Its about the same.<div><br></div><div>You can introduce it piece by piece, bringing in Folk Magic before venturing into the more complex magical areas. Combat Special Effects will help them learn to make sensible tactical decisions without having to hack away until all the hit points are gone.<br>
<br><div class="gmail_quote">On 18 January 2013 16:42, Asher Royce Yaffee <span dir="ltr"><<a href="mailto:ashersensei@gmail.com" target="_blank">ashersensei@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Hi, All,<div> I have been slowly teaching my three kids the rules for Avalon Hill RQ3. I found that I could easily teach the rules piecemeal, instead of as one big lesson. The boys LOVED impaling attacks and hit locations, of course. :-)</div>
<div> Anyways, my point is that the way the game was written made it teachable in pieces to kids.</div><div> With RQ6, is it the same? Or would it be better to wait until they've mastered RQ3 and then make a transition?</div>
<div> Thanks ahead of time for any and all opinions.</div><span class="HOEnZb"><font color="#888888"><div><br></div><div>Asher</div><div><br></div>
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<br></blockquote></div><br><br clear="all"><div><br></div>-- <br>Will there be time enough and World for me to sing that song?
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