<html><head><meta http-equiv="Content-Type" content="text/html charset=iso-8859-1"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; ">Actually, I've been looking at converting older spirit cult material to RQ6 lately, and I keep finding various sorts of spirits that aren't in the RQ6 rules. Not that it has been terribly difficult to convert - but the spirit world, as represented in Glorantha at least, is a wonderfully rich and diverse place that is always going to have more diversity than we should try to fit in any single rules book. The RQ6 rules have a rather good collection, I think richer than any previous edition, that should provide for an inspiring spirit world for most games, but there are always more possibilities. <div><br></div><div>My spirit menagerie is growing to include...</div><div>- Passion spirits (the one common spirit type from RQ3 that isn't directly present in RQ6 - but most are effectively like RQ6 Curse Spirits ruleswise, I think)</div><div>- Elemental spirits that do not have a physical manifestation (basically, like Nature spirits in the RQ rules, but associated with elemental powers not plant or animal spirits) </div><div>- other spirits capable of inflicting physical damage (similar in how they attack to wraiths, but not necessarily like wraiths in any other way)</div><div>- spirits that carry spells, similar to RQ3 Spell Spirits, can be useful for simulating a lot of described spirit effects - and spirits that can cast divine miracles (recently described by Loz in a forum post) are particularly useful for converting cults that are clearly spirit cults (eg Kygor Litor) but that had notable Rune Magic in RQ3 and earlier. </div><div>- spirits of healing</div><div>- and, of course, many unique and unusual spirits known only to specific religions - eg the Bulls <Body Part> spirits used by Urox/Storm Bull</div><div><br></div><div>I've only been playing with it for a while, but so far I love RQ6 Animism and spirits, the system has a lot of potential for a very playable, fun, rich and diverse version of animism. </div><div><br></div><div>Cheers</div><div><br></div><div><span class="Apple-tab-span" style="white-space:pre"> </span>Dave</div><div><br><div><div>On 19/01/2013, at 5:54 AM, Lawrence Whitaker <<a href="mailto:lawrence.whitaker@gmail.com">lawrence.whitaker@gmail.com</a>> wrote:</div><br class="Apple-interchange-newline"><blockquote type="cite">It has the full gamut. Nature spirits, beast spirits, plant spirits, predator spirits, spirits of curse, disease, death...<br><br><div class="gmail_quote">On 18 January 2013 16:38, Asher Royce Yaffee <span dir="ltr"><<a href="mailto:ashersensei@gmail.com" target="_blank">ashersensei@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">First, I forgot to say thank you to Lawrence and David in answering my RQ6 question last month. Thanks!<div><br></div>
<div>Greetings, All,</div><div> I have another RQ6 question. I was watching an anime (entitled Mushi-Shi) about nature spirits. One of my kids was reading about Native American spirits. And so I got curious.</div>
<div> What kinds of spirits does RQ6 have?</div><div><br></div><div> Thanks ahead of time for any answers.</div><div> Sincerely,</div><div>Asher</div><div><br></div><div><br></div>
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<br></blockquote></div><br><br clear="all"><div><br></div>-- <br>Will there be time enough and World for me to sing that song?
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