From andrew at crashbox.com Wed Nov 14 04:38:06 2001 From: andrew at crashbox.com (Andrew O. Mellinger) Date: Tue, 13 Nov 2001 09:38:06 -0800 Subject: [RQ-rules] Test Message-ID: -- /*----------------------------------------------------------------- mailto:andrew at crashbox.com http://www.crashbox.com -----------------------------------------------------------------*/ From kruch7 at home.com Wed Nov 14 05:26:54 2001 From: kruch7 at home.com (Joseph Elric Smith: Servant of Arioch: Lord of the Seven Darks) Date: Tue, 13 Nov 2001 13:26:54 -0500 Subject: [RQ-rules] howdy Message-ID: <004901c16c70$c5be3b00$9b7ba8c0@vbch1.va.home.com> Hello all Ken Gygax is to Gaming what Kirby was to comics. Alas poor Elric I was a thousand times more evil then you. From kruch7 at home.com Wed Nov 14 05:27:54 2001 From: kruch7 at home.com (Joseph Elric Smith: Servant of Arioch: Lord of the Seven Darks) Date: Tue, 13 Nov 2001 13:27:54 -0500 Subject: [RQ-rules] :) Message-ID: <005301c16c70$e94c1920$9b7ba8c0@vbch1.va.home.com> Not a lot of chatter, so how many of you love RQ2 besides me? Ken Gygax is to Gaming what Kirby was to comics. Alas poor Elric I was a thousand times more evil then you. From andrew at crashbox.com Wed Nov 14 05:37:56 2001 From: andrew at crashbox.com (Andrew O. Mellinger) Date: Tue, 13 Nov 2001 10:37:56 -0800 Subject: [RQ-rules] :) In-Reply-To: <005301c16c70$e94c1920$9b7ba8c0@vbch1.va.home.com> References: <005301c16c70$e94c1920$9b7ba8c0@vbch1.va.home.com> Message-ID: >Not a lot of chatter, so how many of you love RQ2 besides me? >Ken I'm actually into tons of home-grown stuff. All based on RQ (III & AiG mostly) but all my own otherwise. There's currently only four people on the new list, so don't expect much traffic. Yet. -Andrew -- /*----------------------------------------------------------------- mailto:andrew at crashbox.com http://www.crashbox.com -----------------------------------------------------------------*/ From alanross at bellsouth.net Wed Nov 14 06:24:11 2001 From: alanross at bellsouth.net (Alan Chambers) Date: Tue, 13 Nov 2001 14:24:11 -0500 Subject: [RQ-rules] :) References: <005301c16c70$e94c1920$9b7ba8c0@vbch1.va.home.com> Message-ID: <012a01c16c78$c6870fa0$3c634ed8@e0f4a7> ----- Original Message ----- From: "Joseph Elric Smith: Servant of Arioch: Lord of the Seven Darks" To: Sent: Tuesday, November 13, 2001 1:27 PM Subject: [RQ-rules] :) > Not a lot of chatter, so how many of you love RQ2 besides me? > Ken > Me! I just got my hands on another copy after having lost mine in the late 80's. I wish is was possible to get even more copies so I could run it. Alan From talmeta at optonline.net Wed Nov 14 07:07:28 2001 From: talmeta at optonline.net (Tal Meta) Date: Tue, 13 Nov 2001 15:07:28 -0500 Subject: [RQ-rules] :) References: <005301c16c70$e94c1920$9b7ba8c0@vbch1.va.home.com> <012a01c16c78$c6870fa0$3c634ed8@e0f4a7> Message-ID: <3BF17D80.A7C26004@optonline.net> Alan Chambers wrote: > > I just got my hands on another copy after having lost mine in the late 80's. > I wish is was possible to get even more copies so I could run it. all you need is ebay and a full checkbook. :) -- talmeta at optonline.net - Heretic, Dilettante, & God-Machine AIM - talmeta ICQ - 12594453 Homepage - 668: The Neighbor of the Beast From kruch7 at home.com Wed Nov 14 07:33:20 2001 From: kruch7 at home.com (Joseph Elric Smith: Servant of Arioch: Lord of the Seven Darks) Date: Tue, 13 Nov 2001 15:33:20 -0500 Subject: [RQ-rules] :) References: <005301c16c70$e94c1920$9b7ba8c0@vbch1.va.home.com> Message-ID: <009301c16c82$6f355900$9b7ba8c0@vbch1.va.home.com> Well I don;t expect a lot of traffic, but thought I would get the ball rolling. As for me I am a big fan of RQ2 and have always had a hard time wrapping my head around some of the RQ#3 stuff. but I love borrowing and sharing ideas. ken Gygax is to Gaming what Kirby was to comics. Alas poor Elric I was a thousand times more evil then you. ----- Original Message ----- From: "Andrew O. Mellinger" > I'm actually into tons of home-grown stuff. All based on RQ (III & > AiG mostly) but all my own otherwise. > > There's currently only four people on the new list, so don't expect > much traffic. Yet. > > -Andrew > -- From kruch7 at home.com Wed Nov 14 07:34:12 2001 From: kruch7 at home.com (Joseph Elric Smith: Servant of Arioch: Lord of the Seven Darks) Date: Tue, 13 Nov 2001 15:34:12 -0500 Subject: [RQ-rules] :) References: <005301c16c70$e94c1920$9b7ba8c0@vbch1.va.home.com> <012a01c16c78$c6870fa0$3c634ed8@e0f4a7> Message-ID: <009901c16c82$8e0c3ec0$9b7ba8c0@vbch1.va.home.com> Well I was lucky enough to actually get a copy or 2 on ebay plus got the hard bound copy which helps on durability Ken Gygax is to Gaming what Kirby was to comics. Alas poor Elric I was a thousand times more evil then you. ----- Original Message ----- From: "Alan Chambers" To: Sent: Tuesday, November 13, 2001 2:24 PM Subject: Re: [RQ-rules] :) > > ----- Original Message ----- > From: "Joseph Elric Smith: Servant of Arioch: Lord of the Seven Darks" > > To: > Sent: Tuesday, November 13, 2001 1:27 PM > Subject: [RQ-rules] :) > > > > Not a lot of chatter, so how many of you love RQ2 besides me? > > Ken > > > Me! > I just got my hands on another copy after having lost mine in the late 80's. > I wish is was possible to get even more copies so I could run it. > > Alan > > > _______________________________________________ > RQ-Rules mailing list > RQ-Rules at crashbox.com > http://www.crashbox.com/rq-rules > http://www.crashbox.com/mailman/listinfo/rq-rules From talmeta at optonline.net Wed Nov 14 15:05:58 2001 From: talmeta at optonline.net (Tal Meta) Date: Tue, 13 Nov 2001 23:05:58 -0500 Subject: [RQ-Rules] Faellae for RQ/Greyhawk Message-ID: <3BF1EDA6.9B2AC1B4@optonline.net> FAELLAE Runes: Beast, Mastery, Fertility Gentle Faellae is the Mistress of Herds, governing the health and well-being of a chenxa's cattle and other animals. She is also revered as the Nursemaid, Protector of Children. Cult in the World Faellae is one of the many daughters of Naharra and Fanthros, charged by her parents with the care of both her younger siblings and the herd animals kept by the tribe. Depicted as a young chenxa filly bearing an ornate crook of yarrowood, her coloration varies to match that of the tribe that worships her. She is said to teach shepherds the secret languages of their beasts, so that they might better understand their charges and be better able to spot sickness or danger. Faellae's shamans celebrate her High Holy Day on the 1st of Readying, and celebrate minor holidays honoring the first birth (chenxa or herd beast) of each year. Chenxa children born under such auspices are always cultivated by the tribe's shaman for advancement in the cult, but there is no requirement that the youngster must comply. Shrines to Faellae are simple affairs, typically the shaman's crook is the only icon required, placed at the center of a pattern of stones in an open field. Her shamans may be of either sex, but must wear their hair as long as possible and commonly arrange both tail and mane in complex braids, often accented by flowers. Lay Membership Requirements: Anyone is welcome in the cult, but it naturally appeals mostly to those charged with watching over the tribe's animals and children. Skills taught by the cult include Dance, Sing, Speak Languages, Craft (flowers, hair, wood), First Aid, Lores (animal, chenxa, plant, world), Play Instrument, Listen, Scan, Scent/Taste, Track, Ceremony, Sling attack, and Staff attack/parry. Initiate Membership Requirements: Standard. Initiates of the cult are taught the cult special skill Understand Beast Speech. Understand Beast Speech (Perception (00)) This perception skill allows it's user to perceive and interpret warning signs, movements, odors, and other gestures made by herd beasts. Speaking to animals is not possible with this skill. Spirit Magic: Most spirit magic is available from the shamans of this cult, but they commonly only teach the following: Admonish, Birth Song, Farsee, Heal, and Zephyr Stone. Priesthood / Shamans Requirements: Standard for shamans. Known as the Faehai (Gentle-eyed), shamans of this cult are nonetheless formidable if faced with the defense of their charges. When not involved in watching over their flocks, the shamans of this cult teach the children of the tribe. Virtues for Faellae include Altruistic, Energetic, Joyous, and Loyal. Common Divine Magic: Call Followers, Command Cult Spirit (watchers), Extension, Find (herd animal), Heal Wound, Initiate, Sanctify, Spellteaching, Warding, Worship Faellae. Special Divine Magic: Attract Attention, Bless Animals, Call (herd animal), Faellae's Milk, Speak with (herd animal). Shamanic Taboos No Magic Attack Associated Gods None ***** Faellae's Milk 1 Point Self, Temporal (1 Day), Stackable, Reusable This spell causes the caster's mammary glands to swell with milk (even if the caster is male), providing enough sustenance for one herd animal or orphaned child for one day. When cast with Extension, this spell is extended an additional day for each point of Extension employed. -- talmeta at optonline.net - Heretic, Dilettante, & God-Machine AIM - talmeta ICQ - 12594453 Homepage - hey God, i think you owe me a great big apology From pascal.dury at fr.unisys.com Wed Nov 14 22:05:39 2001 From: pascal.dury at fr.unisys.com (Dury, Pascal) Date: Wed, 14 Nov 2001 05:05:39 -0600 Subject: [RQ-Rules] Old RQ-Rule : Test and History Message-ID: <5FA5BB3B120AD3119D5C00105A16403D019A31ED@FR-DEF-EXCH-1> Hello everybody, Just to be sure everything works OK ;-) Question : Does any of you think of getting back the old RQ-List Archives ? Is it planned Pascal "The key to your future is in your past" From talmeta at optonline.net Wed Nov 14 23:33:48 2001 From: talmeta at optonline.net (Tal Meta) Date: Wed, 14 Nov 2001 07:33:48 -0500 Subject: [RQ-Rules] Old RQ-Rule : Test and History References: <5FA5BB3B120AD3119D5C00105A16403D019A31ED@FR-DEF-EXCH-1> Message-ID: <3BF264AC.7EF827A9@optonline.net> "Dury, Pascal" wrote: > > Question : Does any of you think of getting back the old RQ-List Archives ? > Is it planned Long ago, in my misspent youth, I was what the h/p/a community would have called an archivist - somewhere I am quite certain that I have every digest from every RuneQuest Rules list there ever was. When I finally took down my BBS, it took another 3 years for me to finally stop archiving every last digest of every mailing list I was on.... -- talmeta at optonline.net - Heretic, Dilettante, & God-Machine AIM - talmeta ICQ - 12594453 Homepage - From MurfNMurf at aol.com Fri Nov 16 03:08:07 2001 From: MurfNMurf at aol.com (MurfNMurf at aol.com) Date: Thu, 15 Nov 2001 11:08:07 EST Subject: [RQ-Rules] Hello? Message-ID: <142.4a1607b.29254267@aol.com> Hi, Been kind of quiet from where I sit. Just wondering if anyone's out there :) -Ken- -------------- next part -------------- An HTML attachment was scrubbed... URL: http://localhost.localdomain/pipermail/rq-rules/attachments/20011115/2d00d870/attachment.html From leonbk at yahoo.com Fri Nov 16 03:31:25 2001 From: leonbk at yahoo.com (Leon Kirshtein) Date: Thu, 15 Nov 2001 08:31:25 -0800 (PST) Subject: [RQ-Rules] Magic Item - Fill in the blanks In-Reply-To: <142.4a1607b.29254267@aol.com> Message-ID: <20011115163125.68351.qmail@web14506.mail.yahoo.com> Since things seem to be somewhat slow on the list right now. I though I would throw this one out and see what you guys think. I am going to give out to my party an item which will allow a user to cast their spells in an area effect. The cost to activate this item would be _? points of power each time used. The area effect will be _? meters in radius. The magic point cost of the spell would be the normal cost * _? Leon ===== "No good deed shall go unpunished." __________________________________________________ Do You Yahoo!? Find the one for you at Yahoo! Personals http://personals.yahoo.com From MurfNMurf at aol.com Fri Nov 16 04:27:11 2001 From: MurfNMurf at aol.com (MurfNMurf at aol.com) Date: Thu, 15 Nov 2001 12:27:11 EST Subject: [RQ-Rules] Magic Item - Fill in the blanks Message-ID: In a message dated 11/15/01 10:32:34 AM Central Standard Time, Leon wonders about a magic item: > I am going to give out to my party an item which will > allow a user to cast their spells in an area effect. > Hmmm, interesting idea. I think the idea of using up POW _each_ use is a little extreme. I'd prefer it be MP. Maybe it should depend on the type of spell being cast? Or make it cost 1 POW to initially attune, maybe another pt of POW if the user wants to open the item's use beyond himself. Using Spirit spells (or even Sorcery, I guess), the mechanics could be something like 1MP per person to be affected within the user's POW x1m; each additional MP used increasing this multiple by 1m. Then there's the normal MP cost of the spell as well. Using Divine spells, the mechanics could be something like 1MP per person to be affected within the area of effect. This area equaling a multiple of the user's POW x1m per POW point used. So a range to POW x3m would cost 3 POW, etc. Then there's the normal POW cost of the spell as well. Be sure to have any MP or POW costs tied to the item's use be required to come from the character's personal points; no storage devices or whatnot :) Or to keep things simple, you could just have the area of effect be set at POW x1m (or whatever multiple you want) , and the whole operation cost 1D20 MP; making the item sometimes very useful, sometimes not :) -Ken- > > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://localhost.localdomain/pipermail/rq-rules/attachments/20011115/ad597995/attachment.html From leonbk at yahoo.com Fri Nov 16 05:50:46 2001 From: leonbk at yahoo.com (Leon Kirshtein) Date: Thu, 15 Nov 2001 10:50:46 -0800 (PST) Subject: [RQ-Rules] Magic Item - Fill in the blanks In-Reply-To: Message-ID: <20011115185046.1890.qmail@web14506.mail.yahoo.com> > > I am going to give out to my party an item which > will > > allow a user to cast their spells in an area > effect. > > > > I think the idea of using up POW _each_ use is a > little extreme. I'd prefer it be MP. I thought a lot about this and it is just too powerful the way I see it for it not to be POW. Think area effect Heal 6, or Dismiss Magic 4, or (shuter) Sever Spirit. >Maybe it should depend on the type of spell being cast? Actually I will probably say 1pt of power plus the mp cost (see below). > Or make it cost 1 POW to initially attune, Good idea I will make it a broken? Focusing crystal (POW 15)and have them attune that. Then depending on their level of succes it will have 5, 10, or 15 meter radius of effect. > Be sure to have any MP or POW costs tied to the > item's use be required to > come from the character's personal points; no > storage devices or whatnot :) I think a better way maybe to just make them pay the magic points cost as though they cast all those spells themselves and effect all targets (this would need to be better defined by me) in the area without giving them the choice of effecting some but not the others. For Divine magic I will make them pay the magic point equivalent on a 2/1 basis. If they do not have enough then the ones closest to the center of the area be effected (and the caster will be unconscious) ===== "No good deed shall go unpunished." __________________________________________________ Do You Yahoo!? Find the one for you at Yahoo! Personals http://personals.yahoo.com From dahak at dahak.free-online.co.uk Fri Nov 16 06:19:34 2001 From: dahak at dahak.free-online.co.uk (Adam Benedict Canning) Date: Thu, 15 Nov 2001 19:19:34 -0000 Subject: [RQ-Rules] RE: Faellae's Milk In-Reply-To: <20011115185702.8F5CA4BD40@thinbits.com> Message-ID: <000f01c16e0a$756a17a0$7f109fd4@kitsune> > Faellae's Milk > 1 Point > Self, Temporal (1 Day), Stackable, Reusable > This spell causes the caster's mammary glands to > swell with milk (even > if the caster is male), providing enough sustenance for one > herd animal > or orphaned child for one day. > When cast with Extension, this spell is extended an > additional day for > each point of Extension employed. Another useful and totally noncombat orientated spell. We need more of these. And I'm feeling a little out of Ideas at the moment. Perhaps Realms of sorcery might have a few ideas... Adam From leonbk at yahoo.com Fri Nov 16 07:49:02 2001 From: leonbk at yahoo.com (Leon Kirshtein) Date: Thu, 15 Nov 2001 12:49:02 -0800 (PST) Subject: [RQ-Rules] Dwarf killing things In-Reply-To: <20011115185046.1890.qmail@web14506.mail.yahoo.com> Message-ID: <20011115204902.36315.qmail@web14509.mail.yahoo.com> Does anyone have any special items/quests for killing/messing with Dwarfs in their campaings? I am also looking for similar things to use against the Basmoli (Lion worshipers). Leon Kirshtein ===== "No good deed shall go unpunished." __________________________________________________ Do You Yahoo!? Find the one for you at Yahoo! Personals http://personals.yahoo.com From talmeta at optonline.net Fri Nov 16 09:43:13 2001 From: talmeta at optonline.net (Tal Meta) Date: Thu, 15 Nov 2001 17:43:13 -0500 Subject: [RQ-Rules] RE: Faellae's Milk References: <000f01c16e0a$756a17a0$7f109fd4@kitsune> Message-ID: <3BF44501.38279D2A@optonline.net> Adam Benedict Canning wrote: > > > Faellae's Milk > Another useful and totally noncombat orientated spell. > We need more of these. And I'm feeling a little out of Ideas at the > moment. > Perhaps Realms of sorcery might have a few ideas... Ideas can come from the weirdest sources. I was originally going to give her Seal Spirit (resurrection for herd animals) but decided that it was both too powerful and out of character; being able to wet nurse on demand, however, seemed very appropriate (though I was tempted to make it a spirit spell, instead). -- talmeta at optonline.net - Heretic, Dilettante, & God-Machine AIM - talmeta ICQ - 12594453 Homepage - If you're right 90% of the time, why quibble about the remaining 3%? From phlnje at ARTS-01.NOVELL.LEEDS.AC.UK Sat Nov 17 01:09:31 2001 From: phlnje at ARTS-01.NOVELL.LEEDS.AC.UK (N.J. Effingham) Date: Fri, 16 Nov 2001 14:09:31 -0000 Subject: [RQ-Rules] Magic Item, Fills In The Blanks In-Reply-To: <20011115185702.8F5CA4BD40@thinbits.com> Message-ID: <3BF51E1A.7778.1A2ECA3@localhost> Even with permanent POW (and it should cost permanent POW every use) the item is still far too powerful! My PCs would figure some horrible game breaking way to misuse it (as someone said, area effect Sever Spirits or Thunderbolts - thunderbolts would be the worst, you would be an army cannon in and of yourself). But if you want to do it, go for it (just make sure they have to fight for such power first : ) But it does give me an idea. It'd work far better if it was spell specific, a group of powerful magical items that area effect only one spell, like Heal, or Bladesharp or Thunderbolt. That'd be great... Then you could have an attunement and a one time cost of 1-3 POW and be done with it. Or, even better, for every 1 POW you attune to it with, you can area effect one point of that spell (so spending 5 POW allows you to area effect a Bladesharp 5). Nikk __________________________________ Nikk Effingham Work E-mail address: phlnje at leeds.ac.uk Permanent E-mail address: nikk at MailAndNews.com URL: http://www.crashbox.com/nikk/ From leonbk at yahoo.com Sat Nov 17 02:27:28 2001 From: leonbk at yahoo.com (Leon Kirshtein) Date: Fri, 16 Nov 2001 07:27:28 -0800 (PST) Subject: [RQ-Rules] In Search of Nikk Effingham In-Reply-To: <3BF51E1A.7778.1A2ECA3@localhost> Message-ID: <20011116152728.12166.qmail@web14510.mail.yahoo.com> Forwarding from the Glorantha list >Date: Mon, 12 Nov 2001 22:44:32 -0000 >From: "Phil Hibbs" >Subject: In Search of Nikk Effingham> >Is Nikk Effingham reading this, or does anyone have any contact detailsfor >him? >>Phil Hibbs. ===== "No good deed shall go unpunished." __________________________________________________ Do You Yahoo!? Find the one for you at Yahoo! Personals http://personals.yahoo.com From leonbk at yahoo.com Sat Nov 17 02:51:29 2001 From: leonbk at yahoo.com (Leon Kirshtein) Date: Fri, 16 Nov 2001 07:51:29 -0800 (PST) Subject: [RQ-Rules] Magic Item, Fills In The Blanks In-Reply-To: <3BF51E1A.7778.1A2ECA3@localhost> Message-ID: <20011116155129.60099.qmail@web14505.mail.yahoo.com> --- "N.J. Effingham" wrote: > Even with permanent POW (and it should cost > permanent POW every use.) the item is still far too > powerful! Thats why I am asking for ideas. > My PCs would figure > some horrible game breaking way to misuse it (as > someone said, > area effect Sever Spirits or Thunderbolts - > thunderbolts would be > the worst, you would be an army cannon in and of > yourself). Yeah, I figure its is bound to happen at least once. But from that point on the character using this iteam might as well have a permanent bull's eye painted on him. > But it does give me an idea. It'd work far better if > it was spell > specific, a group of powerful magical items that > area effect only one > spell, like Heal, or Bladesharp or Thunderbolt. My other ideas was to limit it to one type of magic Spirit, Sorcery, or Divine with cost varring from 1pt to 3pt depending on the type of crystal. > That'd be great... > Then you could have an attunement and a one time > cost of 1-3 POW and be done with it. Like you said earlier -- " ...and it should cost permanent POW every use." > Or, even better, for every > 1 POW you attune to it with, you can area effect one > point of that spell (so spending 5 POW allows you to > area effect a Bladesharp 5). I could see this but it would make it very difficult for a sorcerer to use something like this Leon Kirshtein ===== "No good deed shall go unpunished." __________________________________________________ Do You Yahoo!? Find the one for you at Yahoo! Personals http://personals.yahoo.com From MurfNMurf at aol.com Sun Nov 18 15:34:33 2001 From: MurfNMurf at aol.com (MurfNMurf at aol.com) Date: Sat, 17 Nov 2001 23:34:33 EST Subject: [RQ-Rules] Sword of Sharpness Message-ID: <91.138e0a3a.29289459@aol.com> Hey gang, I read a blurb someplace about a Sword of Sharpness for RQ. It'd been in some ancient issue of Wyvern's (Wyrm's?) Footprints, and apparently resurfaced in the not-quite-as-long-OOP Tales of the Reaching Moon #5. Still lacking a time machine, can someone share the specifics of this thing? Thanks :) -Ken- -------------- next part -------------- An HTML attachment was scrubbed... URL: http://localhost.localdomain/pipermail/rq-rules/attachments/20011117/5d94e5da/attachment.html From steve at perrinworlds.com Mon Nov 19 07:19:36 2001 From: steve at perrinworlds.com (Steve Perrin) Date: Sun, 18 Nov 2001 12:19:36 -0800 Subject: [RQ-Rules] Sword of Sharpness References: <91.138e0a3a.29289459@aol.com> Message-ID: <008c01c1706e$585d2f60$6401a8c0@surfcity.net> Since no one has stepped up to provide the real scoop, I'll suggest some possibiities: 1) The sword has an entirely different Hit Location chart, with an emphasis on the upper area. 2) The sword has a different critical chance (higher, obviously). Under Quest Rules, this would probably be shown as allowing the sword to get an extra success with every successful roll, meaning that a miss is still a miss, but one success becomes two successes, two become three, etc. 3) The sword would have some kind Blade Sharp or blessing on it. 4) I like a universe where magical items just embody magical effects that could be done otherwise, so I now need to figure out how to do those effects with a spell... ;-( Steve Perrin www.perrinworlds.com/SPQR.html ----- Original Message ----- From: MurfNMurf at aol.com To: rq-rules at crashbox.com Sent: Saturday, November 17, 2001 8:34 PM Subject: [RQ-Rules] Sword of Sharpness Hey gang, I read a blurb someplace about a Sword of Sharpness for RQ. It'd been in some ancient issue of Wyvern's (Wyrm's?) Footprints, and apparently resurfaced in the not-quite-as-long-OOP Tales of the Reaching Moon #5. Still lacking a time machine, can someone share the specifics of this thing? Thanks :) -Ken- -------------- next part -------------- An HTML attachment was scrubbed... URL: http://localhost.localdomain/pipermail/rq-rules/attachments/20011118/a1ffa5ad/attachment.html From MurfNMurf at aol.com Mon Nov 19 15:33:58 2001 From: MurfNMurf at aol.com (MurfNMurf at aol.com) Date: Sun, 18 Nov 2001 23:33:58 EST Subject: [RQ-Rules] Sword of Sharpness Message-ID: <5a.1e6997c.2929e5b6@aol.com> Thanks for the information on the Sword of Sharpness,Steve, even if it was a bit more vague than I'd've liked ;) For a while there I was thinking my link to the new list was broken or something, what with the serious lack of any sort of comments :) Thanks -Ken- -------------- next part -------------- An HTML attachment was scrubbed... URL: http://localhost.localdomain/pipermail/rq-rules/attachments/20011118/51a2f91f/attachment.html From MurfNMurf at aol.com Mon Nov 19 15:36:53 2001 From: MurfNMurf at aol.com (MurfNMurf at aol.com) Date: Sun, 18 Nov 2001 23:36:53 EST Subject: [RQ-Rules] Sword of Sharpness Message-ID: <60.17004b7c.2929e665@aol.com> Eek! Sorry gang, my reply was _intended_ for Steve's email... Must've hit the wrong button or something :) -------------- next part -------------- An HTML attachment was scrubbed... URL: http://localhost.localdomain/pipermail/rq-rules/attachments/20011118/f6fc757c/attachment.html From Mikko.Korhonen at future121.com Mon Nov 19 19:49:24 2001 From: Mikko.Korhonen at future121.com (Korhonen Mikko) Date: Mon, 19 Nov 2001 10:49:24 +0200 Subject: [RQ-Rules] Sword of Sharpness Message-ID: <5F71AC0888A6834D9834C74F2FC8D40B22E1A7@etna.icfx.fi> Hi Ken, Sorry about the delay in reply. Just a while ago i got my hands on Tales #5 and read the description of the Sword of Sharpness from there. It is basically sword with permanent 1 point bladesharp on it. It is connected somehow to Humakt cult, but other cults may have something similar. Swords properties: +5 to attack% and parry% + 1 damage + 1 AP, +2 if iron sword Sword is made with following ritual: - Sacrifice 1 POW in combat - Next strike with the sword (that is target of intented enchantment) must draw blood from "victim" - If my memory serves me right caster's Enchantment roll must also succeed (I'm currently at the office so can't check) Hope this helps! Cheers, Mikko -----Original Message----- From: MurfNMurf at aol.com [mailto:MurfNMurf at aol.com] Sent: 18. marraskuuta 2001 6:35 To: rq-rules at crashbox.com Subject: [RQ-Rules] Sword of Sharpness Hey gang, I read a blurb someplace about a Sword of Sharpness for RQ. It'd been in some ancient issue of Wyvern's (Wyrm's?) Footprints, and apparently resurfaced in the not-quite-as-long-OOP Tales of the Reaching Moon #5. Still lacking a time machine, can someone share the specifics of this thing? Thanks :) -Ken- From gavinmcintyre at blueyonder.co.uk Tue Nov 20 06:26:52 2001 From: gavinmcintyre at blueyonder.co.uk (Gavin McIntyre) Date: Mon, 19 Nov 2001 19:26:52 -0000 Subject: [RQ-Rules] Strength Message-ID: <002b01c17130$25554a40$0240180a@gavspc> Hi all, Been a bit of a lurker for some time and have a question - Strength - how much can it carry, both in ENC and in "real" weight. I could use the Strength tables from GURPS rather than AD&D for weight, anybody else use this?? I am have just started running rune quest ( or run quest as the party call it) & they had to carry a party member who had been badly injured, in the end I let them carry him until they felt safe & then pounced on them, saying that they were all well into neg fatigue, they survived (just) but would like it if anyone has any local rules etc. Thanks Gavin From andrew at crashbox.com Tue Nov 20 07:24:20 2001 From: andrew at crashbox.com (Andrew O. Mellinger) Date: Mon, 19 Nov 2001 12:24:20 -0800 Subject: [RQ-Rules] In Search of Nikk Effingham In-Reply-To: <20011116152728.12166.qmail@web14510.mail.yahoo.com> References: <20011116152728.12166.qmail@web14510.mail.yahoo.com> Message-ID: >Forwarding from the Glorantha list > >>Date: Mon, 12 Nov 2001 22:44:32 -0000 >>From: "Phil Hibbs" >>Subject: In Search of Nikk Effingham> >>Is Nikk Effingham reading this, or does anyone have >any contact detailsfor >>him? > >>Phil Hibbs. Well, his site is now hosted on crashbox. There should be some contact info there. http://www.crashbox.com/nikk -Andrew -- /*----------------------------------------------------------------- mailto:andrew at crashbox.com http://www.crashbox.com -----------------------------------------------------------------*/ From nysalor at lyyra.kempele.fi Thu Nov 29 05:00:27 2001 From: nysalor at lyyra.kempele.fi (Olli Kantola) Date: Wed, 28 Nov 2001 20:00:27 +0200 (EET) Subject: [RQ-Rules] Finnish Glorantha Society In-Reply-To: <32C99E12.9A192DA8@get2net.dk> Message-ID: I am proud to announce that Finland will be getting it's own Glorantha association on 8.12.2001. The organization will start printing its own magazine that will include background material, adventures, etc. RuneQuest and some variants and Hero Wars will be supported. Anyway. This isn't an announcement. This is an invitation to our first meeting. So if you are a finn, please read the text below, if not, then just skip this post. ------------------------------------------------------------------------- Suomen Glorantha-kansan kokoontuminen 8.12.2001 Nyt on aika suomalaisten gloranthafiilien yhty?! Tarkoituksenamme on perustaa Suomeen Glorantha-aiheinen yhdistys, joka tukee j?sentens? harrastusta. Yhdistyksen tulevaisuus on viel? hieman avoin. Toivoisimmekin sinun kantavan kortesi kekoon osallistumalla perustamiskokoukseen. Yhdistyksen toimintaan tullaan luultavasti ottamaan mallia saksalaiselta Chaos Societylt?. Sen verta on varmaa, ett? yhdistys tulee julkaisemaan lehte?, joka tulee sis?lt?m??n artikkeleita niin suomalaisilta, kuin joiltain ulkomaisilta huippunimilt?. ------------------------------------------------------------------------- Perustamiskokouksen p?iv?m??r? 8.12.2001, paikka T??l?n kirjasto, Helsinki, klo 12 (Aikataulu: aloitus n. klo 12, jotta samana p?iv?n? ehtiv?t ei-helsinkil?isetkin mukaan. Kokoukselle varataan aikaa n. 2? - 3 tuntia. Tauon j?lkeen kiinnostuneet jatkavat lehden suunnittelua?) 1 Kokouksen avaaminen, puheenjohtajan, sihteerin ja ??ntenlaskijoiden valinta kokoukselle 2 S??nt?luonnoksen esittely kokoukselle ja keskustelu 3 Yhdistyksen nimiehdotusten esittely, keskustelu ja nimen 4 Yhdistyksen toimintamuodoista keskustelu, ehdotettu mm. - oman lehden julkaiseminen (k?sitell??n erikseeen) - www-sivujen luominen yhdistykselle (sis?lt??) - coneihin tms. osallistuminen / j?rjest?minen - www-sivujen luominen yhdistykselle (sis?lt??) - muu julkaisutoiminta - muut ehdotukset, tavoitteet jne. 5 Hallituksen koon ja virkojen p??tt?minen, hallituksen valinta vuodelle 2001-2. 6 Rekister?itymismaksun hoitaminen, yhdistyksen j?senmaksun p??tt?minen 7 Yhdistyksen tilin perustaminen (?) 8 J?senrekisterin perustaminen (ker?t??n e-mail tms. osoitteet halukkailta) 9 Yhdistyksen perustamiskirjan allekirjoittaminen 10 Kokouksen p??tt?minen Huom. Kokouksen aika ja paikka ovat viel? hieman auki. Asiasta kiinnostuneet voivat ottaa minuun (Olli Kantola ) yhteytt? ja varmistaa asian l?hemp?n? kokousta. P?iv?m??r? on kuitenkin jo lukkoon ly?ty. -------------------------------------------------------------------------- Kaikki alkoi Tero Kaijan perustamalta RuneQuest foorumilta. Kes?n aikana foorumilla k?ydyt innokkaat keskustelut johtivat tapaamiseen Ropeconissa. 'Conin j?lkeen sana levisi ja foorumille tuli uusia keskustelijoita. Er??ll? foorumilaisella oli ajatus lehden perustamisesta. Lehtiprojekti johti pian keskusteluihin yhdistyksen perustamisesta ja t?ss? sit? nyt ollaan. T?ll? hetkell? foorumilla on l?hemm?s sata henkil?? keskustelemassa Glorantasta, RuneQuestista ja Hero Warssista. Lehtiprojekti on py?r?ht?nyt k?yntiin ihan mukavasti ja toivottavasti nin k?y yhdistyksellekkin. ------------------------------------------------------------------------- Olli Kantola From s.francois2 at wanadoo.fr Thu Nov 29 06:11:55 2001 From: s.francois2 at wanadoo.fr (St=?ISO-8859-1?B?6Q==?=phane FRANCOIS) Date: Wed, 28 Nov 2001 20:11:55 +0100 Subject: [RQ-Rules] Ping ! Message-ID: Ping From kruch7 at home.com Thu Nov 29 06:48:46 2001 From: kruch7 at home.com (Joseph Elric Smith: Servant of Arioch: Lord of the Seven Darks) Date: Wed, 28 Nov 2001 14:48:46 -0500 Subject: [RQ-Rules] Ping ! References: Message-ID: <00f601c17845$b16a6120$9b7ba8c0@vbch1.va.home.com> pong Gygax is to Gaming what Kirby was to comics. Alas poor Elric I was a thousand times more evil then you. ----- Original Message ----- From: "St?phane FRANCOIS" To: Sent: Wednesday, November 28, 2001 2:11 PM Subject: [RQ-Rules] Ping ! > Ping > > _______________________________________________ > RQ-Rules mailing list > RQ-Rules at crashbox.com > http://www.crashbox.com/rq-rules > http://www.crashbox.com/mailman/listinfo/rq-rules From shwright17sons at altavista.com Thu Nov 29 08:31:11 2001 From: shwright17sons at altavista.com (Sloth) Date: 28 Nov 2001 13:31:11 -0800 Subject: [RQ-Rules] Ping ! Message-ID: <20011128213111.10256.cpmta@c016.snv.cp.net> An embedded and charset-unspecified text was scrubbed... Name: not available Url: http://localhost.localdomain/pipermail/rq-rules/attachments/20011128/ea38d747/attachment.pl From jurrubin at earthlink.net Thu Nov 29 11:24:41 2001 From: jurrubin at earthlink.net (S.S.Warlock) Date: Wed, 28 Nov 2001 18:24:41 -0600 Subject: [RQ-Rules] Test Post Message-ID: <3C058049.DB362275@earthlink.net> Just testing... David From kruch7 at home.com Thu Nov 29 13:45:55 2001 From: kruch7 at home.com (Joseph Elric Smith: Servant of Arioch: Lord of the Seven Darks) Date: Wed, 28 Nov 2001 21:45:55 -0500 Subject: [RQ-Rules] Fw: [gygax-games] Canting Crew preview on TLG web site Message-ID: <00ce01c1787f$f86a99c0$9b7ba8c0@vbch1.va.home.com> well why don't we see what he has done lately ken Gygax is to Gaming what Kirby was to comics. Alas poor Elric I was a thousand times more evil then you. ----- Original Message ----- From: To: Sent: Wednesday, November 28, 2001 4:00 PM Subject: [gygax-games] Canting Crew preview on TLG web site > FYI, TrollLord has posted EGG's 8 page Canting Crew preview at > http://www.trolllord.com/files/cantingcrew.pdf > > Allan. > > > ------------------------ Yahoo! Groups Sponsor ---------------------~--> > Promise to Quit > Nicotrol will help > http://us.click.yahoo.com/5vN8tD/AqSDAA/ySSFAA/sfVplB/TM > ---------------------------------------------------------------------~-> > > To unsubscribe from this group, send an email to: > gygax-games-unsubscribe at egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > From andrew at crashbox.com Thu Nov 29 16:12:37 2001 From: andrew at crashbox.com (Andrew O. Mellinger) Date: Wed, 28 Nov 2001 21:12:37 -0800 Subject: [RQ-Rules] Ping/ Archives In-Reply-To: <3C05BCA0.9031A585@optonline.net> References: <3C04376C.86BECC06@earthlink.net> <013f01c17812$9a013780$9b7ba8c0@vbch1.va.home.com> <3C0579D8.2446B487@earthlink.net> <3C05BCA0.9031A585@optonline.net> Message-ID: >"Andrew O. Mellinger" wrote: >> >> Good question. The new one does, but I'm not sure about the old >> one. I personally have all the posts from the RQ list and the >> Glorantha list back to around '95 back when Loren Wharton was running >> the Glorantha List. > >I have every digest of every RQR list that ever was, back to Andy Bell's >version. The trick is figuring out which CD they're all on. :) After digging through my stuff I do too. I while ago I started work on a composite Glorantha CD Project but abandoned it due to lack of cooperation. I dug out my archives and started updating the format and posting them to crashbox. I started with Andrew Bells complete Archives. It is now on the rq-rules page on crashbox. http://www.crashbox.com/rq-rules Tomorrow I'll be able to post Henks and Lorens. -Andrew -- From pascal.dury at fr.unisys.com Thu Nov 29 21:00:59 2001 From: pascal.dury at fr.unisys.com (Dury, Pascal) Date: Thu, 29 Nov 2001 04:00:59 -0600 Subject: [RQ-RULES] Archives Message-ID: <5FA5BB3B120AD3119D5C00105A16403D019A3205@FR-DEF-EXCH-1> There use to be some sort of archives of the digests at ftp://ftp.mpgn.com/Gaming/RuneQuest/MailingListArchive/ The link is still active. It seems to contain lot's of stuff. IENT was formally MPGN so, don't know if it will be closed/Deleted when the "ient" list will shutdown. Size of everything seems to be around 50 Mo. I personally haven't any Web hosting :-( Pascal -----Message d'origine----- De : Andrew O. Mellinger [mailto:andrew at crashbox.com] Envoy? : jeudi 29 novembre 2001 01:41 ? : runequest-rules at lists.ient.com Objet : Re: [RQ-RULES] Ping? >WOOHOO! IT'S ALIIIIVE! > >Active to me means people actually post to it. > >I couldn't believe it when I stumbled across this list. I thought RQ died >many years ago when RQ4 faded. > >Does this list happen to have an archive? Good question. The new one does, but I'm not sure about the old one. I personally have all the posts from the RQ list and the Glorantha list back to around '95 back when Loren Wharton was running the Glorantha List. -Andrew -- /*----------------------------------------------------------------- mailto:andrew at crashbox.com http://www.crashbox.com -----------------------------------------------------------------*/ *************************************************************************** To unsubscribe from this list send mail to majordomo at lists.ient.com with the line 'unsubscribe runequest-rules' as the body of the message. From jurrubin at earthlink.net Fri Nov 30 02:41:28 2001 From: jurrubin at earthlink.net ( Smart) Date: Thu, 29 Nov 2001 23:41:28 +0800 Subject: [RQ-RULES] Archives Message-ID: <20011129154128.26122.qmail@earthlink.net> -----Original Message----- From: "Dury, Pascal" Date: Thu, 29 Nov 2001 04:00:59 -0600 To: "'rq-rules at crashbox.com'" Subject: RE: [RQ-RULES] Archives > There use to be some sort of archives of the digests at > ftp://ftp.mpgn.com/Gaming/RuneQuest/MailingListArchive/ > The link is still active. > > It seems to contain lot's of stuff. IENT was formally MPGN so, don't know if > it will be closed/Deleted when the "ient" list will shutdown. > > Size of everything seems to be around 50 Mo. I personally haven't any Web > hosting :-( So I have only tonight to download it all?!? ARRGH! David -- From talmeta at optonline.net Fri Nov 30 03:39:21 2001 From: talmeta at optonline.net (Tal Meta) Date: Thu, 29 Nov 2001 11:39:21 -0500 Subject: [RQ-RULES] Archives References: <20011129154128.26122.qmail@earthlink.net> Message-ID: <3C0664B9.4906696A@optonline.net> Smart wrote: > > So I have only tonight to download it all?!? ARRGH! Gimme a few hours, and I'll put the archives up on my website. -- talmeta at optonline.net - Heretic, Dilettante, & God-Machine AIM - talmeta ICQ - 12594453 Homepage - One day my Boss asked me to submit a status report to him concerning a project I was working on. I asked him if tomorrow would be soon enough. He said, "If I wanted it tomorrow, I would have waited until tomorrow to ask for it!" (New business manager, Hallmark Greeting Cards.) From esoteric at teleport.com Fri Nov 30 03:46:12 2001 From: esoteric at teleport.com (Brad Furst) Date: Thu, 29 Nov 2001 08:46:12 -0800 Subject: [RQ-Rules] Andrew Bells complete Archives Message-ID: >>"Andrew O. Mellinger" wrote: > I dug out my archives and started updating the format and posting >them to crashbox. > > I started with Andrew Bells complete Archives. It is now on the >rq-rules page on crashbox. > > http://www.crashbox.com/rq-rules > > Tomorrow I'll be able to post Henks and Lorens. Thank you for posting in uncompressed form. It allows easier visibility and access. Brad Furst esoteric at teleport.com From esoteric at teleport.com Fri Nov 30 03:46:30 2001 From: esoteric at teleport.com (Brad Furst) Date: Thu, 29 Nov 2001 08:46:30 -0800 Subject: [RQ-Rules] new material published since the mid-90's Message-ID: >Has there been any new material published since the mid-90's? New RuneQuest or new Glorantha? >Does anyone know if Avalon Hill is planning on doing anything more with RQ? Hasbro turned Avalon Hill's RuneQuest in "RuneQuest: Slayers" which is/was briefly available on the web and bore no resemblance to Chaosium's RuneQuest except part of the name. >Is there a FAQ somewhere I should be reading before potentially >posting questions that have been answered ad nauseum? > >*grin* > >David There is much Glorantha material since then, mostly via WWW or by excellent fanzines. There is some new RQ / Basic Role Playing material. Try a web search using terms like RuneQuest, Glorantha, Issaries, Etyries, Reaching Moon, and you'll find much. Brad Furst esoteric at teleport.com From talmeta at optonline.net Fri Nov 30 03:47:37 2001 From: talmeta at optonline.net (Tal Meta) Date: Thu, 29 Nov 2001 11:47:37 -0500 Subject: [RQ-Rules] new material published since the mid-90's References: Message-ID: <3C0666A9.D2115B2E@optonline.net> Brad Furst wrote: > > Hasbro turned Avalon Hill's RuneQuest in "RuneQuest: Slayers" which > is/was briefly available on the web and bore no resemblance to > Chaosium's RuneQuest except part of the name. Actually, Hasbro had nothing to do with that, it was all AvHill's initiative after they lost the Glorantha rights. -- talmeta at optonline.net - Heretic, Dilettante, & God-Machine AIM - talmeta ICQ - 12594453 Homepage - From Guy.Hoyle at Nextel.com Fri Nov 30 03:54:41 2001 From: Guy.Hoyle at Nextel.com (Hoyle, Guy) Date: Thu, 29 Nov 2001 11:54:41 -0500 Subject: [RQ-Rules] new material published since the mid-90's Message-ID: <2952F0EF8665D511A6A400508BE3EC4A065FE4@dlantex01.nextel.com> >Has there been any new material published since the mid-90's? If you're interested in Glorantha as opposed to the RQ rules system, take a look at Hero Wars (http://www.glorantha.com). That is the new official game setting for Glorantha, and bears no resemblance to RQ. I belive that Steve Perrin is working on his own version of the RQ rules, but I haven't been following the status of thsi project lately. Guy Hoyle From jurrubin at earthlink.net Sat Nov 3 15:41:40 2001 From: jurrubin at earthlink.net (S.S.Warlock) Date: Fri, 02 Nov 2001 22:41:40 -0600 Subject: [RQ-Rules] In case anyone is interested... References: <3C0B00C3.B1DB9864@optonline.net> Message-ID: <3BE37584.7EA10F08@earthlink.net> I'm definitely interested! David Tal Meta wrote: > > I've mostly finished putting the first three incarnations of the list on > my website, and will attempt to get the mpgn lists online asap (can't > promise the same level of detail on that one, though). I've also located > a few files that ftp.mpgn didn't have, as well as the RQ4 playtest > archives (which are mineable for ideas, if nothing else). > > Updates as needed... > > -- > talmeta at optonline.net - Heretic, Dilettante, & God-Machine > AIM - talmeta > ICQ - 12594453 > Homepage - > > I am sick unto death of obscure English towns that exist seemingly for > the sole accommodation of these so-called limerick writers and even > sicker of their residents, all of whom suffer from physical deformities > and spend their time dismembering relatives at fancy dress balls. -- > Editor of the Limerick Times (Limerick, Ireland) > _______________________________________________ > RQ-Rules mailing list > RQ-Rules at crashbox.com > http://www.crashbox.com/rq-rules > http://www.crashbox.com/mailman/listinfo/rq-rules From vesper at libra.seed.net.tw Fri Nov 16 18:19:20 2001 From: vesper at libra.seed.net.tw (Jeremy Martin) Date: Fri, 16 Nov 2001 15:19:20 +0800 Subject: [RQ-Rules] Sandy's systems questions References: <5F71AC0888A6834D9834C74F2FC8D40B2577BB@etna.icfx.fi> <3C18D856.B3FF1ACB@optonline.net> <010c01c184ed$9b439e20$01466218@atl.mediaone.net> Message-ID: <3BF4BDF8.A78DB2F@libra.seed.net.tw> Alan Chambers wrote: > I've just scanned the rules but one thing troubles me right off, the Vows. > Exactly who are you making Vows to?How are they enforced? > > Alan Well, if you're Malkioni, it's pretty obvious - the Invisible God. If not, whatever God or framework you fit into. For athiests (and therefore, kind of for everybody else on one level or another), you are establishing a strict regimentation of your life, and that structure increases your conrol in other areas. Also, sacrifice tends to make permanent changes to this world - sacrificing something in an established way leads to a demonstrated improvement... C.S. Friedman's "When True Night Falls" series builds a nice connection between sacrifice and effect. Jeremy From vesper at libra.seed.net.tw Tue Nov 20 18:44:43 2001 From: vesper at libra.seed.net.tw (Jeremy Martin) Date: Tue, 20 Nov 2001 15:44:43 +0800 Subject: [RQ-Rules] OT: Ultima Online References: <20011219225944.12118.qmail@earthlink.net> Message-ID: <3BFA09EB.57452755@libra.seed.net.tw> I just got a demo CD and was going to install it and try it out. I play Diablo II when I only have time for some computerized gaming... Online games are very nice for people living overseas who need to get away and enjoy some mayhem with people who speak the same language... Jeremy David Smart wrote: > Just out of curiosity..does anyone on the list play Ultima Online? > > David > -- > > David Smart > > _______________________________________________ > RQ-Rules mailing list > RQ-Rules at crashbox.com > http://www.crashbox.com/rq-rules > http://www.crashbox.com/mailman/listinfo/rq-rules