<div dir="ltr">Hi, All,<div style> Combat styles are an element of RQ6 that I find very attractive as a GM.</div><div style> As a player, I didn't want them because I usually had my own ideas of how my characters should develop their weapon skills. "And then I want to develop left-handed dagger skill." (Then the GM would ask difficult questions like where is my character from. "Uh, the circus?") You get the picture.<br>
</div><div style> As a GM, however, I find combat styles attractive in two ways:</div><div style><br></div><div style>1. Many, many players have a some stereotype in mind. The Viking. The legionary. You know what I mean. Then they get pulled away from this image by picking and choosing on the weapons table. "Hmm. Would I be better off with that other weapon, instead? Not what I had in mind, but..." You probably know what I mean.</div>
<div style> So they sometimes end up a little less invested in their characters. Especially younger players.</div><div style><br></div><div style>2. As a GM, many of the opponents I throw at my players are movie extras. I don't have time to give much thought to their skills. But if I can simply say, "Hoplite style," then I've just made things a lot easier on myself.</div>
<div style><br></div><div style> Just a thought.</div><div style><br></div><div style> Not that I can drop $60 bucks on gaming materials these days, but I'm looking forward to reading RQ6 eventually. :-)</div><div style>
<br></div><div style>Asher</div><div style><br></div></div>