<html><body><div style="color:#000; background-color:#fff; font-family:times new roman, new york, times, serif;font-size:12pt"><div><span>Lev Lafayette:</span></div><div><span><br></span></div><div><span>> Our group ran charge a little differently; rather than basing it on the<br>> horse's damage bonus, we used the relative acceleration of the attacker,<br>> based on (Move/3)d4. So a human that charged (Move 3) would do a 1d4<br>> attack bonus, whereas a horse would do 3d4. This assumes a character<br>> must also build up sufficient momentum. This requires a mimimum of their<br>> DEX SR plus 1 in movement. So 3d4+1d10+1.. (average 14 points)<br><br></span></div><div><span>So, that uses Combat Movement. Would Charging double that? I seem to remember something in RQ3 about moving up to double your normal move for a charge or when fleeing.</span></div><div><span><br></span></div><div><span>It also makes Mobility a combat spell, with
Mobility 3 adding 1D4 to the damage, which makes sense to me.</span></div><div><span><br>> "OK, so what?", you rightly ask, given that this is actually less than<br>> the damage bonus given in the rules as writ (3d6). Well, the other<br>> aspect is that the horse as well as the rider attacks - and that gets<br>> the horses charge bonus plus it's normal bonus, just for running the<br>> person down, and all it takes is a Riding roll on the part of the<br>> attacker (and a trained horse that doesn't baulk at someone being in the<br>> way). Now that's an a second attack at 3d6+3d4... (average 18 points)<br><br></span></div><div><span>That's an idea that I like.</span></div><div><span><br>> Ah, but it now gets worse. As others have pointed out there's knockback<br>> effects; and that requires a DEX*5 roll to remain standing, and there's<br>> two attacks there that will probably cause knockback.. And you know what<br>> a
failed roll means?<br>></span></div><div><span>> Yep, the trample.<br><br></span></div><div><span>I'd say that another Riding roll would be required, to direct the horse to the knocked-over person.</span></div><div><span><br>> So the lance, assuming no impales, might actually be the least of the<br>> character's worries when a 1000 kg warhorse is bearing down on them...</span></div><div><span><br></span></div><div><span>Sounds good to me. One to use for the Rhino Riders in my Praxian campaign.</span></div><div><span><br></span></div><div><span>See Ya</span></div><div><span><br>Simon</span></div><div><span><br></span></div><div><span><br></span></div><div><span><br><br><br><br><br>------------------------------<br><br>Message: 2<br>Date: Wed, 4 May 2011 09:11:35 -0400<br>From: Brian Houle <<a ymailto="mailto:houle.brian@gmail.com" href="mailto:houle.brian@gmail.com" style="color: blue !important; text-decoration: underline !important;
cursor: text !important; ">houle.brian@gmail.com</a>><br>To: RuneQuest Rules <<a ymailto="mailto:runequest@rpgreview.net" href="mailto:runequest@rpgreview.net" style="color: blue !important; text-decoration: underline !important; cursor: text !important; ">runequest@rpgreview.net</a>><br>Subject: Re: [Runequest] Horse Combat<br>Message-ID: <<a ymailto="mailto:BANLkTimdBopBtERiB2MTH5iKExi-GKfu2w@mail.gmail.com" href="mailto:BANLkTimdBopBtERiB2MTH5iKExi-GKfu2w@mail.gmail.com" style="color: blue !important; text-decoration: underline !important; cursor: text !important; ">BANLkTimdBopBtERiB2MTH5iKExi-GKfu2w@mail.gmail.com</a>><br>Content-Type: text/plain; charset="iso-8859-1"<br><br>(Makes some notes). This is going into my house rule hopper. :) This makes<br>a charging horse plenty deadly without contriving a fear effect. The fear<br>comes from the players understanding the magnitude of hurt they can<br>potentially
take.<br><br><br><br>On Wed, May 4, 2011 at 6:35 AM, Lev Lafayette <<a ymailto="mailto:lev@rpgreview.net" href="mailto:lev@rpgreview.net" style="color: blue !important; text-decoration: underline !important; cursor: text !important; ">lev@rpgreview.net</a>> wrote:<br>><br>> Yep, the trample.<br>><br>> So the lance, assuming no impales, might actually be the least of the<br>> character's worries when a 1000 kg warhorse is bearing down on them...<br>><br>><br>> _______________________________________________<br>> Runequest mailing list<br>> <a ymailto="mailto:Runequest@rpgreview.net" href="mailto:Runequest@rpgreview.net" style="color: blue !important; text-decoration: underline !important; cursor: text !important; ">Runequest@rpgreview.net</a><br>> <a href="http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net" target="_blank" style="color: blue !important; text-decoration: underline !important;
cursor: text !important; ">http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net</a><br>><br>-------------- next part --------------<br>An HTML attachment was scrubbed...<br>URL: <<a href="http://rpgreview.net/pipermail/runequest_rpgreview.net/attachments/20110504/8808c911/attachment-0001.html" target="_blank" style="color: blue !important; text-decoration: underline !important; cursor: text !important; ">http://rpgreview.net/pipermail/runequest_rpgreview.net/attachments/20110504/8808c911/attachment-0001.html</a>><br><br>------------------------------<br><br>Message: 3<br>Date: Wed, 4 May 2011 09:18:08 -0500<br>From: Styopa <<a ymailto="mailto:styopa1@gmail.com" href="mailto:styopa1@gmail.com" style="color: blue !important; text-decoration: underline !important; cursor: text !important; ">styopa1@gmail.com</a>><br>To: RuneQuest Rules <<a ymailto="mailto:runequest@rpgreview.net" href="mailto:runequest@rpgreview.net"
style="color: blue !important; text-decoration: underline !important; cursor: text !important; ">runequest@rpgreview.net</a>><br>Subject: Re: [Runequest] Horse Combat<br>Message-ID: <BANLkTi=EGd5y9HPv=K9KGmLxK2+<a ymailto="mailto:qJugUYQ@mail.gmail.com" href="mailto:qJugUYQ@mail.gmail.com" style="color: blue !important; text-decoration: underline !important; cursor: text !important; ">qJugUYQ@mail.gmail.com</a>><br>Content-Type: text/plain; charset="iso-8859-1"<br><br>IMO it's ALWAYS better to implement mechanics that cause players to be<br>motivated in ways that mimic real life, than to 'deus ex machina' an effect<br>into the game by fiat.<br><br><br>On Wed, May 4, 2011 at 8:11 AM, Brian Houle <<a ymailto="mailto:houle.brian@gmail.com" href="mailto:houle.brian@gmail.com" style="color: blue !important; text-decoration: underline !important; cursor: text !important; ">houle.brian@gmail.com</a>> wrote:<br><br>> (Makes some notes).
This is going into my house rule hopper. :) This<br>> makes a charging horse plenty deadly without contriving a fear effect. The<br>> fear comes from the players understanding the magnitude of hurt they can<br>> potentially take.<br>><br>><br>><br>-------------- next part --------------<br>An HTML attachment was scrubbed...<br>URL: <<a href="http://rpgreview.net/pipermail/runequest_rpgreview.net/attachments/20110504/b239d588/attachment-0001.html" target="_blank" style="color: blue !important; text-decoration: underline !important; cursor: text !important; ">http://rpgreview.net/pipermail/runequest_rpgreview.net/attachments/20110504/b239d588/attachment-0001.html</a>><br><br>------------------------------<br><br>_______________________________________________<br>Runequest mailing list<br><a ymailto="mailto:Runequest@rpgreview.net" href="mailto:Runequest@rpgreview.net" style="color: blue !important; text-decoration:
underline !important; cursor: text !important; ">Runequest@rpgreview.net</a><br><a href="http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net" target="_blank" style="color: blue !important; text-decoration: underline !important; cursor: text !important; ">http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net</a><br><br><br>End of Runequest Digest, Vol 35, Issue 4<br>****************************************</span></div></div></body></html>