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</o:shapelayout></xml><![endif]--></head><body lang=EN-US link=blue vlink=purple><div class=WordSection1><p class=MsoNormal><span style='color:#1F497D'>I'd be careful about the "+3pts protection" for testing against real world example though the point is still valid with the other armor. For our group we definitely would apply knockback damage from the impact and as mentioned there was modifiers for the speed of the mount. Additionally, regardless of the charge you have the standard height advantage of the mounted fighters (+10% for them, -10% for the foot soldiers and hit chart modifier to favor chest/head targets). <o:p></o:p></span></p><p class=MsoNormal><span style='color:#1F497D'><o:p> </o:p></span></p><p class=MsoNormal><span style='color:#1F497D'>Dodge would also needs some serious negative modifiers if you're facing a trained line of mounted warriors charging forward as a solid wall. <o:p></o:p></span></p><p class=MsoNormal><span style='color:#1F497D'><o:p> </o:p></span></p><div><div style='border:none;border-top:solid #B5C4DF 1.0pt;padding:3.0pt 0in 0in 0in'><p class=MsoNormal><b><span style='font-size:10.0pt;font-family:"Tahoma","sans-serif"'>From:</span></b><span style='font-size:10.0pt;font-family:"Tahoma","sans-serif"'> runequest-bounces@rpgreview.net [mailto:runequest-bounces@rpgreview.net] <b>On Behalf Of </b>Trevor Ellis<br><b>Sent:</b> Monday, May 02, 2011 7:36 AM<br><b>To:</b> runequest@rpgreview.net<br><b>Subject:</b> [Runequest] Horse Combat<o:p></o:p></span></p></div></div><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal><span lang=EN-GB>In our group we would like for a charging horseman to be really frightening – but under RQ2/RQ3 rules it really is not. <o:p></o:p></span></p><p class=MsoNormal><span lang=EN-GB><o:p> </o:p></span></p><p class=MsoNormal><span lang=EN-GB>Just adding the horse’s damage bonus (say 2d60 is not really enough). <o:p></o:p></span></p><p class=MsoNormal><span lang=EN-GB><o:p> </o:p></span></p><p class=MsoNormal><span lang=EN-GB>lance 1D10 + 2d6 damage bonus gives an average 12.5 points and maximum (excl specials) of 22 points. If the guy on the ground has a medium shield + 5 pts Armour + 3pts protection then 12.5 pts damage has no effect and 22 points is just a flesh wound. He can then hit back at the almost totally unprotected house with a very good chance of bringing it down.<o:p></o:p></span></p><p class=MsoNormal><span lang=EN-GB><o:p> </o:p></span></p><p class=MsoNormal><span lang=EN-GB>Even a lightly armoured bowman with a high Dex, has little to fear – his multiple shots will probably bring the horse down long before its gets to him and, with a good dodge, can get out of the way at the last moment.<o:p></o:p></span></p><p class=MsoNormal><span lang=EN-GB><o:p> </o:p></span></p><p class=MsoNormal><span lang=EN-GB>Some of our thoughts are <o:p></o:p></span></p><p class=MsoListParagraph style='text-indent:-.25in;mso-list:l0 level1 lfo2'><![if !supportLists]><span lang=EN-GB><span style='mso-list:Ignore'>a)<span style='font:7.0pt "Times New Roman"'> </span></span></span><![endif]><span lang=EN-GB>Add greater damage bonus to account for the weigh of horse flesh coming at you at speed (say 2D6+6).<o:p></o:p></span></p><p class=MsoListParagraph style='text-indent:-.25in;mso-list:l0 level1 lfo2'><![if !supportLists]><span lang=EN-GB><span style='mso-list:Ignore'>b)<span style='font:7.0pt "Times New Roman"'> </span></span></span><![endif]><span lang=EN-GB>Against a changing horse either dodge and no attack, or parry and attack.<o:p></o:p></span></p><p class=MsoListParagraph style='text-indent:-.25in;mso-list:l0 level1 lfo2'><![if !supportLists]><span lang=EN-GB><span style='mso-list:Ignore'>c)<span style='font:7.0pt "Times New Roman"'> </span></span></span><![endif]><span lang=EN-GB>Allow the animal to have a knockback in addition to the weapon damage – thus even with a 90% parry one is likely to be knocked back and unable to attack that round.<o:p></o:p></span></p><p class=MsoNormal><span lang=EN-GB><o:p> </o:p></span></p><p class=MsoNormal><span lang=EN-GB>Any thoughts?<o:p></o:p></span></p><p class=MsoNormal><span lang=EN-GB><o:p> </o:p></span></p></div></body></html>