Hi all,<div><br></div><div>I cut my teeth first on a T&T solo scenario published in 'The Gamer' magazine. From there I went to (in this order)...</div><div><br></div><div>Basic D&D (purple box)</div><div>Traveller</div>
<div>AD&D (and I got rid of the Dungeon Master Guide when I found it unplayable to get...)</div><div>RuneQuest</div><div>Stormbringer/Elric</div><div>Bushido (still a favourite game engine)</div><div>Cthulhu</div><div>
Ringworld</div><div>Aftermath</div><div><br></div><div>And here I am, some 30 years later as RQ's publisher. Funny old world.</div><div><br></div><div>I very much enjoy 'old skool' games. The occasional, uncomplicated, bout of D&D, or mindless gun-bunny Traveller is still a huge amount of fun. Ultimately its not about the rules; its about the attitude and the people you game with. I've been exceedingly fortunate in my gaming friends - many of which have become firm, life-long friends - and I'll always be grateful for that.</div>
<div><br></div><div>I love trying new systems. Everything has its merits. Recently I've enjoyed AGON and The One Ring, and hope to shortly join an Ars Magica campaign. RQ/BRP is still my one, true love, but I've had some wonderful gaming sessions with Bushido and Aftermath, the core system of which, whilst overcomplicated in both Aftermath and Daredevils, is actually very elegant and intuitive.</div>
<div><br></div><div>Its really nice to see these reminiscences on this mailing list.</div><div><br></div><div>Lawrence</div><div><br></div>