<div dir="ltr">Hi, All,<div style> I was considering a house rule. The intention of the house rule is to make combat easier for my kids. But I thought I'd run it by you all in case I'm missing a staggeringly dumb implication.</div>
<div style> The house rule would be that any wound done to a hit location that does less than the hit points of said location would be treated as "small wounds", and not be strictly cumulative. Instead, the largest "small wound" would be recorded as damage points, and any other small wounds would be check marks next to the damage record. At some point, as yet undecided, the accumulation of check marks would count as disabling the hit location.</div>
<div style> Example: A player character named Julius gets stabbed in the left arm. He has 3 hp there. The dagger does 2 points. The player marks 2 points of damage. Then Julius gets stabbed again in the same arm, this time for 1 points of damage.</div>
<div style> Instead of disabling the arm, this extra point of damage would be recorded simply as a check mark next to the 2 damage points. After taking a couple more 1-to-2-point hits on the left arm, the GM rules the limb incapacitated.</div>
<div style> (Meanwhile, other colleagues have been stabbing Julius as well. He suffers a total of 34 wounds. But an experienced fellow studies the corpse and announces that only two of the wounds were lethal.)</div><div style>
Have I made the idea clear?</div><div style> Am I missing something that would make me regret this as a house rule?</div><div style> Any and all feedback is welcome. Thanks ahead of time.</div><div style><br></div>
<div style>Asher</div><div style><br></div><div style><br></div></div>