Just Boy Scout experience here:<div>- flint and steel in perfect conditions and the right gear can be very quick in a expert's hands, maybe 30 seconds before you're adding tinder.  I'd consider people living in a pre-matches/lighter world all to necessarily be experts.  Of course, using a found (dirty, wet) piece of flint and a crappy piece of steel could turn this into 5+ minutes.</div>
<div><br></div><div>- bow/drill firemaking I've found to be FAR more condition-tolerant (slightly damp punk, breezy, etc.) but slower  Generally a I've had more success with a hand-drill technique unless it's damp, then the firebow works better just because you can have a longer-running spin generating higher heat - also easier in very-cold conditions because you can keep gloves/mittens on.  Bigger pain in the butt to set up tho and will always take a good 10 mins from start to kindling.<br>
<br>- never tried to light a lamp with that kit; i'd guess it's a matter of making a small fire normally, then lighting the lamp therefrom.  Personally, I've always wondered really about torches, because I've never seen a credible medieval-tech torch that's not short-lived, horribly smoky, dangerous to the user in many ways, and throws off a useful amount of light?</div>
<div><br></div><div>IMVHO there's a reason that ANY survival kit includes waterproof matches.  Making fire 'by hand' is VERY difficult (nearly impossible without training/practice).  There are firemaker kits (high-spark 'flint&steel' kits, etc.) that are novelties that make it a little easier to get sparks, but still it's a major challenge in any but perfect conditions.</div>
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                      <div style="FONT-FAMILY:times new roman,new york,times,serif;FONT-SIZE:12pt"><font face="Arial" size="2"><b><span style="FONT-WEIGHT:bold">From:</span></b>
                          <a href="mailto:royce@efn.org" rel="nofollow" target="_blank">"royce@efn.org"</a>
                          <a href="mailto:royce@efn.org" rel="nofollow" target="_blank"><royce@efn.org></a><br>
                          <b><span style="FONT-WEIGHT:bold">To:</span></b>
                          <a href="mailto:runequest@rpgreview.net" rel="nofollow" target="_blank">runequest@rpgreview.net</a>
                          <br>
                          <b><span style="FONT-WEIGHT:bold">Sent:</span></b>
                          Saturday, December 3, 2011 3:45 PM<br>
                          <b><span style="FONT-WEIGHT:bold">Subject:</span></b>
                          [Runequest] Fire starting questions<br>
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                        Hi, Guys,<br>
                          I'm a really lousy camper, but my characters
                        all seem to be competent<br>
                        at making a camp fire, preparing a torch, and
                        maintaining an oil lamp. <br>
                        So I have what might be simply commonsense
                        questions.<br>
                        <br>
                        1.  Given good camping conditions and the
                        typical fantasy RPG fire<br>
                        starting kit (described vaguely, if at all, as
                        flint & steel) how long<br>
                        does it take to start a fire, and then to make a
                        camp fire?<br>
                          Also, how bad do weather conditions have to be
                        before our outdoorsy<br>
                        characters would despair of making a camp fire?<br>
                        <br>
                        2.  Given a dungeon crawl and the typical
                        fantasy RPG fire starting kit,<br>
                        how long does it take to light a torch or oil
                        lamp?<br>
                          Also, what factors, if any, would likely
                        complicate matters?<br>
                        <br>
                        3.  What is a medieval fire starting kit?  How
                        does it work?  Would it be<br>
                        cool to have one, or should I stick with lighter
                        fluid and charcoal<br>
                        briquettes?  :-)<br>
                        <br>
                        4.  Any good RPG adventure stories about using
                        fire in dungeons, castles,<br>
                        etc?<br>
                        <br>
                          Many thanks ahead of time.<br>
                          Sincerely,<br>
                        Asher<br>
                        <br>
                        <br>
                        <br>
                        <br>
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