<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<meta content="text/html; charset=ISO-8859-1"
http-equiv="Content-Type">
</head>
<body text="#000000" bgcolor="#ffffff">
grogthing wrote:
<blockquote
cite="mid:1313832088.27455.YahooMailNeo@web38402.mail.mud.yahoo.com"
type="cite">
<div style="color: rgb(0, 0, 0); background-color: rgb(255, 255,
255); font-family: arial,helvetica,sans-serif; font-size: 10pt;">
<div><span>I thought a much more workable way to handle multiple
actions was the way it was handled in Elric!.</span></div>
<div><span><br>
</span></div>
<div><span>Your attributes modify total skill level, and to take
multiple attacks, you divide your skill percentage among
your attacks.</span></div>
</div>
</blockquote>
It's a different way.. and suited the way the stories describe
Elric's fights. It'd suit a Conan character as well.<br>
But.. the joy of d100 games is that frankly you can cut and paste
between game systems.<br>
If you like the Elric! style then drop CAs in your game and use the
Elric! approach, altho you'll maybe need to drop or mod 1-2
Manouevres.<br>
<br>
I'd even say that if you like to tinker then choose the combat
mod[ule] for each setting..<br>
<br>
The stat blocks are so similar that really the world's your oyster.<br>
<br>
<br>
</body>
</html>