<html><body><div style="color:#000; background-color:#fff; font-family:arial, helvetica, sans-serif;font-size:10pt"><div>Just looked up the magic rules in Elric!</div><div><br></div><div>I was mistaken about the number of actively remembered spells.</div><div><br></div><div>It is equal to INT for humans ... x2 INT for Melnibonians and some other supernatural races.</div><div><br></div><div>I think I might have been remembering the Stormbringer 5th edition .. which I think cut it in half to lower the power level a bit.</div><div><br></div><div>And researching spells takes quite awhile .. a minimum of 1 week .. GM rolls 1d10 number of weeks .. after that time has passed in research/study, the player makes an INT x 1 % roll ... to see if he figured it out .. on success, the spell is added to the players Grimoire .. on failure .. the process starts over ..</div><div><br></div><div>This for a Grimoire found written in languages you are fluent in
.. </div><div><br></div><div>A larger occult library may alter the odds from INT x 1 % .. to INT x 2 % or even INT x 3 % for a massive occult library.</div><div><br></div><div>Effective sorcerers must have high POW, hight INT, fluent in many languages, skilled in "Million Spheres Lore" .. in my game it's just an "Occult Lore".</div><div> </div><div>Gregory</div></div></body></html>