<div dir="ltr"><div class="gmail_extra"><div class="gmail_quote">On Mon, Nov 18, 2013 at 8:18 PM, Peter Maranci <span dir="ltr"><<a href="mailto:pmaranci@gmail.com" target="_blank">pmaranci@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div>What I like about advantages and disadvantages is the degree to which they allow customization of a character. I'm not looking for a new way for minmaxers to abuse the system; rather, I'd like to see the system gain the ability to handle more detail in a meaningful way.<br>
<br>For example, I'm a "supertaster". To me, it seems that most people go through life smelling and tasting remarkably little (smell and taste play a comparatively large role in my campaigns as a result). I'm also nearsighted and farsighted, correctable to 20/15. No version of RQ or BRP that I know of has any way to reflect such abilities and disabilities save by GM fiat. And they're not just unimportant window dressing; my sense of smell has probably saved my life at least twice, or at least helped me to avoid considerable harm. My poor vision has also led to at least one life-threatening situation. These things *matter*. We ALL have such personal qualities. And yet unless the GM or player makes a special exception, RuneQuest characters simply don't.<br>
<br>So I'm not really looking for advantages of the GURPS Supers variety; rather, I'm thinking about ways to implement the personal differences which can be significant but are currently not represented in the system. I'm almost tempted to add another section to the Chaos Project on my site for this topic.<br>
</div></div></blockquote><div><br></div><div>I entirely agree with you - but for me, what is the bright, clear dividing line between a 'superhero-y, game-y' advantage/disadvantage system is...choice.</div><div>IF the advantage system is random - meaning people have as equal a chance to get a sucky one (nearsightedness, for example) as a great one (ambidextrous), then it is about verisimilitude and interesting characters. If it's a point buying system, that's just min-max bait, imo.</div>
<div><br></div><div>For that matter, I also prefer to shock the sensibilities of my teen/young adult players with the ***crazy** old-fashioned idea that you simply ROLL your stats and play the character as rolled (allowing a teensy bit of re-rolling, etc to allow that the players should be at least slightly-better-than-average, I mean, we all think we are anyway ... don't we?) </div>
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