2d60 is pretty scary. ;)<div><br></div><div>In addition to increasing damage, you might treat charging like a variant Fear or Demoralize spell modified by the experience of the foot soldier solider (taking a page from Aces & Eights, which provided combat bonuses depending on how many gunfights you've been in before the current one) and the Orate skill of the commander.<br>
<br><div class="gmail_quote">On Mon, May 2, 2011 at 10:35 AM, Trevor Ellis <span dir="ltr"><<a href="mailto:trevor.ellis@pobox.com">trevor.ellis@pobox.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
<div lang="EN-GB" link="blue" vlink="purple"><div><p class="MsoNormal">In our group we would like for a charging horseman to be really frightening – but under RQ2/RQ3 rules it really is not. </p><p class="MsoNormal"> </p>
<p class="MsoNormal">Just adding the horse’s damage bonus (say 2d60 is not really enough). </p><p class="MsoNormal"> </p><p class="MsoNormal">lance 1D10 + 2d6 damage bonus gives an average 12.5 points and maximum (excl specials) of 22 points. If the guy on the ground has a medium shield + 5 pts Armour + 3pts protection then 12.5 pts damage has no effect and 22 points is just a flesh wound. He can then hit back at the almost totally unprotected house with a very good chance of bringing it down.</p>
<p class="MsoNormal"> </p><p class="MsoNormal">Even a lightly armoured bowman with a high Dex, has little to fear – his multiple shots will probably bring the horse down long before its gets to him and, with a good dodge, can get out of the way at the last moment.</p>
<p class="MsoNormal"> </p><p class="MsoNormal">Some of our thoughts are </p><p><span>a)<span style="font:7.0pt "Times New Roman""> </span></span>Add greater damage bonus to account for the weigh of horse flesh coming at you at speed (say 2D6+6).</p>
<p><span>b)<span style="font:7.0pt "Times New Roman""> </span></span>Against a changing horse either dodge and no attack, or parry and attack.</p><p><span>c)<span style="font:7.0pt "Times New Roman""> </span></span>Allow the animal to have a knockback in addition to the weapon damage – thus even with a 90% parry one is likely to be knocked back and unable to attack that round.</p>
<p class="MsoNormal"> </p><p class="MsoNormal">Any thoughts?</p><p class="MsoNormal"> </p></div></div><br>_______________________________________________<br>
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