No, we didn't playtest such an option.<div><br></div><div>The main reason is the effect of various Special Effects, especially Bleed, Stun, Impale. These, on their own, can be fight-enders, so imposing additional Fatigue penalties is creating overkill. Plus, the inherent Serious Wound effects are often enough to incapacitate a combatant without the need for more grief on top.<br>
<br><div class="gmail_quote">On 20 January 2013 09:54, Styopa <span dir="ltr"><<a href="mailto:styopa1@gmail.com" target="_blank">styopa1@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
For the Design Mechanism guys:<div>Did you playtest at all the idea of giving players a fatigue level for every serious wound (even if they pass the END check)? And/or maybe two fatigue levels for a chest/head wound?</div>
<div><br></div><div>I've toyed with that idea, just curious if you had playtested it (and if so, what your results were).<br><br><div class="gmail_quote"><br></div></div>
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<br></blockquote></div><br><br clear="all"><div><br></div>-- <br>Will there be time enough and World for me to sing that song?
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