First, a quick thanks to everyone who suggested starting scenarios for my new RQ group! I ended up using the Garhound contests from Sun County. So far they've worked very well, although I discovered that there was something missing from the "Wall of Death" contest: the chance for falling off the wall. I made it DEX x 5, with any damage taken that strike rank being temporarily subtracted from DEX.<br>
<br>The session went really well, and the players definitely enjoyed the system and the contests - so much so that we're playing next Saturday, instead of having a two-week interval.<br><br>But now I have a new question. One of the PCs is a sorcerer, using standard RQIII rules, and I've come up with some issues that aren't covered in the rules.<br>
<br>Unlike spirit magicians, sorcerers can learn their spells from books. I presume that they can also record the knowledge of the spells that they know IN a book. But if a sorcerer forgets a spell, and later decides to relearn it from their grimoire, how long does it take them to relearn it? It doesn't seem right to have them go through the same process as learning it from a book for the first time. Since I like to have a bit of unpredictability on these issues, I was thinking of requiring a successful INT x 5 roll for each interval spent studying. Does a day seem reasonable? If it was any less, I'd worry that they'd do a lot of spell-switching. Perhaps it should be a week. What do you think? Obviously if they read and fail the relearning roll the first time, they can always try again after another reading interval.<br>
<br>And if a sorcerer relearns a spell, do they learn it at the same skill percentage it was at when forgotten? I don't like that idea - it seems to be asking for min-maxing - but I also don't want to have them start at their base percentage, either! That just doesn't feel right. Perhaps the mechanism should depend on the time elapsed. For example, they could lose 1% from the spell skill for each full week that passed since they forgot it, plus an additional 1d6 just to discourage abuse. <br>
<br>Or perhaps it should be a function of INT. When they re-learn the spell, they must make a percentile roll based on their INTx5. For each INT-increment they roll, they lose 1d6 skill points in the spell skill. For example, if Cirur the Sage has an INT of 17, and re-learns a spell, he would roll against his INTx5 chance of 85%. A fumble (100) would mean that all learned skill with the spell was lost, and it would start again at the base percentage. A failure (86-99) would mean that he loses 6d6 skill points in the spell skill. Simple success at the x5 level (69-85) means a loss of 5d6 points of skill, at the x4 level (52-68) means -4d6, etc. If they crit the roll, they relearn the spell with no loss of skill. Ceremony skill would certainly NOT apply to this roll!<br>
<br>Perhaps it would be better to mix the two up, using the INT system but adding a penalty to the INTx5 roll for each interval since they forgot the spell. The only drawback to that method is that it requires more bookkeeping, depending on the interval. What would be reasonable? A month? A year? What do you think?<br>
<br>->Peter<br clear="all"><br>-- <br>Peter Maranci - <a href="mailto:pmaranci@gmail.com" target="_blank">pmaranci@gmail.com</a><br>Pete's RuneQuest & Roleplaying! <a href="http://www.runequest.org/rq.htm" target="_blank">http://www.runequest.org/rq.htm</a><br>
The Diary of A Simple Man: <a href="http://bobquasit.livejournal.com/" target="_blank">http://bobquasit.livejournal.com/</a><br>