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I'm am glad to be of help. I have a great deal of respect for both
Greg & Steve and count them as friends and am proud they hold me
as a friend. I'm more than glad to shed light on the early
development days of RQ. I was glad to be a part of the process &
have a minor contribution to it. I will always treasure those days.<br>
<br>
I believe that Greg has the rights because of a standard "Reversion"
Clause in the original rights. Greg wrote the original board games,
White Bear, Red Moon - & - Nomad Gods, back in the 60's. It was
shortly there after that I contacted him & became friends with
him because of those games. Thus because of the Gloranthan materials
& because he had contracted out (first to some-one else &
then to Steve) the writing of the Runequest rules, he owned all the
original materials including the RPG & source/background
material. He still does; for example I had to contract out with him
to use Gloranthan examples for the Tabletop miniatures game (Polemos
Mythic Armies) I'm writing for Baccus 6mm because it uses Gloranthan
examples & I've designed several Gloranthan Armies for the game.
Greg is a generous Soul and a good friend & was glad to help me
out. So I believe the rights reverted to him unless he legally
abdicates them, as opposed to merely assigning use of them. It may
make things confusing, but it doesn't mean Greg or anyone has done
anything wrong or shady. Greg put a lot of time & effort &
his Heart & Soul into Glorantha & justifiably wants to
preserve it.<br>
<br>
Heroquest has its own history based on where the intentions for
Heroes arising out of Runequest. It wasn't the way I would have
chosen perhaps it was another person's vision. As to Mongoose policy
decisions, I'll not go there, because those who need to know,
already know how I feel about a certain person and the reasons why.
Though I will say this MRQ2 is a return to good system & a good
envisioning of the system in my opinion. I also like BRP for obvious
reasons.<br>
<br>
Sköl,<br>
Sven<br>
<br>
On 6/10/2011 6:41 PM, Vile wrote:
<blockquote
cite="mid:BANLkTimN-3xWYsqFZw1kjHM-5O9mvKY51w@mail.gmail.com"
type="cite">Thanks for that fascinating anecdote, Sven! I and most
of my contemporaries had always assumed that the limited
appearance of Runes in the game was all there was to it - the
"Rune-Quest" being nothing more than the striving to attain Rune
Lord or Rune Priest status. Of course, looking back on it now with
the benefit of your back story and a more realistic knowledge of
the technical writing process, it makes perfect sense that the
Runes as published were only a vestigial remnant of the original
manuscript.<br>
<br>
I believe the reason Greg has the rights to the name rather than
Chaosium is because he was quicker on the draw when it became
available again - if I remember correctly, it was sitting idle for
a little while and anyone could have picked up the TM. I wonder
why Greg doesn't use the name for HeroQuest? I suppose it wouldn't
add much value, while leasing out the TM could bring in a bit of
cash for no real effort. I think it was a mistake for Mongoose
RuneQuest to be tied to Glorantha, especially 2nd Age Glorantha,
though. I just don't think it (or, more importantly, the public
perception of "it") stands up that well as a modern game setting.
<div>
<br>
</div>
<div>--</div>
<div>Vile<br>
<br>
<div class="gmail_quote">On 11 June 2011 00:03, <span dir="ltr"><<a
moz-do-not-send="true"
href="mailto:runequest-request@rpgreview.net">runequest-request@rpgreview.net</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt
0.8ex; border-left: 1px solid rgb(204, 204, 204);
padding-left: 1ex;">
<br>
Message: 5<br>
Date: Fri, 10 Jun 2011 09:03:52 -0700<br>
From: Sven Lugar <<a moz-do-not-send="true"
href="mailto:vikingjarl@gmail.com">vikingjarl@gmail.com</a>><br>
To: RuneQuest Rules <<a moz-do-not-send="true"
href="mailto:runequest@rpgreview.net">runequest@rpgreview.net</a>><br>
Subject: Re: [Runequest] Latest on RQ rights<br>
Message-ID: <<a moz-do-not-send="true"
href="mailto:4DF24068.20208@gmail.com">4DF24068.20208@gmail.com</a>><br>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed<br>
<br>
I believe Greg came up with the title Runequest during the
days before<br>
the game development was turned over to Steve Perrin. I
suspect the<br>
choice of Runequest over other names in part had to do with
the then<br>
current popularity of Runes as a method of divination &
thus had market<br>
appeal. During play-test there was some joking regarding
names such as<br>
"Cleaverquest" & "Golfbag Quest" (the former was due to
limbs constantly<br>
being lopped off & the latter due to weapons frequently
breaking). But<br>
despite the lack in the published version in the first
playtests we<br>
quested for Runes or Rune-charged objects quite a bit. Thus
"Rockquest"<br>
was a name I coined for a while during the playtest. There
was lots of<br>
quests to find chips of God/Rune rock & the like. My
copy of the<br>
original playtest over stuffs a 2 inch brown binder.
Needless to say<br>
that was way to large to print for a reasonable cost so
things were<br>
stream-lined. Among the things lost were the copious
references to Runes<br>
& Rune touched objects. As other people started adding
to the Gloranthan<br>
Canon the Runes never got added back in. During the original
write-up of<br>
Magic for the MRQ version, Steve attempted to add back in
some of the<br>
original ideas that were very Rune oriented but Mongoose
chose to reject<br>
that approach. So I beg to differ - Questing for Runes was
once a<br>
primary focus of the system though admittedly it was prior
to<br>
publication or for those who were involved with the original
playtest. I<br>
am still using it as a plot line in my current campaigns.<br>
Sk?l,<br>
Sven Lugar<br>
</blockquote>
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