I'd guess there are Garrote rules for RQ in some Thanatar thing, somewhere.<div>In regards to the nasty version (wire, not just cord) I'd rule it has to be a called-shot attack, from the rear, against an unsuspecting or helpless target. (How you rule that is critical to how "super" the garrote is.)</div>
<div>Only armor that counts is head armor, although on a luck roll of some sort, I might allow the target to get 1- or 2- hands underneath the garrote, in which case, the hand-armor and hand-hp also resist.</div><div>Damage is 1d4+STR.</div>
<div>If feeling benign, I'd probably say that the damage goes cumulatively each subsequent round, and when the total reaches negative Head HP*2, the head comes off.</div><div>If feeling malign, one could say that the damage (minus armor) is applied on the resist table to decapitate.</div>
<div><br></div><div><br><br><div class="gmail_quote">On Mon, May 9, 2011 at 2:15 AM, Anders Swenson <span dir="ltr"><<a href="mailto:anders@sfo.com">anders@sfo.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
We play a highly varient RQ, but it's still RuneQuest. Today, we came up<br>
wondering what rules for the garrote have ever been published, in any of<br>
the various editions. Any takers?<br>
<br>
--Anders<br>
<br>
<br>
<br>
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