[Swordbearer] Starvation

Kai Zimmermann Hans_Zarkov at gmx.de
Mon Jun 20 19:07:28 UTC 2011


Am 18.06.2011 12:19, schrieb lev at rpgreview.net:

> Well, I guess the first rule is how much of an issue should it be in a
> game. In D&D, for example, trivial Create Food and Water spells make it
> almost a non-issue in most situations. In Swordbearer however, it can be
> more of an issue, and the game system seems to appeal for crunchy
> realism... The following is for humans; other species (especially
> non-mammals) will have significant divergence from these.

"Crunchy realism" is not quite what I'm going for - in that case I would 
probably choose another system (the 10 item limit and the Social Status 
system are not exactly crunchy nor exceedingly realistic, but they are a 
big part of why I like this system). What I want for my game is a strong 
component of resource management.

> 1) A character requires their Strength in abstract food units per day. If
> you like, each point of Strength = c1,000 kj. If a character does not
> receive this, their Mass will decrease by 1 point for every shortage of
> food units equal to their current Mass.This represents burning off "excess
> fat".
 >
> 2) The quantity of food required varies according to activity level. As a
> general rule of thumb, a sedentary character only requires 50% as much
> food, whereas an active character would require 50%. Note that "active"
> here is being used in the medieval context of a fantasy setting. Most
> people in a contemporary developed country are sedentary. Most of us
> probably eat too much (really?).
 >
> 3) If the character's Strength is already higher than their Mass, or their
> Mass is reduced to the character's Strength and they still are not
> receiving sufficient food, then the character begins to starve. Again
> using the food unit system, the same applies, except now effective
> Strength, effective Agility and effective Intelligence. Note that a
> character's reduced Strength is the metric used for the amount of food
> units required.

Nice, but perhaps a bit too crunchy for what I'm looking for and, I 
think, too detailed to mesh well with the rest of the Swordbearer 
system. But thank you very much for the input! It is greatly valued.

Kai
-- 
"It's those cursed rabbits!"
(Alfred Lord Tennyson)




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