<html><body><div style="color:#000; background-color:#fff; font-family:arial, helvetica, sans-serif;font-size:10pt"><div><span>I always preferred the Sorcery Rules from Elric! over those in RQ ..</span></div><div><span><br></span></div><div><span>Available as an option in the Basic Roleplaying book.</span></div><div><span><br></span></div><div><span>Gregory</span></div><div><br><blockquote style="border-left: 2px solid rgb(16, 16, 255); margin-left: 5px; padding-left: 5px;"><div style="font-size: 10pt; font-family: arial, helvetica, sans-serif; "><div style="font-size: 12pt; font-family: 'times new roman', 'new york', times, serif; "><font size="2" face="Arial"><hr size="1"><b><span style="font-weight:bold;">From:</span></b> Phil Hibbs <snarks@gmail.com><br><b><span style="font-weight: bold;">To:</span></b> RuneQuest Rules <runequest@rpgreview.net><br><b><span style="font-weight: bold;">Sent:</span></b> Monday, July 11, 2011 3:18
PM<br><b><span style="font-weight: bold;">Subject:</span></b> Re: [Runequest] RQIII Sorcery<br></font><br>
<div id="yiv1348957935">I'd just allow the sorceror to keep the skill. No other skills have any kind of atrophy rules, and I don't see the need for them.<br><br>Phil Hibbs.<br>-- <br clear="all">Don't you just hate self-referential sigs?<br>
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