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I do Mountain man ere re-enacting (1800-1840) in the whole
buckskins,blackpowder thing. At most Mountain-Man Rondezvous there's
a fire-starting competition using Flint& Steel, charcloth, &
a little punk (ignitable material, not a disreputable youngster). My
home club handles it in a very typical manner We provide the punk
so there's no soaked or cheater style material, the contestant
brings their own flint, steel-striker & bit of charcloth or
shelf fungus. After you finish shooting for score on the rifle trail
& spear target, you come back to the Shooters shed where you're
checked for authenticity of garb & can get one last point for
fire-starting. Using Flint & steel the contestant has 90 seconds
to get the punk aflame from the time of you first strike. Most
people get a score under 40 seconds. Really goods ones I've seen in
about 3 to 10 seconds. My usual score is in the teens nowadays.<br>
<br>
Sköl,<br>
Sven<br>
<br>
On 12/3/2011 3:17 PM, steven mckenzie wrote:
<blockquote
cite="mid:1322954243.45099.YahooMailNeo@web125501.mail.ne1.yahoo.com"
type="cite">
<div style="color:#000; background-color:#fff; font-family:times
new roman, new york, times, serif;font-size:12pt">
<div style="RIGHT: auto"><span style="RIGHT: auto">In the
magical dnd world everything is a feat, and automatic, LOL</span></div>
<div style="RIGHT: auto"><span style="RIGHT: auto">In RQ/BRP I
usually use a fine manipulation roll. When I did living
history to use flint and steel was harder than bowing, lol.
Takes about 5 minutes for those of use that were good, that
is with dry fluff etc. If damp well, I could never do it,
but had some friends that were good enuff that it took a few
more minutes, we used cloaks to protect from winds etc ( I
have a race of nomadic elves that uses large rug/tapestries
to hide their fires and themselves from being seen.) </span></div>
<div style="RIGHT: auto"><span style="RIGHT: auto">In RQ/BRP I
usually have "classes" or degrees ( using a modiefied
superworld system) (there was also IIRC a kinda interesting
weather system in an old dragon I used for ideas) to my
weather and the PCs needing various levels of success to
succeed in various outdoorsy skills.</span></div>
<div style="RIGHT: auto"><span style="RIGHT: auto">Torches are
wrapped in oil cloth so they go up fast, but the smell is
strong and it alerts dungeon creatures. </span></div>
<div style="RIGHT: auto"><span style="RIGHT: auto">We have had
players in combat holding torches etc, break their oil jugs
etc and catch fire, loose scrolls, suffer worse damage from
the effects of the fails than was given to them by the
encounters. And we even had someone do the stunt from
princess Bride, and It actually worked!</span></div>
<div style="RIGHT: auto"><span style="RIGHT: auto">I have pcs
that moved from dnd over to BRP/RQ change tactics because of
the ease of the dnd reality as compared to RQ.</span></div>
<div style="RIGHT: auto"><span style="RIGHT: auto">When we
simulated dungeon/night fighting with torches (in living
histiory waht is now called LARP), depending how they are
made cause all sorts of problems. From smoke blinding people
( of if using various alternte visions would cause havoc
there as well), to sparks causing problems, and of course a
dropped torch may go out, or if damaged cause problems on
the ground making even MORE smoke. Lanterns more often than
not go out if dropped, causing humans to be blind
immediately etc especially in a dungeon (we haunted an
abandoned factory for whileand the connected sewers<var
id="yui-ie-cursor"></var> and did live stuff and learned
some stuff). smoke doesnt always flow well and show
patterns of air movement , etc</span></div>
<div style="RIGHT: auto"><span style="RIGHT: auto">Stick with
fire stick (matches, waxed are good, lol) and lighter fluid,
lol. Making sparks is easy with flint and steel, but getting
it to catch, well, takes lots of practise</span></div>
<div style="RIGHT: auto"><br>
</div>
<div style="FONT-FAMILY: times new roman, new york, times,
serif; FONT-SIZE: 12pt">
<div style="FONT-FAMILY: times new roman, new york, times,
serif; FONT-SIZE: 12pt"><font face="Arial" size="2">
<b><span style="FONT-WEIGHT: bold">From:</span></b>
<a class="moz-txt-link-rfc2396E" href="mailto:royce@efn.org">"royce@efn.org"</a> <a class="moz-txt-link-rfc2396E" href="mailto:royce@efn.org"><royce@efn.org></a><br>
<b><span style="FONT-WEIGHT: bold">To:</span></b>
<a class="moz-txt-link-abbreviated" href="mailto:runequest@rpgreview.net">runequest@rpgreview.net</a> <br>
<b><span style="FONT-WEIGHT: bold">Sent:</span></b>
Saturday, December 3, 2011 3:45 PM<br>
<b><span style="FONT-WEIGHT: bold">Subject:</span></b>
[Runequest] Fire starting questions<br>
</font><br>
Hi, Guys,<br>
I'm a really lousy camper, but my characters all seem to
be competent<br>
at making a camp fire, preparing a torch, and maintaining an
oil lamp. <br>
So I have what might be simply commonsense questions.<br>
<br>
1. Given good camping conditions and the typical fantasy
RPG fire<br>
starting kit (described vaguely, if at all, as flint &
steel) how long<br>
does it take to start a fire, and then to make a camp fire?<br>
Also, how bad do weather conditions have to be before our
outdoorsy<br>
characters would despair of making a camp fire?<br>
<br>
2. Given a dungeon crawl and the typical fantasy RPG fire
starting kit,<br>
how long does it take to light a torch or oil lamp?<br>
Also, what factors, if any, would likely complicate
matters?<br>
<br>
3. What is a medieval fire starting kit? How does it
work? Would it be<br>
cool to have one, or should I stick with lighter fluid and
charcoal<br>
briquettes? :-)<br>
<br>
4. Any good RPG adventure stories about using fire in
dungeons, castles,<br>
etc?<br>
<br>
Many thanks ahead of time.<br>
Sincerely,<br>
Asher<br>
<br>
<br>
<br>
<br>
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