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When I do Viking Age re-enacting I use a type of shelf fungus that
grows off the side of trees. We have a type up here in the Pacific
Northwest Rain-Forest that is pretty darn close to the kinds in
Scandinavia. It actually works better than char-cloth. Also the
usual punk we supply is made from linen & you can make
char-cloth from linen though cotton works better. Also Usnea, a
lichen which grows world wide, works very well as a fire-starter
when dried as well as its more commonly known medicinal properties.
In discussions about what made up the "healing pack" during the
original RQ development Usnea was included as a part by anyone with
even a modicum of wilderness/survival/herbal knowledge. Even a city
boy like Steve knew about it.<br>
<br>
Sköl,<br>
Sven<br>
<br>
On 12/4/2011 12:18 PM, steven mckenzie wrote:
<blockquote
cite="mid:1323029932.62077.YahooMailNeo@web125506.mail.ne1.yahoo.com"
type="cite">
<div style="color:#000; background-color:#fff; font-family:times
new roman, new york, times, serif;font-size:12pt">
<div style="RIGHT: auto"><span style="RIGHT: auto">cool, another
re enacter, and great input, now we need to put this into
RQ/medieval style? terms, punk could be "fluff", char cloth
IIRC is cotton?, can other material be used to create char
cloth?</span></div>
<div style="RIGHT: auto"><span style="RIGHT: auto">there are
quite a few videos and sites online that could help GMs get
ideas, agreat site was a field and stream article "7 Ways
to Light a fire without a match" ( how primitive ARE Brillo
pads?<var id="yui-ie-cursor"></var></span></div>
<div style="RIGHT: auto"><span style="RIGHT: auto"></span><span
style="RIGHT: auto">The indian pump is fascinating to me and
also leads into thinking what other primitive technology
could be utilized in a gaming setting, such as indoor
plumbing LOL, which thne leads to</span></div>
<div style="RIGHT: auto"><span style="RIGHT: auto">issues of
cultures and concepts in RQ</span></div>
<div><br>
</div>
<div style="FONT-FAMILY: times new roman, new york, times,
serif; FONT-SIZE: 12pt">
<div style="FONT-FAMILY: times new roman, new york, times,
serif; FONT-SIZE: 12pt"><font face="Arial" size="2">
<b><span style="FONT-WEIGHT: bold">From:</span></b> Sven
Lugar <a class="moz-txt-link-rfc2396E" href="mailto:vikingjarl@gmail.com"><vikingjarl@gmail.com></a><br>
<b><span style="FONT-WEIGHT: bold">To:</span></b> steven
mckenzie <a class="moz-txt-link-rfc2396E" href="mailto:goldgrif@yahoo.com"><goldgrif@yahoo.com></a>; RuneQuest Rules
<a class="moz-txt-link-rfc2396E" href="mailto:runequest@rpgreview.net"><runequest@rpgreview.net></a> <br>
<b><span style="FONT-WEIGHT: bold">Sent:</span></b>
Sunday, December 4, 2011 3:00 PM<br>
<b><span style="FONT-WEIGHT: bold">Subject:</span></b> Re:
[Runequest] Fire starting questions<br>
</font><br>
<div id="yiv92959730">
<div>I do Mountain man ere re-enacting (1800-1840) in the
whole buckskins,blackpowder thing. At most Mountain-Man
Rondezvous there's a fire-starting competition using
Flint& Steel, charcloth, & a little punk
(ignitable material, not a disreputable youngster). My
home club handles it in a very typical manner We
provide the punk so there's no soaked or cheater style
material, the contestant brings their own flint,
steel-striker & bit of charcloth or shelf fungus.
After you finish shooting for score on the rifle trail
& spear target, you come back to the Shooters shed
where you're checked for authenticity of garb & can
get one last point for fire-starting. Using Flint &
steel the contestant has 90 seconds to get the punk
aflame from the time of you first strike. Most people
get a score under 40 seconds. Really goods ones I've
seen in about 3 to 10 seconds. My usual score is in the
teens nowadays.<br>
<br>
Sköl,<br>
Sven<br>
<br>
On 12/3/2011 3:17 PM, steven mckenzie wrote:
<blockquote type="cite">
<div style="BACKGROUND-COLOR: #fff; FONT-FAMILY: times
new roman, new york, times, serif; COLOR: #000;
FONT-SIZE: 12pt">
<div><span>In the magical dnd world everything is a
feat, and automatic, LOL</span></div>
<div><span>In RQ/BRP I usually use a fine
manipulation roll. When I did living history to
use flint and steel was harder than bowing, lol.
Takes about 5 minutes for those of use that were
good, that is with dry fluff etc. If damp well,
I could never do it, but had some friends that
were good enuff that it took a few more minutes,
we used cloaks to protect from winds etc ( I
have a race of nomadic elves that uses large
rug/tapestries to hide their fires
and themselves from being seen.) </span></div>
<div><span>In RQ/BRP I usually have "classes" or
degrees ( using a modiefied superworld system)
(there was also IIRC a kinda interesting weather
system in an old dragon I used for ideas) to my
weather and the PCs needing various levels of
success to succeed in various outdoorsy skills.</span></div>
<div><span>Torches are wrapped in oil cloth so they
go up fast, but the smell is strong and it
alerts dungeon creatures. </span></div>
<div><span>We have had players in combat holding
torches etc, break their oil jugs etc and catch
fire, loose scrolls, suffer worse damage from
the effects of the fails than was given to them
by the encounters. And we even had someone do
the stunt from princess Bride, and It actually
worked!</span></div>
<div><span>I have pcs that moved from dnd over to
BRP/RQ change tactics because of the ease of the
dnd reality as compared to RQ.</span></div>
<div><span>When we simulated dungeon/night fighting
with torches (in living histiory waht is now
called LARP), depending how they are made cause
all sorts of problems. From smoke blinding
people ( of if using various alternte visions
would cause havoc there as well), to sparks
causing problems, and of course a dropped torch
may go out, or if damaged cause problems on the
ground making even MORE smoke. Lanterns more
often than not go out if dropped, causing humans
to be blind immediately etc especially in a
dungeon (we haunted an abandoned factory for
whileand the connected sewers<var
id="yiv92959730yui-ie-cursor"></var> and did
live stuff and learned some stuff). smoke
doesnt always flow well and show patterns of
air movement , etc</span></div>
<div><span>Stick with fire stick (matches, waxed are
good, lol) and lighter fluid, lol. Making sparks
is easy with flint and steel, but getting it to
catch, well, takes lots of practise</span></div>
<div><br>
</div>
<div style="FONT-FAMILY: times new roman, new york,
times, serif; FONT-SIZE: 12pt">
<div style="FONT-FAMILY: times new roman, new
york, times, serif; FONT-SIZE: 12pt"><font
face="Arial" size="2"><b><span
style="FONT-WEIGHT: bold">From:</span></b>
<a moz-do-not-send="true"
class="yiv92959730moz-txt-link-rfc2396E"
href="mailto:royce@efn.org" rel="nofollow"
target="_blank"
ymailto="mailto:royce@efn.org">"royce@efn.org"</a>
<a moz-do-not-send="true"
class="yiv92959730moz-txt-link-rfc2396E"
href="mailto:royce@efn.org" rel="nofollow"
target="_blank"
ymailto="mailto:royce@efn.org"><royce@efn.org></a><br>
<b><span style="FONT-WEIGHT: bold">To:</span></b>
<a moz-do-not-send="true"
class="yiv92959730moz-txt-link-abbreviated"
href="mailto:runequest@rpgreview.net"
rel="nofollow" target="_blank"
ymailto="mailto:runequest@rpgreview.net">runequest@rpgreview.net</a>
<br>
<b><span style="FONT-WEIGHT: bold">Sent:</span></b>
Saturday, December 3, 2011 3:45 PM<br>
<b><span style="FONT-WEIGHT: bold">Subject:</span></b>
[Runequest] Fire starting questions<br>
</font><br>
Hi, Guys,<br>
I'm a really lousy camper, but my characters
all seem to be competent<br>
at making a camp fire, preparing a torch, and
maintaining an oil lamp. <br>
So I have what might be simply commonsense
questions.<br>
<br>
1. Given good camping conditions and the
typical fantasy RPG fire<br>
starting kit (described vaguely, if at all, as
flint & steel) how long<br>
does it take to start a fire, and then to make a
camp fire?<br>
Also, how bad do weather conditions have to be
before our outdoorsy<br>
characters would despair of making a camp fire?<br>
<br>
2. Given a dungeon crawl and the typical
fantasy RPG fire starting kit,<br>
how long does it take to light a torch or oil
lamp?<br>
Also, what factors, if any, would likely
complicate matters?<br>
<br>
3. What is a medieval fire starting kit? How
does it work? Would it be<br>
cool to have one, or should I stick with lighter
fluid and charcoal<br>
briquettes? :-)<br>
<br>
4. Any good RPG adventure stories about using
fire in dungeons, castles,<br>
etc?<br>
<br>
Many thanks ahead of time.<br>
Sincerely,<br>
Asher<br>
<br>
<br>
<br>
<br>
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