<html><body><div style="color:#000; background-color:#fff; font-family:times new roman, new york, times, serif;font-size:12pt"><div><span>Vile:</span></div><div><span><br></span></div><div><span>> I believe the reason Greg has the rights to the name rather than Chaosium is<br>> because he was quicker on the draw when it became available again - if I<br>> remember correctly, it was sitting idle for a little while and anyone could<br>> have picked up the TM. I wonder why Greg doesn't use the name for HeroQuest?</span></div><div><span><br></span></div><div><span>Probably because HeroQuest had been touted as the natural follow-on from RuneQuest for 30 years or so.</span></div><div><span><br></span></div><div><span>I always galled me that Games Workshop had trademarked HeroQuest when it was obvious that Chaosium were going to try and bring out a game. It didn't happen for a long while because people tried to do it with RuneQuest and it didn't
work.</span></div><div><span><br>> I suppose it wouldn't add much value, while leasing out the TM could bring<br>> in a bit of cash for no real effort. </span></div><div><span><br></span></div><div><span>Granting licences to companies is a good way of bringing in the cash, especially if the licences don't involve any work from Issaries.</span></div><div><br></div><div>By the way, I'm with Phil Hibbs in the "Questing for Runes" argument. RuneQuest has never really been about Questing for Runes. Sure, powerful people become Rune Lords/Priests and get the Mastery/Magic Rune, in theory, but HeroQuests have been about something very different for such a long time that the Questing for Runes is pretty redundant. Having said that, we use Runes to grant powers and my players are questing for different runes at the moment.</div><div><br></div><div>See Ya</div><div><br></div><div>Simon</div><div><br></div></div></body></html>