<div dir="ltr">Hi, All,<div style> Loved the rocket story. :-) Thanks!</div><div style> I usually approach these sorts of questions in the following way:</div><div style><br></div><div style>1. The players really want to do something that looks impractical.</div>
<div style>2. Come up with some hoop to jump through. A project of some sort. If they want it bad enough, they'll complete the project.</div><div style>3. If they jump through the hoop, then I will declare it successful.</div>
<div style>4. Praise them for the execution of what has become their fiendish plan, merit badge accomplishment, what have you.</div><div style><br></div><div style> Here are a couple ideas:</div><div style>1. The combustibles. Something large, at least the size of a big basket. It'll be a skillful mixture of tar, straw, something that lights well and burns hot -- you get the picture. Lore roles may be required.</div>
<div style>2. The delivery system. Usually I'd say a miniature catapult, using devise skill and carpentry skill, but that's out because the thatch is too wet.</div><div style> Maybe a cunning plan to knock air holes into the walls of the first floor, and scaffolding to hold the combustibles close to the 1st floor ceiling.</div>
<div style> If they go through that much work, I'll let them set fire to the wood floor, be it realistic or not. And kudos for coming up with a plan to make the mixture extra smoky by the entrance to the 2nd floor -- to smoke out the defenders.</div>
<div style><br></div><div style> If the players get engrossed in the scheme, then I'll put off any river spirits until the players are feeling quite pleased with themselves. But, if the players lose interest when I propose the hoop, then I'll bring in the river spirit right away.</div>
<div style><br></div><div style> I don't know if this sort of thinking helps any with your players, but I offer it just in case.</div><div style> Sincerely,</div><div style>Asher</div><div style><br></div></div>