =
    On Tue, Dec 1, 2009 at 10:43 PM, xavierllob= et <xavierllobet@ yahoo.es> wrote:
    =
    Hi Ram=F3n,

    Are you playing or running any RQ3 campaign = these days?
    (this goes for all the group members as well).

    In my = case, I'm running a Pavis/Prax campaign using the official scenarios (B= orderlands, Pavis, Big Rubble, Ian Thompson's fanzines, etc.)

    --- In rq3@yahoogroups. com, Imperator w= rote:
    >
    > Man, I live in Barcelona, your name is ca= talonian as hell :D
    >
    > On Thu, N= ov 26, 2009 at 8:56 PM, xavierllobet wrote:
    &g= t;
    > > Yes, what gave me away? :-)
    > >
    > > --- I= n rq3@yahoogroups. com, Imperator wrote:
    >= > >
    > > > Hey,
    > > >
    > > > I fin= d it reasonable. You could also rule that a critical or special
    > >= ; success
    > > > in the Dodge roll could throw the zombie off ba= lance and into the river /
    > > > abyss / whatever.
    > &g= t; >
    > > > Off-topic: Are you from Spain? :D
    > > &g= t;
    > > > Greetings
    > > >
    > > > Ram=F3n<= br>> > >
    > > > On Wed, Nov 25, 2009 at 4:34 PM, xavier= llobet wrote:
    > > >
    > > > &= gt; Hi everyone,
    > > > >
    > > > > The other d= ay a dark troll zombie wanted to push one of my players
    > > away,<= br>> > > > and this PC declared he was going to dodge the "= ;attack". The PC was at
    > > one
    > > > > end = of a stone bridge, fighting off a line of zombies who were crossing
    >= > the
    > > > > bridge.
    > > > >
    > >= ; > > What would you do in that case?
    > > > >
    >= ; > > > I ruled that the PC had a +30% to dodge the zombie, as he = had plenty of
    > > > > space around him, but the zombie would= then be behind him and would be
    > > able
    > > > >= to attack him from behind. Opinions?
    > > > >
    > > &= gt; > And what if the enemy had not been a clumsy zombie?
    > > &= gt; >
    > > > >
    > > > >
    > > > = > ------------ --------- --------- ------
    > > > >
    >= ; > > > Yahoo! Groups Links
    > > > >
    > > &g= t; >
    > > > >
    > > > >
    > > >
    = > >
    > >
    > >
    > >
    > > -----------= - --------- --------- ------
    > >
    > > Yahoo! Groups Links<= br>> >
    > >
    > >
    > >
    >



    =
    ------------ --------- --------- ------

    Yahoo! Groups Links
    <*> To visit your group on the web, go to:
    =A0 =A0http= ://groups. yahoo.com/ group/rq3/

    <*> Your email settings:<= br> =A0 =A0Individual Email | Traditional

    <*> To change setti= ngs online go to:
    =A0 =A0http://groups. yahoo.com/ group/rq3/= join
    =A0 =A0(Yahoo! ID required)

    <*> To change settin= gs via email:
    =A0 =A0rq3-digest@yahoogro ups.com
    =A0 =A0<= a href=3D"mailto:rq3-fullfeatured@yahoogroups.com" rel=3D"nofollow" target= =3D"_blank">rq3-fullfeatured@ yahoogroups. com

    <*> To un= subscribe from this group, send an email to:
    =A0 =A0rq3-unsub= scribe@ yahoogroups. com

    <*> Your use of Yahoo! Groups is = subject to:
    =A0 =A0http://docs. yahoo.com/ info/terms/
    =


    =


    --001636458f96e8d6500479bb15a7-- Return-Path: X-Sender: rpgstarwizard@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 8888 invoked from network); 2 Dec 2009 20:41:46 -0000 X-Received: from unknown (66.196.94.105) by m12.grp.re1.yahoo.com with QMQP; 2 Dec 2009 20:41:46 -0000 X-Received: from unknown (HELO web59715.mail.ac4.yahoo.com) (76.13.12.221) by mta1.grp.re1.yahoo.com with SMTP; 2 Dec 2009 20:41:46 -0000 X-Received: (qmail 45868 invoked by uid 60001); 2 Dec 2009 20:41:33 -0000 Message-ID: <933337.44967.qm@web59715.mail.ac4.yahoo.com> X-YMail-OSG: JXWkWpsVM1m3f06mVcKAGTL_YaJgd4VQvXdCQjEw6uVOcqy.ILB0tNl0z.c4t3CA42qDFFpQewoQ3WZC8G7NoyGKMfisUIzysIaQ6Qs.uGzj_v9u0jfpS4Ei7gaB.V8_FIiUF366A1qOPLHzlqqK_hRmBlOgX1Oa_SU3H7E2PKP75ESNh9K37OPQ38PfVJepjJ7qs8OiVZZjSoe.Dw5zI5cIVL9j9irssB_s3D4ySLSxpqbaqeHpGesUFAj9OLLSqfeFyAs5N9xFUwqqxKTrRnealOWMxFa1slN9wymgoygXvuI4QPJb6r5fAJxyr4OU4.O1WrsoBDAphu.iDWTgVBvru0YNCfXX8gBlBlaZAjOzREnHOOteSV1uMXcmakdtrFDE.lGefJAAq3kl2V77DUol6K_Rv9baGOOkhX6sbkDUdBiAuRhNVKaWq3KsQFHNY8ZprFrd3OHrJP0Lc1Zzil6xmfwUdV4hM64GGmAkVOkN0XHlarYcXAMDqtkQKtvgIoT.TIcRqHBSMN77Nq6qe3bs9TDQXu94_ostpWYAU5W9qlk7fMKBq1v1uWUpMBom_uR.zIAyR196VTLsUVJTwEszXIrfcx1VAfrrZg1kLsnjpOZIT9LQk0C0E8pu5vq7I6tuk6bI62j6NytSLdNTpYiTTV85ijN7TNv_1MJmgCzJwZEfjNgSw16L6urjQlg1AC.vxkZpDNmYNxcIws6OjT_d6of6E8L4TiwacwM.Uz98MTIaK_fMYfVTJQjOVVrK0.R4XeNWEfNtzZvTRwzu7j_cISfol3IE0IMmhgH8RktLZYymHwBk_7WEg0YT96CTh9IDm0h7a9bJYpwtUQ9icOoLYgLDQ16TreUM0Er1DE4u9rsROmTtfindVpcimH5oQKC3LPSUpjjzUA329tPDsQBptxfdaNtMiRgxrkOq0GLVvsmBxsa9F9scPa1v3tZ0SDo6XXKz052efU_kqorjcGYQdpoya95jXcroV0iTpv8F6vgBj8xG0g3iquD2VWiVwXlAbtfWO2NDxJoPblPsXarnWQ_s4CxRE.cb9loExhJNb1g7FlYt8bMzrlvEXstQahQfHO41Au5KAlquw6aL8MClreRN8jMw8aQhDe9HNff4tKYNSm0UsxR94M0p_Wc8cgkMkGf7P9y9tn50eHj3aF9h2xIKuiWY4kObhlk3XiryoGcH3qxskou_9CbUzc7uVnMI5DzOBuoZNsneNXZY2lnc1Bg4mnEzBWK6ZgfDcNFKESkaH8hYxpilXOP04.hvA.OanmkwwhQ0QBk6gT4GDS8OjafRsDN9rr_pzBeTnf1OQhlnHoisSWUG5M_9 X-Received: from [173.120.167.225] by web59715.mail.ac4.yahoo.com via HTTP; Wed, 02 Dec 2009 12:41:32 PST X-Mailer: YahooMailRC/211.6 YahooMailWebService/0.8.100.260964 References: <592030.76013.qm@web59701.mail.ac4.yahoo.com> Date: Wed, 2 Dec 2009 12:41:32 -0800 (PST) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-1024783805-1259786492=:44967" X-Originating-IP: 76.13.12.221 X-eGroups-Msg-Info: 1:12:0:0:0 From: Sam McConnich Subject: Re: european play vs usaRe: [rq3] Re: Dodging pushes X-Yahoo-Group-Post: member; u=358422736; y=7ytP7njebkMBQarInZiHe4ty1FxWo-Rhmjxj5sui2iJrfh4MYiBV7Q X-Yahoo-Profile: rpgstarwizard --0-1024783805-1259786492=:44967 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: quoted-printable dnd the 4th,???? egads, i hope not, after 4th came oiut I stopped dnd, I st= ill do the first 3 editions ________________________________ From: Imp= erator To: rq3@yahoogroups.com Sent: Wed, December= 2, 2009 3:58:40 AM Subject: Re: european play vs usaRe: [rq3] Re: Dodging = pushes =C2=A0 Hey, As far as I know, meaning Spain, people loves variety= . BRP games are really big here, as WoD games. D&D is number 1, though. O= n Wed, Dec 2, 2009 at 2:21 AM, Sam McConnich wro= te: > > >i noticed during the long night that europeans seem to be very m= uch into rq and the related games >how is gaming in europe=C2=A0 are people= as in love with dnd or what other systems seem to be >big? > > > ________= ________________________ From: Imperator >To: rq3= >Sent: Tue, December 1, 2009 4:46:53 PM >Subject: R= e: [rq3] Re: Dodging pushes > >=C2=A0 >Hi, > > >We're playing "The Gates = of Karshit", a campaign published here by Joc International, with an schedu= le a bit irregular. Before that, we played an awesome game of RQ Vikings. := ) > > >On Tue, Dec 1, 2009 at 10:43 PM, xavierllobet wrote: > >Hi Ram=C3=B3n, >> >>Are you playing or running any RQ3 campaig= n these days? >>(this goes for all the group members as well). >> >>In my c= ase, I'm running a Pavis/Prax campaign using the official scenarios (Border= lands, Pavis, Big Rubble, Ian Thompson's fanzines, etc.) >> >> >>--- In rq3= @yahoogroups. com, Imperator wrote: >>> >> >>> Man, I l= ive in Barcelona, your name is catalonian as hell :D >>> >> >>> On Thu, Nov= 26, 2009 at 8:56 PM, xavierllobet wrote: >>> >>> > Yes= , what gave me away? :-) >>> > >>> > --- In rq3@yahoogroups. com, Imperator= wrote: >>> > > >>> > > Hey, >>> > > >>> > > I find it reas= onable. You could also rule that a critical or special >>> > success >>> > = > in the Dodge roll could throw the zombie off balance and into the river /= >>> > > abyss / whatever. >>> > > >>> > > Off-topic: Are you from Spain? := D >>> > > >>> > > Greetings >>> > > >>> > > Ram=C3=B3n >>> > > >>> > > On W= ed, Nov 25, 2009 at 4:34 PM, xavierllobet wrote: >>> > > >>= > > > > Hi everyone, >>> > > > >>> > > > The other day a dark troll zombie = wanted to push one of my players >>> > away, >>> > > > and this PC declared= he was going to dodge the "attack". The PC was at >>> > one >>> > > > end = of a stone bridge, fighting off a line of zombies who were crossing >>> > t= he >>> > > > bridge. >>> > > > >>> > > > What would you do in that case? >>= > > > > >>> > > > I ruled that the PC had a +30% to dodge the zombie, as he= had plenty of >>> > > > space around him, but the zombie would then be beh= ind him and would be >>> > able >>> > > > to attack him from behind. Opinio= ns? >>> > > > >>> > > > And what if the enemy had not been a clumsy zombie?= >>> > > > >>> > > > >>> > > > >>> > > > ------------ --------- --------- -= ----- >>> > > > >>> > > > Yahoo! Groups Links >>> > > > >>> > > > >>> > > >= >>> > > > >>> > > >>> > >>> > >>> > >>> > >>> > ------------ --------- ---= ------ ------ >>> > >>> > Yahoo! Groups Links >>> > >>> > >>> > >>> > >>> >= > >> >> >> >>------------ --------- --------- ------ >> >>Yahoo! Groups Lin= ks >> >> >> >> > > > > --0-1024783805-1259786492=:44967 Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: quoted-printable
    dnd the 4th,???? egads, i hope not,
    after 4= th came oiut I stopped dnd, I still do the first 3 editions


    From: Imperator
    To: rq3@yahoo= groups.com
    Sent: Wed, De= cember 2, 2009 3:58:40 AM
    Subject:<= /SPAN> Re: european play vs usaRe: [rq3] Re: Dodging pushes
    <= BR> 

    Hey= ,

    As far as I know, meaning Spain, people loves variety. BRP games a= re really big here, as WoD games. D&D is number 1, though.

    On Wed, Dec 2, 2009 at 2:21 AM, Sam McConnich <rpgstarwizard@ yahoo.= com> wrote:



    i notic= ed during the long night that europeans seem to be very much into rq and th= e related games
    how is gaming in europe  are people as in l= ove with dnd or what other systems seem to be
    big?

    =

    From: Im= perator <imperatorrex@ gmail.com= >
    To: rq3 <rq3@yahoogroups. com>
    Sent: Tue, December 1, 2009 4:46:53 PM=
    Subject: Re: [rq3] Re: = Dodging pushes

     

    Hi,

    We're playing "The Gates of Karshit", a campaign published he= re by Joc International, with an schedule a bit irregular. Before that, we = played an awesome game of RQ Vikings. :)

    O= n Tue, Dec 1, 2009 at 10:43 PM, xavierllobet <xavierllobet@ yahoo.es> wrote:
    Hi Ram=C3=B3n,

    Are you playing or running any RQ3 campaign = these days?
    (this goes for all the group members as well).

    In my = case, I'm running a Pavis/Prax campaign using the official scenarios (Borde= rlands, Pavis, Big Rubble, Ian Thompson's fanzines, etc.)

    --- = In rq3@yahoogroups. com, Imperator &l= t;imperatorrex@ ...> wrote:
    >
    > Man, I live in B= arcelona, your name is catalonian as hell :D
    >
    <= /DIV>
    > On Thu, Nov 26, 2009 at 8:56 PM, xavierllobet wrote:
    >
    > > Yes, what gave me away? :-)
    >= ; >
    > > --- In rq3@yahoogroup= s. com, Imperator wrote:
    > > >
    >= ; > > Hey,
    > > >
    > > > I find it reasonable. = You could also rule that a critical or special
    > > success
    >= > > in the Dodge roll could throw the zombie off balance and into th= e river /
    > > > abyss / whatever.
    > > >
    > >= ; > Off-topic: Are you from Spain? :D
    > > >
    > > >= ; Greetings
    > > >
    > > > Ram=C3=B3n
    > > >= ;
    > > > On Wed, Nov 25, 2009 at 4:34 PM, xavierllobet wrote:
    > > >
    > > > > Hi everyone,> > > >
    > > > > The other day a dark troll zo= mbie wanted to push one of my players
    > > away,
    > > > = > and this PC declared he was going to dodge the "attack". The PC was at=
    > > one
    > > > > end of a stone bridge, fighting of= f a line of zombies who were crossing
    > > the
    > > > &g= t; bridge.
    > > > >
    > > > > What would you do = in that case?
    > > > >
    > > > > I ruled that th= e PC had a +30% to dodge the zombie, as he had plenty of
    > > > = > space around him, but the zombie would then be behind him and would be=
    > > able
    > > > > to attack him from behind. Opinio= ns?
    > > > >
    > > > > And what if the enemy had= not been a clumsy zombie?
    > > > >
    > > > >> > > >
    > > > > ------------ --------- --------= - ------
    > > > >
    > > > > Yahoo! Groups Links=
    > > > >
    > > > >
    > > > >
    &g= t; > > >
    > > >
    > >
    > >
    > ><= BR>> >
    > > ------------ --------- --------- ------
    > &= gt;
    > > Yahoo! Groups Links
    > >
    > >
    > >=
    > >
    >




    ------------ --------- --------- -= -----

    Yahoo! Groups Links

    <*> To visit your group on th= e web, go to:
       http://groups. yahoo.com/ group/rq3/
    <*> Your email settings:
       Individual Email | Tra= ditional

    <*> To change settings online go to:
       = http://groups. yahoo.com/ group/rq3/ join
       (Yahoo= ! ID required)

    <*> To change settings via email:
      &n= bsp;rq3-digest@yahoogro ups= .com
       rq3-fullfeatured@ yahoogroups. com

    <*> To unsubs= cribe from this group, send an email to:
       rq3-unsubscribe@ yahoogroups. com

    <*> Your use of Yahoo! Groups is subject to:
      &nbs= p;
    http://docs. yahoo.com/ info/terms/






    <= br> --0-1024783805-1259786492=:44967-- Return-Path: X-Sender: rog_benham@hotmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 3643 invoked from network); 3 Dec 2009 11:11:09 -0000 X-Received: from unknown (98.137.34.44) by m14.grp.re1.yahoo.com with QMQP; 3 Dec 2009 11:11:09 -0000 X-Received: from unknown (HELO col0-omc1-s3.col0.hotmail.com) (65.55.34.13) by mta1.grp.sp2.yahoo.com with SMTP; 3 Dec 2009 11:11:09 -0000 X-Received: from COL117-W14 ([65.55.34.7]) by col0-omc1-s3.col0.hotmail.com with Microsoft SMTPSVC(6.0.3790.3959); Thu, 3 Dec 2009 03:11:09 -0800 Message-ID: Return-Path: rog_benham@hotmail.com Content-Type: multipart/alternative; boundary="_4a5adc37-75cd-4746-93ab-0f642ad1404b_" To: Date: Thu, 3 Dec 2009 11:11:08 +0000 Importance: Normal In-Reply-To: References: , MIME-Version: 1.0 X-OriginalArrivalTime: 03 Dec 2009 11:11:09.0328 (UTC) FILETIME=[50D71100:01CA7409] X-Originating-IP: 65.55.34.13 X-eGroups-Msg-Info: 1:12:0:0:0 From: Roger Benham Subject: RE: [rq3] Current games, as Dodges as Pushes... X-Yahoo-Group-Post: member; u=126072076; y=HFOh2RXnGQGtTV9jhj1vBoseVmROJh3IszOLMidEGgm2xIg2qW8 X-Yahoo-Profile: guildsman55 --_4a5adc37-75cd-4746-93ab-0f642ad1404b_ Content-Type: text/plain; charset="Windows-1252" Content-Transfer-Encoding: quoted-printable Currently writing a new phase of my bronze age Waking Iron campaign, which= I'll run at the end of December. I'm still running a sci fi campaign set = on Mars, using RQ3/BRP. To: rq3@yahoogroups.com From: ndm230867@yahoo.c= o.uk Date: Wed, 2 Dec 2009 08:44:41 +0000 Subject: [rq3] Current games, as = Dodges as Pushes... >Are you playing or running any RQ3 campaign th= ese days? >(this goes for all the group members as well). Not at present. = Last RQIII I ran was a post-Apocalypse game a couple of years ago. >In my = case, I'm running a Pavis/Prax campaign using the official >scenarios (Bord= erlands, Pavis, Big Rubble, Ian Thompson's fanzines, >etc.) I keep trying = to badger a mate of mine in to running something RQIII - he ran a fab Pavis= game a while (God, nearly five years!) back... Cheers, Nick = _________________________________________________________________ Use = Hotmail to send and receive mail from your different email accounts http://= clk.atdmt.com/UKM/go/186394592/direct/01/ --_4a5adc37-75cd-4746-93ab-0f642ad1404b_ Content-Type: text/html; charset="Windows-1252" Content-Transfer-Encoding: quoted-printable Currently writing a new phase of my bronze age Wak= ing Iron campaign, which I'll run at the end of December.  I'm still r= unning a sci fi campaign set on Mars, using RQ3/BRP.
     
    To: rq3@yahoogroups.com
    From: ndm230867@yahoo.co.uk<= BR>Date: Wed, 2 Dec 2009 08:44:41 +0000
    Subject: [rq3] Current games, as= Dodges as Pushes...

     

    >Are you playing or running any RQ3 campaign these = days?
    >(this goes for all the group members as well).

    Not at p= resent. Last RQIII I ran was a post-Apocalypse game a couple of years ago.<= BR>
    >In my case, I'm running a Pavis/Prax campaign using the official=
    >scenarios (Borderlands, Pavis, Big Rubble, Ian Thompson's fanzines,=
    >etc.)

    I keep trying to badger a mate of mine in to running s= omething RQIII - he ran a fab Pavis game a while (God, nearly five years!) = back...

    Cheers,

    Nick




    Use Hotmail to send and receive mai= l from your different email accounts. Find out how. --_4a5adc37-75cd-4746-93ab-0f642ad1404b_-- Return-Path: X-Sender: imperatorrex@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 47698 invoked from network); 4 Dec 2009 13:00:44 -0000 X-Received: from unknown (98.137.34.45) by m14.grp.re1.yahoo.com with QMQP; 4 Dec 2009 13:00:44 -0000 X-Received: from unknown (HELO mail-fx0-f221.google.com) (209.85.220.221) by mta2.grp.sp2.yahoo.com with SMTP; 4 Dec 2009 13:00:44 -0000 X-Received: by fxm21 with SMTP id 21so2620076fxm.21 for ; Fri, 04 Dec 2009 05:00:43 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.86.170.4 with SMTP id s4mr2514954fge.9.1259931643077; Fri, 04 Dec 2009 05:00:43 -0800 (PST) In-Reply-To: References: Date: Fri, 4 Dec 2009 14:00:23 +0100 Message-ID: To: rq3@yahoogroups.com Content-Type: multipart/alternative; boundary=00c09ffb57b806e8450479e6b260 X-Originating-IP: 209.85.220.221 X-eGroups-Msg-Info: 1:12:0:0:0 From: Imperator Subject: Re: [rq3] Current games, as Dodges as Pushes... X-Yahoo-Group-Post: member; u=209644273; y=HzDcsa2o-O_LOlWmxFBaeackbgl8Exy4FpLSvdi5rktFGDhYnMxeJwSl X-Yahoo-Profile: vorkosigan40000 --00c09ffb57b806e8450479e6b260 Content-Type: text/plain; charset=ISO-8859-1 Running an Ancient Greec campaign these days. RQ is perfect for that. On Thu, Dec 3, 2009 at 12:11 PM, Roger Benham wrote: > > > Currently writing a new phase of my bronze age Waking Iron campaign, which > I'll run at the end of December. I'm still running a sci fi campaign set > on Mars, using RQ3/BRP. > > ------------------------------ > To: rq3@yahoogroups.com > From: ndm230867@yahoo.co.uk > Date: Wed, 2 Dec 2009 08:44:41 +0000 > Subject: [rq3] Current games, as Dodges as Pushes... > > > > >Are you playing or running any RQ3 campaign these days? > >(this goes for all the group members as well). > > Not at present. Last RQIII I ran was a post-Apocalypse game a couple of > years ago. > > >In my case, I'm running a Pavis/Prax campaign using the official > >scenarios (Borderlands, Pavis, Big Rubble, Ian Thompson's fanzines, > >etc.) > > I keep trying to badger a mate of mine in to running something RQIII - he > ran a fab Pavis game a while (God, nearly five years!) back... > > Cheers, > > Nick > > > > ------------------------------ > Use Hotmail to send and receive mail from your different email accounts. Find > out how. > > > --00c09ffb57b806e8450479e6b260 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Running an Ancient Greec campaign these days. RQ is perfect for that.
    On Thu, Dec 3, 2009 at 12:11 PM, Roger Benham = <rog_benham@= hotmail.com> wrote:


    Currently= writing=A0a new phase of my bronze age Waking Iron campaign, which I'l= l run at the end of December.=A0 I'm still running a sci fi campaign se= t on=A0Mars, using RQ3/BRP.
    =A0

    To: rq3@yahoogroups.com
    From: ndm230867@yahoo.co.ukDate: Wed, 2 Dec 2009 08:44:41 +0000
    Subject: [rq3] Current games, as D= odges as Pushes...

    =A0
    =

    >Are you playing or running any RQ3 campaign these days?
    &= gt;(this goes for all the group members as well).

    Not at present. La= st RQIII I ran was a post-Apocalypse game a couple of years ago.

    >= ;In my case, I'm running a Pavis/Prax campaign using the official
    = >scenarios (Borderlands, Pavis, Big Rubble, Ian Thompson's fanzines,=
    >etc.)

    I keep trying to badger a mate of mine in to running s= omething RQIII - he ran a fab Pavis game a while (God, nearly five years!) = back...

    Cheers,

    Nick




    Use= Hotmail to send and receive mail from your different email accounts. F= ind out how.


    --00c09ffb57b806e8450479e6b260-- Return-Path: X-Sender: lev@rpgreview.net X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 5232 invoked from network); 4 Dec 2009 13:21:17 -0000 X-Received: from unknown (98.137.34.46) by m4.grp.sp2.yahoo.com with QMQP; 4 Dec 2009 13:21:17 -0000 X-Received: from unknown (HELO quasar.websiteactive.com) (202.191.61.216) by mta3.grp.sp2.yahoo.com with SMTP; 4 Dec 2009 13:21:17 -0000 X-Received: from dsl-31-21.wholesaledsl.com.au ([125.168.31.21] helo=[192.168.1.100]) by quasar.websiteactive.com with esmtpa (Exim 4.69) (envelope-from ) id 1NGY2v-00009O-FH for rq3@yahoogroups.com; Sat, 05 Dec 2009 00:18:05 +1100 To: rq3@yahoogroups.com In-Reply-To: References: Content-Type: text/plain Date: Sat, 05 Dec 2009 00:18:00 +1100 Message-Id: <1259932680.11851.1.camel@squirrel> Mime-Version: 1.0 X-Mailer: Evolution 2.24.3 Content-Transfer-Encoding: 7bit X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - quasar.websiteactive.com X-AntiAbuse: Original Domain - yahoogroups.com X-AntiAbuse: Originator/Caller UID/GID - [47 12] / [47 12] X-AntiAbuse: Sender Address Domain - rpgreview.net X-Originating-IP: 202.191.61.216 X-eGroups-Msg-Info: 1:6:0:0:0 From: Lev Lafayette Subject: Re: [rq3] Current games, as Dodges as Pushes... X-Yahoo-Group-Post: member; u=367635211; y=QjYEp7Xr0KBvLmRV1TyMyh4zMrysR-rh7WRmmigBxBEuji1n3xf1aQ X-Yahoo-Profile: lev_lafayette On Fri, 2009-12-04 at 14:00 +0100, Imperator wrote: > > Running an Ancient Greec campaign these days. RQ is perfect for that. > > It's pretty damn fine. As an option for a sourcebook however try to get hold of the old Rolemaster/Hero System Mythic Greece. It is very nice! Return-Path: X-Sender: rpgstarwizard@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 91333 invoked from network); 7 Dec 2009 19:14:44 -0000 X-Received: from unknown (66.196.94.107) by m4.grp.sp2.yahoo.com with QMQP; 7 Dec 2009 19:14:44 -0000 X-Received: from unknown (HELO web59713.mail.ac4.yahoo.com) (76.13.12.209) by mta3.grp.re1.yahoo.com with SMTP; 7 Dec 2009 19:14:44 -0000 X-Received: (qmail 22219 invoked by uid 60001); 7 Dec 2009 19:14:41 -0000 Message-ID: <2219.21213.qm@web59713.mail.ac4.yahoo.com> X-YMail-OSG: SEl_ctQVM1k7h9Bbd21RC56fhjd35fv_VPYmZHjazn_sm_tGizbVa6dB X-Received: from [173.121.39.33] by web59713.mail.ac4.yahoo.com via HTTP; Mon, 07 Dec 2009 11:14:40 PST X-Mailer: YahooMailRC/240.3 YahooMailWebService/0.8.100.260964 Date: Mon, 7 Dec 2009 11:14:40 -0800 (PST) To: alternateearthrq@yahoogroups.com, rq3@yahoogroups.com, brpsystem@yahoogroups.com MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-732041637-1260213280=:21213" X-Originating-IP: 76.13.12.209 X-eGroups-Msg-Info: 1:12:0:0:0 From: Sam McConnich Subject: New game X-Yahoo-Group-Post: member; u=358422736; y=TcAitzxBTWRPrTWR1plXQBiyrSfoonjGDpiQHQ-i32pUZ90bgFvzlw X-Yahoo-Profile: rpgstarwizard --0-732041637-1260213280=:21213 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable I gave over GM duties=A0to a new Gm this weekend and we played, what appear= s to be a Post Holocaust game(he is an old time dnder, buthas problems with= =A04th so I convinced him to try BRP) Becuase players were coming in at dif= ferent Times I was started off My character awoke in a "futuristic" coffin,= I awoke into a keep, that was obvious unused for many years The keep was 5= floors three above ground and two below Around the keep was a swamp, and b= esides knowing my name, I had no idea whho I was and why I was around, I wa= s a modern human with some minor combat After several moments, I was chased= by barrel shape beings that had skulls for their heads, glowing eyes, brig= ht beams and strange devices beneath their body for maniuplation I was chas= ed into a thicket and surrounded when the things called me, "Mi Lord" It ap= pears I had protectors They answered only basic questions, and only seemed = to protect the keep area, but would not follow me to far off the Property I= make my way down a stone road that is overgrown but built up from the swam= p and after=A0 few hours ( and finding a couple coins) =A0I find a primtive= village, and discover a tavern. In it were human and humanlike beings, but= my language was hard for them to understand, and eventually after being fe= d I was attacked ( I have no idea why) but saved by a human female with mag= ic ( a nother player) we escape. I discover that the world has suffered som= e disaster, and I seem to be from the past. The female is a magi user, as m= agic has returned? As we are travlling we hear calls for help, and sounds o= f fighting. We discover a female satyr type charcater being attacked by gia= nts wolves and help her . I am carrying a club, lol. The character ( anothe= r player) calls herself a glastig. She decides to travel with us. After a = couple days of journey I decide to head back to the keep. Along the way we = come along another "person"=A0 being attacked this time, by what were a ban= d of mutant bandits. The new player is a Bigfoot critter ( we used the trol= l stats) Eventually routing them, we follow when we find another branch is = attacking a small village=A0 save the village. I discover that my charcater= , or an ancestor is called the Blackswamplord, and has gone missing for gen= rations. I disappeared after a battle to stop some robot monsters from layi= ng waste to the area and failed as these monsters control the world . In tr= ipods. We meet the last character, a mutant human male with strength and si= ze. Oh the glastig mutant has the ability to "charm" males. With provisons = given by the village we head to the keep. This was a throw away game from = a player of mine that never ran BRP, and I had to help alot with character = gen, but the rules were easy enough. The gm kept saying that it was too eas= y with BRP even we showed the %s were the same or even better with dnd. = --0-732041637-1260213280=:21213 Content-Type: text/html; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable
    I gave over GM duties = to a new Gm this weekend and we played, what appears to be a Post Holocaust= game(he is an old time dnder, buthas problems with 4th so I convinced= him to try BRP)
    Becuase players were coming in at different Tim= es I was started off
    My character awoke in a "futuristic" coffin= , I awoke into a keep, that was obvious unused for many years
    Th= e keep was 5 floors three above ground and two below
    Around the = keep was a swamp, and besides knowing my name, I had no idea whho I was and= why I was around, I was a modern human with some minor combat
    A= fter several moments, I was chased by barrel shape beings that had skulls f= or their heads, glowing eyes, bright beams and strange devices beneath thei= r body for maniuplation
    I was chased into a thicket and surround= ed when the things called me, "Mi Lord"
    It appears I had protect= ors
    They answered only basic questions, and only seemed to prote= ct the keep area, but would not follow me to far off the Property
    I make my way down a stone road that is overgrown but built up from the s= wamp and after  few hours ( and finding a couple coins)  I find a= primtive village, and discover a tavern.
    In it were human and h= umanlike beings, but my language was hard for them to understand, and event= ually after being fed I was attacked ( I have no idea why) but saved by a h= uman female with magic ( a nother player) we escape. I discover that the wo= rld has suffered some disaster, and I seem to be from the past.
    = The female is a magi user, as magic has returned?
    As we are trav= lling we hear calls for help, and sounds of fighting. We discover a female = satyr type charcater being attacked by giants wolves and help her . I am ca= rrying a club, lol.
    The character ( another player) calls hersel= f a glastig.
    She decides to travel with us.
    After a = couple days of journey I decide to head back to the keep. Along the way we = come along another "person"  being attacked this time, by what were a = band of mutant bandits. The new player is a Bigfoot critter ( we used the t= roll stats)
    Eventually routing them, we follow when we find anot= her branch is attacking a small village  save the village.
    = I discover that my charcater, or an ancestor is called the Blackswamplord, = and has gone missing for genrations. I disappeared after a battle to stop s= ome robot monsters from laying waste to the area and failed as these monste= rs control the world . In tripods. We meet the last character, a mutant hum= an male with strength and size. Oh the glastig mutant has the ability to "c= harm" males.
    With provisons given by the village we head to the = keep.
     
    This was a throw away game from a player= of mine that never ran BRP, and I had to help alot with character gen, but= the rules were easy enough.
    The gm kept saying that it was too = easy with BRP even we showed the %s were the same or even better with dnd.<= /DIV>
     

    --0-732041637-1260213280=:21213-- Return-Path: X-Sender: thalaba@rocketmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 7201 invoked from network); 8 Dec 2009 18:00:11 -0000 X-Received: from unknown (66.196.94.105) by m4.grp.sp2.yahoo.com with QMQP; 8 Dec 2009 18:00:11 -0000 X-Received: from unknown (HELO web65314.mail.ac2.yahoo.com) (68.180.158.240) by mta1.grp.re1.yahoo.com with SMTP; 8 Dec 2009 18:00:11 -0000 X-Received: (qmail 15707 invoked by uid 60001); 8 Dec 2009 18:00:06 -0000 Message-ID: <322198.14729.qm@web65314.mail.ac2.yahoo.com> X-YMail-OSG: Ow9EfLsVM1k_.Rq.ydXGSXeodRg1tAglrK_WftH.ee7Z_EK7SIqUcKTZRcoBINdmDGOLZAgFi9D3dpT9WSwcWHl8mdsEi0Apw1k0JR0jmIyTHylSdvhDlObEeeYA6JoUtsUpSuG43PwrV8tR7d_JBE6rpD6HNskn5YnhjUSkNM3nqfhXF1OnIc.0l8tXoNIjPBtHrkskijzVW3Z3oayMn7Y7dsrZUsyVOPG1C1r8aza3UkNQfc7CTYm7U6hVpL6IwWFSYoCOgrhhUJRITXMpQ1QiIgTXr8G9MrY_v3XLs4uAitd3afUuetGjk1IdNOycZ6qZtr_zq7YkYZt7g1rwl1pw7eMPuif_zRwj7cuI34TvixGkVZ2HxKYkQVhSQpznTEnnfxBx_mue5CMEMBwmoA9WboALwG0OEg6ZTZS9HRnpZps_yO9TeZLhQk4nhDEteZrFUzM11YWjkXr5R.0AT4KRFq8M9XYZFBj50pIbkalVBLqSG3LUkrOi5Hyj4xBRm9HXgdPy4OQEgfPsa_CSavQRueiYL3rt1MLGK4_wa6q_rD_bHWkeabipqjwYlXFiSo92.VhX0iTm.bI5mxJzcSerH.gPD9t.fbOc0.GqD.aR8t9TKLUahfUHJH067JF2ts93FxXP6XhPmY5LHAdVFZcXtc6tZlZizx0ZTDWtMXyHyhQijVAjCRJEv.LmNSo0SEGkP2AEldSFfj4kcVDEVcnwhqYpr17GfS0FjKIuXQpNxGmGSA5ocknJzB1Vb7nrJ_d9KH5IV_aa5OKnAT0OtDXMEFKsgTr1LoBcNL9LSkT9JXx2jdKboswMcrCd56ElRs5wb05QPpzNDdH9GNsXl283q7xuO1XOrj29awGuykOxi2vFpiAwQ_y1iWrUqVDowaTm2HuQ7E.91zRrONp6N1CmGriyfgg78MKuJQSGhwpqduALEB50VpkgQtgWhbcW2iobX7P6eCBmYw0f_f9LlpuG6RSVI5oNKhgvmrnQPBGFoonM7FnPJHFs2KWWsMpOlYFI8W50pOHTx4DLvGI2MOYLjafB6ibGe0d.BJPFz5rC3RANF64lpjIvmpIx0ObBiVOYqaJwpdo6fSPMQGEjPPyHH4l3nOvcn8cV4XxvzhGMnr60GaRFPbb6lBOYNiYLegQ3GiSRkJ6jqhVSNOFKpf7VgjCDoOX05cGcqQNYVdhHkpZ2Zpfazqg_SjLOsTwQq2XAf.Kc0qlOlHqbfSrDIwlnOFBp5bX8Vii9A6CH1GQH3EmhZkpMgE41k8pMEt0kL8O.GPyKYc3.nCTYAjGNljO7XEDvQOVo058hJT8KH2O0wH0p_pd2_1lsSCfhvQU5Xrk3whEcaXis31z3.BZONZeOPYA5kMvPgL5rxL.xIroGa0SbZyurAeqSdXEbJKX09sW.q4gxERIy0xeAhJRTy7DExNwWW3HsTnVbAlz9ayPHWnuP7e84Ryvixs1O2H3EnOIS8c25MtQgR2hkbNh_r29abbORHJ9GdUTTBVpMaCyq3Ui107rMuGLZadUDSw-- X-Received: from [70.50.228.73] by web65314.mail.ac2.yahoo.com via HTTP; Tue, 08 Dec 2009 10:00:05 PST X-Mailer: YahooMailClassic/8.1.6 YahooMailWebService/0.8.100.260964 Date: Tue, 8 Dec 2009 10:00:05 -0800 (PST) To: rq3@yahoogroups.com In-Reply-To: <2219.21213.qm@web59713.mail.ac4.yahoo.com> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-1208253584-1260295205=:14729" X-Originating-IP: 68.180.158.240 X-eGroups-Msg-Info: 1:12:0:0:0 From: Chris Gilmore Subject: Re: [rq3] New game X-Yahoo-Group-Post: member; u=353961760; y=Ihp_rSxoAfJYZkoRk7GfV1fPQAFGdZLE0Q-NjELnVr3Q8RVaIoWTatXZx2sijPBvqw X-Yahoo-Profile: thalaba2008 --0-1208253584-1260295205=:14729 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: quoted-printable It's very hard to get old-time players of any single system to switch. They= will always pick out what's different about the system you're trying out a= nd declare it to be a flaw. I know a guy who was a big time D&Der. He seeme= d to know all kinds of other systems, but could point out a flaw in every o= ne of them and never wanted to play any of them. When D&D4 came out, he did= n't like it. He can't join our group because he doesn't like hit locations,= and he can't play with his old group because they're playing D&D4, so he's= now without a RPG group and plays settlers of Catan instead. =C2=A0 I hop= e you can convince him to keep giving it a try, Sam. Maybe if it's too easy= , start to introduce options. What did the other players think? --- On Mon= , 12/7/09, Sam McConnich wrote: From: Sam McCon= nich Subject: [rq3] New game To: alternateearthrq= @yahoogroups.com, rq3@yahoogroups.com, brpsystem@yahoogroups.com Received: = Monday, December 7, 2009, 7:14 PM =C2=A0 I gave over GM duties=C2= =A0to a new Gm this weekend and we played, what appears to be a Post Holoca= ust game(he is an old time dnder, buthas problems with=C2=A04th so I convin= ced him to try BRP) Becuase players were coming in at different Times I was= started off My character awoke in a "futuristic" coffin, I awoke into a ke= ep, that was obvious unused for many years The keep was 5 floors three abov= e ground and two below Around the keep was a swamp, and besides knowing my = name, I had no idea whho I was and why I was around, I was a modern human w= ith some minor combat After several moments, I was chased by barrel shape b= eings that had skulls for their heads, glowing eyes, bright beams and stran= ge devices beneath their body for maniuplation I was chased into a thicket = and surrounded when the things called me, "Mi Lord" It appears I had protec= tors They answered only basic questions, and only seemed to protect the kee= p area, but would not follow me to far off the Property I make my way down = a stone road that is overgrown but built up from the swamp and after=C2=A0 = few hours ( and finding a couple coins) =C2=A0I find a primtive village, an= d discover a tavern. In it were human and humanlike beings, but my language= was hard for them to understand, and eventually after being fed I was atta= cked ( I have no idea why) but saved by a human female with magic ( a nothe= r player) we escape. I discover that the world has suffered some disaster, = and I seem to be from the past. The female is a magi user, as magic has ret= urned? As we are travlling we hear calls for help, and sounds of fighting. = We discover a female satyr type charcater being attacked by giants wolves a= nd help her . I am carrying a club, lol. The character ( another player) ca= lls herself a glastig. She decides to travel with us. After a couple days = of journey I decide to head back to the keep. Along the way we come along a= nother "person"=C2=A0 being attacked this time, by what were a band of muta= nt bandits. The new player is a Bigfoot critter ( we used the troll stats) = Eventually routing them, we follow when we find another branch is attacking= a small village=C2=A0 save the village. I discover that my charcater, or a= n ancestor is called the Blackswamplord, and has gone missing for genration= s. I disappeared after a battle to stop some robot monsters from laying was= te to the area and failed as these monsters control the world . In tripods.= We meet the last character, a mutant human male with strength and size. Oh= the glastig mutant has the ability to "charm" males. With provisons given = by the village we head to the keep. =C2=A0 This was a throw away game from = a player of mine that never ran BRP, and I had to help alot with character = gen, but the rules were easy enough. The gm kept saying that it was too eas= y with BRP even we showed the %s were the same or even better with dnd. =C2= =A0 _________________________________________________________= _________ Looking for the perfect gift? Give the gift of Flickr! http://w= ww.flickr.com/gift/ --0-1208253584-1260295205=:14729 Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: quoted-printable
    It's very hard to get old-time players o= f any single system to switch. They will always pick out what's different a= bout the system you're trying out and declare it to be a flaw. I know a guy= who was a big time D&Der. He seemed to know all kinds of other systems= , but could point out a flaw in every one of them and never wanted to play = any of them. When D&D4 came out, he didn't like it. He can't join our g= roup because he doesn't like hit locations, and he can't play with his old = group because they're playing D&D4, so he's now without a RPG group and= plays settlers of Catan instead.
     
    I hope you = can convince him to keep giving it a try, Sam. Maybe if it's too easy, star= t to introduce options. What did the other players think?

    --- On = Mon, 12/7/09, Sam McConnich wrot= e:

    From: Sam McConnich
    Subject: [rq3] New game
    To: alternateearthrq@yahoogro= ups.com, rq3@yahoogroups.com, brpsystem@yahoogroups.com
    Received: Monday= , December 7, 2009, 7:14 PM

     
    I gave over GM duties to a new Gm this weekend= and we played, what appears to be a Post Holocaust game(he is an old time = dnder, buthas problems with 4th so I convinced him to try BRP)
    <= DIV>Becuase players were coming in at different Times I was started off
    My character awoke in a "futuristic" coffin, I awoke into a keep, t= hat was obvious unused for many years
    The keep was 5 floors thre= e above ground and two below
    Around the keep was a swamp, and be= sides knowing my name, I had no idea whho I was and why I was around, I was= a modern human with some minor combat
    After several moments, I = was chased by barrel shape beings that had skulls for their heads, glowing = eyes, bright beams and strange devices beneath their body for maniuplation<= /DIV>
    I was chased into a thicket and surrounded when the things calle= d me, "Mi Lord"
    It appears I had protectors
    They answ= ered only basic questions, and only seemed to protect the keep area, but wo= uld not follow me to far off the Property
    I make my way down a s= tone road that is overgrown but built up from the swamp and after  few= hours ( and finding a couple coins)  I find a primtive village, and d= iscover a tavern.
    In it were human and humanlike beings, but my = language was hard for them to understand, and eventually after being fed I = was attacked ( I have no idea why) but saved by a human female with magic (= a nother player) we escape. I discover that the world has suffered some di= saster, and I seem to be from the past.
    The female is a magi use= r, as magic has returned?
    As we are travlling we hear calls for = help, and sounds of fighting. We discover a female satyr type charcater bei= ng attacked by giants wolves and help her . I am carrying a club, lol.
    The character ( another player) calls herself a glastig.
    She decides to travel with us.
    After a couple days of journey I= decide to head back to the keep. Along the way we come along another "pers= on"  being attacked this time, by what were a band of mutant bandits. = The new player is a Bigfoot critter ( we used the troll stats)
    E= ventually routing them, we follow when we find another branch is attacking = a small village  save the village.
    I discover that my charc= ater, or an ancestor is called the Blackswamplord, and has gone missing for= genrations. I disappeared after a battle to stop some robot monsters from = laying waste to the area and failed as these monsters control the world . I= n tripods. We meet the last character, a mutant human male with strength an= d size. Oh the glastig mutant has the ability to "charm" males.
    = With provisons given by the village we head to the keep.
     <= /DIV>
    This was a throw away game from a player of mine that never ran = BRP, and I had to help alot with character gen, but the rules were easy eno= ugh.
    The gm kept saying that it was too easy with BRP even we sh= owed the %s were the same or even better with dnd.
     
    <= /DIV>



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Give the gift of Flickr! --0-1208253584-1260295205=:14729-- Return-Path: X-Sender: rpgstarwizard@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 65216 invoked from network); 8 Dec 2009 19:43:25 -0000 X-Received: from unknown (98.137.34.45) by m3.grp.sp2.yahoo.com with QMQP; 8 Dec 2009 19:43:25 -0000 X-Received: from unknown (HELO web59706.mail.ac4.yahoo.com) (76.13.12.167) by mta2.grp.sp2.yahoo.com with SMTP; 8 Dec 2009 19:43:24 -0000 X-Received: (qmail 1573 invoked by uid 60001); 8 Dec 2009 19:43:24 -0000 Message-ID: <249393.90913.qm@web59706.mail.ac4.yahoo.com> X-YMail-OSG: iLRyyz4VM1ntGOdHy1ZwOonDlymwpFY7ur4mbP2cKoq7CMVWEWEqJJkwIGUpROeKQMOXBd7ErJhXnNjnVYMsQA21RYHyvIGEIRGlaustZbTw71zM_Cz789WJRFZcLFW31BHBgnGa6TzKHjHeE0hU9ykFm_Si3cUKtzki_seUgzyjRDAp5ZUu9SUJjoqmyMYz3MvK8or4fqCR7UssJBre0rr7KGlSn6PAaoMMaHksfZqs1JsQHXfD_0oi6_XQhdw9yRTmPsRhVPUCjhjJ5hBZzZU61n6Un8YX0UwqbYRH2yl7DXnqsivrDVvhIaXiWJF1Y71AqrV9C_vVBevOYVWIjwTq.03Igc76ycFqozGJ1NS4.zDWUmLVlRRT9GywUMx8LaoRvLm0EJS2ag5eAcU_3Wn0yxcO7ceO8.2atXQAei7f1LQLZDxbJv_0IWyUI6UZq2s0liq90Bg9417JsoiMUNU7er6Y6Mt7bbWAMinQje30HkCaLVP0E3_e_N9lTIkTEDQG2dupNxo3TnDun8WuaXFxIQ1b1urEQ92UZIY83075Au2AdaT4Uh_QqcbDnOPs8RXu_fRNJNXkRStWTwicHcNDvHO_BKKJVpRX9BFDAjPr.6nl1ZMBsnTjfSN36uRew6rXyGHiw60RzfQ7ojh3liSML3s0jILbvLk7IUV39eTIUYGfZ9hTpHTcTYgGu2vzDDWDSZmGdSj0jqsPJXl27DSG4jc8ghwbS9E.jqFbaYYT7O0Tc53cGOcu0pyfHpltwvQybDt8G4_gAlbqH_sjK_AauQgcxh3VZXLVnJoQgnyDIdLS1Y1Wfe57eRfBUqGtX1kA5_tS.jzh_tLNH3lXbbjsGN_IuWsIbiS6LVBUDQgumvn6vkkx1gWu70t0mvJSGMjY4RaLpAkTXshZcdY8Bt73So_KKEkpKL.nfTBsbwFYZw0q4oGd9pFE3MFWAIqP3e89gAb4UVzE5ls_Zonh5eLdgEFp0z.5qkP72tZdeV6uZxAfVGmN2bxcTMKJWRkjVLZr2OFOTleMKtfW2nP7xNy.m2ttrp3Ic2fHp7wwI2CFj9t9j4lelINmO.34Y8Px92xRfJSdlNZJlVm1Du_tY1er3LEXph3eKcRESrTeIH.GR9EhSCZ8SJuSNTpSVzoec7h69hNuRGr5cgkkarWKlVGQ31aoIKkYjQPN3ZYghXKu5P9ArDl8DFx5BJ7ieb2wN8rl2KBpvyPgIGANRQL8YKAmEDaTXUnEUj2ygd7.mqqCxy4EnqZZLqOYTJMnOtUJpoYgmuVDDhcn9VZGjhTczwtpDcf_CuBigzUaRszSANhDRRqNKn3XGnW1okyz_Yx0CD0YsAnaq.buC8jViqRz4sXY1ZeBFXzWUPmUyt.YSgihXrFeeDuKta9XtfBZHj6iUS.Z0FXwo9ImQ8OpDhmlQu5mpS3eZwfVyp4EPByj3BrSM2Gp7zMZBsRD3_iQsmuoQBSRuZIIPBMhzfoEuwuGZUP8TIPAOAVQVS5uxzGfeo1GaEUbg8G.03i8DV5dps1.hQ-- X-Received: from [173.104.136.106] by web59706.mail.ac4.yahoo.com via HTTP; Tue, 08 Dec 2009 11:43:24 PST X-Mailer: YahooMailRC/240.3 YahooMailWebService/0.8.100.260964 References: <322198.14729.qm@web65314.mail.ac2.yahoo.com> Date: Tue, 8 Dec 2009 11:43:24 -0800 (PST) To: rq3@yahoogroups.com In-Reply-To: <322198.14729.qm@web65314.mail.ac2.yahoo.com> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-1495287990-1260301404=:90913" X-Originating-IP: 76.13.12.167 X-eGroups-Msg-Info: 1:12:0:0:0 From: Sam McConnich Subject: Re: [rq3] New game X-Yahoo-Group-Post: member; u=358422736; y=koaEr_hoWq9-mN0allXpPDnKXTm96ezZR5bExZ5esO-8pP1DiL_fcw X-Yahoo-Profile: rpgstarwizard --0-1495287990-1260301404=:90913 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: quoted-printable I am trying, basically I have fallen back to BRP for just about everything,= even thoughI have so many other systems, the system just well rocks, heck = my wife just created a superworld character, lol but I know how hard it is = to change when the various ed of dnd came out I fought hard not to change(t= he 4 is not a gaming system it is.....eveil) , lol but BRP has stayed basic= ally the same the other players like it, they are thinking about ideas et a= l I might have to take the game over , but I really like=C2=A0 my Hawkmooni= sh character =C2=A0 ________________________________ From: Chris Gilmor= e To: rq3@yahoogroups.com Sent: Tue, December 8, 2= 009 1:00:05 PM Subject: Re: [rq3] New game =C2=A0 It's very hard to get o= ld-time players of any single system to switch. They will always pick out w= hat's different about the system you're trying out and declare it to be a f= law. I know a guy who was a big time D&Der. He seemed to know all kinds of = other systems, but could point out a flaw in every one of them and never wa= nted to play any of them. When D&D4 came out, he didn't like it. He can't j= oin our group because he doesn't like hit locations, and he can't play with= his old group because they're playing D&D4, so he's now without a RPG grou= p and plays settlers of Catan instead. I hope you can convince him to kee= p giving it a try, Sam. Maybe if it's too easy, start to introduce options.= What did the other players think? --- On Mon, 12/7/09, Sam McConnich wrote: >From: Sam McConnich >Subject: [rq3] New game >To: alternateearthrq@ yahoogroups. com, rq3@= yahoogroups. com, brpsystem@yahoogrou ps.com >Received: Monday, December 7,= 2009, 7:14 PM > > >=C2=A0 >I gave over GM duties=C2=A0to a new Gm this we= ekend and we played, what appears to be a Post Holocaust game(he is an old = time dnder, buthas problems with=C2=A04th so I convinced him to try BRP) >B= ecuase players were coming in at different Times I was started off >My char= acter awoke in a "futuristic" coffin, I awoke into a keep, that was obvious= unused for many years >The keep was 5 floors three above ground and two be= low >Around the keep was a swamp, and besides knowing my name, I had no ide= a whho I was and why I was around, I was a modern human with some minor com= bat >After several moments, I was chased by barrel shape beings that had sk= ulls for their heads, glowing eyes, bright beams and strange devices beneat= h their body for maniuplation >I was chased into a thicket and surrounded w= hen the things called me, "Mi Lord" >It appears I had protectors >They answ= ered only basic questions, and only seemed to protect the keep area, but wo= uld not follow me to far off the Property >I make my way down a stone road = that is overgrown but built up from the swamp and after=C2=A0 few hours ( a= nd finding a couple coins) =C2=A0I find a primtive village, and discover a = tavern. >In it were human and humanlike beings, but my language was hard fo= r them to understand, and eventually after being fed I was attacked ( I hav= e no idea why) but saved by a human female with magic ( a nother player) we= escape. I discover that the world has suffered some disaster, and I seem t= o be from the past. >The female is a magi user, as magic has returned? >As = we are travlling we hear calls for help, and sounds of fighting. We discove= r a female satyr type charcater being attacked by giants wolves and help he= r . I am carrying a club, lol. >The character ( another player) calls herse= lf a glastig. >She decides to travel with us. >After a couple days of jour= ney I decide to head back to the keep. Along the way we come along another = "person"=C2=A0 being attacked this time, by what were a band of mutant band= its. The new player is a Bigfoot critter ( we used the troll stats) >Eventu= ally routing them, we follow when we find another branch is attacking a sma= ll village=C2=A0 save the village. >I discover that my charcater, or an anc= estor is called the Blackswamplord, and has gone missing for genrations. I = disappeared after a battle to stop some robot monsters from laying waste to= the area and failed as these monsters control the world . In tripods. We m= eet the last character, a mutant human male with strength and size. Oh the = glastig mutant has the ability to "charm" males. >With provisons given by t= he village we head to the keep. > >This was a throw away game from a player= of mine that never ran BRP, and I had to help alot with character gen, but= the rules were easy enough. >The gm kept saying that it was too easy with = BRP even we showed the %s were the same or even better with dnd. > > ____= ____________________________ Looking for the perfect gift?Give the gift of = Flickr! --0-1495287990-1260301404=:90913 Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: quoted-printable
    I am trying, basically I have fallen back to BRP for j= ust about everything, even thoughI have so many other systems, the system j= ust well rocks, heck my wife just created a superworld character, lol
    =
    but I know how hard it is to change when the various ed of dnd came o= ut I fought hard not to change(the 4 is not a gaming system it is.....eveil= ) , lol
    but BRP has stayed basically the same
    the oth= er players like it, they are thinking about ideas et al
    I might = have to take the game over , but I really like  my Hawkmoonish charact= er

     


    From:= Chris Gilmore
    To: rq3@yahoogroups.com
    Sent: Tue, December 8, 2009 1:00:05 PM
    Subject: Re: [rq3] New game

     
    <= P>
    It's very hard to get old-time players of any single system = to switch. They will always pick out what's different about the system you'= re trying out and declare it to be a flaw. I know a guy who was a big time = D&Der. He seemed to know all kinds of other systems, but could point ou= t a flaw in every one of them and never wanted to play any of them. When D&= amp;D4 came out, he didn't like it. He can't join our group because he does= n't like hit locations, and he can't play with his old group because they'r= e playing D&D4, so he's now without a RPG group and plays settlers of C= atan instead.
     
    I hope you can convince him to = keep giving it a try, Sam. Maybe if it's too easy, start to introduce optio= ns. What did the other players think?

    --- On Mon, 12/7/09, Sam Mc= Connich yahoo.com> wrote:

    From: Sam McConnich
    Subject: [rq3] New game
    To: alternateearthrq@ yahoogroups.= com, rq3@yahoogroups. com, brpsystem@yahoogrou ps.com
    Received: Monday, December 7, 2009, 7:14 PM
     
    I gave over GM duties to= a new Gm this weekend and we played, what appears to be a Post Holocaust g= ame(he is an old time dnder, buthas problems with 4th so I convinced h= im to try BRP)
    Becuase players were coming in at different Times= I was started off
    My character awoke in a "futuristic" coffin, = I awoke into a keep, that was obvious unused for many years
    The = keep was 5 floors three above ground and two below
    Around the ke= ep was a swamp, and besides knowing my name, I had no idea whho I was and w= hy I was around, I was a modern human with some minor combat
    Aft= er several moments, I was chased by barrel shape beings that had skulls for= their heads, glowing eyes, bright beams and strange devices beneath their = body for maniuplation
    I was chased into a thicket and surrounded= when the things called me, "Mi Lord"
    It appears I had protector= s
    They answered only basic questions, and only seemed to protect= the keep area, but would not follow me to far off the Property
    = I make my way down a stone road that is overgrown but built up from the swa= mp and after  few hours ( and finding a couple coins)  I find a p= rimtive village, and discover a tavern.
    In it were human and hum= anlike beings, but my language was hard for them to understand, and eventua= lly after being fed I was attacked ( I have no idea why) but saved by a hum= an female with magic ( a nother player) we escape. I discover that the worl= d has suffered some disaster, and I seem to be from the past.
    Th= e female is a magi user, as magic has returned?
    As we are travll= ing we hear calls for help, and sounds of fighting. We discover a female sa= tyr type charcater being attacked by giants wolves and help her . I am carr= ying a club, lol.
    The character ( another player) calls herself = a glastig.
    She decides to travel with us.
    After a co= uple days of journey I decide to head back to the keep. Along the way we co= me along another "person"  being attacked this time, by what were a ba= nd of mutant bandits. The new player is a Bigfoot critter ( we used the tro= ll stats)
    Eventually routing them, we follow when we find anothe= r branch is attacking a small village  save the village.
    I = discover that my charcater, or an ancestor is called the Blackswamplord, an= d has gone missing for genrations. I disappeared after a battle to stop som= e robot monsters from laying waste to the area and failed as these monsters= control the world . In tripods. We meet the last character, a mutant human= male with strength and size. Oh the glastig mutant has the ability to "cha= rm" males.
    With provisons given by the village we head to the ke= ep.
     
    This was a throw away game from a player o= f mine that never ran BRP, and I had to help alot with character gen, but t= he rules were easy enough.
    The gm kept saying that it was too ea= sy with BRP even we showed the %s were the same or even better with dnd.
     



    Looking for the perfect gift? Give th= e gift of Flickr!


    = --0-1495287990-1260301404=:90913-- Return-Path: X-Sender: jungyan_85@yahoo.co.uk X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 84629 invoked from network); 21 Dec 2009 01:26:53 -0000 X-Received: from unknown (98.137.34.46) by m5.grp.sp2.yahoo.com with QMQP; 21 Dec 2009 01:26:53 -0000 X-Received: from unknown (HELO n40b.bullet.mail.sp1.yahoo.com) (66.163.168.154) by mta3.grp.sp2.yahoo.com with SMTP; 21 Dec 2009 01:26:53 -0000 X-Received: from [69.147.65.148] by n40.bullet.mail.sp1.yahoo.com with NNFMP; 21 Dec 2009 01:26:44 -0000 X-Received: from [98.137.34.184] by t11.bullet.mail.sp1.yahoo.com with NNFMP; 21 Dec 2009 01:26:44 -0000 Date: Mon, 21 Dec 2009 01:26:42 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.154 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 128.240.229.65 From: "jungyan_85" Subject: New to RuneQuest X-Yahoo-Group-Post: member; u=147836835; y=EzdiAxdwdLYTA7zZGgUW0YSKnVxCsDRkaroy8j12eukwfGTMow X-Yahoo-Profile: jungyan_85 Hi there, I recently acquired RuneQuest 3 books.. I am wondering of any tip= s on running a sword & sorcery type game with this. Any pointers? Return-Path: X-Sender: stephenlposey@earthlink.net X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 64571 invoked from network); 21 Dec 2009 16:27:28 -0000 X-Received: from unknown (98.137.34.44) by m3.grp.sp2.yahoo.com with QMQP; 21 Dec 2009 16:27:28 -0000 X-Received: from unknown (HELO n39b.bullet.mail.sp1.yahoo.com) (66.163.168.153) by mta1.grp.sp2.yahoo.com with SMTP; 21 Dec 2009 16:27:28 -0000 X-Received: from [69.147.65.150] by n39.bullet.mail.sp1.yahoo.com with NNFMP; 21 Dec 2009 16:21:15 -0000 X-Received: from [98.137.35.12] by t7.bullet.mail.sp1.yahoo.com with NNFMP; 21 Dec 2009 16:21:15 -0000 Date: Mon, 21 Dec 2009 16:21:14 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.153 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 146.130.120.66 From: "slposey42" Subject: Re: New to RuneQuest X-Yahoo-Group-Post: member; u=305468616; y=HRFqu3CVAm2UPOLirwhgjAzg0iXzig5AzU9ZI730xtHFMSyV X-Yahoo-Profile: slposey42 --- In rq3@yahoogroups.com, "jungyan_85" wrote: > > Hi t= here, I recently acquired RuneQuest 3 books.. I am > wondering of any tips= on running a sword & sorcery type > game with this. Any pointers? When y= ou say "Sword and Sorcery" do you mean Medieval Fantasy (a la classic D&D),= something like the Conan stories, or what? I can point you at a variety o= f resources if you can describe a little better just what sort of game you'= re looking to run. Stephen Posey stephenlposey@earthlink.net Return-Path: X-Sender: jungyan_85@yahoo.co.uk X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 67517 invoked from network); 21 Dec 2009 16:53:28 -0000 X-Received: from unknown (66.196.94.107) by m11.grp.re1.yahoo.com with QMQP; 21 Dec 2009 16:53:28 -0000 X-Received: from unknown (HELO web24507.mail.ird.yahoo.com) (87.248.114.234) by mta3.grp.re1.yahoo.com with SMTP; 21 Dec 2009 16:53:28 -0000 X-Received: (qmail 39508 invoked by uid 60001); 21 Dec 2009 16:46:40 -0000 Message-ID: <588243.39501.qm@web24507.mail.ird.yahoo.com> X-YMail-OSG: j5knhOQVM1lDA3cgX4kZUSGiusZIJzIycLseieSfdLmD0guFcO1NwI2_D5rfWWZGiUNtS2UQXU4svsh6hcMslFRN0P9Gzm1dfINGaIq9JCv.hBJ.x5ChZ89hjJHYB6cgTwrAM9itUop.8aKua9FamEF31l5DNSghcUUHC45o0nxM3tr822TG.CHciVGeUMh8.3IvAd.scKHI3uswpwJwPoJxc5FMFr61nIT88dujXG.4UGeVndHL947ruqq_V3mlObvX8rihV9_Pi1cixeff1CY_B77ikWpE X-Received: from [128.240.229.68] by web24507.mail.ird.yahoo.com via HTTP; Mon, 21 Dec 2009 08:46:40 PST X-Mailer: YahooMailClassic/9.0.19 YahooMailWebService/0.8.100.260964 Date: Mon, 21 Dec 2009 08:46:40 -0800 (PST) To: rq3@yahoogroups.com MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-1912689226-1261414000=:39501" X-Originating-IP: 87.248.114.234 X-eGroups-Msg-Info: 1:12:0:0:0 From: carlos yan Subject: Re: New to RuneQuest X-Yahoo-Group-Post: member; u=147836835; y=BWyaD1LSv6COwVta_2cT2n6yQwH5u53XFnNgmFeIEhMvpbkZBw X-Yahoo-Profile: jungyan_85 --0-1912689226-1261414000=:39501 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: quoted-printable Conan type.. sorry forgot to mention. --0-1912689226-1261414000=:39501 Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: quoted-printable
    Conan type.. sorry forgot to mention.

    --0-1912689226-1261414000=:39501-- Return-Path: X-Sender: stephenlposey@earthlink.net X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 7917 invoked from network); 21 Dec 2009 17:32:47 -0000 X-Received: from unknown (66.196.94.107) by m13.grp.re1.yahoo.com with QMQP; 21 Dec 2009 17:32:47 -0000 X-Received: from unknown (HELO n40b.bullet.mail.sp1.yahoo.com) (66.163.168.154) by mta3.grp.re1.yahoo.com with SMTP; 21 Dec 2009 17:32:47 -0000 X-Received: from [69.147.65.171] by n40.bullet.mail.sp1.yahoo.com with NNFMP; 21 Dec 2009 17:32:43 -0000 X-Received: from [98.137.34.35] by t13.bullet.mail.sp1.yahoo.com with NNFMP; 21 Dec 2009 17:32:43 -0000 Date: Mon, 21 Dec 2009 17:32:43 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <588243.39501.qm@web24507.mail.ird.yahoo.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.154 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 146.130.120.66 From: "slposey42" Subject: Re: New to RuneQuest X-Yahoo-Group-Post: member; u=305468616; y=wEhSoUqPnUct0ZIgEyFsdIEGWhn5S6lA7jin8eEvKviXHYSY X-Yahoo-Profile: slposey42 --- In rq3@yahoogroups.com, carlos yan wrote: > > Conan ty= pe.. sorry forgot to mention. A few suggestions for that environment: 1. = For Heroic level characters, I'd suggest rolling all on 2d6+6 or give them = 88 or 90 points for Characteristics to give them a boost. 2. Characters pr= obably should be Barbarian or Civilized and take appropriate occupations. = 3. Characters should probably be 22+ age, to be sure of enough background e= xperience and skills. 4. You'll probably want to limit character's access = to magic and perhaps focus mainly on Sorcery. RQ3 Spirit Magic (except pe= rhaps for professional Shamans) and Divine Magic don't really fit a Hyboria= n style setting. "Priests" in Hyboria generally feel more like a specialize= d form of Sorcerer with some religious trappings and it's debatable whether= the Hyborian gods "exist" in the same way as presumed by RQ Divine Magic. = That said there's been a lot of argument that RQ3 Sorcery as published is = "broken" and several fixes, modifications, and variants for it are availabl= e on the Net. A Google search on "Runequest Sorcery" will give you more t= han you know what to do with. Beyond that I can suggest that you pop over = to the Alternate Earth RuneQuest Yahoo group: http://games.groups.yahoo.c= om/group/alternateearthrq There you'll find a number of resources for "fan= tasy ancient" settings and ideas. Including some specifically for Conan/Hyb= oria. If you're looking for adventure/campaign ideas, I can pretty unreser= vedly recommend any of the Conan RPG materials from Mongoose publishing: h= ttp://mongoosepublishing.com/ The Conan RPG is actually a variant D20/OGL = system, but characters and creatures are easily converted for RQ. While yo= u're there, you can have a look at Mongoose's Elric materials (for Michael = Moorcock's Elric character) also S&S of a slightly different flavor. Those= are written for Mongoose's version of RuneQuest, a little different from R= Q3, but even more easy to convert. HTH stephen posey stephenlposey@earth= link.net Return-Path: X-Sender: thalaba@rocketmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 35992 invoked from network); 21 Dec 2009 17:57:14 -0000 X-Received: from unknown (98.137.34.46) by m3.grp.sp2.yahoo.com with QMQP; 21 Dec 2009 17:57:14 -0000 X-Received: from unknown (HELO n5-vm6.bullet.mail.sp2.yahoo.com) (67.195.135.101) by mta3.grp.sp2.yahoo.com with SMTP; 21 Dec 2009 17:57:14 -0000 X-Received: from [67.195.134.238] by n5.bullet.mail.sp2.yahoo.com with NNFMP; 21 Dec 2009 17:56:45 -0000 X-Received: from [69.147.65.150] by t3.bullet.mail.sp2.yahoo.com with NNFMP; 21 Dec 2009 17:56:45 -0000 X-Received: from [98.137.34.36] by t7.bullet.mail.sp1.yahoo.com with NNFMP; 21 Dec 2009 17:56:45 -0000 Date: Mon, 21 Dec 2009 17:56:45 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <588243.39501.qm@web24507.mail.ird.yahoo.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 67.195.135.101 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 70.50.228.73 From: "thalaba2008" Subject: Re: New to RuneQuest X-Yahoo-Group-Post: member; u=353961760; y=axkL9TwQvWlRwUvwOtMnEb82KXZEx2SgdGaWWucdcXtwALnFEYpeJxM0zydzyBbPYA X-Yahoo-Profile: thalaba2008 Funny - I typed a response that seems to have disappeared: "Hi, and welcom= e! Sword and sorcery seems to have a lot of different definitions - can y= ou tell us what it means to you? I'm using RQ right now for a game that fit= s somewhere inbetween Robert E Howard's Conan, mythic India, and ancient ne= ar eastern history. There are no humanoid races, nothing tolkeinseque, not = much of what would be considered classic fantasy - it's mostly about people= with brawn defeating evil sorcerers of various types, mythological beings,= and foreign gods/demons - and that's how I define S&S. But for some people= Sword and Sorcery just means 'fantasy'. What does it mean to you?" Furt= her to that, here's how I would do it: The players are the swords - the vi= llains are the soecery. Players should be rough-and-tumble martial or steal= th types with limited access to magic. Most magic should be reserved for th= e NPCs and bad guys. To accomplish this, I give my players access to spirit= magic only. In my campaign spirit magic comes from godlings - each godling= can provide one spell or a small group of spells. Nobody has a spell stron= ger than 3pts. The bad guys are the cults of evil gods, sorcerers, magical= monsters, large animals, and anthropic men. These people can have access t= o all kinds of magic - any of the three mentioned in the book, magic from t= he Stormbringer books, whatever. The main bad guys are supported by a lot o= f minions who don't have much, if any, magic at all. The old S&S tales are= all about developing a sense of mystery and wonder. You can accomplish thi= s in several ways: 1. The players all originally come from the same village= in a far off land, and they are all human. They now travel through strange= countries with strange customs (just as Conan did - he never had an advent= ure in Cimmeria). Every place the PCs go to should feel foreign - describe = strange customs, clothing, buildings, animals - whatever it takes. 2. Magic= is a mysterious and dangerous thing. Other than explaining how spirit magi= c works, don't tell your players anything about how the NPCs/Villains magic= , other than to describe the effects. Don't tell them that this evil magici= an Thalaba is using a certain sorcery spell etc. - just have the villain us= e the magic and describe the effects. Keep the players guessing. They shoul= d never really know how the enemy's magic works - they only need to know it= 's dangerous and, by corollary, evil. 3. Throw interesting monsters at them= . If your players are new to the game (and it is much easier to accomplish = all of this if they are) then feel free to use the monsters from the book. = Again, don't tell them what it is and what it does - just describe what it = looks like and the effects of it's actions. If your players are familiar wi= th a wide range of monsters, then make up new ones or use some of Mechashef= 's wonderful creatures from the downloads section. Keep the players guessin= g and on their toes. 4. Keep them poor. Don't give them a lot of money and = certainly don't give them a lot of magic items. When you do give them magic= items, don't tell them what they do - make them figure it out and suggest = that there might be a cost to their use. Also, look for ways to rid them of= things they already have. My players have lost their horses at least three= times in our campaign - once they traded them in for donkeys so they could= acend into the mountains, once they had them stolen, once they lost them t= o disease as they trekked through the jungle. 5. Throw in some helpless peo= ple, some duplicitous people, some people with different cultural norms, an= d some greedy people and your done. Give your villains normal human goals. = Conan's enemies were rarely trying to take over the world. They were happy = with everyday things like placing a puppet on the throne, recovering an art= ifact, finding sacrifices for their god, stealing loot from pirates, ressur= ecting an ancient king, or just filling their big hairy bellies with tasty = two-legged food. 6. Put Tolkien back on the shelf. This means no dwarfs, el= ves, or halflings. No orcs either, or talking trees, or goblins. No fairies= sprinkling pixie dust or knights in shining armour, either - these are the= trappings of high fantasy. Hope that helps! --- In rq3@yahoogroups.com,= carlos yan wrote: > > Conan type.. sorry forgot to mentio= n. > Return-Path: X-Sender: jungyan_85@yahoo.co.uk X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 11702 invoked from network); 21 Dec 2009 20:12:26 -0000 X-Received: from unknown (98.137.34.46) by m2.grp.sp2.yahoo.com with QMQP; 21 Dec 2009 20:12:26 -0000 X-Received: from unknown (HELO n5-vm6.bullet.mail.sp2.yahoo.com) (67.195.135.101) by mta3.grp.sp2.yahoo.com with SMTP; 21 Dec 2009 20:12:26 -0000 X-Received: from [67.195.134.239] by n5.bullet.mail.sp2.yahoo.com with NNFMP; 21 Dec 2009 20:12:26 -0000 X-Received: from [69.147.65.148] by t4.bullet.mail.sp2.yahoo.com with NNFMP; 21 Dec 2009 20:12:26 -0000 X-Received: from [98.137.34.34] by t11.bullet.mail.sp1.yahoo.com with NNFMP; 21 Dec 2009 20:12:26 -0000 Date: Mon, 21 Dec 2009 20:12:25 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 67.195.135.101 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 128.240.229.68 From: "jungyan_85" Subject: Re: New to RuneQuest X-Yahoo-Group-Post: member; u=147836835; y=yJ29xiOH3nrHbonZRmVYVogQODw12XDU5wxZwGnP4MqiDr0oyQ X-Yahoo-Profile: jungyan_85 --- In rq3@yahoogroups.com, "thalaba2008" wrote: > > Funny = - I typed a response that seems to have disappeared: > > "Hi, and welcome!= > > Sword and sorcery seems to have a lot of different definitions - can= you tell us what it means to you? I'm using RQ right now for a game that f= its somewhere inbetween Robert E Howard's Conan, mythic India, and ancient = near eastern history. There are no humanoid races, nothing tolkeinseque, no= t much of what would be considered classic fantasy - it's mostly about peop= le with brawn defeating evil sorcerers of various types, mythological being= s, and foreign gods/demons - and that's how I define S&S. But for some peop= le Sword and Sorcery just means 'fantasy'. What does it mean to you?" > > = > > Further to that, here's how I would do it: > > The players are the s= words - the villains are the soecery. Players should be rough-and-tumble ma= rtial or stealth types with limited access to magic. Most magic should be r= eserved for the NPCs and bad guys. To accomplish this, I give my players ac= cess to spirit magic only. In my campaign spirit magic comes from godlings = - each godling can provide one spell or a small group of spells. Nobody has= a spell stronger than 3pts. > > The bad guys are the cults of evil gods, = sorcerers, magical monsters, large animals, and anthropic men. These people= can have access to all kinds of magic - any of the three mentioned in the = book, magic from the Stormbringer books, whatever. The main bad guys are su= pported by a lot of minions who don't have much, if any, magic at all. > >= The old S&S tales are all about developing a sense of mystery and wonder. = You can accomplish this in several ways: > 1. The players all originally co= me from the same village in a far off land, and they are all human. They no= w travel through strange countries with strange customs (just as Conan did = - he never had an adventure in Cimmeria). Every place the PCs go to should = feel foreign - describe strange customs, clothing, buildings, animals - wha= tever it takes. > 2. Magic is a mysterious and dangerous thing. Other than = explaining how spirit magic works, don't tell your players anything about h= ow the NPCs/Villains magic, other than to describe the effects. Don't tell = them that this evil magician Thalaba is using a certain sorcery spell etc. = - just have the villain use the magic and describe the effects. Keep the pl= ayers guessing. They should never really know how the enemy's magic works -= they only need to know it's dangerous and, by corollary, evil. > 3. Throw = interesting monsters at them. If your players are new to the game (and it i= s much easier to accomplish all of this if they are) then feel free to use = the monsters from the book. Again, don't tell them what it is and what it d= oes - just describe what it looks like and the effects of it's actions. If = your players are familiar with a wide range of monsters, then make up new o= nes or use some of Mechashef's wonderful creatures from the downloads secti= on. Keep the players guessing and on their toes. > 4. Keep them poor. Don't= give them a lot of money and certainly don't give them a lot of magic item= s. When you do give them magic items, don't tell them what they do - make t= hem figure it out and suggest that there might be a cost to their use. Also= , look for ways to rid them of things they already have. My players have lo= st their horses at least three times in our campaign - once they traded the= m in for donkeys so they could acend into the mountains, once they had them= stolen, once they lost them to disease as they trekked through the jungle.= > 5. Throw in some helpless people, some duplicitous people, some people w= ith different cultural norms, and some greedy people and your done. Give yo= ur villains normal human goals. Conan's enemies were rarely trying to take = over the world. They were happy with everyday things like placing a puppet = on the throne, recovering an artifact, finding sacrifices for their god, st= ealing loot from pirates, ressurecting an ancient king, or just filling the= ir big hairy bellies with tasty two-legged food. > 6. Put Tolkien back on t= he shelf. This means no dwarfs, elves, or halflings. No orcs either, or tal= king trees, or goblins. No fairies sprinkling pixie dust or knights in shin= ing armour, either - these are the trappings of high fantasy. > > Hope th= at helps! > > --- In rq3@yahoogroups.com, carlos yan wrote: = > > > > Conan type.. sorry forgot to mention. > > > Yeah, this is basicall= y what S&S is to me. No Tolkienic influence but more Howard and Lieber. So = anyone ran something like this using RuneQuest before? I like to have a Lan= khmar feel to the game as well. Also, since I never played RuneQuest befo= re, are characters always end up with loss limbs and all? The critical hit = location seems to suggest so. How long are combats usually? Sorry I ask too= many questions. I haven't got the chance to playtest this yet mainly due t= o my fellow players rather play D&D 4e or any new stuff in the market. I wa= nted to get the Mongoose RQ edition, but heard alot of criticism that it's = not close to the old RQ. So here I am. Return-Path: X-Sender: runequester@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 52415 invoked from network); 21 Dec 2009 20:20:20 -0000 X-Received: from unknown (66.196.94.106) by m4.grp.sp2.yahoo.com with QMQP; 21 Dec 2009 20:20:20 -0000 X-Received: from unknown (HELO mail-ew0-f211.google.com) (209.85.219.211) by mta2.grp.re1.yahoo.com with SMTP; 21 Dec 2009 20:20:20 -0000 X-Received: by ewy3 with SMTP id 3so7361779ewy.33 for ; Mon, 21 Dec 2009 12:20:04 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.213.2.70 with SMTP id 6mr3628232ebi.25.1261426803818; Mon, 21 Dec 2009 12:20:03 -0800 (PST) In-Reply-To: References: Date: Mon, 21 Dec 2009 12:20:03 -0800 Message-ID: <2633e0460912211220x6b7b55e6w5ce74b75d2a27a8@mail.gmail.com> To: rq3@yahoogroups.com Content-Type: multipart/alternative; boundary=001517475e1a8d415b047b42d0e1 X-Originating-IP: 209.85.219.211 X-eGroups-Msg-Info: 1:12:0:0:0 From: Ivan Sorensen Subject: Re: [rq3] Re: New to RuneQuest X-Yahoo-Group-Post: member; u=269827453; y=mkNgiZ8oqpHsk66jiUoDKFRKZCMcYTiX6cTSjKqPSk-Qz6TzovLrSpe7QA X-Yahoo-Profile: weaselfierce2000 --001517475e1a8d415b047b42d0e1 Content-Type: text/plain; charset=windows-1252 Content-Transfer-Encoding: quoted-printable Well, sword n sorcery can also mean Moorcock or early Jack Vance. Don't get= bogged down into "Just Conan" But you are absolutely right, its about hum= ans and how they deal with the world. As far as Runequest,combats tend to = be quick and brutal. No armour + combat with heavy weapons tends to result = in grim outcomes, but its not as bad as it reads. Yo uwill find that combat= ants are incapacitated more often than killed, which is nice. As far as Mo= ngoose RQ, this may be unpopular, but a lot of the criticism comes from it = not being a word for word reprint of Runequest 2 or 3. Its a good game with= a lot of great material, although it is not as smooth and razor edged as R= Q3. I use RQ3 or the new BRP book most of the time, but I pillage from oth= er sources as the need presents itself. > Yeah, this is basically w= hat S&S is to me. No Tolkienic influence but > more Howard and Lieber. So a= nyone ran something like this using RuneQuest > before? I like to have a La= nkhmar feel to the game as well. > > Also, since I never played RuneQuest b= efore, are characters always end up > with loss limbs and all? The critical= hit location seems to suggest so. How > long are combats usually? Sorry I = ask too many questions. I haven't got the > chance to playtest this yet mai= nly due to my fellow players rather play D&D > 4e or any new stuff in the m= arket. I wanted to get the Mongoose RQ edition, > but heard alot of critici= sm that it's not close to the old RQ. So here I am. > > > --001517475e1a8d415b047b42d0e1 Content-Type: text/html; charset=windows-1252 Content-Transfer-Encoding: quoted-printable
    Well, sword n sorcery can also mean Moorcock or early Jack Vance. Don&= #39;t get bogged down into "Just Conan"
    =A0
    But you are absolutely right, its about humans and how they deal with the = world.
    =A0
    As far as Runequest,combats tend to be qui= ck and brutal. No armour + combat with heavy weapons tends to result in gri= m outcomes, but its not as bad as it reads. Yo uwill find that combatants a= re incapacitated more often than killed, which is nice.
    =A0
    As far as Mongoose RQ, this may be unpopular, but a lot of the crit= icism comes from it not being a word for word reprint of Runequest 2 or 3. = Its a good game with a lot of great material, although it is not as smooth = and razor edged as RQ3.
    =A0
    I use RQ3 or the new BRP= book most of the time, but I pillage from other sources as the need presen= ts itself.
    =A0



    =A0
    Yeah, this is basically what S&S i= s to me. No Tolkienic influence but more Howard and Lieber. So anyone ran s= omething like this using RuneQuest before? I like to have a Lankhmar feel t= o the game as well.

    Also, since I never played RuneQuest before, a= re characters always end up with loss limbs and all? The critical hit locat= ion seems to suggest so. How long are combats usually? Sorry I ask too many= questions. I haven't got the chance to playtest this yet mainly due to= my fellow players rather play D&D 4e or any new stuff in the market. I= wanted to get the Mongoose RQ edition, but heard alot of criticism that it= 's not close to the old RQ. So here I am.


    --001517475e1a8d415b047b42d0e1-- Return-Path: X-Sender: thalaba@rocketmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 35669 invoked from network); 21 Dec 2009 23:42:29 -0000 X-Received: from unknown (98.137.34.45) by m11.grp.re1.yahoo.com with QMQP; 21 Dec 2009 23:42:29 -0000 X-Received: from unknown (HELO n39b.bullet.mail.sp1.yahoo.com) (66.163.168.153) by mta2.grp.sp2.yahoo.com with SMTP; 21 Dec 2009 23:42:29 -0000 X-Received: from [69.147.65.150] by n39.bullet.mail.sp1.yahoo.com with NNFMP; 21 Dec 2009 23:42:27 -0000 X-Received: from [98.137.34.34] by t7.bullet.mail.sp1.yahoo.com with NNFMP; 21 Dec 2009 23:42:27 -0000 Date: Mon, 21 Dec 2009 23:42:27 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.153 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 70.29.20.161 From: "thalaba2008" Subject: Re: New to RuneQuest X-Yahoo-Group-Post: member; u=353961760; y=75Z1VDUhNWAphWdDcdhtNJsPSWlEnGvt7kaM2hkLBsHG6v4ANGtqioniEmdy-WVSvw X-Yahoo-Profile: thalaba2008 > Yeah, this is basically what S&S is to me. No Tolkienic influence but mo= re Howard and Lieber. So anyone ran something like this using RuneQuest bef= ore? I like to have a Lankhmar feel to the game as well. Yes, as I though= t I said: I currently am. Both Lankhmar and Conan have directly influenced = my campaign. > Also, since I never played RuneQuest before, are characters= always end up with loss limbs and all? The critical hit location seems to = suggest so. The answer depends on a few things, like how much armour your= PCs have and how strong the enemies that you throw at them are. We've been= playing our current campaign for almost two years, now, on a weekly basis.= The PCs have lost limbs only twice, and neither time from a fumble. Usuall= y what happens is that someone will get wounded in a limb and will either f= all down or back out of combat. It works kind of like the sensation of Pain= in real life - it stops you from getting too badly hurt. But, if you throw= big monsters at them who do a lot of damage and/or they don't have much ar= mour or good parry skills, then the chances can go up dramatically. > How = long are combats usually? I've had combats that run from a few minutes t= o large ones (always climactic battles) that run a whole 3.5 hour session. = Runequest combats are really interesting because tactics can make such a di= fference and because the wound locations factor into those differences, so = our group finds the long combats to be a lot of fun and emotionally drainin= g, too (from repeating cycles of fear and excitement). My group used to pla= y D&D3.5 and D&D4, so they are also getting used to Runequest and find it e= xciting. They tell me that the battles last about the same as they do in th= ose systems. > Mongoose RQ edition, but heard a lot of criticism that it's= not close to the old RQ. So here I am. Well, many of us older players pre= fer RQ3 or RQ2, but not all. The reasons we like the older system would pro= bably be lost on a new player, though. I will say this for MRQ - it's proba= bly easier to get into for new players, especially D&D players. An improved= second edition of MRQ will soon be released - you might look into it. But = I hope your players will give RQ3 a chance - really, it's a great game. Th= alaba Return-Path: X-Sender: rpgstarwizard@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 31114 invoked from network); 22 Dec 2009 02:31:36 -0000 X-Received: from unknown (98.137.34.45) by m14.grp.re1.yahoo.com with QMQP; 22 Dec 2009 02:31:36 -0000 X-Received: from unknown (HELO n12.bullet.mail.ac4.yahoo.com) (74.6.228.92) by mta2.grp.sp2.yahoo.com with SMTP; 22 Dec 2009 02:31:35 -0000 X-Received: from [74.6.228.94] by n12.bullet.mail.ac4.yahoo.com with NNFMP; 22 Dec 2009 02:31:35 -0000 X-Received: from [74.6.228.81] by t1.bullet.mail.ac4.yahoo.com with NNFMP; 22 Dec 2009 02:31:35 -0000 X-Received: from [127.0.0.1] by omp1002.mail.ac4.yahoo.com with NNFMP; 22 Dec 2009 02:31:35 -0000 X-Yahoo-Newman-Property: ymail-3 X-Yahoo-Newman-Id: 210196.20511.bm@omp1002.mail.ac4.yahoo.com X-Received: (qmail 11475 invoked by uid 60001); 22 Dec 2009 02:31:35 -0000 Message-ID: <55173.11077.qm@web59707.mail.ac4.yahoo.com> X-YMail-OSG: U6IwZCgVM1nnta1G_1ResO1j3g7cAHj8Kov7PrbTfYlqAA_goETVkZSxOK9kok9Q2YPrKvH4xuJp6P5mutRC9R0Q0xh4jFOp5MJX3LqRFkx8dM9SzkNFYWr1F67ZNHrA0ydeAAMXI.EW1YKZ8xYRXFqb22t5syUCeC14BaFWt.TNQz2kZmsVGXpE09zrAYSYfSN.tdnkMOJGXJa969A604CWCjTDq.VZhi03v1mGssgu5oMbsuasVJXwRKDWNdC1k_e4hOwX6AtdVlbZQ0yMpPSRgMzv0s0ZYMlTSamDw6yF4jRPuXE3peDGk9aKlLJWl5sJYEsIs.H_JlvEx.KPBWWjT9lCeXU8vL7gYuSzEgWIX7QouPQ6aPN0XBv9WrG2dEUSwHcnKN2.9D.4awhKU0tcnFziPMBxGN2GymXuJk80CFjXK0.YILQalqDP3_WV5m3E4b4vae9BGXZ8KJZLPwrOZRx0_t_NjgtjYiYxUdHsBrfuN5GkulVRA6_sEBg6F_7KJFWYB85QdCj3aQbKJW5k6D4bOt8ff6nHh0Zg01zcukrSr.U4twkKZLW3PMaY1z3WusAs2LoB0hYF5IaZ9QRqDdjsfa3PjXr6WNFIcgFklPMA.j0wl6J8jLEnbGoP_qRpljRq88rnVbYcWeMclxUBdgk4mHQ6zg_QmBiMXeoxqa_HtG9S2mh2DXMhBEzQ2x.0SR41ESNbVsO7yUbX5WJ9wAD9Dj81Z7ICHmyhawK8M9C5v7wS4peaw7r7j.Q3UesbO1BrKz1sB7QwvEcXua_fLCvncsB.UGY7_9m.Qi3vXq8OGAeOSXPIow2Tjl6FqFINeAY373SRmtb9_9nwWyh8.HS5o6tOQQmLZ4Mkr7lyKO05ENiwnQxxkSr1ztuDs.xuiMo2R6S76UphSryMHfxSPF6qHpB34lVQqf.bf1S4HxeeG.uNYvLd0v9HDaUVGMh6Rqzd25eT4cmmqHNQAaRV8XdHtlRhB3LJkvj4okJytXKhZV.EsO0OxLrbZ1nIGvhG8PeHbyyPsgBXizh9_2zvi4Y1j2U2.VtGrQ1Dxr__t2sL08h3MhSXdhaJBJWqQnmp.Rk3fl.Qt69TR1s5pQhn7cbwWyhIQb5Am0Bh5tqY5pGYZ1nU0QDBCWqBMhyjR5IcFt8d9BxCExXQZzmcgl7L1I6x7.KPCJOTGBn55reub9SHagljum25sHmK_oIW3xiEZPVLhnhYCJ5pylFUp0hSFFwzekdMG3OdPr8HWs3TGugHEcZGg3YSJ3nLjF.0Q77iglKcQRoVhYZbSZw3coyt_ihYo042A3lAD71PJczWiwoa9nR52hOlyGt8ev5RAnhpu234JzwTMmM7GxeXwNMeS1GZ5KwjJneVx13OzZkjGatSKKnOOZhnx4WB6r2T.05XZlna49xilUOCO0kL5YjkdDMoat9fmRlFtBHkuz1lVODFJ1MsDwb0hVjp8Bjs6iGv0_i_VEJwQTUuqZLUjFV3Hd.0vQssAe3KqlGBe7cC8xQFJsNWtFOM3Qc- X-Received: from [173.107.8.39] by web59707.mail.ac4.yahoo.com via HTTP; Mon, 21 Dec 2009 18:31:34 PST X-Mailer: YahooMailRC/240.3 YahooMailWebService/0.8.100.260964 References: <9438.71867.qm@web65313.mail.ac2.yahoo.com> Date: Mon, 21 Dec 2009 18:31:34 -0800 (PST) To: rq3@yahoogroups.com In-Reply-To: <9438.71867.qm@web65313.mail.ac2.yahoo.com> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-2058214892-1261449094=:11077" X-Originating-IP: 74.6.228.92 X-eGroups-Msg-Info: 1:12:0:0:0 From: Sam McConnich Subject: Re: [rq3] New to RuneQuest X-Yahoo-Group-Post: member; u=358422736; y=TuhihzTP9-3IGRjdk3wLQJCPHYbx0X9gL-8a18kYoD6anW6rv7RR1A X-Yahoo-Profile: rpgstarwizard --0-2058214892-1261449094=:11077 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: quoted-printable http://en.wikipedia.org/wiki/Sword_and_sorcery I go with the Conanesque set= ting and ideas, LOL, to define S&S , ________________________________ = From: Chris Gilmore To: rq3@yahoogroups.com Sent: = Mon, December 21, 2009 10:45:53 AM Subject: [rq3] New to RuneQuest =C2=A0 = Hi, and welcome! Sword and sorcery seems to have a lot of different defin= itions - can you tell us what it means to you? I'm using RQ right now for a= game that fits somewhere inbetween Robert E Howard's Conan, mythic India, = and ancient near eastern history. There are no humanoid races, nothing tolk= einseque, not much of what would=C2=A0be considered classic fantasy - it's = mostly about people with brawn defeating evil sorcerers of various types,= =C2=A0mythological beings, and foreign gods/demons - and that's how I defin= e S&S. But for some people Sword and Sorcery just means 'fantasy'. What doe= s it mean to you? ________________________________ Looking for the perfec= t gift?Give the gift of Flickr! --0-2058214892-1261449094=:11077 Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: quoted-printable
    I go wit= h the Conanesque setting and ideas, LOL, to define S&S ,


    From: Chris Gilmore
    To: rq3@= yahoogroups.com
    Sent: Mo= n, December 21, 2009 10:45:53 AM
    Su= bject: [rq3] New to RuneQuest

     

    Hi, and welco= me!
     
    Sword and sorcery seems to have a lot of d= ifferent definitions - can you tell us what it means to you? I'm using RQ r= ight now for a game that fits somewhere inbetween Robert E Howard's Conan, = mythic India, and ancient near eastern history. There are no humanoid races= , nothing tolkeinseque, not much of what would be considered classic f= antasy - it's mostly about people with brawn defeating evil sorcerers of va= rious types, mythological beings, and foreign gods/demons - and that's= how I define S&S. But for some people Sword and Sorcery just means 'fa= ntasy'. What does it mean to you?


    Looking for the perfect gift? Give the gift of Flickr!

    <= /P>


    --0-2058214892-1261449094=:11077-- Return-Path: X-Sender: jungyan_85@yahoo.co.uk X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 65300 invoked from network); 24 Dec 2009 00:46:46 -0000 X-Received: from unknown (98.137.34.46) by m5.grp.sp2.yahoo.com with QMQP; 24 Dec 2009 00:46:46 -0000 X-Received: from unknown (HELO n41b.bullet.mail.sp1.yahoo.com) (66.163.168.155) by mta3.grp.sp2.yahoo.com with SMTP; 24 Dec 2009 00:46:46 -0000 X-Received: from [69.147.65.150] by n41.bullet.mail.sp1.yahoo.com with NNFMP; 24 Dec 2009 00:46:46 -0000 X-Received: from [98.137.34.72] by t7.bullet.mail.sp1.yahoo.com with NNFMP; 24 Dec 2009 00:46:45 -0000 Date: Thu, 24 Dec 2009 00:46:45 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.155 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 128.240.229.7 From: "jungyan_85" Subject: Re: New to RuneQuest X-Yahoo-Group-Post: member; u=147836835; y=t8ZR8xIhVFDb_y0dOMVFFrKVwz2aFQniiIAgPD6KHKkm2t4XLA X-Yahoo-Profile: jungyan_85 I am thinking of just using Sorcery for magic and ditching the rest. How wi= ll it affect the game without spirit magic? Also during character creation,= you get 30points per year above 15, so if I play a 25 year old man, I get= 300 points to distribute? --- In rq3@yahoogroups.com, "slposey42" wrote: > > --- In rq3@yahoogroups.com, carlos yan wrote: > > > > Conan type.. sorry forgot to mention. > > A few suggestio= ns for that environment: > > 1. For Heroic level characters, I'd suggest r= olling all on 2d6+6 or give them 88 or 90 points for Characteristics to giv= e them a boost. > > 2. Characters probably should be Barbarian or Civilize= d and take appropriate occupations. > > 3. Characters should probably be 2= 2+ age, to be sure of enough background experience and skills. > > 4. You'= ll probably want to limit character's access to magic and perhaps focus mai= nly on Sorcery. > > RQ3 Spirit Magic (except perhaps for professional Sha= mans) and Divine Magic don't really fit a Hyborian style setting. "Priests"= in Hyboria generally feel more like a specialized form of Sorcerer with so= me religious trappings and it's debatable whether the Hyborian gods "exist"= in the same way as presumed by RQ Divine Magic. > > That said there's bee= n a lot of argument that RQ3 Sorcery as published is "broken" and several f= ixes, modifications, and variants for it are available on the Net. > > A = Google search on "Runequest Sorcery" will give you more than you know what = to do with. > > Beyond that I can suggest that you pop over to the Alterna= te Earth RuneQuest Yahoo group: > > http://games.groups.yahoo.com/group/a= lternateearthrq > > There you'll find a number of resources for "fantasy a= ncient" settings and ideas. Including some specifically for Conan/Hyboria. = > > If you're looking for adventure/campaign ideas, I can pretty unreserve= dly recommend any of the Conan RPG materials from Mongoose publishing: > >= http://mongoosepublishing.com/ > > The Conan RPG is actually a variant D2= 0/OGL system, but characters and creatures are easily converted for RQ. > = > While you're there, you can have a look at Mongoose's Elric materials (fo= r Michael Moorcock's Elric character) also S&S of a slightly different flav= or. > > Those are written for Mongoose's version of RuneQuest, a little di= fferent from RQ3, but even more easy to convert. > > > HTH > > stephen p= osey > stephenlposey@... > Return-Path: X-Sender: runequester@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 38929 invoked from network); 24 Dec 2009 01:52:40 -0000 X-Received: from unknown (98.137.34.46) by m1.grp.sp2.yahoo.com with QMQP; 24 Dec 2009 01:52:40 -0000 X-Received: from unknown (HELO ey-out-2122.google.com) (74.125.78.27) by mta3.grp.sp2.yahoo.com with SMTP; 24 Dec 2009 01:52:40 -0000 X-Received: by ey-out-2122.google.com with SMTP id 4so1129778eyf.53 for ; Wed, 23 Dec 2009 17:52:39 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.213.102.129 with SMTP id g1mr850160ebo.41.1261619559030; Wed, 23 Dec 2009 17:52:39 -0800 (PST) In-Reply-To: References: Date: Wed, 23 Dec 2009 17:52:38 -0800 Message-ID: <2633e0460912231752l562e38ffh7d203a4a17e99bbf@mail.gmail.com> To: rq3@yahoogroups.com Content-Type: multipart/alternative; boundary=00504502caada85e88047b6fb169 X-Originating-IP: 74.125.78.27 X-eGroups-Msg-Info: 1:12:0:0:0 From: Ivan Sorensen Subject: Re: [rq3] Re: New to RuneQuest X-Yahoo-Group-Post: member; u=269827453; y=rqw9-ZFWFO8xUNxd9O6pQ1yj-Rl5Gv3eoti8h933y6VBpma2ioC7TawJlQ X-Yahoo-Profile: weaselfierce2000 --00504502caada85e88047b6fb169 Content-Type: text/plain; charset=windows-1252 Content-Transfer-Encoding: quoted-printable It'll put magic generally out of the hands of the player characters, which = may be exactly what you want. And correct on the skill points. On Wed, De= c 23, 2009 at 4:46 PM, jungyan_85 wrote: > > > I = am thinking of just using Sorcery for magic and ditching the rest. How > wi= ll it affect the game without spirit magic? Also during character > creatio= n, you get 30points per year above 15, so if I play a 25 year old > man, I = get 300 points to distribute? > > --- In rq3@yahoogroups.com , "slposey42" > wrote: > > > > --- In rq3@yaho= ogroups.com , carlos yan > wrote: > > = > > > > Conan type.. sorry forgot to mention. > > > > A few suggestions for= that environment: > > > > 1. For Heroic level characters, I'd suggest roll= ing all on 2d6+6 or give > them 88 or 90 points for Characteristics to give= them a boost. > > > > 2. Characters probably should be Barbarian or Civili= zed and take > appropriate occupations. > > > > 3. Characters should probab= ly be 22+ age, to be sure of enough background > experience and skills. > >= > > 4. You'll probably want to limit character's access to magic and perha= ps > focus mainly on Sorcery. > > > > RQ3 Spirit Magic (except perhaps for = professional Shamans) and Divine > Magic don't really fit a Hyborian style = setting. "Priests" in Hyboria > generally feel more like a specialized form= of Sorcerer with some religious > trappings and it's debatable whether the= Hyborian gods "exist" in the same > way as presumed by RQ Divine Magic. > = > > > That said there's been a lot of argument that RQ3 Sorcery as publishe= d is > "broken" and several fixes, modifications, and variants for it are a= vailable > on the Net. > > > > A Google search on "Runequest Sorcery" will = give you more than you know > what to do with. > > > > Beyond that I can su= ggest that you pop over to the Alternate Earth > RuneQuest Yahoo group: > >= > > http://games.groups.yahoo.com/group/alternateearthrq > > > > There you= 'll find a number of resources for "fantasy ancient" settings > and ideas. = Including some specifically for Conan/Hyboria. > > > > If you're looking fo= r adventure/campaign ideas, I can pretty unreservedly > recommend any of th= e Conan RPG materials from Mongoose publishing: > > > > http://mongoosepubl= ishing.com/ > > > > The Conan RPG is actually a variant D20/OGL system, but= characters and > creatures are easily converted for RQ. > > > > While you'= re there, you can have a look at Mongoose's Elric materials > (for Michael = Moorcock's Elric character) also S&S of a slightly different > flavor. > > = > > Those are written for Mongoose's version of RuneQuest, a little differe= nt > from RQ3, but even more easy to convert. > > > > > > HTH > > > > steph= en posey > > stephenlposey@... > > > > > --00504502caada85e88047b6fb169 Content-Type: text/html; charset=windows-1252 Content-Transfer-Encoding: quoted-printable It'll put magic generally out of the hands of the player characters, wh= ich may be exactly what you want.

    And correct on the ski= ll points.

    On Wed, Dec 23, 2009 at 4:46 P= M, jungyan_85 <jungyan_85@yahoo.co.uk> wrote:
    =A0

    I am thinking of just= using Sorcery for magic and ditching the rest. How will it affect the game= without spirit magic? Also during character creation, you get 30points per= year above 15, so if I play a 25 year old man, I get 300 points to distri= bute?

    --- In rq3@yahoogroups.com, "slposey42" wrote:
    >
    > --- In rq3@yahoogroups.com, carlos yan = ; wrote:
    > >
    > > Conan type.. sorry forgot to mention.<= br> >
    > A few suggestions for that environment:
    >
    &g= t; 1. For Heroic level characters, I'd suggest rolling all on 2d6+6 or = give them 88 or 90 points for Characteristics to give them a boost.
    >= ;
    > 2. Characters probably should be Barbarian or Civilized and tak= e appropriate occupations.
    >
    > 3. Characters should probably= be 22+ age, to be sure of enough background experience and skills.
    >= ;
    > 4. You'll probably want to limit character's access to = magic and perhaps focus mainly on Sorcery.
    >
    > RQ3 Spirit M= agic (except perhaps for professional Shamans) and Divine Magic don't r= eally fit a Hyborian style setting. "Priests" in Hyboria generall= y feel more like a specialized form of Sorcerer with some religious trappin= gs and it's debatable whether the Hyborian gods "exist" in th= e same way as presumed by RQ Divine Magic.
    >
    > That said th= ere's been a lot of argument that RQ3 Sorcery as published is "bro= ken" and several fixes, modifications, and variants for it are availab= le on the Net.
    >
    > A Google search on "Runequest Sorce= ry" will give you more than you know what to do with.
    >
    &g= t; Beyond that I can suggest that you pop over to the Alternate Earth RuneQ= uest Yahoo group:
    >
    > http://games.groups.yahoo.com= /group/alternateearthrq
    >
    > There you'll find a numb= er of resources for "fantasy ancient" settings and ideas. Includi= ng some specifically for Conan/Hyboria.
    >
    > If you're lo= oking for adventure/campaign ideas, I can pretty unreservedly recommend any= of the Conan RPG materials from Mongoose publishing:
    >
    > http://mongoosep= ublishing.com/
    >
    > The Conan RPG is actually a variant D= 20/OGL system, but characters and creatures are easily converted for RQ. >
    > While you're there, you can have a look at Mongoose= 9;s Elric materials (for Michael Moorcock's Elric character) also S&= ;S of a slightly different flavor.
    >
    > Those are written for= Mongoose's version of RuneQuest, a little different from RQ3, but even= more easy to convert.
    >
    >
    > HTH
    >
    > = stephen posey
    > stephenlposey@...
    >

    =
    =

    --00504502caada85e88047b6fb169-- Return-Path: X-Sender: rpgstarwizard@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 76621 invoked from network); 13 Jan 2010 20:23:22 -0000 X-Received: from unknown (98.137.34.45) by m5.grp.sp2.yahoo.com with QMQP; 13 Jan 2010 20:23:22 -0000 X-Received: from unknown (HELO n13.bullet.mail.ac4.yahoo.com) (74.6.228.93) by mta2.grp.sp2.yahoo.com with SMTP; 13 Jan 2010 20:23:21 -0000 X-Received: from [74.6.228.94] by n13.bullet.mail.ac4.yahoo.com with NNFMP; 13 Jan 2010 20:22:31 -0000 X-Received: from [74.6.228.81] by t1.bullet.mail.ac4.yahoo.com with NNFMP; 13 Jan 2010 20:22:31 -0000 X-Received: from [127.0.0.1] by omp1002.mail.ac4.yahoo.com with NNFMP; 13 Jan 2010 20:22:31 -0000 X-Yahoo-Newman-Property: ymail-3 X-Yahoo-Newman-Id: 161734.54692.bm@omp1002.mail.ac4.yahoo.com X-Received: (qmail 54893 invoked by uid 60001); 13 Jan 2010 20:22:31 -0000 Message-ID: <947126.54878.qm@web59709.mail.ac4.yahoo.com> X-YMail-OSG: 07t7vgcVM1lYjYeyY7lmyriLHF8MGY89LydHbc2o4Jgrum5._T99WF4QjXbRs0.SMkmCmik0xkqBaU8ldssZKQNyKbOuZ1lnPmP0bovU.HoWH.6spF0sbOewEOJ.inZDtIsX8.LhUOJr1MZmgBJRQc0KFoJ9Pl9gynW5bWgkHolpiJ8uUCJHh9064iwVnU.FvdR3UYK4uOmImaAfnm8jPRirHKCQASesq0BhGYFr23WLS7M4._cwUieKBvJH0vcsD9fs.lb9oAcQjzxmWFYyJQfAexS6IgRzvwbH1UnC3l78TZ9fCCsMwqIY_ncrEMkQAeE0AsVowLLwFRqFzqMYCo.aupnyOzvb3HJdj_Gm7EVUNdyQkEmKuWBY2h6YTeeuex6A6YrkioWfjir_KgypPC7CGT.HMjIGph7VJ9irESb.B_RL4b5FD93OMsOd0a2mB5q8boYG1SuX22ABCATtYtTU9ZchpGE2mE4aJTRJf8Yfds5sSFbBUHSRxOMpKVirKrfBJHsplMgXVFIx7EIjuRIgOuqJtUqAjDp.DOSz4Kq.I1bzhhhzJ0pWmHj2qwsaYIbmX.KdhxgIjoWZrVIxOKyhgWL9e61uly5Vkql5 X-Received: from [173.105.177.72] by web59709.mail.ac4.yahoo.com via HTTP; Wed, 13 Jan 2010 12:22:30 PST X-Mailer: YahooMailRC/240.3 YahooMailWebService/0.8.100.260964 Date: Wed, 13 Jan 2010 12:22:30 -0800 (PST) To: rq3@yahoogroups.com, Runequest@rpgreview.net MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-1953426668-1263414150=:54878" X-Originating-IP: 74.6.228.93 X-eGroups-Msg-Info: 1:12:0:0:0 From: Sam McConnich Subject: laminated armor protected Alexander the Great X-Yahoo-Group-Post: member; u=358422736; y=K0_nfwCaC9bNEqSTAerb29G0K08sylWBmSEW_PgWvtvOf6PdT1NBZg X-Yahoo-Profile: rpgstarwizard --0-1953426668-1263414150=:54878 Content-Type: text/plain; charset=us-ascii http://www.archaeologydaily.com/news/201001123036/Laminated-Linen-Protected-Alexander-the-Great.html --0-1953426668-1263414150=:54878 Content-Type: text/html; charset=us-ascii
    --0-1953426668-1263414150=:54878-- Return-Path: X-Sender: xavierllobet@yahoo.es X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 41510 invoked from network); 14 Jan 2010 08:29:58 -0000 X-Received: from unknown (98.137.34.46) by m3.grp.sp2.yahoo.com with QMQP; 14 Jan 2010 08:29:58 -0000 X-Received: from unknown (HELO n4-vm6.bullet.mail.sp2.yahoo.com) (67.195.135.100) by mta3.grp.sp2.yahoo.com with SMTP; 14 Jan 2010 08:29:58 -0000 X-Received: from [67.195.134.239] by n4.bullet.mail.sp2.yahoo.com with NNFMP; 14 Jan 2010 08:26:47 -0000 X-Received: from [69.147.65.171] by t4.bullet.mail.sp2.yahoo.com with NNFMP; 14 Jan 2010 08:26:47 -0000 X-Received: from [98.137.34.72] by t13.bullet.mail.sp1.yahoo.com with NNFMP; 14 Jan 2010 08:26:47 -0000 Date: Thu, 14 Jan 2010 08:26:45 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <947126.54878.qm@web59709.mail.ac4.yahoo.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 67.195.135.100 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 213.97.211.90 From: "xavierllobet" Subject: Re: laminated armor protected Alexander the Great X-Yahoo-Group-Post: member; u=103751376; y=hxlA_1eGZDHfqKKZPxXq3VjsPJA9VXficfF4vAFJUx7oAlStUJWx X-Yahoo-Profile: xavierllobet Wow... Very interesting indeed. I wish they had included an image of the li= nothorax model they used for the tests. I can't quite imagine how it must h= ave looked like. Is that what you can see on the arms of the Alexander depi= cted on the mosaic? And now the question for us RQsters is, obviously: how= many AP and ENC? ;-) --- In rq3@yahoogroups.com, Sam McConnich wrote: > > http://www.archaeologydaily.com/news/201001123036/La= minated-Linen-Protected-Alexander-the-Great.html > Return-Path: X-Sender: rpgstarwizard@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 94342 invoked from network); 14 Jan 2010 20:58:26 -0000 X-Received: from unknown (98.137.34.44) by m4.grp.sp2.yahoo.com with QMQP; 14 Jan 2010 20:58:26 -0000 X-Received: from unknown (HELO web59716.mail.ac4.yahoo.com) (76.13.12.227) by mta1.grp.sp2.yahoo.com with SMTP; 14 Jan 2010 20:58:26 -0000 X-Received: (qmail 33410 invoked by uid 60001); 14 Jan 2010 20:58:26 -0000 Message-ID: <103294.33244.qm@web59716.mail.ac4.yahoo.com> X-YMail-OSG: xmHoMTcVM1mGcTqiCOXX_Zbb37uI6Jyi51iJAwtoES4eQqZZHG9tlCPa X-Received: from [173.99.176.82] by web59716.mail.ac4.yahoo.com via HTTP; Thu, 14 Jan 2010 12:58:25 PST X-Mailer: YahooMailRC/240.3 YahooMailWebService/0.8.100.260964 References: Date: Thu, 14 Jan 2010 12:58:25 -0800 (PST) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-229726965-1263502705=:33244" X-Originating-IP: 76.13.12.227 X-eGroups-Msg-Info: 1:12:0:0:0 From: Sam McConnich Subject: Re: [rq3] Re: laminated armor protected Alexander the Great X-Yahoo-Group-Post: member; u=358422736; y=8Lii23EzV87NVYrzVA2sHjg0F74_OskFJYgXdPBnE5YRm3RjWbaA5w X-Yahoo-Profile: rpgstarwizard --0-229726965-1263502705=:33244 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: quoted-printable i think 4 would be right, some one posted his ideas on the alternate earth = group ________________________________ From: xavierllobet To: rq3@yahoogroups.com Sent: Thu, January 14, 2010 3:26:45 AM S= ubject: [rq3] Re: laminated armor protected Alexander the Great =C2=A0 Wo= w... Very interesting indeed. I wish they had included an image of the lino= thorax model they used for the tests. I can't quite imagine how it must hav= e looked like. Is that what you can see on the arms of the Alexander depict= ed on the mosaic? And now the question for us RQsters is, obviously: how m= any AP and ENC? ;-) --- In rq3@yahoogroups. com, Sam McConnich wrote: > > http://www.archaeol ogydaily. com/news/ 201001123036/= Laminated- Linen-Protected- Alexander- the-Great. html > --0-229726965-1263502705=:33244 Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: quoted-printable
    i think 4 would be right, some one posted his ideas on= the alternate earth group


    From= : xavierllobet
    To: rq3@yahoogroups.com
    Sent: Thu, January 14, 2010 3:26:45 AMSubject: [rq3] Re: laminat= ed armor protected Alexander the Great

     

    Wow... Very interesting inde= ed.
    I wish they had included an image of the linothorax model they used = for the tests. I can't quite imagine how it must have looked like. Is that = what you can see on the arms of the Alexander depicted on the mosaic?
    And now the question for us RQsters is, obviously: how many AP and ENC?
    ;-)

    --- In rq3@yahoogrou= ps. com, Sam McConnich wrote:
    >
    >= ; http= ://www.archaeol ogydaily. com/news/ 201001123036/ Laminated- Linen-Protecte= d- Alexander- the-Great. html
    >


    --0-229726965-1263502705=:33244-- Return-Path: X-Sender: jimpeta@bigpond.net.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 17370 invoked from network); 12 Feb 2010 07:57:51 -0000 X-Received: from unknown (66.196.94.106) by m13.grp.re1.yahoo.com with QMQP; 12 Feb 2010 07:57:51 -0000 X-Received: from unknown (HELO n46b.bullet.mail.sp1.yahoo.com) (66.163.168.160) by mta2.grp.re1.yahoo.com with SMTP; 12 Feb 2010 07:57:51 -0000 X-Received: from [69.147.65.150] by n46.bullet.mail.sp1.yahoo.com with NNFMP; 12 Feb 2010 07:53:50 -0000 X-Received: from [98.137.35.12] by t7.bullet.mail.sp1.yahoo.com with NNFMP; 12 Feb 2010 07:53:50 -0000 Date: Fri, 12 Feb 2010 07:53:50 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.160 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 121.223.147.83 From: "jimandpetalawrie" Subject: Runequest 3+ PbP at RPG.Net; Pavis Constabulary needs recruits. X-Yahoo-Group-Post: member; u=236003184; y=-tauGOKNbg-fJamy23mN29DtrbcfDk4kpqqVJieUpZDEPDEPh0GJz4UHvQ X-Yahoo-Profile: jimandpetalawrie Here's the wiki link; http://wiki.rpg.net/index.php/Parade_Way_Blues The P= avis Constabulary, the line drawn between the imperial conquerors and the r= estive Pavis peoples, is trying to keep the peace. Small things are rapidly= spiralling out of control, and what started as a rather mundane mystery no= w needs a quick answer. I need fast posting players with a good knowledge = of classic Pavis to rebuild a party after some falling away. Turns are out = twice a week, but a higher posting rate is needed. The GM makes all rolls = except for CharGen, and the setting is crime-noir rather than a Pratchett r= omp. Emphasis is on a gritty representation of ordinary Pavisian life. Hou= se rules and canonical variations are detailed on the wiki page. Return-Path: X-Sender: romulan_ace@hotmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 44591 invoked from network); 13 Mar 2010 03:52:01 -0000 X-Received: from unknown (98.137.34.46) by m4.grp.sp2.yahoo.com with QMQP; 13 Mar 2010 03:52:01 -0000 X-Received: from unknown (HELO n41b.bullet.mail.sp1.yahoo.com) (66.163.168.155) by mta3.grp.sp2.yahoo.com with SMTP; 13 Mar 2010 03:52:01 -0000 X-Received: from [69.147.65.171] by n41.bullet.mail.sp1.yahoo.com with NNFMP; 13 Mar 2010 03:51:09 -0000 X-Received: from [98.137.34.34] by t13.bullet.mail.sp1.yahoo.com with NNFMP; 13 Mar 2010 03:51:08 -0000 Date: Sat, 13 Mar 2010 03:51:07 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.155 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 99.249.226.108 From: "gbaji" Subject: Greetings and Any Vikings Fans? X-Yahoo-Group-Post: member; u=234919855; y=NLDmBnOX2VjOk2yIVyt6ARUOufFcfPS1fkMvZrBDApc X-Yahoo-Profile: gbaji Hi everyone, Just joined the list and wanted to introduce myself. I've bee= n a Chaosium/RQ/Glorantha fan since the 80s, which is also the last decade = I actually played a game of RQ (or any RPG) in. But I kept up with the late= st releases, they were interesting reading material if nothing else. Recen= tly I went through the RQ3 Vikings pack and really enjoyed it. It seems lik= e RQ3's detailed combat system is tailor-made for this heroic, violent, low= population setting. I haven't read any of the Norse sagas, but I'm off to = the local university library this weekend to get some. I'd be interested i= n reading any play experiences people have had with Vikings. In the old pos= ts I saw a PBEM Vikings game being set up, how did that turn out? I've also= been thinking about actually playing RQ3/Vikings - is there anyone in the = London/SW Ontario area? Thanks, Scott Return-Path: X-Sender: rpgstarwizard@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 39899 invoked from network); 13 Mar 2010 04:11:42 -0000 X-Received: from unknown (66.196.94.106) by m2.grp.sp2.yahoo.com with QMQP; 13 Mar 2010 04:11:42 -0000 X-Received: from unknown (HELO web59701.mail.ac4.yahoo.com) (76.13.12.137) by mta2.grp.re1.yahoo.com with SMTP; 13 Mar 2010 04:11:42 -0000 X-Received: (qmail 44550 invoked by uid 60001); 13 Mar 2010 04:11:42 -0000 Message-ID: <78562.44233.qm@web59701.mail.ac4.yahoo.com> X-YMail-OSG: HjuR33kVM1mnP8Tpi3l7nR9DngAhRHSxPBH1CIGfQ.TcUOn B4m2PfwQMF8qhDjGQMF7ytmU_6158U5PYGgMQlEo1q399dCZLDEVVj862Uih r73F81LwHlPqShZrB_pmxxfajc5z2BpMuT7XnopNiHeCr99jl7empjzsYfUD LFk3UubatM5vgCFa1vyR9sF04OqAeEoxfT5__Mg1PIXBxAG__9521D1bazJg s.DlGpX8m_c4e2MXGmciHv_ANYrY8V0QdrGfkP0hCggenwZLZ3eiSwrGleTH PpUexIEj81P1aDZHYniVbL2HOrrMnC7AKoRlHFEuza540oyksvNkJR9HVQBW 7VlkjvLo- X-Received: from [173.121.172.130] by web59701.mail.ac4.yahoo.com via HTTP; Fri, 12 Mar 2010 20:11:42 PST X-Mailer: YahooMailRC/324.3 YahooMailWebService/0.8.100.260964 References: Date: Fri, 12 Mar 2010 20:11:42 -0800 (PST) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-1337547855-1268453502=:44233" X-Originating-IP: 76.13.12.137 X-eGroups-Msg-Info: 1:12:0:0:0 From: Sam McConnich Subject: Re: [rq3] Greetings and Any Vikings Fans? X-Yahoo-Group-Post: member; u=358422736; y=DLXJcWalXYtjYAmyjikvla78QsM-l0QE2MX6_-w-POX7-UETTZcxQg X-Yahoo-Profile: rpgstarwizard --0-1337547855-1268453502=:44233 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: quoted-printable Loved the Vikings books, and think they are top notch, we did play in the N= orth Lands, and we are running a BRP dimension umping game, I was actaully = thinking of dropping the group in the setting. I lived in Toledo, across th= e pond from you, but have moved, =C2=A0 ______________________________= __ From: gbaji To: rq3@yahoogroups.com Sent: Fri,= March 12, 2010 10:51:07 PM Subject: [rq3] Greetings and Any Vikings Fans? = =C2=A0 Hi everyone, Just joined the list and wanted to introduce myself.= I've been a Chaosium/RQ/ Glorantha fan since the 80s, which is also the la= st decade I actually played a game of RQ (or any RPG) in. But I kept up wit= h the latest releases, they were interesting reading material if nothing el= se. Recently I went through the RQ3 Vikings pack and really enjoyed it. It= seems like RQ3's detailed combat system is tailor-made for this heroic, vi= olent, low population setting. I haven't read any of the Norse sagas, but I= 'm off to the local university library this weekend to get some. I'd be in= terested in reading any play experiences people have had with Vikings. In t= he old posts I saw a PBEM Vikings game being set up, how did that turn out?= I've also been thinking about actually playing RQ3/Vikings - is there anyo= ne in the London/SW Ontario area? Thanks, Scott LOL --0-1337547855-1268453502=:44233 Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: quoted-printable
    Loved the Vikings books, and think they are top notch,= we did play in the North Lands, and we are running a BRP dimension umping = game, I was actaully thinking of dropping the group in the setting.
    <= DIV>I lived in Toledo, across the pond from you, but have moved,

     

    =
    From: gbaji &= lt;romulan_ace@hotmail.com>
    To:<= /SPAN> rq3@yahoogroups.com
    Sent= : Fri, March 12, 2010 10:51:07 PM
    Subject: [rq3] Greetings and Any Vikings Fans?

     
    Hi everyone,

    Just joined the list and wanted to introduce myself. I= 've been a Chaosium/RQ/ Glorantha fan since the 80s, which is also the last= decade I actually played a game of RQ (or any RPG) in. But I kept up with = the latest releases, they were interesting reading material if nothing else= .

    Recently I went through the RQ3 Vikings pack and really enjoyed it= . It seems like RQ3's detailed combat system is tailor-made for this heroic= , violent, low population setting. I haven't read any of the Norse sagas, b= ut I'm off to the local university library this weekend to get some.
    I'd be interested in reading any play experiences people have had with Vik= ings. In the old posts I saw a PBEM Vikings game being set up, how did that= turn out? I've also been thinking about actually playing RQ3/Vikings - is = there anyone in the London/SW Ontario area?

    Thanks,
    Scott

    =

    LOL

    --0-1337547855-1268453502=:44233-- Return-Path: X-Sender: brotherbob@bofthebb.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 12602 invoked from network); 13 Mar 2010 04:36:15 -0000 X-Received: from unknown (98.137.34.44) by m1.grp.sp2.yahoo.com with QMQP; 13 Mar 2010 04:36:15 -0000 X-Received: from unknown (HELO web36907.mail.mud.yahoo.com) (209.191.85.75) by mta1.grp.sp2.yahoo.com with SMTP; 13 Mar 2010 04:36:15 -0000 X-Received: (qmail 25649 invoked by uid 60001); 13 Mar 2010 04:29:35 -0000 Message-ID: <174640.25254.qm@web36907.mail.mud.yahoo.com> X-YMail-OSG: _5bjWMEVM1lbVCLEhEzUQKir14GzexhlAx95Zz.6LeT70wq 3_gn4b4YIEJ_BhdgF.EPyfIIKynhHu8HHjpGOl_E6EtfvsSqXbwtJXla_1eP YjJAUmZKGT.bsq9pIjJLQ6BTsdvLCeoLeE32iXmg7vRLyggtDNMGLDOSsey3 f2z.BBD9unr2AzygBx1L0eHDIqqn2m1s8zhamLR5Wh849Sg5_GpXvcXA0T9F v99OEnbMk6kUCNcDMyDfXDNGArnGzlp7kZ5Pjm99IUrOngz1_pi3po6DdgNf E5s0l8QGf6i_CUrAB4vi1rqVUZC4xNDLTq1YFGzsgSQh3_RpC0Y2FihqBule 2mp_kpU7mWUeuCd9o3AuE15apzMo63gnNvw-- X-Received: from [68.13.83.93] by web36907.mail.mud.yahoo.com via HTTP; Fri, 12 Mar 2010 20:29:35 PST X-RocketYMMF: bobapple_68105 X-Mailer: YahooMailRC/324.3 YahooMailWebService/0.8.100.260964 References: Date: Fri, 12 Mar 2010 20:29:35 -0800 (PST) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-1814366948-1268454575=:25254" X-Originating-IP: 209.191.85.75 X-eGroups-Msg-Info: 1:12:0:0:0 From: Brotherbob Subject: Re: [rq3] Greetings and Any Vikings Fans? X-Yahoo-Group-Post: member; u=184375511; y=Oo7jItr-Xx9RE7f_2QiJT1vvywpEfox0I1Lksw4QJLpYEiyGaHAQI4Q X-Yahoo-Profile: bobapple_68105 --0-1814366948-1268454575=:25254 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable I have no real=A0BRP/RQ3 viking experience - but here is=A0a site with Star= Wars as an icelandic saga: http://tattuinardoelasaga.wordpress.com/2010/03= /01/tattuinardoela-saga-if-star-wars-were-an-icelandic-saga/ =A0 =A0 __= ______________________________ From: gbaji To: rq= 3@yahoogroups.com Sent: Fri, March 12, 2010 9:51:07 PM Subject: [rq3] Greet= ings and Any Vikings Fans? Hi everyone, Just joined the list and wanted t= o introduce myself. I've been a Chaosium/RQ/Glorantha fan since the 80s, wh= ich is also the last decade I actually played a game of RQ (or any RPG) in.= But I kept up with the latest releases, they were interesting reading mate= rial if nothing else. Recently I went through the RQ3 Vikings pack and rea= lly enjoyed it. It seems like RQ3's detailed combat system is tailor-made f= or this heroic, violent, low population setting. I haven't read any of the = Norse sagas, but I'm off to the local university library this weekend to ge= t some. I'd be interested in reading any play experiences people have had = with Vikings. In the old posts I saw a PBEM Vikings game being set up, how = did that turn out? I've also been thinking about actually playing RQ3/Vikin= gs - is there anyone in the London/SW Ontario area? Thanks, Scott -----= ------------------------------- Yahoo! Groups Links --0-1814366948-1268454575=:25254 Content-Type: text/html; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable
    I have no real BRP/RQ3 viking experie= nce - but here is a site with Star Wars as an icelandic saga:
    http://tattuinardoelasaga.w= ordpress.com/2010/03/01/tattuinardoela-saga-if-star-wars-were-an-icelandic-= saga/
     

     


    From: gbaji
    = To: rq3@yahoogroups.com
    = Sent: Fri, March 12, 2010 9= :51:07 PM
    Subject: [rq3]= Greetings and Any Vikings Fans?

    Hi everyone,

    Just joi= ned the list and wanted to introduce myself. I've been a Chaosium/RQ/Gloran= tha fan since the 80s, which is also the last decade I actually played a ga= me of RQ (or any RPG) in. But I kept up with the latest releases, they were= interesting reading material if nothing else.

    Recently I went throu= gh the RQ3 Vikings pack and really enjoyed it. It seems like RQ3's detailed= combat system is tailor-made for this heroic, violent, low population sett= ing. I haven't read any of the Norse sagas, but I'm off to the local univer= sity library this weekend to get some.

    I'd be interested in reading= any play experiences people have had with Vikings. In the old posts I saw = a PBEM Vikings game being set up, how did that turn out? I've also been thi= nking about actually playing RQ3/Vikings - is there anyone in the London/SW= Ontario area?

    Thanks,
    Scott



    ---------------------= ---------------

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    --0-1814366948-1268454575=:25254-- Return-Path: X-Sender: vikingjarl@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 29833 invoked from network); 13 Mar 2010 07:50:14 -0000 X-Received: from unknown (98.137.34.44) by m14.grp.re1.yahoo.com with QMQP; 13 Mar 2010 07:50:14 -0000 X-Received: from unknown (HELO mail-yw0-f187.google.com) (209.85.211.187) by mta1.grp.sp2.yahoo.com with SMTP; 13 Mar 2010 07:50:13 -0000 X-Received: by ywh17 with SMTP id 17so880071ywh.20 for ; Fri, 12 Mar 2010 23:50:13 -0800 (PST) X-Received: by 10.101.53.2 with SMTP id f2mr2829346ank.23.1268466613194; Fri, 12 Mar 2010 23:50:13 -0800 (PST) Return-Path: X-Received: from [4.255.65.55] (dialup-4.255.65.55.Dial1.Seattle1.Level3.net [4.255.65.55]) by mx.google.com with ESMTPS id 5sm70905yxd.17.2010.03.12.23.50.02 (version=SSLv3 cipher=RC4-MD5); Fri, 12 Mar 2010 23:50:12 -0800 (PST) Message-ID: <4B9B43A8.6020207@gmail.com> Date: Fri, 12 Mar 2010 23:50:00 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US; rv:1.9.1.8) Gecko/20100227 Thunderbird/3.0.3 MIME-Version: 1.0 To: rq3@yahoogroups.com References: In-Reply-To: Content-Type: multipart/alternative; boundary="------------080101070203040208070303" X-Originating-IP: 209.85.211.187 X-eGroups-Msg-Info: 1:12:0:0:0 From: Sven Lugar Subject: Re: [rq3] Greetings and Any Vikings Fans? X-Yahoo-Group-Post: member; u=216670301; y=5NODZzDihzhgt6t4EreChkdGKESF9o75J4FWNh_1T_KC4hrq X-Yahoo-Profile: svenlugar --------------080101070203040208070303 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit I've used the Viking supplement extensively - however I have a depth of knowledge of the Scandinavian Lore (Let me put it this way: Gaetis auf Starnhalfur vegur....) and so I went far deeper than the books cover. I can see it is an excellent supplement. I'll recommend to you Egil's Saga, Burnt Njal's Saga, Beowulf, Siegfried's Saga, & the Elder Edda. Some good source material there. I've never done a PBEM so I can't comment on it. Enjoy! Skal, Sven On 3/12/2010 7:51 PM, gbaji wrote: > > Hi everyone, > > Just joined the list and wanted to introduce myself. I've been a > Chaosium/RQ/Glorantha fan since the 80s, which is also the last decade > I actually played a game of RQ (or any RPG) in. But I kept up with the > latest releases, they were interesting reading material if nothing else. > > Recently I went through the RQ3 Vikings pack and really enjoyed it. It > seems like RQ3's detailed combat system is tailor-made for this > heroic, violent, low population setting. I haven't read any of the > Norse sagas, but I'm off to the local university library this weekend > to get some. > > I'd be interested in reading any play experiences people have had with > Vikings. In the old posts I saw a PBEM Vikings game being set up, how > did that turn out? I've also been thinking about actually playing > RQ3/Vikings - is there anyone in the London/SW Ontario area? > > Thanks, > Scott > > --------------080101070203040208070303 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit I've used the Viking supplement extensively - however I have a depth of knowledge of the Scandinavian Lore (Let me put it this way: Gaetis auf Starnhalfur vegur....) and so I went far deeper than the books cover. I can see it is an excellent supplement. I'll recommend to you Egil's Saga, Burnt Njal's Saga, Beowulf, Siegfried's Saga, & the Elder Edda. Some good source material there.

    I've never done a PBEM so I can't comment on it.

    Enjoy!
    Skal,
    Sven
    On 3/12/2010 7:51 PM, gbaji wrote:
     

    Hi everyone,

    Just joined the list and wanted to introduce myself. I've been a Chaosium/RQ/Glorantha fan since the 80s, which is also the last decade I actually played a game of RQ (or any RPG) in. But I kept up with the latest releases, they were interesting reading material if nothing else.

    Recently I went through the RQ3 Vikings pack and really enjoyed it. It seems like RQ3's detailed combat system is tailor-made for this heroic, violent, low population setting. I haven't read any of the Norse sagas, but I'm off to the local university library this weekend to get some.

    I'd be interested in reading any play experiences people have had with Vikings. In the old posts I saw a PBEM Vikings game being set up, how did that turn out? I've also been thinking about actually playing RQ3/Vikings - is there anyone in the London/SW Ontario area?

    Thanks,
    Scott


    --------------080101070203040208070303-- Return-Path: X-Sender: imperatorrex@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 19014 invoked from network); 13 Mar 2010 10:23:51 -0000 X-Received: from unknown (98.137.34.44) by m3.grp.sp2.yahoo.com with QMQP; 13 Mar 2010 10:23:51 -0000 X-Received: from unknown (HELO fg-out-1718.google.com) (72.14.220.159) by mta1.grp.sp2.yahoo.com with SMTP; 13 Mar 2010 10:23:51 -0000 X-Received: by fg-out-1718.google.com with SMTP id 22so562448fge.4 for ; Sat, 13 Mar 2010 02:23:50 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.103.21.3 with SMTP id y3mr3675534mui.104.1268475830073; Sat, 13 Mar 2010 02:23:50 -0800 (PST) In-Reply-To: <4B9B43A8.6020207@gmail.com> References: <4B9B43A8.6020207@gmail.com> Date: Sat, 13 Mar 2010 11:23:30 +0100 Message-ID: To: rq3@yahoogroups.com Content-Type: multipart/alternative; boundary=0022159f026641f9f00481ac0b2e X-Originating-IP: 72.14.220.159 X-eGroups-Msg-Info: 1:12:0:0:0 From: Imperator Subject: Re: [rq3] Greetings and Any Vikings Fans? X-Yahoo-Group-Post: member; u=209644273; y=vvTEdaVDzCVp8ymI9BZaTC5Y8tliVWMZ6dRpHde8RG4BtFDwaJJLBiOg X-Yahoo-Profile: vorkosigan40000 --0022159f026641f9f00481ac0b2e Content-Type: text/plain; charset=ISO-8859-1 Hiya, I've played RQ Vikings extensively. I can say it's one of the best sourcebooks I've found for any fantasy game. Bear in mind that this campaign excels when you keep a paused pace, for example playig an adventure a year. In two of my Viking games we got to play with the original PC's grandsons :) I would love to help you with any questions you may have about the game (the magic system may be a bit confusing sometimes), but unfortunately I've posted no AP reports. Best luck with yourgame! On Sat, Mar 13, 2010 at 8:50 AM, Sven Lugar wrote: > > I've used the Viking supplement extensively - however I have a depth of > knowledge of the Scandinavian Lore (Let me put it this way: Gaetis auf > Starnhalfur vegur....) and so I went far deeper than the books cover. I can > see it is an excellent supplement. I'll recommend to you Egil's Saga, Burnt > Njal's Saga, Beowulf, Siegfried's Saga, & the Elder Edda. Some good source > material there. > > I've never done a PBEM so I can't comment on it. > > Enjoy! > Skal, > Sven > > On 3/12/2010 7:51 PM, gbaji wrote: > > > > Hi everyone, > > Just joined the list and wanted to introduce myself. I've been a > Chaosium/RQ/Glorantha fan since the 80s, which is also the last decade I > actually played a game of RQ (or any RPG) in. But I kept up with the latest > releases, they were interesting reading material if nothing else. > > Recently I went through the RQ3 Vikings pack and really enjoyed it. It > seems like RQ3's detailed combat system is tailor-made for this heroic, > violent, low population setting. I haven't read any of the Norse sagas, but > I'm off to the local university library this weekend to get some. > > I'd be interested in reading any play experiences people have had with > Vikings. In the old posts I saw a PBEM Vikings game being set up, how did > that turn out? I've also been thinking about actually playing RQ3/Vikings - > is there anyone in the London/SW Ontario area? > > Thanks, > Scott > > > > > --0022159f026641f9f00481ac0b2e Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Hiya,

    I've played RQ Vikings extensively. I can say = it's one of the best sourcebooks I've found for any fantasy game.

    Bear in mind that this campaign excels when you kee= p a paused pace, for example playig an adventure a year. In two of my Vikin= g games we got to play with the original PC's grandsons :)
    =
    I would love to help you with any questions you may have abo= ut the game (the magic system may be a bit confusing sometimes), but unfort= unately I've posted no AP reports.

    Best luck w= ith yourgame!

    On Sat, Mar 13, 2010 at 8= :50 AM, Sven Lugar <vikingjarl@gmail.com> wrote:

    I've used the Viking supplement extensively - however I have= a depth of knowledge of the Scandinavian Lore (Let me put it this way: Gae= tis auf Starnhalfur vegur....) and so I went far deeper than the books cove= r. I can see it is an excellent supplement. I'll recommend to you Egil&= #39;s Saga, Burnt Njal's Saga, Beowulf, Siegfried's Saga, & the= Elder Edda. Some good source material there.

    I've never done = a PBEM so I can't comment on it.

    Enjoy!
    Skal,
    Sven

    On 3/12/2010 7:51 PM, gba= ji wrote:
    =A0

    Hi every= one,

    Just joined the list and wanted to introduce myself. I'= ve been a Chaosium/RQ/Glorantha fan since the 80s, which is also the last d= ecade I actually played a game of RQ (or any RPG) in. But I kept up with th= e latest releases, they were interesting reading material if nothing else.<= br>
    Recently I went through the RQ3 Vikings pack and really enjoyed = it. It seems like RQ3's detailed combat system is tailor-made for this = heroic, violent, low population setting. I haven't read any of the Nors= e sagas, but I'm off to the local university library this weekend to ge= t some.

    I'd be interested in reading any play experiences pe= ople have had with Vikings. In the old posts I saw a PBEM Vikings game bein= g set up, how did that turn out? I've also been thinking about actually= playing RQ3/Vikings - is there anyone in the London/SW Ontario area?
    =
    Thanks,
    Scott


    =


    --0022159f026641f9f00481ac0b2e-- Return-Path: X-Sender: rpgstarwizard@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 7729 invoked from network); 13 Apr 2010 18:21:28 -0000 X-Received: from unknown (66.196.94.105) by m3.grp.sp2.yahoo.com with QMQP; 13 Apr 2010 18:21:28 -0000 X-Received: from unknown (HELO n12.bullet.mail.ac4.yahoo.com) (74.6.228.92) by mta1.grp.re1.yahoo.com with SMTP; 13 Apr 2010 18:21:28 -0000 X-Received: from [76.13.12.66] by n12.bullet.mail.ac4.yahoo.com with NNFMP; 13 Apr 2010 18:21:15 -0000 X-Received: from [74.6.228.82] by t7.bullet.mail.ac4.yahoo.com with NNFMP; 13 Apr 2010 18:21:15 -0000 X-Received: from [127.0.0.1] by omp1003.mail.ac4.yahoo.com with NNFMP; 13 Apr 2010 18:21:15 -0000 X-Yahoo-Newman-Property: ymail-3 X-Yahoo-Newman-Id: 278880.24966.bm@omp1003.mail.ac4.yahoo.com X-Received: (qmail 19658 invoked by uid 60001); 13 Apr 2010 18:21:15 -0000 Message-ID: <15666.19437.qm@web59702.mail.ac4.yahoo.com> X-YMail-OSG: vZSw8P0VM1m17XWh2XvbfZRFlPEr.7dxB_xB71FRp_ocHbV xJ9XKspoeOQhDz_bJXXHCuin8D3YvXSDkaHKNrVDwvK_I_yfgn6L6YzIIyZe EUVeZYvgj9OIlBIA4SoQnKpqGuS1HyYEJTewKV4Gzf9orAVrj0JF9mt88ouS J8Gq0S_ckzbQ8iapzo5rQKpXPqePlqnke9M5mpG.Z4DgabQL.nDvIEzjxw_T kAyD7MKm26PxCYX.prYqP2dw- X-Received: from [173.104.172.137] by web59702.mail.ac4.yahoo.com via HTTP; Tue, 13 Apr 2010 11:21:14 PDT X-Mailer: YahooMailRC/348.3 YahooMailWebService/0.8.100.260964 Date: Tue, 13 Apr 2010 11:21:14 -0700 (PDT) To: brpsystem@yahoogroups.com, Basic_Roleplaying@yahoogroups.com, alternateearthrq@yahoogroups.com, rq3@yahoogroups.com, rqaddicts@yahoogroups.com, Runequest@rpgreview.net MIME-Version: 1.0 Content-Type: multipart/mixed; boundary="0-1044174545-1271182874=:19437" X-Originating-IP: 74.6.228.92 From: Sam McConnich Subject: Ideas for a setting fantasy X-Yahoo-Group-Post: member; u=358422736; y=SMft0Ng7BHhtwdFv0pfvSL1HqM5E9QQ9d9XJovkCiDzaV2_j05YDLQ X-Yahoo-Profile: rpgstarwizard --0-1044174545-1271182874=:19437 Content-Type: multipart/alternative; boundary="0-747882039-1271182874=:19437" --0-747882039-1271182874=:19437 Content-Type: text/plain; charset=us-ascii here are my notes for a game we ran , it is bare bones, but could be useful, we ran it and it was fun, my world is a PH/PA --0-747882039-1271182874=:19437 Content-Type: text/html; charset=us-ascii
    here are my notes for a game we ran , it is bare bones, but could be useful, we ran it and it was fun, my world is a PH/PA

    --0-747882039-1271182874=:19437-- --0-1044174545-1271182874=:19437 Content-Type: application/octet-stream; name="Saving Lemars.odt" Content-Disposition: attachment; filename="Saving Lemars.odt" [ Attachment content not displayed ] --0-1044174545-1271182874=:19437-- Return-Path: X-Sender: houle.brian@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 93104 invoked from network); 15 Apr 2010 02:38:51 -0000 X-Received: from unknown (66.196.94.105) by m3.grp.sp2.yahoo.com with QMQP; 15 Apr 2010 02:38:51 -0000 X-Received: from unknown (HELO mail-ww0-f53.google.com) (74.125.82.53) by mta1.grp.re1.yahoo.com with SMTP; 15 Apr 2010 02:38:51 -0000 X-Received: by wwb22 with SMTP id 22so568836wwb.12 for ; Wed, 14 Apr 2010 19:38:38 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.216.93.133 with HTTP; Wed, 14 Apr 2010 19:38:37 -0700 (PDT) In-Reply-To: References: <4B9B43A8.6020207@gmail.com> Date: Wed, 14 Apr 2010 22:38:37 -0400 X-Received: by 10.216.185.136 with SMTP id u8mr5256956wem.24.1271299118003; Wed, 14 Apr 2010 19:38:38 -0700 (PDT) Message-ID: To: rq3@yahoogroups.com Content-Type: multipart/alternative; boundary=0016e65b611454f60904843d6446 X-Originating-IP: 74.125.82.53 From: Brian Houle Subject: Re: [rq3] Greetings and Any Vikings Fans? X-Yahoo-Group-Post: member; u=246517732; y=zBUVXA_GtmG3898aMcBPtsQVKQdFTA-4HmVlBUk2Il5iQwAe X-Yahoo-Profile: macguffan --0016e65b611454f60904843d6446 Content-Type: text/plain; charset=windows-1252 Content-Transfer-Encoding: quoted-printable Never had the chance to play it myself, but I own two copies of the boxed s= et. One shrinkwrapped for posterity, the other my play copy. Would love t= o play in a play-by-forum game if some kind soul was willing to run it. :) = http://www.pbphouse.com is a fine site for online games. On Sat, Mar 13, = 2010 at 6:23 AM, Imperator wrote: > > > Hiya, > >= I've played RQ Vikings extensively. I can say it's one of the best > sourc= ebooks I've found for any fantasy game. > > Bear in mind that this campaign= excels when you keep a paused pace, for > example playig an adventure a ye= ar. In two of my Viking games we got to play > with the original PC's grand= sons :) > > I would love to help you with any questions you may have about = the game > (the magic system may be a bit confusing sometimes), but unfortu= nately I've > posted no AP reports. > > Best luck with yourgame! > > > On S= at, Mar 13, 2010 at 8:50 AM, Sven Lugar wrote: > >> = >> I've used the Viking supplement extensively - however I have a depth of = >> knowledge of the Scandinavian Lore (Let me put it this way: Gaetis auf >= > Starnhalfur vegur....) and so I went far deeper than the books cover. I c= an >> see it is an excellent supplement. I'll recommend to you Egil's Saga,= Burnt >> Njal's Saga, Beowulf, Siegfried's Saga, & the Elder Edda. Some go= od source >> material there. >> >> I've never done a PBEM so I can't commen= t on it. >> >> Enjoy! >> Skal, >> Sven >> >> On 3/12/2010 7:51 PM, gbaji wr= ote: >> >> >> >> Hi everyone, >> >> Just joined the list and wanted to intr= oduce myself. I've been a >> Chaosium/RQ/Glorantha fan since the 80s, which= is also the last decade I >> actually played a game of RQ (or any RPG) in.= But I kept up with the latest >> releases, they were interesting reading m= aterial if nothing else. >> >> Recently I went through the RQ3 Vikings pack= and really enjoyed it. It >> seems like RQ3's detailed combat system is ta= ilor-made for this heroic, >> violent, low population setting. I haven't re= ad any of the Norse sagas, but >> I'm off to the local university library t= his weekend to get some. >> >> I'd be interested in reading any play experi= ences people have had with >> Vikings. In the old posts I saw a PBEM Viking= s game being set up, how did >> that turn out? I've also been thinking abou= t actually playing RQ3/Vikings - >> is there anyone in the London/SW Ontari= o area? >> >> Thanks, >> Scott >> >> >> >> >> > > --0016e65b611454f60904843d6446 Content-Type: text/html; charset=windows-1252 Content-Transfer-Encoding: quoted-printable Never had the chance to play it myself, but I own two copies of the boxed s= et. =A0One shrinkwrapped for posterity, the other my play copy. =A0Would lo= ve to play in a play-by-forum game if some kind soul was willing to run it.= :) =A0http://www.pbphouse.com is a= fine site for online games.

    On Sat, Mar= 13, 2010 at 6:23 AM, Imperator <imperatorrex@gmail.com> wrote:
    =A0

    Hiy= a,


    I've played RQ Vikings extensively. I can say= it's one of the best sourcebooks I've found for any fantasy game.<= /div>

    Bear in mind that this campaign excels when you ke= ep a paused pace, for example playig an adventure a year. In two of my Viki= ng games we got to play with the original PC's grandsons :)

    I would love to help you with any questions you may have a= bout the game (the magic system may be a bit confusing sometimes), but unfo= rtunately I've posted no AP reports.

    Best luck= with yourgame!


    On Sat, Mar 13, 2010 at 8:50 AM, Sven Lugar &= lt;vikingjarl@gma= il.com> wrote:

    I've used the Viking supplement extensiv= ely - however I have a depth of knowledge of the Scandinavian Lore (Let me = put it this way: Gaetis auf Starnhalfur vegur....) and so I went far deeper= than the books cover. I can see it is an excellent supplement. I'll re= commend to you Egil's Saga, Burnt Njal's Saga, Beowulf, Siegfried&#= 39;s Saga, & the Elder Edda. Some good source material there.

    = I've never done a PBEM so I can't comment on it.

    Enjoy! Skal,
    Sven

    On 3/12/2010 7:51 = PM, gbaji wrote:
    =A0

    H= i everyone,

    Just joined the list and wanted to introduce myself.= I've been a Chaosium/RQ/Glorantha fan since the 80s, which is also the= last decade I actually played a game of RQ (or any RPG) in. But I kept up = with the latest releases, they were interesting reading material if nothing= else.

    Recently I went through the RQ3 Vikings pack and really e= njoyed it. It seems like RQ3's detailed combat system is tailor-made fo= r this heroic, violent, low population setting. I haven't read any of t= he Norse sagas, but I'm off to the local university library this weeken= d to get some.

    I'd be interested in reading any play experie= nces people have had with Vikings. In the old posts I saw a PBEM Vikings ga= me being set up, how did that turn out? I've also been thinking about a= ctually playing RQ3/Vikings - is there anyone in the London/SW Ontario area= ?

    Thanks,
    Scott

    <= br>

    <= /div>

    =

    --0016e65b611454f60904843d6446-- Return-Path: X-Sender: houle.brian@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 83592 invoked from network); 15 Apr 2010 02:43:51 -0000 X-Received: from unknown (98.137.34.46) by m10.grp.re1.yahoo.com with QMQP; 15 Apr 2010 02:43:51 -0000 X-Received: from unknown (HELO mail-wy0-f174.google.com) (74.125.82.174) by mta3.grp.sp2.yahoo.com with SMTP; 15 Apr 2010 02:43:50 -0000 X-Received: by wyb39 with SMTP id 39so244196wyb.19 for ; Wed, 14 Apr 2010 19:42:49 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.216.93.133 with HTTP; Wed, 14 Apr 2010 19:42:48 -0700 (PDT) In-Reply-To: References: <4B9B43A8.6020207@gmail.com> Date: Wed, 14 Apr 2010 22:42:48 -0400 X-Received: by 10.216.86.11 with SMTP id v11mr5727004wee.219.1271299369266; Wed, 14 Apr 2010 19:42:49 -0700 (PDT) Message-ID: To: rq3@yahoogroups.com Content-Type: multipart/alternative; boundary=0016e6d7e6814eefec04843d73f9 X-Originating-IP: 74.125.82.174 X-eGroups-Msg-Info: 1:12:0:0:0 From: Brian Houle Subject: Re: [rq3] Greetings and Any Vikings Fans? X-Yahoo-Group-Post: member; u=246517732; y=GzfGuiwDiQbYHQCOZ-zAarqwNgyL34Bcu0fM79WOJ4BDuPY1 X-Yahoo-Profile: macguffan --0016e6d7e6814eefec04843d73f9 Content-Type: text/plain; charset=windows-1252 Content-Transfer-Encoding: quoted-printable Oh, I did run the Pendragon adventure from Land of Giants on pbphouse a couple years ago, so I know there are a few viking enthusiasts = there. Also there was a thread on that site recently in which folks express= ed interest in more historical games, which I think Vikings does nicely. C= heers! On Wed, Apr 14, 2010 at 10:38 PM, Brian Houle wrote: > Never had the chance to play it myself, but I own two copies o= f the boxed > set. One shrinkwrapped for posterity, the other my play copy= . Would love > to play in a play-by-forum game if some kind soul was willi= ng to run it. :) > http://www.pbphouse.com is a fine site for online games= . > > > On Sat, Mar 13, 2010 at 6:23 AM, Imperator = wrote: > >> >> >> Hiya, >> >> I've played RQ Vikings extensively. I can sa= y it's one of the best >> sourcebooks I've found for any fantasy game. >> >= > Bear in mind that this campaign excels when you keep a paused pace, for >= > example playig an adventure a year. In two of my Viking games we got to p= lay >> with the original PC's grandsons :) >> >> I would love to help you w= ith any questions you may have about the game >> (the magic system may be a= bit confusing sometimes), but unfortunately I've >> posted no AP reports. = >> >> Best luck with yourgame! >> >> >> On Sat, Mar 13, 2010 at 8:50 AM, Sv= en Lugar wrote: >> >>> >>> I've used the Viking supp= lement extensively - however I have a depth of >>> knowledge of the Scandin= avian Lore (Let me put it this way: Gaetis auf >>> Starnhalfur vegur....) a= nd so I went far deeper than the books cover. I can >>> see it is an excell= ent supplement. I'll recommend to you Egil's Saga, Burnt >>> Njal's Saga, B= eowulf, Siegfried's Saga, & the Elder Edda. Some good source >>> material t= here. >>> >>> I've never done a PBEM so I can't comment on it. >>> >>> Enjo= y! >>> Skal, >>> Sven >>> >>> On 3/12/2010 7:51 PM, gbaji wrote: >>> >>> >>= > >>> Hi everyone, >>> >>> Just joined the list and wanted to introduce mys= elf. I've been a >>> Chaosium/RQ/Glorantha fan since the 80s, which is also= the last decade I >>> actually played a game of RQ (or any RPG) in. But I = kept up with the latest >>> releases, they were interesting reading materia= l if nothing else. >>> >>> Recently I went through the RQ3 Vikings pack and= really enjoyed it. It >>> seems like RQ3's detailed combat system is tailo= r-made for this heroic, >>> violent, low population setting. I haven't read= any of the Norse sagas, but >>> I'm off to the local university library th= is weekend to get some. >>> >>> I'd be interested in reading any play exper= iences people have had with >>> Vikings. In the old posts I saw a PBEM Viki= ngs game being set up, how did >>> that turn out? I've also been thinking a= bout actually playing RQ3/Vikings - >>> is there anyone in the London/SW On= tario area? >>> >>> Thanks, >>> Scott >>> >>> >>> >>> >>> >> >> > > --0016e6d7e6814eefec04843d73f9 Content-Type: text/html; charset=windows-1252 Content-Transfer-Encoding: quoted-printable Oh, I did run the Pendragon adventure from La= nd of Giants on pbphouse a couple years ago, so I know there are a few = viking enthusiasts there. Also there was a thread on that site recently in = which folks expressed interest in more historical games, which I think Viki= ngs does nicely.

    Cheers!

    On Wed, Apr 14, 2010 at 10:38 PM, Brian Houle <houle.brian@gmail.com> = wrote:
    Never had the chance to play it = myself, but I own two copies of the boxed set. =A0One shrinkwrapped for pos= terity, the other my play copy. =A0Would love to play in a play-by-forum ga= me if some kind soul was willing to run it. :) =A0http://www.pbphouse.com is a fine site for= online games.


    On Sat, Mar 13, 2010 at 6:23 AM, Imperator <= imperatorrex@gm= ail.com> wrote:
    =
    =A0
    =

    Hiya,


    I've p= layed RQ Vikings extensively. I can say it's one of the best sourcebook= s I've found for any fantasy game.

    Bear in min= d that this campaign excels when you keep a paused pace, for example playig= an adventure a year. In two of my Viking games we got to play with the ori= ginal PC's grandsons :)

    I would love to he= lp you with any questions you may have about the game (the magic system may= be a bit confusing sometimes), but unfortunately I've posted no AP rep= orts.

    Best luck with yourgame!


    On Sat, Mar 13, 2010 at 8:50 AM, Sv= en Lugar <vikingjarl@gmail.com> wrote:
    =

    I've used t= he Viking supplement extensively - however I have a depth of knowledge of t= he Scandinavian Lore (Let me put it this way: Gaetis auf Starnhalfur vegur.= ...) and so I went far deeper than the books cover. I can see it is an exce= llent supplement. I'll recommend to you Egil's Saga, Burnt Njal'= ;s Saga, Beowulf, Siegfried's Saga, & the Elder Edda. Some good sou= rce material there.

    I've never done a PBEM so I can't comm= ent on it.

    Enjoy!
    Skal,
    Sven

    On 3/12/2010 7:51 PM, gbaji wrote:
    =A0

    Hi everyone,

    Just joined the list an= d wanted to introduce myself. I've been a Chaosium/RQ/Glorantha fan sin= ce the 80s, which is also the last decade I actually played a game of RQ (o= r any RPG) in. But I kept up with the latest releases, they were interestin= g reading material if nothing else.

    Recently I went through the = RQ3 Vikings pack and really enjoyed it. It seems like RQ3's detailed co= mbat system is tailor-made for this heroic, violent, low population setting= . I haven't read any of the Norse sagas, but I'm off to the local u= niversity library this weekend to get some.

    I'd be intereste= d in reading any play experiences people have had with Vikings. In the old = posts I saw a PBEM Vikings game being set up, how did that turn out? I'= ve also been thinking about actually playing RQ3/Vikings - is there anyone = in the London/SW Ontario area?

    Thanks,
    Scott






    =

    --0016e6d7e6814eefec04843d73f9-- Return-Path: X-Sender: lev@rpgreview.net X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 97339 invoked from network); 15 Apr 2010 02:51:44 -0000 X-Received: from unknown (98.137.34.44) by m2.grp.sp2.yahoo.com with QMQP; 15 Apr 2010 02:51:44 -0000 X-Received: from unknown (HELO mail.vpac.org) (202.158.218.6) by mta1.grp.sp2.yahoo.com with SMTP; 15 Apr 2010 02:51:44 -0000 X-Received: from localhost (localhost.localdomain [127.0.0.1]) by mail.vpac.org (Postfix) with ESMTP id 49748C07558FF for ; Thu, 15 Apr 2010 12:51:43 +1000 (EST) X-Virus-Scanned: amavisd-new at vpac.org X-Received: from mail.vpac.org ([127.0.0.1]) by localhost (mail.vpac.org [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id gnp04-WP5R0w for ; Thu, 15 Apr 2010 12:51:35 +1000 (EST) X-Received: from [172.31.9.132] (hq-guest-dhcp-132.in.vpac.org [172.31.9.132]) by mail.vpac.org (Postfix) with ESMTP id 90D41C0661355 for ; Thu, 15 Apr 2010 12:51:35 +1000 (EST) To: rq3@yahoogroups.com In-Reply-To: References: <4B9B43A8.6020207@gmail.com> Content-Type: text/plain; charset="UTF-8" Date: Thu, 15 Apr 2010 12:51:34 +1000 Message-ID: <1271299894.3576.14.camel@squirrel> Mime-Version: 1.0 X-Mailer: Evolution 2.28.1 Content-Transfer-Encoding: 7bit X-Originating-IP: 202.158.218.6 From: Lev Lafayette Subject: Re: [rq3] Greetings and Any Vikings Fans? X-Yahoo-Group-Post: member; u=367635211; y=ExCPv9jAoFItSMRONQrHUxRnysmiaIFEVpHyiLPCNHdMoTCVxkeaCw X-Yahoo-Profile: lev_lafayette On Wed, 2010-04-14 at 22:38 -0400, Brian Houle wrote: > > Never had the chance to play it myself, but I own two copies of the > boxed set. One shrinkwrapped for posterity, the other my play copy. > Would love to play in a play-by-forum game if some kind soul was > willing to run it. :) http://www.pbphouse.com is a fine site for > online games. I've played various scenarios from it several times but surprisingly never the full campaign.. > On Sat, Mar 13, 2010 at 6:23 AM, Imperator > wrote: > > Hiya, > > > > I've played RQ Vikings extensively. I can say it's one of the > best sourcebooks I've found for any fantasy game. Although to be fair, all the vikings sourcebooks for all RPGs are excellent quality. The RuneQuest3 one, the Rolemaster/Fantasy Hero one, the GURPS one, even the AD&D2e one. -- A: Because it messes up the order in which people normally read text. Q: Why is top-posting such a bad thing? A: Top-posting. Q: What is the most annoying thing in e-mail? Return-Path: X-Sender: vikingjarl@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 11202 invoked from network); 15 Apr 2010 03:06:33 -0000 X-Received: from unknown (98.137.34.44) by m11.grp.re1.yahoo.com with QMQP; 15 Apr 2010 03:06:33 -0000 X-Received: from unknown (HELO mail-gw0-f50.google.com) (74.125.83.50) by mta1.grp.sp2.yahoo.com with SMTP; 15 Apr 2010 03:06:33 -0000 X-Received: by gwj23 with SMTP id 23so514862gwj.37 for ; Wed, 14 Apr 2010 20:06:32 -0700 (PDT) X-Received: by 10.151.57.13 with SMTP id j13mr7461795ybk.236.1271300792804; Wed, 14 Apr 2010 20:06:32 -0700 (PDT) Return-Path: X-Received: from [4.255.68.59] (dialup-4.255.68.59.Dial1.Seattle1.Level3.net [4.255.68.59]) by mx.google.com with ESMTPS id 5sm273635yxg.64.2010.04.14.20.06.19 (version=SSLv3 cipher=RC4-MD5); Wed, 14 Apr 2010 20:06:31 -0700 (PDT) Message-ID: <4BC682A7.4030400@gmail.com> Date: Wed, 14 Apr 2010 20:06:15 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US; rv:1.9.1.9) Gecko/20100317 Thunderbird/3.0.4 MIME-Version: 1.0 To: rq3@yahoogroups.com References: <4B9B43A8.6020207@gmail.com> In-Reply-To: Content-Type: multipart/alternative; boundary="------------020506010105060504040908" X-Originating-IP: 74.125.83.50 X-eGroups-Msg-Info: 1:12:0:0:0 From: Sven Lugar Subject: Re: [rq3] Greetings and Any Vikings Fans? X-Yahoo-Group-Post: member; u=216670301; y=BScow6jiWIJXVEaxKAXPOT9hU8dg0iqXsVbpOm1PqVUlAsqu X-Yahoo-Profile: svenlugar --------------020506010105060504040908 Content-Type: text/plain; charset=windows-1252; format=flowed Content-Transfer-Encoding: 8bit It is my favorite RQ3 supplement & I've played the campaign & used it as a launching point for a variety of adventures. If I wasn't up to my arse in alligators & busy trying to drain the swamp I'd love to run it.. Plus I'm on dial-up which is problematical but the only available option where I live. Skal, Sven On 4/14/2010 7:42 PM, Brian Houle wrote: > > Oh, I did run the Pendragon adventure from Land of Giants on pbphous > e > a couple years ago, so I know there are a few viking enthusiasts > there. Also there was a thread on that site recently in which folks > expressed interest in more historical games, which I think Vikings > does nicely. > > > Cheers! > > On Wed, Apr 14, 2010 at 10:38 PM, Brian Houle > wrote: > > Never had the chance to play it myself, but I own two copies of > the boxed set. One shrinkwrapped for posterity, the other my play > copy. Would love to play in a play-by-forum game if some kind > soul was willing to run it. :) http://www.pbphouse.com > is a fine site for online games. > > > On Sat, Mar 13, 2010 at 6:23 AM, Imperator > wrote: > > Hiya, > > > I've played RQ Vikings extensively. I can say it's one of the > best sourcebooks I've found for any fantasy game. > > Bear in mind that this campaign excels when you keep a paused > pace, for example playig an adventure a year. In two of my > Viking games we got to play with the original PC's grandsons :) > > I would love to help you with any questions you may have about > the game (the magic system may be a bit confusing sometimes), > but unfortunately I've posted no AP reports. > > Best luck with yourgame! > > > On Sat, Mar 13, 2010 at 8:50 AM, Sven Lugar > > wrote: > > > I've used the Viking supplement extensively - however I > have a depth of knowledge of the Scandinavian Lore (Let me > put it this way: Gaetis auf Starnhalfur vegur....) and so > I went far deeper than the books cover. I can see it is an > excellent supplement. I'll recommend to you Egil's Saga, > Burnt Njal's Saga, Beowulf, Siegfried's Saga, & the Elder > Edda. Some good source material there. > > I've never done a PBEM so I can't comment on it. > > Enjoy! > Skal, > Sven > > On 3/12/2010 7:51 PM, gbaji wrote: >> >> Hi everyone, >> >> Just joined the list and wanted to introduce myself. I've >> been a Chaosium/RQ/Glorantha fan since the 80s, which is >> also the last decade I actually played a game of RQ (or >> any RPG) in. But I kept up with the latest releases, they >> were interesting reading material if nothing else. >> >> Recently I went through the RQ3 Vikings pack and really >> enjoyed it. It seems like RQ3's detailed combat system is >> tailor-made for this heroic, violent, low population >> setting. I haven't read any of the Norse sagas, but I'm >> off to the local university library this weekend to get some. >> >> I'd be interested in reading any play experiences people >> have had with Vikings. In the old posts I saw a PBEM >> Vikings game being set up, how did that turn out? I've >> also been thinking about actually playing RQ3/Vikings - >> is there anyone in the London/SW Ontario area? >> >> Thanks, >> Scott >> > > > > > > > --------------020506010105060504040908 Content-Type: text/html; charset=windows-1252 Content-Transfer-Encoding: 8bit It is my favorite RQ3 supplement & I've played the campaign & used it as a launching point for a variety of adventures. If I wasn't up to my arse in alligators & busy trying to drain the swamp I'd love to run it.. Plus I'm on dial-up which is problematical but the only available option where I live.

    Skal,
    Sven
    On 4/14/2010 7:42 PM, Brian Houle wrote:

    Oh, I did run the Pendragon adventure from Land of Giants on pbphouse a couple years ago, so I know there are a few viking enthusiasts there. Also there was a thread on that site recently in which folks expressed interest in more historical games, which I think Vikings does nicely.


    Cheers!

    On Wed, Apr 14, 2010 at 10:38 PM, Brian Houle <houle.brian@gmail.com> wrote:
    Never had the chance to play it myself, but I own two copies of the boxed set. �One shrinkwrapped for posterity, the other my play copy. �Would love to play in a play-by-forum game if some kind soul was willing to run it. :) �http://www.pbphouse.com is a fine site for online games.


    On Sat, Mar 13, 2010 at 6:23 AM, Imperator <imperatorrex@gmail.com> wrote:

    Hiya,


    I've played RQ Vikings extensively. I can say it's one of the best sourcebooks I've found for any fantasy game.

    Bear in mind that this campaign excels when you keep a paused pace, for example playig an adventure a year. In two of my Viking games we got to play with the original PC's grandsons :)

    I would love to help you with any questions you may have about the game (the magic system may be a bit confusing sometimes), but unfortunately I've posted no AP reports.

    Best luck with yourgame!


    On Sat, Mar 13, 2010 at 8:50 AM, Sven Lugar <vikingjarl@gmail.com> wrote:

    I've used the Viking supplement extensively - however I have a depth of knowledge of the Scandinavian Lore (Let me put it this way: Gaetis auf Starnhalfur vegur....) and so I went far deeper than the books cover. I can see it is an excellent supplement. I'll recommend to you Egil's Saga, Burnt Njal's Saga, Beowulf, Siegfried's Saga, & the Elder Edda. Some good source material there.

    I've never done a PBEM so I can't comment on it.

    Enjoy!
    Skal,
    Sven

    On 3/12/2010 7:51 PM, gbaji wrote:

    Hi everyone,

    Just joined the list and wanted to introduce myself. I've been a Chaosium/RQ/Glorantha fan since the 80s, which is also the last decade I actually played a game of RQ (or any RPG) in. But I kept up with the latest releases, they were interesting reading material if nothing else.

    Recently I went through the RQ3 Vikings pack and really enjoyed it. It seems like RQ3's detailed combat system is tailor-made for this heroic, violent, low population setting. I haven't read any of the Norse sagas, but I'm off to the local university library this weekend to get some.

    I'd be interested in reading any play experiences people have had with Vikings. In the old posts I saw a PBEM Vikings game being set up, how did that turn out? I've also been thinking about actually playing RQ3/Vikings - is there anyone in the London/SW Ontario area?

    Thanks,
    Scott








    --------------020506010105060504040908-- Return-Path: X-Sender: romulan_ace@hotmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 35924 invoked from network); 18 Apr 2010 19:28:01 -0000 X-Received: from unknown (66.196.94.107) by m3.grp.sp2.yahoo.com with QMQP; 18 Apr 2010 19:28:01 -0000 X-Received: from unknown (HELO n39b.bullet.mail.sp1.yahoo.com) (66.163.168.153) by mta3.grp.re1.yahoo.com with SMTP; 18 Apr 2010 19:28:01 -0000 X-Received: from [69.147.65.173] by n39.bullet.mail.sp1.yahoo.com with NNFMP; 18 Apr 2010 19:26:39 -0000 X-Received: from [98.137.34.35] by t15.bullet.mail.sp1.yahoo.com with NNFMP; 18 Apr 2010 19:26:39 -0000 Date: Sun, 18 Apr 2010 19:26:38 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <1271299894.3576.14.camel@squirrel> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.153 X-Yahoo-Post-IP: 99.249.226.108 From: "gbaji" Subject: Re: Greetings and Any Vikings Fans? X-Yahoo-Group-Post: member; u=234919855; y=yC_JRMJ-ePuAOZ9bR_1_5eZWVdf9-fdBzBlBZALjATM X-Yahoo-Profile: gbaji Thanks to everyone who responded, lots of inspirational stuff there= . I haven't read through the 'Adventure of Hrothgar's Hall' forum game yet,= but I'll be sure to. I have a couple of minor questions. The first comes = from the Pendragon supplement 'Land of Giants': the gazetteer outlining the= different political groupings seems to be pretty light when it comes to lo= ngships (for example, Zealand has over 500 warriors but only one longship).= I assume this is because the time frame is before the classic raiding peri= od, but was still curious about it. I've also been reading Norse myths and= came across something in the story of Svipdag, who was turned into a sea-d= ragon by the gods and then slain by Hadding, who in turn was cursed by Frey= ja. The translation/version I'm reading has the line "Many disasters, indee= d, fell upon [Hadding], until he offered up dusky men in sacrifice to the g= od Frey." Is there any significance to the phrase 'dusky men'? (Perhaps it = just means foreigners.) Scott Return-Path: X-Sender: vikingjarl@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 75543 invoked from network); 18 Apr 2010 23:01:38 -0000 X-Received: from unknown (66.196.94.105) by m3.grp.sp2.yahoo.com with QMQP; 18 Apr 2010 23:01:38 -0000 X-Received: from unknown (HELO mail-gx0-f217.google.com) (209.85.217.217) by mta1.grp.re1.yahoo.com with SMTP; 18 Apr 2010 23:01:38 -0000 X-Received: by gxk9 with SMTP id 9so2722065gxk.8 for ; Sun, 18 Apr 2010 16:01:08 -0700 (PDT) X-Received: by 10.101.130.2 with SMTP id h2mr10596316ann.75.1271631668620; Sun, 18 Apr 2010 16:01:08 -0700 (PDT) Return-Path: X-Received: from [4.255.69.151] (dialup-4.255.69.151.Dial1.Seattle1.Level3.net [4.255.69.151]) by mx.google.com with ESMTPS id 22sm4377914iwn.8.2010.04.18.16.01.04 (version=SSLv3 cipher=RC4-MD5); Sun, 18 Apr 2010 16:01:07 -0700 (PDT) Message-ID: <4BCB8F2D.6030909@gmail.com> Date: Sun, 18 Apr 2010 16:01:01 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US; rv:1.9.1.9) Gecko/20100317 Thunderbird/3.0.4 MIME-Version: 1.0 To: rq3@yahoogroups.com References: In-Reply-To: Content-Type: multipart/alternative; boundary="------------070401090400090707030603" X-Originating-IP: 209.85.217.217 From: Sven Lugar Subject: Re: [rq3] Re: Greetings and Any Vikings Fans? X-Yahoo-Group-Post: member; u=216670301; y=vRO_utRfluJk4L0XixnIa7ce7VPSn-CvshnrjjrP2zAoMe6X X-Yahoo-Profile: svenlugar --------------070401090400090707030603 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Glad we could help. I've always disagreed with that figure as it's way to light on longships compared to the historical record, even pre-raiding period. Hrolkf Kraki's Saga refers to more than that for instance. Dusky men - now there's a can of worms. - Some Racists use the phrase to give an excuse for their bigotry, along with sections out of the Rigsthula. However looking closer at the Rigsthula and other similar writings, I think the phrase refers to serfs/non-freeborn/non-landholders. People of little or no status. They are darkened with dirt & never truly get clean or perhaps they are un-enlightened & uneducated - hence "dusky" Skal, Sven On 4/18/2010 12:26 PM, gbaji wrote: > > Thanks to everyone who responded, lots of inspirational stuff there. I > haven't read through the 'Adventure of Hrothgar's Hall' forum game > yet, but I'll be sure to. > > I have a couple of minor questions. The first comes from the Pendragon > supplement 'Land of Giants': the gazetteer outlining the different > political groupings seems to be pretty light when it comes to > longships (for example, Zealand has over 500 warriors but only one > longship). I assume this is because the time frame is before the > classic raiding period, but was still curious about it. > > I've also been reading Norse myths and came across something in the > story of Svipdag, who was turned into a sea-dragon by the gods and > then slain by Hadding, who in turn was cursed by Freyja. The > translation/version I'm reading has the line "Many disasters, indeed, > fell upon [Hadding], until he offered up dusky men in sacrifice to the > god Frey." Is there any significance to the phrase 'dusky men'? > (Perhaps it just means foreigners.) > > Scott > --------------070401090400090707030603 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Glad we could help.

    I've always disagreed with that figure as it's way to light on longships compared to the historical record, even pre-raiding period. Hrolkf Kraki's Saga refers to more than that for instance.

    Dusky men - now there's a can of worms. - Some Racists use the phrase to give an excuse for their bigotry, along with sections out of the Rigsthula. However looking closer at the Rigsthula and other similar writings, I think the phrase refers to serfs/non-freeborn/non-landholders. People of little or no status. They are darkened with dirt & never truly get clean or perhaps they are un-enlightened & uneducated - hence "dusky"

    Skal,
    Sven

    On 4/18/2010 12:26 PM, gbaji wrote:  

    Thanks to everyone who responded, lots of inspirational stuff there. I haven't read through the 'Adventure of Hrothgar's Hall' forum game yet, but I'll be sure to.

    I have a couple of minor questions. The first comes from the Pendragon supplement 'Land of Giants': the gazetteer outlining the different political groupings seems to be pretty light when it comes to longships (for example, Zealand has over 500 warriors but only one longship). I assume this is because the time frame is before the classic raiding period, but was still curious about it.

    I've also been reading Norse myths and came across something in the story of Svipdag, who was turned into a sea-dragon by the gods and then slain by Hadding, who in turn was cursed by Freyja. The translation/version I'm reading has the line "Many disasters, indeed, fell upon [Hadding], until he offered up dusky men in sacrifice to the god Frey." Is there any significance to the phrase 'dusky men'? (Perhaps it just means foreigners.)

    Scott


    --------------070401090400090707030603-- Return-Path: X-Sender: romulan_ace@hotmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 57213 invoked from network); 20 Apr 2010 00:04:15 -0000 X-Received: from unknown (98.137.34.46) by m11.grp.re1.yahoo.com with QMQP; 20 Apr 2010 00:04:15 -0000 X-Received: from unknown (HELO n37b.bullet.mail.sp1.yahoo.com) (66.163.168.151) by mta3.grp.sp2.yahoo.com with SMTP; 20 Apr 2010 00:04:15 -0000 X-Received: from [69.147.65.173] by n37.bullet.mail.sp1.yahoo.com with NNFMP; 20 Apr 2010 00:03:58 -0000 X-Received: from [98.137.34.73] by t15.bullet.mail.sp1.yahoo.com with NNFMP; 20 Apr 2010 00:03:58 -0000 Date: Tue, 20 Apr 2010 00:03:56 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <4BCB8F2D.6030909@gmail.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.151 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 99.249.226.108 From: "gbaji" Subject: Re: Greetings and Any Vikings Fans? X-Yahoo-Group-Post: member; u=234919855; y=5nQ5p8sH-ErBomNXAhnxbELI8jGNkQ9TesHZbDyNsjA X-Yahoo-Profile: gbaji Perfect, thanks so much Sven. --- In rq3@yahoogroups.com, Sven Lugar wrote: > > Glad we could help. > > I've always disagreed wit= h that figure as it's way to light on longships > compared to the historic= al record, even pre-raiding period. Hrolkf > Kraki's Saga refers to more t= han that for instance. > > Dusky men - now there's a can of worms. - Some = Racists use the phrase to > give an excuse for their bigotry, along with s= ections out of the > Rigsthula. However looking closer at the Rigsthula an= d other similar > writings, I think the phrase refers to > serfs/non-free= born/non-landholders. People of little or no status. They > are darkened w= ith dirt & never truly get clean or perhaps they are > un-enlightened & un= educated - hence "dusky" > > Skal, > Sven > > On 4/18/2010 12:26 PM, gbaj= i wrote: > > > > Thanks to everyone who responded, lots of inspirational st= uff there. I > > haven't read through the 'Adventure of Hrothgar's Hall' f= orum game > > yet, but I'll be sure to. > > > > I have a couple of minor q= uestions. The first comes from the Pendragon > > supplement 'Land of Giant= s': the gazetteer outlining the different > > political groupings seems to= be pretty light when it comes to > > longships (for example, Zealand has = over 500 warriors but only one > > longship). I assume this is because the= time frame is before the > > classic raiding period, but was still curiou= s about it. > > > > I've also been reading Norse myths and came across some= thing in the > > story of Svipdag, who was turned into a sea-dragon by the= gods and > > then slain by Hadding, who in turn was cursed by Freyja. The= > > translation/version I'm reading has the line "Many disasters, indeed,= > > fell upon [Hadding], until he offered up dusky men in sacrifice to th= e > > god Frey." Is there any significance to the phrase 'dusky men'? > >= (Perhaps it just means foreigners.) > > > > Scott > > > Return-Path: X-Sender: vikingjarl@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 3401 invoked from network); 21 Apr 2010 03:03:59 -0000 X-Received: from unknown (66.196.94.105) by m12.grp.re1.yahoo.com with QMQP; 21 Apr 2010 03:03:59 -0000 X-Received: from unknown (HELO mail-pv0-f180.google.com) (74.125.83.180) by mta1.grp.re1.yahoo.com with SMTP; 21 Apr 2010 03:03:59 -0000 X-Received: by pvg2 with SMTP id 2so512921pvg.11 for ; Tue, 20 Apr 2010 20:03:58 -0700 (PDT) X-Received: by 10.141.100.19 with SMTP id c19mr6921255rvm.16.1271819038650; Tue, 20 Apr 2010 20:03:58 -0700 (PDT) Return-Path: X-Received: from [4.255.47.181] (dialup-4.255.47.181.Dial1.Seattle1.Level3.net [4.255.47.181]) by mx.google.com with ESMTPS id p1sm7259207rvq.14.2010.04.20.20.03.52 (version=SSLv3 cipher=RC4-MD5); Tue, 20 Apr 2010 20:03:57 -0700 (PDT) Message-ID: <4BCE6B17.9020001@gmail.com> Date: Tue, 20 Apr 2010 20:03:51 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US; rv:1.9.1.9) Gecko/20100317 Thunderbird/3.0.4 MIME-Version: 1.0 To: rq3@yahoogroups.com References: In-Reply-To: Content-Type: multipart/alternative; boundary="------------060005010600090305030004" X-Originating-IP: 74.125.83.180 X-eGroups-Msg-Info: 1:12:0:0:0 From: Sven Lugar Subject: Re: [rq3] Re: Greetings and Any Vikings Fans? X-Yahoo-Group-Post: member; u=216670301; y=c75Zkwv0KCwRAPwTA0-1WcNG47bgWoBQmQQ-qSZ98A8_1k_F X-Yahoo-Profile: svenlugar --------------060005010600090305030004 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Always glad to be of help Ves hael, elsk hael, lief hael, deyja hael, fara hael, ves hael! Sven On 4/19/2010 5:03 PM, gbaji wrote: > > > > Perfect, thanks so much Sven. > > --- In rq3@yahoogroups.com , Sven Lugar > wrote: > > > > Glad we could help. > > > > I've always disagreed with that figure as it's way to light on > longships > > compared to the historical record, even pre-raiding period. Hrolkf > > Kraki's Saga refers to more than that for instance. > > > > Dusky men - now there's a can of worms. - Some Racists use the > phrase to > > give an excuse for their bigotry, along with sections out of the > > Rigsthula. However looking closer at the Rigsthula and other similar > > writings, I think the phrase refers to > > serfs/non-freeborn/non-landholders. People of little or no status. They > > are darkened with dirt & never truly get clean or perhaps they are > > un-enlightened & uneducated - hence "dusky" > > > > Skal, > > Sven > > > > On 4/18/2010 12:26 PM, gbaji wrote: > > > > > > Thanks to everyone who responded, lots of inspirational stuff > there. I > > > haven't read through the 'Adventure of Hrothgar's Hall' forum game > > > yet, but I'll be sure to. > > > > > > I have a couple of minor questions. The first comes from the > Pendragon > > > supplement 'Land of Giants': the gazetteer outlining the different > > > political groupings seems to be pretty light when it comes to > > > longships (for example, Zealand has over 500 warriors but only one > > > longship). I assume this is because the time frame is before the > > > classic raiding period, but was still curious about it. > > > > > > I've also been reading Norse myths and came across something in the > > > story of Svipdag, who was turned into a sea-dragon by the gods and > > > then slain by Hadding, who in turn was cursed by Freyja. The > > > translation/version I'm reading has the line "Many disasters, indeed, > > > fell upon [Hadding], until he offered up dusky men in sacrifice to > the > > > god Frey." Is there any significance to the phrase 'dusky men'? > > > (Perhaps it just means foreigners.) > > > > > > Scott > > > > > > --------------060005010600090305030004 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Always glad to be of help
    Ves hael, elsk hael, lief hael, deyja hael, fara hael, ves hael!
    Sven
    On 4/19/2010 5:03 PM, gbaji wrote:
     



    Perfect, thanks so much Sven.

    --- In rq3@yahoogroups.com, Sven Lugar ...> wrote:
    >
    > Glad we could help.
    >
    > I've always disagreed with that figure as it's way to light on longships
    > compared to the historical record, even pre-raiding period. Hrolkf
    > Kraki's Saga refers to more than that for instance.
    >
    > Dusky men - now there's a can of worms. - Some Racists use the phrase to
    > give an excuse for their bigotry, along with sections out of the
    > Rigsthula. However looking closer at the Rigsthula and other similar
    > writings, I think the phrase refers to
    > serfs/non-freeborn/non-landholders. People of little or no status. They
    > are darkened with dirt & never truly get clean or perhaps they are
    > un-enlightened & uneducated - hence "dusky"
    >
    > Skal,
    > Sven
    >
    > On 4/18/2010 12:26 PM, gbaji wrote:
    > >
    > > Thanks to everyone who responded, lots of inspirational stuff there. I
    > > haven't read through the 'Adventure of Hrothgar's Hall' forum game
    > > yet, but I'll be sure to.
    > >
    > > I have a couple of minor questions. The first comes from the Pendragon
    > > supplement 'Land of Giants': the gazetteer outlining the different
    > > political groupings seems to be pretty light when it comes to
    > > longships (for example, Zealand has over 500 warriors but only one
    > > longship). I assume this is because the time frame is before the
    > > classic raiding period, but was still curious about it.
    > >
    > > I've also been reading Norse myths and came across something in the
    > > story of Svipdag, who was turned into a sea-dragon by the gods and
    > > then slain by Hadding, who in turn was cursed by Freyja. The
    > > translation/version I'm reading has the line "Many disasters, indeed,
    > > fell upon [Hadding], until he offered up dusky men in sacrifice to the
    > > god Frey." Is there any significance to the phrase 'dusky men'?
    > > (Perhaps it just means foreigners.)
    > >
    > > Scott
    > >
    >


    --------------060005010600090305030004-- Return-Path: X-Sender: guy.hoyle@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 78856 invoked from network); 21 Apr 2010 05:57:15 -0000 X-Received: from unknown (98.137.34.46) by m4.grp.sp2.yahoo.com with QMQP; 21 Apr 2010 05:57:15 -0000 X-Received: from unknown (HELO mail-wy0-f180.google.com) (74.125.82.180) by mta3.grp.sp2.yahoo.com with SMTP; 21 Apr 2010 05:57:15 -0000 X-Received: by wyf22 with SMTP id 22so3750520wyf.11 for ; Tue, 20 Apr 2010 22:57:14 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.216.72.206 with HTTP; Tue, 20 Apr 2010 22:57:14 -0700 (PDT) In-Reply-To: <4BCE6B17.9020001@gmail.com> References: <4BCE6B17.9020001@gmail.com> Date: Wed, 21 Apr 2010 00:57:14 -0500 X-Received: by 10.216.181.6 with SMTP id k6mr3038172wem.147.1271829434427; Tue, 20 Apr 2010 22:57:14 -0700 (PDT) Message-ID: To: rq3@yahoogroups.com Content-Type: multipart/alternative; boundary=001636418711a7697e0484b8dd77 X-Originating-IP: 74.125.82.180 From: Guy Hoyle Subject: Re: [rq3] Re: Greetings and Any Vikings Fans? X-Yahoo-Group-Post: member; u=380113246; y=3zC3bwFxlnDx5d6qDXIYrSGM4l49TTEAuEQ0xGPgd66UB3p6HMcfI0UNUkhn3BzT X-Yahoo-Profile: guyhoyle1 --001636418711a7697e0484b8dd77 Content-Type: text/plain; charset=windows-1252 Content-Transfer-Encoding: quoted-printable I really enjoyed RQ Vikings when I played it, way back when it first came o= ut (!!). Unfortunately, I don't have the drive to run an online game, but = good luck finding one. I had a lot of fun with mine, though it petered out = on a trek to Constantinople. Another good resource would be Cthulhu: Dark = Ages, which is a sourcebook for Cthulhu set at the end of the first milleni= um. It has quite a bit of material about the world of that period; it's lat= e in the Viking era, but there are still Vikings, and you can downplay or e= liminate the Cthulhu stuff. More info at http://catalog.chaosium.com/produc= t_info.php?cPath=3D45&products_id=3D134 . Guy On Tue, Apr 20, 2010 at 10:= 03 PM, Sven Lugar wrote: > > > Always glad to be of= help > Ves hael, elsk hael, lief hael, deyja hael, fara hael, ves hael! > = Sven > > On 4/19/2010 5:03 PM, gbaji wrote: > > > > > > Perfect, thanks so = much Sven. > > --- In rq3@yahoogroups.com , Sven Lug= ar > wrote: > > > > Glad we could help. > > > > I've alway= s disagreed with that figure as it's way to light on longships > > compared= to the historical record, even pre-raiding period. Hrolkf > > Kraki's Saga= refers to more than that for instance. > > > > Dusky men - now there's a c= an of worms. - Some Racists use the phrase to > > give an excuse for their = bigotry, along with sections out of the > > Rigsthula. However looking clos= er at the Rigsthula and other similar > > writings, I think the phrase refe= rs to > > serfs/non-freeborn/non-landholders. People of little or no status= . They > > are darkened with dirt & never truly get clean or perhaps they a= re > > un-enlightened & uneducated - hence "dusky" > > > > Skal, > > Sven >= > > > On 4/18/2010 12:26 PM, gbaji wrote: > > > > > > Thanks to everyone w= ho responded, lots of inspirational stuff there. I > > > haven't read throu= gh the 'Adventure of Hrothgar's Hall' forum game > > > yet, but I'll be sur= e to. > > > > > > I have a couple of minor questions. The first comes from = the Pendragon > > > supplement 'Land of Giants': the gazetteer outlining th= e different > > > political groupings seems to be pretty light when it come= s to > > > longships (for example, Zealand has over 500 warriors but only o= ne > > > longship). I assume this is because the time frame is before the >= > > classic raiding period, but was still curious about it. > > > > > > I'= ve also been reading Norse myths and came across something in the > > > sto= ry of Svipdag, who was turned into a sea-dragon by the gods and > > > then = slain by Hadding, who in turn was cursed by Freyja. The > > > translation/v= ersion I'm reading has the line "Many disasters, indeed, > > > fell upon [H= adding], until he offered up dusky men in sacrifice to the > > > god Frey."= Is there any significance to the phrase 'dusky men'? > > > (Perhaps it jus= t means foreigners.) > > > > > > Scott > > > > > > > > > -- http://gu= y-wires.blogspot.com --001636418711a7697e0484b8dd77 Content-Type: text/html; charset=windows-1252 Content-Transfer-Encoding: quoted-printable
    I really enjoyed RQ Vikings when I played it, way back when it first c= ame out (!!). =A0Unfortunately, I don't have the drive to run an online= game, but good luck finding one. I had a lot of fun with mine, though it p= etered out on a trek to Constantinople. =A0

    Anoth= er good resource would be Cthulhu: Dark Ages, which is a sourcebook for Cth= ulhu set at the end of the first millenium. It has quite a bit of material = about the world of that period; it's late in the Viking era, but there = are still Vikings, and you can downplay or eliminate the Cthulhu stuff. Mor= e info at http://catalog.chaosium.com/product_info.php?cPath= =3D45&products_id=3D134 .

    Guy

    On Tue, Apr 20, 2010 at 10:03 PM, Sven Lugar <vikingjarl@gmail.c= om> wrote:
    =
    =A0
    =

    Always glad to be of help
    Ves hael, = elsk hael, lief hael, deyja hael, fara hael, ves hael!
    Sven


    On 4/19/2010 5:03 PM, gbaji wrote:
    =A0



    Perfect, thanks so much Sven.<= br>
    --- In rq3@yahoogroups.com, Sven Lugar wrote:
    >= ;
    > Glad we could help.
    >
    > I've always disagreed= with that figure as it's way to light on longships
    > compared = to the historical record, even pre-raiding period. Hrolkf
    > Kraki= 's Saga refers to more than that for instance.
    >
    > Dusky= men - now there's a can of worms. - Some Racists use the phrase to > give an excuse for their bigotry, along with sections out of the > Rigsthula. However looking closer at the Rigsthula and other similar=
    > writings, I think the phrase refers to
    > serfs/non-freeb= orn/non-landholders. People of little or no status. They
    > are dark= ened with dirt & never truly get clean or perhaps they are
    > un= -enlightened & uneducated - hence "dusky"
    >
    > = Skal,
    > Sven
    >
    > On 4/18/2010 12:26 PM, gbaji wrote:<= br> > >
    > > Thanks to everyone who responded, lots of inspi= rational stuff there. I
    > > haven't read through the 'Ad= venture of Hrothgar's Hall' forum game
    > > yet, but I= 9;ll be sure to.
    > >
    > > I have a couple of minor quest= ions. The first comes from the Pendragon
    > > supplement 'Lan= d of Giants': the gazetteer outlining the different
    > > poli= tical groupings seems to be pretty light when it comes to
    > > = longships (for example, Zealand has over 500 warriors but only one
    >= ; > longship). I assume this is because the time frame is before the > > classic raiding period, but was still curious about it.
    >= ; >
    > > I've also been reading Norse myths and came across= something in the
    > > story of Svipdag, who was turned into a se= a-dragon by the gods and
    > > then slain by Hadding, who in turn = was cursed by Freyja. The
    > > translation/version I'm readin= g has the line "Many disasters, indeed,
    > > fell upon [Hadd= ing], until he offered up dusky men in sacrifice to the
    > > god = Frey." Is there any significance to the phrase 'dusky men'? > > (Perhaps it just means foreigners.)
    > >
    > >= ; Scott
    > >
    >


    =




    --
    http://guy-wires= .blogspot.com
    --001636418711a7697e0484b8dd77-- Return-Path: X-Sender: runequester@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 47667 invoked from network); 27 Apr 2010 16:34:59 -0000 X-Received: from unknown (98.137.34.44) by m12.grp.re1.yahoo.com with QMQP; 27 Apr 2010 16:34:59 -0000 X-Received: from unknown (HELO n38b.bullet.mail.sp1.yahoo.com) (66.163.168.152) by mta1.grp.sp2.yahoo.com with SMTP; 27 Apr 2010 16:34:59 -0000 X-Received: from [69.147.65.147] by n38.bullet.mail.sp1.yahoo.com with NNFMP; 27 Apr 2010 16:34:29 -0000 X-Received: from [98.137.34.36] by t10.bullet.mail.sp1.yahoo.com with NNFMP; 27 Apr 2010 16:34:29 -0000 Date: Tue, 27 Apr 2010 16:34:28 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.152 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 98.246.186.218 From: "Weasel" Subject: Selling some BRP stuff X-Yahoo-Group-Post: member; u=269827453; y=99mUu_qLD8zZtYylgSP2CkfsiISQl5PwjvJnr8XbmfRdvP-BvTjSm01MwA X-Yahoo-Profile: weaselfierce2000 Got some BRP stuff I am looking to sell, and I'd rather it went to someone = who'll appreciate it. If sales posts aren't permitted on the list, could a = moderator please nuke this message? Its BRP rather than Runequest 3 but mos= t people play more than one BRP game so I figured there might be some inter= est. What I got is: Stormbringer box set (honestly uncertain if its 1st,= 2nd or 3rd, but it's before 4th for sure). Missing map, otherwise good con= dition Pendragon box set (original 1st edition. Includes map, booklets etc= ) Rogue Mistress adventure for Stormbringer 4 Elric, plus a few supplemen= ts (Unknown east, fate of fools, sailing on the seas of fate) Looking for = something like 25 bucks for each of the two box sets and the Elric lot, and= 10 for the module, plus the cost of shipping from Oregon. Feel free to a= sk questions here or email me at runequester @ gmail.com Cheers Ivan Return-Path: X-Sender: ogreloot@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 89240 invoked from network); 27 Apr 2010 18:09:22 -0000 X-Received: from unknown (98.137.34.46) by m11.grp.re1.yahoo.com with QMQP; 27 Apr 2010 18:09:22 -0000 X-Received: from unknown (HELO web110201.mail.gq1.yahoo.com) (67.195.8.177) by mta3.grp.sp2.yahoo.com with SMTP; 27 Apr 2010 18:09:22 -0000 X-Received: (qmail 23323 invoked by uid 60001); 27 Apr 2010 18:09:22 -0000 Message-ID: <894136.21216.qm@web110201.mail.gq1.yahoo.com> X-YMail-OSG: 2oMe7vgVM1m5H.kqgfFBI_lzTV2m_OGTndRR9oOHjRP6xTg RBJpyTeYEsFpNXHYT82qU1eaofYRBa1QmlRTyZLTHXktdC0paoAj530Khadg .LVfm_z3SJctfWs68hGZhPAqb6zSC9oDb1xXsUZqydxXHzMu6ZiT.oKIjtTm wcXIuqNqlXWDsETYkbYhb_l.nSZtJ7f5ehIx7GEp0nPoMMz8BOrxcGRxGb18 mHQ2KJxXpUY3y816nAJkhyXPr_1Lc8fmn5GtgIJv9Pp40DtndWcZorIbHXHB MndPGCRq7KQBZJYs5Cs7RP8pRulYryWbt_ecdM7HqBp_rcZtf1.BUn9L.5_Z d0WhonXu8w9L6xRwthIb_lJNw7wo- X-Received: from [69.116.196.234] by web110201.mail.gq1.yahoo.com via HTTP; Tue, 27 Apr 2010 11:09:21 PDT X-Mailer: YahooMailRC/348.5 YahooMailWebService/0.8.103.269680 References: Date: Tue, 27 Apr 2010 11:09:21 -0700 (PDT) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-788193751-1272391761=:21216" X-Originating-IP: 67.195.8.177 X-eGroups-Msg-Info: 1:12:0:0:0 From: brian libby Subject: Re: [rq3] Selling some BRP stuff X-Yahoo-Group-Post: member; u=143982853; y=vjglN0CTZP4F_1-jpjCJqGuwI6xRQGhQL67dalVAthOpuVs X-Yahoo-Profile: ogreloot --0-788193751-1272391761=:21216 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: quoted-printable how much for the whole package?? ________________________________ From:= Weasel To: rq3@yahoogroups.com Sent: Tue, April 27= , 2010 12:34:28 PM Subject: [rq3] Selling some BRP stuff =C2=A0 Got some = BRP stuff I am looking to sell, and I'd rather it went to someone who'll ap= preciate it. If sales posts aren't permitted on the list, could a moderator= please nuke this message? Its BRP rather than Runequest 3 but most people = play more than one BRP game so I figured there might be some interest. Wha= t I got is: Stormbringer box set (honestly uncertain if its 1st, 2nd or 3r= d, but it's before 4th for sure). Missing map, otherwise good condition Pe= ndragon box set (original 1st edition. Includes map, booklets etc) Rogue M= istress adventure for Stormbringer 4 Elric, plus a few supplements (Unknow= n east, fate of fools, sailing on the seas of fate) Looking for something = like 25 bucks for each of the two box sets and the Elric lot, and 10 for th= e module, plus the cost of shipping from Oregon. Feel free to ask question= s here or email me at runequester @ gmail.com Cheers Ivan --0-788193751-1272391761=:21216 Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: quoted-printable
    how much for the whole package??
    =

    From: Weasel = ;
    To: rq3@yahoogroups.co= m
    Sent: Tue, April 27, 2= 010 12:34:28 PM
    Subject:= [rq3] Selling some BRP stuff

    &= nbsp;

    Got some BRP stuff I am looking to se= ll, and I'd rather it went to someone who'll appreciate it.
    If sales pos= ts aren't permitted on the list, could a moderator please nuke this
    mess= age?
    Its BRP rather than Runequest 3 but most people play more than one = BRP game so I figured there might be some interest.

    What I got is:
    Stormbringer box set (honestly uncertain if its 1st, 2nd or 3rd, but = it's before
    4th for sure). Missing map, otherwise good condition

    = Pendragon box set (original 1st edition. Includes map, booklets etc)
    Rogue Mistress adventure for Stormbringer 4

    Elric, plus a few suppl= ements (Unknown east, fate of fools, sailing on the seas
    of fate)
    Looking for something like 25 bucks for each of the two box sets and the E= lric
    lot, and 10 for the module, plus the cost of shipping from Oregon.<= BR>
    Feel free to ask questions here or email me at runequester @ gmail.com

    Cheers
    Ivan=


    --0-788193751-1272391761=:21216-- Return-Path: X-Sender: runequester@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 59724 invoked from network); 27 Apr 2010 19:36:52 -0000 X-Received: from unknown (98.137.34.44) by m14.grp.re1.yahoo.com with QMQP; 27 Apr 2010 19:36:52 -0000 X-Received: from unknown (HELO mail-vw0-f48.google.com) (209.85.212.48) by mta1.grp.sp2.yahoo.com with SMTP; 27 Apr 2010 19:36:51 -0000 X-Received: by vws7 with SMTP id 7so687532vws.21 for ; Tue, 27 Apr 2010 12:36:51 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.220.62.204 with SMTP id y12mr4246034vch.186.1272397010824; Tue, 27 Apr 2010 12:36:50 -0700 (PDT) X-Received: by 10.220.106.163 with HTTP; Tue, 27 Apr 2010 12:36:49 -0700 (PDT) In-Reply-To: <894136.21216.qm@web110201.mail.gq1.yahoo.com> References: <894136.21216.qm@web110201.mail.gq1.yahoo.com> Date: Tue, 27 Apr 2010 12:36:49 -0700 Message-ID: To: rq3@yahoogroups.com Content-Type: multipart/alternative; boundary=e0cb4e887961d897b204853d03b3 X-Originating-IP: 209.85.212.48 X-eGroups-Msg-Info: 1:12:0:0:0 From: Ivan Sorensen Subject: Re: [rq3] Selling some BRP stuff X-Yahoo-Group-Post: member; u=269827453; y=F8By7R32zcrTBMhkXHZlClnG3b8_BNG0eIEH-zmn5djtYuVq32nSbeveiA X-Yahoo-Profile: weaselfierce2000 --e0cb4e887961d897b204853d03b3 Content-Type: text/plain; charset=windows-1252 Content-Transfer-Encoding: quoted-printable 70 + shipping sound good ? On Tue, Apr 27, 2010 at 11:09 AM, brian libby= wrote: > > > how much for the whole package?? > > = ------------------------------ > *From:* Weasel > *= To:* rq3@yahoogroups.com > *Sent:* Tue, April 27, 2010 12:34:28 PM > *Subje= ct:* [rq3] Selling some BRP stuff > > > > Got some BRP stuff I am looking t= o sell, and I'd rather it went to someone > who'll appreciate it. > If sale= s posts aren't permitted on the list, could a moderator please nuke > this = > message? > Its BRP rather than Runequest 3 but most people play more than= one BRP game > so I figured there might be some interest. > > What I got i= s: > > Stormbringer box set (honestly uncertain if its 1st, 2nd or 3rd, but= it's > before > 4th for sure). Missing map, otherwise good condition > > P= endragon box set (original 1st edition. Includes map, booklets etc) > > Rog= ue Mistress adventure for Stormbringer 4 > > Elric, plus a few supplements = (Unknown east, fate of fools, sailing on the > seas > of fate) > > Looking = for something like 25 bucks for each of the two box sets and the > Elric > = lot, and 10 for the module, plus the cost of shipping from Oregon. > > Feel= free to ask questions here or email me at runequester @ gmail.com > > Chee= rs > Ivan > > > > --e0cb4e887961d897b204853d03b3 Content-Type: text/html; charset=windows-1252 Content-Transfer-Encoding: quoted-printable
    70 + shipping=A0sound good ?


    =A0
    On Tue, Apr 27, 2010 at 11:09 AM, brian libby <ogreloot@yahoo.com><= /span> wrote:
    =A0

    =
    how much for the whole package??


    From: Weasel <runequester@gmail.= com>
    To: rq3@yahoogroups.com Sent: Tue, April 27, 201= 0 12:34:28 PM
    Subject: [= rq3] Selling some BRP stuff

    =A0

    Got so= me BRP stuff I am looking to sell, and I'd rather it went to someone wh= o'll appreciate it.
    If sales posts aren't permitted on the list,= could a moderator please nuke this
    message?
    Its BRP rather than Rune= quest 3 but most people play more than one BRP game so I figured there migh= t be some interest.

    What I got is:

    Stormbringer box set (hon= estly uncertain if its 1st, 2nd or 3rd, but it's before
    4th for sure= ). Missing map, otherwise good condition

    Pendragon box set (original= 1st edition. Includes map, booklets etc)

    Rogue Mistress adventure = for Stormbringer 4

    Elric, plus a few supplements (Unknown east, fate= of fools, sailing on the seas
    of fate)

    Looking for something lik= e 25 bucks for each of the two box sets and the Elric
    lot, and 10 for t= he module, plus the cost of shipping from Oregon.

    Feel free to ask q= uestions here or email me at runequester @ gmail.com

    Cheers
    Ivan



    --e0cb4e887961d897b204853d03b3-- Return-Path: X-Sender: ogreloot@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 34228 invoked from network); 27 Apr 2010 21:11:38 -0000 X-Received: from unknown (98.137.34.45) by m1.grp.sp2.yahoo.com with QMQP; 27 Apr 2010 21:11:38 -0000 X-Received: from unknown (HELO web110202.mail.gq1.yahoo.com) (67.195.8.178) by mta2.grp.sp2.yahoo.com with SMTP; 27 Apr 2010 21:11:38 -0000 X-Received: (qmail 90249 invoked by uid 60001); 27 Apr 2010 21:11:38 -0000 Message-ID: <132769.88217.qm@web110202.mail.gq1.yahoo.com> X-YMail-OSG: WiEjRS0VM1lH6uX_iW8EII0Q.XjBYZS__QY8WSf4ETPp6zv 7vGLgV5WT74tKaqXpnO5Oa9kZN4Pm50YV8iFrboNaCpC_mtv1EvJxYSLlhuv f3AJOC8uKNyAlv2rF1bkGKrIaXpcIfjPdDXdItKgoknCHNqipchEVCRotis4 xmPUWbWvUHgUXhuFMBs3owU17luSVBFd5cvpP1mRd4ZiBQfkDOOespLay6AC 5v7r06k92lcnXT_yWTwgkomKBiZhhwbY1t8c7MrmJYVDVh8F6RDpYPih4mal wbICe8dRhwS8f._wjh0bsVcPrjlsIwW5SsqhZPDouE1gNFvwcc5m0XhDFly6 dI5ksahrQ X-Received: from [69.116.196.234] by web110202.mail.gq1.yahoo.com via HTTP; Tue, 27 Apr 2010 14:11:37 PDT X-Mailer: YahooMailRC/348.5 YahooMailWebService/0.8.103.269680 References: <894136.21216.qm@web110201.mail.gq1.yahoo.com> Date: Tue, 27 Apr 2010 14:11:37 -0700 (PDT) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-2067293402-1272402697=:88217" X-Originating-IP: 67.195.8.178 From: brian libby Subject: Re: [rq3] Selling some BRP stuff X-Yahoo-Group-Post: member; u=143982853; y=XGz_6-H63ekleM4Xp3Km4NpBBf3MNGJEVicuTpBvQppUiOM X-Yahoo-Profile: ogreloot --0-2067293402-1272402697=:88217 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: quoted-printable How many books altogether? ________________________________ From: Ivan = Sorensen To: rq3@yahoogroups.com Sent: Tue, April 2= 7, 2010 3:36:49 PM Subject: Re: [rq3] Selling some BRP stuff =C2=A0 70 + = shipping=C2=A0sound good ? =C2=A0 On Tue, Apr 27, 2010 at 11:09 AM, bria= n libby wrote: =C2=A0 >how much for the whole packa= ge?? > > > > ________________________________ From: Weasel >To: rq3@yahoogroups. com >Sent: Tue, April 27, 2010 12:34:28 PM >= Subject: [rq3] Selling some BRP stuff > >=C2=A0 >Got some BRP stuff I am l= ooking to sell, and I'd rather it went to someone who'll appreciate it. >If= sales posts aren't permitted on the list, could a moderator please nuke th= is >message? >Its BRP rather than Runequest 3 but most people play more tha= n one BRP game so I figured there might be some interest. > >What I got is:= > >Stormbringer box set (honestly uncertain if its 1st, 2nd or 3rd, but it= 's before >4th for sure). Missing map, otherwise good condition > >Pendrago= n box set (original 1st edition. Includes map, booklets etc) > >Rogue Mistr= ess adventure for Stormbringer 4 > >Elric, plus a few supplements (Unknown = east, fate of fools, sailing on the seas >of fate) > >Looking for something= like 25 bucks for each of the two box sets and the Elric >lot, and 10 for = the module, plus the cost of shipping from Oregon. > >Feel free to ask ques= tions here or email me at runequester @ gmail.com > >Cheers >Ivan > > > = --0-2067293402-1272402697=:88217 Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: quoted-printable
    How many books altogether?


    From: Ivan Sorensen =
    To: rq3@yahoogroups.com=
    Sent: Tue, April 27, 20= 10 3:36:49 PM
    Subject: R= e: [rq3] Selling some BRP stuff

     

    70 + shipping sound good= ?


     
    On Tue, Apr 27= , 2010 at 11:09 AM, brian libby <ogreloot@yahoo. com> wrote:
     

    ho= w much for the whole package??


    From: Weasel <runequester@ gmail.com>
    To: rq3@yaho= ogroups. com
    Sent: T= ue, April 27, 2010 12:34:28 PM
    Subj= ect: [rq3] Selling some BRP stuff

     

    Got some BRP stuff I am looking to sell, and I'd rather it we= nt to someone who'll appreciate it.
    If sales posts aren't permitted on t= he list, could a moderator please nuke this
    message?
    Its BRP rather t= han Runequest 3 but most people play more than one BRP game so I figured th= ere might be some interest.

    What I got is:

    Stormbringer box s= et (honestly uncertain if its 1st, 2nd or 3rd, but it's before
    4th for s= ure). Missing map, otherwise good condition

    Pendragon box set (origi= nal 1st edition. Includes map, booklets etc)

    Rogue Mistress adventur= e for Stormbringer 4

    Elric, plus a few supplements (Unknown east, fa= te of fools, sailing on the seas
    of fate)

    Looking for something l= ike 25 bucks for each of the two box sets and the Elric
    lot, and 10 for = the module, plus the cost of shipping from Oregon.

    Feel free to ask = questions here or email me at runequester @ gmail.com

    Cheers
    Ivan

    <= /P>




    --0-2067293402-1272402697=:88217-- Return-Path: X-Sender: runequester@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 52063 invoked from network); 28 Apr 2010 07:27:40 -0000 X-Received: from unknown (98.137.34.44) by m11.grp.re1.yahoo.com with QMQP; 28 Apr 2010 07:27:40 -0000 X-Received: from unknown (HELO mail-gw0-f46.google.com) (74.125.83.46) by mta1.grp.sp2.yahoo.com with SMTP; 28 Apr 2010 07:27:40 -0000 X-Received: by gwj19 with SMTP id 19so4711309gwj.33 for ; Wed, 28 Apr 2010 00:27:39 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.91.18.28 with SMTP id v28mr3281112agi.94.1272439659826; Wed, 28 Apr 2010 00:27:39 -0700 (PDT) X-Received: by 10.90.70.3 with HTTP; Wed, 28 Apr 2010 00:27:39 -0700 (PDT) In-Reply-To: References: <894136.21216.qm@web110201.mail.gq1.yahoo.com> Date: Wed, 28 Apr 2010 00:27:39 -0700 Message-ID: To: rq3@yahoogroups.com Content-Type: multipart/alternative; boundary=0016e640d294ec0ef7048546f13f X-Originating-IP: 74.125.83.46 X-eGroups-Msg-Info: 1:12:0:0:0 From: Ivan Sorensen Subject: Re: [rq3] Selling some BRP stuff X-Yahoo-Group-Post: member; u=269827453; y=PCVzxoVB2PMLVzSiz_BvvY5XeIZC0p-P3ehiX0wyOR-e1Zowx-jml__uJA X-Yahoo-Profile: weaselfierce2000 --0016e640d294ec0ef7048546f13f Content-Type: text/plain; charset=windows-1252 Content-Transfer-Encoding: quoted-printable alright, these items are SOLD after off list discussion On Tue, Apr 27, 20= 10 at 12:36 PM, Ivan Sorensen wrote: > 70 + shippin= g sound good ? > > > > On Tue, Apr 27, 2010 at 11:09 AM, brian libby wrote: > >> >> >> how much for the whole package?? >> >> -= ----------------------------- >> *From:* Weasel >> = *To:* rq3@yahoogroups.com >> *Sent:* Tue, April 27, 2010 12:34:28 PM >> *Su= bject:* [rq3] Selling some BRP stuff >> >> >> >> Got some BRP stuff I am lo= oking to sell, and I'd rather it went to someone >> who'll appreciate it. >= > If sales posts aren't permitted on the list, could a moderator please nuk= e >> this >> message? >> Its BRP rather than Runequest 3 but most people pl= ay more than one BRP >> game so I figured there might be some interest. >> = >> What I got is: >> >> Stormbringer box set (honestly uncertain if its 1st= , 2nd or 3rd, but it's >> before >> 4th for sure). Missing map, otherwise g= ood condition >> >> Pendragon box set (original 1st edition. Includes map, = booklets etc) >> >> Rogue Mistress adventure for Stormbringer 4 >> >> Elric= , plus a few supplements (Unknown east, fate of fools, sailing on the >> se= as >> of fate) >> >> Looking for something like 25 bucks for each of the tw= o box sets and the >> Elric >> lot, and 10 for the module, plus the cost of= shipping from Oregon. >> >> Feel free to ask questions here or email me at= runequester @ gmail.com >> >> Cheers >> Ivan >> >> >> >> > > --0016e640d294ec0ef7048546f13f Content-Type: text/html; charset=windows-1252 Content-Transfer-Encoding: quoted-printable alright, these items are SOLD after off list discussion

    On Tue, Apr 27, 2010 at 12:36 PM, Ivan Sorensen <runequester@gmail.com= > wrote:
    70 + shippi= ng=A0sound good ?


    =A0=
    On Tue, Apr 27, 2010 at 11:09 AM, brian l= ibby <ogreloot@yahoo.com> wrote:
    =A0

    how much for the whole package??


    From: Weasel <runequester@gmail.com>
    To: rq3@yaho= ogroups.com
    Sent: T= ue, April 27, 2010 12:34:28 PM
    Subje= ct: [rq3] Selling some BRP stuff

    =A0 =

    Got some BRP stuff I am looking to sell, and I'd rather it we= nt to someone who'll appreciate it.
    If sales posts aren't permit= ted on the list, could a moderator please nuke this
    message?
    Its BRP = rather than Runequest 3 but most people play more than one BRP game so I fi= gured there might be some interest.

    What I got is:

    Stormbri= nger box set (honestly uncertain if its 1st, 2nd or 3rd, but it's befor= e
    4th for sure). Missing map, otherwise good condition

    Pendragon = box set (original 1st edition. Includes map, booklets etc)

    Rogue M= istress adventure for Stormbringer 4

    Elric, plus a few supplements (= Unknown east, fate of fools, sailing on the seas
    of fate)

    Looking= for something like 25 bucks for each of the two box sets and the Elric
    = lot, and 10 for the module, plus the cost of shipping from Oregon.
    Feel free to ask questions here or email me at runequester @ gmail.com

    Cheers
    Ivan
    <= br>




    --0016e640d294ec0ef7048546f13f-- Return-Path: X-Sender: runequester@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 8016 invoked from network); 30 Apr 2010 15:16:49 -0000 X-Received: from unknown (98.137.34.45) by m3.grp.sp2.yahoo.com with QMQP; 30 Apr 2010 15:16:49 -0000 X-Received: from unknown (HELO n46b.bullet.mail.sp1.yahoo.com) (66.163.168.160) by mta2.grp.sp2.yahoo.com with SMTP; 30 Apr 2010 15:16:49 -0000 X-Received: from [69.147.65.174] by n46.bullet.mail.sp1.yahoo.com with NNFMP; 30 Apr 2010 15:16:44 -0000 X-Received: from [98.137.34.36] by t12.bullet.mail.sp1.yahoo.com with NNFMP; 30 Apr 2010 15:16:44 -0000 Date: Fri, 30 Apr 2010 15:16:44 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.160 X-Yahoo-Post-IP: 98.246.186.218 From: "Weasel" Subject: RQ2 and 3 box sets for sale X-Yahoo-Group-Post: member; u=269827453; y=-mHGfzpk9UR6vNo-AYjS-bsUoDx460FUbC6v0YyY9kcw99NDseIorJejqg X-Yahoo-Profile: weaselfierce2000 I also have for sale the 2nd and 3rd edition box sets, if anyone is interes= ted. The third edition box is the avalon hill Deluxe box with the 5 bookle= ts. Included is also a "gloranthan bestiary" book. The 2nd edition box set= is the somewhat rare red hardcover book (which includes a load of extra st= uff in the back) and also includes the following booklets: Gateway Bestiar= y Trolls&Trollkin Foes Plunder Apple Lane Ask me here or email me at rune= quester @ gmail.com if you want to make a decent offer for these Return-Path: X-Sender: thalaba@rocketmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 69434 invoked from network); 4 May 2010 03:55:17 -0000 X-Received: from unknown (98.137.34.44) by m14.grp.re1.yahoo.com with QMQP; 4 May 2010 03:55:17 -0000 X-Received: from unknown (HELO web65307.mail.ac2.yahoo.com) (68.180.158.233) by mta1.grp.sp2.yahoo.com with SMTP; 4 May 2010 03:55:17 -0000 X-Received: (qmail 46777 invoked by uid 60001); 4 May 2010 03:55:16 -0000 Message-ID: <767610.46728.qm@web65307.mail.ac2.yahoo.com> X-YMail-OSG: LaTSYS4VM1mIdF3qouRGMQOI3TzbCWwSrghh7fFz.csAVuS FpYSIfZ2a2cNp1Ynf0uI..WWDGrT9mk4QMBZHYY2jw7.bhB4fK3U5_2Z48wQ Vh0C0pSFA9rOu1kJUQcNYR6XzGns5myLSG7xXpSJWPEj3yfRmqNYLRciTju_ HYKRYH5FGWylCNjNoeZ9LNJDo8C.2eU6w3glIuU6emohkMpDZcWOQWTX.k9c arsSPcOMNZqSA.30Y1Tqjkwpco5ffog9itYXFnO9I4op7 X-Received: from [64.231.17.60] by web65307.mail.ac2.yahoo.com via HTTP; Mon, 03 May 2010 20:55:16 PDT X-Mailer: YahooMailClassic/10.1.11 YahooMailWebService/0.8.103.269680 Date: Mon, 3 May 2010 20:55:16 -0700 (PDT) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-1212192632-1272945316=:46728" X-Originating-IP: 68.180.158.233 X-eGroups-Msg-Info: 1:12:0:0:0 From: Chris Gilmore Subject: Re: [rq3] RQ2 and 3 box sets for sale X-Yahoo-Group-Post: member; u=353961760; y=FXj4L_wWlBibJ9mMHJw65qaDpjWHY11bRo-cePzgbYRDl34bX3rnEeZljM2hDsSEnQ X-Yahoo-Profile: thalaba2008 --0-1212192632-1272945316=:46728 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: quoted-printable Tempting, but I'm holding out for Elder Secrets and Land of Ninja. How wor= n is the RQ3 box set? Chris --- On Fri, 4/30/10, Weasel wrote: From: Weasel Subject: [rq3] RQ2 and = 3 box sets for sale To: rq3@yahoogroups.com Received: Friday, April 30, 201= 0, 3:16 PM =C2=A0 I also have for s= ale the 2nd and 3rd edition box sets, if anyone is interested. The third= edition box is the avalon hill Deluxe box with the 5 booklets. Included i= s also a "gloranthan bestiary" book. The 2nd edition box set is the some= what rare red hardcover book (which includes a load of extra stuff in the b= ack) and also includes the following booklets: Gateway Bestiary Trolls&= Trollkin Foes Plunder Apple Lane Ask me here or email me at runequest= er @ gmail.com if you want to make a decent offer for these = --0-1212192632-1272945316=:46728 Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: quoted-printable
    Tempting, but I'm holding out for Elder Secre= ts and Land of Ninja.

    How worn is the RQ3 box set?

    Chris
    <= br>--- On Fri, 4/30/10, Weasel = wrote:

    From: Weasel
    Subject: [rq3] RQ2 and 3 box sets for sale
    To: rq3@yahoogroups= .com
    Received: Friday, April 30, 2010, 3:16 PM

     

    I also have for sale the 2nd and 3rd= edition box sets, if anyone is interested.

    The third edition box = is the avalon hill Deluxe box with the 5 booklets.
    Included is also a "= gloranthan bestiary" book.

    The 2nd edition box set is the somewhat= rare red hardcover book (which includes a load of extra stuff in the back)= and also includes the following booklets:

    Gateway Bestiary
    Tr= olls&Trollkin
    Foes
    Plunder
    Apple Lane

    Ask me here = or email me at runequester @ gmail.com if you want to make a decent offer f= or these


    --0-1212192632-1272945316=:46728-- Return-Path: X-Sender: runequester@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 1260 invoked from network); 4 May 2010 03:58:16 -0000 X-Received: from unknown (98.137.34.45) by m1.grp.sp2.yahoo.com with QMQP; 4 May 2010 03:58:16 -0000 X-Received: from unknown (HELO mail-yx0-f177.google.com) (209.85.210.177) by mta2.grp.sp2.yahoo.com with SMTP; 4 May 2010 03:58:15 -0000 X-Received: by yxe7 with SMTP id 7so1192584yxe.19 for ; Mon, 03 May 2010 20:58:15 -0700 (PDT) X-Received: by 10.151.118.19 with SMTP id v19mr8097842ybm.6.1272945493803; Mon, 03 May 2010 20:58:13 -0700 (PDT) Return-Path: X-Received: from bda662.bisx.prod.on.blackberry (bda-67-223-71-84.bise.na.blackberry.com [67.223.71.84]) by mx.google.com with ESMTPS id 14sm3001213gxk.15.2010.05.03.20.58.12 (version=SSLv3 cipher=RC4-MD5); Mon, 03 May 2010 20:58:12 -0700 (PDT) X-rim-org-msg-ref-id:224248411 Message-ID:<224248411-1272945490-cardhu_decombobulator_blackberry.rim.net-1229674429-@bda208.bisx.prod.on.blackberry> X-Priority: Normal References: <767610.46728.qm@web65307.mail.ac2.yahoo.com> In-Reply-To: <767610.46728.qm@web65307.mail.ac2.yahoo.com> Sensitivity: Normal Importance: Normal To: rq3@yahoogroups.com Date: Tue, 4 May 2010 03:55:46 +0000 Content-Type: multipart/alternative; boundary="part16967-boundary-305382469-1121992702" MIME-Version: 1.0 X-Originating-IP: 209.85.210.177 From: runequester@gmail.com Reply-To: runequester@gmail.com Subject: Re: [rq3] RQ2 and 3 box sets for sale X-Yahoo-Group-Post: member; u=269827453; y=TJadDwu-dBoOXtURN95Hmg6RY3KN0TOqlFzZzKSmzMT9CUh4CLckTTeMeg X-Yahoo-Profile: weaselfierce2000 --part16967-boundary-305382469-1121992702 Content-Transfer-Encoding: base64 Content-Type: text/plain; charset="utf-8" U2hlbGYgd2VhciBhbmQgYSBsaXR0bGUgZmFkZWQgZm9yIHRoZSBib3guDQpCb29rbGV0cyBoYXZl IHNlZW4gdXNlIGJ1dCB2ZXJ5IGdvb2QgY29uZGl0aW9uLg0KDQpJZiB5b3UgYXJlIGludGVyZXN0 ZWQgSSBjYW4gc25hcCBhIHBpY3R1cmUgb3IgdHdvDQpTZW50IGZyb20gbXkgQmxhY2tCZXJyecKu IHNtYXJ0cGhvbmUgd2l0aCBOZXh0ZWwgRGlyZWN0IENvbm5lY3QNCg0KLS0tLS1PcmlnaW5hbCBN ZXNzYWdlLS0tLS0NCkZyb206IENocmlzIEdpbG1vcmUgPHRoYWxhYmFAcm9ja2V0bWFpbC5jb20+ DQpEYXRlOiBNb24sIDMgTWF5IDIwMTAgMjA6NTU6MTYgDQpUbzogPHJxM0B5YWhvb2dyb3Vwcy5j b20+DQpTdWJqZWN0OiBSZTogW3JxM10gUlEyIGFuZCAzIGJveCBzZXRzIGZvciBzYWxlDQoNClRl bXB0aW5nLCBidXQgSSdtIGhvbGRpbmcgb3V0IGZvciBFbGRlciBTZWNyZXRzIGFuZCBMYW5kIG9m IE5pbmphLg0KDQpIb3cgd29ybiBpcyB0aGUgUlEzIGJveCBzZXQ/DQoNCkNocmlzDQoNCi0tLSBP biBGcmksIDQvMzAvMTAsIFdlYXNlbCA8cnVuZXF1ZXN0ZXJAZ21haWwuY29tPiB3cm90ZToNCg0K RnJvbTogV2Vhc2VsIDxydW5lcXVlc3RlckBnbWFpbC5jb20+DQpTdWJqZWN0OiBbcnEzXSBSUTIg YW5kIDMgYm94IHNldHMgZm9yIHNhbGUNClRvOiBycTNAeWFob29ncm91cHMuY29tDQpSZWNlaXZl ZDogRnJpZGF5LCBBcHJpbCAzMCwgMjAxMCwgMzoxNiBQTQ0KDQoNCg0KDQoNCg0KDQrCoA0KDQoN Cg0KICANCg0KDQogICAgDQogICAgICANCiAgICAgIA0KICAgICAgSSBhbHNvIGhhdmUgZm9yIHNh bGUgdGhlIDJuZCBhbmQgM3JkIGVkaXRpb24gYm94IHNldHMsIGlmIGFueW9uZSBpcyBpbnRlcmVz dGVkLg0KDQoNCg0KVGhlIHRoaXJkIGVkaXRpb24gYm94IGlzIHRoZSBhdmFsb24gaGlsbCBEZWx1 eGUgYm94IHdpdGggdGhlIDUgYm9va2xldHMuDQoNCkluY2x1ZGVkIGlzIGFsc28gYSAiZ2xvcmFu dGhhbiBiZXN0aWFyeSIgYm9vay4NCg0KDQoNClRoZSAybmQgZWRpdGlvbiBib3ggc2V0IGlzIHRo ZSBzb21ld2hhdCByYXJlIHJlZCBoYXJkY292ZXIgYm9vayAod2hpY2ggaW5jbHVkZXMgYSBsb2Fk IG9mIGV4dHJhIHN0dWZmIGluIHRoZSBiYWNrKSBhbmQgYWxzbyBpbmNsdWRlcyB0aGUgZm9sbG93 aW5nIGJvb2tsZXRzOg0KDQoNCg0KR2F0ZXdheSBCZXN0aWFyeQ0KDQpUcm9sbHMmVHJvbGxraW4N Cg0KRm9lcw0KDQpQbHVuZGVyDQoNCkFwcGxlIExhbmUNCg0KDQoNCkFzayBtZSBoZXJlIG9yIGVt YWlsIG1lIGF0IHJ1bmVxdWVzdGVyIEAgZ21haWwuY29tIGlmIHlvdSB3YW50IHRvIG1ha2UgYSBk ZWNlbnQgb2ZmZXIgZm9yIHRoZXNlDQoNCg0KDQoNCg0KICAgIA0KICAgICANCg0KICAgIA0KICAg IA0KDQoNCiANCg0KDQoNCiAgDQoNCg0KDQoNCg0KDQo= --part16967-boundary-305382469-1121992702 Content-Transfer-Encoding: base64 Content-Type: text/html; 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27 Jun 2010 18:34:57 -0000 X-Received: from unknown (98.137.34.44) by m12.grp.re1.yahoo.com with QMQP; 27 Jun 2010 18:34:57 -0000 X-Received: from unknown (HELO mail-ww0-f45.google.com) (74.125.82.45) by mta1.grp.sp2.yahoo.com with SMTP; 27 Jun 2010 18:34:57 -0000 X-Received: by wwd20 with SMTP id 20so1162863wwd.32 for ; Sun, 27 Jun 2010 11:34:56 -0700 (PDT) X-Received: by 10.227.144.143 with SMTP id z15mr2939277wbu.75.1277663696139; Sun, 27 Jun 2010 11:34:56 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.216.139.153 with HTTP; Sun, 27 Jun 2010 11:34:36 -0700 (PDT) Date: Sun, 27 Jun 2010 20:34:36 +0200 Message-ID: To: rq3 Content-Type: multipart/alternative; boundary=001636833d12c03765048a07427b X-Originating-IP: 74.125.82.45 X-eGroups-Msg-Info: 1:12:0:0:0 From: Imperator Subject: Christianity in RuneQuest X-Yahoo-Group-Post: member; u=209644273; y=Y7-Eg3fYQX6JcJdsGOwbrOPZgx6qyhYtpZ_wQYg1K4Q4mR13pRBnsRx4 X-Yahoo-Profile: vorkosigan40000 --001636833d12c03765048a07427b Content-Type: text/plain; charset=ISO-8859-1 Hiya, See, I wanted to tell you about my game. I'm running an RQ game (Avalon Hill RQ, but everyone's ideas are welcome even if they're for MRQ or any other edition). This game was originally set in Greece, in 589 AD, but also involved time travel to ancient Mycenes around the age of the War of Troy, Olympic Gods, Pegasus and all that. And then back to 589 AD to escape from a curse. And then off to my homebrewn fantasy setting, and Griffin Island. The thing is, the main plot was about the PCs trying to get rid of a curse that fell unto them after sacking Agammenon's tomb, and closing a gate to Glorantha that was being used by Krarsht to get a hold on Earth. They succeeded, albeit partially, as the gate was closed and the Black Temple destroyed. But the PCs lacked the power to close it for good: the Gate will re-open in 3 years. Then the PCs were contacted by the mysterious Ningauble of the Seven Eyes, who told them that if they wanted, they could muster the power to close the gate and fulfill their dreams (one of the PCs want to become King of Hispania, the other two want to restore the Amazons to their former glory), by travelling to another world and fetching the Sword of the Winds, a mythic artifact that is the bane of Chaos. The PCs rock that, so Ningauble gives them the ancient map of the Griffin Island, by the old Roman Hero Caius Aigonus (I have no shame). Thing is, the PCs prepare for the trip through Ningauble's cavern and all that, and one of my players announce me that he intends to spread Christianity (Arianism, as he's a Spanish Goth) on this new world. Thing is, I like the idea, so I told him that I would try and translate anciente Christianity in RQ terms, and that he would be successful or not in spreading his religion according to his own actions and devices. So, I'm looking to do just that, and I ask for help and ideas. This far, I'm between two ideas, but I'm not sure on how accurate they're in emulating the old religion: 1) Christians have no spells, but they have some sort of dispelling magic aura tht protects them from sorcery and allows them to ask for Divine Intervention more easily than the regular rules. 2) Christianity is treated like a regular religion. The cult skills would be Ceremony, Oratory, Read Language, First Aid and Cultural Lore (?), and the spells would be centered on healing and protection both magical and physical. What do you think, guys? There are some big problems, mainly that he's the only Christian in the setting, at least at the beginning of the game. He will have to become his own priest, and try and build a temple and stuff. How should reflect that? --001636833d12c03765048a07427b Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Hiya,

    See, I wanted to tell you abou= t my game.

    I'm running an RQ game (Avalon Hill RQ, but everyon= e's ideas are welcome even if they're for MRQ or any other edition)= . This game was originally set in Greece, in 589 AD, but also involved time= travel to ancient Mycenes around the age of the War of Troy, Olympic Gods,= Pegasus and all that. And then back to 589 AD to escape from a curse. And = then off to my homebrewn fantasy setting, and Griffin Island.

    The = thing is, the main plot was about the PCs trying to get rid of a curse that= fell unto them after sacking Agammenon's tomb, and closing a gate to G= lorantha that was being used by Krarsht to get a hold on Earth. They succee= ded, albeit partially, as the gate was closed and the Black Temple destroye= d. But the PCs lacked the power to close it for good: the Gate will re-open= in 3 years.

    Then the PCs were contacted by the mysterious=A0Ningauble of the Seven Eyes, who= told them that if they wanted, they could muster the power to close the ga= te and fulfill their dreams (one of the PCs want to become King of Hispania= , the other two want to restore the Amazons to their former glory), by trav= elling to another world and fetching the Sword of the Winds, a mythic artif= act that is the bane of Chaos. The PCs rock that, so Ningauble gives them t= he ancient map of the Griffin Island, by the old Roman Hero Caius Aigonus (= I have no shame).

    Thing is, the PCs prepare for the trip through N= ingauble's cavern and all that, and one of my players announce me that = he intends to spread Christianity (Arianism, as he's a Spanish Goth) on= this new world.

    Thing is, I like the idea, so I told him that I w= ould try and translate anciente Christianity in RQ terms, and that he would= be successful or not in spreading his religion according to his own action= s and devices.=A0

    So, I'm looking to do just that, and I ask f= or help and ideas. This far, I'm between two ideas, but I'm not sur= e on how accurate they're in emulating the old religion:

    1) Chri= stians have no spells, but they have some sort of dispelling magic aura tht= protects them from sorcery and allows them to ask for Divine Intervention = more easily than the regular rules.

    2) Christianity is treated lik= e a regular religion. The cult skills would be Ceremony, Oratory, Read Lang= uage, First Aid and Cultural Lore (?), and the spells would be centered on = healing and protection both magical and physical.

    What do you thin= k, guys? There are some big problems, mainly that he's the only Christi= an in the setting, at least at the beginning of the game. He will have to b= ecome his own priest, and try and build a temple and stuff. How should refl= ect that?
    --001636833d12c03765048a07427b-- Return-Path: X-Sender: romulan_ace@hotmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 60345 invoked from network); 28 Jun 2010 23:43:35 -0000 X-Received: from unknown (98.137.34.46) by m13.grp.re1.yahoo.com with QMQP; 28 Jun 2010 23:43:35 -0000 X-Received: from unknown (HELO n38b.bullet.mail.sp1.yahoo.com) (66.163.168.152) by mta3.grp.sp2.yahoo.com with SMTP; 28 Jun 2010 23:43:35 -0000 X-Received: from [69.147.65.171] by n38.bullet.mail.sp1.yahoo.com with NNFMP; 28 Jun 2010 23:42:59 -0000 X-Received: from [98.137.34.73] by t13.bullet.mail.sp1.yahoo.com with NNFMP; 28 Jun 2010 23:42:59 -0000 Date: Mon, 28 Jun 2010 23:42:57 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.152 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 99.249.226.108 From: "gbaji" Subject: Re: Christianity in RuneQuest X-Yahoo-Group-Post: member; u=234919855; y=72meOK6ERRMSYbZq742Wif83HFy-ejsEVNwqmZeSa5k X-Yahoo-Profile: gbaji Perhaps not directly relevant, but reading your post brought to my mind T= aine's poetic interpretation (from his book on France's Ancient Regime) of = the influence of the clergy during the Dark Ages. It's available online at = gutenberg.org: http://www.gutenberg.org/dirs/2/3/5/2/23524/23524-h/files/2= 577/2577-h/2577-h.htm#2H_4_0007 A quote: "Before the bishop in his gilded= cope or before the monk, the converted German "emaciated, clad in skins," = wan, "dirtier and more spotted than a chameleon," stood fear-stricken as be= fore a sorcerer. In his calm moments, after the chase or inebriety, the vag= ue divination of a mysterious and grandiose future, the dim conception of a= n unknown tribunal, the rudiment of conscience which he already had in his = forests beyond the Rhine, arouses in him through sudden alarms half-formed,= menacing visions. At the moment of violating a sanctuary he asks himself w= hether he may not fall on its threshold with vertigo and a broken neck. Con= victed through his own perplexity, he stops and spares the farm, the villag= e, and the town, which live under the priest's protection." There's more a= nd it's good stuff, which helps to understand the power the Church came to = hold: "The clergy thus nourished men for more than twelve centuries, and i= n the grandeur of its recompense we can estimate the depth of their gratitu= de. Its popes, for two hundred years, were the dictators of Europe. It orga= nized crusades, dethroned monarchs, and distributed kingdoms. Its bishops a= nd abbots became here, sovereign princes, and there, veritable founders of = dynasties. It held in its grasp a third of the territory, one-half of the r= evenue, and two-thirds of the capital of Europe. Let us not believe that Ma= n counterfeits gratitude, or that he gives without a valid motive; he is to= o selfish and too envious for that. Whatever may be the institution, eccles= iastic or secular, whatever may be the clergy, Buddhist or Christian, the c= ontemporaries who observe it for forty generations are not bad judges. They= surrender to it their will and their possessions, just in proportion to it= s services, and the excess of their devotion may measure the immensity of i= ts benefaction." Return-Path: X-Sender: imperatorrex@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 81678 invoked from network); 9 Jul 2010 07:09:40 -0000 X-Received: from unknown (98.137.34.46) by m4.grp.sp2.yahoo.com with QMQP; 9 Jul 2010 07:09:40 -0000 X-Received: from unknown (HELO mail-ww0-f49.google.com) (74.125.82.49) by mta3.grp.sp2.yahoo.com with SMTP; 9 Jul 2010 07:09:40 -0000 X-Received: by wwi14 with SMTP id 14so5727185wwi.6 for ; Fri, 09 Jul 2010 00:08:32 -0700 (PDT) X-Received: by 10.216.165.146 with SMTP id e18mr3636860wel.88.1278659312443; Fri, 09 Jul 2010 00:08:32 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.216.171.201 with HTTP; Fri, 9 Jul 2010 00:08:12 -0700 (PDT) In-Reply-To: References: Date: Fri, 9 Jul 2010 09:08:12 +0200 Message-ID: To: rq3@yahoogroups.com Content-Type: multipart/alternative; boundary=0016e649c4f21b6ea7048aef122f X-Originating-IP: 74.125.82.49 From: Imperator Subject: Re: [rq3] Re: Christianity in RuneQuest X-Yahoo-Group-Post: member; u=209644273; y=956McITg6QXzvJgvmqKpVttEXmS-dcxy8Rd9nYlzo4N6yEC6xgu2kgLz X-Yahoo-Profile: vorkosigan40000 --0016e649c4f21b6ea7048aef122f Content-Type: text/plain; charset=ISO-8859-1 Awesome. Many thanks! On Tue, Jun 29, 2010 at 1:42 AM, gbaji wrote: > > > Perhaps not directly relevant, but reading your post brought to my mind > Taine's poetic interpretation (from his book on France's Ancient Regime) of > the influence of the clergy during the Dark Ages. It's available online at > gutenberg.org: > > > http://www.gutenberg.org/dirs/2/3/5/2/23524/23524-h/files/2577/2577-h/2577-h.htm#2H_4_0007 > > A quote: > > "Before the bishop in his gilded cope or before the monk, the converted > German "emaciated, clad in skins," wan, "dirtier and more spotted than a > chameleon," stood fear-stricken as before a sorcerer. In his calm moments, > after the chase or inebriety, the vague divination of a mysterious and > grandiose future, the dim conception of an unknown tribunal, the rudiment of > conscience which he already had in his forests beyond the Rhine, arouses in > him through sudden alarms half-formed, menacing visions. At the moment of > violating a sanctuary he asks himself whether he may not fall on its > threshold with vertigo and a broken neck. Convicted through his own > perplexity, he stops and spares the farm, the village, and the town, which > live under the priest's protection." > > There's more and it's good stuff, which helps to understand the power the > Church came to hold: > > "The clergy thus nourished men for more than twelve centuries, and in the > grandeur of its recompense we can estimate the depth of their gratitude. Its > popes, for two hundred years, were the dictators of Europe. It organized > crusades, dethroned monarchs, and distributed kingdoms. Its bishops and > abbots became here, sovereign princes, and there, veritable founders of > dynasties. It held in its grasp a third of the territory, one-half of the > revenue, and two-thirds of the capital of Europe. Let us not believe that > Man counterfeits gratitude, or that he gives without a valid motive; he is > too selfish and too envious for that. Whatever may be the institution, > ecclesiastic or secular, whatever may be the clergy, Buddhist or Christian, > the contemporaries who observe it for forty generations are not bad judges. > They surrender to it their will and their possessions, just in proportion to > its services, and the excess of their devotion may measure the immensity of > its benefaction." > > > > ------------------------------------ > > Yahoo! Groups Links > > > > --0016e649c4f21b6ea7048aef122f Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Awesome. Many thanks!

    On Tue, Jun 29, 201= 0 at 1:42 AM, gbaji <romulan_ace@hotmail.com> wrote:


    Perhaps not directly relevant, but reading your= post brought to my mind Taine's poetic interpretation (from his book o= n France's Ancient Regime) of the influence of the clergy during the Da= rk Ages. It's available online at gutenberg.org:

    http://www.gutenberg.org/dirs/2/3/5/2/23524/23524-h/files/25= 77/2577-h/2577-h.htm#2H_4_0007

    A quote:

    "Before = the bishop in his gilded cope or before the monk, the converted German &quo= t;emaciated, clad in skins," wan, "dirtier and more spotted than = a chameleon," stood fear-stricken as before a sorcerer. In his calm mo= ments, after the chase or inebriety, the vague divination of a mysterious a= nd grandiose future, the dim conception of an unknown tribunal, the rudimen= t of conscience which he already had in his forests beyond the Rhine, arous= es in him through sudden alarms half-formed, menacing visions. At the momen= t of violating a sanctuary he asks himself whether he may not fall on its t= hreshold with vertigo and a broken neck. Convicted through his own perplexi= ty, he stops and spares the farm, the village, and the town, which live und= er the priest's protection."

    There's more and it= 9;s good stuff, which helps to understand the power the Church came to hold= :

    "The clergy thus nourished men for more than twelve centuri= es, and in the grandeur of its recompense we can estimate the depth of thei= r gratitude. Its popes, for two hundred years, were the dictators of Europe= . It organized crusades, dethroned monarchs, and distributed kingdoms. Its = bishops and abbots became here, sovereign princes, and there, veritable fou= nders of dynasties. It held in its grasp a third of the territory, one-half= of the revenue, and two-thirds of the capital of Europe. Let us not believ= e that Man counterfeits gratitude, or that he gives without a valid motive;= he is too selfish and too envious for that. Whatever may be the institutio= n, ecclesiastic or secular, whatever may be the clergy, Buddhist or Christi= an, the contemporaries who observe it for forty generations are not bad jud= ges. They surrender to it their will and their possessions, just in proport= ion to its services, and the excess of their devotion may measure the immen= sity of its benefaction."



    -----------------------= -------------

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    <*> To visit your= group on the web, go to:
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    --0016e649c4f21b6ea7048aef122f-- Return-Path: X-Sender: romulan_ace@hotmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 85152 invoked from network); 11 Jul 2010 15:45:08 -0000 X-Received: from unknown (98.137.34.44) by m2.grp.sp2.yahoo.com with QMQP; 11 Jul 2010 15:45:08 -0000 X-Received: from unknown (HELO n40b.bullet.mail.sp1.yahoo.com) (66.163.168.154) by mta1.grp.sp2.yahoo.com with SMTP; 11 Jul 2010 15:45:08 -0000 X-Received: from [69.147.65.147] by n40.bullet.mail.sp1.yahoo.com with NNFMP; 11 Jul 2010 15:44:57 -0000 X-Received: from [98.137.34.184] by t10.bullet.mail.sp1.yahoo.com with NNFMP; 11 Jul 2010 15:44:57 -0000 Date: Sun, 11 Jul 2010 15:44:57 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.154 X-Yahoo-Post-IP: 99.249.226.108 From: "gbaji" Subject: Re: Christianity in RuneQuest X-Yahoo-Group-Post: member; u=234919855; y=YSN2_gYuwNlEFRZsTwfThqgK1O_AZNFt9IivjebnzwI X-Yahoo-Profile: gbaji Glad to help. I was probably too laconic in my original post, all I was t= rying to contribute was the idea that its adherents being exemplars of hard= work, knowledge, sobriety, etc. was part of the reason for Christianity's = appeal, in the Dark Ages at least. I found it interesting when I first read= it, but I'm not sure whether it's applicable for the period you're gaming = in. Best of luck with the game! --- In rq3@yahoogroups.com, Imperator wrote: > > Awesome. Many thanks! > > On Tue, Jun 29, 2010 = at 1:42 AM, gbaji wrote: > > > > > > > Perhaps not direc= tly relevant, but reading your post brought to my mind > > Taine's poetic i= nterpretation (from his book on France's Ancient Regime) of > > the influen= ce of the clergy during the Dark Ages. It's available online at > > gutenbe= rg.org: > > > > > > http://www.gutenberg.org/dirs/2/3/5/2/23524/23524-h/fil= es/2577/2577-h/2577-h.htm#2H_4_0007 > > > > A quote: > > > > "Before the bi= shop in his gilded cope or before the monk, the converted > > German "emaci= ated, clad in skins," wan, "dirtier and more spotted than a > > chameleon,"= stood fear-stricken as before a sorcerer. In his calm moments, > > after t= he chase or inebriety, the vague divination of a mysterious and > > grandio= se future, the dim conception of an unknown tribunal, the rudiment of > > c= onscience which he already had in his forests beyond the Rhine, arouses in = > > him through sudden alarms half-formed, menacing visions. At the moment = of > > violating a sanctuary he asks himself whether he may not fall on its= > > threshold with vertigo and a broken neck. Convicted through his own > = > perplexity, he stops and spares the farm, the village, and the town, whic= h > > live under the priest's protection." > > > > There's more and it's go= od stuff, which helps to understand the power the > > Church came to hold: = > > > > "The clergy thus nourished men for more than twelve centuries, and = in the > > grandeur of its recompense we can estimate the depth of their gr= atitude. Its > > popes, for two hundred years, were the dictators of Europe= . It organized > > crusades, dethroned monarchs, and distributed kingdoms. = Its bishops and > > abbots became here, sovereign princes, and there, verit= able founders of > > dynasties. It held in its grasp a third of the territo= ry, one-half of the > > revenue, and two-thirds of the capital of Europe. L= et us not believe that > > Man counterfeits gratitude, or that he gives wit= hout a valid motive; he is > > too selfish and too envious for that. Whatev= er may be the institution, > > ecclesiastic or secular, whatever may be the= clergy, Buddhist or Christian, > > the contemporaries who observe it for f= orty generations are not bad judges. > > They surrender to it their will an= d their possessions, just in proportion to > > its services, and the excess= of their devotion may measure the immensity of > > its benefaction." > > >= > > > > > ------------------------------------ > > > > Yahoo! Groups Links= > > > > > > > > > Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 78966 invoked from network); 23 Aug 2010 00:49:41 -0000 X-Received: from unknown (98.137.34.46) by m8.grp.sp2.yahoo.com with QMQP; 23 Aug 2010 00:49:41 -0000 X-Received: from unknown (HELO n40b.bullet.mail.sp1.yahoo.com) (66.163.168.154) by mta3.grp.sp2.yahoo.com with SMTP; 23 Aug 2010 00:49:41 -0000 X-Received: from [69.147.65.151] by n40.bullet.mail.sp1.yahoo.com with NNFMP; 23 Aug 2010 00:45:51 -0000 X-Received: from [98.137.35.12] by t5.bullet.mail.sp1.yahoo.com with NNFMP; 23 Aug 2010 00:45:51 -0000 Date: Mon, 23 Aug 2010 00:45:48 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.154 X-Yahoo-Post-IP: 202.46.137.118 From: "mechashef" Subject: RQ3 or BRP X-Yahoo-Group-Post: member; u=289703040; y=FMfWZPY5ZlGpJr_LKhSQGBfXhKzl9JnVN9fI9VpjcyWKThxA X-Yahoo-Profile: mechashef Are people still playing RQ3, migrated to BRP or playing a mix of the two? = Return-Path: X-Sender: sykirobme@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 85443 invoked from network); 23 Aug 2010 03:05:29 -0000 X-Received: from unknown (66.196.94.106) by m12.grp.re1.yahoo.com with QMQP; 23 Aug 2010 03:05:29 -0000 X-Received: from unknown (HELO web32001.mail.mud.yahoo.com) (68.142.207.98) by mta2.grp.re1.yahoo.com with SMTP; 23 Aug 2010 03:05:28 -0000 X-Received: (qmail 36507 invoked by uid 60001); 23 Aug 2010 03:05:15 -0000 Message-ID: <744918.35721.qm@web32001.mail.mud.yahoo.com> X-YMail-OSG: qEHW40AVM1llaZUW41b6MTaRLwGd5W8zdTJHeFW8FZzJ8og YeLi73fU7UUqum.dVnZB_L_DwDwIZe_L0tEJf9SsMMDqOOHHHXWeT1KgVRgw wphFN3Sb1UNz5KUhUNYVv_b8mevHEhjAuVgmGT2AYTHRWiJiJKnwlwaju.iV NR0uGkkVZVgumiRbkU4dPrBSVbQZljLupSfsDeb0Ae0RNjYcpfvfQ7zUcHbt DRM5E1WXg5cjuMoPfehU8R8mbGLJK2N7wTCNOFHNC5Jj7hWgu.4BXeYbvZ8T 8ggQ.AvrajaPD6PUMwAIvD4Zk9GRGW3NwRZE- X-Received: from [74.76.162.10] by web32001.mail.mud.yahoo.com via HTTP; Sun, 22 Aug 2010 20:05:15 PDT X-Mailer: YahooMailClassic/11.3.2 YahooMailWebService/0.8.105.279950 Date: Sun, 22 Aug 2010 20:05:15 -0700 (PDT) To: rq3@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-Originating-IP: 68.142.207.98 X-eGroups-Msg-Info: 1:12:0:0:0 From: Ken Rutsky Subject: RQ3 or BRP X-Yahoo-Group-Post: member; u=82857941; y=xbLZj1YjvPqouTJygmP52-Z6tpSSMYIz1jP_0yaB7vLW-XFe X-Yahoo-Profile: sykirobme I have had RQ3 for a number of years, but due to having other games going on, I have just been able to run it in the past couple of months. Of course BRP and MRQ came out in the interim...always behind the times. :) Return-Path: X-Sender: thalaba@rocketmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 97732 invoked from network); 23 Aug 2010 03:10:10 -0000 X-Received: from unknown (98.137.34.44) by m3.grp.sp2.yahoo.com with QMQP; 23 Aug 2010 03:10:10 -0000 X-Received: from unknown (HELO web65314.mail.ac2.yahoo.com) (68.180.158.240) by mta1.grp.sp2.yahoo.com with SMTP; 23 Aug 2010 03:10:10 -0000 X-Received: (qmail 46983 invoked by uid 60001); 23 Aug 2010 03:10:09 -0000 Message-ID: <252760.42663.qm@web65314.mail.ac2.yahoo.com> X-YMail-OSG: PyLkQkoVM1m2qJbhlUl6va.UFWb0omF9JEd9Qi5qekghM.8 C4L9sdX9g_UZdT7_ovNs5mtiUGB6DYEh3jUbUoX4oudUnn7P6kUoVMGc_rYb VNkokcwUhA6e2DQlxgqDu0LBi2Ea1XpUjFifrcaCdZqvttA6L4xVZvNz8WTV sQTVBBnv1E5olBBdNYp.2wpTPzSG993m.3s1eVd1MEskaUWie8p4B1hc5lL6 6Y6eVXON94Q67.JhIa9Of0S1y58pLfminEfkIisLyQm3UIusdeA-- X-Received: from [64.231.162.204] by web65314.mail.ac2.yahoo.com via HTTP; Sun, 22 Aug 2010 20:10:08 PDT X-Mailer: YahooMailClassic/11.3.2 YahooMailWebService/0.8.105.279950 Date: Sun, 22 Aug 2010 20:10:08 -0700 (PDT) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-160823673-1282533008=:42663" X-Originating-IP: 68.180.158.240 From: Chris Gilmore Subject: Re: [rq3] RQ3 or BRP X-Yahoo-Group-Post: member; u=353961760; y=_bn1Ysxr66vJwUxRHazcP835CPZnE_RMoAXc5yhqoo3Y1yhmLQF7KE4vZtGTwuaE6A X-Yahoo-Profile: thalaba2008 --0-160823673-1282533008=:42663 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: quoted-printable I'm still playing RQ3, though not exclusively. Although BRP has many rules = options to make it like RQ3, it's not as tight when using those options as = RQ3. The way strike ranks work, for instance, or how a shield works, and th= e shift from weapon AP to HP - I prefer the RQ3 version of those rules. Fur= thermore, RQ3 magic is much more evocative, IMO, whereas the Sorcery and Ma= gic spells presented in the gold book are a little bland. I have taken som= e BRP-isms into RQ, though. I find it easier to use the EASY and DIFFICULT = settings to modify skill rolls that straight up +/- modifiers (which have t= o be remembered). I also use the sanity rules, on occasion. I'm glad to ha= ve both available to me. I think of BRP as expanding RQ3's horizons, rather= than replacing it. I enjoyed reading your scenario in the last BRP advent= ures book, btw. Thanks for that. --- On Mon, 8/23/10, mechashef wrote: From: mechashef Subject= : [rq3] RQ3 or BRP To: rq3@yahoogroups.com Received: Monday, August 23, 201= 0, 12:45 AM =C2=A0 Are people still= playing RQ3, migrated to BRP or playing a mix of the two? = --0-160823673-1282533008=:42663 Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: quoted-printable
    I'm still playing RQ3, though not exclusively= . Although BRP has many rules options to make it like RQ3, it's not as tigh= t when using those options as RQ3. The way strike ranks work, for instance,= or how a shield works, and the shift from weapon AP to HP - I prefer the R= Q3 version of those rules. Furthermore, RQ3 magic is much more evocative, I= MO, whereas the Sorcery and Magic spells presented in the gold book are a l= ittle bland.

    I have taken some BRP-isms into RQ, though. I find it e= asier to use the EASY and DIFFICULT settings to modify skill rolls that str= aight up +/- modifiers (which have to be remembered). I also use the sanity= rules, on occasion.

    I'm glad to have both available to me. I think = of BRP as expanding RQ3's horizons, rather than replacing it.

    I enjo= yed reading your scenario in the last BRP adventures book, btw. Thanks for = that.

    --- On Mon, 8/23/10, mechashef wrote:

    From: mechashef <= ;mechashef@emailme.net.au>
    Subject: [rq3] RQ3 or BRP
    To: rq3@yahoo= groups.com
    Received: Monday, August 23, 2010, 12:45 AM

     

    Are people still pl= aying RQ3, migrated to BRP or playing a mix of the two?

    =

    --0-160823673-1282533008=:42663-- Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 72226 invoked from network); 23 Aug 2010 03:29:27 -0000 X-Received: from unknown (66.196.94.107) by m11.grp.re1.yahoo.com with QMQP; 23 Aug 2010 03:29:27 -0000 X-Received: from unknown (HELO n46b.bullet.mail.sp1.yahoo.com) (66.163.168.160) by mta3.grp.re1.yahoo.com with SMTP; 23 Aug 2010 03:29:26 -0000 X-Received: from [69.147.65.148] by n46.bullet.mail.sp1.yahoo.com with NNFMP; 23 Aug 2010 03:29:26 -0000 X-Received: from [98.137.34.35] by t11.bullet.mail.sp1.yahoo.com with NNFMP; 23 Aug 2010 03:29:26 -0000 Date: Mon, 23 Aug 2010 03:29:25 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <252760.42663.qm@web65314.mail.ac2.yahoo.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.160 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 202.46.137.118 From: "mechashef" Subject: Re: RQ3 or BRP X-Yahoo-Group-Post: member; u=289703040; y=Mj62CIowCUOIbdU0xrJOjgFl-C42EoU7BonuQdCsXDQn6RJ_ X-Yahoo-Profile: mechashef --- In rq3@yahoogroups.com, Chris Gilmore wrote: > > I'm st= ill playing RQ3, though not exclusively. Although BRP has many rules option= s to make it like RQ3, it's not as tight when using those options as RQ3. T= he way strike ranks work, for instance, or how a shield works, and the shif= t from weapon AP to HP - I prefer the RQ3 version of those rules. Furthermo= re, RQ3 magic is much more evocative, IMO, whereas the Sorcery and Magic sp= ells presented in the gold book are a little bland. > I agree with all of= the above. As far as my newer players are concerned they are playing BRP = with some houserules :-) > I enjoyed reading your scenario in the last BR= P adventures book, btw. Thanks for that. I'm glad you enjoyed it. I haven= 't submitted anything for the latest competition. Work was too busy and Ch= aosium has agreed for me to write a full length scenario so that has been e= ating up my free time. Return-Path: X-Sender: guy.hoyle@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 23417 invoked from network); 23 Aug 2010 05:30:36 -0000 X-Received: from unknown (66.196.94.106) by m10.grp.re1.yahoo.com with QMQP; 23 Aug 2010 05:30:36 -0000 X-Received: from unknown (HELO mail-wy0-f171.google.com) (74.125.82.171) by mta2.grp.re1.yahoo.com with SMTP; 23 Aug 2010 05:30:36 -0000 X-Received: by wyb29 with SMTP id 29so6425415wyb.30 for ; Sun, 22 Aug 2010 22:30:16 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.216.52.135 with SMTP id e7mr3979578wec.98.1282541416680; Sun, 22 Aug 2010 22:30:16 -0700 (PDT) X-Received: by 10.216.155.77 with HTTP; Sun, 22 Aug 2010 22:30:16 -0700 (PDT) In-Reply-To: References: <252760.42663.qm@web65314.mail.ac2.yahoo.com> Date: Mon, 23 Aug 2010 00:30:16 -0500 Message-ID: To: rq3@yahoogroups.com Content-Type: multipart/alternative; boundary=0016e6de181c8d0e7a048e76f141 X-Originating-IP: 74.125.82.171 X-eGroups-Msg-Info: 1:12:0:0:0 From: Guy Hoyle Subject: Re: [rq3] Re: RQ3 or BRP X-Yahoo-Group-Post: member; u=380113246; y=n_lNxAspFEFRlS1aY_NKimcMLbUvKwpWMhF0YcaIX4OJd3PB2mY1gyK1tWnKyWnZ X-Yahoo-Profile: guyhoyle1 --0016e6de181c8d0e7a048e76f141 Content-Type: text/plain; charset=windows-1252 Content-Transfer-Encoding: quoted-printable We use RQ3, though we use Sandy Petersen's rules for shamanism, mysticism (= including martial arts), and sorcery. They are all online, just search usin= g those keywords. Oh, and we're using the Runepower system from the old Run= eQuest Digest, where you can sacrifice POW in advance for divine magic and = pick the spell you want to at the time of use. Guy Hoyle On Sun, Aug 22, = 2010 at 10:29 PM, mechashef wrote: > > > > > ---= In rq3@yahoogroups.com , Chris Gilmore > wrote: > > > > I'm still playing RQ3, though not exclusively. Although = BRP has many > rules options to make it like RQ3, it's not as tight when us= ing those > options as RQ3. The way strike ranks work, for instance, or how= a shield > works, and the shift from weapon AP to HP - I prefer the RQ3 ve= rsion of > those rules. Furthermore, RQ3 magic is much more evocative, IMO,= whereas the > Sorcery and Magic spells presented in the gold book are a li= ttle bland. > > > > I agree with all of the above. As far as my newer playe= rs are concerned > they are playing BRP with some houserules :-) > > > > I = enjoyed reading your scenario in the last BRP adventures book, btw. > Thank= s for that. > > I'm glad you enjoyed it. > > I haven't submitted anything f= or the latest competition. Work was too busy > and Chaosium has agreed for = me to write a full length scenario so that has > been eating up my free tim= e. > > > --0016e6de181c8d0e7a048e76f141 Content-Type: text/html; charset=windows-1252 Content-Transfer-Encoding: quoted-printable We use RQ3, though we use Sandy Petersen's rules for shamanism, mystici= sm (including martial arts), and sorcery. They are all online, just search = using those keywords. Oh, and we're using the Runepower system from the= old RuneQuest Digest, where you can sacrifice POW in advance for divine ma= gic and pick the spell you want to at the time of use.

    = Guy Hoyle

    On Sun, Aug 22, 2010 at 10:29 P= M, mechashef <mechashef@emailme.net.au> wrote:
    =A0



    --- In rq3@yahoogroups.com, Chris Gilmore wrote:
    = >
    > I'm still playing RQ3, though not exclusively. Although B= RP has many rules options to make it like RQ3, it's not as tight when u= sing those options as RQ3. The way strike ranks work, for instance, or how = a shield works, and the shift from weapon AP to HP - I prefer the RQ3 versi= on of those rules. Furthermore, RQ3 magic is much more evocative, IMO, wher= eas the Sorcery and Magic spells presented in the gold book are a little bl= and.
    >

    I agree with all of the above. As far as my= newer players are concerned they are playing BRP with some houserules :-)<= div class=3D"im">

    > I enjoyed reading your scenario in the last= BRP adventures book, btw. Thanks for that.

    I'm glad you= enjoyed it.

    I haven't submitted anything for the latest compe= tition. Work was too busy and Chaosium has agreed for me to write a full l= ength scenario so that has been eating up my free time.

    =
    <= /div>

    --0016e6de181c8d0e7a048e76f141-- Return-Path: X-Sender: imperatorrex@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 60919 invoked from network); 23 Aug 2010 06:53:59 -0000 X-Received: from unknown (66.196.94.105) by m17.grp.re1.yahoo.com with QMQP; 23 Aug 2010 06:53:59 -0000 X-Received: from unknown (HELO mail-qy0-f179.google.com) (209.85.216.179) by mta1.grp.re1.yahoo.com with SMTP; 23 Aug 2010 06:53:59 -0000 X-Received: by qyk9 with SMTP id 9so5500581qyk.17 for ; Sun, 22 Aug 2010 23:53:58 -0700 (PDT) X-Received: by 10.224.64.167 with SMTP id e39mr3015536qai.271.1282546437271; Sun, 22 Aug 2010 23:53:57 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.229.30.80 with HTTP; Sun, 22 Aug 2010 23:53:37 -0700 (PDT) In-Reply-To: References: <252760.42663.qm@web65314.mail.ac2.yahoo.com> Date: Mon, 23 Aug 2010 08:53:37 +0200 Message-ID: To: rq3@yahoogroups.com Content-Type: multipart/alternative; boundary=0016e64bbf02cd31f4048e781c7e X-Originating-IP: 209.85.216.179 X-eGroups-Msg-Info: 1:12:0:0:0 From: Imperator Subject: Re: [rq3] Re: RQ3 or BRP X-Yahoo-Group-Post: member; u=209644273; y=zi0JZAbizoOklpaV-mTiSoNMgCu5x3isGW_2E8M-ZOwTnCQpqHMQPfol X-Yahoo-Profile: vorkosigan40000 --0016e64bbf02cd31f4048e781c7e Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Chris Gilmore sums up my position nicely. Guy, I have a question for you: = On Mon, Aug 23, 2010 at 7:30 AM, Guy Hoyle wrote: > = > > We use RQ3, though we use Sandy Petersen's rules for shamanism, mystici= sm > (including martial arts), and sorcery. They are all online, just searc= h > using those keywords. Oh, and we're using the Runepower system from the= old > RuneQuest Digest, where you can sacrifice POW in advance for divine = magic > and pick the spell you want to at the time of use. > Where can I f= ind these rules? The RQ Digest never got published in Spain. Are they avail= able online or something? Cheers, Ram=F3n --0016e64bbf02cd31f4048e781c7e Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Chris Gilmore sums up my position nicely. Guy, I have a question for you:
    On Mon, Aug 23, 2010 at 7:30 AM, Guy Hoyle= <guy.hoyle@gma= il.com> wrote:
    =


    We use RQ3, though we use Sandy Peters= en's rules for shamanism, mysticism (including martial arts), and sorce= ry. They are all online, just search using those keywords. Oh, and we'r= e using the Runepower system from the old RuneQuest Digest, where you can s= acrifice POW in advance for divine magic and pick the spell you want to at = the time of use.

    Where can I find t= hese rules? The RQ Digest never got published in Spain. Are they available = online or something?=A0


    Cheers,

    Ram=F3n
    --0016e64bbf02cd31f4048e781c7e-- Return-Path: X-Sender: xavierllobet@yahoo.es X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 17928 invoked from network); 23 Aug 2010 08:17:18 -0000 X-Received: from unknown (98.137.34.44) by m6.grp.sp2.yahoo.com with QMQP; 23 Aug 2010 08:17:18 -0000 X-Received: from unknown (HELO n38b.bullet.mail.sp1.yahoo.com) (66.163.168.152) by mta1.grp.sp2.yahoo.com with SMTP; 23 Aug 2010 08:17:18 -0000 X-Received: from [69.147.65.173] by n38.bullet.mail.sp1.yahoo.com with NNFMP; 23 Aug 2010 08:17:18 -0000 X-Received: from [98.137.34.72] by t15.bullet.mail.sp1.yahoo.com with NNFMP; 23 Aug 2010 08:17:18 -0000 Date: Mon, 23 Aug 2010 08:17:17 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.152 X-Yahoo-Post-IP: 213.97.211.90 From: "xavierllobet" Subject: Re: RQ3 or BRP X-Yahoo-Group-Post: member; u=103751376; y=JJXqRZCe_lnRtDSFniL9_MM_cuYClvg4bMTCHuRSeZGswcsv7Ysm X-Yahoo-Profile: xavierllobet Hi, I'm still using the RQ3 rules with some houserules. And Sandy's magic = rules. As for divine magic, we have recently started using some houserules = with which initiates have reusable divine spells, but only up to 2 points (= acolytes up to 3, runelords up to 4 and priests up to 5), and no spirit mag= ic. To regain spells, you can pray in your temple or cast Sanctify and then= pray. We have had to transform some of the spirit spells that some cults t= each into divine spells. > > Where can I find these rules? The RQ Digest = never got published in Spain. > Are they available online or something? > = Ram=F3n, you can find Sandy's rules translated into Spanish here: http://e= s.groups.yahoo.com/group/GloranthaHispana/ Plus many other houserules! XD = Including these about divine magic I mentioned. Xavier Return-Path: X-Sender: imperatorrex@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 49014 invoked from network); 23 Aug 2010 08:32:01 -0000 X-Received: from unknown (66.196.94.105) by m11.grp.re1.yahoo.com with QMQP; 23 Aug 2010 08:32:01 -0000 X-Received: from unknown (HELO mail-qy0-f177.google.com) (209.85.216.177) by mta1.grp.re1.yahoo.com with SMTP; 23 Aug 2010 08:32:01 -0000 X-Received: by qyk8 with SMTP id 8so6097207qyk.1 for ; Mon, 23 Aug 2010 01:32:00 -0700 (PDT) X-Received: by 10.224.6.138 with SMTP id 10mr3105799qaz.107.1282552320336; Mon, 23 Aug 2010 01:32:00 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.229.30.80 with HTTP; Mon, 23 Aug 2010 01:31:40 -0700 (PDT) In-Reply-To: References: Date: Mon, 23 Aug 2010 10:31:40 +0200 Message-ID: To: rq3@yahoogroups.com Content-Type: multipart/alternative; boundary=0015175ccf3675a4ee048e797b05 X-Originating-IP: 209.85.216.177 X-eGroups-Msg-Info: 1:12:0:0:0 From: Imperator Subject: Re: [rq3] Re: RQ3 or BRP X-Yahoo-Group-Post: member; u=209644273; y=06tClPc_kDah3-uWCFjMgABponTvbSInsPf5H8J3TX6HyVePW_Mm2gu_ X-Yahoo-Profile: vorkosigan40000 --0015175ccf3675a4ee048e797b05 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Awesome, Xavier, many thanks! PS: I think I asked you this before, but... = were you based around Barcelona? I seem to recall that you weren't but it n= ever hurts to ask. We're starting an RQ3 Vikings campaign these days. On M= on, Aug 23, 2010 at 10:17 AM, xavierllobet wrote: >= Hi, > > I'm still using the RQ3 rules with some houserules. And Sandy's ma= gic > rules. As for divine magic, we have recently started using some house= rules > with which initiates have reusable divine spells, but only up to 2 = points > (acolytes up to 3, runelords up to 4 and priests up to 5), and no = spirit > magic. To regain spells, you can pray in your temple or cast Sanct= ify and > then pray. We have had to transform some of the spirit spells tha= t some > cults teach into divine spells. > > > > > Where can I find these r= ules? The RQ Digest never got published in Spain. > > Are they available on= line or something? > > > > Ram=F3n, you can find Sandy's rules translated i= nto Spanish here: > http://es.groups.yahoo.com/group/GloranthaHispana/ > > = Plus many other houserules! XD Including these about divine magic I > ment= ioned. > > Xavier > > > > ------------------------------------ > > Yahoo! G= roups Links > > > > --0015175ccf3675a4ee048e797b05 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Awesome, Xavier, many thanks!

    PS: I think I asked you th= is before, but... were you based around Barcelona? I seem to recall that yo= u weren't but it never hurts to ask. We're starting an RQ3 Vikings = campaign these days.

    On Mon, Aug 23, 20= 10 at 10:17 AM, xavierllobet <xavierllobet@yahoo.es> wrote:
    Hi,

    I'm still using the RQ3 rules with = some houserules. And Sandy's magic rules. As for divine magic, we have = recently started using some houserules with which initiates have reusable d= ivine spells, but only up to 2 points (acolytes up to 3, runelords up to 4 = and priests up to 5), and no spirit magic. To regain spells, you can pray i= n your temple or cast Sanctify and then pray. We have had to transform some= of the spirit spells that some cults teach into divine spells.

    >
    > Where can I find these rules? The RQ Digest= never got published in Spain.
    > Are they available online or someth= ing?
    >

    Ram=F3n, you can find Sandy's rules transl= ated into Spanish here:
    http://es.groups.yahoo.com/group/Gloranth= aHispana/

    Plus many other houserules! XD =A0Including these ab= out divine magic I mentioned.

    Xavier


    ------------------------------------

    Yahoo! Groups Links
    <*> To visit your group on the web, go to:
    =A0 =A0http://groups.ya= hoo.com/group/rq3/

    <*> Your email settings:
    = =A0 =A0Individual Email | Traditional

    <*> To change settings online go to:
    =A0 =A0http://groups.yahoo.= com/group/rq3/join
    =A0 =A0(Yahoo! ID required)

    <*> = To change settings via email:
    =A0 =A0rq3-digest@yahoogroups.com
    =A0 =A0rq3-fullfeatured@yahoogroups.com
    <= br> <*> To unsubscribe from this group, send an email to:
    =A0 = =A0rq3-unsubscribe@yahoo= groups.com

    <*> Your use of Yahoo! Groups is subject to:<= br> =A0 =A0http://docs.yahoo.com/info/terms/


    --0015175ccf3675a4ee048e797b05-- Return-Path: X-Sender: thalaba@rocketmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 64901 invoked from network); 23 Aug 2010 13:11:36 -0000 X-Received: from unknown (98.137.34.44) by m3.grp.sp2.yahoo.com with QMQP; 23 Aug 2010 13:11:36 -0000 X-Received: from unknown (HELO web65316.mail.ac2.yahoo.com) (68.180.158.242) by mta1.grp.sp2.yahoo.com with SMTP; 23 Aug 2010 13:11:36 -0000 X-Received: (qmail 97405 invoked by uid 60001); 23 Aug 2010 13:11:32 -0000 Message-ID: <656482.84674.qm@web65316.mail.ac2.yahoo.com> X-YMail-OSG: 7PxI..UVM1mVvqnkwuANRLpMkgJ8kcTbgZ_VatdoxcU_6Fc g1FvOC0WdnIePniXl7iFxEzbNgjpbpXjRLysY563JHiwslKgaomj_.UDllWz q9.5bctfqGltU0FKXxkOKGMQphyolyyFx9lL5Afuz7FGzdFmLKDW8f.h2qeC GimsnsDnn4EbhqfHvt231winadKl4GOglpISJtbFMaznTh07GgH.bV7TkP75 8BckXEmX5H68tYc3jJVqIq1CaZpR051RU3lQRvCKls6vRUVxIMKs- X-Received: from [70.50.228.73] by web65316.mail.ac2.yahoo.com via HTTP; Mon, 23 Aug 2010 06:11:32 PDT X-Mailer: YahooMailClassic/11.3.2 YahooMailWebService/0.8.105.279950 Date: Mon, 23 Aug 2010 06:11:32 -0700 (PDT) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-1083829253-1282569092=:84674" X-Originating-IP: 68.180.158.242 From: Chris Gilmore Subject: Re: [rq3] Re: RQ3 or BRP X-Yahoo-Group-Post: member; u=353961760; y=KamLB3wDSK9X4irO9-5w7BAlVhONrwynN748VqPs3EXZEN47SlDXCkGw6zqNOwJAKg X-Yahoo-Profile: thalaba2008 --0-1083829253-1282569092=:84674 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable I haven't submitted anything for the latest competition. Work was too b= usy and Chaosium has agreed for me to write a full length scenario so that = has been eating up my free time. =A0 Me too, for exactly the same reasons. = --0-1083829253-1282569092=:84674 Content-Type: text/html; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable

    I haven't submitted any= thing for the latest competition. Work was too busy and Chaosium has agreed= for me to write a full length scenario so that has been eating up my free = time.
     
    Me too, for exa= ctly the same reasons.

    --0-1083829253-1282569092=:84674-- Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 397 invoked from network); 23 Aug 2010 16:46:08 -0000 X-Received: from unknown (98.137.34.44) by m2.grp.sp2.yahoo.com with QMQP; 23 Aug 2010 16:46:08 -0000 X-Received: from unknown (HELO n46b.bullet.mail.sp1.yahoo.com) (66.163.168.160) by mta1.grp.sp2.yahoo.com with SMTP; 23 Aug 2010 16:46:08 -0000 X-Received: from [69.147.65.150] by n46.bullet.mail.sp1.yahoo.com with NNFMP; 23 Aug 2010 16:42:52 -0000 X-Received: from [98.137.34.34] by t7.bullet.mail.sp1.yahoo.com with NNFMP; 23 Aug 2010 16:42:52 -0000 Date: Mon, 23 Aug 2010 16:42:49 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <656482.84674.qm@web65316.mail.ac2.yahoo.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.160 X-Yahoo-Post-IP: 202.46.137.118 From: "mechashef" Subject: Re: RQ3 or BRP X-Yahoo-Group-Post: member; u=289703040; y=0MEt_wnRVAK6JsO6l1dJeiQ72YTr8vgtjMFd9YXIkPYBN1Y9 X-Yahoo-Profile: mechashef --- In rq3@yahoogroups.com, Chris Gilmore wrote: > =A0 > M= e too, for exactly the same reasons. > Excellent! Return-Path: X-Sender: ndm230867@yahoo.co.uk X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 30763 invoked from network); 25 Aug 2010 11:37:54 -0000 X-Received: from unknown (98.137.34.46) by m1.grp.sp2.yahoo.com with QMQP; 25 Aug 2010 11:37:54 -0000 X-Received: from unknown (HELO n42b.bullet.mail.sp1.yahoo.com) (66.163.168.156) by mta3.grp.sp2.yahoo.com with SMTP; 25 Aug 2010 11:37:54 -0000 X-Received: from [69.147.65.148] by n42.bullet.mail.sp1.yahoo.com with NNFMP; 25 Aug 2010 11:33:57 -0000 X-Received: from [98.137.34.73] by t11.bullet.mail.sp1.yahoo.com with NNFMP; 25 Aug 2010 11:33:57 -0000 Date: Wed, 25 Aug 2010 11:33:56 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.156 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 79.75.20.60 From: "ndm230867" Subject: Re: RQ3 or BRP X-Yahoo-Group-Post: member; u=208286975; y=I__JZ6PohweBvzqaXgCyB5oZmVSyX8pTvnIqRpf1-DNZiCUB X-Yahoo-Profile: ndm230867 >Are people still playing RQ3, migrated to BRP or >playing a mix of the t= wo? Playing a mix of the two. Baseline "Big Gold Book/Brick" (BGB) BRP is= my primary system, and I generally then layer additional options on top. = My current Savage North game is a BGB BRP with skill categories, THP and Ma= jor wounds and RQIII Magic. My After the Scouring PA campaign which I'm hop= ing to go back to early next year is RQIII with a few polishings from BGB B= RP. And we are supposed to be playing a 3rd age Glorantha game using RQIII = summer next year as well. Cheers, Nick Return-Path: X-Sender: guy.hoyle@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 99055 invoked from network); 25 Aug 2010 13:57:50 -0000 X-Received: from unknown (66.196.94.106) by m13.grp.re1.yahoo.com with QMQP; 25 Aug 2010 13:57:50 -0000 X-Received: from unknown (HELO mail-ey0-f177.google.com) (209.85.215.177) by mta2.grp.re1.yahoo.com with SMTP; 25 Aug 2010 13:57:50 -0000 X-Received: by eye22 with SMTP id 22so307169eye.36 for ; Wed, 25 Aug 2010 06:57:50 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.216.37.193 with SMTP id y43mr7382731wea.59.1282744669839; Wed, 25 Aug 2010 06:57:49 -0700 (PDT) X-Received: by 10.216.155.77 with HTTP; Wed, 25 Aug 2010 06:57:49 -0700 (PDT) In-Reply-To: References: <252760.42663.qm@web65314.mail.ac2.yahoo.com> Date: Wed, 25 Aug 2010 08:57:49 -0500 Message-ID: To: rq3@yahoogroups.com Content-Type: multipart/alternative; boundary=0016e65bb51c622702048ea64410 X-Originating-IP: 209.85.215.177 X-eGroups-Msg-Info: 1:12:0:0:0 From: Guy Hoyle Subject: Re: [rq3] Re: RQ3 or BRP X-Yahoo-Group-Post: member; u=380113246; y=bCRMiDIQMmHWE9aWZJe9dX_6qQ69EiuqGepNclYL5DNKxxHBhr3iYxgz8FFO5lHx X-Yahoo-Profile: guyhoyle1 --0016e65bb51c622702048ea64410 Content-Type: text/plain; charset=ISO-8859-1 On Mon, Aug 23, 2010 at 1:53 AM, Imperator wrote: > > > Where can I find these rules? The RQ Digest never got published in Spain. > Are they available online or something? > The Rune Power rules were written by David Cheng and published in Tales of the Reaching Moon #12 (not the RQ Digest, as I recalled incorrectly). I probably have a copy of that issue and will give you the basics as soon as I can find it. The main feature of the system is that worshippers of a god will be able to sacrifice points of POW in advance, then use those points whenever they choose to cast Divine Magic. They would regain use of those points by spending time at holy sites, conducting religious services, etc. (the normal ways that Priests regain use of DM). The points used for one-use magic (such as all initiates, or one-use spells such as Chalana Arroy's Resurrection, do not regenerate; they're gone forever. There were some other aspects of the system which I cannot recall, but I hope to be able to find TotRM #12 soon. Guy --0016e65bb51c622702048ea64410 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable

    On Mon, Aug 23, 2010 at 1:53 AM, Imperat= or <imperato= rrex@gmail.com> wrote:
    =
    =A0
    =

    Where can I find these rules? Th= e RQ Digest never got published in Spain. Are they available online or some= thing?

    The Rune Power rules we= re written by David Cheng and published in Tales of the Reaching Moon #12 (= not the RQ Digest, as I recalled incorrectly). I probably have a copy of th= at issue and will give you the basics as soon as I can find it. The main fe= ature of the system is that worshippers of a god will be able to sacrifice = points of POW in advance, then use those points whenever they choose to cas= t Divine Magic. =A0They would regain use of those points by spending time a= t holy sites, conducting religious services, etc. (the normal ways that Pri= ests regain use of DM). =A0The points used for one-use magic (such as all i= nitiates, or one-use spells such as Chalana Arroy's Resurrection, =A0do= not regenerate; they're gone forever.

    There = were some other aspects of the system which I cannot recall, but I hope to = be able to find TotRM #12 soon.

    Guy
    --0016e65bb51c622702048ea64410-- Return-Path: X-Sender: ogreloot@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 44037 invoked from network); 25 Aug 2010 22:43:09 -0000 X-Received: from unknown (98.137.34.45) by m7.grp.sp2.yahoo.com with QMQP; 25 Aug 2010 22:43:09 -0000 X-Received: from unknown (HELO web36706.mail.mud.yahoo.com) (209.191.85.40) by mta2.grp.sp2.yahoo.com with SMTP; 25 Aug 2010 22:43:09 -0000 X-Received: (qmail 10607 invoked by uid 60001); 25 Aug 2010 22:43:09 -0000 Message-ID: <916708.9832.qm@web36706.mail.mud.yahoo.com> X-YMail-OSG: B9b5MxUVM1nQj2054JWAlvSC6TZ7_ImkdpbgAueCX_mtXJj 8rCoTFAA0XG365k4Hwef2T0ISI.qpjLi27zx3e4K3JdhKVLpxl7gzktux2mm grcFHYdCOf3.RsGCn5pAgFu0CMuTgxZvshqxNHhN0gvfdcGAOGD2NopApRvJ j99fE0aC_N80x4iKxjp2sd9mNnaVm5NTus1fVUtzf5EwiMLoLa0SMTryWtL_ KIyPVfjzvD2iZUCjSygXLDWceTnXin.rdA9BSYr3v9vj8npwvpvP3A2j98gj ns4AqU_gUKKVdK0SG2Ekf.inpWn.b8ot7h3SKYvx8I.yaSi89zL2d0rDKLDU _7MMfxJm9t8_1T0n8VIp6f_Q- X-Received: from [69.116.23.6] by web36706.mail.mud.yahoo.com via HTTP; Wed, 25 Aug 2010 15:43:08 PDT X-Mailer: YahooMailRC/470 YahooMailWebService/0.8.105.279950 References: Date: Wed, 25 Aug 2010 15:43:08 -0700 (PDT) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-834039432-1282776188=:9832" X-Originating-IP: 209.191.85.40 X-eGroups-Msg-Info: 1:12:0:0:0 From: brian libby Subject: Re: [rq3] Re: RQ3 or BRP X-Yahoo-Group-Post: member; u=143982853; y=n2qyWVAsU-k6PPoJcINium2qqTKx3h4wrJcN8w44OL5TKHc X-Yahoo-Profile: ogreloot --0-834039432-1282776188=:9832 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: quoted-printable Do you happen to be in NJ? Sounds like my cup o' tea! Playing a mix of = the two. Baseline "Big Gold Book/Brick" (BGB) BRP is my primary system, an= d I generally then layer additional options on top. My current Savage Nort= h game is a BGB BRP with skill categories, THP and Major wounds and RQIII = Magic. My After the Scouring PA campaign which I'm hoping to go back to ea= rly next year is RQIII with a few polishings from BGB BRP. And we are supp= osed to be playing a 3rd age Glorantha game using RQIII summer next year as= well. Cheers, Nick --0-834039432-1282776188=:9832 Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: quoted-printable
    Do you happen to be in NJ? Sounds like my cup o' tea!<= BR>


    Playing a mix of the two. Baseline = "Big Gold Book/Brick" (BGB) BRP is my primary system, and I generally then = layer additional options on top.

    My current Savage North game is a B= GB BRP with skill categories, THP and Major wounds and RQIII Magic. My Afte= r the Scouring PA campaign which I'm hoping to go back to early next year i= s RQIII with a few polishings from BGB BRP. And we are supposed to be playi= ng a 3rd age Glorantha game using RQIII summer next year as well.

    Ch= eers,

    Nick


    --0-834039432-1282776188=:9832-- Return-Path: X-Sender: guy.hoyle@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 22276 invoked from network); 26 Aug 2010 00:14:56 -0000 X-Received: from unknown (98.137.34.45) by m8.grp.sp2.yahoo.com with QMQP; 26 Aug 2010 00:14:56 -0000 X-Received: from unknown (HELO mail-ww0-f46.google.com) (74.125.82.46) by mta2.grp.sp2.yahoo.com with SMTP; 26 Aug 2010 00:14:56 -0000 X-Received: by wwi17 with SMTP id 17so769844wwi.27 for ; Wed, 25 Aug 2010 17:14:55 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.216.157.13 with SMTP id n13mr8013699wek.35.1282781695061; Wed, 25 Aug 2010 17:14:55 -0700 (PDT) X-Received: by 10.216.155.77 with HTTP; Wed, 25 Aug 2010 17:14:54 -0700 (PDT) In-Reply-To: <916708.9832.qm@web36706.mail.mud.yahoo.com> References: <916708.9832.qm@web36706.mail.mud.yahoo.com> Date: Wed, 25 Aug 2010 19:14:54 -0500 Message-ID: To: rq3@yahoogroups.com Content-Type: multipart/alternative; boundary=0016e6570e964239c6048eaee3ab X-Originating-IP: 74.125.82.46 X-eGroups-Msg-Info: 1:12:0:0:0 From: Guy Hoyle Subject: Re: [rq3] Re: RQ3 or BRP X-Yahoo-Group-Post: member; u=380113246; y=-V7m_AdWK5BuXagn5XF2gKwEYlKSZj5lKkgQ7GmBeivxNX_k0MrPizWvI7dm9lXK X-Yahoo-Profile: guyhoyle1 --0016e6570e964239c6048eaee3ab Content-Type: text/plain; charset=windows-1252 Content-Transfer-Encoding: quoted-printable Sorry, I'm not. Guy On Wed, Aug 25, 2010 at 5:43 PM, brian libby wrote: > > > Do you happen to be in NJ? Sounds like my cup o'= tea! > > > Playing a mix of the two. Baseline "Big Gold Book/Brick" (BGB) = BRP is my > primary system, and I generally then layer additional options o= n top. > > My current Savage North game is a BGB BRP with skill categories,= THP and > Major wounds and RQIII Magic. My After the Scouring PA campaign = which I'm > hoping to go back to early next year is RQIII with a few polish= ings from BGB > BRP. And we are supposed to be playing a 3rd age Glorantha = game using RQIII > summer next year as well. > > Cheers, > > Nick > > > >= --0016e6570e964239c6048eaee3ab Content-Type: text/html; charset=windows-1252 Content-Transfer-Encoding: quoted-printable Sorry, I'm not.

    Guy

    On Wed, Aug 25, 2010 at 5:43 PM, brian libby <ogreloot@yahoo.com> wrote:
    =A0
    =

    Do you happen to be in NJ? Sounds like my cup o' te= a!


    Playing a mix of the two. Baseline "Big Gold Book/Brick"= (BGB) BRP is my primary system, and I generally then layer additional opti= ons on top.

    My current Savage North game is a BGB BRP with skill ca= tegories, THP and Major wounds and RQIII Magic. My After the Scouring PA ca= mpaign which I'm hoping to go back to early next year is RQIII with a f= ew polishings from BGB BRP. And we are supposed to be playing a 3rd age Glo= rantha game using RQIII summer next year as well.

    Cheers,

    Ni= ck


    =


    --0016e6570e964239c6048eaee3ab-- Return-Path: X-Sender: mechashef@emailme.net.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 44321 invoked from network); 6 Sep 2010 23:32:46 -0000 X-Received: from unknown (98.137.34.45) by m2.grp.sp2.yahoo.com with QMQP; 6 Sep 2010 23:32:46 -0000 X-Received: from unknown (HELO n37b.bullet.mail.sp1.yahoo.com) (66.163.168.151) by mta2.grp.sp2.yahoo.com with SMTP; 6 Sep 2010 23:32:46 -0000 X-Received: from [69.147.65.151] by n37.bullet.mail.sp1.yahoo.com with NNFMP; 06 Sep 2010 23:32:46 -0000 X-Received: from [98.137.34.72] by t5.bullet.mail.sp1.yahoo.com with NNFMP; 06 Sep 2010 23:32:46 -0000 Date: Mon, 06 Sep 2010 23:32:44 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.151 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 202.46.137.118 From: "mechashef" Subject: RQ3/BRP Differences X-Yahoo-Group-Post: member; u=289703040; y=LG7-jzN6JQeEfmpo02oknOkVRJIKWrpavRbW9VCCd-C-xNuK X-Yahoo-Profile: mechashef While these two systems are very similar, there are many differences, some = of which are obvious and some which aren't. In many cases, most difference= s can be ignored in general play (such as PP instead of MP), but for anyone= wanting to do an accurate conversion (i.e. Those people trying to get mate= rial published), I thought it might be useful to get a good list of differe= nces. Here are some that immediately come to mind to start with: Moveme= nt Humans: RQ3 3 BRP 10 Skills BRP doesn't have the 10 limit for second= ary skills that RQ3 does. BRP rounds secondary down, RQ3 rounds up. Skills = are different Skill Categories are different Skill Category Bonuses are cal= culated differently. Some of the same skills are in different categories Al= l skills can be increased by experience Dodge Is different, but is handled= the same way that most people I know play it in RQ3 anyway. Damage Bonus = BRP has a -1D4 and -1D6. RQ3 only has -1D4 Hit Points for locations Diffe= rent values. RQ generally higher, BDP more logical Weapons Damage to weap= ons and shields is handled differently Weapons and Shields have HP, not AP.= Many missile weapons get 1/2DB (such as bows). Magic Is different but the= same. Magic in the BRP Gold Book is different, but the RQ3 magic book can= be bought as part of the BRP system (I believe without any changes). POW = Gain Rolls. In BRP only if successful against someone of equal or higher PO= W. What else can people add? Return-Path: X-Sender: thalaba@rocketmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 28806 invoked from network); 11 Sep 2010 16:04:54 -0000 X-Received: from unknown (98.137.34.45) by m7.grp.sp2.yahoo.com with QMQP; 11 Sep 2010 16:04:54 -0000 X-Received: from unknown (HELO web65312.mail.ac2.yahoo.com) (68.180.158.238) by mta2.grp.sp2.yahoo.com with SMTP; 11 Sep 2010 16:04:54 -0000 X-Received: (qmail 83630 invoked by uid 60001); 11 Sep 2010 16:04:53 -0000 Message-ID: <462411.83018.qm@web65312.mail.ac2.yahoo.com> X-YMail-OSG: VdVMtMUVM1lbATIjLK2b9HJfcvTCsb4TWzQAV3V3ksmuUaX _iJ1HWwuS89RRiXFVpPOUTITid3ejmDX_bUJAXaOawytRGTyGlKbPHmpuW5N TVtG7zVwkHC3zz9tU_1MTC2s2Hvyoehmyf6gLCAE5Z_hAIR24VBxDLE1jWH1 bsEI611bgwJheuPpsIXXC.KSosNJQEpFceqpdU36EdmSjy8J9fiK9QxwtWf0 4Xr3o.KCIuORa5A77oqO58StfS.AxZLVPEtCSnpTA3UfOhqzhCj.OZ.R7Vdt tdJxp22rnKfiz9FRy_Q-- X-Received: from [64.231.153.33] by web65312.mail.ac2.yahoo.com via HTTP; Sat, 11 Sep 2010 09:04:53 PDT X-Mailer: YahooMailClassic/11.4.7 YahooMailWebService/0.8.105.279950 Date: Sat, 11 Sep 2010 09:04:53 -0700 (PDT) To: rq3@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="0-1695642576-1284221093=:83018" X-Originating-IP: 68.180.158.238 X-eGroups-Msg-Info: 1:12:0:0:0 From: Chris Gilmore Subject: Re: [rq3] RQ3/BRP Differences X-Yahoo-Group-Post: member; u=353961760; y=gVS71L0Rzx7hUNeZsEWZH-RIffdDwdGRJ7sfvTPRjQcEEwsBzRl-JNn6IR5mrH_Xjg X-Yahoo-Profile: thalaba2008 --0-1695642576-1284221093=:83018 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: quoted-printable This is an interesting exercise, though I don't have much time to devote to= it right now. From what I remember: Strike ranks are handled differentl= y: BRP: spell casting SR =3D the level of the power. RQ3: spell cating SR= =3D DEX SR + total MP spent. BRP: If an attack SR is 5 or lower, the atta= cker can attack twice (replaces splitting attacks if skill is over 100%) = Movement is also 3 in BRP if the strike rank option is taken. Note that t= his is specifically 3M/SR.=C2=A0 The BRP movement of 10 is per round, and = the distance of a unit of MOV is not fixed. The average distance of a unit= of MOV is 3M, which means that the average distance a person can move in = a BRP round is 30M, but the value of a unit of MOV can range from 1M to 5M.= BRP Shields have been nerfed, for some reason. BRP introduces 'easy'= and 'difficult' difficulty levels, where RQ3 relied on +/- modifiers. C= haracter creation is different - RQ3 used an age based determination of sta= rting skills, whereas BRP does not. I'm sure there's a lot more without = even getting into the obvious stuff like Sanity and Allegiance options. --= - On Mon, 9/6/10, mechashef wrote: From: mechas= hef Subject: [rq3] RQ3/BRP Differences To: rq3@y= ahoogroups.com Received: Monday, September 6, 2010, 11:32 PM =C2=A0 = While these two systems are very similar, = there are many differences, some of which are obvious and some which aren't= . In many cases, most differences can be ignored in general play (such a= s PP instead of MP), but for anyone wanting to do an accurate conversion (i= .e. Those people trying to get material published), I thought it might be u= seful to get a good list of differences. Here are some that immediately = come to mind to start with: Movement Humans: RQ3 3 BRP 10 Skills = BRP doesn't have the 10 limit for secondary skills that RQ3 does. BRP rou= nds secondary down, RQ3 rounds up. Skills are different Skill Categories = are different Skill Category Bonuses are calculated differently. Some of = the same skills are in different categories All skills can be increased by= experience Dodge Is different, but is handled the same way that most p= eople I know play it in RQ3 anyway. Damage Bonus BRP has a -1D4 and -1D= 6. RQ3 only has -1D4 Hit Points for locations Different values. RQ ge= nerally higher, BDP more logical Weapons Damage to weapons and shields = is handled differently Weapons and Shields have HP, not AP. Many missile = weapons get 1/2DB (such as bows). Magic Is different but the same. Mag= ic in the BRP Gold Book is different, but the RQ3 magic book can be bought = as part of the BRP system (I believe without any changes). POW Gain Roll= s. In BRP only if successful against someone of equal or higher POW. Wh= at else can people add? --0-1695642576-1284221093=:83018 Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: quoted-printable
    This is an interesting exercise, though I don= 't have much time to devote to it right now. From what I remember:

    = Strike ranks are handled differently:
    BRP: spell casting SR =3D the le= vel of the power.
    RQ3: spell cating SR =3D DEX SR + total MP spent.
    = BRP: If an attack SR is 5 or lower, the attacker can attack twice (replace= s splitting attacks if skill is over 100%)

    Movement is also 3 in B= RP if the strike rank option is taken. Note that this is specifically 3M/S= R.  The BRP movement of 10 is per round, and the distance of a unit o= f MOV is not fixed. The average distance of a unit of MOV is 3M, which mea= ns that the average distance a person can move in a BRP round is 30M, but = the value of a unit of MOV can range from 1M to 5M.

    BRP Shields ha= ve been nerfed, for some reason.

    BRP introduces 'easy' and 'diffic= ult' difficulty levels, where RQ3 relied on +/- modifiers.

    Charact= er creation is different - RQ3 used an age based determination of starting = skills, whereas BRP does not.

    I'm sure there's a lot more without = even getting into the obvious stuff like Sanity and Allegiance options.
    =
    --- On Mon, 9/6/10, mechashef wrote:

    From: mechashef
    Subject: [rq3] RQ3/BRP Differences
    To: rq3@yahoogr= oups.com
    Received: Monday, September 6, 2010, 11:32 PM

      <= div id=3D"yiv1708016154ygrp-text">

    While these two s= ystems are very similar, there are many differences, some of which are obvi= ous and some which aren't.

    In many cases, most differences can be = ignored in general play (such as PP instead of MP), but for anyone wanting = to do an accurate conversion (i.e. Those people trying to get material publ= ished), I thought it might be useful to get a good list of differences.
    =
    Here are some that immediately come to mind to start with:

    M= ovement
    Humans: RQ3 3 BRP 10

    Skills
    BRP doesn't have th= e 10 limit for secondary skills that RQ3 does.
    BRP rounds secondary dow= n, RQ3 rounds up.
    Skills are different
    Skill Categories are differe= nt
    Skill Category Bonuses are calculated differently.
    Some of the s= ame skills are in different categories
    All skills can be increased by e= xperience

    Dodge
    Is different, but is handled the same way that= most people I know play it in RQ3 anyway.

    Damage Bonus
    BRP ha= s a -1D4 and -1D6. RQ3 only has -1D4

    Hit Points for locations
    = Different values. RQ generally higher, BDP more logical

    Weapons<= br> Damage to weapons and shields is handled differently
    Weapons and Sh= ields have HP, not AP.
    Many missile weapons get 1/2DB (such as bows).
    Magic
    Is different but the same. Magic in the BRP Gold Book is= different, but the RQ3 magic book can be bought as part of the BRP system = (I believe without any changes).

    POW Gain Rolls.
    In BRP only i= f successful against someone of equal or higher POW.

    What else can= people add?


    --0-1695642576-1284221093=:83018-- Return-Path: X-Sender: zonker5001@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 2744 invoked from network); 31 Oct 2010 19:42:40 -0000 X-Received: from unknown (66.196.94.106) by m10.grp.re1.yahoo.com with QMQP; 31 Oct 2010 19:42:40 -0000 X-Received: from unknown (HELO n44d.bullet.mail.sp1.yahoo.com) (66.163.169.158) by mta2.grp.re1.yahoo.com with SMTP; 31 Oct 2010 19:42:40 -0000 X-Received: from [69.147.65.147] by n44.bullet.mail.sp1.yahoo.com with NNFMP; 31 Oct 2010 19:42:39 -0000 X-Received: from [98.137.34.72] by t10.bullet.mail.sp1.yahoo.com with NNFMP; 31 Oct 2010 19:42:39 -0000 Date: Sun, 31 Oct 2010 19:42:39 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: <462411.83018.qm@web65312.mail.ac2.yahoo.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.169.158 X-Yahoo-Post-IP: 70.233.163.112 From: "telzy" Subject: Re: RQ3/BRP Differences X-Yahoo-Group-Post: member; u=62869132; y=MAEElDQ1ehTWFCfXRgf4sk8plhQfxrNbIXWpBqkzl6ePRdcD1g X-Yahoo-Profile: zonker5001 Even more, how do RQ3, BRP, differ between themselves and mongoose RQ? = --- In rq3@yahoogroups.com, Chris Gilmore wrote: > > This is = an interesting exercise, though I don't have much time to devote to it righ= t now. From what I remember: > > > > Strike ranks are handled differentl= y: > > BRP: spell casting SR =3D the level of the power. > > RQ3: spell c= ating SR =3D DEX SR + total MP spent. > > BRP: If an attack SR is 5 or low= er, the attacker can attack twice (replaces splitting attacks if skill is o= ver 100%) > > > > Movement is also 3 in BRP if the strike rank option is= taken. Note that > this is specifically 3M/SR.=C2=A0 The BRP movement of = 10 is per round, and > the distance of a unit of MOV is not fixed. The ave= rage distance of a > unit of MOV is 3M, which means that the average dista= nce a person can > move in a BRP round is 30M, but the value of a unit of = MOV can range from 1M to 5M. > > > > BRP Shields have been nerfed, for s= ome reason. > > > > BRP introduces 'easy' and 'difficult' difficulty lev= els, where RQ3 relied on +/- modifiers. > > > > Character creation is di= fferent - RQ3 used an age based determination of starting skills, whereas B= RP does not. > > > > I'm sure there's a lot more without even getting in= to the obvious stuff like Sanity and Allegiance options. > > --- On Mon, 9= /6/10, mechashef wrote: > > From: mechashef > Subject: [rq3] RQ3/BRP Differences > To: rq3@yahoogroups.com > Received= : Monday, September 6, 2010, 11:32 PM > > > > > > > > =C2=A0 > > >= > > > > > > > While these two systems are v= ery similar, there are many differences, some of which are obvious and some= which aren't. > > > > In many cases, most differences can be ignored in= general play (such as PP instead of MP), but for anyone wanting to do an a= ccurate conversion (i.e. Those people trying to get material published), I = thought it might be useful to get a good list of differences. > > > > He= re are some that immediately come to mind to start with: > > > > Movemen= t > > Humans: RQ3 3 BRP 10 > > > > Skills > > BRP doesn't have the = 10 limit for secondary skills that RQ3 does. > > BRP rounds secondary down= , RQ3 rounds up. > > Skills are different > > Skill Categories are differ= ent > > Skill Category Bonuses are calculated differently. > > Some of th= e same skills are in different categories > > All skills can be increased = by experience > > > > Dodge > > Is different, but is handled the same w= ay that most people I know play it in RQ3 anyway. > > > > Damage Bonus >= > BRP has a -1D4 and -1D6. RQ3 only has -1D4 > > > > Hit Points for l= ocations > > Different values. RQ generally higher, BDP more logical > >= > > Weapons > > Damage to weapons and shields is handled differently > = > Weapons and Shields have HP, not AP. > > Many missile weapons get 1/2DB= (such as bows). > > > > Magic > > Is different but the same. Magic in= the BRP Gold Book is different, but the RQ3 magic book can be bought as pa= rt of the BRP system (I believe without any changes). > > > > POW Gain R= olls. > > In BRP only if successful against someone of equal or higher POW= . > > > > What else can people add? > Return-Path: X-Sender: jimpeta@bigpond.net.au X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 66285 invoked from network); 9 Jun 2011 06:25:51 -0000 X-Received: from unknown (66.196.94.106) by m16.grp.re1.yahoo.com with QMQP; 9 Jun 2011 06:25:51 -0000 X-Received: from unknown (HELO ng9-ip2.bullet.mail.bf1.yahoo.com) (98.139.165.68) by mta2.grp.re1.yahoo.com with SMTP; 9 Jun 2011 06:25:51 -0000 X-Received: from [98.139.164.123] by ng9.bullet.mail.bf1.yahoo.com with NNFMP; 09 Jun 2011 06:25:51 -0000 X-Received: from [69.147.65.172] by tg4.bullet.mail.bf1.yahoo.com with NNFMP; 09 Jun 2011 06:25:51 -0000 X-Received: from [98.137.34.32] by t14.bullet.mail.sp1.yahoo.com with NNFMP; 09 Jun 2011 06:25:51 -0000 Date: Thu, 09 Jun 2011 06:25:51 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 98.139.165.68 X-Yahoo-Post-IP: 58.169.72.117 From: "jimandpetalawrie" Subject: Need a GM! RQ3 Enlo online game? X-Yahoo-Group-Post: member; u=236003184; y=yr8Imx3Pb8Ymn2zIhJVd7XhcBCH7utvNtPkNtw9p-djF2x-wM_-6mnf8Sw X-Yahoo-Profile: jimandpetalawrie Aargh, I need a GM. Two very reliable players are desperate to play in a t= rollkin online game, but we can't find a GM? Anyone interested? Return-Path: X-Sender: iiozoneii@aol.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 53270 invoked from network); 5 Aug 2011 22:21:49 -0000 X-Received: from unknown (66.196.94.107) by m17.grp.re1.yahoo.com with QMQP; 5 Aug 2011 22:21:49 -0000 X-Received: from unknown (HELO n41b.bullet.mail.sp1.yahoo.com) (66.163.168.155) by mta3.grp.re1.yahoo.com with SMTP; 5 Aug 2011 22:21:49 -0000 X-Received: from [69.147.65.173] by n41.bullet.mail.sp1.yahoo.com with NNFMP; 05 Aug 2011 22:21:47 -0000 X-Received: from [98.137.34.72] by t15.bullet.mail.sp1.yahoo.com with NNFMP; 05 Aug 2011 22:21:47 -0000 Date: Fri, 05 Aug 2011 22:21:47 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.168.155 X-Yahoo-Post-IP: 75.51.101.196 From: "Verbal" Subject: Shopping in Pavis X-Yahoo-Group-Post: member; u=47445501; y=-f2FroheUg-y39TZuTF5616C5Vb6sX_jWWULF2JjPMBunrkQp0i6HNfX X-Yahoo-Profile: x_verbal_kint_x Quick run down on me. New to the group but not to Runequest 3. I have pla= yed RQ for just about 20 years now off an on. Our group recently had a cha= nge in GM to a newer/less experienced GM (which overall has been a great th= ing). So recently, some questions have come up regarding Pavis. How do yo= u determine exotic/magic item availability in shops in Pavis? What does "Sh= op A" have for sale other then basic mundane gear? Is there a random way t= o generate that sort of thing? Thanks Jeremy Return-Path: X-Sender: lev@rpgreview.net X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 29244 invoked from network); 6 Aug 2011 09:21:08 -0000 X-Received: from unknown (98.137.34.46) by m7.grp.sp2.yahoo.com with QMQP; 6 Aug 2011 09:21:08 -0000 X-Received: from unknown (HELO quasar.websiteactive.com) (202.191.61.215) by mta3.grp.sp2.yahoo.com with SMTP; 6 Aug 2011 09:21:07 -0000 X-Received: from localhost ([127.0.0.1] helo=webmail.rpgreview.net) by quasar.websiteactive.com with esmtpa (Exim 4.69) (envelope-from ) id 1Qpd2e-0000UX-4P for rq3@yahoogroups.com; Sat, 06 Aug 2011 19:19:36 +1000 X-Received: from 58.110.115.152 ([58.110.115.152]) (proxying for 58.110.115.152) (SquirrelMail authenticated user lev@rpgreview.net) by webmail.rpgreview.net with HTTP; Sat, 6 Aug 2011 19:19:36 +1000 Message-ID: <9b5d01dde8ac12495b766a3142242308.squirrel@webmail.rpgreview.net> In-Reply-To: References: Date: Sat, 6 Aug 2011 19:19:36 +1000 To: rq3@yahoogroups.com User-Agent: SquirrelMail/1.4.21 MIME-Version: 1.0 Content-Type: text/plain;charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Priority: 3 (Normal) Importance: Normal X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - quasar.websiteactive.com X-AntiAbuse: Original Domain - yahoogroups.com X-AntiAbuse: Originator/Caller UID/GID - [47 12] / [47 12] X-AntiAbuse: Sender Address Domain - rpgreview.net X-Source: X-Source-Args: X-Source-Dir: X-Originating-IP: 202.191.61.215 X-eGroups-Msg-Info: 1:12:0:0:0 From: lev@rpgreview.net Subject: Re: [rq3] Shopping in Pavis X-Yahoo-Group-Post: member; u=367635211; y=LmBKIzs3iGyqt3dhL-2VlWpVV9Td8jwqGvER86gw-T7PdaDV2982cg X-Yahoo-Profile: lev_lafayette > How do you determine exotic/magic item availability in shops in Pavis? > What does "Shop A" have for sale other then basic mundane gear? Is there > a random way to generate that sort of thing? Use the RQ3 pricelist in general for magic items. Keep in mind that the capacity to cast the magic must be available (i.e., cast by someone; use the list of personalities). Treat it rather like you would with most encounters for a RQ world - nearly everyone has at least one or two minor spells, and older (and more experienced) people will have a magic item or power storage crystal or the like. In general I'd say the average shop would probably have an item or two for sale. More serious items would be found in private collections or in cults. HTH, Lev Return-Path: X-Sender: n-pjKvLDs39-O5pAIlntNU7hiMwhIEETTfii_FY_i1dsCNCT7xCWOpTLu@bounce.linkedin.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 36929 invoked from network); 25 Aug 2011 13:10:04 -0000 X-Received: from unknown (98.137.34.45) by m7.grp.sp2.yahoo.com with QMQP; 25 Aug 2011 13:10:04 -0000 X-Received: from unknown (HELO maile-af.linkedin.com) (69.28.147.169) by mta2.grp.sp2.yahoo.com with SMTP; 25 Aug 2011 13:10:04 -0000 Date: Thu, 25 Aug 2011 13:09:43 +0000 (UTC) To: Message-ID: <1800143761.1389800.1314277783707.JavaMail.app@ela4-bed80.prod> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_Part_1389799_136568851.1314277783706" X-LinkedIn-Template: invite_guest_59 X-LinkedIn-Class: INVITE-GUEST X-LinkedIn-fbl: n-pjKvLDs39-O5pAIlntNU7hiMwhIEETTfii_FY_i1dsCNCT7xCWOpTLu X-Originating-IP: 69.28.147.169 X-eGroups-Msg-Info: 1:6:0:0:0 From: Brian Houle Subject: Invitation to connect on LinkedIn X-Yahoo-Group-Post: member; u=246517732; y=omFIawtfRSiNEZcH3nNT3jhuUJpvgEW7vucfCCtehG_Cxqom X-Yahoo-Profile: macguffan ------=_Part_1389799_136568851.1314277783706 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit LinkedIn ------------ I'd like to add you to my professional network on LinkedIn. - Brian Brian Houle e-Learning Developer at University of South Carolina: Center for Child and Family Studies Columbia, South Carolina Area Confirm that you know Brian Houle https://www.linkedin.com/e/-2qc4hx-grrr2461-0/isd/3977388879/Ql2MYizU/ -- (c) 2011, LinkedIn Corporation ------=_Part_1389799_136568851.1314277783706 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: 7bit

    LinkedIn

    I'd like to add you to my professional network on LinkedIn.

    - Brian

    Brian Houle
    e-Learning Developer at University of South Carolina: Center for Child and Family Studies
    Columbia, South Carolina Area

    Confirm that you know Brian

    © 2011, LinkedIn Corporation

    ------=_Part_1389799_136568851.1314277783706-- Return-Path: X-Sender: houle.brian@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 264 invoked from network); 25 Aug 2011 13:52:50 -0000 X-Received: from unknown (98.137.34.44) by m5.grp.sp2.yahoo.com with QMQP; 25 Aug 2011 13:52:50 -0000 X-Received: from unknown (HELO mail-vx0-f179.google.com) (209.85.220.179) by mta1.grp.sp2.yahoo.com with SMTP; 25 Aug 2011 13:52:49 -0000 X-Received: by vxh2 with SMTP id 2so2216483vxh.24 for ; Thu, 25 Aug 2011 06:52:49 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.52.27.194 with SMTP id v2mr1401719vdg.69.1314280369079; Thu, 25 Aug 2011 06:52:49 -0700 (PDT) X-Received: by 10.52.164.133 with HTTP; Thu, 25 Aug 2011 06:52:49 -0700 (PDT) In-Reply-To: <1800143761.1389800.1314277783707.JavaMail.app@ela4-bed80.prod> References: <1800143761.1389800.1314277783707.JavaMail.app@ela4-bed80.prod> Date: Thu, 25 Aug 2011 09:52:49 -0400 Message-ID: To: rq3@yahoogroups.com Content-Type: multipart/alternative; boundary=20cf307c9eb888c4ec04ab54be83 X-Originating-IP: 209.85.220.179 From: Brian Houle Subject: Re: [rq3] Invitation to connect on LinkedIn X-Yahoo-Group-Post: member; u=246517732; y=xCPpBtJLzPOJWxKJdeixkHZ-_O3YP0gfnHD56aV4WEPfohai X-Yahoo-Profile: macguffan --20cf307c9eb888c4ec04ab54be83 Content-Type: text/plain; charset=windows-1252 Content-Transfer-Encoding: quoted-printable Apologies for the spam. LinkedIn hijacked my Gmail contacts. Should have k= nown better. :( On Thu, Aug 25, 2011 at 9:09 AM, Brian Houle wrote: > ** > > > LinkedIn > > I'd like to add you to my profe= ssional network on LinkedIn. > > - Brian > Brian Houle > e-Learning Dev= eloper at University of South Carolina: Center for Child and > Family Studi= es > Columbia, South Carolina Area > > Confirm that you know Brian= > > =A9 2011, LinkedIn Corporation > > > --20cf307c9eb888c4ec04ab54be83 Content-Type: text/html; charset=windows-1252 Content-Transfer-Encoding: quoted-printable Apologies for the spam. =A0LinkedIn hijacked my Gmail contacts. Should have= known better. :(

    On Thu, Aug 25, 2011 at= 9:09 AM, Brian Houle <houle.brian@gmail.com> wrote:
    <= span>=A0

    =

    LinkedIn

    I'd like to add you to my professiona= l network on LinkedIn.

    - Brian

    <= img width=3D"40" height=3D"40">
    Brian Houle
    = e-Learning Developer at University of South Carolina: Center for C= hild and Family Studies
    Columbia, South= Carolina Area
    =

    Confirm th= at you know Brian

    =A9 2011, LinkedIn Corporation <= /p>


    --20cf307c9eb888c4ec04ab54be83-- Return-Path: X-Sender: viletraveller@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 97330 invoked from network); 25 Sep 2011 09:49:06 -0000 X-Received: from unknown (98.137.35.161) by m12.grp.sp2.yahoo.com with QMQP; 25 Sep 2011 09:49:06 -0000 X-Received: from unknown (HELO n43d.bullet.mail.sp1.yahoo.com) (66.163.169.157) by mta5.grp.sp2.yahoo.com with SMTP; 25 Sep 2011 09:49:06 -0000 X-Received: from [69.147.65.174] by n43.bullet.mail.sp1.yahoo.com with NNFMP; 25 Sep 2011 09:49:05 -0000 X-Received: from [98.137.34.35] by t12.bullet.mail.sp1.yahoo.com with NNFMP; 25 Sep 2011 09:49:05 -0000 Date: Sun, 25 Sep 2011 09:49:04 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 66.163.169.157 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 203.218.174.219 From: "viletraveller" Subject: AEON - A D100 Simulacrum Game X-Yahoo-Group-Post: member; u=350347921; y=o81LUcVaffVtcSPiPWkSlCxNXKaf7bps7K8sekVEUAgyyh94jlP64A X-Yahoo-Profile: viletraveller Once upon a time a bunch of people on the Gringle's Pawnshop RQ2 forums sai= d, "It's great that all those classic adventures and supplements are availa= ble again in PDF form, courtesy of those Moon Design chaps. But wouldn't it= be great if there was also a set of rules that you can use to play those g= ames out-of-the-box, without having to splash out on eBay?" Well, that day= was little over a year ago, and here is the first step in realising that d= aydream: the D100II SRD. Written under the OGL, using the MRQ1 SRDs, this i= s an editable document which you can use to tweak into your very own house-= ruled D100 rulebook, to write your own classic-style adventures, or just to= play those re-released classics without having to convert from another D10= 0 rule set. This is intended to be a living document, so please contact me= with any errata or suggestions you might have. It's available from the BRP= Central downloads area: http://basicroleplaying.com/downloads.php?do=3Df= ile&id=3D433 And, if you like this stuff - well, stay tuned for AEON ... = -- Vile Return-Path: X-Sender: baron.greystone@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 73611 invoked from network); 9 Jan 2012 00:50:05 -0000 X-Received: from unknown (98.137.34.46) by m11.grp.sp2.yahoo.com with QMQP; 9 Jan 2012 00:50:05 -0000 X-Received: from unknown (HELO ng13-ip1.bullet.mail.ne1.yahoo.com) (98.138.215.216) by mta3.grp.sp2.yahoo.com with SMTP; 9 Jan 2012 00:50:05 -0000 X-Received: from [98.138.217.177] by ng13.bullet.mail.ne1.yahoo.com with NNFMP; 09 Jan 2012 00:50:05 -0000 X-Received: from [69.147.65.147] by tg2.bullet.mail.ne1.yahoo.com with NNFMP; 09 Jan 2012 00:50:05 -0000 X-Received: from [98.137.34.119] by t10.bullet.mail.sp1.yahoo.com with NNFMP; 09 Jan 2012 00:50:04 -0000 Date: Mon, 09 Jan 2012 00:50:04 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 98.138.215.216 X-eGroups-Msg-Info: 1:6:0:0:0 X-Yahoo-Post-IP: 75.84.218.132 From: "Baron Greystone" Subject: GM / Players Wanted for PBP BRP Martial Arts Game X-Yahoo-Group-Post: member; u=469405302; y=cvhTkM5J_LUCo9XhcmV2GWf_-jqf7W2DaoM74oO8P_9kXGMVN20ejvE X-Yahoo-Profile: eric_greystone Hey all, there are three of us on the RPGnet forums that are interested in = playing a martial arts game using Basic Roleplaying, possibly with the Cele= stial Empire and / or Dragon Lines supplements. Some pretty interesting dis= cussion at this thread (including wuxia in spa-a-ace!): http://forum.rpg.n= et/showthread.php?608305-Interest-BRP-based-Oriental-Martial-Arts-Game If = you might be interested in playing, and especially if you'd consider GMing,= please check it out! Thanks! Return-Path: X-Sender: guy.hoyle@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 13995 invoked from network); 5 Feb 2012 16:32:29 -0000 X-Received: from unknown (98.137.34.45) by m2.grp.sp2.yahoo.com with QMQP; 5 Feb 2012 16:32:29 -0000 X-Received: from unknown (HELO mail-pz0-f44.google.com) (209.85.210.44) by mta2.grp.sp2.yahoo.com with SMTP; 5 Feb 2012 16:32:29 -0000 X-Received: by dakl33 with SMTP id l33so4854594dak.31 for ; Sun, 05 Feb 2012 08:32:29 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.68.222.194 with SMTP id qo2mr39115387pbc.20.1328459548995; Sun, 05 Feb 2012 08:32:28 -0800 (PST) X-Received: by 10.142.134.5 with HTTP; Sun, 5 Feb 2012 08:32:28 -0800 (PST) Date: Sun, 5 Feb 2012 10:32:28 -0600 Message-ID: To: rq3@yahoogroups.com Content-Type: multipart/alternative; boundary=047d7b2ed88784308a04b83a17a4 X-Originating-IP: 209.85.210.44 X-eGroups-Msg-Info: 1:12:0:0:0 From: Guy Hoyle Subject: Looking for a program or app X-Yahoo-Group-Post: member; u=380113246; y=UjLO1YDZ7RFtD9obKMTxTjZanBEX2LFk9cQ6_PbXy6uj-HpBh90e7cZepGbDFnD9 X-Yahoo-Profile: guyhoyle1 --047d7b2ed88784308a04b83a17a4 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable I'm looking for a way to put my character sheets on my tablet (a Motorola X= oom, powered by Android). I have the capability to use spreadsheets, but I'= m looking for something else. I think I'm looking for something with a tre= e- or outline- structure that can handle calculations, that I can use to cr= eate character sheets. Here's an example. The right-arrows represent the sk= ills that have not been expanded; the down-pointing arrows have been expand= ed. =E2=96=BASkill Category Bonus +9% =E2=96=BASkill 1 60% =E2= =96=BASkill 2 85% =E2=96=BCSkill 3 100% Base Chance = 25% Skill Bonus 9% Experience 66% =E2=96=BASkill 4 100% = =E2=96=BASkill 5 100% Skill 3 has been expanded. The number besi= de the skill name is the sum of the skill's base chance, skill bonus (the s= ame as the skill category bonus, above), and experience earned. As the char= acter's STR, DEX, POW, etc, change, that would be reflected in the skill bo= nus, and thus the total skill percentage. Does this make sense? -- Guy = Hoyle =E2=80=98Live a good life. If there are gods and they are just, then= they will not care how devout you have been, but will welcome you based on= the virtues you have lived by. If there are gods, but unjust, then you sho= uld not want to worship them. If there are no gods, then you will be gone, = but will have lived a noble life that will live on in the memories of your = loved ones.=E2=80=99 Marcus Aurelius, Roman Emperor 161 to 180 AD --047d7b2ed88784308a04b83a17a4 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable I'm looking for a way to put my character sheets on my tablet (a Motoro= la Xoom, powered by Android). I have the capability to use spreadsheets, bu= t I'm looking for something else.

    I think I'm lo= oking for something with a tree- or outline- structure that can handle calc= ulations, that I can use to create character sheets. Here's an example.= The right-arrows represent the skills that have not been expanded; the dow= n-pointing arrows have been expanded.

    =E2=96=BASkill Category Bonus +9%<= /span>

    =E2=96=BASkill 1 =C2=A0=C2=A0=C2=A0 =C2=A0 =C2=A0 =C2=A060%

    =E2=96=BASkill 2 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A085%

    =E2=96=BCSkill 3 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0100%<= /p>

    Base Chance=C2=A0=C2=A0 =C2=A025%<= /font>

    Skill Bonus=C2=A0 =C2=A0= =C2=A09%=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0

    <= /div>

    Experience=C2=A0 =C2=A0 =C2=A066%

    =E2=96=BASkill 5 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0= 100%

    Skill 3 has been expanded. The number bes= ide the skill name is the sum of the skill's base chance, skill bonus (= the same as the skill category bonus, above), and experience earned. As the= character's STR, DEX, POW, etc, change, that would be reflected in the= skill bonus, and thus the total skill percentage.


    Does this make sense?


    <= /div>--
    Guy Hoyle
    <= div>
    =E2=80=98Live a good life. If there are gods and they are= just, then they will not care how devout you have been, but will welcome y= ou based on the virtues you have lived by. If there are gods, but unjust, t= hen you should not want to worship them. If there are no gods, then you wil= l be gone, but will have lived a noble life that will live on in the memori= es of your loved ones.=E2=80=99

    Marcus Aurelius, Roman Emperor=C2=A016= 1 to 180 AD

    --047d7b2ed88784308a04b83a17a4-- Return-Path: X-Sender: ross_stites@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 55386 invoked by uid 102); 23 Jul 2013 15:35:12 -0000 X-Received: from unknown (HELO mtaq1.grp.bf1.yahoo.com) (10.193.84.32) by m2.grp.bf1.yahoo.com with SMTP; 23 Jul 2013 15:35:12 -0000 X-Received: (qmail 5003 invoked from network); 23 Jul 2013 15:35:12 -0000 X-Received: from unknown (HELO nm36-vm9.bullet.mail.bf1.yahoo.com) (72.30.239.71) by mtaq1.grp.bf1.yahoo.com with SMTP; 23 Jul 2013 15:35:12 -0000 X-Received: from [98.139.212.149] by nm36.bullet.mail.bf1.yahoo.com with NNFMP; 23 Jul 2013 15:35:12 -0000 X-Received: from [98.139.212.199] by tm6.bullet.mail.bf1.yahoo.com with NNFMP; 23 Jul 2013 15:35:12 -0000 X-Received: from [127.0.0.1] by omp1008.mail.bf1.yahoo.com with NNFMP; 23 Jul 2013 15:35:12 -0000 X-Yahoo-Newman-Property: ymail-5 X-Yahoo-Newman-Id: 705908.47266.bm@omp1008.mail.bf1.yahoo.com X-Received: (qmail 55358 invoked by uid 60001); 23 Jul 2013 15:35:12 -0000 X-YMail-OSG: zVMILp0VM1l7o8qJISoMT5lgO_VoH.gklTqMQavr4mLMSjU Y0qMhhRRzvqICZ05L6fRTJiZLkhFOKeOv0GQeEydF66Zb88sbaKMfpD_G4Zo CCVAFYZjff8M8YK2j.ekmzyjno4772TTDwWCbS8L1Jg3B6WiTskTwxD4v.jz AqRTvYicpkg7O2olHOJwsfxyl3WuNVylHTk_xrgaT1tWwXu0Hdf17VXUpX2m Hy1x6XEHUp2QJzkG_F7W6LM9Yx7RQnTszo.IfQzQs2BPPQ8GlyPilRXt2Fe9 UYua.RIkzmOKMlo_EfArDhSxARm7PmTn7sXWPoncWOImQqLFX5dtB7d1q614 7RZuEEw9uqxysN63qhFZNbdNQK8P_5XNG6OOF2WIlxyVXTixSvfrJPBbJMDk TdtbVsmaWsYYtH8eK_0JVYVkEK1mv0NnyZIS6bksfVzEClWHuTTNoOmLADHa LdwsQkFjKZAZEa0EPzRHaXklqMNBpM8bYxNx4Fpa2X82tG6SZ8LxAmMWsZRk 3cv5TJddlHlLXgws09Gp_2hq8vESKkaURWc8iejMcoV7vlLfCjYwXAzOpODc Hl52Z94CvClRDwL.mEaNyDmTizknmSYYSg4UqHvD7i_z455Dv2dNDCUBAV9N IfJAZfhfrij5RMAM0F8CeErq2Qqk3gzNaA0omJ_CNfgNfQeaiDTTzSNodXDR Pz0dP X-Received: from [174.229.0.8] by web140501.mail.bf1.yahoo.com via HTTP; Tue, 23 Jul 2013 08:35:12 PDT X-Rocket-MIMEInfo: 002.001,PGJyLz5Ib3cgYXJlIHlvdSBrZWVwaW5nPyAgIGh0dHA6Ly93d3cuZHlzbWVkaWEuZXMvbmpyaXF5eC9Sb3NzX1N0aXRlcy9zcGl6YXNkCgoKWW91cnMgc2luY2VyZWx5LCBSb3NzIFN0aXRlczxici8.PGJyLz5TZW50IGZyb20gWWFob28hIE1haWwgZm9yIGlQaG9uZQEwAQEBAQ-- X-Mailer: YahooMailIosMobile/1.5.19 YahooMailWebService/0.8.150.561 Message-ID: <1374593712.54909.YahooMailIosMobile@web140501.mail.bf1.yahoo.com> Date: Tue, 23 Jul 2013 08:35:12 -0700 (PDT) To: rmstites , ROBERT MICHEL , robtambi , Ron , Ron , Ross M , Ross , rovert , rq3 , RSAks , runningreeces , Russ Wanda , Russ , russel , rvickery MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="-765079630-735737581-1374593712=:54909" X-Originating-IP: 10.193.84.32 X-eGroups-Msg-Info: 2:1:1:0:0 From: Ross Stites Subject: Ross Stites X-Yahoo-Group-Post: member; u=187147470; y=6fnie5DPmGS1N-Xuw3crrMzVaVKySFKkXveswMUDfC8wIrwUcM0 X-Yahoo-Profile: ross_stites ---765079630-735737581-1374593712=:54909 Content-Type: text/plain; charset=us-ascii
    How are you keeping? http://www.dysmedia.es/njriqyx/Ross_Stites/spizasd Yours sincerely, Ross Stites

    Sent from Yahoo! Mail for iPhone ---765079630-735737581-1374593712=:54909 Content-Type: text/html; charset=us-ascii

    How are you keeping? Healty lifestyles


    Yours sincerely, Ross Stites

    Sent from Yahoo! Mail for iPhone
    ---765079630-735737581-1374593712=:54909-- Return-Path: X-Sender: guy.hoyle@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 12881 invoked by uid 102); 24 Jul 2013 03:52:45 -0000 X-Received: from unknown (HELO mtaq1.grp.bf1.yahoo.com) (10.193.84.32) by m4.grp.bf1.yahoo.com with SMTP; 24 Jul 2013 03:52:45 -0000 X-Received: (qmail 11899 invoked from network); 24 Jul 2013 03:52:45 -0000 X-Received: from unknown (HELO mail-pa0-f42.google.com) (209.85.220.42) by mtaq1.grp.bf1.yahoo.com with SMTP; 24 Jul 2013 03:52:45 -0000 X-Received: by mail-pa0-f42.google.com with SMTP id lj1so145588pab.15 for ; Tue, 23 Jul 2013 20:52:45 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.66.141.71 with SMTP id rm7mr41428207pab.90.1374637964953; Tue, 23 Jul 2013 20:52:44 -0700 (PDT) X-Received: by 10.70.58.202 with HTTP; Tue, 23 Jul 2013 20:52:44 -0700 (PDT) In-Reply-To: <1374593712.54909.YahooMailIosMobile@web140501.mail.bf1.yahoo.com> References: <1374593712.54909.YahooMailIosMobile@web140501.mail.bf1.yahoo.com> Date: Tue, 23 Jul 2013 22:52:44 -0500 Message-ID: To: rq3@yahoogroups.com Cc: rmstites , ROBERT MICHEL , robtambi , Ron , Ron , Ross M , Ross , rovert , RSAks , runningreeces , Russ Wanda , Russ , russel , rvickery Content-Type: multipart/alternative; boundary=001a11c3a6d898939904e239d7ea X-Originating-IP: 10.193.84.32 X-eGroups-Msg-Info: 1:12:0:0:0 From: Guy Hoyle Subject: Re: [rq3] Ross Stites X-Yahoo-Group-Post: member; u=380113246; y=AyI3GUwRkWNqF2G559j61gPXW1zooeXzWlKVPXqsl3rDVl6N6saE392e-beSBIbl X-Yahoo-Profile: guyhoyle1 --001a11c3a6d898939904e239d7ea Content-Type: text/plain; charset=windows-1252 Content-Transfer-Encoding: quoted-printable Spam. On Tue, Jul 23, 2013 at 10:35 AM, Ross Stites wrote: > ** > > > > How are you keeping? Healty lifestyles > > > Yours sincerely, Ross Stites = > > Sent from Yahoo! Mail for iPhone > > > -- Guy Hoyle "Fairy tales= are more than true; not because they tell us that dragons exist, but becau= se they tell us that dragons can be beaten." -G.K. Chesterton --001a11c3a6d898939904e239d7ea Content-Type: text/html; charset=windows-1252 Content-Transfer-Encoding: quoted-printable
    Spam.


    On Tue, Jul 23, 2013 at 10:35 AM, Ross Stites <ross_s= tites@yahoo.com> wrote:
    =
    =A0
    =


    How are you keeping? Healty lifestyles


    Yours sincerely, Ross St= ites

    Sent from Yahoo! Mail for iPhone




    --
    Guy Hoyle

    "Fairy tales are more than true; no= t because they tell us that dragons exist, but because they tell us that dr= agons can be beaten." -G.K. Chesterton
    --001a11c3a6d898939904e239d7ea-- Return-Path: X-Sender: sylvermoonkitten@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 83729 invoked by uid 102); 24 Jul 2013 10:35:12 -0000 X-Received: from unknown (HELO mtaq1.grp.bf1.yahoo.com) (10.193.84.32) by m2.grp.bf1.yahoo.com with SMTP; 24 Jul 2013 10:35:12 -0000 X-Received: (qmail 25472 invoked from network); 24 Jul 2013 10:35:12 -0000 X-Received: from unknown (HELO ng12.bullet.mail.bf1.yahoo.com) (98.139.164.107) by mtaq1.grp.bf1.yahoo.com with SMTP; 24 Jul 2013 10:35:12 -0000 X-Received: from [98.139.164.126] by ng12.bullet.mail.bf1.yahoo.com with NNFMP; 24 Jul 2013 10:35:12 -0000 X-Received: from [10.193.94.105] by tg7.bullet.mail.bf1.yahoo.com with NNFMP; 24 Jul 2013 10:35:12 -0000 Date: Wed, 24 Jul 2013 10:35:11 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 174.151.124.227 X-eGroups-Msg-Info: 2:3:4:0:0 X-Yahoo-Post-IP: 174.151.124.227 From: "sylvermoonkitten" Subject: Re: Ross Stites X-Yahoo-Group-Post: member; u=236527569; y=Wd2hXGiz1_w78FE_NnAY50_sLX5W_81qik6f-PfNfP0TsXEKu1-lHweV2Q X-Yahoo-Profile: sylvermoonkitten I knew the group was slow, but commercials??? --- In rq3@yahoogroups.c= om, Guy Hoyle wrote: > > Spam. > > > On Tue, Jul 23, 2013= at 10:35 AM, Ross Stites wrote: > > > ** > > > > > > > = > How are you keeping? Healty lifestyles > > > > > > Yours sincerely, Ross Stites > > > > Sent fro= m Yahoo! Mail for iPhone > > > > > > > > > > -- > Guy Hoyle > > "Fai= ry tales are more than true; not because they tell us that dragons > exist,= but because they tell us that dragons can be beaten." -G.K. > Chesterton >= Return-Path: X-Sender: sylvermoonkitten@yahoo.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 64459 invoked by uid 102); 24 Jul 2013 14:01:32 -0000 X-Received: from unknown (HELO mtaq6.grp.bf1.yahoo.com) (10.193.84.37) by m12.grp.bf1.yahoo.com with SMTP; 24 Jul 2013 14:01:32 -0000 X-Received: (qmail 7804 invoked from network); 24 Jul 2013 14:01:31 -0000 X-Received: from unknown (HELO ng23.bullet.mail.ne1.yahoo.com) (98.138.120.37) by mtaq6.grp.bf1.yahoo.com with SMTP; 24 Jul 2013 14:01:31 -0000 X-Received: from [98.138.217.177] by ng23.bullet.mail.ne1.yahoo.com with NNFMP; 24 Jul 2013 14:01:31 -0000 X-Received: from [10.193.94.110] by tg2.bullet.mail.ne1.yahoo.com with NNFMP; 24 Jul 2013 14:01:31 -0000 Date: Wed, 24 Jul 2013 14:01:31 -0000 To: rq3@yahoogroups.com Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 174.151.124.227 X-eGroups-Msg-Info: 2:3:4:0:0 X-Yahoo-Post-IP: 174.151.124.227 From: "sylvermoonkitten" Subject: Re: Ross Stites X-Yahoo-Group-Post: member; u=236527569; y=hRz55Bicpjrf2luJvV9L-9JuxxK8EMKABelhn8OerYIxBJkvz3zeIxTa6A X-Yahoo-Profile: sylvermoonkitten I knew the group was slow, but commercials??? --- In rq3@yahoogroups.c= om, Guy Hoyle wrote: > > Spam. > > > On Tue, Jul 23, 2013= at 10:35 AM, Ross Stites wrote: > > > ** > > > > > > > = > How are you keeping? Healty lifestyles > > > > > > Yours sincerely, Ross Stites > > > > Sent fro= m Yahoo! Mail for iPhone > > > > > > > > > > -- > Guy Hoyle > > "Fai= ry tales are more than true; not because they tell us that dragons > exist,= but because they tell us that dragons can be beaten." -G.K. > Chesterton >= Return-Path: X-Sender: ndm230867@yahoo.co.uk X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 50323 invoked by uid 102); 4 Sep 2013 22:03:19 -0000 X-Received: from unknown (HELO mtaq5.grp.bf1.yahoo.com) (10.193.84.36) by m5.grp.bf1.yahoo.com with SMTP; 4 Sep 2013 22:03:19 -0000 X-Received: (qmail 13868 invoked from network); 4 Sep 2013 22:03:19 -0000 X-Received: from unknown (HELO n6-vm1.bullet.mail.bf1.yahoo.com) (72.30.234.81) by mtaq5.grp.bf1.yahoo.com with SMTP; 4 Sep 2013 22:03:19 -0000 X-Received: from [72.30.235.66] by n6.bullet.mail.bf1.yahoo.com with NNFMP; 04 Sep 2013 22:03:19 -0000 X-Received: from [10.193.75.124] by t3.bullet.mail.bf1.yahoo.com with NNFMP; 04 Sep 2013 22:03:19 -0000 Date: 04 Sep 2013 15:03:19 -0700 X-Received: from [127.0.0.1] by gapi6.grp.bf1.yahoo.com with NNFMP; 04 Sep 2013 22:03:19 -0000 To: Message-ID: MIME-Version: 1.0 X-Mailer: Yahoo Groups Message Poster Content-Transfer-Encoding: base64 Content-Type: text/html; charset=UTF-8 X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 90.217.203.30 X-eGroups-Msg-Info: 2:3:4:0:0 X-Yahoo-Post-IP: 90.217.203.30 From: Subject: Looking for contributors to RuneRites in 1980's WD X-Yahoo-Group-Post: member; u=208286975; y=lMUtmIgUvPaM4CO2JHCIXXzy_Uw6AjMYtJfMv2QBvU_i4pgL X-Yahoo-Profile: ndm230867 SGkgQWxsLDxwPjwvcD48ZGl2Pjxicj48L2Rpdj48ZGl2PmFwb2xvZ2llcyBpZiB5b3Ugc2UgdGhp cyBtZXNzYWdlIHZpYSBvdGhlciByb3V0ZXMgLSBjYXN0aW5nIHRoZSBuZXQgYXMgd2lkZSBhcyBw b3NzaWJsZS48L2Rpdj48ZGl2Pjxicj48L2Rpdj48ZGl2PkJlbiBNb25yb2UmbmJzcDs8c3BhbiBz dHlsZT0iYmFja2dyb3VuZC1jb2xvcjpyZ2IoMjI1LCAyMzUsIDI0Mik7Zm9udC1mYW1pbHk6J0x1 Y2lkYSBHcmFuZGUnLCAnVHJlYnVjaGV0IE1TJywgVmVyZGFuYSwgSGVsdmV0aWNhLCBBcmlhbCwg c2Fucy1zZXJpZjtsaW5lLWhlaWdodDoxOC4xODc1cHg7Ij4oRWRpdG9yIG9mIENoYW9zaXVtJiMz 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guy.hoyle@gmail.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 88136 invoked by uid 102); 16 Sep 2013 11:11:06 -0000 X-Received: from unknown (HELO mtaq2.grp.bf1.yahoo.com) (10.193.84.33) by m10.grp.bf1.yahoo.com with SMTP; 16 Sep 2013 11:11:06 -0000 X-Received: (qmail 5071 invoked from network); 16 Sep 2013 11:11:06 -0000 X-Received: from unknown (HELO ng13-vm2.bullet.mail.gq1.yahoo.com) (98.136.219.158) by mtaq2.grp.bf1.yahoo.com with SMTP; 16 Sep 2013 11:11:06 -0000 X-Received: from [216.39.60.222] by ng13.bullet.mail.gq1.yahoo.com with NNFMP; 16 Sep 2013 11:11:05 -0000 X-Received: from [10.193.94.46] by tg14.bullet.mail.gq1.yahoo.com with NNFMP; 16 Sep 2013 11:11:05 -0000 Date: Mon, 16 Sep 2013 11:11:04 -0000 To: rq3@yahoogroups.com Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-Originating-IP: 99.5.245.111 X-eGroups-Msg-Info: 1:12:0:0:0 X-Yahoo-Post-IP: 99.5.245.111 From: "Guy" Subject: OT: GoonQuest 2? X-Yahoo-Group-Post: member; u=380113246; y=e4tCUipRIV-0EWb1oecccyPyGt7H2HS23lGkMjnnBbzUnmU0mugW5NpoMSOjzZP9 X-Yahoo-Profile: guyhoyle1 Sorry for posting off-topic here, but I know there are a lot of long-time R= Q fans here. Does anybody here remember Loren Miller's rules-lite take on R= uneQuest, GoonQuest? I found a copy of his first version, GoonQuest 1, whic= h provides a quick and simplified way for running NPCs. However, the websit= e where his proptotypical version of GoonQuest2, for PCs and NPCs, is long = gone. Did he ever finish these rules? Does anybody here have a copy of them= , or know where they can be found? I'm just curious. 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domainkeys=neutral (no sig); from=gmail.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO mail-pf0-f176.google.com) (209.85.192.176) by mta1005.groups.mail.ne1.yahoo.com with SMTPS; Wed, 23 Dec 2015 15:30:25 +0000 X-Received: by mail-pf0-f176.google.com with SMTP id q63so18226663pfb.0 for ; Wed, 23 Dec 2015 07:30:25 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.98.44.209 with SMTP id s200mr36680895pfs.2.1450884624765; Wed, 23 Dec 2015 07:30:24 -0800 (PST) X-Received: by 10.66.148.136 with HTTP; Wed, 23 Dec 2015 07:30:24 -0800 (PST) In-Reply-To: References: Date: Wed, 23 Dec 2015 09:30:24 -0600 Message-ID: To: "rq3@yahoogroups.com" Content-Type: multipart/alternative; boundary=001a1145767cab5ab00527926681 X-Originating-IP: 98.138.100.120 Subject: Re: [rq3] Closing Down X-Yahoo-Group-Post: member; u=238490277; y=o658hiy2LtE8YhifM0UCs0ysPKdi_N-A4V-5OmS7aPh87CIMg9N50B4 X-Yahoo-Profile: gry_lnsmn From: Jonathan Thompson --001a1145767cab5ab00527926681 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable If no one else steps up, and the rest of the group wants it to continue, I'= ll take over. On Wednesday, December 23, 2015, ndm230867@yahoo.co.uk [rq3]= < rq3@yahoogroups.com> wrote: > > > Dear All, > > > last message here was= over 2 years ago. Pretty much all discussion seems > to have migrated else= where. > > > Unless someone steps forward to take on management the group, = I will shut > this down come 31/01/2016 > > > Regards, > > > Nick Middleton= > > > -- Jonathan M. Thompson Battlefield Press, Inc (www.battlefield= press.com) / Solar Flare Productions thompsonjm@gmail.com Follow me on Twit= ter @RaiderDragon "Imagination will often carry us to worlds that never wer= e. But without it we go nowhere." - Carl Sagan --001a1145767cab5ab00527926681 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable If no one else steps up, and the rest of the group wants it to continue, I&= #39;ll take over.=C2=A0

    On Wednesday, December 23, 2015= , ndm230867@yahoo.co.uk [rq3] = <rq3@yahoogroups.com> wrot= e:
    =C2=A0
    =

    Dear All,


    =

    last message here was over 2 years ago. Pretty much all discussion= seems to have migrated elsewhere.


    Unless someone steps forward to take on management the group, I will shu= t this down come 31/01/2016


    Rega= rds,


    Nick Middleton



    --
    Jona= than M. Thompson
    Battlefield Press, Inc=C2=A0 (www.battlefieldpress.com) / Solar = Flare Productions
    thompsonjm@gmail.com
    Follow me on Twitter @RaiderDragon
    "= ;Imagination will often carry us to worlds that never were. But without it = we go nowhere." - Carl Sagan


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Apropos I'm happy to take up the group and the files to rpgreview.net, where the old runequest-rules list continues from the 1980s and still sees some traffic. All the best, -- Lev Lafayette, BA (Hons), GradCertTerAdEd (Murdoch), GradCertPM, MBA (Tech Mngmnt) (Chifley) mobile: 0432 255 208 RFC 1855 Netiquette Guidelines http://www.ietf.org/rfc/rfc1855.txt http://www.quicksales.com.au/shop/RPG-Review.aspx Return-Path: X-Sender: rq3@yahoogroups.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 8904 invoked by uid 102); 26 Dec 2015 10:05:19 -0000 X-Received: from unknown (HELO mtaq3.grp.bf1.yahoo.com) (10.193.84.142) by m4.grp.bf1.yahoo.com with SMTP; 26 Dec 2015 10:05:19 -0000 X-Received: (qmail 5342 invoked from network); 26 Dec 2015 10:05:19 -0000 X-Received: from unknown (HELO mta1006.groups.mail.bf1.yahoo.com) (98.139.245.165) by mtaq3.grp.bf1.yahoo.com with SMTP; 26 Dec 2015 10:05:19 -0000 X-Original-Return-Path: X-Received-SPF: pass (domain of yahoogroups.com designates 66.196.80.176 as permitted sender) X-YMailISG: gIurOvwWLDukGq9qiIOPLSOXBjF.YY9js4cO68v1NxLqlCQI OAdYmsYo58mihRf8dXvnkWYKdRN2t3Qy7Nz5S9Rjm8TSeGHK4ALxdSfbjmoT vTH62m7JtDU85Nf2sZ8UUC_RW67rUeIna1dCJE93R1PFfD.4mSeydZmBYL7H 3Bhav3jayqbS21OzLCRczDImz9l1iEIF_ijKw6m1aJat73s76SwwI.vSKC16 QMJSgKRgpjWFNKTirKppQZtb1wY7JiePXIFAwXK958LSJPwqXNahiLMxb033 ivNbUKPiGFLPuFr7M5FUE5Fha4aiZ4TjSrBdX0j1M4AFtCinZoRnz1RksVK. tbaKpC.w8oc52fjrSwarRbrz6mhIyS56pVP9rKm_fbAWp4b451kSLt6IYVQl B7pXJVng51XbUkNMYW3tBFHu459Y3FMjz17J3bikeo2yQXe1QDd7U28ZqfqJ 6yHID4OAPvtpcd._mYUYsvlp1sKynlQO6f5z2Cx8JwHmrrH_OgQ0xIolZ1fL CTE0btONeFHcZWlPdn4.oA3Ujcp_W_VxMIJyrS8a.Fx0rmKbVqFd4li1dJjC 84xDz7JdztQ4QgGP6xt9EtJhOnOb28uzJBqnaAW9jffJB24PcILW6GrShUzf utQ5SCPiAtAGcbriG7wcvRuqWAlOGuLhm977CHOKZedaHtyJoarumbqtLnSM dMybEr1k9ukP5cpcQ6UHz3jCwC8Py0H._vEiXRSEX6AOjasviyqojw44px6i H6YwP_jF4YMdIswHoGWq4axEULHwERPDL2k5O6oHRqMncJadZ0ChlmnsOQsi 49.pXfzR57cn0_6phe7dObm2eysHDyQZhbNk2mukWBZpMdbImDqF8kq0DX_v IGphTMDZC0i3s5tA2SrE6L0xqjrbEnS0s2uXKFuLOWKXoV1pgiXqUfiwWw3t YTm32XgQ1XpfCauMMBBjNz5AI.8O7Ko_yFh9wdoCiesDql1ZB69o801GPOI_ IKOP61qt040VP5wYPV6VB2LIIBDH0uvZL9n0kWr6UeR0qW.mwEDaDOlSmAS_ K3yB2ADyU2YnrHkRAWGdQYfQNGQ4KSFee9Rg_6UXt3ejRdnS1JR3WRTVN2JP p2Q3iS2DOQXHQgzRbFZDFpkonX3IuOBRceFCkWFNIXy3qciNZKiHUOh6XnlJ vmb6ygNJ_ju3Y9PAoOzC_uzRNJRgW5w8VFnidWuyK0a40TI50ZiacwIdEteS 6OS25zvF0HMq_bwJTBtspeVbiW4q6FlRqbD97vSjHAMatwOsXmYTQkRLUhng Ch6Ix0IEPyu0JhAaKtsE9Qgx355s28RJ3pg9VMprfKTaHn5d2caJSzuM4uDo VVqSCe3QXDJ0N91GbFuzb3.hiy88WXe6ivE8bvqzxQvL6pIa4tz6.cLqraZa jnt.bM5w80wymQEqNR.im_QhLvLXzn7JgOYfTSYzl3kh77Rb.W15sJjI_1k6 iaGqQtk2wh8gBTPmMOqVzsu_LKtF.hm_6L0bJbGWGS39I2cRnj.qC4uTlIck NWEe36Z6uya1Y2MfxXdjTtVMWAbk7YECpiO38TE- Authentication-Results: mta1006.groups.mail.bf1.yahoo.com from=yahoogroups.com; 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u=367635211; y=Iv3v5jdiVG2ordz-oDWsN20dezmEbeL3aJ4iyp0huHXq_rUpfrImOw X-Yahoo-Profile: lev_lafayette From: "Lev Lafayette" On Sat, December 26, 2015 9:05 pm, ndm230867@yahoo.co.uk [rq3] wrote: > Given the changes to Yahoo / Yahoo Groups in the last couple of years my > preference, in so far as it matters, would be to take up Lev on his very > kind offer. Thanks Nick, could you make me a co-owner of the list? Easier for some of the exporting functions. I'm currently working on a perl script to export the messages as well, but there's a few hurdles there. All the best, -- Lev Lafayette, BA (Hons), GradCertTerAdEd (Murdoch), GradCertPM, MBA (Tech Mngmnt) (Chifley) mobile: 0432 255 208 RFC 1855 Netiquette Guidelines http://www.ietf.org/rfc/rfc1855.txt http://www.quicksales.com.au/shop/RPG-Review.aspx Return-Path: X-Sender: rq3@yahoogroups.com X-Apparently-To: rq3@yahoogroups.com X-Received: (qmail 32304 invoked by uid 102); 13 Jan 2016 14:06:10 -0000 X-Received: from unknown (HELO mtaq3.grp.bf1.yahoo.com) (10.193.84.142) by m8.grp.bf1.yahoo.com with SMTP; 13 Jan 2016 14:06:10 -0000 X-Received: (qmail 12823 invoked from network); 13 Jan 2016 14:06:10 -0000 X-Received: from unknown (HELO mta1004.groups.mail.bf1.yahoo.com) (98.139.245.163) by mtaq3.grp.bf1.yahoo.com with SMTP; 13 Jan 2016 14:06:10 -0000 X-Original-Return-Path: X-Received-SPF: pass (domain of yahoogroups.com designates 72.30.234.91 as permitted sender) X-YMailISG: KhyYutYWLDsIqm8gBVJ.Edc3Nak7CGKjjrBWlXPrTuFhVGqr 71vgi0vgmaooloF84AQZc3y40ISBda96r8o2IstUOSc39gXnabO8iRbiNxbD 8behNmqvGJ.S8uouZbmlC3K4JFGM977Bj7HBeGpMleOHHpNn0KsUM6B9QPV9 FpPw85_DWZjLoHSSCxXlLFO1ECbN7FnL_uhk0Y0Zb886DAEyWzK5uwlvgjz. 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I did say I'm not about much on Yahoo these days... Cheers, Nick Authentication-Results: mta1004.groups.mail.bf1.yahoo.com from=yahoogroups.com; domainkeys=neutral (no sig); from=yahoogroups.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO n3-vm0.bullet.mail.bf1.yahoo.com) (72.30.235.212) by mta1004.groups.mail.bf1.yahoo.com with SMTPS; Tue, 12 Apr 2016 12:47:14 +0000 X-Received: from [66.196.81.175] by n3.bullet.mail.bf1.yahoo.com with NNFMP; 12 Apr 2016 12:47:14 -0000 X-Received: from [10.193.242.232] by t5.bullet.mail.bf1.yahoo.com with NNFMP; 12 Apr 2016 12:47:14 -0000 Date: 12 Apr 2016 05:47:14 -0700 X-Received: from [127.0.0.1] by gapi1.grp.bf1.yahoo.com with NNFMP; 12 Apr 2016 12:47:14 -0000 To: X-eGroups-Announce: yes X-Original-Return-Path: lev@rpgreview.net X-Original-From: lev@rpgreview.net X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose Message-ID: MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV" X-Originating-IP: 58.110.118.123 X-Yahoo-Post-IP: 58.110.118.123 Reply-To: lev@rpgreview.net Subject: The Last Post X-Yahoo-Group-Post: member; u=367635211; y=UKAB9tYhLxWcrxFVLNNwXWdGzI_RJzNhCXxx-70aSjadG7c8mLRPhw X-Yahoo-Profile: lev_lafayette From: lev@rpgreview.net Well, this is the last post for this group. After ten years it's coming to a close. I have archived all the files, and all the messages. They will be available at http://rpgreview.net/runequest Individually saving the files in frankly horrible Yahoo! group format I ran a small script over it to extract whatever plain-text and html material I could. I suspect it was not perfect, but it is surprisingly close. However it is not the end of runequest rules discussion! The membership list has also been imported to another runequest rules group, the successor of the RuneQuest dailies etc. as per the email on December 24, 2015. All the best, Lev Lafayette