<html><head><style type="text/css"><!-- DIV {margin:0px;} --></style></head><body><div style="font-family:arial,helvetica,sans-serif;font-size:10pt"><div>Hello,<br><br>There is a lot of differences between MRQ2 and previous incarnations.<br><br>In my opinion, the most important ones are :<br><br>Characters :<br><br>-No Generic Hit Points, only localized HP;<br>-Skills base %age scores are all equal to the sum of 2 characteristics;<br>-No Characteristics rolls. "resistance" Skills have been added to be used instead;<br>-No Resistance Table: a generic Skill opposition rule is used instead;<br>-No Special successes;<br>-Fatigue System is completely different.<br><br>Combat :<br><br>-No Strike Ranks : initiative is based on you INT+DEX and your armor;<br>-The number of actions you can do in one round also depends on INT+DEX;<br>-In a fight, the effet of a critical success is not fixed. Instead, you have a set of effects ("combat manoeuvers") that you can
choose if your success level is better than your opponent's.<br><br>Magic :<br><br>-Common Magic (ex-battle/spirit magic) requires a skill to be used;<br>-Divine Magic does not require you to sacrifice POW. Simply speaking, you only have to reduce your Magic Points maximum to get divine magic. It also make use of 2 skills : one to determine your spells' efficiency, and the second their success chance;<br>-Only one Manipulation skill remains for Sorcery;<br>-Sorcery Spells are learned in Grimoires, and only one skill is required for each Grimoire;<br>-Sorcery is no longer limited by Free INT, only by skills;<br>-There is a distinct system for Shamanism;<br><br></div><div style="font-family: arial,helvetica,sans-serif; font-size: 10pt;"><br><div style="font-family: times new roman,new york,times,serif; font-size: 12pt;"><font size="2" face="Tahoma"><hr size="1"><b><span style="font-weight: bold;">De :</span></b> Albert Ramirez
<al_ramirez_2000@yahoo.com><br><b><span style="font-weight: bold;">À :</span></b> runequest@rpgreview.net<br><b><span style="font-weight: bold;">Envoyé le :</span></b> Jeu 27 janvier 2011, 4h 45min 25s<br><b><span style="font-weight: bold;">Objet :</span></b> [Runequest] MRQ2 - Any good?<br></font><br><table border="0" cellpadding="0" cellspacing="0"><tbody><tr><td style="font: inherit;" valign="top"><div>Hello,</div>
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<div>I have ordered the MRQ2 rule books and I was hoping that one of you can summarize the differences with Chaosium RQ2 or RQ3.</div></td></tr></tbody></table></div></div>
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