<p dir="ltr">For many years now I've used a quick-and dirty method of skill generation for RuneQuest, and I thought it might be worth posting here. I hope I didn't post it before!</p>
<p dir="ltr">Call it a skill pyramid. After the players have generated their characteristics and determined their skill category bonuses, they have the following points that they can distribute into their skills:</p>
<p dir="ltr">70 x 1<br>
60 x 2<br>
50 x 3<br>
40 x 4<br>
30 x 5<br>
20 x 6<br>
10 x 7</p>
<p dir="ltr">So they can add 70% to one skill, adding that to the base (or cultural) percentage and their category modifier. They can add 60% to two other skills, using the same method. Etc, etc.</p>
<p dir="ltr">Of course attacks and parries are separate skills. If a character is using a specialization which is skill-intensive, such as RQIII Sorcery, I'll allow them additional skill percentages as needed to maintain reasonable balance.</p>
<p dir="ltr">Although they're not normally allowed to add to a skill more than once - for example they can't add up all seven 10% additions and give themselves a second +70 - I do sometimes allow them to add leftover 10s or 20s to a skill that has already had an add. But NO skill can have more than a total 70% add, and I'd be very unlikely to allow any additional add that increases the total addition to more than 50%.</p>
<p dir="ltr">Of course, for a higher-level campaign I'd increase the top skill level. And I'd decrease it for a low-level one.</p>
<p dir="ltr">So has anyone else used this method? Or something like it?</p>