<div dir="ltr"><div>Both rule sets are fine as game systems, in my opinion, and model real combat equally well. They just focus on different aspects of it.<br><br></div><div>As Pete said they are abstractions, or models, and even though you didn't want to talk about "fun", that is really what it comes down to. They are intended for a game and as such "fun" is a huge factor. Use whatever system you think best evokes in your mind the experience and feeling of melee combat.<br>
<br></div><div></div>Real hand to hand combat, whether bare handed, with blade or or weapons is a very fluid and dynamic affair, with a lot of things going on simultaneously, both mentally and physically. Not something that is easily captured by game rules, and I think that a truer simulation would lead to a quite complex pen and paper game system. Especially if you want to model the concurrency in a real fight.<br>
</div><div class="gmail_extra"><br><br><div class="gmail_quote">On Fri, Jan 18, 2013 at 11:46 PM, Pete Nash <span dir="ltr"><<a href="mailto:the.iqari@gmail.com" target="_blank">the.iqari@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">They also allow you to defeat opponents without having to kill or even draw blood if you don't want to.<br>
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