<html><body><div style="color:#000; background-color:#fff; font-family:arial, helvetica, sans-serif;font-size:10pt"><div><span>Hi,</span></div><div><span><br></span></div><div><span>Mongoose RuneQuest II uses the sum of INT and DEX to determine the number of actions one can do in a turn : 1 for 1 to 12, 2 for 13 to 24 and so on...</span></div><div><span>The average of the same characteristics is used to determine initiative order, summed with 1d10.</span></div><div><span>Actions are resolved one by one : every character has a chance to do its first action before any other one has the opportunity to do its second action.</span></div><div><span>Parries and Dodges also count as actions, even if they can be used "out of turn".</span><br><span></span></div><div><span><br></span></div><div>For example if a character with 4 actions faces another one with 2 actions, it is likely turn will play like that if no one parries
:</div><div><br><span></span></div><div><span>Character 1 1st action<br></span></div><div><span>Character 2 </span><span>1st action</span></div><div><span>Character 1 </span><span>2nd action</span></div><div><span>Character 2 </span><span>2nd action</span></div><div><span>Character 1 </span><span>3rd action</span></div><div><span>Character 1 </span><span>3rd action</span></div><div><span><br></span></div><div><span>As for myself, I'd use the system below :</span></div><div><br><span></span></div><div><span>-DEX +1d10 determines Initiative</span></div><div><span>-Every Attack costs 5 Initiative points.</span></div><div><span>-Spell casting would have an Initiative cost based on spell's Magic Point cost.<br></span></div><div><span>-Parries cost 2 Initiative points<br></span></div><div>-Dodges cost 3 Initiative points</div><div><br></div><div>A character will be allowed to act each time no one has a current initiative higher than his.</div><div>Ties are
resolved using any relevant stat : Skill, INT, SIZ and/or DEX.<br></div><div><br><span></span></div><div><span>By the way, isn't RuneQuest 3 round 10 seconds long ?</span></div><div><span>Seems to me it's in RuneQuest 2 that a turn lasts 12 seconds.<br></span></div><div><br></div> <div style="font-family: arial, helvetica, sans-serif; font-size: 10pt;"> <div style="font-family: times new roman, new york, times, serif; font-size: 12pt;"> <font face="Arial" size="2"> <hr size="1"> <b><span style="font-weight:bold;">De :</span></b> "royce@efn.org" <royce@efn.org><br> <b><span style="font-weight: bold;">À :</span></b> runequest@rpgreview.net <br> <b><span style="font-weight: bold;">Envoyé le :</span></b> Mardi 29 Novembre 2011 4h50<br> <b><span style="font-weight: bold;">Objet :</span></b> [Runequest] melee round regulation question<br> </font> <br>Hi, All,<br> A question about how to regulate action in a melee round.
But first an<br>explanation:<br> I can work with strike ranks, both as a means of deciding who rolls to<br>hit first and as a means of regulating the sequence of other events in<br>a strike rank. However, for my children, that would be too hard. They<br>aren't playing RuneQuest III yet, but I can't help thinking about it.<br> I know they'd be fine with strike ranks as a means of deciding who<br>rolls to hit first. I'd like to keep melee strike ranks for that<br>purpose.<br> Various possibilities for regulating action in a melee round come to<br>mind. For example, divide RQ3's 12-second melee round into thirds, and<br>explicitly calling them 1st third, 2nd third & final 3rd. This would<br>allow up to three melee attacks per melee round. But how does it<br>impact spell casting? I could say that a spell requires 3 SR's per<br>magic point, so that a 3-magic-point spell goes off on SR 9 of
the 1st<br>third, but a 4-magic-point spell goes off on SR 2 of the 2nd third.<br> Hmm. Maybe reinventing the wheel is not the wisest approach.<br><br> I would like to know how other versions of RuneQuest -- or house rules<br>-- deal with regulating the actions in a melee round. If anyone would<br>care to share, I'd much appreciate it.<br> Sincerely,<br>Asher<br><br><br><br><br><br>_______________________________________________<br>Runequest mailing list<br><a ymailto="mailto:Runequest@rpgreview.net" href="mailto:Runequest@rpgreview.net">Runequest@rpgreview.net</a><br><a href="http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net" target="_blank">http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net</a><br><br><br> </div> </div> </div></body></html>