<html><body><div style="color:#000; background-color:#fff; font-family:arial, helvetica, sans-serif;font-size:10pt"><div id="yiv619448264"><div style="color: rgb(0, 0, 0); background-color: rgb(255, 255, 255); font-size: 10pt; font-family: arial, helvetica, sans-serif; "><div id="yiv619448264yui_3_2_0_4_131180630202448"><span id="yiv619448264yui_3_2_0_4_131180630202474">Since I never used RQ to play in Glorantha, I never used the 3 magic systems which I felt were tied to closely in spirit with the Glorantha setting.</span></div><div id="yiv619448264yui_3_2_0_4_131180630202448"><span id="yiv619448264yui_3_2_0_4_131180630202482"><br></span></div><div id="yiv619448264yui_3_2_0_4_131180630202448"><span id="yiv619448264yui_3_2_0_4_131180630202482">I replaced RQ magic with Elric! sorcery rules, which I felt were simpler and brought more of the flavor I wanted in my own setting.</span></div><div id="yiv619448264yui_3_2_0_4_131180630202448"><span
id="yiv619448264yui_3_2_0_4_131180630202482"><br></span></div><div id="yiv619448264yui_3_2_0_4_131180630202448"><span id="yiv619448264yui_3_2_0_4_131180630202482">It has been a couple years since I looked at the rules but let me see if I can hit the main points.</span></div><div id="yiv619448264yui_3_2_0_4_131180630202448"><span id="yiv619448264yui_3_2_0_4_131180630202482"><br></span></div><div id="yiv619448264yui_3_2_0_4_131180630202448"><span id="yiv619448264yui_3_2_0_4_131180630202482">You must have a POW over 15 .. to be able to cast sorcery spells.</span></div><div id="yiv619448264yui_3_2_0_4_131180630202448"><span id="yiv619448264yui_3_2_0_4_131180630202482"><br></span></div><div id="yiv619448264yui_3_2_0_4_131180630202448"><span id="yiv619448264yui_3_2_0_4_131180630202482">You choose spells from you Grimoire to actively memorize and ready.</span></div><div id="yiv619448264yui_3_2_0_4_131180630202448"><span
id="yiv619448264yui_3_2_0_4_131180630202482"><br></span></div><div id="yiv619448264yui_3_2_0_4_131180630202448"><span id="yiv619448264yui_3_2_0_4_131180630202482">It only takes a minute or so to memorize a spell .. and previously memorized spells can be dropped from memory at will.</span></div><div id="yiv619448264yui_3_2_0_4_131180630202448"><span id="yiv619448264yui_3_2_0_4_131180630202482"><br></span></div><div id="yiv619448264yui_3_2_0_4_131180630202448"><span id="yiv619448264yui_3_2_0_4_131180630202482">Spells are surefire. There is no spell roll to cast. If you know the spell. have it actively memorized and have the magic points to power it, it goes off when you will it to.</span></div><div id="yiv619448264yui_3_2_0_4_131180630202448"><span id="yiv619448264yui_3_2_0_4_131180630202482"><br></span></div><div id="yiv619448264yui_3_2_0_4_131180630202448"><span id="yiv619448264yui_3_2_0_4_131180630202482">The effects may not be certain. The spell may
still have to overcome a targets resistance.</span></div><div id="yiv619448264yui_3_2_0_4_131180630202448"><span id="yiv619448264yui_3_2_0_4_131180630202482"><br></span></div><div id="yiv619448264yui_3_2_0_4_131180630202448"><span id="yiv619448264yui_3_2_0_4_131180630202482">But casting is skill based.</span></div><div id="yiv619448264yui_3_2_0_4_131180630202448"><span id="yiv619448264yui_3_2_0_4_131180630202482"><br></span></div><div id="yiv619448264yui_3_2_0_4_131180630202448"><span id="yiv619448264yui_3_2_0_4_131180630202482">You can hold a number of actively memorized spells equal to half your INT ... or equal to
your full INT if Melnibonian in Elric! .. or in my world Elves.</span></div><div id="yiv619448264yui_3_2_0_4_131180630202448"><span id="yiv619448264yui_3_2_0_4_131180630202482"><br></span></div><div id="yiv619448264yui_3_2_0_4_131180630202448"><span id="yiv619448264yui_3_2_0_4_131180630202482">You "occult skill" is used to research and learn spells.</span></div><div id="yiv619448264yui_3_2_0_4_131180630202448"><span id="yiv619448264yui_3_2_0_4_131180630202482"><br></span></div><div id="yiv619448264yui_3_2_0_4_131180630202448"><span id="yiv619448264yui_3_2_0_4_131180630202482">Spell aquisition is difficult and time consuming, making finding new spells a constant quest for magic users .. you can find find another casters Grimoire .. then you must spend days .. weeks... even months .. trying to make his "spell" .. make sense to your mind .. you must make several rolls with your occult skill to make progress ... until you finally "get it" .. and then it
makes sense to you ... and you can add the spell to your Grimoire.</span></div><div id="yiv619448264yui_3_2_0_4_131180630202448"><span id="yiv619448264yui_3_2_0_4_131180630202482"><br></span></div><div id="yiv619448264yui_3_2_0_4_131180630202448"><span id="yiv619448264yui_3_2_0_4_131180630202482">Or you can create/research a spell and makeing rolls for research progress .. the size of the magical lab/library you have to aid you modifies the rolls difficulty.</span></div><div id="yiv619448264yui_3_2_0_4_131180630202448"><span id="yiv619448264yui_3_2_0_4_131180630202482"><br></span></div><div id="yiv619448264yui_3_2_0_4_131180630202448"><span id="yiv619448264yui_3_2_0_4_131180630202482">Elric! also included rules for demons, but I never used them.</span></div><div id="yiv619448264yui_3_2_0_4_131180630202448"><span id="yiv619448264yui_3_2_0_4_131180630202482"><br></span></div><div id="yiv619448264yui_3_2_0_4_131180630202448"><span
id="yiv619448264yui_3_2_0_4_131180630202482">There were spells for creating "baziers of power" ... magic items used to store a power point pool for you .. and sorcerors could do co-operative magic to accomplish bigger effects.</span></div><div id="yiv619448264yui_3_2_0_4_131180630202448"><span id="yiv619448264yui_3_2_0_4_131180630202482"><br></span></div><div id="yiv619448264yui_3_2_0_4_131180630202448"><span id="yiv619448264yui_3_2_0_4_131180630202482">Overall .. I thought it a very streamlined and simple system.</span></div><div id="yiv619448264yui_3_2_0_4_131180630202448"><span id="yiv619448264yui_3_2_0_4_131180630202482"><br></span></div><div id="yiv619448264yui_3_2_0_4_131180630202448"><span id="yiv619448264yui_3_2_0_4_131180630202482">And when I was on the Basic Roleplaying playtest .. I lobbied very hard for it's inclusion as an optional magic system and I'm very happy it made it.</span></div><div
id="yiv619448264yui_3_2_0_4_131180630202448"><span id="yiv619448264yui_3_2_0_4_131180630202482"><br></span></div><div id="yiv619448264yui_3_2_0_4_131180630202448"><span id="yiv619448264yui_3_2_0_4_131180630202482">Gregory</span></div><div id="yiv619448264yui_3_2_0_4_131180630202448"><span id="yiv619448264yui_3_2_0_4_131180630202482"><br></span></div><div><br id="yiv619448264yui_3_2_0_4_131180630202451"><blockquote style="border-left:2px solid rgb(16, 16, 255);margin-left:5px;padding-left:5px;" id="yiv619448264yui_3_2_0_4_131180630202454"><div style="font-size: 10pt; font-family: arial, helvetica, sans-serif; " class="yiv619448264yui_3_2_0_4_131180630202457"><div style="font-size: 12pt; font-family: 'times new roman', 'new york', times, serif; " class="yiv619448264yui_3_2_0_4_131180630202459"><font size="2" face="Arial"><hr size="1"><b><span style="font-weight:bold;">From:</span></b> "royce@efn.org" <royce@efn.org><br><b><span
style="font-weight:bold;">To:</span></b> runequest@rpgreview.net<br><b><span style="font-weight:bold;">Sent:</span></b> Wednesday, July 27, 2011 9:17 PM<br><b><span style="font-weight:bold;">Subject:</span></b> [Runequest] More RQ III (AH) Sorcery Questions<br></font><br>Greetings All,<br> Thank you all very much for your helpful responses to my previous<br>questions. Having reflected on these answers, I have some follow-up<br>questions.<br><br> Assuming that I wished to "fix" rather than replace
the RQ III sorcery<br>rules, do you have any thoughts on how the following house rules would<br>work out?<br><br>1. To limit crap-shots with low skill, high-power spell casting, limit<br>magic points per spell to the tens digit of the skill for the spell in<br>question. For example, a character with 37% skill in Impotence could only<br>spend up to 3 magic points on casting it. (I stole the idea for this<br>limit from OpenQuest.)<br><br>2. To take advantage of house rule #1, tidy things up a little, and allow<br>sorcerers to focus on specific spells, eliminate the manipulation (range,<br>duration, intensity) skills. If your character has 85% in Erectile<br>Enhancement, then he or she can freely spend up to 8 magic points on<br>range, duration, and/or intensity.<br><br>3. Eliminate Free Intelligence. An INT-based limit on manipulation seems<br>unnecessary after house rule #1. In that case, would it be best
to limit<br>the number of memorized spells to half of INT?<br><br> I know I'm already trying to impose on my fellow RQ'ers quite a bit<br>already, but I have yet another question.<br> Assuming that I wished to replace the RQ III sorcery rules with<br>something else, do you have any thoughts on importing Stormbringer or<br>Elric! sorcery rules?<br> Which edition would import most easily? Which is least imbalancing? <br>Which is coolest? Which is the most creepy? :-)<br><br> Many thanks ahead of time for any and all responses.<br><br> Sincerely,<br>Asher<br><br><br><br><br>_______________________________________________<br>Runequest mailing list<br><a rel="nofollow" ymailto="mailto:Runequest@rpgreview.net" target="_blank" href="mailto:Runequest@rpgreview.net">Runequest@rpgreview.net</a><br><a rel="nofollow" target="_blank"
href="http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net">http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net</a><br><br><br></div></div></blockquote></div></div></div></div></body></html>