<p>I think it's also worth pointing out in re:simulationism (real or purported) that real life isn't balanced whatsoever. Any effort toward balance in a system as a goal unto itself is inherently non-simulationist.</p>
<p>Maybe it makes me an ass of a dm, but I will often not 'plan' an adventure with a solution in mind; sometimes it's just fun to hand the characters a situation with known and unknown parameters like real life, and let them face it. Sometimes there is no solution. Whether that remains fun depends in how well you reward then by allowing character growth despite failure too, again like real life imo.</p>