I like a lot the mechanics you've presented.<br>I'd guess that one of hitches with acid is splash - toss a flask of acid at someone, or get acid spat upon you, it's going to hit 2, 3, or even more locations simultaneously.<div>
<br></div><div>Might want to have the rules for doffing your armor handy. If you can get it off before it eats through your armor, you can avoid the damage. (Imagines a rank of trollkin slingers heaving flasks of acid.)<br>
<br><div class="gmail_quote">On Tue, Dec 14, 2010 at 12:44 PM, Tony Den <span dir="ltr"><<a href="mailto:postmaster@runequest.za.org">postmaster@runequest.za.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
Nikk Effingham wrote:<br>
> ACID<br>
><br>
>>><br>
> I think the original rules just gave it a POT rating, and that rating<br>
> was immediately applied as extra damage that burnt through armour. We<br>
> found that a bit… deadly. At least, at low level. In my game acids<br>
> have two ratings: their potency and the number of rounds they remain<br>
> in effect. Here are some sample ratings:<br>
><br>
Thanks Nikk. Somehow I recall vaguley rules for acid but for the life of<br>
me i coudn't seem to find them. Tis helps a lot.<br>
Cheers<br>
Tony<br>
<br>
<br>
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