<p dir="ltr">Tony, I'd make sure you use the term Canon, not cannon.</p>
<div class="gmail_quote">On Apr 23, 2013 11:38 AM, "Tony Den" <<a href="mailto:postmaster@runequest.za.org">postmaster@runequest.za.org</a>> wrote:<br type="attribution"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Thanks for the feedback so far. Based on what I have I am thinking article<br>
in 4 sections.<br>
1. RQ Cannon, its history etc<br>
2. RQ Concept - where it comes from and certain key elements.<br>
3. Following on from concept, its differences to D&D/D20. This may be hard<br>
as one doesn't need/want to bash other systems, merely point out certain<br>
philosophical differences. Why D&D - its prob the best known system to<br>
compare against and is like the epicentre of what the article that<br>
inspired this idea's "alpha wave". Yes there are others just as venerable<br>
but for the basic punter Empire of Petal Throne etc may be a bit esoteric.<br>
4.The most fun IMO - a diagram detailing core RQ timeline, divergences and<br>
convergences with Glorantha etc as well as what othger systems it may have<br>
strongly influenced along the way. From Element Masters (only know of it<br>
from a Dragon mag write up) to Harnmaster, Mythworld etc.<br>
<br>
How's that for a start, hopefully not too much to take on<br>
Tony<br>
Steve Perrin wrote:<br>
> Strictly speaking, D&D Greyhawk was the first d100 system because it<br>
> introduced thief skills, which at that time were rolled on a d100.<br>
><br>
> That's what we used as a basis when we decided to have RuneQuest have<br>
> one system for all types of characters.<br>
><br>
> Steve Perrin<br>
><br>
> On 4/17/2013 11:22 PM, Tony Den wrote:<br>
>> Noted, although I am thinking of a more collaborative article, maybe get<br>
>> some comments or unique insights from Steve, Lawrence etc. Per example<br>
>> was<br>
>> RQ THE first D100 system or just one of the forerunners. Etc.<br>
>><br>
>> Styopa wrote:<br>
>>> "History of Runequest" has already largely been done through 2011 quite<br>
>>> nicely <a href="http://www.maranci.net/rqpast.htm" target="_blank">http://www.maranci.net/rqpast.htm</a><br>
>>><br>
>>><br>
>>><br>
>>> On Wed, Apr 17, 2013 at 7:28 AM, Tony Den<br>
>>> <<a href="mailto:postmaster@runequest.za.org">postmaster@runequest.za.org</a>>wrote:<br>
>>><br>
>>>> Lawrence Whitaker wrote:<br>
>>>>> Hi Tony,<br>
>>>>><br>
>>>>> Yes, RQ is now at The Design Mechanism. We have our first supplement<br>
>>>>> already released - 'Book of Quests' is a scenario collection<br>
>>>>> available<br>
>>>>> immediately in PDF and will be on sale in print copy in about 10<br>
>>>>> days.<br>
>>>>> We're following this up with 'Monster Island', a sandbox setting, in<br>
>>>> June,<br>
>>>>> and later this year should also see 'Mythic Greece', 'Mythic Briton'<br>
>>>> and<br>
>>>>> 'Shores of Korantia' released, so we have a lot in the pipeline.<br>
>>>>><br>
>>>>> I think a history of RQ article would be great. I can definitely<br>
>>>> help-out<br>
>>>>> on some of that, especially the Mongoose years, as I was the line<br>
>>>>> developer<br>
>>>>> during most of that time.<br>
>>>> <Snip><br>
>>>><br>
>>>> Thanks Lawrence. Yes I saw your name on much of the free modules etc<br>
>>>> in<br>
>>>> Signs & Portents. Actually great news re the new stuff as I have been<br>
>>>> slowly aligning my disposable income to pick up RQ6 so waiting a few<br>
>>>> more<br>
>>>> weeks and getting extra will be worthwhile from a posting to the other<br>
>>>> side of the world perspective.<br>
>>>><br>
>>>> What I will do is write up something and post it here. At same time I<br>
>>>> will<br>
>>>> write to Gygax mag and mention the concept and see if they keen. If so<br>
>>>> and<br>
>>>> based on whatever editing is done here - best case it will see<br>
>>>> publication<br>
>>>> and contributors names and exposure for RQ. Worse case it doesn't get<br>
>>>> published but we still have a fun excercise.<br>
>>>><br>
>>>><br>
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>><br>
>><br>
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